From 2972556067e05e8fa157feb7778646265d493242 Mon Sep 17 00:00:00 2001 From: novgorodschi catalin Date: Tue, 4 Aug 2026 09:25:46 +0300 Subject: [PATCH] Part of es translation Part of es translation --- GameEngine/Lang/es.php | 1699 ++++++++++++++++++++-------------------- 1 file changed, 849 insertions(+), 850 deletions(-) diff --git a/GameEngine/Lang/es.php b/GameEngine/Lang/es.php index a99a3e1e..4141ecd9 100644 --- a/GameEngine/Lang/es.php +++ b/GameEngine/Lang/es.php @@ -18,266 +18,266 @@ if (!function_exists('tz_def')) { // // ////////////////////////////////////////////////////////////////////////////////////////////////////// // // - // ENGLISH // - // Author: Dzoki // + // ESPAÑOL // + // Author: Dzoki / ES // // Adding: Armando // ///////////////////////////// //MAIN MENU -tz_def('TRIBE1', 'Romans'); -tz_def('TRIBE2', 'Teutons'); -tz_def('TRIBE3', 'Gauls'); -tz_def('TRIBE4', 'Nature'); -tz_def('TRIBE5', 'Natars'); -tz_def('TRIBE6', 'Huns'); -tz_def('TRIBE7', 'Egyptians'); -tz_def('TRIBE8', 'Spartans'); -tz_def('TRIBE9', 'Vikings'); +tz_def('TRIBE1', 'Romanos'); +tz_def('TRIBE2', 'Germanos'); +tz_def('TRIBE3', 'Galos'); +tz_def('TRIBE4', 'Naturaleza'); +tz_def('TRIBE5', 'Natares'); +tz_def('TRIBE6', 'Hunos'); +tz_def('TRIBE7', 'Egipcios'); +tz_def('TRIBE8', 'Espartanos'); +tz_def('TRIBE9', 'Vikingos'); -tz_def('HOME', 'Homepage'); -tz_def('INSTRUCT', 'Instructions'); -tz_def('ADMIN_PANEL', 'Admin Panel'); -tz_def('MH_PANEL', 'Multihunter Panel'); -tz_def('MASS_MESSAGE', 'Mass Message'); -tz_def('LOGOUT', 'Logout'); -tz_def('PROFILE', 'Profile'); -tz_def('SUPPORT', 'Support'); -tz_def('UPDATE_T_10', 'Update Top 10'); -tz_def('SYSTEM_MESSAGE', 'System message'); +tz_def('HOME', 'Página principal'); +tz_def('INSTRUCT', 'Instrucciones'); +tz_def('ADMIN_PANEL', 'Panel de administración'); +tz_def('MH_PANEL', 'Panel Multihunter'); +tz_def('MASS_MESSAGE', 'Mensaje masivo'); +tz_def('LOGOUT', 'Cerrar sesión'); +tz_def('PROFILE', 'Perfil'); +tz_def('SUPPORT', 'Soporte'); +tz_def('UPDATE_T_10', 'Actualizar Top 10'); +tz_def('SYSTEM_MESSAGE', 'Mensaje del sistema'); tz_def('TRAVIAN_PLUS', 'Travian Plus'); -tz_def('CONTACT', 'Contact us!'); -tz_def('GAME_RULES', 'Game Rules'); +tz_def('CONTACT', '¡Contáctanos!'); +tz_def('GAME_RULES', 'Reglas del juego'); //MENU -tz_def('REG', 'Register'); -tz_def('FORUM', 'Forum'); +tz_def('REG', 'Registrarse'); +tz_def('FORUM', 'Foro'); tz_def('CHAT', 'Chat'); -tz_def('IMPRINT', 'Imprint'); -tz_def('MORE_LINKS', 'More Links'); -tz_def('TOUR', 'Game Tour'); +tz_def('IMPRINT', 'Aviso legal'); +tz_def('MORE_LINKS', 'Más enlaces'); +tz_def('TOUR', 'Tour del juego'); //ERRORS -tz_def('USRNM_EMPTY', '(Username empty)'); -tz_def('USRNM_TAKEN', '(Name is already in use.)'); +tz_def('USRNM_EMPTY', '(Nombre de usuario vacío)'); +tz_def('USRNM_TAKEN', '(El nombre ya está en uso.)'); tz_def('USRNM_SHORT', '(min. '.USRNM_MIN_LENGTH.' figures)'); -tz_def('USRNM_CHAR', '(Invalid Characters)'); -tz_def('PW_EMPTY', '(Password empty)'); +tz_def('USRNM_CHAR', '(Caracteres no válidos)'); +tz_def('PW_EMPTY', '(Contraseña vacía)'); tz_def('PW_SHORT', '(min. '.PW_MIN_LENGTH.' figures)'); -tz_def('PW_INSECURE', '(Password insecure. Please choose a more secure one.)'); -tz_def('EMAIL_EMPTY', '(Email Empty)'); -tz_def('EMAIL_INVALID', '(Invalid email address)'); -tz_def('EMAIL_TAKEN', '(Email is already in use)'); -tz_def('WINNER_ERROR', '
  • The server has ended! No more registrations can be made.
  • '); -tz_def('TRIBE_EMPTY', '
  • Please choose a tribe.
  • '); -tz_def('AGREE_ERROR', '
  • You have to agree to the game rules and the general terms & conditions in order to register.
  • '); -tz_def('LOGIN_USR_EMPTY', 'Enter name.'); -tz_def('LOGIN_PASS_EMPTY', 'Enter password.'); -tz_def('LOGIN_VACATION', 'Vacation mode is still enable.'); -tz_def('EMAIL_ERROR', 'Email does not match existing'); -tz_def('PASS_MISMATCH', 'Passwords do not match'); -tz_def('ALLI_OWNER', 'Please appoint an alliance owner before deleting'); -tz_def('SIT_ERROR', 'Sitter already set or player not found'); -tz_def('USR_NT_FOUND', 'Name does not exist.'); -tz_def('LOGIN_PW_ERROR', 'The password is wrong.'); -tz_def('WEL_TOPIC', 'Useful tips & information '); -tz_def('ATAG_EMPTY', 'Tag empty'); -tz_def('ANAME_EMPTY', 'Name empty'); -tz_def('ATAG_EXIST', 'Tag taken'); -tz_def('ANAME_EXIST', 'Name taken'); -tz_def('ALREADY_ALLY_MEMBER', 'You`re already in an alliance'); -tz_def('ALLY_TOO_LOW', 'You must have a level 3 or greater embassy'); -tz_def('USER_NOT_IN_YOUR_ALLY', 'This user is not in your alliance!'); -tz_def('CANT_EDIT_YOUR_PERMISSIONS', 'You can`t edit your own permissions!'); -tz_def('CANT_EDIT_LEADER_PERMISSIONS', 'Alliance leader`s permissions can`t be edited!'); -tz_def('CANT_REMOVE_LEADER', 'You cannot expel the alliance founder!'); -tz_def('FOUNDER_LEAVE_NEW', 'Founder was not selected!'); -tz_def('FOUNDER_LEAVE_INVALID', 'Invalid founder!'); -tz_def('NO_PERMISSION', 'You don`t have enough permissions!'); -tz_def('NAME_OR_DIPL_EMPTY', 'Name or diplomacy empty'); -tz_def('ALLY_DOESNT_EXISTS', 'Alliance does not exist'); -tz_def('CANNOT_INVITE_SAME_ALLY', 'You cannot invite your own alliance'); -tz_def('WRONG_DIPLOMACY', 'Wrong choice made'); -tz_def('INVITE_ALREADY_SENT', 'Either you have already sent a pact to this alliance, they sent it to yours or you already have a pact with them'); -tz_def('INVITE_SENT', 'Invite sent'); -tz_def('DECLARED_WAR_ON', 'declared war to'); -tz_def('OFFERED_NON_AGGRESION_PACT_TO', 'offered non-aggression pact to'); -tz_def('OFFERED_CONFED_TO', 'offered a confederation to'); -tz_def('ALLY_TOO_MUCH_PACTS', 'Either You cannot offer more pacts of this kind or this alliance has reached the limit for this kind of patcs'); -tz_def('ALLY_PERMISSIONS_UPDATED', 'Permissions updated'); -tz_def('ALLY_FORUM_LINK_UPDATED', 'Forum link updated'); -tz_def('NO_FORUMS_YET', 'There are no forums yet.'); -tz_def('ALLY_USER_KICKED', ' has been kicked from the alliance'); -tz_def('NOT_OPENED_YET', 'Server not started yet.'); -tz_def('REGISTER_CLOSED', 'The register is closed. You can`t register to this server.'); -tz_def('NAME_EMPTY', 'Please insert name'); -tz_def('NAME_NO_EXIST', 'There is no user with the name '); -tz_def('ID_NO_EXIST', 'There is no user with the id '); -tz_def('SAME_NAME', 'You can`t invite yourself'); -tz_def('ALREADY_INVITED', ' already invited'); -tz_def('ALREADY_IN_ALLY', ' is already in this alliance'); -tz_def('ALREADY_IN_AN_ALLY', ' is already in an alliance'); -tz_def('NAME_OR_TAG_CHANGED', 'Name or Tag changed'); -tz_def('VAC_MODE_WRONG_DAYS', 'You`ve inserted a wrong number of days'); +tz_def('PW_INSECURE', '(Contraseña insegura. Por favor, elige una más segura.)'); +tz_def('EMAIL_EMPTY', '(Email vacío)'); +tz_def('EMAIL_INVALID', '(Dirección de email no válida)'); +tz_def('EMAIL_TAKEN', '(El email ya está en uso)'); +tz_def('WINNER_ERROR', '
  • ¡El servidor ha terminado! No se pueden realizar más registros.
