diff --git a/Templates/Manual/00.tpl b/Templates/Manual/00.tpl index d15e5e2b..1693176f 100644 --- a/Templates/Manual/00.tpl +++ b/Templates/Manual/00.tpl @@ -4,7 +4,7 @@

This ingame help offers you the chance to look up important information at any time.

Troops Buildings

- + - + \ No newline at end of file diff --git a/Templates/Manual/11.tpl b/Templates/Manual/11.tpl index d74dd40f..a26a0a4a 100644 --- a/Templates/Manual/11.tpl +++ b/Templates/Manual/11.tpl @@ -40,7 +40,7 @@ Legionnaire
The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops.
Prerequisites
Barracks Level 1
- + diff --git a/Templates/Manual/110.tpl b/Templates/Manual/110.tpl index 5601e393..d69030e4 100644 --- a/Templates/Manual/110.tpl +++ b/Templates/Manual/110.tpl @@ -45,6 +45,6 @@ As the journey and the founding of the new village are very difficult, three set - + diff --git a/Templates/Manual/111.tpl b/Templates/Manual/111.tpl index 2ef12d57..e37cf898 100644 --- a/Templates/Manual/111.tpl +++ b/Templates/Manual/111.tpl @@ -40,7 +40,7 @@ Clubswinger
Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isn’t the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.
Prerequisites
Barracks Level 1
- + diff --git a/Templates/Manual/120.tpl b/Templates/Manual/120.tpl index ff71fb60..d72a05fc 100644 --- a/Templates/Manual/120.tpl +++ b/Templates/Manual/120.tpl @@ -45,6 +45,6 @@ As the journey and the founding of the new village are very difficult, three set - + diff --git a/Templates/Manual/121.tpl b/Templates/Manual/121.tpl index cc16fe49..665d9dac 100644 --- a/Templates/Manual/121.tpl +++ b/Templates/Manual/121.tpl @@ -42,7 +42,7 @@ Phalanx
As they are infantry, the Phalanx is cheap and fast to produce.

Though their attack power is low, in defence they are quite strong against both infantry and cavalry.
Prerequisites
Barracks Level 1
- + diff --git a/Templates/Manual/130.tpl b/Templates/Manual/130.tpl index 2b91445c..da6776fa 100644 --- a/Templates/Manual/130.tpl +++ b/Templates/Manual/130.tpl @@ -45,6 +45,6 @@ As the journey and the founding of the new village are very difficult, three set - + diff --git a/Templates/Manual/21.tpl b/Templates/Manual/21.tpl index d6b519bd..1529e4bb 100644 --- a/Templates/Manual/21.tpl +++ b/Templates/Manual/21.tpl @@ -1,6 +1,6 @@

Troops (Romans)

- + diff --git a/Templates/Manual/23.tpl b/Templates/Manual/23.tpl index 822fee87..2b4cb250 100644 --- a/Templates/Manual/23.tpl +++ b/Templates/Manual/23.tpl @@ -2,6 +2,6 @@ - + diff --git a/Templates/Manual/31.tpl b/Templates/Manual/31.tpl index 1fa5e047..76222b94 100644 --- a/Templates/Manual/31.tpl +++ b/Templates/Manual/31.tpl @@ -1,6 +1,6 @@

Buildings (Resources)

- + diff --git a/Templates/Manual/33.tpl b/Templates/Manual/33.tpl index efc9b7a7..8c2ce600 100644 --- a/Templates/Manual/33.tpl +++ b/Templates/Manual/33.tpl @@ -2,6 +2,6 @@ - + diff --git a/Templates/Manual/41.tpl b/Templates/Manual/41.tpl index a106aa9e..e28d94f4 100644 --- a/Templates/Manual/41.tpl +++ b/Templates/Manual/41.tpl @@ -4,8 +4,8 @@ By constructing a Sawmill you can increase the production further.

