From 089220306f6581d2f251013b21cc9fa2818a8a50 Mon Sep 17 00:00:00 2001 From: unknown Date: Wed, 13 Jun 2012 18:51:14 +0300 Subject: [PATCH] fix quest master image --- Templates/Ajax/quest_core.tpl | 92 +++++++++++++++++------------------ Templates/quest.tpl | 6 +-- 2 files changed, 49 insertions(+), 49 deletions(-) diff --git a/Templates/Ajax/quest_core.tpl b/Templates/Ajax/quest_core.tpl index d74d58b1..574cb6c8 100644 --- a/Templates/Ajax/quest_core.tpl +++ b/Templates/Ajax/quest_core.tpl @@ -430,7 +430,7 @@ if($tRes['f1']>0){$woodL++;};if($tRes['f3']>0){$woodL++;};if($tRes['f14']>0){$wo if($tRes['f2']>0){$cropL++;};if($tRes['f8']>0){$cropL++;};if($tRes['f9']>0){$cropL++;};if($tRes['f12']>0){$cropL++;};if($tRes['f13']>0){$cropL++;};if($tRes['f15']>0){$cropL++;} if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?> {"markup":"\n\t\t

\"\"q;?> Task 8: Everything to 1.<\/h1>
”Now we should increase your resource production a bit. Extend all your resource tiles to level 1.”<\/i>

Order:<\/p>Extend all resource tiles to level 1.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-12,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Task 8: Everything to 1.<\/h1>
”Very good, your resource production just thrives.\r\n

\r\nSoon we can start with constructing buildings in the village.”<\/i>

Your reward:<\/p>\"Lumber\"75  \"Clay\"80  \"Iron\"30  \"Crop\"50  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":12,"reward":{"wood":75,"clay":80,"iron":30,"crop":50},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -441,7 +441,7 @@ $Dave= strrpos ($uArray['desc1'],'[#0]'); $Dave2=strrpos ($uArray['desc2'],'[#0]'); if (!is_numeric($Dave) and !is_numeric($Dave2)){?> {"markup":"\n\t\t

\"\" Task 9: Dove of Peace<\/h1>
”The first days after signing up you are protected against attacks by your fellow players. You can see how long this protection lasts by adding the code [#0]<\/b> to your profile.”<\/i>

Order:<\/p>Write the code [#0]<\/b> into your profile by adding it to one of the two description fields.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-13","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Task 9: Dove of Peace<\/h1>
”Well done! Now everyone can see what a great warrior the world is approached by.”<\/i>

Your reward:<\/p>2 day's Travian Plus<\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":13,"reward":{"plus":2},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -451,7 +451,7 @@ if (!is_numeric($Dave) and !is_numeric($Dave2)){?> $cranny = $building->getTypeLevel(23); if ($cranny == 0){?> {"markup":"\n\t\t

\"\" Task 10: Cranny<\/h1>
”It's getting time to erect a cranny. The world of is dangerous.\r\n

\r\nMany players live by stealing other players' resources. Build a cranny to hide some of your resources from enemies.”<\/i>

Order:<\/p>Construct a Cranny.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-14,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Task 10: Cranny<\/h1>
”Well done, now it's way harder for your mean fellow players to plunder your village.\r\n

\r\nIf under attack, your villagers will hide the resources in the Cranny all on their own.”<\/i>

Your reward:<\/p>\"Lumber\"150  \"Clay\"180  \"Iron\"30  \"Crop\"130  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":14,"reward":{"wood":150,"clay":180,"iron":30,"crop":130},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -466,7 +466,7 @@ if($tRes['f1']>1){$woodL++;};if($tRes['f3']>1){$woodL++;};if($tRes['f14']>1){$wo if($tRes['f2']>1){$cropL++;};if($tRes['f8']>1){$cropL++;};if($tRes['f9']>1){$cropL++;};if($tRes['f12']>1){$cropL++;};if($tRes['f13']>1){$cropL++;};if($tRes['f15']>1){$cropL++;} if ($ironL<1 || $clayL<1 || $woodL<1 || $cropL<1){?> {"markup":"\n\t\t

\"\" Task 11: To Two.<\/h1>
”In there is always something to do! Extend one woodcutter, one clay pit, one iron mine and one cropland to level 2 each.”<\/i>