  • '); +tz_def('TRIBE_EMPTY', '
  • Por favor, elige una tribu.
  • '); +tz_def('AGREE_ERROR', '
  • Debes aceptar las reglas del juego y las condiciones generales para registrarte.
  • '); +tz_def('LOGIN_USR_EMPTY', 'Introduce el nombre.'); +tz_def('LOGIN_PASS_EMPTY', 'Introduce la contraseña.'); +tz_def('LOGIN_VACATION', 'El modo vacaciones sigue activado.'); +tz_def('EMAIL_ERROR', 'El email no coincide con el existente'); +tz_def('PASS_MISMATCH', 'Las contraseñas no coinciden'); +tz_def('ALLI_OWNER', 'Por favor, designa un líder de alianza antes de eliminarla'); +tz_def('SIT_ERROR', 'El sustituto ya está configurado o el jugador no se encontró'); +tz_def('USR_NT_FOUND', 'El nombre no existe.'); +tz_def('LOGIN_PW_ERROR', 'La contraseña es incorrecta.'); +tz_def('WEL_TOPIC', 'Consejos e información útiles '); +tz_def('ATAG_EMPTY', 'Etiqueta vacía'); +tz_def('ANAME_EMPTY', 'Nombre vacío'); +tz_def('ATAG_EXIST', 'Etiqueta en uso'); +tz_def('ANAME_EXIST', 'Nombre en uso'); +tz_def('ALREADY_ALLY_MEMBER', 'Ya estás en una alianza'); +tz_def('ALLY_TOO_LOW', 'Debes tener una embajada de nivel 3 o superior'); +tz_def('USER_NOT_IN_YOUR_ALLY', '¡Este usuario no está en tu alianza!'); +tz_def('CANT_EDIT_YOUR_PERMISSIONS', '¡No puedes editar tus propios permisos!'); +tz_def('CANT_EDIT_LEADER_PERMISSIONS', '¡Los permisos del líder de la alianza no se pueden editar!'); +tz_def('CANT_REMOVE_LEADER', '¡No puedes expulsar al fundador de la alianza!'); +tz_def('FOUNDER_LEAVE_NEW', '¡No se seleccionó un fundador!'); +tz_def('FOUNDER_LEAVE_INVALID', '¡Fundador no válido!'); +tz_def('NO_PERMISSION', '¡No tienes suficientes permisos!'); +tz_def('NAME_OR_DIPL_EMPTY', 'Nombre o diplomacia vacíos'); +tz_def('ALLY_DOESNT_EXISTS', 'La alianza no existe'); +tz_def('CANNOT_INVITE_SAME_ALLY', 'No puedes invitar a tu propia alianza'); +tz_def('WRONG_DIPLOMACY', 'Elección incorrecta'); +tz_def('INVITE_ALREADY_SENT', 'O ya has enviado un pacto a esta alianza, ellos te lo enviaron o ya tienes un pacto con ellos'); +tz_def('INVITE_SENT', 'Invitación enviada'); +tz_def('DECLARED_WAR_ON', 'declaró la guerra a'); +tz_def('OFFERED_NON_AGGRESION_PACT_TO', 'ofreció un pacto de no agresión a'); +tz_def('OFFERED_CONFED_TO', 'ofreció una confederación a'); +tz_def('ALLY_TOO_MUCH_PACTS', 'O no puedes ofrecer más pactos de este tipo o esta alianza ha alcanzado el límite para este tipo de pactos'); +tz_def('ALLY_PERMISSIONS_UPDATED', 'Permisos actualizados'); +tz_def('ALLY_FORUM_LINK_UPDATED', 'Enlace del foro actualizado'); +tz_def('NO_FORUMS_YET', 'Aún no hay foros.'); +tz_def('ALLY_USER_KICKED', ' ha sido expulsado de la alianza'); +tz_def('NOT_OPENED_YET', 'El servidor aún no ha comenzado.'); +tz_def('REGISTER_CLOSED', 'El registro está cerrado. No puedes registrarte en este servidor.'); +tz_def('NAME_EMPTY', 'Por favor, introduce un nombre'); +tz_def('NAME_NO_EXIST', 'No hay ningún usuario con el nombre '); +tz_def('ID_NO_EXIST', 'No hay ningún usuario con el id '); +tz_def('SAME_NAME', 'No puedes invitarte a ti mismo'); +tz_def('ALREADY_INVITED', ' ya invitado'); +tz_def('ALREADY_IN_ALLY', ' ya está en esta alianza'); +tz_def('ALREADY_IN_AN_ALLY', ' ya está en una alianza'); +tz_def('NAME_OR_TAG_CHANGED', 'Nombre o etiqueta cambiados'); +tz_def('VAC_MODE_WRONG_DAYS', 'Has introducido un número incorrecto de días'); //COPYRIGHT tz_def('TRAVIAN_COPYRIGHT', 'TravianZ 100% Open Source Travian Clone.'); //BUILD.TPL -tz_def('CUR_PROD', 'Current production'); -tz_def('NEXT_PROD', 'Production at level '); -tz_def('CONSTRUCT_BUILD', 'Construct Building'); +tz_def('CUR_PROD', 'Producción actual'); +tz_def('NEXT_PROD', 'Producción en el nivel '); +tz_def('CONSTRUCT_BUILD', 'Construir edificio'); //DORF1 -tz_def('LUMBER', 'Lumber'); -tz_def('CLAY', 'Clay'); -tz_def('IRON', 'Iron'); -tz_def('CROP', 'Crop'); -tz_def('LEVEL', 'Level'); +tz_def('LUMBER', 'Madera'); +tz_def('CLAY', 'Barro'); +tz_def('IRON', 'Hierro'); +tz_def('CROP', 'Cereal'); +tz_def('LEVEL', 'Nivel'); tz_def('CROP_COM', CROP.' consumption'); -tz_def('PER_HR', 'per hour'); -tz_def('PRODUCTION', 'Production'); +tz_def('PER_HR', 'por hora'); +tz_def('PRODUCTION', 'Producción'); tz_def('CAPITAL1', 'Capital'); -tz_def('VILLAGES', 'Villages'); -tz_def('ANNOUNCEMENT', 'Announcement'); -tz_def('GO2MY_VILLAGE', 'Go to my village'); -tz_def('VILLAGE_CENTER', 'Village centre'); -tz_def('FINISH_GOLD', 'Finish all construction and research orders in this village immediately for 2 Gold?'); -tz_def('WAITING_LOOP', '(waiting loop)'); -tz_def('CROP_NEGATIVE', 'Your crop production is negative, you`ll neaver reach the amount of requested resources.'); +tz_def('VILLAGES', 'Aldeas'); +tz_def('ANNOUNCEMENT', 'Anuncio'); +tz_def('GO2MY_VILLAGE', 'Ir a mi aldea'); +tz_def('VILLAGE_CENTER', 'Centro de la aldea'); +tz_def('FINISH_GOLD', '¿Terminar todas las órdenes de construcción e investigación en esta aldea inmediatamente por 2 de oro?'); +tz_def('WAITING_LOOP', '(cola de espera)'); +tz_def('CROP_NEGATIVE', 'Tu producción de cereal es negativa, nunca alcanzarás la cantidad de recursos solicitada.'); tz_def('HR', 'h.'); tz_def('HRS', '(hrs.)'); -tz_def('DONE_AT', 'done at'); -tz_def('CANCEL', 'cancel'); -tz_def('LOYALTY', 'Loyalty'); -tz_def('CALCULATED_IN', 'Calculated in'); -tz_def('HI', 'HI'); -tz_def('P_IN', 'in'); +tz_def('DONE_AT', 'terminado a las'); +tz_def('CANCEL', 'cancelar'); +tz_def('LOYALTY', 'Lealtad'); +tz_def('CALCULATED_IN', 'Calculado en'); +tz_def('HI', 'Hola'); +tz_def('P_IN', 'en'); tz_def('MS', 'ms'); -tz_def('SERVER_TIME', 'Server time:'); -tz_def('LOCAL_TIME', 'Local time:'); -tz_def('REMAINING_GOLD', 'Remaining gold'); +tz_def('SERVER_TIME', 'Hora del servidor:'); +tz_def('LOCAL_TIME', 'Hora local:'); +tz_def('REMAINING_GOLD', 'Oro restante'); // HEADER && MENU && Messages && Reports -tz_def('REPORTS', 'Reports'); -tz_def('MESSAGES', 'Messages'); -tz_def('PLUS_MENU', 'Plus menu'); -tz_def('LINKS', 'Links'); -tz_def('CANCEL_PROCESS', 'Cancel process'); -tz_def('ACCOUNT_DELETING', 'The account will be deleted in'); -tz_def('INBOX', 'Inbox'); -tz_def('WRITE', 'Write'); -tz_def('SENT', 'Sent'); -tz_def('SEND', 'Send'); -tz_def('ARCHIVE', 'Archive'); -tz_def('NOTES', 'Notes'); -tz_def('SUBJECT', 'Subject'); -tz_def('SENDER', 'Sender'); -tz_def('RECIPIENT', 'Recipient'); -tz_def('BACK', 'Back'); -tz_def('NEW', 'new'); -tz_def('UNREAD', 'unread'); -tz_def('NO_MESS', 'There are no messages available'); +tz_def('REPORTS', 'Informes'); +tz_def('MESSAGES', 'Mensajes'); +tz_def('PLUS_MENU', 'Menú Plus'); +tz_def('LINKS', 'Enlaces'); +tz_def('CANCEL_PROCESS', 'Cancelar proceso'); +tz_def('ACCOUNT_DELETING', 'La cuenta se eliminará en'); +tz_def('INBOX', 'Bandeja de entrada'); +tz_def('WRITE', 'Escribir'); +tz_def('SENT', 'Enviados'); +tz_def('SEND', 'Enviar'); +tz_def('ARCHIVE', 'Archivo'); +tz_def('NOTES', 'Notas'); +tz_def('SUBJECT', 'Asunto'); +tz_def('SENDER', 'Remitente'); +tz_def('RECIPIENT', 'Destinatario'); +tz_def('BACK', 'Atrás'); +tz_def('NEW', 'nuevo'); +tz_def('UNREAD', 'no leído'); +tz_def('NO_MESS', 