diff --git a/Templates/Manual/00.tpl b/Templates/Manual/00.tpl index d15e5e2b..1693176f 100644 --- a/Templates/Manual/00.tpl +++ b/Templates/Manual/00.tpl @@ -4,7 +4,7 @@
This ingame help offers you the chance to look up important information at any time.


- 
\ No newline at end of file
diff --git a/Templates/Manual/11.tpl b/Templates/Manual/11.tpl
index d74dd40f..a26a0a4a 100644
--- a/Templates/Manual/11.tpl
+++ b/Templates/Manual/11.tpl
@@ -40,7 +40,7 @@

diff --git a/Templates/Manual/111.tpl b/Templates/Manual/111.tpl
index 2ef12d57..e37cf898 100644
--- a/Templates/Manual/111.tpl
+++ b/Templates/Manual/111.tpl
@@ -40,7 +40,7 @@

diff --git a/Templates/Manual/121.tpl b/Templates/Manual/121.tpl
index cc16fe49..665d9dac 100644
--- a/Templates/Manual/121.tpl
+++ b/Templates/Manual/121.tpl
@@ -42,7 +42,7 @@

diff --git a/Templates/Manual/21.tpl b/Templates/Manual/21.tpl
index d6b519bd..1529e4bb 100644
--- a/Templates/Manual/21.tpl
+++ b/Templates/Manual/21.tpl
@@ -1,6 +1,6 @@
Troops (Romans)
diff --git a/Templates/Manual/31.tpl b/Templates/Manual/31.tpl
index 1fa5e047..76222b94 100644
--- a/Templates/Manual/31.tpl
+++ b/Templates/Manual/31.tpl
@@ -1,6 +1,6 @@
Buildings (Resources)
diff --git a/Templates/Manual/41.tpl b/Templates/Manual/41.tpl
index a106aa9e..e28d94f4 100644
--- a/Templates/Manual/41.tpl
+++ b/Templates/Manual/41.tpl
@@ -4,8 +4,8 @@
By constructing a Sawmill you can increase the production further.Costs and construction time for level 1:
40 |
100 |
50 |
60 |
2 |
0:04:20
Prerequisites
none
diff --git a/Templates/Manual/410.tpl b/Templates/Manual/410.tpl
index 6b815ea0..1388ef3e 100644
--- a/Templates/Manual/410.tpl
+++ b/Templates/Manual/410.tpl
@@ -1,7 +1,7 @@
Warehouse
The resources lumber, clay and iron are stored in the warehouse. By increasing its level you increase your warehouse's capacity.Costs and construction time for level 1:
130 |
160 |
90 |
40 |
1 |
0:33:20
Prerequisites
Main Building Level 1
diff --git a/Templates/Manual/411.tpl b/Templates/Manual/411.tpl
index 218d236a..9f447d24 100644
--- a/Templates/Manual/411.tpl
+++ b/Templates/Manual/411.tpl
@@ -1,7 +1,7 @@
-
Granary
The crop produced in your farms is stored in the granary. By increasing its level you increase the granary’s capacity.Costs and construction time for level 1:
80 |
100 |
70 |
20 |
1 |
0:26:40
Granary
The crop produced in your farms is stored in the granary. By increasing its level you increase the granary�s capacity.Costs and construction time for level 1:
80 |
100 |
70 |
20 |
1 |
0:26:40
Prerequisites
Main Building Level 1
diff --git a/Templates/Manual/412.tpl b/Templates/Manual/412.tpl
index 4f146c6b..26e5c3d9 100644
--- a/Templates/Manual/412.tpl
+++ b/Templates/Manual/412.tpl
@@ -1,7 +1,7 @@
-
Blacksmith
Your warriors' weapons are enhanced in the blacksmith’s melting furnaces. By increasing its level you can order the fabrication of even better weapons.Costs and construction time for level 1:
170 |
200 |
380 |
130 |
4 |
0:33:20
Blacksmith
Your warriors' weapons are enhanced in the blacksmith�s melting furnaces. By increasing its level you can order the fabrication of even better weapons.Costs and construction time for level 1:
170 |
200 |
380 |
130 |
4 |
0:33:20
Prerequisites
Main Building Level 3, Academy Level 3
\ No newline at end of file
diff --git a/Templates/Manual/413.tpl b/Templates/Manual/413.tpl
index c763759b..5829780d 100644
--- a/Templates/Manual/413.tpl
+++ b/Templates/Manual/413.tpl
@@ -1,8 +1,8 @@
Armoury
Your warriors' armour is enhanced in the armoury's melting furnaces. By increasing its level you can order the fabrication of even better armour.Costs and construction time for level 1:
130 |
210 |
410 |
130 |
4 |
0:33:20
Prerequisites
Main Building Level 3, Academy Level 1
diff --git a/Templates/Manual/414.tpl b/Templates/Manual/414.tpl
index 8d36ca3f..80264ef6 100644
--- a/Templates/Manual/414.tpl
