From 1066fff9a210ed94de9f5f86824cbf9009dd69f2 Mon Sep 17 00:00:00 2001 From: Martin Ambrus Date: Fri, 27 Oct 2017 18:27:03 +0200 Subject: [PATCH] refactor: installation happens at MySQL side A lot has happened here. Here's the list: 1. autoloader was added that should prevent various "failed to open stream" errors when trying to load new classes 2. PHP-based data generation was replaced by MySQL-based one, hopefully fixing the installation problems when insert payload it too high and the DB wouldn't populate with some users 3. thanks to step 2, the installation should be really almost instantenious, instead of waiting a long time for many SQL connections and queries to populate the world 4. World Data & Oasis generation and population is done in 1 step now --- .gitignore | 3 +- .htaccess | 9 +- Admin/Templates/resetServer.php | 11 +- GameEngine/Automation.php | 12 +- GameEngine/Database.php | 247 +++++----- GameEngine/Session.php | 7 +- GameEngine/Units.php | 6 +- autoloader.php | 23 + index.php | 2 +- install/include/database.php | 30 -- install/include/oasis.php | 28 -- install/include/wdata.php | 140 ------ install/index.php | 23 +- install/process.php | 72 ++- install/templates/dataform.tpl | 38 +- install/templates/end.tpl | 2 +- install/templates/menu.tpl | 17 +- install/templates/multihunter.tpl | 1 - install/templates/oasis.tpl | 24 - install/templates/{field.tpl => wdata.tpl} | 6 +- password.php | 2 +- src/Entity/User.php | 15 - todo.txt | 1 + var/db/datagen-oasis-troops-regen.sql | 535 +++++++++++++++++++++ var/db/datagen-world-data.sql | 148 ++++++ install/data/sql.sql => var/db/struct.sql | 2 +- 26 files changed, 957 insertions(+), 447 deletions(-) create mode 100644 autoloader.php delete mode 100755 install/include/database.php delete mode 100644 install/include/oasis.php delete mode 100644 install/include/wdata.php delete mode 100644 install/templates/oasis.tpl rename install/templates/{field.tpl => wdata.tpl} (85%) create mode 100644 var/db/datagen-oasis-troops-regen.sql create mode 100644 var/db/datagen-world-data.sql rename install/data/sql.sql => var/db/struct.sql (99%) diff --git a/.gitignore b/.gitignore index 97253b11..a93799b4 100644 --- a/.gitignore +++ b/.gitignore @@ -19,11 +19,10 @@ GameEngine/Prevention/* GameEngine/Notes/* # Install instalation_done marker left by install script -install/installation_done /.buildpath /.project /installed_*/ -/installation_done +/var/installed # Eclipse settings .settings diff --git a/.htaccess b/.htaccess index 3f010a84..69a1060b 100644 --- a/.htaccess +++ b/.htaccess @@ -1,9 +1,14 @@ - Order Deny,Allow + Order Allow,Deny Deny from all - Order Deny,Allow + Order Allow,Deny + Deny from all + + + + Order Allow,Deny Deny from all \ No newline at end of file diff --git a/Admin/Templates/resetServer.php b/Admin/Templates/resetServer.php index bcbaa444..855c0090 100644 --- a/Admin/Templates/resetServer.php +++ b/Admin/Templates/resetServer.php @@ -20,6 +20,11 @@ if (!isset($_SESSION)) { } if($_SESSION['access'] != ADMIN) die("

Access Denied: You are not Admin!

"); set_time_limit(0); +// TODO: truncate ALL tables (in a single query, not like this), +// then perform install steps (createDbStructure() && populateWorldData()) +// .. no need for updates and inserts here, as that would keep autoincrements high +// and one nice day, after 100th reset, there will be no more integers to go for +// and the whole game would be screwed :P mysqli_query($GLOBALS["link"], "TRUNCATE TABLE ".TB_PREFIX."a2b"); mysqli_query($GLOBALS["link"], "TRUNCATE TABLE ".TB_PREFIX."abdata"); mysqli_query($GLOBALS["link"], "TRUNCATE TABLE ".TB_PREFIX."activate"); @@ -71,12 +76,11 @@ mysqli_query($GLOBALS["link"], "TRUNCATE TABLE ".TB_PREFIX."tdata"); mysqli_query($GLOBALS["link"], "TRUNCATE TABLE ".TB_PREFIX."tech_log"); mysqli_query($GLOBALS["link"], "TRUNCATE TABLE ".TB_PREFIX."training"); mysqli_query($GLOBALS["link"], "TRUNCATE TABLE ".TB_PREFIX."units"); +mysqli_query($GLOBALS["link"], "TRUNCATE TABLE ".TB_PREFIX."wdata"); $time=time(); mysqli_query($GLOBALS["link"], "TRUNCATE TABLE ".TB_PREFIX."odata"); -$database->populateOasisdata(); -$database->populateOasis(); -$database->populateOasisUnits2(); + $uid=$database->getVillageID(5); $passw=password_hash("12345", PASSWORD_BCRYPT,['cost' => 12]); @@ -93,7 +97,6 @@ mysqli_query($GLOBALS["link"], "INSERT INTO ".TB_PREFIX."tdata (vref) VALUES ($u mysqli_query($GLOBALS["link"], "INSERT INTO ".TB_PREFIX."fdata (vref, f1t, f2t, f3t, f4t, f5t, f6t, f7t, f8t, f9t, f10t, f11t, f12t, f13t, f14t, f15t, f16t, f17t, f18t, f26, f26t, wwname) VALUES ($uid, '1', '4', '1', '3', '2', '2', '3', '4', '4', '3', '3', '4', '4', '1', '4', '2', '1', '2', '1', '15', 'World Wonder')"); mysqli_query($GLOBALS["link"], "DELETE FROM ".TB_PREFIX."vdata WHERE owner<>5"); -mysqli_query($GLOBALS["link"], "UPDATE ".TB_PREFIX."wdata SET occupied=0 WHERE id<>$uid"); mysqli_query($GLOBALS["link"], "TRUNCATE TABLE ".TB_PREFIX."ww_attacks"); header("Location: ../admin.php?p=resetdone"); diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php index f11d5cb8..c7c0903a 100755 --- a/GameEngine/Automation.php +++ b/GameEngine/Automation.php @@ -4726,11 +4726,15 @@ $wallimg = "query_return($q); - foreach($array as $oasis) { - $database->populateOasisUnits($oasis['wref'],$oasis['high']); - $database->updateOasis2($oasis['wref'], $time2); + if (count($array)) { + $ids = []; + foreach($array as $oasis) { + $ids[] = $oasis['wref']; + } + + $database->regenerateOasisUnits($ids, true); } } diff --git a/GameEngine/Database.php b/GameEngine/Database.php index c2d15d4c..8e6dc795 100755 --- a/GameEngine/Database.php +++ b/GameEngine/Database.php @@ -15,25 +15,26 @@ ## ## ################################################################################# -if (!isset($src_prefix)) { - $src_prefix = ''; - - if (substr(getcwd(), -5) === 'Admin') { - $src_prefix = '../'; - } - - if (substr(getcwd(), -4) === 'Mods') { - $src_prefix = '../../../'; - } - - if (substr(getcwd(), -7) === 'include') { - $src_prefix = '../../'; +global $autoprefix; + +// even with autoloader created, we can't use it here yet, as it's not been created +// ... so, let's see where it is and include it +$autoloader_found = false; +// go max 5 levels up - we don't have folders that go deeper than that +for ($i = 0; $i < 5; $i++) { + $autoprefix = str_repeat('../', $i); + if (file_exists($autoprefix.'autoloader.php')) { + $autoloader_found = true; + include_once $autoprefix.'autoloader.php'; + break; } } +if (!$autoloader_found) { + die('Could not find autoloading class.'); +} + include_once("config.php"); -include_once($src_prefix."src/Database/IDbConnection.php"); -include_once($src_prefix."src/Utils/Math.php"); use App\Database\IDbConnection; use App\Utils\Math; @@ -117,7 +118,7 @@ class MYSQLi_DB implements IDbConnection { // connect to the DB if (!$this->connect()) { - die(mysqli_errno($this->dblink)); + die(mysqli_error($this->dblink)); } // we will operate in UTF8 @@ -903,110 +904,25 @@ class MYSQLi_DB implements IDbConnection { } } - function populateOasis() { - $q = "INSERT INTO " . TB_PREFIX . "units (vref) SELECT id FROM " . TB_PREFIX . "wdata WHERE oasistype <> 0"; - mysqli_query($this->dblink,$q); - } + function regenerateOasisUnits($wid, $automation = false) { + global $autoprefix; - function populateOasisUnits($wid, $high) { - list($wid, $high) = $this->escape_input((int) $wid, $high); + if (is_array($wid)) { + $wid = implode(',', $wid); + } else { + $wid = (int) $wid; + } - $basearray = $this->getOasisInfo($wid); - if($high == 0){ - $max = rand(15,30); - }elseif($high == 1){ - $max = rand(50,70); - }elseif($high == 2){ - $max = rand(90,120); - } else { - $max = rand(50,70); - } - $max2 = 0; - $rand = rand(0,3); - if($rand == 1){ - $max2 = 3; - } - //each Troop is a Set for oasis type like mountains have rats spiders and snakes fields tigers elphants clay wolves so on stonger one more not so less - switch($basearray['type']) { - case 1: - case 2: - //+25% lumber per hour - $q = "UPDATE " . TB_PREFIX . "units SET u35 = u35 + '".rand(0,5)."', u36 = u36 + '".rand(0,5)."', u37 = u37 + '".rand(0,5)."' WHERE vref = '" . $wid . "' AND (u35 <= ".$max." OR u36 <= ".$max." OR u37 <= ".$max.")"; - $result = mysqli_query($this->dblink,$q); - break; - case 3: - //+25% lumber and +25% crop per hour - $q = "UPDATE " . TB_PREFIX . "units SET u35 = u35 + '".rand(0,5)."', u36 = u36 + '".rand(0,5)."', u37 = u37 + '".rand(0,5)."', u38 = u38 + '".rand(0,5)."', u40 = u40 + '".rand(0,$max2)."' WHERE vref = '" . $wid . "' AND (u36 <= ".$max." OR u37 <= ".$max." OR u38 <= ".$max.")"; - $result = mysqli_query($this->dblink,$q); - break; - case 4: - case 5: - //+25% clay per hour - $q = "UPDATE " . TB_PREFIX . "units SET u31 = u31 + '".rand(0,5)."', u32 = u32 + '".rand(0,5)."', u35 = u35 + '".rand(0,5)."' WHERE vref = '" . $wid . "' AND (u31 <= ".$max." OR u32 <= ".$max." OR u35 <= ".$max.")"; - $result = mysqli_query($this->dblink,$q); - break; - case 6: - //+25% clay and +25% crop per hour - $q = "UPDATE " . TB_PREFIX . "units SET u31 = u31 + '".rand(0,5)."', u32 = u32 + '".rand(0,5)."', u35 = u35 + '".rand(0,5)."', u40 = u40 + '".rand(0,$max2)."' WHERE vref = '" . $wid . "' AND (u31 <= ".$max." OR u32 <= ".$max." OR u35 <= ".$max.")"; - $result = mysqli_query($this->dblink,$q); - break; - case 7: - case 8: - //+25% iron per hour - $q = "UPDATE " . TB_PREFIX . "units SET u31 = u31 + '".rand(0,5)."', u32 = u32 + '".rand(0,5)."', u34 = u34 + '".rand(0,5)."' WHERE vref = '" . $wid . "' AND (u31 <= ".$max." OR u32 <= ".$max." OR u34 <= ".$max.")"; - $result = mysqli_query($this->dblink,$q); - break; - case 9: - //+25% iron and +25% crop - $q = "UPDATE " . TB_PREFIX . "units SET u31 = u31 + '".rand(0,5)."', u32 = u32 + '".rand(0,5)."', u34 = u34 + '".rand(0,5)."', u39 = u39 + '".rand(0,$max2)."' WHERE vref = '" . $wid . "' AND (u31 <= ".$max." OR u32 <= ".$max." OR u34 <= ".$max.")"; - $result = mysqli_query($this->dblink,$q); - break; - case 10: - case 11: - //+25% crop per hour - $q = "UPDATE " . TB_PREFIX . "units SET u33 = u33 + '".rand(0,5)."', u37 = u37 + '".rand(0,5)."', u38 = u38 + '".rand(0,5)."', u39 = u39 + '".rand(0,$max2)."' WHERE vref = '" . $wid . "' AND (u33 <= ".$max." OR u37 <= ".$max." OR u38 <= ".$max.")"; - $result = mysqli_query($this->dblink,$q); - break; - case 12: - //+50% crop per hour - $q = "UPDATE " . TB_PREFIX . "units SET u33 = u33 + '".rand(0,5)."', u37 = u37 + '".rand(0,5)."', u38 = u38 + '".rand(0,5)."', u39 = u39 + '".rand(0,5)."', u40 = u40 + '".rand(0,$max2)."' WHERE vref = '" . $wid . "' AND (u33 <= ".