'No hay mensajes disponibles'); tz_def('NO_MESS_IN_ARCHIVE', NO_MESS.' in the archive'); -tz_def('NO_MESS_SENT', 'There are no sent messages available'); -tz_def('MESS_FOR_SUP', 'Message for Support'); -tz_def('MESS_FOR_MH', 'Message for Multihunter'); -tz_def('SEND_AS_SUP', 'Send as Support'); -tz_def('SEND_AS_MH', 'Send as Multihunter'); -tz_def('SAVE', 'Save'); -tz_def('ANSWER', 'Answer'); -tz_def('REPLY', 'Reply'); -tz_def('ADDRESSBOOK', 'Addressbook'); -tz_def('CLOSE_ADDRESSBOOK', 'Close Addressbook'); -tz_def('ONLINE_S1', 'Now online'); -tz_def('ONLINE_S2', 'Offline'); -tz_def('ONLINE_S3', 'Last 3 days'); -tz_def('ONLINE_S4', 'Last 7 days'); -tz_def('ONLINE_S5', 'Inactive'); -tz_def('WAIT_FOR_CONFIRM', 'Wait for confirm'); -tz_def('CONFIRM', 'Confirm'); +tz_def('NO_MESS_SENT', 'No hay mensajes enviados disponibles'); +tz_def('MESS_FOR_SUP', 'Mensaje para Soporte'); +tz_def('MESS_FOR_MH', 'Mensaje para Multihunter'); +tz_def('SEND_AS_SUP', 'Enviar como Soporte'); +tz_def('SEND_AS_MH', 'Enviar como Multihunter'); +tz_def('SAVE', 'Guardar'); +tz_def('ANSWER', 'Responder'); +tz_def('REPLY', 'Responder'); +tz_def('ADDRESSBOOK', 'Agenda'); +tz_def('CLOSE_ADDRESSBOOK', 'Cerrar agenda'); +tz_def('ONLINE_S1', 'Ahora en línea'); +tz_def('ONLINE_S2', 'Desconectado'); +tz_def('ONLINE_S3', 'Últimos 3 días'); +tz_def('ONLINE_S4', 'Últimos 7 días'); +tz_def('ONLINE_S5', 'Inactivo'); +tz_def('WAIT_FOR_CONFIRM', 'Esperar confirmación'); +tz_def('CONFIRM', 'Confirmar'); tz_def('WRITE_MESS_WARN', 'Warning: you can`t use the values [message] or [/message] in your message because it can cause problem with bbcode system'); -tz_def('NO_REPORTS', 'There are no reports available'); -tz_def('ATTACKER', 'Attacker'); -tz_def('NATAR_COUNTERFORCE', 'Natar Counterforce'); -tz_def('FROM_THE_VILL', 'from the village'); -tz_def('CASUALTIES', 'Casualties'); -tz_def('INFORMATION', 'Information'); +tz_def('NO_REPORTS', 'No hay informes disponibles'); +tz_def('ATTACKER', 'Atacante'); +tz_def('NATAR_COUNTERFORCE', 'Contraataque de los Natares'); +tz_def('FROM_THE_VILL', 'de la aldea'); +tz_def('CASUALTIES', 'Bajas'); +tz_def('INFORMATION', 'Información'); // === Battle report strings (issue: i18n of combat reports) === -tz_def('RC_HERO', 'Hero'); -tz_def('RC_CATAPULT', 'Catapult'); -tz_def('RC_TRAP', 'Trap'); -tz_def('RC_WALL', 'Wall'); -tz_def('TZ_AT', 'at'); +tz_def('RC_HERO', 'Héroe'); +tz_def('RC_CATAPULT', 'Catapulta'); +tz_def('RC_TRAP', 'Trampa'); +tz_def('RC_WALL', 'Muralla'); +tz_def('TZ_AT', 'en'); // Catapults -tz_def('RC_DESTROYED', 'destroyed'); -tz_def('RC_NOT_DAMAGED', 'was not damaged.'); -tz_def('RC_DAMAGED_FROM_TO', 'damaged from level %s to level %s.'); -tz_def('RC_NO_BUILDINGS', 'There are no buildings left to destroy'); -tz_def('RC_VILLAGE_ALREADY_DESTROYED', 'Village already destroyed.'); +tz_def('RC_DESTROYED', 'destruido'); +tz_def('RC_NOT_DAMAGED', 'no fue dañado.'); +tz_def('RC_DAMAGED_FROM_TO', 'dañado del nivel %s al nivel %s.'); +tz_def('RC_NO_BUILDINGS', 'No quedan edificios por destruir'); +tz_def('RC_VILLAGE_ALREADY_DESTROYED', 'La aldea ya está destruida.'); tz_def('RC_VILLAGE_CANT_DESTROY', "Village can't be destroyed."); tz_def('RC_VILLAGE_CANT_BE', "Village can't be"); -tz_def('RC_VILLAGE_DESTROYED', 'The village has been destroyed.'); +tz_def('RC_VILLAGE_DESTROYED', 'La aldea ha sido destruida.'); // Rams -tz_def('RC_NO_WALL', 'There is no wall to destroy.'); -tz_def('RC_WALL_DESTROYED', 'Wall destroyed.'); -tz_def('RC_WALL_NOT_DAMAGED', 'Wall was not damaged.'); -tz_def('RC_WALL_DAMAGED_FROM_TO', 'Wall damaged from level %s to level %s.'); +tz_def('RC_NO_WALL', 'No hay muralla que destruir.'); +tz_def('RC_WALL_DESTROYED', 'Muralla destruida.'); +tz_def('RC_WALL_NOT_DAMAGED', 'La muralla no fue dañada.'); +tz_def('RC_WALL_DAMAGED_FROM_TO', 'Muralla dañada del nivel %s al nivel %s.'); // Conquest / chief -tz_def('RC_NO_REDUCE_CP_RAID', 'Could not reduce cultural points during raid'); -tz_def('RC_NOT_ENOUGH_CP', 'Not enough culture points.'); -tz_def('RC_CANT_TAKEOVER', 'You cant take over this village.'); +tz_def('RC_NO_REDUCE_CP_RAID', 'No se pudieron reducir los puntos de cultura durante el saqueo'); +tz_def('RC_NOT_ENOUGH_CP', 'No hay suficientes puntos de cultura.'); +tz_def('RC_CANT_TAKEOVER', 'No puedes conquistar esta aldea.'); tz_def('RC_RESIDENCE_NOT_DESTROYED', "The Palace/Residence isn't destroyed!"); -tz_def('RC_LOYALTY_LOWERED', 'The loyalty was lowered from %s to %s.'); -tz_def('RC_INHABITANTS_JOIN', 'Inhabitants of %s village decided to join your empire.'); +tz_def('RC_LOYALTY_LOWERED', 'La lealtad se redujo de %s a %s.'); +tz_def('RC_INHABITANTS_JOIN', 'Los habitantes de la aldea %s decidieron unirse a tu imperio.'); // Hero -tz_def('RC_HERO_NO_KILL', 'Your hero had nothing to kill therefore gains no XP at all.'); -tz_def('RC_HERO_GAINED_XP', 'Your hero gained %s XP.'); -tz_def('RC_HERO_CONQUERED_OASIS', 'Your hero has conquered this oasis'); -tz_def('RC_HERO_REDUCED_OASIS_LOYALTY', 'Your hero has reduced oasis loyalty to %s from %s'); -tz_def('RC_NO_REDUCE_LOYALTY_RAID', 'Could not reduce loyalty during raid'); -tz_def('RC_HERO_CARRYING_ARTIFACT', 'Your hero is carrying home the artifact %s and'); -tz_def('RC_HERO_NO_ARTIFACT_RAID', 'Your hero could not claim an artifact during raid'); -tz_def('RC_HERO_AND_GAINED_XP_BATTLE', 'and gained %s XP from the battle.'); -tz_def('RC_HERO_NO_XP_BATTLE', 'no XP from the battle.'); -tz_def('RC_HERO_GAINED_XP_BATTLE', 'gained %s XP from the battle.'); -tz_def('RC_HERO_BUT_GAINED_XP_BATTLE', 'but gained %s XP from the battle.'); -tz_def('RC_HERO_TRAPPED', 'Your hero was trapped'); -tz_def('RC_HERO_DIED', 'Your hero died'); +tz_def('RC_HERO_NO_KILL', 'Tu héroe no tenía nada que matar, por lo tanto no gana XP.'); +tz_def('RC_HERO_GAINED_XP', 'Tu héroe ganó %s XP.'); +tz_def('RC_HERO_CONQUERED_OASIS', 'Tu héroe ha conquistado este oasis'); +tz_def('RC_HERO_REDUCED_OASIS_LOYALTY', 'Tu héroe ha reducido la lealtad del oasis a %s desde %s'); +tz_def('RC_NO_REDUCE_LOYALTY_RAID', 'No se pudo reducir la lealtad durante el saqueo'); +tz_def('RC_HERO_CARRYING_ARTIFACT', 'Tu héroe trae de vuelta el artefacto %s y'); +tz_def('RC_HERO_NO_ARTIFACT_RAID', 'Tu héroe no pudo reclamar un artefacto durante el saqueo'); +tz_def('RC_HERO_AND_GAINED_XP_BATTLE', 'y ganó %s XP de la batalla.'); +tz_def('RC_HERO_NO_XP_BATTLE', 'sin XP de la batalla.'); +tz_def('RC_HERO_GAINED_XP_BATTLE', 'ganó %s XP de la batalla.'); +tz_def('RC_HERO_BUT_GAINED_XP_BATTLE', 'pero ganó %s XP de la batalla.'); +tz_def('RC_HERO_TRAPPED', 'Tu héroe fue atrapado'); +tz_def('RC_HERO_DIED', 'Tu héroe murió'); // Scout report -tz_def('RC_TOTAL_RESOURCES', 'Total Resources:'); -tz_def('RC_RESIDENCE_LEVEL', 'Residence level:'); -tz_def('RC_PALACE_LEVEL', 'Palace level:'); -tz_def('RC_WALL_LEVEL', 'Wall level:'); -tz_def('RC_CRANNY_CAPACITY', 'Total crannies capacity:'); -tz_def('RC_NO_INFO', 'There are no informations to show'); +tz_def('RC_TOTAL_RESOURCES', 'Recursos totales:'); +tz_def('RC_RESIDENCE_LEVEL', 