Costs and construction time for level 1:
Lumber40 | Clay100 | Iron50 | Crop60 | Crop consumption2 | duration0:04:20

Prerequisites
none

- + - + diff --git a/Templates/Manual/410.tpl b/Templates/Manual/410.tpl index 6b815ea0..1388ef3e 100644 --- a/Templates/Manual/410.tpl +++ b/Templates/Manual/410.tpl @@ -1,7 +1,7 @@

Warehouse

WarehouseThe resources lumber, clay and iron are stored in the warehouse. By increasing its level you increase your warehouse's capacity.

Costs and construction time for level 1:
Lumber130 | Clay160 | Iron90 | Crop40 | Crop consumption1 | duration0:33:20

Prerequisites
Main Building Level 1

- + - + diff --git a/Templates/Manual/411.tpl b/Templates/Manual/411.tpl index 218d236a..9f447d24 100644 --- a/Templates/Manual/411.tpl +++ b/Templates/Manual/411.tpl @@ -1,7 +1,7 @@ -

Granary

GranaryThe crop produced in your farms is stored in the granary. By increasing its level you increase the granary’s capacity.

Costs and construction time for level 1:
Lumber80 | Clay100 | Iron70 | Crop20 | Crop consumption1 | duration0:26:40

+

Granary

GranaryThe crop produced in your farms is stored in the granary. By increasing its level you increase the granary�s capacity.

Costs and construction time for level 1:
Lumber80 | Clay100 | Iron70 | Crop20 | Crop consumption1 | duration0:26:40

Prerequisites
Main Building Level 1

- + - + diff --git a/Templates/Manual/412.tpl b/Templates/Manual/412.tpl index 4f146c6b..26e5c3d9 100644 --- a/Templates/Manual/412.tpl +++ b/Templates/Manual/412.tpl @@ -1,7 +1,7 @@ -

Blacksmith

BlacksmithYour warriors' weapons are enhanced in the blacksmith’s melting furnaces. By increasing its level you can order the fabrication of even better weapons.

Costs and construction time for level 1:
Lumber170 | Clay200 | Iron380 | Crop130 | Crop consumption4 | duration0:33:20

+

Blacksmith

BlacksmithYour warriors' weapons are enhanced in the blacksmith�s melting furnaces. By increasing its level you can order the fabrication of even better weapons.

Costs and construction time for level 1:
Lumber170 | Clay200 | Iron380 | Crop130 | Crop consumption4 | duration0:33:20

Prerequisites
Main Building Level 3, Academy Level 3

- + - + \ No newline at end of file diff --git a/Templates/Manual/413.tpl b/Templates/Manual/413.tpl index c763759b..5829780d 100644 --- a/Templates/Manual/413.tpl +++ b/Templates/Manual/413.tpl @@ -1,8 +1,8 @@

Armoury

ArmouryYour warriors' armour is enhanced in the armoury's melting furnaces. By increasing its level you can order the fabrication of even better armour.

Costs and construction time for level 1:
Lumber130 | Clay210 | Iron410 | Crop130 | Crop consumption4 | duration0:33:20

Prerequisites
Main Building Level 3, Academy Level 1

- + - + diff --git a/Templates/Manual/414.tpl b/Templates/Manual/414.tpl index 8d36ca3f..80264ef6 100644 --- a/Templates/Manual/414.tpl +++ b/Templates/Manual/414.tpl @@ -1,8 +1,8 @@

Tournament Square

Tournament SquareYour troops can increase their stamina at the tournament square. The further the building is upgraded the faster your troops are beyond a minimum distance of squares.

Costs and construction time for level 1:
Lumber1750 | Clay2250 | Iron1530 | Crop240 | Crop consumption1 | duration0:58:20

Prerequisites
Rally Point Level 15

- + - + diff --git a/Templates/Manual/415.tpl b/Templates/Manual/415.tpl index c2ea1c77..e2eb5892 100644 --- a/Templates/Manual/415.tpl +++ b/Templates/Manual/415.tpl @@ -1,9 +1,9 @@

Main Building

Main BuildingThe village's master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.

