diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php index e4a47343..52ae3bde 100644 --- a/GameEngine/Automation.php +++ b/GameEngine/Automation.php @@ -1742,8 +1742,10 @@ private function loyaltyRegeneration() { if($data['t11'] > 0){ if ($isoasis != 0) { if ($database->canConquerOasis($data['from'],$data['to'])) { + if($unitssend_def[1] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[2] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[3] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[4] == '0,0,0,0,0,0,0,0,0,0' and $unitssend_def[5] == '0,0,0,0,0,0,0,0,0,0'){ $database->conquerOasis($data['from'],$data['to']); - $info_chief = $hero_pic.",Your hero has conquered this oasis and gained ".$heroxp." XP"; + $info_chief = $hero_pic.",Your hero has conquered this oasis"; + } } else { $OasisInfo = $database->getOasisInfo($data['to']); if ($OasisInfo['conqured'] != 0) { diff --git a/GameEngine/Market.php b/GameEngine/Market.php index df75ae0b..da793072 100644 --- a/GameEngine/Market.php +++ b/GameEngine/Market.php @@ -107,7 +107,7 @@ class Market { $timetaken = $generator->procDistanceTime($coor,$village->coor,$session->tribe,0); $reference = $database->sendResource($resource[0],$resource[1],$resource[2],$resource[3],$reqMerc,0); $database->modifyResource($village->wid,$resource[0],$resource[1],$resource[2],$resource[3],0); - $database->addMovement(0,$village->wid,$id,$reference,time()+$timetaken); + $database->addMovement(0,$village->wid,$id,$reference,time(),time()+$timetaken); $logging->addMarketLog($village->wid,1,array($resource[0],$resource[1],$resource[2],$resource[3],$id)); } } @@ -169,8 +169,8 @@ class Market { $mytime = $generator->procDistanceTime($hiscoor,$village->coor,$session->tribe,0); $targettribe = $database->getUserField($database->getVillageField($infoarray['vref'],"owner"),"tribe",0); $histime = $generator->procDistanceTime($village->coor,$hiscoor,$targettribe,0); - $database->addMovement(0,$village->wid,$infoarray['vref'],$mysendid,$mytime+time()); - $database->addMovement(0,$infoarray['vref'],$village->wid,$hissendid,$histime+time()); + $database->addMovement(0,$village->wid,$infoarray['vref'],$mysendid,time(),$mytime+time()); + $database->addMovement(0,$infoarray['vref'],$village->wid,$hissendid,time(),$histime+time()); $resource = array(1=>0,0,0,0); $resource[$infoarray['wtype']] = $infoarray['wamt']; $database->modifyResource($village->wid,$resource[1],$resource[2],$resource[3],$resource[4],0); diff --git a/Templates/Alliance/forum.tpl b/Templates/Alliance/forum.tpl index f05382f5..f1665f3c 100644 --- a/Templates/Alliance/forum.tpl +++ b/Templates/Alliance/forum.tpl @@ -76,6 +76,7 @@ if(!isset($_GET['admin'])) { $_GET['admin'] = null; } if($_GET['admin']== "switch_admin"){ +if($opt['opt5'] == 1){ if($database->CheckResultEdit($aid) != 1){ $database->CreatResultEdit($aid,1); }else{ @@ -86,6 +87,7 @@ if($_GET['admin']== "switch_admin"){ } } } +} if($_GET['admin']== "pin"){ $database->StickTopic($_GET[idt],1); // stick topic } diff --git a/Templates/Build/16.tpl b/Templates/Build/16.tpl index 4cfc8f6a..d6985289 100644 --- a/Templates/Build/16.tpl +++ b/Templates/Build/16.tpl @@ -7,9 +7,10 @@
goldclub==1){ ?>| + Combat Simulator goldclub==1){ ?>| Farmlist + getMovement("34",$village->wid,1); diff --git a/Templates/Build/16_99.tpl b/Templates/Build/16_99.tpl index 00a4e3d8..1a54a0d4 100644 --- a/Templates/Build/16_99.tpl +++ b/Templates/Build/16_99.tpl @@ -1,58 +1,24 @@ -
- Your village troops are gathered in this place. From here you can send them to plunder, raid, or conquer other villages are supported.
+goldclub) { + include "Templates/Build/16.tpl"; + }else{ +?> +
+
+Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.
- -