'Nivel de la residencia:'); +tz_def('RC_PALACE_LEVEL', 'Nivel del palacio:'); +tz_def('RC_WALL_LEVEL', 'Nivel de la muralla:'); +tz_def('RC_CRANNY_CAPACITY', 'Capacidad total de escondites:'); +tz_def('RC_NO_INFO', 'No hay información para mostrar'); // Prisoners / traps -tz_def('RC_OF_WHICH_SAVED', 'of which %s have been saved'); -tz_def('RC_FREED_FROM_HIS_TROOPS', 'freed %s from his troops'); -tz_def('RC_FREED_FRIENDLY_TROOPS', 'freed %s friendly troops'); -tz_def('RC_AND_FRIENDLY_TROOPS', 'and %s friendly troops'); +tz_def('RC_OF_WHICH_SAVED', 'de los cuales %s se han salvado'); +tz_def('RC_FREED_FROM_HIS_TROOPS', 'liberó %s de sus tropas'); +tz_def('RC_FREED_FRIENDLY_TROOPS', 'liberó %s tropas amigas'); +tz_def('RC_AND_FRIENDLY_TROOPS', 'y %s tropas amigas'); // Troop return -tz_def('RC_NONE_RETURNED', 'None of your soldiers returned.'); +tz_def('RC_NONE_RETURNED', 'Ninguno de tus soldados regresó.'); // === End battle report strings === // === System / alliance in-game messages (sendMessage), rendered per reader === -tz_def('MSG_INVITE_ALLIANCE', 'Invitation to Alliance'); -tz_def('MSG_FORUM_NEW_TITLE', 'New Message in Forum'); +tz_def('MSG_INVITE_ALLIANCE', 'Invitación a la alianza'); +tz_def('MSG_FORUM_NEW_TITLE', 'Nuevo mensaje en el foro'); tz_def('MSG_FORUM_NEW_BODY', "Hi!\n\n%s posted a new message into your common topic. Here's a link that will get you there: forum link\n\nYours sincerely,\nServer Robot :)"); -tz_def('MSG_LEFT_ALLIANCE_TITLE', 'You left the alliance'); -tz_def('MSG_FORCED_LEAVE_TITLE', 'An attack has forced you to leave the alliance'); +tz_def('MSG_LEFT_ALLIANCE_TITLE', 'Has abandonado la alianza'); +tz_def('MSG_FORCED_LEAVE_TITLE', 'Un ataque te ha obligado a abandonar la alianza'); tz_def('MSG_LEFT_DEMOLITION_BODY', "Hi, %s!\n\nThis is to inform you that due to a finished demolition of your last Embassy, you have now successfully left your alliance.\n\nYours sincerely,\nServer Robot :)"); tz_def('MSG_LEFT_ATTACK_BODY', "Hi, %s!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the leader to send you an invite again.\n\nYours sincerely,\nServer Robot :)"); -tz_def('MSG_DISBAND_TITLE', 'Your alliance was disbanded'); +tz_def('MSG_DISBAND_TITLE', 'Tu alianza fue disuelta'); tz_def('MSG_DISBAND_OWNER_BODY', "Hi, %s!\n\nThis is to inform you that due to a finished demolition of your last Embassy at level 3, and the fact that you were the leader of your alliance, this alliance has been disbanded.\n\nIn order to found a new alliance, please build a level 3 Embassy again in one of your villages.\n\nYours sincerely,\nServer Robot :)"); tz_def('MSG_DISBAND_MEMBER_BODY', "Hi, %s!\n\nThis is to inform you that due to a demolition of your alliance founder's last Embassy below level 3, this alliance has been disbanded.\n\nYou can now accept invitations from other alliances or found a new alliance yourself.\n\nYours sincerely,\nServer Robot :)"); -tz_def('MSG_NOW_ALLIANCE_LEADER_TITLE', 'You are now the alliance leader'); -tz_def('MSG_NOW_LEADER_TITLE', 'You are now leader of your alliance'); +tz_def('MSG_NOW_ALLIANCE_LEADER_TITLE', 'Ahora eres el líder de la alianza'); +tz_def('MSG_NOW_LEADER_TITLE', 'Ahora eres el líder de tu alianza'); tz_def('MSG_PROMOTE_BODY', "Hi, %s!\n\nThis is to inform you that there was a successful attack on player %s which has damaged their Embassy badly enough that they are no longer able to sustain the leadership of your alliance.\n\nSince your Embassy level is of a sufficient level, you have been auto-elected to the position of a new leader of your alliance with all duties and responsibilities thereof.\n\nYours sincerely,\nServer Robot :)"); -tz_def('MSG_DISPERSE_TITLE', 'Your alliance was dispersed'); +tz_def('MSG_DISPERSE_TITLE', 'Tu alianza fue dispersada'); tz_def('MSG_DISPERSE_OWNER_BODY_MANY', "Hi, %s!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level which is unable to hold all %s alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership, your alliance has been dispersed.\n\nYours sincerely,\nServer Robot :)"); tz_def('MSG_DISPERSE_OWNER_BODY_FEW', "Hi, %s!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level lower then 3 - which is required to found and hold your own alliance - your alliance has been dispersed.\n\nYours sincerely,\nServer Robot :)"); tz_def('MSG_DISPERSE_MEMBER_BODY', "Hi, %s!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player that degraded it below threshold allowed to hold all %s alliance members, and because there was no other alliance member with an Embassy on a high enough level to overtake the leadership, your alliance has been dispersed.\n\nYours sincerely,\nServer Robot :)"); -tz_def('MSG_NEW_LEADER_TITLE', 'Your alliance has a new leader'); +tz_def('MSG_NEW_LEADER_TITLE', 'Tu alianza tiene un nuevo líder'); tz_def('MSG_NEWLEADER_OWNER_BODY', "Hi, %s!\n\nThis is to inform you that due to a successful attack that has degraded your last Embassy to a level which is unable to hold all %s alliance members, another alliance member who meets these criteria has been auto-elected as a new alliance leader.\n\nAdditionally - due to the Embassy destruction - you have been forcefuly evicted from your alliance.\n\nPlease re-establish the connection with your alliance by building a new Embassy and contacting the new leader for an invitation.\n\nYours sincerely,\nServer Robot :)"); tz_def('MSG_NEWLEADER_MEMBER_BODY', "Hi, %s!\n\nThis is to inform you that due to a successful attack on your alliance leader's Embassy by another player, another alliance member with enough Embassy capacity has been auto-elected as the new alliance leader.\n\nYours sincerely,\nServer Robot :)"); tz_def('MSG_FORCED_LEAVE_BODY', "Hi, %s!\n\nThis is to inform you that due to a successful attack and destruction of your last Embassy, you have been forced to leave your alliance.\n\nTo re-establish your position in this alliance, you will need to build a new Embassy and ask the newly auto-elected leader to send you an invite again.\n\nYours sincerely,\nServer Robot :)"); @@ -285,32 +285,32 @@ tz_def('MSG_INVITE_BODY', "Hi, %s!\n\nThis is to inform you that you have been i tz_def('MSG_QUIT_REPLACEMENT_BODY', "Hi!\n\nThis is to inform you that the former leader of your alliance - %s, has decided to quit and elected you as his replacement. You now gain full access, administration and responsibilities to your alliance.\n\nGood luck!