$max." OR u37 <= ".$max." OR u38 <= ".$max." OR u39 <= ".$max.")"; - $result = mysqli_query($this->dblink,$q); - break; - } - } - - function populateOasisUnits2() { - // +25% lumber oasis - $q = "UPDATE " . TB_PREFIX . "units SET u35 = u35 + (FLOOR(5 + RAND() * 10)), u36 = u36 + (FLOOR(0 + RAND() * 5)), u37 = u37 + (FLOOR(0 + RAND() * 5)) WHERE vref IN(SELECT id FROM " . TB_PREFIX . "wdata WHERE oasistype IN(1,2)) AND u35 <= 10 AND u36 <= 10 AND u37 <= 10"; - mysqli_query($this->dblink,$q); - - // +25% lumber and +25% crop oasis - $q = "UPDATE " . TB_PREFIX . "units SET u35 = u35 + (FLOOR(5 + RAND() * 15)), u36 = u36 + (FLOOR(0 + RAND() * 5)), u37 = u37 + (FLOOR(0 + RAND() * 5)) WHERE vref IN(SELECT id FROM " . TB_PREFIX . "wdata WHERE oasistype IN(3)) AND u35 <= 10 AND u36 <= 10 AND u37 <= 10"; - mysqli_query($this->dblink,$q); - - // +25% clay oasis - $q = "UPDATE " . TB_PREFIX . "units SET u31 = u31 + (FLOOR(10 + RAND() * 15)), u32 = u32 + (FLOOR(5 + RAND() * 15)), u35 = u35 + (FLOOR(0 + RAND() * 10)) WHERE vref IN(SELECT id FROM " . TB_PREFIX . "wdata WHERE oasistype IN(4,5)) AND u31 <= 10 AND u32 <= 10 AND u35 <= 10"; - mysqli_query($this->dblink,$q); - - // +25% clay and +25% crop oasis - $q = "UPDATE " . TB_PREFIX . "units SET u31 = u31 + (FLOOR(15 + RAND() * 20)), u32 = u32 + (FLOOR(10 + RAND() * 15)), u35 = u35 + (FLOOR(0 + RAND() * 10)) WHERE vref IN(SELECT id FROM " . TB_PREFIX . "wdata WHERE oasistype IN(6)) AND u31 <= 10 AND u32 <= 10 AND u35 <= 10"; - mysqli_query($this->dblink,$q); - - // +25% iron oasis - $q = "UPDATE " . TB_PREFIX . "units SET u31 = u31 + (FLOOR(10 + RAND() * 15)), u32 = u32 + (FLOOR(5 + RAND() * 15)), u34 = u34 + (FLOOR(0 + RAND() * 10)) WHERE vref IN(SELECT id FROM " . TB_PREFIX . "wdata WHERE oasistype IN(7,8)) AND u31 <= 10 AND u32 <= 10 AND u34 <= 10"; - mysqli_query($this->dblink,$q); - - // +25% iron and +25% crop oasis - $q = "UPDATE " . TB_PREFIX . "units SET u31 = u31 + (FLOOR(15 + RAND() * 20)), u32 = u32 + (FLOOR(10 + RAND() * 15)), u34 = u34 + (FLOOR(0 + RAND() * 10)) WHERE vref IN(SELECT id FROM " . TB_PREFIX . "wdata WHERE oasistype IN(9)) AND u31 <= 10 AND u32 <= 10 AND u34 <= 10"; - mysqli_query($this->dblink,$q); - - // +25% crop oasis - $q = "UPDATE " . TB_PREFIX . "units SET u31 = u31 + (FLOOR(5 + RAND() * 15)), u33 = u33 + (FLOOR(5 + RAND() * 10)), u37 = u37 + (FLOOR(0 + RAND() * 10)), u39 = u39 + (FLOOR(0 + RAND() * 5)) WHERE vref IN(SELECT id FROM " . TB_PREFIX . "wdata WHERE oasistype IN(10,11)) AND u31 <= 10 AND u33 <= 10 AND u37 <= 10 AND u39 <= 10"; - mysqli_query($this->dblink,$q); - - // +50% crop oasis - $q = "UPDATE " . TB_PREFIX . "units SET u31 = u31 + (FLOOR(10 + RAND() * 15)), u33 = u33 + (FLOOR(5 + RAND() * 10)), u38 = u38 + (FLOOR(0 + RAND() * 5)), u39 = u39 + (FLOOR(0 + RAND() * 5)) WHERE vref IN(SELECT id FROM " . TB_PREFIX . "wdata WHERE oasistype IN(12)) AND u31 <= 10 AND u33 <= 10 AND u38 <= 10 AND u39 <= 10"; - mysqli_query($this->dblink,$q); + // load the oasis regeneration (in-game) and units generation (during install) SQL file + // and replace village ID for the given $wid + $str = file_get_contents($autoprefix."var/db/datagen-oasis-troops-regen.sql"); + $str = preg_replace(["'%PREFIX%'", "'%VILLAGEID%'", "'%NATURE_REG_TIME%'"], [TB_PREFIX, $wid, ($automation ? NATURE_REGTIME : -1)], $str); + $result = $this->dblink->multi_query($str); + if (!$result) { + return false; + } + + return true; } function removeOases($wref) { @@ -2279,15 +2195,6 @@ class MYSQLi_DB implements IDbConnection { return mysqli_query($this->dblink,$q); } - function updateOasis2($vid, $time) { - list($vid, $time) = $this->escape_input((int) $vid, $time); - - $time = time(); - $time2 = NATURE_REGTIME; - $q = "UPDATE " . TB_PREFIX . "odata set lastupdated2 = $time + $time2 where wref = $vid"; - return mysqli_query($this->dblink,$q); - } - function setVillageName($vid, $name) { list($vid, $name) = $this->escape_input((int) $vid, $name); @@ -3953,10 +3860,88 @@ class MYSQLi_DB implements IDbConnection { } } - function populateOasisdata() { - $q = "INSERT INTO " . TB_PREFIX . "odata SELECT id, oasistype, 0, 800, 800, 800, 800, 800, 800, UNIX_TIMESTAMP(), UNIX_TIMESTAMP(), 100, 2 , \"Unoccupied Oasis\", CASE WHEN oasistype < 4 THEN 1 WHEN oasistype < 10 THEN 2 ELSE 0 END FROM " . TB_PREFIX . "wdata WHERE oasistype <> 0"; - mysqli_query($this->dblink,$q) OR DIE (mysqli_error($this->dblink)); - } + /** + * Creates a database structure for the game. + * Used during installation. + * + * @return boolean|number Returns TRUE, FALSE or -1. True is for successful data import + * (from prepared SQL file), false is in case of an SQL error. + * -1 will be returned in case of any unexpected behavior + * and unhandled exceptions. + */ + + public function createDbStructure() { + global $autoprefix; + + try { + // check that we don't have the structure in place already + // (we'd have at least 1 user present, since 4 are being created by default - Support, Nature, Multihunter & Taskmaster) + $data_exist = $this->query_return("SELECT * FROM " . TB_PREFIX . "users LIMIT 1"); + if ($data_exist && count($data_exist)) { + return false; + } + + // load the DB structure SQL file + $str = file_get_contents($autoprefix."var/db/struct.sql"); + $str = preg_replace("'%PREFIX%'", TB_PREFIX, $str); + $result = $this->dblink->multi_query($str); + if (!