Order:<\/p>Extend one of each resource tile to level 2.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-15","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Task 11: To Two.<\/h1>
”Very good, your village grows and thrives!”<\/i>

Your reward:<\/p>\"Lumber\"60  \"Clay\"50  \"Iron\"40  \"Crop\"30  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":15,"reward":{"wood":60,"clay":50,"iron":40,"crop":30},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -475,7 +475,7 @@ if ($ironL<1 || $clayL<1 || $woodL<1 || $cropL<1){?> //Check player submited number Barracks cost lumber if ($lSubmited!=210){?> {"markup":"\n\t\t

\"\" Task 12: Instructions<\/h1>
”In the ingame instructions you can find short information texts about different buildings and types of units.\r\n

\r\nClick on 'instructions' at the left to find out how much lumber is required for the barracks.”<\/i>

Order:<\/p>Enter how much lumber barracks cost<\/div>

<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-16","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Task 12: Instructions<\/h1>
”Exactly! Barracks cost 210 lumber.”<\/i>

Your reward:<\/p>\"Lumber\"50  \"Clay\"30  \"Iron\"60  \"Crop\"20  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t","number":16,"reward":{"wood":50,"clay":30,"iron":60,"crop":20},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} @@ -485,7 +485,7 @@ if ($lSubmited!=210){?> $mainbuilding = $building->getTypeLevel(15); if ($mainbuilding<3){?> {"markup":"\n\t\t

\"\" Task 13: Main Building<\/h1>
”Your master builders need a main building level 3 to erect important buildings such as the marketplace or barracks.”<\/i>

Order:<\/p>Extend your main building to level 3.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-17,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} - + {"markup":"\n\t\t

\"\" Task 13: Main Building<\/h1>
”Well done. The main building level 3 has been completed.\r\n

\r\nWith this upgrade your master builders cannot only construct more types of buildings but also do so faster.”<\/i>

Your reward:<\/p>\"Lumber\"75  \"Clay\"75  \"Iron\"40  \"Crop\"40  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":17,"reward":{"wood":75,"clay":75,"iron":40,"crop":40},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} @@ -498,7 +498,7 @@ $displayarray = $database->getUserArray($temp['uid'],1); $rRes=$ranking->searchRank($displayarray['username'],"username"); if ($rRes!=$rSubmited){ ?> {"markup":"\n\t\t

\"\" Task 14: Advanced!<\/h1>
”Look up your rank in the player statistics again and enjoy your progress.”<\/i>

Order:<\/p>Look for your rank in the statistics and enter it here.<\/div>

<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-18","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Task 14: Advanced!<\/h1>
”Well done! That's your current rank.”<\/i>

Your reward:<\/p>\"Lumber\"100  \"Clay\"90  \"Iron\"100  \"Crop\"60  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":18,"reward":{"wood":100,"clay":90,"iron":100,"crop":60},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} @@ -513,7 +513,7 @@ if ($rRes!=$rSubmited){ ?> $rallypoint = $building->getTypeLevel(16); if ($rallypoint==0){ ?> {"markup":"\n\t\t

\"\" Task 16: Military<\/h1>
”A brave decision. To be able to send troops you need a rally point.\r\n

\r\nThe rally point must be built on a specific building site. The
building site<\/a> is located on the right side of the main building, slightly below it. The building site itself is curved.”<\/i>

Order:<\/p>Construct a rally point.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-19","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Task 16: Military<\/h1>
”Your rally point has been erected! A good move towards world domination!”<\/i>

Your reward:<\/p>\"Lumber\"80  \"Clay\"90  \"Iron\"60  \"Crop\"40  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":19,"reward":{"wood":80,"clay":90,"iron":60,"crop":40},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -523,7 +523,7 @@ if ($rallypoint==0){ ?> $barrack = $building->getTypeLevel(19); if ($barrack==0){ ?> {"markup":"\n\t\t

\"\" Task 17: Barracks<\/h1>
”Now you have a main building level 3 and a rally point. That means that all prerequisites for building barracks have been fulfilled.\r\n

\r\nYou can use the barracks to train troops for fighting.”<\/i>

Order:<\/p>Construct barracks.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-20","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Task 17: Barracks<\/h1>
”Well done... The best instructors from the whole country have gathered to train your men\u2019s fighting skills to top form.”<\/i>