\n\nYours sincerely,\nServer Robot :)"); // Embassy-destruction status lines, appended to the catapult battle report. tz_def('MSG_ALLIANCE_DISPERSED_STATUS', "This player's alliance has been dispersed."); -tz_def('MSG_FORCED_LEAVE_STATUS', 'Player was forced to leave their alliance.'); +tz_def('MSG_FORCED_LEAVE_STATUS', 'El jugador fue obligado a abandonar su alianza.'); // Alliance news-feed notices (rendered in Templates/Alliance/news.tpl) -tz_def('MSG_INVITE_NOTICE', '%s has invited %s into the alliance.'); -tz_def('MSG_ALLIANCE_FOUNDED', 'The alliance has been founded by %s.'); -tz_def('MSG_NEWS_REJECTED', '%s has rejected the invitation.'); -tz_def('MSG_NEWS_DELETED_INVITE', '%s has deleted the invitation for %s.'); -tz_def('MSG_NEWS_JOINED', '%s has joined the alliance.'); -tz_def('MSG_NEWS_NAME_CHANGED', '%s has changed the alliance name.'); -tz_def('MSG_NEWS_DESC_CHANGED', '%s has changed the alliance description.'); -tz_def('MSG_NEWS_PERMS_CHANGED', '%s has changed permissions of %s.'); -tz_def('MSG_NEWS_EXPELLED', '%s has been expelled from the alliance by %s.'); -tz_def('MSG_NEWS_QUIT', '%s has quit the alliance.'); -tz_def('MSG_NEWS_DIPLO_CONFED', '%s offered a confederation to %s.'); -tz_def('MSG_NEWS_DIPLO_NAP', '%s offered non-aggression pact to %s.'); -tz_def('MSG_NEWS_DIPLO_WAR', '%s declared war to %s.'); -tz_def('CARRY', 'carry'); -tz_def('DEFENDER', 'Defender'); -tz_def('VISITED', 'visited'); -tz_def('HIS_TROOPS', '`s troops'); -tz_def('WISHES_YOU', 'wishes you'); -tz_def('X_MAS', 'Merry Christmas'); -tz_def('NEW_YEAR', 'Happy New Year'); -tz_def('EASTER', 'Happy Easter'); -if(!defined('PEACE')) tz_def('PEACE', 'Peace'); +tz_def('MSG_INVITE_NOTICE', '%s ha invitado a %s a la alianza.'); +tz_def('MSG_ALLIANCE_FOUNDED', 'La alianza ha sido fundada por %s.'); +tz_def('MSG_NEWS_REJECTED', '%s ha rechazado la invitación.'); +tz_def('MSG_NEWS_DELETED_INVITE', '%s ha eliminado la invitación para %s.'); +tz_def('MSG_NEWS_JOINED', '%s se ha unido a la alianza.'); +tz_def('MSG_NEWS_NAME_CHANGED', '%s ha cambiado el nombre de la alianza.'); +tz_def('MSG_NEWS_DESC_CHANGED', '%s ha cambiado la descripción de la alianza.'); +tz_def('MSG_NEWS_PERMS_CHANGED', '%s ha cambiado los permisos de %s.'); +tz_def('MSG_NEWS_EXPELLED', '%s ha sido expulsado de la alianza por %s.'); +tz_def('MSG_NEWS_QUIT', '%s ha abandonado la alianza.'); +tz_def('MSG_NEWS_DIPLO_CONFED', '%s ofreció una confederación a %s.'); +tz_def('MSG_NEWS_DIPLO_NAP', '%s ofreció un pacto de no agresión a %s.'); +tz_def('MSG_NEWS_DIPLO_WAR', '%s declaró la guerra a %s.'); +tz_def('CARRY', 'carga'); +tz_def('DEFENDER', 'Defensor'); +tz_def('VISITED', 'visitó'); +tz_def('HIS_TROOPS', ' tropas de'); +tz_def('WISHES_YOU', 'te desea'); +tz_def('X_MAS', 'Feliz Navidad'); +tz_def('NEW_YEAR', 'Feliz Año Nuevo'); +tz_def('EASTER', 'Feliz Pascua'); +if(!defined('PEACE')) tz_def('PEACE', 'Paz'); -tz_def('GOLD', 'Gold'); +tz_def('GOLD', 'Oro'); tz_def('GOLD_IMG', '\"'.GOLD.'\"'); //QUEST @@ -513,16 +513,16 @@ tz_def('Q36_RESP1', ' Very useful. It increases the defence of the troops in the tz_def('Q37', 'Tasks'); tz_def('Q37_DESC', 'All tasks achieved!'); -tz_def('RESOURCES_OVERVIEW', 'Resource overview'); -tz_def('YOUR_RES_DELIVERIES', 'Your resource deliveries'); -tz_def('DELIVERY', 'Delivery'); -tz_def('DELIVERY_TIME', 'Delivery time'); -tz_def('STATUS', 'Status'); -tz_def('FETCH', 'fetch'); -tz_def('FETCHED', 'fetched'); -tz_def('ON_HOLD', 'on hold'); -tz_def('ONE_DAY_OF_TRAVIAN', '1 day Travian '); -tz_def('TWO_DAYS_OF_TRAVIAN', '2 days Travian '); +tz_def('RESOURCES_OVERVIEW', 'Resumen de recursos'); +tz_def('YOUR_RES_DELIVERIES', 'Tus entregas de recursos'); +tz_def('DELIVERY', 'Entrega'); +tz_def('DELIVERY_TIME', 'Tiempo de entrega'); +tz_def('STATUS', 'Estado'); +tz_def('FETCH', 'recoger'); +tz_def('FETCHED', 'recogido'); +tz_def('ON_HOLD', 'en espera'); +tz_def('ONE_DAY_OF_TRAVIAN', '1 día de Travian '); +tz_def('TWO_DAYS_OF_TRAVIAN', '2 días de Travian '); //Quest 25 tz_def('Q25_7', 'Task 7: Neighbours!'); @@ -658,130 +658,130 @@ tz_def('Q25_30_DESC', 'All tasks achieved!'); //======================================================// //================ UNITS - DO NOT EDIT! ================// //======================================================// -tz_def('U0', 'Hero'); +tz_def('U0', 'Héroe'); //ROMAN UNITS -tz_def('U1', 'Legionnaire'); -tz_def('U2', 'Praetorian'); -tz_def('U3', 'Imperian'); +tz_def('U1', 'Legionario'); +tz_def('U2', 'Pretoriano'); +tz_def('U3', 'Imperano'); tz_def('U4', 'Equites Legati'); tz_def('U5', 'Equites Imperatoris'); tz_def('U6', 'Equites Caesaris'); -tz_def('U7', 'Battering Ram'); -tz_def('U8', 'Fire Catapult'); -tz_def('U9', 'Senator'); -tz_def('U10', 'Settler'); +tz_def('U7', 'Ariete'); +tz_def('U8', 'Catapulta de fuego'); +tz_def('U9', 'Senador'); +tz_def('U10', 'Colono'); //TEUTON UNITS -tz_def('U11', 'Clubswinger'); -tz_def('U12', 'Spearman'); -tz_def('U13', 'Axeman'); -tz_def('U14', 'Scout'); -tz_def('U15', 'Paladin'); -tz_def('U16', 'Teutonic Knight'); -tz_def('U17', 'Ram'); -tz_def('U18', 'Catapult'); -tz_def('U19', 'Chief'); -tz_def('U20', 'Settler'); +tz_def('U11', 'Luchador de porra'); +tz_def('U12', 'Lancero'); +tz_def('U13', 'Hachero'); +tz_def('U14', 'Explorador'); +tz_def('U15', 'Paladín'); +tz_def('U16', 'Caballero teutón'); +tz_def('U17', 'Ariete'); +tz_def('U18', 'Catapulta'); +tz_def('U19', 'Jefe'); +tz_def('U20', 'Colono'); //GAUL UNITS -tz_def('U21', 'Phalanx'); -tz_def('U22', 'Swordsman'); -tz_def('U23', 'Pathfinder'); -tz_def('U24', 'Theutates Thunder'); -tz_def('U25', 'Druidrider'); -tz_def('U26', 'Haeduan'); -tz_def('U27', 'Ram'); -tz_def('U28', 'Trebuchet'); -tz_def('U29', 'Chieftain'); -tz_def('U30', 'Settler'); -tz_def('U99', 'Trap'); +tz_def('U21', 'Falange'); +tz_def('U22', 'Espadachín'); +tz_def('U23', 'Explorador'); +tz_def('U24', 'Rayo de Theutates'); +tz_def('U25', 'Jinete druida'); +tz_def('U26', 'Haeduano'); +tz_def('U27', 'Ariete'); +tz_def('U28', 'Trabuco'); +tz_def('U29', 'Cacique'); +tz_def('U30', 'Colono'); +tz_def('U99', 'Trampa'); //NATURE UNITS -tz_def('U31', 'Rat'); -tz_def('U32', 'Spider'); -tz_def('U33', 'Snake'); -tz_def('U34', 'Bat'); -tz_def('U35', 'Wild Boar'); -tz_def('U36', 'Wolf'); -tz_def('U37', 'Bear'); -tz_def('U38', 'Crocodile'); -tz_def('U39', 'Tiger'); -tz_def('U40', 'Elephant'); +tz_def('U31', 'Rata'); +tz_def('U32', 'Araña'); +tz_def('U33', 'Serpiente'); +tz_def('U34', 'Murciélago'); +tz_def('U35', 'Jabalí'); +tz_def('U36', 'Lobo'); +tz_def('U37', 'Oso'); +tz_def('U38', 'Cocodrilo'); +tz_def('U39', 'Tigre'); +tz_def('U40', 'Elefante'); //NATARS UNITS -tz_def('U41', 'Pikeman'); -tz_def('U42', 'Thorned Warrior'); -tz_def('U43', 'Guardsman'); -tz_def('U44', 'Birds Of Prey'); -tz_def('U45', 'Axerider'); -tz_def('U46', 'Natarian Knight'); -tz_def('U47', 'War Elephant'); -tz_def('U48', 'Ballista'); -tz_def('U49', 'Natarian Emperor'); -tz_def('U50', 'Natarian Settler'); +tz_def('U41', 'Piquero'); +tz_def('U42', 'Guerrero de espinas'); +tz_def('U43', 'Guardia'); +tz_def('U44', 'Aves de presa'); +tz_def('U45', 'Jinete de hacha'); +tz_def('U46', 'Caballero natario'); +tz_def('U47', 'Elefante de guerra'); +tz_def('U48', 'Balista'); +tz_def('U49', 'Emperador natario'); +tz_def('U50', 'Colono natario'); //HUNS (TRIBE 6) -tz_def('U51', 'Hun Warrior'); -tz_def('U52', 'Scout Rider'); -tz_def('U53', 'Horse Archer'); -tz_def('U54', 'Steppe Rider'); -tz_def('U55', 'Hun Lancer'); -tz_def('U56', 'Elite Rider'); -tz_def('U57', 'Ram'); -tz_def('U58', 'Catapult'); -tz_def('U59', 'Tribal Chief'); -tz_def('U60', 'Hun Settler'); +tz_def('U51', 'Guerrero huno'); +tz_def('U52', 'Explorador a