Costs and construction time for level 1:
Lumber70 | Clay40 | Iron60 | Crop20 | Crop consumption2 | duration0:33:20

Prerequisites
none

- + - + diff --git a/Templates/Manual/416.tpl b/Templates/Manual/416.tpl index 3f51e4cf..e2307359 100644 --- a/Templates/Manual/416.tpl +++ b/Templates/Manual/416.tpl @@ -2,8 +2,8 @@

The rally point can only be built on the green grassland below your main building and to the right.

Costs and construction time for level 1:
Lumber110 | Clay160 | Iron90 | Crop70 | Crop consumption1 | duration0:33:20

Prerequisites
none

- + - + diff --git a/Templates/Manual/417.tpl b/Templates/Manual/417.tpl index ba763c36..c343c72a 100644 --- a/Templates/Manual/417.tpl +++ b/Templates/Manual/417.tpl @@ -1,8 +1,8 @@

Marketplace

MarketplaceAt the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.

Costs and construction time for level 1:
Lumber80 | Clay70 | Iron120 | Crop70 | Crop consumption4 | duration0:30:00

Prerequisites
Main Building Level 3, Warehouse Level 1, Granary Level 1

- + - + diff --git a/Templates/Manual/418.tpl b/Templates/Manual/418.tpl index 075c420f..5b17f0d1 100644 --- a/Templates/Manual/418.tpl +++ b/Templates/Manual/418.tpl @@ -2,8 +2,8 @@

The maximum number of possible members in an alliance is equal to 3 times the level of the highest level embassy within that alliance. Therefore with a level 20 embassy up to 60 players can be in the alliance.

Costs and construction time for level 1:
Lumber180 | Clay130 | Iron150 | Crop80 | Crop consumption3 | duration0:33:20

Prerequisites
Main Building Level 1

- + - + diff --git a/Templates/Manual/419.tpl b/Templates/Manual/419.tpl index fcf636c9..86042025 100644 --- a/Templates/Manual/419.tpl +++ b/Templates/Manual/419.tpl @@ -1,7 +1,7 @@

Barracks

BarracksInfantry can be trained in the barracks. The higher its level the faster the troops are trained.

Costs and construction time for level 1:
Lumber210 | Clay140 | Iron260 | Crop120 | Crop consumption4 | duration0:33:20

Prerequisites
Rally Point Level 1, Main Building Level 3

- + - + \ No newline at end of file diff --git a/Templates/Manual/42.tpl b/Templates/Manual/42.tpl index 985d765d..a7b213d0 100644 --- a/Templates/Manual/42.tpl +++ b/Templates/Manual/42.tpl @@ -1,7 +1,7 @@

Clay Pit

Clay PitClay is collected from clay pits. The higher the clay pit's level, the more clay is produced.

Costs and construction times at level 1:
Wood80 | Clay40 | Iron80 | Wheat50 | Wheat consumption2 | duration0:03:40

Prerequisites:
none

- + - + diff --git a/Templates/Manual/420.tpl b/Templates/Manual/420.tpl index bfe7f0e9..247d6106 100644 --- a/Templates/Manual/420.tpl +++ b/Templates/Manual/420.tpl @@ -1,7 +1,7 @@

Stable

StableCavalry can be trained in the stable. The higher its level the faster the troops are trained.

Costs and construction time for level 1:
Lumber260 | Clay140 | Iron220 | Crop100 | Crop consumption5 | duration0:36:40

Prerequisites
Blacksmith Level 3, Academy Level 5

- + - + diff --git a/Templates/Manual/421.tpl b/Templates/Manual/421.tpl index 21d42a9e..20ac2dd8 100644 --- a/Templates/Manual/421.tpl +++ b/Templates/Manual/421.tpl @@ -1,7 +1,7 @@

Workshop

WorkshopSiege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced.