+++ b/Templates/Manual/414.tpl
@@ -1,8 +1,8 @@
Tournament Square
Your troops can increase their stamina at the tournament square. The further the building is upgraded the faster your troops are beyond a minimum distance of squares.Costs and construction time for level 1:
1750 |
2250 |
1530 |
240 |
1 |
0:58:20
Prerequisites
Rally Point Level 15
diff --git a/Templates/Manual/415.tpl b/Templates/Manual/415.tpl
index c2ea1c77..e2eb5892 100644
--- a/Templates/Manual/415.tpl
+++ b/Templates/Manual/415.tpl
@@ -1,9 +1,9 @@
Main Building
The village's master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.Costs and construction time for level 1:
70 |
40 |
60 |
20 |
2 |
0:33:20
Prerequisites
none
diff --git a/Templates/Manual/416.tpl b/Templates/Manual/416.tpl
index 3f51e4cf..e2307359 100644
--- a/Templates/Manual/416.tpl
+++ b/Templates/Manual/416.tpl
@@ -2,8 +2,8 @@
Costs and construction time for level 1:
110 |
160 |
90 |
70 |
1 |
0:33:20
Prerequisites
none
diff --git a/Templates/Manual/417.tpl b/Templates/Manual/417.tpl
index ba763c36..c343c72a 100644
--- a/Templates/Manual/417.tpl
+++ b/Templates/Manual/417.tpl
@@ -1,8 +1,8 @@
Marketplace
At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.Costs and construction time for level 1:
80 |
70 |
120 |
70 |
4 |
0:30:00
Prerequisites
Main Building Level 3, Warehouse Level 1, Granary Level 1
diff --git a/Templates/Manual/418.tpl b/Templates/Manual/418.tpl
index 075c420f..5b17f0d1 100644
--- a/Templates/Manual/418.tpl
+++ b/Templates/Manual/418.tpl
@@ -2,8 +2,8 @@
Costs and construction time for level 1:
180 |
130 |
150 |
80 |
3 |
0:33:20
Prerequisites
Main Building Level 1
diff --git a/Templates/Manual/419.tpl b/Templates/Manual/419.tpl
index fcf636c9..86042025 100644
--- a/Templates/Manual/419.tpl
+++ b/Templates/Manual/419.tpl
@@ -1,7 +1,7 @@
Barracks
Infantry can be trained in the barracks. The higher its level the faster the troops are trained.Costs and construction time for level 1:
210 |
140 |
260 |
120 |
4 |
0:33:20
Prerequisites
Rally Point Level 1, Main Building Level 3
\ No newline at end of file
diff --git a/Templates/Manual/42.tpl b/Templates/Manual/42.tpl
index 985d765d..a7b213d0 100644
--- a/Templates/Manual/42.tpl
+++ b/Templates/Manual/42.tpl
@@ -1,7 +1,7 @@
Clay Pit
Clay is collected from clay pits. The higher the clay pit's level, the more clay is produced.Costs and construction times at level 1:
80 |
40 |
80 |
50 |
2 |
0:03:40
Prerequisites:
none
diff --git a/Templates/Manual/420.tpl b/Templates/Manual/420.tpl
index bfe7f0e9..247d6106 100644
--- a/Templates/Manual/420.tpl
+++ b/Templates/Manual/420.tpl
@@ -1,7 +1,7 @@
Stable
Cavalry can be trained in the stable. The higher its level the faster the troops are trained.Costs and construction time for level 1:
260 |
140 |
220 |
100 |
5 |
0:36:40
Prerequisites
Blacksmith Level 3, Academy Level 5
diff --git a/Templates/Manual/421.tpl b/Templates/Manual/421.tpl
index 21d42a9e..20ac2dd8 100644
--- a/Templates/Manual/421.tpl
+++ b/Templates/Manual/421.tpl
@@ -1,7 +1,7 @@
Workshop
Siege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced.Costs and construction time for level 1:
460 |
510 |
600 |
320 |
3 |
0:50:00
Prerequisites
Academy Level 10, Main Building Level 5
diff --git a/Templates/Manual/422.tpl b/Templates/Manual/422.tpl
index a99126b3..bf87a821 100644
--- a/Templates/Manual/422.tpl
+++ b/Templates/Manual/422.tpl
@@ -1,10 +1,7 @@
Academy
New unit types can be developed in the academy. By increasing its level you can order the research of better units.Costs and construction time for level 1:
220 |
160 |
90 |
40 |
4 |
0:33:20
Prerequisites
Barracks Level 3, Main Building Level 3
diff --git a/Templates/Manual/423.tpl b/Templates/Manual/423.tpl
index 05a2e666..0032d76f 100644
--- a/Templates/Manual/423.tpl
+++ b/Templates/Manual/423.tpl
@@ -8,9 +8,9 @@ In T3 the cranny is 66% as effective against Teutons.