caballo'); +tz_def('U53', 'Arquero a caballo'); +tz_def('U54', 'Jinete de la estepa'); +tz_def('U55', 'Lancero huno'); +tz_def('U56', 'Jinete de élite'); +tz_def('U57', 'Ariete'); +tz_def('U58', 'Catapulta'); +tz_def('U59', 'Jefe tribal'); +tz_def('U60', 'Colono huno'); //EGYPTIANS (TRIBE 7) -tz_def('U61', 'Armed Slave'); -tz_def('U62', 'Egyptian Fighter'); -tz_def('U63', 'Temple Guardian'); -tz_def('U64', 'Horse Scout'); -tz_def('U65', 'Chariot'); -tz_def('U66', 'Royal Chariot'); -tz_def('U67', 'Ram'); -tz_def('U68', 'Catapult'); -tz_def('U69', 'Nomarch'); -tz_def('U70', 'Egyptian Settler'); +tz_def('U61', 'Esclavo armado'); +tz_def('U62', 'Luchador egipcio'); +tz_def('U63', 'Guardián del templo'); +tz_def('U64', 'Explorador a caballo'); +tz_def('U65', 'Carro de guerra'); +tz_def('U66', 'Carro real'); +tz_def('U67', 'Ariete'); +tz_def('U68', 'Catapulta'); +tz_def('U69', 'Nomarca'); +tz_def('U70', 'Colono egipcio'); //SPARTANS (TRIBE 8) -tz_def('U71', 'Spartan Hoplite'); -tz_def('U72', 'Agoge Warrior'); +tz_def('U71', 'Hoplita espartano'); +tz_def('U72', 'Guerrero de la Agoge'); tz_def('U73', 'Homoioi'); -tz_def('U74', 'Perioikoi Scout'); -tz_def('U75', 'Spartan Rider'); +tz_def('U74', 'Explorador perioikoi'); +tz_def('U75', 'Jinete espartano'); tz_def('U76', 'Hippeis'); -tz_def('U77', 'Ram'); -tz_def('U78', 'Catapult'); -tz_def('U79', 'Ephor'); -tz_def('U80', 'Spartan Settler'); +tz_def('U77', 'Ariete'); +tz_def('U78', 'Catapulta'); +tz_def('U79', 'Éforo'); +tz_def('U80', 'Colono espartano'); //VIKINGS (TRIBE 9) -tz_def('U81', 'Viking Raider'); -tz_def('U82', 'Viking Scout'); -tz_def('U83', 'Axeman'); +tz_def('U81', 'Saqueador vikingo'); +tz_def('U82', 'Explorador vikingo'); +tz_def('U83', 'Hachero'); tz_def('U84', 'Berserker'); -tz_def('U85', 'Viking Rider'); +tz_def('U85', 'Jinete vikingo'); tz_def('U86', 'Huscarl'); -tz_def('U87', 'Ram'); -tz_def('U88', 'Catapult'); +tz_def('U87', 'Ariete'); +tz_def('U88', 'Catapulta'); tz_def('U89', 'Jarl'); -tz_def('U90', 'Viking Settler'); +tz_def('U90', 'Colono vikingo'); //INDEX.php -tz_def('LOGIN', 'Login'); -tz_def('PLAYERS', 'Players'); -tz_def('MODERATOR', 'Moderator'); -tz_def('ACTIVE', 'Active'); -tz_def('ONLINE', 'Online'); +tz_def('LOGIN', 'Iniciar sesión'); +tz_def('PLAYERS', 'Jugadores'); +tz_def('MODERATOR', 'Moderador'); +tz_def('ACTIVE', 'Activos'); +tz_def('ONLINE', 'En línea'); tz_def('TUTORIAL', 'Tutorial'); if(!defined('FAQ')) tz_def('FAQ', 'Faq'); -if(!defined('SPIELREGELN')) tz_def('SPIELREGELN', 'Game Rules'); -tz_def('PLAYER_STATISTICS', 'Player statistics'); +if(!defined('SPIELREGELN')) tz_def('SPIELREGELN', 'Reglas del juego'); +tz_def('PLAYER_STATISTICS', 'Estadísticas de jugadores'); tz_def('TOTAL_PLAYERS', PLAYERS.' in total'); -tz_def('ACTIVE_PLAYERS', 'Active players'); +tz_def('ACTIVE_PLAYERS', 'Jugadores activos'); tz_def('ONLINE_PLAYERS', PLAYERS.' online'); tz_def('MP_STRATEGY_GAME', SERVER_NAME.' - the multiplayer strategy game'); tz_def('WHAT_IS', SERVER_NAME.' is one of the most popular browser games in the world. As a player in '.SERVER_NAME.', you will build your own empire, recruit a mighty army, and fight with your allies for game world hegemony.'); -tz_def('REGISTER_FOR_FREE', 'Register here for free!'); -tz_def('LATEST_GAME_WORLD', 'Latest game world'); +tz_def('REGISTER_FOR_FREE', '¡Regístrate aquí gratis!'); +tz_def('LATEST_GAME_WORLD', 'Último mundo de juego'); tz_def('LATEST_GAME_WORLD2', 'Register on the latest
    game world and enjoy
    the advantages of
    being one of the
    first players.'); tz_def('PLAY_NOW', 'Play '.SERVER_NAME.' now'); tz_def('LEARN_MORE', 'Learn more
    about '.SERVER_NAME.'!'); @@ -789,9 +789,9 @@ tz_def('LEARN_MORE2', 'Now with a revolutionised
    server system, completely ne tz_def('COMUNITY', 'Community'); tz_def('BECOME_COMUNITY', 'Become part of our community now!'); tz_def('BECOME_COMUNITY2', 'Become a part of one of
    the biggest gaming
    communities in the
    world.'); -tz_def('NEWS', 'News'); -tz_def('SCREENSHOTS', 'Screenshots'); -tz_def('AGB', 'Terms and Conditions'); +tz_def('NEWS', 'Noticias'); +tz_def('SCREENSHOTS', 'Capturas de pantalla'); +tz_def('AGB', 'Términos y condiciones'); tz_def('LEARN1', 'Upgrade your fields and mines to increase your resource production. You will need resources to construct buildings and train soldiers.'); tz_def('LEARN2', 'Construct and expand the buildings in your village. Buildings improve your overall infrastructure, increase your resource production and allow you to research, train and upgrade your troops.'); tz_def('LEARN3', 'View and interact with your surroundings. You can make new friends or new enemies, make use of the nearby oases and observe as your empire grows and becomes stronger.'); @@ -802,148 +802,148 @@ tz_def('LOGIN_TO', 'Log in to '.SERVER_NAME); tz_def('REGIN_TO', 'Register in '.SERVER_NAME); tz_def('P_ONLINE', 'Players online: '); tz_def('P_TOTAL', 'Players in total: '); -tz_def('CHOOSE', 'Please choose a server.'); +tz_def('CHOOSE', 'Por favor, elige un servidor.'); tz_def('STARTED', ' The server started '. round((time() - COMMENCE) / 86400) .' days ago.'); //ANMELDEN.php -tz_def('NICKNAME', 'Nickname'); +tz_def('NICKNAME', 'Apodo'); tz_def('EMAIL', 'Email'); -tz_def('PASSWORD', 'Password'); -tz_def('NW', 'North West'); -tz_def('NE', 'North East'); -tz_def('SW', 'South West'); -tz_def('SE', 'South East'); -tz_def('RANDOM', 'random'); -tz_def('ACCEPT_RULES', ' I accept the game rules and general terms and conditions.'); -tz_def('ONE_PER_SERVER', 'Each player may only own ONE account per server.'); +tz_def('PASSWORD', 'Contraseña'); +tz_def('NW', 'Noroeste'); +tz_def('NE', 'Noreste'); +tz_def('SW', 'Suroeste'); +tz_def('SE', 'Sureste'); +tz_def('RANDOM', 'aleatorio'); +tz_def('ACCEPT_RULES', ' Acepto las reglas del juego y las condiciones generales.'); +tz_def('ONE_PER_SERVER', 'Cada jugador solo puede tener UNA cuenta por servidor.'); tz_def('BEFORE_REGISTER', 'Before you register an account you should read the instructions of Travian ro1 to see the specific advantages and disadvantages of the each tribes.'); -tz_def('BUILDING_UPGRADING', 'Building:'); -tz_def('HOURS', 'hours'); +tz_def('BUILDING_UPGRADING', 'Edificio:'); +tz_def('HOURS', 'horas'); //ATTACKS ETC. -tz_def('TROOP_MOVEMENTS', 'Troop Movements:'); -tz_def('ARRIVING_REINF_TROOPS', 'Arriving reinforcing troops'); -tz_def('ARRIVING_ATTACKING_TROOPS', 'Arriving attacker troops'); -tz_def('ARRIVING_REINF_TROOPS_SHORT', 'Reinf.'); -tz_def('OWN_ATTACKING_TROOPS', 'Own attacking troops'); -tz_def('ATTACK', 'Attack'); -tz_def('OWN_REINFORCING_TROOPS', 'Own reinforcing troops'); -tz_def('NEWVILLAGE', 'New village.'); -tz_def('FOUNDNEWVILLAGE', 'Founding New village'); -tz_def('UNDERATTACK', 'The village is under attack'); -tz_def('OASISATTACK', 'The Oasis is under attack'); -tz_def('OASISATTACKS', 'Oasis Att.'); -tz_def('RETURNFROM', 'Return from'); -tz_def('REINFORCEMENTFOR', 'Reinforcement to'); -tz_def('ATTACK_ON', 'Attack to'); -tz_def('RAID_ON', 'Raid to'); -tz_def('MARK_ATTACK', 