Costs and construction time for level 1:
Lumber460 | Clay510 | Iron600 | Crop320 | Crop consumption3 | duration0:50:00

Prerequisites
Academy Level 10, Main Building Level 5

- + - + diff --git a/Templates/Manual/422.tpl b/Templates/Manual/422.tpl index a99126b3..bf87a821 100644 --- a/Templates/Manual/422.tpl +++ b/Templates/Manual/422.tpl @@ -1,10 +1,7 @@

Academy

AcademyNew unit types can be developed in the academy. By increasing its level you can order the research of better units.

Costs and construction time for level 1:
Lumber220 | Clay160 | Iron90 | Crop40 | Crop consumption4 | duration0:33:20

Prerequisites
Barracks Level 3, Main Building Level 3

- - - + + + diff --git a/Templates/Manual/423.tpl b/Templates/Manual/423.tpl index 05a2e666..0032d76f 100644 --- a/Templates/Manual/423.tpl +++ b/Templates/Manual/423.tpl @@ -8,9 +8,9 @@ In T3 the cranny is 66% as effective against Teutons.
In T3.5 the cranny is 80% as effective against Teutons.

Costs and construction time for level 1:
Lumber40 | Clay50 | Iron30 | Crop10 | Crop consumption0 | duration0:12:30

Prerequisites
none

- + - + diff --git a/Templates/Manual/424.tpl b/Templates/Manual/424.tpl index d34c6932..d48e2e9b 100644 --- a/Templates/Manual/424.tpl +++ b/Templates/Manual/424.tpl @@ -2,9 +2,9 @@

Culture points are necessary to found or conquer new villages. Each building produces culture points and the higher its level the more it produces. With celebrations you can increase this production for a short while.

Costs and construction time for level 1:
Lumber1250 | Clay1110 | Iron1260 | Crop600 | Crop consumption4 | duration3:28:20

Prerequisites
Main Building Level 10, Academy Level 10

- + - + diff --git a/Templates/Manual/425.tpl b/Templates/Manual/425.tpl index 0414fcdf..82f2ad82 100644 --- a/Templates/Manual/425.tpl +++ b/Templates/Manual/425.tpl @@ -1,7 +1,7 @@

Residence

ResidenceThe residence is a small palace where the King or Queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it.

Costs and construction time for level 1:
Lumber580 | Clay460 | Iron350 | Crop180 | Crop consumption1 | duration0:33:20

Prerequisites
Main Building Level 5, Palace

- + - + diff --git a/Templates/Manual/426.tpl b/Templates/Manual/426.tpl index 8e64752b..93fbf1fa 100644 --- a/Templates/Manual/426.tpl +++ b/Templates/Manual/426.tpl @@ -2,9 +2,9 @@

The capital can not be conquered. Additionally, the capital is the only place where resource fields can only be extended beyond level 10 and the only place where the stonemason's lodge can be built.

Costs and construction time for level 1:
Lumber550 | Clay800 | Iron750 | Crop250 | Crop consumption1 | duration1:23:20

Prerequisites
Embassy Level 1, Main Building Level 5, Residence

- + - + diff --git a/Templates/Manual/427.tpl b/Templates/Manual/427.tpl index a54029a4..90a68682 100644 --- a/Templates/Manual/427.tpl +++ b/Templates/Manual/427.tpl @@ -2,9 +2,9 @@

You need a treasury level 10 for a small artefact, or level 20 for a great one.

Costs and construction time for level 1:
Lumber2880 | Clay2740 | Iron2580 | Crop990 | Crop consumption4 | duration2:13:20

Prerequisites
Main Building Level 10, Wonder Of The World

- + - + diff --git a/Templates/Manual/428.tpl b/Templates/Manual/428.tpl index 056e052d..7693a076 100644 --- a/Templates/Manual/428.tpl +++ b/Templates/Manual/428.tpl @@ -1,7 +1,7 @@

Trade Office

Trade OfficeIn the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.