Your reward:<\/p>\"Lumber\"70  \"Clay\"100  \"Iron\"90  \"Crop\"100  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":20,"reward":{"wood":70,"clay":100,"iron":90,"crop":100},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -535,7 +535,7 @@ $unarray=array("","Legionnaire", "Clubswinger","Phalanx"); $unarray2=array("","u1", "u11","u21"); if ($units[$unarray2[$session->userinfo['tribe']]]<2){ ?> {"markup":"\n\t\t

\"\" Task 18: Train.<\/h1>
”Now that you have barracks you can start training troops. Train two userinfo['tribe']];?>.”<\/i>

Order:<\/p>Please train 2 userinfo['tribe']];?>.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-21","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Task 18: Train.<\/h1>
”The foundation for your glorious army has been laid.

\r\nBefore sending your army off to plunder you should check with the
Combat-Simulator<\/a> to see how many troops you need to successfully fight one rat without losses.”<\/i>

Your reward:<\/p>\"Lumber\"300  \"Clay\"320  \"Iron\"360  \"Crop\"570  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":21,"reward":{"wood":300,"clay":320,"iron":360,"crop":570},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -545,7 +545,7 @@ if ($units[$unarray2[$session->userinfo['tribe']]]<2){ ?> $granary = $building->getTypeLevel(11); if ($granary ==0){ ?> {"markup":"\n\t\t

\"\" Task 16: Economy <\/h1>
”Trade & Economy was your choice. Golden times await you for sure!”

Order:<\/p>Construct a Granary.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-19","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Task 16: Economy <\/h1>
”Well done! With the Granary you can store more wheat.”<\/i>

Your reward:<\/p>\"Lumber\"80  \"Clay\"90  \"Iron\"60  \"Crop\"40  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":19,"reward":{"wood":80,"clay":90,"iron":60,"crop":40},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -555,7 +555,7 @@ if ($granary ==0){ ?> $warehouse = $building->getTypeLevel(10); if ($warehouse==0){ ?> {"markup":"\n\t\t

\"\" Task 17: Warehouse<\/h1>
”Not only Crop has to be saved. Other resources can go to waste as well if they are not stored correctly. Construct a Warehouse!”\r\n

\r\n<\/i>

Order:<\/p>Construct Warehouse.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-20","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Task 17: Warehouse<\/h1>
”Well done, your Warehouse is complete...”<\/i>
Now you have fulfilled all prerequisites required to construct a Marketplace.

Your reward:<\/p>\"Lumber\"70  \"Clay\"120  \"Iron\"90  \"Crop\"50  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":20,"reward":{"wood":70,"clay":120,"iron":90,"crop":50},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -565,7 +565,7 @@ if ($warehouse==0){ ?> $market = $building->getTypeLevel(17); if ($market==0){ ?> {"markup":"\n\t\t

\"\" Task 18: Marketplace.<\/h1>
”Construct a Marketplace so you can trade with your fellow players.”<\/i>

Order:<\/p>Please build a Marketplace.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-21","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Task 18: Marketplace.<\/h1>
”The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.”<\/i>

Your reward:<\/p>\"Lumber\"200  \"Clay\"200  \"Iron\"700  \"Crop\"450  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":21,"reward":{"wood":300,"clay":320,"iron":360,"crop":570},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -580,7 +580,7 @@ if($tRes['f1']>1){$woodL++;};if($tRes['f3']>1){$woodL++;};if($tRes['f14']>1){$wo if($tRes['f2']>1){$cropL++;};if($tRes['f8']>1){$cropL++;};if($tRes['f9']>1){$cropL++;};if($tRes['f12']>1){$cropL++;};if($tRes['f13']>1){$cropL++;};if($tRes['f15']>1){$cropL++;} if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?> {"markup":"\n\t\t

\"\" Task 19: Everything to 2.<\/h1>
”Now it's time again to extend the cornerstones of might and wealth! This time level 1 is not enough... it will take a while but in the end it will be worth it. Extend all your resource tiles to level 2!”<\/i>

Order:<\/p>Extend all resource tiles to level 2.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-22","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Task 19: Everything to 2.<\/h1>
”Congratulations! Your village grows and thrives...”<\/i>

Your reward:<\/p>15 Gold
<\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":22,"reward":{"gold":15},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -602,7 +602,7 @@ $time=time();?> $time=time(); if ($_SESSION['qst_time']>= $time ){ ?> {"markup":"\n\t\t