'Mark this attack (severity)'); -tz_def('SCOUTING', 'Scouting'); -tz_def('PRISONERS', 'Prisoners'); -tz_def('PRISONERSIN', 'Prisoners in'); -tz_def('PRISONERSFROM', 'Prisoners from'); -tz_def('TROOPS', 'Troops'); -tz_def('BOUNTY', 'Bounty'); -tz_def('ARRIVAL', 'Arrival'); -tz_def('CATAPULT_TARGET', 'Catapult target(s)'); -tz_def('INCOMING_TROOPS', 'Incoming Troops'); -tz_def('TROOPS_ON_THEIR_WAY', 'Troops on their way'); -tz_def('OWN_TROOPS', 'Own troops'); -tz_def('ON', 'on'); -tz_def('AT', 'at'); -tz_def('UPKEEP', 'Upkeep'); -tz_def('SEND_BACK', 'Send back'); -tz_def('TROOPS_IN_THE_VILLAGE', 'Troops in the village'); -tz_def('TROOPS_IN_OTHER_VILLAGE', 'Troops in other village'); -tz_def('TROOPS_IN_OASIS', 'Troops in oasis'); -tz_def('KILL', 'Kill'); -tz_def('FROM', 'From'); -tz_def('SEND_TROOPS', 'Send troops'); -tz_def('TASKMASTER', 'Taskmaster'); -tz_def('TO_THE_TASK', 'To the task'); -tz_def('VILLAGE_OF_THE_ELDERS', 'village of the elders'); -tz_def('VILLAGE_OF_THE_ELDERS_TROOPS', 'village of the elders troops'); +tz_def('TROOP_MOVEMENTS', 'Movimientos de tropas:'); +tz_def('ARRIVING_REINF_TROOPS', 'Tropas de refuerzo que llegan'); +tz_def('ARRIVING_ATTACKING_TROOPS', 'Tropas atacantes que llegan'); +tz_def('ARRIVING_REINF_TROOPS_SHORT', 'Ref.'); +tz_def('OWN_ATTACKING_TROOPS', 'Tropas propias atacando'); +tz_def('ATTACK', 'Ataque'); +tz_def('OWN_REINFORCING_TROOPS', 'Tropas propias reforzando'); +tz_def('NEWVILLAGE', 'Nueva aldea.'); +tz_def('FOUNDNEWVILLAGE', 'Fundando nueva aldea'); +tz_def('UNDERATTACK', 'La aldea está bajo ataque'); +tz_def('OASISATTACK', 'El oasis está bajo ataque'); +tz_def('OASISATTACKS', 'Ataque al oasis'); +tz_def('RETURNFROM', 'Regreso de'); +tz_def('REINFORCEMENTFOR', 'Refuerzo a'); +tz_def('ATTACK_ON', 'Ataque a'); +tz_def('RAID_ON', 'Saqueo a'); +tz_def('MARK_ATTACK', 'Marcar este ataque (gravedad)'); +tz_def('SCOUTING', 'Exploración'); +tz_def('PRISONERS', 'Prisioneros'); +tz_def('PRISONERSIN', 'Prisioneros en'); +tz_def('PRISONERSFROM', 'Prisioneros de'); +tz_def('TROOPS', 'Tropas'); +tz_def('BOUNTY', 'Botín'); +tz_def('ARRIVAL', 'Llegada'); +tz_def('CATAPULT_TARGET', 'Objetivo(s) de la catapulta'); +tz_def('INCOMING_TROOPS', 'Tropas entrantes'); +tz_def('TROOPS_ON_THEIR_WAY', 'Tropas en camino'); +tz_def('OWN_TROOPS', 'Tropas propias'); +tz_def('ON', 'en'); +tz_def('AT', 'a las'); +tz_def('UPKEEP', 'Mantenimiento'); +tz_def('SEND_BACK', 'Enviar de vuelta'); +tz_def('TROOPS_IN_THE_VILLAGE', 'Tropas en la aldea'); +tz_def('TROOPS_IN_OTHER_VILLAGE', 'Tropas en otra aldea'); +tz_def('TROOPS_IN_OASIS', 'Tropas en el oasis'); +tz_def('KILL', 'Matar'); +tz_def('FROM', 'De'); +tz_def('SEND_TROOPS', 'Enviar tropas'); +tz_def('TASKMASTER', 'Maestro de tareas'); +tz_def('TO_THE_TASK', 'A la tarea'); +tz_def('VILLAGE_OF_THE_ELDERS', 'aldea de los ancianos'); +tz_def('VILLAGE_OF_THE_ELDERS_TROOPS', 'tropas de la aldea de los ancianos'); //SEND TROOP -tz_def('REINFORCE', 'Reinforcement'); -tz_def('NORMALATTACK', 'Normal Attack'); -tz_def('RAID', 'Raid'); -tz_def('OR', 'or'); -tz_def('SENDTROOP', 'Send troops'); -tz_def('NOTROOP', 'no troops'); +tz_def('REINFORCE', 'Refuerzo'); +tz_def('NORMALATTACK', 'Ataque normal'); +tz_def('RAID', 'Saqueo'); +tz_def('OR', 'o'); +tz_def('SENDTROOP', 'Enviar tropas'); +tz_def('NOTROOP', 'sin tropas'); //map -tz_def('DETAIL', 'Details'); -tz_def('ABANDVALLEY', 'Abandoned valley'); -tz_def('OCCUPIED', 'Occupied'); -tz_def('UNOCCUPIED', 'Unoccupied'); -tz_def('UNOCCUOASIS', 'Unoccupied oasis'); -tz_def('OCCUOASIS', 'Occupied oasis'); -tz_def('THERENOINFO', 'There is no
    information available.'); -tz_def('LANDDIST', 'Land distribution'); -tz_def('TRIBE', 'Tribe'); -tz_def('ALLIANCE', 'Alliance'); -tz_def('POP', 'Population'); -tz_def('REPORT', 'Report'); -tz_def('OPTION', 'Options'); -tz_def('CENTREMAP', 'Centre map'); -tz_def('FNEWVILLAGE', 'Found new village'); -tz_def('CULTUREPOINT', 'culture points'); -tz_def('BUILDRALLY', 'build a rally point'); -tz_def('SETTLERSAVAIL', 'settlers available'); -tz_def('BEGINPRO', 'beginners protection'); -tz_def('SENDMERC', 'Send merchant(s)'); -tz_def('BAN', 'Player is banned'); -tz_def('BUILDMARKET', 'Build marketplace'); -tz_def('PERHOUR', 'per hour'); +tz_def('DETAIL', 'Detalles'); +tz_def('ABANDVALLEY', 'Valle abandonado'); +tz_def('OCCUPIED', 'Ocupado'); +tz_def('UNOCCUPIED', 'Desocupado'); +tz_def('UNOCCUOASIS', 'Oasis desocupado'); +tz_def('OCCUOASIS', 'Oasis ocupado'); +tz_def('THERENOINFO', 'No hay
    información disponible.'); +tz_def('LANDDIST', 'Distribución de tierras'); +tz_def('TRIBE', 'Tribu'); +tz_def('ALLIANCE', 'Alianza'); +tz_def('POP', 'Población'); +tz_def('REPORT', 'Informe'); +tz_def('OPTION', 'Opciones'); +tz_def('CENTREMAP', 'Centrar mapa'); +tz_def('FNEWVILLAGE', 'Fundar nueva aldea'); +tz_def('CULTUREPOINT', 'puntos de cultura'); +tz_def('BUILDRALLY', 'construir un punto de reunión'); +tz_def('SETTLERSAVAIL', 'colonos disponibles'); +tz_def('BEGINPRO', 'protección de principiantes'); +tz_def('SENDMERC', 'Enviar mercader(es)'); +tz_def('BAN', 'El jugador está baneado'); +tz_def('BUILDMARKET', 'Construir mercado'); +tz_def('PERHOUR', 'por hora'); tz_def('BONUS', 'Bonus'); -tz_def('MAP', 'Map'); -tz_def('LARGE_MAP', 'Large Map'); -tz_def('LARGE_MAP_DESC', 'Show the large map in an extra window'); -tz_def('CROPFINDER', 'Crop Finder'); -tz_def('NORTH', 'North'); -tz_def('EAST', 'East'); -tz_def('SOUTH', 'South'); -tz_def('WEST', 'West'); -tz_def('CLOSE_MAP', 'Close Map'); -tz_def('AND', 'and'); +tz_def('MAP', 'Mapa'); +tz_def('LARGE_MAP', 'Mapa grande'); +tz_def('LARGE_MAP_DESC', 'Mostrar el mapa grande en una ventana extra'); +tz_def('CROPFINDER', 'Buscador de cereal'); +tz_def('NORTH', 'Norte'); +tz_def('EAST', 'Este'); +tz_def('SOUTH', 'Sur'); +tz_def('WEST', 'Oeste'); +tz_def('CLOSE_MAP', 'Cerrar mapa'); +tz_def('AND', 'y'); //other -tz_def('VILLAGE', 'Village'); -tz_def('STATISTICS', 'Statistics'); -tz_def('ALLIANCES', 'Alliances'); -tz_def('HEROES', 'Heroes'); +tz_def('VILLAGE', 'Aldea'); +tz_def('STATISTICS', 'Estadísticas'); +tz_def('ALLIANCES', 'Alianzas'); +tz_def('HEROES', 'Héroes'); tz_def('GENERAL', 'General'); -tz_def('WWS', 'World Wonder'); -tz_def('TOP10P', 'TOP 10 Players'); -tz_def('TOP10PA', 'TOP 10 Attackers'); -tz_def('TOP10PD', 'TOP 10 Defenders'); -tz_def('TOP10A', 'TOP 10 Alliances'); -tz_def('TOP10AA', 'TOP 10 Alliances Attackers'); -tz_def('TOP10AD', 'TOP 10 Alliances Defenders'); -tz_def('MILESTONES', 'Milestones'); +tz_def('WWS', 'Maravilla del Mundo'); +tz_def('TOP10P', 'TOP 10 Jugadores'); +tz_def('TOP10PA', 'TOP 10 Atacantes'); +tz_def('TOP10PD', 'TOP 10 Defensores'); +tz_def('TOP10A', 'TOP 10 Alianzas'); +tz_def('TOP10AA', 'TOP 10 Alianzas atacantes'); +tz_def('TOP10AD', 'TOP 10 Alianzas defensoras'); +tz_def('MILESTONES', 'Hitos'); tz_def('OASIS', 'Oasis'); -tz_def('NO_OASIS', 'You do not own any oases.'); -tz_def('NO_VILLAGES', 'There are no villages.'); -tz_def('PLAYER', 'Player'); +tz_def('NO_OASIS', 'No posees ningún oasis.'); +tz_def('NO_VILLAGES', 'No