Costs and construction time for level 1:
Lumber1400 | Clay1330 | Iron1200 | Crop400 | Crop consumption3 | duration0:50:00

Prerequisites
Marketplace Level 20, Stable Level 10

- + - + diff --git a/Templates/Manual/429.tpl b/Templates/Manual/429.tpl index 626b3d42..89603bd4 100644 --- a/Templates/Manual/429.tpl +++ b/Templates/Manual/429.tpl @@ -2,9 +2,9 @@

It cannot be built in the capital.

Costs and construction time for level 1:
Lumber630 | Clay420 | Iron780 | Crop360 | Crop consumption4 | duration0:33:20

Prerequisites
Barracks Level 20

- + - + diff --git a/Templates/Manual/43.tpl b/Templates/Manual/43.tpl index 3f5943bb..ed5b41b1 100644 --- a/Templates/Manual/43.tpl +++ b/Templates/Manual/43.tpl @@ -3,8 +3,8 @@ By constructing an Iron Foundry you can increase the production further.

Costs and construction time for level 1:
Lumber100 | Clay80 | Iron30 | Crop60 | Crop consumption3 | duration0:07:30

Prerequisites
none

- + - + diff --git a/Templates/Manual/430.tpl b/Templates/Manual/430.tpl index 4165a1d5..eafc9b0a 100644 --- a/Templates/Manual/430.tpl +++ b/Templates/Manual/430.tpl @@ -2,8 +2,8 @@

It cannot be built in the capital.

Costs and construction time for level 1:
Lumber780 | Clay420 | Iron660 | Crop300 | Crop consumption5 | duration0:36:40

Prerequisites
Stable Level 20

- + - + \ No newline at end of file diff --git a/Templates/Manual/431.tpl b/Templates/Manual/431.tpl index 056e052d..01411b04 100644 --- a/Templates/Manual/431.tpl +++ b/Templates/Manual/431.tpl @@ -1,7 +1,7 @@

Trade Office

Trade OfficeIn the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.

Costs and construction time for level 1:
Lumber1400 | Clay1330 | Iron1200 | Crop400 | Crop consumption3 | duration0:50:00

Prerequisites
Marketplace Level 20, Stable Level 10

- + - + diff --git a/Templates/Manual/434.tpl b/Templates/Manual/434.tpl index af306025..b9784c35 100644 --- a/Templates/Manual/434.tpl +++ b/Templates/Manual/434.tpl @@ -2,8 +2,8 @@

It can only be built in the capital

Costs and construction time for level 1:
Lumber155 | Clay130 | Iron125 | Crop70 | Crop consumption2 | duration0:36:40

Prerequisites
Main Building Level 5, Palace Level 3

- + - + diff --git a/Templates/Manual/435.tpl b/Templates/Manual/435.tpl index 3c783a00..4c78f60c 100644 --- a/Templates/Manual/435.tpl +++ b/Templates/Manual/435.tpl @@ -1,11 +1,11 @@

Brewery

BreweryTasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.

-These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs’ power of persuasion is decreased and catapults can only do random hits. +These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs� power of persuasion is decreased and catapults can only do random hits.

It can only be built by Teutons and only in their capital. It affects the whole empire.

Costs and construction time for level 1:
Lumber1460 | Clay930 | Iron1250 | Crop1740 | Crop consumption6 | duration2:13:20

Prerequisites
Granary Level 20, Rally Point Level 10

- + - + \ No newline at end of file diff --git a/Templates/Manual/436.tpl b/Templates/Manual/436.tpl index ca92ff9f..0d913cd2 100644 --- a/Templates/Manual/436.tpl +++ b/Templates/Manual/436.tpl @@ -11,9 +11,9 @@ Troops cannot be freed with a raid. When the troops get freed with a successful

Note that this building can only be constructed by Gauls.