\"\" Resource overview


Your resource deliveries
DeliveryDelivery timeStatus
11 day Travian Plus
15 Gold
0:00:00fetched
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
getTimeFormat($_SESSION['qst_time']-time());?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
72 days Travian Plus
20 Gold
getTimeFormat($skipp_time); ?>on hold
\n\t\t","number":-92,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Resource overview


Your resource deliveries
DeliveryDelivery timeStatus
11 day Travian Plus
15 Gold
0:00:00fetched
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetch
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
72 days Travian Plus
20 Gold
getTimeFormat($skipp_time); ?>on hold
\n\t\t","number":92,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -613,7 +613,7 @@ if ($_SESSION['qst_time']>= $time ){ ?> $time=time(); if ($_SESSION['qst_time']>= $time ){ ?> {"markup":"\n\t\t

\"\" Resource overview


Your resource deliveries
DeliveryDelivery timeStatus
11 day Travian Plus
15 Gold
0:00:00fetched
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
getTimeFormat($_SESSION['qst_time']-time());?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
72 days Travian Plus
20 Gold
getTimeFormat($skipp_time); ?>on hold
\n\t\t","number":-93,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Resource overview


Your resource deliveries
DeliveryDelivery timeStatus
11 day Travian Plus
15 Gold
0:00:00fetched
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetch
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
72 days Travian Plus
20 Gold
getTimeFormat($skipp_time); ?>on hold
\n\t\t","number":93,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -623,7 +623,7 @@ if ($_SESSION['qst_time']>= $time ){ ?> $time=time(); if ($_SESSION['qst_time']>= $time ){ ?> {"markup":"\n\t\t

\"\" Resource overview


Your resource deliveries
DeliveryDelivery timeStatus
11 day Travian Plus
15 Gold
0:00:00fetched
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
getTimeFormat($_SESSION['qst_time']-time());?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
72 days Travian Plus
20 Gold
getTimeFormat($skipp_time); ?>on hold
\n\t\t","number":-95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Resource overview


Your resource deliveries
DeliveryDelivery timeStatus
11 day Travian Plus
15 Gold
0:00:00fetched
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetch
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
72 days Travian Plus
20 Gold
getTimeFormat($skipp_time); ?>on hold
\n\t\t","number":95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -635,7 +635,7 @@ if ($_SESSION['qst_time']>= $time ){ ?> $time=time(); if ($_SESSION['qst_time']>= $time ){ ?> {"markup":"\n\t\t

\"\" Resource overview


Your resource deliveries
DeliveryDelivery timeStatus
11 day Travian Plus
15 Gold
0:00:00fetched
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
getTimeFormat($_SESSION['qst_time']-time());?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
72 days Travian Plus
20 Gold
getTimeFormat($skipp_time); ?>on hold
\n\t\t","number":-95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Resource overview


Your resource deliveries
DeliveryDelivery timeStatus
11 day Travian Plus
15 Gold
0:00:00fetched
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetch
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>on hold
72 days Travian Plus
20 Gold
getTimeFormat($skipp_time); ?>on hold
\n\t\t","number":95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -646,7 +646,7 @@ if ($_SESSION['qst_time']>= $time ){ ?> $time=time(); if ($_SESSION['qst_time']>= $time ){ ?> {"markup":"\n\t\t

\"\" Resource overview


Your resource deliveries
DeliveryDelivery timeStatus
11 day Travian Plus
15 Gold
0:00:00fetched
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
getTimeFormat($_SESSION['qst_time']-time());?>
72 days Travian Plus
20 Gold
getTimeFormat($skipp_time); ?>on hold
\n\t\t","number":-96,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Resource overview


Your resource deliveries
DeliveryDelivery timeStatus
11 day Travian Plus
15 Gold
0:00:00fetched
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetch
72 days Travian Plus
20 Gold
getTimeFormat($skipp_time); ?>on hold
\n\t\t","number":96,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -656,7 +656,7 @@ if ($_SESSION['qst_time']>= $time ){ ?> $time=time(); if ($_SESSION['qst_time']>= $time ){ ?> {"markup":"\n\t\t