$result) { + echo mysqli_error($this->dblink); exit; + return false; + } + } catch (\Exception $e) { + return -1; + } + + return true; + } + + /** + * Populates the game database with Map World Data (i.e. creates the whole + * world with X,Y coordinate squares and their types). + * + * Also populates oasis' table data for the squares where there are oasis. + * + * @return boolean|number Returns TRUE, FALSE or -1. True is for successful data import + * (from prepared SQL file), false is in case of an SQL error. + * -1 will be returned in case of any unexpected behavior + * and unhandled exceptions. + */ + public function populateWorldData() { + global $autoprefix; + + try { + // check if we don't already have world data + $data_exist = $this->query_return("SELECT * FROM " . TB_PREFIX . "wdata LIMIT 1"); + if ($data_exist && count($data_exist)) { + return false; + } + + // load the data generation SQL file + $str = file_get_contents($autoprefix."var/db/datagen-world-data.sql"); + $str = preg_replace(["'%PREFIX%'", "'%WORLDSIZE%'"], [TB_PREFIX, WORLD_MAX], $str); + $result = $this->dblink->multi_query($str); + if (!$result) { + return -1; + } else { + // we need to flush the result of our previous multi_query + // or the next multi_query in regenerateOasisUnits() will cause + // a "Commands out of sync; you can't run this command now" error + // more info: https://stackoverflow.com/a/27926561/467164 + while (mysqli_next_result($this->dblink)) {;} + } + + $result = $this->regenerateOasisUnits(-1); + if (!$result) { + echo mysqli_error($this->dblink); + return -1; + } + } catch (\Exception $e) { + return -1; + } + + return true; + } public function getAvailableExpansionTraining() { global $building, $session, $technology, $village; diff --git a/GameEngine/Session.php b/GameEngine/Session.php index eee5a124..10b523f8 100755 --- a/GameEngine/Session.php +++ b/GameEngine/Session.php @@ -20,10 +20,9 @@ mb_internal_encoding("UTF-8"); // Add for utf8 varriables. ## ## ################################################################################# -if(file_exists('GameEngine/config.php') || file_exists('../../GameEngine/config.php') || file_exists('../../config.php') || file_exists('../GameEngine/config.php')) { -}else{ -header("Location: install/"); -exit; +if(!file_exists('GameEngine/config.php') && !file_exists('../GameEngine/config.php') && !file_exists('../../GameEngine/config.php') && !file_exists('../../config.php')) { + header("Location: install/"); + exit; } $script_name = ($_SERVER['REQUEST_URI'] == 'karte.php') ? 'karte' : $_SERVER['REQUEST_URI']; diff --git a/GameEngine/Units.php b/GameEngine/Units.php index 222c62ea..f262e8b1 100755 --- a/GameEngine/Units.php +++ b/GameEngine/Units.php @@ -248,11 +248,7 @@ class Units { } //set oasis to default if (count($getenforce1)>0) { - $q = "DELETE FROM ".TB_PREFIX."ndata WHERE toWref=".(int) $getenforce1[0]['vref']; - $database->query($q); - $database->populateOasisUnits($getenforce1[0]['vref'],$getenforce1[0]['high']); - $q = "UPDATE ".TB_PREFIX."odata SET conqured=0,wood=800,iron=800,clay=800,maxstore=800,crop=800,maxcrop=800,lastupdated=". time().",lastupdated2=".time().",loyalty=100,owner=2,name='Unoccupied Oasis' WHERE conqured=".(int) $wref; - $database->query($q); + $database->regenerateOasisUnits($getenforce1[0]['vref']); } } diff --git a/autoloader.php b/autoloader.php new file mode 100644 index 00000000..29caea20 --- /dev/null +++ b/autoloader.php @@ -0,0 +1,23 @@ +connection = mysqli_connect(SQL_SERVER, SQL_USER, SQL_PASS, SQL_DB) or die(mysqli_error($database->dblink)); - } - - function query($query) { - return mysqli_query($this->connection, $query); - } - - function query_return($query) { - $q = mysqli_query($this->connection, $query); - return mysqli_fetch_assoc($q); - } -}; - -if(DB_TYPE) { - $database = new MYSQLi_DB; -} -?> diff --git a/install/include/oasis.php b/install/include/oasis.php deleted file mode 100644 index 226fd38f..00000000 --- a/install/include/oasis.php +++ /dev/null @@ -1,28 +0,0 @@ -query_return("SELECT * FROM " . TB_PREFIX . "odata LIMIT 1"); - if (count($data_exist)) { - header("Location: ../index.php?s=6&err=1"); - exit; - } - - $database->populateOasisdata(); - $database->populateOasis(); - $database->populateOasisUnits2(); - - - - - header("Location: ../index.php?s=7"); - -?> \ No newline at end of file diff --git a/install/include/wdata.php b/install/include/wdata.php deleted file mode 100644 index 5f794eae..00000000 --- a/install/include/wdata.php +++ /dev/null @@ -1,140 +0,0 @@ -query_return("SELECT * FROM " . TB_PREFIX . "wdata LIMIT 1"); -if (count($data_exist)) { - header("Location: ../index.php?s=3&err=1"); - exit; -} - -$xyas=(1+(2*WORLD_MAX)); -$values_batch = []; -$max_batch_size = 10000; - -for($i=0; $i<$xyas; $i++){ -$y=(WORLD_MAX-$i); - - for($j=0; $j<$xyas; $j++){ - $x=((WORLD_MAX*-1)+$j); - - //choose a field type - if(($x == 0 & $y == 0) || ($x == WORLD_MAX & $y == WORLD_MAX)) { - $typ='3'; - $otype='0'; - }else{ - $rand=rand(1, 1000); - if("10" >= $rand){ - $typ='1'; - $otype='0'; - } else if("90" >= $rand){ - $typ='2'; - $otype='0'; - } else if("400" >= $rand){ - $typ='3'; - $otype='0'; - } else if("480" >= $rand){ - $typ='4'; - $otype='0'; - } else if("560" >= $rand){ - $typ='5'; - $otype='0'; - } else if("570" >= $rand){ - $typ='6'; - $otype='0'; - } else if("600" >= $rand){ - $typ='7'; - $otype='0'; - } else if("630" >= $rand){ - $typ='8'; - $otype='0'; - } else if("660" >= $rand){ - $typ='9'; - $otype='0'; - } else if("740" >= $rand){ - $typ='10'; - $otype='0'; - } else if("820" >= $rand){ - $typ='11'; - $otype='0'; - } else if("900" >= $rand){ - $typ='12'; - $otype='0'; - } else if("908" >= $rand){ - $typ='0'; - $otype='1'; - } else if("916" >= $rand){ - $typ='0'; - $otype='2'; - } else if("924" >= $rand){ - $typ='0'; - $otype='3'; - } else if("932" >= $rand){ - $typ='0'; - $otype='4'; - } else if("940" >= $rand){ - $typ='0'; - $otype='5'; - } else if("948" >= $rand){ - $typ='0'; - $otype='6'; - } else if("956" >= $rand){ - $typ='0'; - $otype='7'; - } else if("964" >= $rand){ - $typ='0'; - $otype='8'; - } else if("972" >= $rand){ - $typ='0'; - $otype='9'; - } else if("980" >= $rand){ - $typ='0'; - $otype='10'; - } else if("988" >= $rand){ - $typ='0'; - $otype='11'; - } else { - $typ='0'; - $otype='12'; - } - } - //image pick - if($otype=='0'){ - $image="t".rand(0,9).""; - } else { - $image="o".$otype.""; - } - - //into database - $values_batch[] = "(0,'".$typ."','".$otype."','".$x."','".$y."',0,'".$image."')"; - - // insert the full batch when threshold is reached - if (count($values_batch) === $max_batch_size) { - $q = "INSERT into ".TB_PREFIX."wdata VALUES ".implode(',', $values_batch); - $database->query($q); - $values_batch = []; - } - } -} - -// last batch may not be as big as $max_batch_size -if (count($values_batch)) { - $q = "INSERT into ".TB_PREFIX."wdata VALUES ".implode(',', $values_batch); - $database->query($q); - $values_batch = []; -} - - header("Location: ../index.php?s=4"); - -?> diff --git a/install/index.php b/install/index.php index 44f9b2ec..3873ceb4 100644 --- a/install/index.php +++ b/install/index.php @@ -53,8 +53,16 @@ function refresh(tz) { location="?s=1&t="+tz; } function proceed() { - document.dataform.Submit.disabled=true; - return(true); + var e = document.getElementById('Submit'); + + // if we disable the button right away, we wouldn't be able to submit the form + setTimeout(function() { + e.disabled = "disabled"; + }, 500); + + e.value = "Processing..."; + + return true; }
@@ -74,7 +82,7 @@ function proceed() { diff --git a/install/templates/end.tpl b/install/templates/end.tpl index 32023afb..7d6ec50c 100755 --- a/install/templates/end.tpl +++ b/install/templates/end.tpl @@ -37,7 +37,7 @@ All the files are placed. The database is created, so you can now start playing

> My TravianZ homepage <
diff --git a/install/templates/menu.tpl b/install/templates/menu.tpl index 74b1ca8e..f21ac635 100644 --- a/install/templates/menu.tpl +++ b/install/templates/menu.tpl @@ -19,28 +19,25 @@ switch($_GET['s']) { case 0: - echo "
  • Intro
  • Configuration
  • Database
  • Field
  • Multihunter
  • Support
  • Oasis
  • End
  • "; + echo "
  • Intro
  • Configuration
  • Database
  • World Data
  • Multihunter
  • Support
  • End
  • "; break; case 1: - echo "
  • Intro
  • Configuration
  • Database
  • Field
  • Multihunter
  • Support
  • Oasis
  • End
  • "; + echo "
  • Intro
  • Configuration
  • Database
  • World Data
  • Multihunter
  • Support
  • End
  • "; break; case 2: - echo "
  • Intro
  • Configuration
  • Database
  • Field
  • Multihunter
  • Support
  • Oasis
  • End
  • "; + echo "
  • Intro
  • Configuration
  • Database
  • World Data
  • Multihunter
  • Support
  • End
  • "; break; case 3: - echo "
  • Intro
  • Configuration
  • Database
  • Field
  • Multihunter
  • Support
  • Oasis
  • End
  • "; + echo "
  • Intro
  • Configuration
  • Database
  • World Data
  • Multihunter
  • Support
  • End
  • "; break; case 4: - echo "
  • Intro
  • Configuration
  • Database
  • Field
  • Multihunter
  • Support
  • Oasis
  • End
  • "; + echo "
  • Intro
  • Configuration
  • Database
  • World Data
  • Multihunter
  • Support
  • End
  • "; break; case 5: - echo "
  • Intro
  • Configuration
  • Database
  • Field
  • Multihunter
  • Support
  • Oasis
  • End
  • "; + echo "
  • Intro
  • Configuration
  • Database
  • World Data
  • Multihunter
  • Support
  • End
  • "; break; case 6: - echo "
  • Intro
  • Configuration
  • Database
  • Field
  • Multihunter
  • Support
  • Oasis
  • End
  • "; - break; - case 7: - echo "
  • Intro
  • Configuration
  • Database
  • Field
  • Multihunter
  • Support
  • Oasis
  • End
  • "; + echo "
  • Intro
  • Configuration
  • Database
  • World Data
  • Multihunter
  • Support
  • End
  • "; break; } diff --git a/install/templates/multihunter.tpl b/install/templates/multihunter.tpl index 24b4407c..942536ae 100644 --- a/install/templates/multihunter.tpl +++ b/install/templates/multihunter.tpl @@ -14,7 +14,6 @@ ## Source code: https://github.com/Shadowss/TravianZ ## ## ## ################################################################################# -rename("include/constant.php","../GameEngine/config.php"); ?> diff --git a/install/templates/oasis.tpl b/install/templates/oasis.tpl deleted file mode 100644 index a67cc68e..00000000 --- a/install/templates/oasis.tpl +++ /dev/null @@ -1,24 +0,0 @@ -

    Existing Oasis data found in the database! Please clear the 'odata' table before continuing.