Costs and construction time for level 1:
Lumber100 | Clay100 | Iron100 | Crop100 | Crop consumption4 | duration0:33:20

Prerequisites
Rally Point Level 1

- + - + diff --git a/Templates/Manual/437.tpl b/Templates/Manual/437.tpl index a1fbfeb4..ebe42c19 100644 --- a/Templates/Manual/437.tpl +++ b/Templates/Manual/437.tpl @@ -2,9 +2,9 @@

When the building reaches levels 10, 15 and 20 you can annex 1, 2 and 3 unoccupied oases with your hero. Depending on the oasis you will get an increase in production for a certain resource (or even two resources for some oases).

Costs and construction time for level 1:
Lumber700 | Clay670 | Iron700 | Crop240 | Crop consumption2 | duration0:38:20

Prerequisites
Main Building Level 3, Rally Point Level 1

- + - + diff --git a/Templates/Manual/438.tpl b/Templates/Manual/438.tpl index ee2a98e4..b0a32cef 100644 --- a/Templates/Manual/438.tpl +++ b/Templates/Manual/438.tpl @@ -1,8 +1,8 @@

Great Warehouse

Great WarehouseThe resources lumber, clay and iron are stored in your warehouse. The great warehouse offers you more space to and keeps your resources drier and safer than the normal warehouse..

This building can only be built in the old natarian villages or with special natarian artefacts.

Costs and construction time for level 1:
Lumber650 | Clay800 | Iron450 | Crop200 | Crop consumption1 | duration2:30:00

Prerequisites
Main Building Level 10, Wonder Of The World Level 0

- + - + diff --git a/Templates/Manual/439.tpl b/Templates/Manual/439.tpl index 2f0bf7a9..1338e7b7 100644 --- a/Templates/Manual/439.tpl +++ b/Templates/Manual/439.tpl @@ -1,8 +1,8 @@

Great Granary

Great GranaryThe crop produced by your farms is stored in the granary. The great granary offers you more space and keeps your crops drier and safer than the normal one.

This building can only be built in the old natarian villages or with special natarian artefacts.

Costs and construction time for level 1:
Lumber400 | Clay500 | Iron350 | Crop100 | Crop consumption1 | duration1:56:40

Prerequisites
Main Building Level 10, Wonder Of The World Level 0

- + - + diff --git a/Templates/Manual/44.tpl b/Templates/Manual/44.tpl index e1bb50d4..a9501b67 100644 --- a/Templates/Manual/44.tpl +++ b/Templates/Manual/44.tpl @@ -2,8 +2,8 @@

By constructing a grain mill and a bakery you can increase the production further.

Costs and construction time for level 1:
Lumber70 | Clay90 | Iron70 | Crop20 | Crop consumption0 | duration0:02:30

Prerequisites
none

- + - + diff --git a/Templates/Manual/440.tpl b/Templates/Manual/440.tpl index ebeb7523..a3291155 100644 --- a/Templates/Manual/440.tpl +++ b/Templates/Manual/440.tpl @@ -2,8 +2,8 @@

Wonders of the world can only be erected in the old natarian villages. Also a construction plan is necessary. Starting with level 50 an additional plan is needed. This one has to be owned by another player in the same alliance.

Costs and construction time for level 1:
Lumber66700 | Clay69050 | Iron72200 | Crop13200 | Crop consumption1 | duration2:30:00

Prerequisites
ancient construction plan

- + - + \ No newline at end of file diff --git a/Templates/Manual/441.tpl b/Templates/Manual/441.tpl index 7bf02e94..410793bc 100644 --- a/Templates/Manual/441.tpl +++ b/Templates/Manual/441.tpl @@ -2,8 +2,8 @@ The horse drinking trough reduces the crop usage by one for the following soldiers: Equites Legati from level 10, Equites Imperatoris from level 15 and Equites Caesaris from level 20.