\"\" Resource overview


Your resource deliveries
DeliveryDelivery timeStatus
11 day Travian Plus
15 Gold
0:00:00fetched
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
72 days Travian Plus
20 Gold
getTimeFormat($skipp_time); ?>
getTimeFormat($_SESSION['qst_time']-time());?>
\n\t\t","number":-24,"reward":{"gold":20,"plus":2},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - + {"markup":"\n\t\t

\"\" Resource overview


Your resource deliveries
DeliveryDelivery timeStatus
11 day Travian Plus
15 Gold
0:00:00fetched
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>fetched
72 days Travian Plus
20 Gold
getTimeFormat($skipp_time); ?>fetch
\n\t\t","number":24,"reward":{"gold":20,"plus":2},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -684,7 +684,7 @@ $tRes = $database->getResourceLevel($session->villages[0]); $woodL=$tRes['f1']+$tRes['f3']+$tRes['f14']+$tRes['f17']; if ($woodL<1){?> {"markup":"\n\t\t

\"\" Task 1: Woodcutter<\/h1>
”There are four green forests around your village. Construct a woodcutter on one of them. Lumber is an important resource for our new settlement.”<\/i>

Order:<\/p>Construct a woodcutter.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} - + {"markup":"\n\t\t

\"\" Task 1: Woodcutter<\/h1>
”Yes, that way you gain more lumber.I helped a bit and completed the order instantly.”<\/i>

Your reward:<\/p>Woodcutter instantly completed.
<\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} @@ -695,7 +695,7 @@ $tRes = $database->getResourceLevel($session->villages[0]); $cropL=$tRes['f2']+$tRes['f8']+$tRes['f9']+$tRes['f12']+$tRes['f13']+$tRes['f15']; if ($cropL<1){?> {"markup":"\n\t\t

\"\" Task 2: Crop<\/h1>
”Now your subjects are hungry from working all day. Extend a cropland to improve your subjects' supply. Come back here once the building is complete.”<\/i>

Order:<\/p>Extend one cropland.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-2","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} - + {"markup":"\n\t\t

\"\" Task 2: Crop<\/h1>
”Very good. Now your subjects have enough to eat again...”<\/i>

Your reward:<\/p>\"Lumber\"50  \"Clay\"60  \"Iron\"30  \"Crop\"10  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":2,"reward":{"plus":1},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} @@ -706,7 +706,7 @@ if ($cropL<1){?> $vName=$village->vname; if ($vName==$session->userinfo['username']."'s village"){?> {"markup":"\n\t\t

\"\"Task 3: Your Village's Name<\/h1>
”Creative as you are you can grant your village the ultimate name.\r\n

\r\nClick on 'profile' in the left hand menu and then select 'change profile'...”<\/i>

Order:<\/p>Change your village's name to something nice.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-3","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} - + {"markup":"\n\t\t

\"\"Task 3: Your Village's Name<\/h1>
”Wow, a great name for their village. It could have been the name of my village!...”<\/i>

Your reward:<\/p>\"Lumber\"30  \"Clay\"60  \"Iron\"30  \"Crop\"20  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":3,"reward":{"wood":30,"clay":60,"iron":30,"crop":20},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} @@ -719,7 +719,7 @@ $displayarray = $database->getUserArray($temp['uid'],1); $rRes=$ranking->searchRank($displayarray['username'],"username"); if ($rRes!=$rSubmited){?> {"markup":"\n\t\t

\"\" Task 4: Other Players<\/h1>
”In you play along with billions of other players. Click 'statistics' in the top menu to look up your rank and enter it here.”<\/i>

Order:<\/p>Look for your rank in the statistics and enter it here.<\/div>

<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-4,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} - + {"markup":"\n\t\t

\"\" Task 4: Other Players<\/h1>
”Exactly! That's your rank.”<\/i>

Your reward:<\/p>\"Lumber\"40  \"Clay\"30  \"Iron\"20  \"Crop\"30  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t","number":4,"reward":{"wood":40,"clay":30,"iron":20,"crop":30},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} @@ -731,7 +731,7 @@ $ironL=$tRes['f4']+$tRes['f7']+$tRes['f10']+$tRes['f11']; $clayL=$tRes['f5']+$tRes['f6']+$tRes['f16']+$tRes['f18']; if ($ironL<1 || $clayL<1){?> {"markup":"\n\t\t

\"\" Task 5: Two Building Orders<\/h1>
”Build an iron mine and a clay pit. Of iron and clay one can never have enough.”<\/i>

Order:<\/p>