diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php index 93d94944..512d6d2b 100755 --- a/GameEngine/Automation.php +++ b/GameEngine/Automation.php @@ -2547,7 +2547,7 @@ class Automation { //loyalty is more than 0 if(($toF['loyalty']-$rand)>0){ $info_chief = "".$chief_pic.",The loyalty was lowered from ".floor($toF['loyalty'])." to ".floor($toF['loyalty']-$rand)."."; - $database->setVillageField($data['to'],loyalty,($toF['loyalty']-$rand)); + $database->setVillageField($data['to'],'loyalty',($toF['loyalty']-$rand)); } else if (!$village_destroyed) { //you took over the village $villname = addslashes($database->getVillageField($data['to'],"name")); @@ -2556,8 +2556,8 @@ class Automation { if ($artifact['vref'] == $data['to']){ $database->claimArtefact($data['to'],$data['to'],$database->getVillageField($data['from'],"owner")); } - $database->setVillageField($data['to'],loyalty,0); - $database->setVillageField($data['to'],owner,$database->getVillageField($data['from'],"owner")); + $database->setVillageField($data['to'],'loyalty',0); + $database->setVillageField($data['to'],'owner',$database->getVillageField($data['from'],"owner")); //delete upgrades in armory and blacksmith $q = "DELETE FROM ".TB_PREFIX."abdata WHERE vref = ".(int) $data['to'].""; $database->query($q);