diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php index f65b8ed7..714afa6e 100644 --- a/GameEngine/Automation.php +++ b/GameEngine/Automation.php @@ -1228,6 +1228,37 @@ class Automation { $database->getABTech($vilIDs); } + private function buildScoutReport($data, $spy_pic, $isoasis, $targettribe, $crannySpy, $totwood, $totclay, $totiron, $totcrop) { + global $database; + $info_spy = ""; + if ($data['spy'] == 1){ + $info_spy = "".$spy_pic.",
\"Lumber\"".round($totwood)." | + \"Clay\"".round($totclay)." | + \"Iron\"".round($totiron)." | + \"Crop\"".round($totcrop)."
+
\"carry\"Total Resources: ".round($totwood+$totclay+$totiron+$totcrop)."
+ "; + }else if($data['spy'] == 2){ + if ($isoasis == 0){ + $walllevel = $database->getFieldLevelInVillage($data['to'], '31, 32, 33'); + $residencelevel = $database->getFieldLevelInVillage($data['to'], 25); + $palacelevel = $database->getFieldLevelInVillage($data['to'], 26); + $residenceimg = "\"Residence\""; + $palaceimg = "\"Palace\""; + $crannyimg = "\"Cranny\""; + $wallimg = "\"Wall\""; + $info_spy = "".$spy_pic.","; + if($residencelevel > 0) $info_spy .= $residenceimg." Residence level:".$residencelevel."
"; + elseif($palacelevel > 0) $info_spy .= $palaceimg." Palace level: ".$palacelevel."
"; + + if($walllevel > 0) $info_spy .= $wallimg." Wall level: ".$walllevel."
"; + $info_spy .= $crannyimg." Total crannies capacity: ".$crannySpy.""; + } + else $info_spy = "".$spy_pic.", There are no informations to show"; + } + return $info_spy; + } + /** * Distribute the battle bounty across the resources actually available in * the target (after cranny protection) and return how much of each is taken.