    "; -} - -?> -
    -

    - Populate Oasis - - - -
    Warning: This can take some time. Wait till the next page has been loaded! Click Create to proceed..
    -

    -
    -
    diff --git a/install/templates/field.tpl b/install/templates/wdata.tpl similarity index 85% rename from install/templates/field.tpl rename to install/templates/wdata.tpl index 99e478f9..d1e7b409 100644 --- a/install/templates/field.tpl +++ b/install/templates/wdata.tpl @@ -4,7 +4,7 @@ ## --------------------------------------------------------------------------- ## ## Project: TravianZ ## ## Version: 22.06.2015 ## -## Filename field.tpl ## +## Filename wdata.tpl ## ## Developed by: Mr.php , Advocaite , brainiacX , yi12345 , Shadow , ronix ## ## Fixed by: Shadow - STARVATION , HERO FIXED COMPL. ## ## Fixed by: InCube - double troops ## @@ -15,12 +15,14 @@ ## ## ################################################################################# +include_once('../GameEngine/config.php'); + if(isset($_GET['c']) && $_GET['c'] == 1) { echo "


    Error creating wdata. Check configuration or file.


    "; } if(isset($_GET['err']) && $_GET['err'] == 1) { -echo "


    Existing World Data found in the database! Please clear your database before continuing.


    "; +echo "


    Existing World Data found in the database! Please empty tables ".TB_PREFIX."odata, ".TB_PREFIX."units, ".TB_PREFIX."vdata, ".TB_PREFIX."wdata before continuing.


    "; } ?>
    diff --git a/password.php b/password.php index cb5956cb..4f1e0661 100644 --- a/password.php +++ b/password.php @@ -9,7 +9,7 @@ ## Copyright: TravianX (c) 2010-2011. All rights reserved. ## ## ## ################################################################################# -if(!file_exists('GameEngine/config.php')) { +if(!file_exists('var/installed')) { header("Location: install/"); exit; } diff --git a/src/Entity/User.php b/src/Entity/User.php index 19a56dbc..87247920 100644 --- a/src/Entity/User.php +++ b/src/Entity/User.php @@ -14,21 +14,6 @@ namespace App\Entity; -if (!isset($src_prefix)) { - $src_prefix = ''; - - if (substr(getcwd(), -5) === 'Admin') { - $src_prefix = '../'; - } - - if (substr(getcwd(), -4) === 'Mods') { - $src_prefix = '../../../'; - } -} - -include_once($src_prefix."src/Database/IDbConnection.php"); -include_once($src_prefix."src/Utils/Math.php"); - use App\Database\IDbConnection; use App\Utils\Math; diff --git a/todo.txt b/todo.txt index 209295b2..df285918 100644 --- a/todo.txt +++ b/todo.txt @@ -1,4 +1,5 @@ - link username to user when sending alliance forum notification message +- link username to user in message sender - add checkbox when sending units for a raid to include the attack in the raid list, if eligible - change "incoming attacker" title of the raid list icon when actually attacking a farm (it should be "Own attacking troops") - change "select all" button to actually select all checkboxes via JS, not via page reload diff --git a/var/db/datagen-oasis-troops-regen.sql b/var/db/datagen-oasis-troops-regen.sql new file mode 100644 index 00000000..6113cbcb --- /dev/null +++ b/var/db/datagen-oasis-troops-regen.sql @@ -0,0 +1,535 @@ +-- ---------------------------------------------------------------------------------------- +-- oasis regeneration script +-- used during installation, server reset, oasis reset & automation (nature repopulation) +-- +-- author: martinambrus +-- ---------------------------------------------------------------------------------------- + + +-- Nature regeneration time. +-- +-- type: int +-- description: when > -1, used to update the last oasis reset time (Automation nature regeneration) +-- when == -1, used to reset oasis data into original state (conquered > unoccupied) + +SET @natureRegTime = %NATURE_REG_TIME%; + + + +-- Oasis village ID. +-- +-- type: int +-- description: when > -1, used to regenerate units of a single oasis (when conquered > unoccupied) +-- when == -1, installation or server reset in progress, all oasis data are updated + +SET @village = %VILLAGEID%; + + +-- minimum and maximum number of units for oasis with "high" field set to 0 +SET @minUnitsForOasis0 = 15; +SET @maxUnitsForOasis0 = 30; + +-- minimum and maximum number of units for oasis with "high" field set to 1 +SET @minUnitsForOasis1 = 50; +SET @maxUnitsForOasis1 = 70; + +-- minimum and maximum number of units for oasis with "high" field set to 2 +SET @minUnitsForOasis2 = 90; +SET @maxUnitsForOasis2 = 120; + + + +-- ---------------------------------------- +-- reset oasis data (conquered > unoccupied) +-- ------------------------------------------ +UPDATE %PREFIX%odata + SET + conqured = 0, + wood = 800, + iron = 800, + clay = 800, + maxstore = 800, + crop = 800, + maxcrop = 800, + lastupdated = UNIX_TIMESTAMP(), + lastupdated2 = UNIX_TIMESTAMP(), + loyalty=100, + owner=2, + name='Unoccupied Oasis' + WHERE + @natureRegTime = -1 + AND + conqured IN ( @village ); + +-- --------------------------------------------- +-- remove past reports (conquered > unoccupied) +-- --------------------------------------------- +DELETE FROM %PREFIX%ndata + WHERE + @natureRegTime = -1 + AND + toWref IN ( @village ); + + +-- ---------------------------------------------------------------- +-- update next regeneration time (Automation, nature regeneration) +-- ---------------------------------------------------------------- +UPDATE + %PREFIX%odata +SET + lastupdated2 = UNIX_TIMESTAMP() + @natureRegTime +WHERE + @natureRegTime > -1 + AND + wref IN ( @village ); + + +-- ----------------------------------------------------------------------- +-- update number of units depending on the oasis type -- +-- the more lucrative the oasis is, the