Costs and construction time for level 1:
40 |
50 |
30 |
10 |
0 |
0:12:30
Prerequisites
none
diff --git a/Templates/Manual/424.tpl b/Templates/Manual/424.tpl
index d34c6932..d48e2e9b 100644
--- a/Templates/Manual/424.tpl
+++ b/Templates/Manual/424.tpl
@@ -2,9 +2,9 @@
Costs and construction time for level 1:
1250 |
1110 |
1260 |
600 |
4 |
3:28:20
Prerequisites
Main Building Level 10, Academy Level 10
diff --git a/Templates/Manual/425.tpl b/Templates/Manual/425.tpl
index 0414fcdf..82f2ad82 100644
--- a/Templates/Manual/425.tpl
+++ b/Templates/Manual/425.tpl
@@ -1,7 +1,7 @@
Residence
The residence is a small palace where the King or Queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it.Costs and construction time for level 1:
580 |
460 |
350 |
180 |
1 |
0:33:20
Prerequisites
Main Building Level 5, Palace
diff --git a/Templates/Manual/426.tpl b/Templates/Manual/426.tpl
index 8e64752b..93fbf1fa 100644
--- a/Templates/Manual/426.tpl
+++ b/Templates/Manual/426.tpl
@@ -2,9 +2,9 @@
Costs and construction time for level 1:
550 |
800 |
750 |
250 |
1 |
1:23:20
Prerequisites
Embassy Level 1, Main Building Level 5, Residence
diff --git a/Templates/Manual/427.tpl b/Templates/Manual/427.tpl
index a54029a4..90a68682 100644
--- a/Templates/Manual/427.tpl
+++ b/Templates/Manual/427.tpl
@@ -2,9 +2,9 @@
Costs and construction time for level 1:
2880 |
2740 |
2580 |
990 |
4 |
2:13:20
Prerequisites
Main Building Level 10, Wonder Of The World
diff --git a/Templates/Manual/428.tpl b/Templates/Manual/428.tpl
index 056e052d..7693a076 100644
--- a/Templates/Manual/428.tpl
+++ b/Templates/Manual/428.tpl
@@ -1,7 +1,7 @@
Trade Office
In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.Costs and construction time for level 1:
1400 |
1330 |
1200 |
400 |
3 |
0:50:00
Prerequisites
Marketplace Level 20, Stable Level 10
diff --git a/Templates/Manual/429.tpl b/Templates/Manual/429.tpl
index 626b3d42..89603bd4 100644
--- a/Templates/Manual/429.tpl
+++ b/Templates/Manual/429.tpl
@@ -2,9 +2,9 @@
Costs and construction time for level 1:
630 |
420 |
780 |
360 |
4 |
0:33:20
Prerequisites
Barracks Level 20
diff --git a/Templates/Manual/43.tpl b/Templates/Manual/43.tpl
index 3f5943bb..ed5b41b1 100644
--- a/Templates/Manual/43.tpl
+++ b/Templates/Manual/43.tpl
@@ -3,8 +3,8 @@
By constructing an Iron Foundry you can increase the production further.
