From 1253819503e98d8d702945f3b4c3ddf0d7b81ae4 Mon Sep 17 00:00:00 2001 From: KFCSpike Date: Wed, 8 Jan 2014 19:33:58 +0000 Subject: [PATCH] Just some corrections for Typos/Errors --- GameEngine/Admin/Mods/natarbuildingplan.php | 2 +- GameEngine/Automation.php | 4 ++-- GameEngine/Lang/en.php | 4 ++-- GameEngine/Lang/ru.php | 4 ++-- GameEngine/Lang/zh_tw.php | 4 ++-- 5 files changed, 9 insertions(+), 9 deletions(-) diff --git a/GameEngine/Admin/Mods/natarbuildingplan.php b/GameEngine/Admin/Mods/natarbuildingplan.php index ee6d8ee3..23d775f9 100644 --- a/GameEngine/Admin/Mods/natarbuildingplan.php +++ b/GameEngine/Admin/Mods/natarbuildingplan.php @@ -67,7 +67,7 @@ NOTE: If the above criteria is not met during the attack, the next attack on tha -To build a Treasure Chamber (Treasury), you will need a Main Building level 10 and the village MUST NOT be a Capital or contain a World Wonder. +To build a Treasure Chamber (Treasury), you will need a Main Building level 10 and the village MUST NOT contain a World Wonder. To build a World Wonder, you must own the Construction Plans yourself (you = the World Wonder Village Owner) from level 0 to 50, and then from level 51 to 100 you will need an additional set of Construction Plans in your Alliance! Two sets of Construction Plans in the World Wonder Village Account will not work!" ,$text); fwrite($fh, $text); diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php index 63f039e0..0d39f1dc 100644 --- a/GameEngine/Automation.php +++ b/GameEngine/Automation.php @@ -2502,8 +2502,8 @@ class Automation { $xp=" but gained ".$heroxp." XP from the battle"; } if ($traped11>0) { - $info_hero = $hero_pic.",Your hero has trapped".$xp; - }else $info_hero = $hero_pic.",Your hero die".$xp; + $info_hero = $hero_pic.",Your hero was trapped".$xp; + }else $info_hero = $hero_pic.",Your hero died".$xp; } if ($DefenderID==0) { $natar=0; diff --git a/GameEngine/Lang/en.php b/GameEngine/Lang/en.php index a4870253..3bc634a2 100644 --- a/GameEngine/Lang/en.php +++ b/GameEngine/Lang/en.php @@ -286,10 +286,10 @@ define("Q31_RESP","Warehouse has upgraded to level 7..."); define("Q32","Task 26: All to five!"); define("Q32_DESC","You will always need more resources. Resource tiles are quite expensive but will always pay out in the long term."); define("Q32_ORDER","Order:<\/p>Upgrade all resources tiles to level 5."); -define("Q32_RESP","All resources were to level 5, the village's products have gone up and take a step forward..."); +define("Q32_RESP","All resources are at level 5, very good, your village grows and thrives!"); define("Q33","Task 27: Palace or Residence?"); -define("Q33_DESC","To found a new village, you will need settlers. Those you can train in either a palace or a residence."); +define("Q33_DESC","To found a new village, you will need settlers. They can be trained in either a palace or a residence."); define("Q33_ORDER","Order:<\/p>Build a palace or residence to level 10."); define("Q33_RESP","had reached to level 10, you can now train settlers and found your second village. Notice the cultural points..."); diff --git a/GameEngine/Lang/ru.php b/GameEngine/Lang/ru.php index 6a40ad8e..9ba4e64d 100644 --- a/GameEngine/Lang/ru.php +++ b/GameEngine/Lang/ru.php @@ -284,10 +284,10 @@ define("Q31_RESP","Warehouse has upgraded to level 7..."); define("Q32","Task 26: All to five!"); define("Q32_DESC","You will always need more resources. Resource tiles are quite expensive but will always pay out in the long term."); define("Q32_ORDER","Order:<\/p>Upgrade all resources tiles to level 5."); -define("Q32_RESP","All resources were to level 5, the village's products have gone up and take a step forward..."); +define("Q32_RESP","All resources are at level 5, very good, your village grows and thrives!"); define("Q33","Task 27: Palace or Residence?"); -define("Q33_DESC","To found a new village, you will need settlers. Those you can train in either a palace or a residence."); +define("Q33_DESC","To found a new village, you will need settlers. They can be trained in either a palace or a residence."); define("Q33_ORDER","Order:<\/p>Build a palace or residence to level 10."); define("Q33_RESP","had reached to level 10, you can now train settlers and found your second village. Notice the cultural points..."); diff --git a/GameEngine/Lang/zh_tw.php b/GameEngine/Lang/zh_tw.php index cdfda37e..1c43ab11 100644 --- a/GameEngine/Lang/zh_tw.php +++ b/GameEngine/Lang/zh_tw.php @@ -287,10 +287,10 @@ define("Q31_RESP","Warehouse has upgraded to level 7..."); define("Q32","Task 26: All to five!"); define("Q32_DESC","You will always need more resources. Resource tiles are quite expensive but will always pay out in the long term."); define("Q32_ORDER","Order:<\/p>Upgrade all resources tiles to level 5."); -define("Q32_RESP","All resources were to level 5, the village's products have gone up and take a step forward..."); +define("Q32_RESP","All resources are at level 5, very good, your village grows and thrives!"); define("Q33","Task 27: Palace or Residence?"); -define("Q33_DESC","To found a new village, you will need settlers. Those you can train in either a palace or a residence."); +define("Q33_DESC","To found a new village, you will need settlers. They can be trained in either a palace or a residence."); define("Q33_ORDER","Order:<\/p>Build a palace or residence to level 10."); define("Q33_RESP","had reached to level 10, you can now train settlers and found your second village. Notice the cultural points...");