better defense will it get :-P -- +-- ----------------------------------------------------------------------- + + +-- +25% lumber oasis +UPDATE %PREFIX%units u + JOIN %PREFIX%odata o + ON u.vref = o.wref + SET + u.u35 = u.u35 + (FLOOR(5 + RAND() * 10)), + u36 = u36 + (FLOOR(0 + RAND() * 5)), + u37 = u37 + (FLOOR(0 + RAND() * 5)) + WHERE + ( + ( + @village = -1 + AND + vref IN( + SELECT + id + FROM + s1_wdata + WHERE + oasistype IN(1,2) + ) + ) + OR + ( + @village > -1 + AND + vref = @village + ) + ) + AND + ( + u35 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + OR u36 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + OR u37 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + ); + +-- +25% lumber and +25% crop oasis +UPDATE %PREFIX%units u + JOIN %PREFIX%odata o + ON u.vref = o.wref + SET + u35 = u35 + (FLOOR(5 + RAND() * 15)), + u36 = u36 + (FLOOR(0 + RAND() * 5)), + u37 = u37 + (FLOOR(0 + RAND() * 5)), + u38 = u38 + (FLOOR(0 + RAND() * 5)), + u40 = u40 + (FLOOR(0 + RAND() * 3)) + WHERE + ( + ( + @village = -1 + AND + vref IN( + SELECT + id + FROM + s1_wdata + WHERE + oasistype IN(3) + ) + ) + OR + ( + @village > -1 + AND + vref = @village + ) + ) + AND + ( + u36 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + OR u37 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + OR u38 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + ); + +-- +25% clay oasis +UPDATE %PREFIX%units u + JOIN %PREFIX%odata o + ON u.vref = o.wref + SET + u31 = u31 + (FLOOR(10 + RAND() * 15)), + u32 = u32 + (FLOOR(5 + RAND() * 15)), + u35 = u35 + (FLOOR(0 + RAND() * 10)) + WHERE + ( + ( + @village = -1 + AND + vref IN( + SELECT + id + FROM + s1_wdata + WHERE + oasistype IN(4,5) + ) + ) + OR + ( + @village > -1 + AND + vref = @village + ) + ) + AND u31 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u32 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u35 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ); + +-- +25% clay and +25% crop oasis +UPDATE %PREFIX%units u + JOIN %PREFIX%odata o + ON u.vref = o.wref + SET + u31 = u31 + (FLOOR(15 + RAND() * 20)), + u32 = u32 + (FLOOR(10 + RAND() * 15)), + u35 = u35 + (FLOOR(0 + RAND() * 10)), + u40 = u40 + (FLOOR(0 + RAND() * 3)) + WHERE + ( + ( + @village = -1 + AND + vref IN( + SELECT + id + FROM + s1_wdata + WHERE + oasistype IN(6) + ) + ) + OR + ( + @village > -1 + AND + vref = @village + ) + ) + AND u31 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u32 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u35 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ); + +-- +25% iron oasis +UPDATE %PREFIX%units u + JOIN %PREFIX%odata o + ON u.vref = o.wref + SET + u31 = u31 + (FLOOR(10 + RAND() * 15)), + u32 = u32 + (FLOOR(5 + RAND() * 15)), + u34 = u34 + (FLOOR(0 + RAND() * 10)) + WHERE + ( + ( + @village = -1 + AND + vref IN( + SELECT + id + FROM + s1_wdata + WHERE + oasistype IN(7,8) + ) + ) + OR + ( + @village > -1 + AND + vref = @village + ) + ) + AND u31 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u32 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u34 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ); + +-- +25% iron and +25% crop oasis +UPDATE %PREFIX%units u + JOIN %PREFIX%odata o + ON u.vref = o.wref + SET + u31 = u31 + (FLOOR(15 + RAND() * 20)), + u32 = u32 + (FLOOR(10 + RAND() * 15)), + u34 = u34 + (FLOOR(0 + RAND() * 10)), + u39 = u39 + (FLOOR(0 + RAND() * 3)) + WHERE + ( + ( + @village = -1 + AND + vref IN( + SELECT + id + FROM + s1_wdata + WHERE + oasistype IN(9) + ) + ) + OR + ( + @village > -1 + AND + vref = @village + ) + ) + AND u31 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u32 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u34 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ); + +-- +25% crop oasis +UPDATE %PREFIX%units u + JOIN %PREFIX%odata o + ON u.vref = o.wref + SET + u31 = u31 + (FLOOR(5 + RAND() * 15)), + u33 = u33 + (FLOOR(5 + RAND() * 10)), + u37 = u37 + (FLOOR(0 + RAND() * 10)), + u38 = u38 + (FLOOR(0 + RAND() * 5)), + u39 = u39 + (FLOOR(0 + RAND() * 5)) + WHERE + ( + ( + @village = -1 + AND + vref IN( + SELECT + id + FROM + s1_wdata + WHERE + oasistype IN(10,11) + ) + ) + OR + ( + @village > -1 + AND + vref = @village + ) + ) + AND u31 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u33 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u37 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u38 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ); + +-- +50% crop oasis +UPDATE %PREFIX%units u + JOIN %PREFIX%odata o + ON u.vref = o.wref + SET + u31 = u31 + (FLOOR(10 + RAND() * 15)), + u33 = u33 + (FLOOR(5 + RAND() * 10)), + u37 = u37 + (FLOOR(0 + RAND() * 10)), + u38 = u38 + (FLOOR(0 + RAND() * 5)), + u39 = u39 + (FLOOR(0 + RAND() * 5)), + u40 = u40 + (FLOOR(0 + RAND() * 3)) + WHERE + ( + ( + @village = -1 + AND + vref IN( + SELECT + id + FROM + s1_wdata + WHERE + oasistype IN(12) + ) + ) + OR + ( + @village > -1 + AND + vref = @village + ) + ) + AND u31 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u33 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u37 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u38 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ) + AND u39 <= ( + CASE o.high + WHEN 0 THEN (FLOOR(@minUnitsForOasis0 + RAND() * @maxUnitsForOasis0)) + WHEN 1 THEN (FLOOR(@minUnitsForOasis1 + RAND() * @maxUnitsForOasis1)) + WHEN 2 THEN (FLOOR(@minUnitsForOasis2 + RAND() * @maxUnitsForOasis2)) + END + ); \ No newline at end of file diff --git a/var/db/datagen-world-data.sql b/var/db/datagen-world-data.sql new file mode 100644 index 00000000..1187f2ce --- /dev/null +++ b/var/db/datagen-world-data.sql @@ -0,0 +1,148 @@ +-- generate world map data +INSERT INTO %PREFIX%wdata + + -- this select gets the right number of columns for the wdata table + SELECT 0 as id, fieldtype, oasistype, x, y, 0 as occupied, image FROM + + -- this select prepares (i.e. generates) the world data + (SELECT + + -- save a random number from 1 to 1000 into a variable + @rnd := (FLOOR(1 + RAND() * 1000)), + + -- fieldtype is always 3 for the middle and the word border + IF ( + (x = 0 AND y = 0) OR (x = 100 AND y = 100), + 3, + -- get a field type based on the random number previously generated + CASE + WHEN @rnd <= 10 THEN @ftype := 1 + WHEN @rnd <= 90 THEN @ftype := 2 + WHEN @rnd <= 400 THEN @ftype := 3 + WHEN @rnd <= 480 THEN @ftype := 4 + WHEN @rnd <= 560 THEN @ftype := 5 + WHEN @rnd <= 570 THEN @ftype := 6 + WHEN @rnd <= 600 THEN @ftype := 7 + WHEN @rnd <= 630 THEN @ftype := 8 + WHEN @rnd <= 660 THEN @ftype := 9 + WHEN @rnd <= 740 THEN @ftype := 10 + WHEN @rnd <= 820 THEN @ftype := 11 + WHEN @rnd <= 900 THEN @ftype := 12 + WHEN @rnd <= 1000 THEN @ftype := 0 + END + ) as fieldtype, + + -- there are no oasis' in the middle and by the word border + IF ( + (x = 0 AND y = 0) OR (x = 100 AND y = 100), + 0, + -- get an oasis type if the field type generated in the previous IF statement + -- is 0, based on the random number previously generated + CASE + WHEN @ftype > 0 THEN @otype := 0 + WHEN @rnd <= 908 THEN @otype := 1 + WHEN @rnd <= 916 THEN @otype := 2 + WHEN @rnd <= 924 THEN @otype := 3 + WHEN @rnd <= 932 THEN @otype := 4 + WHEN @rnd <= 940 THEN @otype := 5 + WHEN @rnd <= 948 THEN @otype := 6 + WHEN @rnd <= 956 THEN @otype := 7 + WHEN @rnd <= 964 THEN @otype := 8 + WHEN @rnd <= 972 THEN @otype := 9 + WHEN @rnd <= 980 THEN @otype := 10 + WHEN @rnd <= 988 THEN @otype := 11 + ELSE @otype := 12 + END + ) as oasistype, + + -- x and y coordinates come from the subqueries below + x, y, + + -- create a random image name for the field or the oasis square + IF (@otype = 0, CONCAT("t", (FLOOR(0 + RAND() * 9)) ), CONCAT("o", @otype) ) as image + FROM + + -- the following select will generate a number from -%WORLDSIZE% to +%WORLDSIZE% as an X coordinate + -- (courtesy of Unreason, https://stackoverflow.com/a/2652051/467164) + -- this first line will keep incrementing @row until we run out of all the data provided by the "t" subselects below + (SELECT @row := @row + 1 as x FROM + + -- t and t2 each contain 10 rows of dummy data, + -- cartesian product of these is 10^4, i.e. 10000 rows of dummy data + -- and the outer select is just mysql version of rownumber + (select 0 union select 1 union select 2 union select 3 union select 4 union select 5 union select 6 union select 7 union select 8 union select 9) t, + (select 0 union select 1 union select 2 union select 3 union select 4 union select 5 union select 6 union select 7 union select 8 union select 9) t2, + + -- in t3, we only need 4 rows of dummy data, as 400 is currently the maximum allowed map size + -- which brings us to `t1` x `t2` x `t3` = 10 x 10 x 4 = 400 + (select 0 union select 1 union select 2 union select 3) t3, + + -- here we tell MySQL where to start, so if we have a world 100x100, this will set @row to -101 + -- (not -100 because the first select already increments the @row by 1, so we'd start at -99 instead) + (SELECT @row := -(%WORLDSIZE% + 1)) as final + + -- since we maxed out the potential of world generation to number 400, we need to use a WHERE here + -- as to only get the number of rows we need for the current map size + WHERE @row <= (%WORLDSIZE% - 1)) as x, + + -- this query is the same as previous query for X coordinate but will generate numbers + -- for the Y coordinate - both of these joined together this way will generate data such as: + -- -100, -100; -100, -99; -100, -98 ... + (SELECT @row2 := @row2 + 1 as y FROM + (select 0 union select 1 union select 2 union select 3 union select 4 union select 5 union select 6 union select 7 union select 8 union select 9) t, + (select 0 union select 1 union select 2 union select 3 union select 4 union select 5 union select 6 union select 7 union select 8 union select 9) t2, + (select 0 union select 1 union select 2) t3, + (SELECT @row2 := -(%WORLDSIZE% + 1)) as final + WHERE @row2 <= (%WORLDSIZE% - 1)) as y + ) as generator; + +-- populate oasis data +INSERT INTO %PREFIX%odata + SELECT + -- automatic ID + id, + -- type of oasis from wdata table + oasistype, + -- oasis is not conquered + 0, + -- wood + 800, + -- iron + 800, + -- clay + 800, + -- maximum storage for the 3 resources above + 800, + -- crop + 800, + -- maximum storage for crop + 800, + -- last updated timestamps + UNIX_TIMESTAMP(), + UNIX_TIMESTAMP(), + -- loyalty (100%) + 100, + -- owner (2 = Nature) + 2, + -- name for this square + "Unoccupied Oasis", + -- how many units would be (re)generated for this oasis, based on its type + CASE + WHEN oasistype < 4 THEN 1 + WHEN oasistype < 10 THEN 2 + ELSE 0 + END + FROM + %PREFIX%wdata + WHERE + oasistype <> 0; + + +-- create some defensive units for existing oasis +INSERT INTO %PREFIX%units (vref) + SELECT + id + FROM + %PREFIX%wdata + WHERE + oasistype <> 0; \ No newline at end of file diff --git a/install/data/sql.sql b/var/db/struct.sql similarity index 99% rename from install/data/sql.sql rename to var/db/struct.sql index 07fe5762..8c5bb42f 100644 --- a/install/data/sql.sql +++ b/var/db/struct.sql @@ -50,7 +50,7 @@ CREATE TABLE IF NOT EXISTS `%PREFIX%a2b` ( -- Table structure for table `%PREFIX%links` -- -CREATE TABLE `%PREFIX%links` ( +CREATE TABLE IF NOT EXISTS `%PREFIX%links` ( `id` INT( 25 ) NOT NULL AUTO_INCREMENT PRIMARY KEY , `userid` INT( 25 ) NULL , `name` VARCHAR( 50 ) NULL ,