Costs and construction time for level 1:
100 |
80 |
30 |
60 |
3 |
0:07:30
Prerequisites
none
diff --git a/Templates/Manual/430.tpl b/Templates/Manual/430.tpl
index 4165a1d5..eafc9b0a 100644
--- a/Templates/Manual/430.tpl
+++ b/Templates/Manual/430.tpl
@@ -2,8 +2,8 @@
Costs and construction time for level 1:
780 |
420 |
660 |
300 |
5 |
0:36:40
Prerequisites
Stable Level 20
\ No newline at end of file
diff --git a/Templates/Manual/431.tpl b/Templates/Manual/431.tpl
index 056e052d..01411b04 100644
--- a/Templates/Manual/431.tpl
+++ b/Templates/Manual/431.tpl
@@ -1,7 +1,7 @@
Trade Office
In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.Costs and construction time for level 1:
1400 |
1330 |
1200 |
400 |
3 |
0:50:00
Prerequisites
Marketplace Level 20, Stable Level 10
diff --git a/Templates/Manual/434.tpl b/Templates/Manual/434.tpl
index af306025..b9784c35 100644
--- a/Templates/Manual/434.tpl
+++ b/Templates/Manual/434.tpl
@@ -2,8 +2,8 @@
Costs and construction time for level 1:
155 |
130 |
125 |
70 |
2 |
0:36:40
Prerequisites
Main Building Level 5, Palace Level 3
diff --git a/Templates/Manual/435.tpl b/Templates/Manual/435.tpl
index 3c783a00..4c78f60c 100644
--- a/Templates/Manual/435.tpl
+++ b/Templates/Manual/435.tpl
@@ -1,11 +1,11 @@
Brewery
Tasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.
Costs and construction time for level 1:
1460 |
930 |
1250 |
1740 |
6 |
2:13:20
Prerequisites
Granary Level 20, Rally Point Level 10
\ No newline at end of file
diff --git a/Templates/Manual/436.tpl b/Templates/Manual/436.tpl
index ca92ff9f..0d913cd2 100644
--- a/Templates/Manual/436.tpl
+++ b/Templates/Manual/436.tpl
@@ -11,9 +11,9 @@ Troops cannot be freed with a raid. When the troops get freed with a successful
Costs and construction time for level 1:
100 |
100 |
100 |
100 |
4 |
0:33:20
Prerequisites
Rally Point Level 1
diff --git a/Templates/Manual/437.tpl b/Templates/Manual/437.tpl
index a1fbfeb4..ebe42c19 100644
--- a/Templates/Manual/437.tpl
+++ b/Templates/Manual/437.tpl
@@ -2,9 +2,9 @@
Costs and construction time for level 1:
700 |
670 |
700 |
240 |
2 |
0:38:20
Prerequisites
Main Building Level 3, Rally Point Level 1
diff --git a/Templates/Manual/438.tpl b/Templates/Manual/438.tpl
index ee2a98e4..b0a32cef 100644
--- a/Templates/Manual/438.tpl
+++ b/Templates/Manual/438.tpl
@@ -1,8 +1,8 @@
Great Warehouse
The resources lumber, clay and iron are stored in your warehouse. The great warehouse offers you more space to and keeps your resources drier and safer than the normal warehouse..Costs and construction time for level 1:
650 |
800 |
450 |
200 |
1 |
2:30:00
Prerequisites
Main Building Level 10, Wonder Of The World Level 0
diff --git a/Templates/Manual/439.tpl b/Templates/Manual/439.tpl
index 2f0bf7a9..1338e7b7 100644
--- a/Templates/Manual/439.tpl
+++ b/Templates/Manual/439.tpl
@@ -1,8 +1,8 @@
Great Granary
The crop produced by your farms is stored in the granary. The great granary offers you more space and keeps your crops drier and safer than the normal one.Costs and construction time for level 1:
400 |
500 |
350 |
100 |
1 |
1:56:40
Prerequisites
Main Building Level 10, Wonder Of The World Level 0
diff --git a/Templates/Manual/44.tpl b/Templates/Manual/44.tpl
index e1bb50d4..a9501b67 100644
--- a/Templates/Manual/44.tpl
+++ b/Templates/Manual/44.tpl
@@ -2,8 +2,8 @@
Costs and construction time for level 1:
70 |
90 |
70 |
20 |
0 |
0:02:30
Prerequisites
none
diff --git a/Templates/Manual/440.tpl b/Templates/Manual/440.tpl
index ebeb7523..a3291155 100644
--- a/Templates/Manual/440.tpl
+++ b/Templates/Manual/440.tpl
