diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php index ff363b8c..db4afea0 100644 --- a/GameEngine/Automation.php +++ b/GameEngine/Automation.php @@ -1459,7 +1459,25 @@ class Automation { ${dead.$i}=$data['t'.$i]; }else { ${dead.$i} = $battlepart['casualties_attacker'][$i]; } } - + //if the defender does not have spies, the attacker will not die spies. FIXED BY Armando + if($scout){ + $spy_def_Detect=0; + for($i=1;$i<=(50);$i++) { + if($i == 4 || $i == 14 || $i == 23 || $i == 34 || $i == 44){ + if($Defender['u'.$i]>0) { + $spy_def_Detect=$i; + break; + } + } + } + if($spy_def_Detect==0) { + $dead3=0; + $dead4=0; + $battlepart['casualties_attacker'][3]=0; + $battlepart['casualties_attacker'][4]=0; + } + } + ################################################# $dead=array();