The horse drinking trough can only be built by Romans.

Costs and construction time for level 1:
Lumber780 | Clay420 | Iron660 | Crop540 | Crop consumption5 | duration0:36:40

Prerequisites
Stable Level 20, Rally Point Level 10

- + - + diff --git a/Templates/Manual/442.tpl b/Templates/Manual/442.tpl index 01a3738b..93e91ac0 100644 --- a/Templates/Manual/442.tpl +++ b/Templates/Manual/442.tpl @@ -2,8 +2,8 @@

It cannot be built in the capital.

Costs and construction time for level 1:
Lumber1380 | Clay1530 | Iron1800 | Crop960 | Crop consumption3 | duration0:24:55

Prerequisites
Workshop Level 20

- + - + \ No newline at end of file diff --git a/Templates/Manual/45.tpl b/Templates/Manual/45.tpl index 37b09af2..ca46b55a 100644 --- a/Templates/Manual/45.tpl +++ b/Templates/Manual/45.tpl @@ -1,7 +1,7 @@

Sawmill

SawmillLumber cut by your woodcutters is processed here. Based on its level your sawmill can increase your wood production by up to 25 percent.

Costs and construction time for level 1:
Lumber520 | Clay380 | Iron290 | Crop90 | Crop consumption4 | duration0:50:00

Prerequisites
Woodcutter Level 10, Main Building Level 5

- + - + diff --git a/Templates/Manual/46.tpl b/Templates/Manual/46.tpl index 84357115..aace1c62 100644 --- a/Templates/Manual/46.tpl +++ b/Templates/Manual/46.tpl @@ -1,7 +1,7 @@

Brickyard

BrickyardThe brickyard converts clay into bricks. Based on its level your brickyard can increase your clay production by up to 25 percent.

Costs and construction time for level 1:
Lumber440 | Clay480 | Iron320 | Crop50 | Crop consumption3 | duration0:37:20

Prerequisites
Clay Pit Level 10, Main Building Level 5

- + - + diff --git a/Templates/Manual/47.tpl b/Templates/Manual/47.tpl index b5264a0f..8016a064 100644 --- a/Templates/Manual/47.tpl +++ b/Templates/Manual/47.tpl @@ -1,7 +1,7 @@

Iron Foundry

Iron FoundryThe iron foundry melts iron. Based on its level your iron foundry can increase your iron production by up to 25 percent.

Costs and construction time for level 1:
Lumber200 | Clay450 | Iron510 | Crop120 | Crop consumption6 | duration1:08:00

Prerequisites
Iron Mine Level 10, Main Building Level 5

- + - + diff --git a/Templates/Manual/48.tpl b/Templates/Manual/48.tpl index 766bcf53..afb35e49 100644 --- a/Templates/Manual/48.tpl +++ b/Templates/Manual/48.tpl @@ -1,7 +1,7 @@

Grain Mill

Grain MillThe grain mill changes grain into flour. Based on its level your grain mill can increase your crop production by up to 25 percent.

Costs and construction time for level 1:
Lumber500 | Clay440 | Iron380 | Crop1240 | Crop consumption3 | duration0:30:40

Prerequisites
Cropland Level 5

- + - + diff --git a/Templates/Manual/49.tpl b/Templates/Manual/49.tpl index be039daf..d99539ba 100644 --- a/Templates/Manual/49.tpl +++ b/Templates/Manual/49.tpl @@ -1,7 +1,7 @@

Bakery

BakeryThe bakery changes flour into bread. In conjunction to the grain mill the increase in crop production can go up to 50 percent in total.

Costs and construction time for level 1:
Lumber1200 | Clay1480 | Iron870 | Crop1600 | Crop consumption4 | duration1:01:20

Prerequisites
Cropland Level 10, Main Building Level 5, Grain Mill Level 5

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