@@ -2,8 +2,8 @@
Costs and construction time for level 1:
66700 |
69050 |
72200 |
13200 |
1 |
2:30:00
Prerequisites
ancient construction plan
\ No newline at end of file
diff --git a/Templates/Manual/441.tpl b/Templates/Manual/441.tpl
index 7bf02e94..410793bc 100644
--- a/Templates/Manual/441.tpl
+++ b/Templates/Manual/441.tpl
@@ -2,8 +2,8 @@
The horse drinking trough reduces the crop usage by one for the following soldiers: Equites Legati from level 10, Equites Imperatoris from level 15 and Equites Caesaris from level 20.Costs and construction time for level 1:
780 |
420 |
660 |
540 |
5 |
0:36:40
Prerequisites
Stable Level 20, Rally Point Level 10
diff --git a/Templates/Manual/442.tpl b/Templates/Manual/442.tpl
index 01a3738b..93e91ac0 100644
--- a/Templates/Manual/442.tpl
+++ b/Templates/Manual/442.tpl
@@ -2,8 +2,8 @@
Costs and construction time for level 1:
1380 |
1530 |
1800 |
960 |
3 |
0:24:55
Prerequisites
Workshop Level 20
\ No newline at end of file
diff --git a/Templates/Manual/45.tpl b/Templates/Manual/45.tpl
index 37b09af2..ca46b55a 100644
--- a/Templates/Manual/45.tpl
+++ b/Templates/Manual/45.tpl
@@ -1,7 +1,7 @@
Sawmill
Lumber cut by your woodcutters is processed here. Based on its level your sawmill can increase your wood production by up to 25 percent.Costs and construction time for level 1:
520 |
380 |
290 |
90 |
4 |
0:50:00
Prerequisites
Woodcutter Level 10, Main Building Level 5
diff --git a/Templates/Manual/46.tpl b/Templates/Manual/46.tpl
index 84357115..aace1c62 100644
--- a/Templates/Manual/46.tpl
+++ b/Templates/Manual/46.tpl
@@ -1,7 +1,7 @@
Brickyard
The brickyard converts clay into bricks. Based on its level your brickyard can increase your clay production by up to 25 percent.Costs and construction time for level 1:
440 |
480 |
320 |
50 |
3 |
0:37:20
Prerequisites
Clay Pit Level 10, Main Building Level 5
diff --git a/Templates/Manual/47.tpl b/Templates/Manual/47.tpl
index b5264a0f..8016a064 100644
--- a/Templates/Manual/47.tpl
+++ b/Templates/Manual/47.tpl
@@ -1,7 +1,7 @@
Iron Foundry
The iron foundry melts iron. Based on its level your iron foundry can increase your iron production by up to 25 percent.Costs and construction time for level 1:
200 |
450 |
510 |
120 |
6 |
1:08:00
Prerequisites
Iron Mine Level 10, Main Building Level 5
diff --git a/Templates/Manual/48.tpl b/Templates/Manual/48.tpl
index 766bcf53..afb35e49 100644
--- a/Templates/Manual/48.tpl
+++ b/Templates/Manual/48.tpl
@@ -1,7 +1,7 @@
Grain Mill
The grain mill changes grain into flour. Based on its level your grain mill can increase your crop production by up to 25 percent.Costs and construction time for level 1:
500 |
440 |
380 |
1240 |
3 |
0:30:40
Prerequisites
Cropland Level 5
diff --git a/Templates/Manual/49.tpl b/Templates/Manual/49.tpl
index be039daf..d99539ba 100644
--- a/Templates/Manual/49.tpl
+++ b/Templates/Manual/49.tpl
@@ -1,7 +1,7 @@
Bakery
The bakery changes flour into bread. In conjunction to the grain mill the increase in crop production can go up to 50 percent in total.Costs and construction time for level 1:
1200 |
1480 |
870 |
1600 |
4 |
1:01:20
Prerequisites
Cropland Level 10, Main Building Level 5, Grain Mill Level 5
diff --git a/manual.php b/manual.php
index d3df14e8..04d56f1a 100644
--- a/manual.php
+++ b/manual.php
@@ -37,7 +37,7 @@ include_once("GameEngine/config.php");
if (isset($_GET['s']) && !ctype_digit($_GET['s'])) {
$_GET['s'] = "0";
}
-if (!ctype_digit($_GET['typ'])) {
+if (isset($_GET['typ']) && !ctype_digit($_GET['typ'])) {
$_GET['typ'] = null;
}
if(!isset($_GET['typ']) && !isset($_GET['s'])) {