hay aldeas.'); +tz_def('PLAYER', 'Jugador'); //LOGIN.php -tz_def('COOKIES', 'You must have cookies enabled to be able to log in. If you share this computer with other people you should log out after each session for your own safety.'); -tz_def('NAME', 'Name'); -tz_def('PW_FORGOTTEN', 'Password forgotten?'); -tz_def('PW_REQUEST', 'Then you can request a new one which will be sent to your email address.'); -tz_def('PW_GENERATE', 'Generate new password.'); -tz_def('EMAIL_NOT_VERIFIED', 'Email not verified!'); -tz_def('EMAIL_FOLLOW', 'Follow this link to activate your account.'); -tz_def('VERIFY_EMAIL', 'Verify Email.'); -tz_def('SERVER_STARTS_IN', 'Server will start in: '); -tz_def('START_NOW', 'START NOW'); +tz_def('COOKIES', 'Debes tener las cookies activadas para poder iniciar sesión. Si compartes este ordenador con otras personas, deberías cerrar sesión después de cada sesión por tu propia seguridad.'); +tz_def('NAME', 'Nombre'); +tz_def('PW_FORGOTTEN', '¿Contraseña olvidada?'); +tz_def('PW_REQUEST', 'Entonces puedes solicitar una nueva que se enviará a tu dirección de email.'); +tz_def('PW_GENERATE', 'Generar nueva contraseña.'); +tz_def('EMAIL_NOT_VERIFIED', '¡Email no verificado!'); +tz_def('EMAIL_FOLLOW', 'Sigue este enlace para activar tu cuenta.'); +tz_def('VERIFY_EMAIL', 'Verificar email.'); +tz_def('SERVER_STARTS_IN', 'El servidor comenzará en: '); +tz_def('START_NOW', 'EMPEZAR AHORA'); //404.php -tz_def('NOTHING_HERE', 'Nothing here!'); -tz_def('WE_LOOKED', 'We looked 404 times already but can`t find anything'); +tz_def('NOTHING_HERE', '¡Nada aquí!'); +tz_def('WE_LOOKED', 'Ya buscamos 404 veces pero no encontramos nada'); //MASSMESSAGE.php tz_def('MASS', 'Message Content'); @@ -959,131 +959,131 @@ tz_def('MASS_ABORT', 'Aborting right now'); tz_def('MASS_SENT', 'Mass IGM was sent'); //BUILDINGS -tz_def('WOODCUTTER', 'Woodcutter'); +tz_def('WOODCUTTER', 'Leñador'); tz_def('WOODCUTTER_DESC', 'The woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter, the more lumber is produced.
    By constructing a sawmill, you can further increase the production'); -tz_def('CLAYPIT', 'Clay Pit'); +tz_def('CLAYPIT', 'Barrera de barro'); tz_def('CLAYPIT_DESC', 'Here, clay is produced. By increasing its level, you increase clay production.
    By constructing a brickyard, you can further increase the production'); -tz_def('IRONMINE', 'Iron Mine'); +tz_def('IRONMINE', 'Mina de hierro'); tz_def('IRONMINE_DESC', 'Here, miners gather the precious resource of iron. By increasing the mine`s level, you increase its iron production.
    By constructing an iron foundry, you can further increase the production'); -tz_def('CROPLAND', 'Cropland'); +tz_def('CROPLAND', 'Campo de cereal'); tz_def('CROPLAND_DESC', 'Your population`s food is produced here. By increasing the cropland`s level, you increase crop production.
    By constructing a grain mill and a bakery, you can further increase the production'); -tz_def('SAWMILL', 'Sawmill'); +tz_def('SAWMILL', 'Aserradero'); tz_def('SAWMILL_DESC', 'Lumber cut by your woodcutters is processed here. The Sawmill boosts wood production in the village. At Level 1, it increases wood production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    The bonus from the Sawmill and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Sawmill bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 3 or 5 wood fields. The more fields in a village, more the Sawmill levels can be efficiently'); -tz_def('CURRENT_WOOD_BONUS', 'Current wood bonus:'); -tz_def('WOOD_BONUS_LEVEL', 'Wood bonus at level'); -tz_def('MAX_LEVEL', 'Building already at max level'); -tz_def('PERCENT', 'Percent'); +tz_def('CURRENT_WOOD_BONUS', 'Bonus actual de madera:'); +tz_def('WOOD_BONUS_LEVEL', 'Bonus de madera en el nivel'); +tz_def('MAX_LEVEL', 'Edificio ya en el nivel máximo'); +tz_def('PERCENT', 'Porcentaje'); -tz_def('BRICKYARD', 'Brickyard'); -tz_def('CURRENT_CLAY_BONUS', 'Current clay bonus:'); -tz_def('CLAY_BONUS_LEVEL', 'Clay bonus at level'); +tz_def('BRICKYARD', 'Ladrillería'); +tz_def('CURRENT_CLAY_BONUS', 'Bonus actual de barro:'); +tz_def('CLAY_BONUS_LEVEL', 'Bonus de barro en el nivel'); tz_def('BRICKYARD_DESC', 'Clay converts into bricks here. The Brickyard boosts clay production in the village. At Level 1, it increases clay production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    The bonus from the Brickyard and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Brickyard bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 3 or 5 clay fields. The more fields in a village, more the Brickyard levels can be efficiently'); -tz_def('IRONFOUNDRY', 'Iron Foundry'); -tz_def('CURRENT_IRON_BONUS', 'Current iron bonus:'); -tz_def('IRON_BONUS_LEVEL', 'Iron bonus at level'); +tz_def('IRONFOUNDRY', 'Fundición de hierro'); +tz_def('CURRENT_IRON_BONUS', 'Bonus actual de hierro:'); +tz_def('IRON_BONUS_LEVEL', 'Bonus de hierro en el nivel'); tz_def('IRONFOUNDRY_DESC', 'Iron melts here. The Iron Foundry boosts iron production in the village. At Level 1, it increases iron production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    The bonus from the Iron Foundry and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Iron Foundry bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 3 or 5 iron fields. The more fields in a village, more the Iron Foundry levels can be efficiently'); -tz_def('GRAINMILL', 'Grain Mill'); -tz_def('CURRENT_CROP_BONUS', 'Current crop bonus:'); -tz_def('CROP_BONUS_LEVEL', 'Crop bonus at level'); +tz_def('GRAINMILL', 'Molino'); +tz_def('CURRENT_CROP_BONUS', 'Bonus actual de cereal:'); +tz_def('CROP_BONUS_LEVEL', 'Bonus de cereal en el nivel'); tz_def('GRAINMILL_DESC', 'Grain grinds into flour here. The Grain Mill boosts food production in the village. At Level 1, it increases food production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    Use in conjunction with the Bakery for an overall crop production increase of up to 50%.
    The bonus from the Grain Mill and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Grain Mill bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 9 or 15 crop fields. The more fields in a village, more the Grain Mill levels can be efficiently'); -tz_def('BAKERY', 'Bakery'); +tz_def('BAKERY', 'Panadería'); tz_def('BAKERY_DESC', 'Bread bakes from flour here. The Bakery boosts food production in the village. At Level 1, it increases food production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    When used in conjunction with the Grain Mill it can increase crop production by up to 50%.
    The bonus from the Bakery and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Bakery bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 9 or 15 crop fields. The more fields in a village, more the Bakery levels can be efficiently'); -tz_def('WAREHOUSE', 'Warehouse'); -tz_def('CURRENT_CAPACITY', 'Current capacity:'); -tz_def('CAPACITY_LEVEL', 'Capacity at level'); -tz_def('RESOURCE_UNITS', 'Resource units'); +tz_def('WAREHOUSE', 'Almacén'); +tz_def('CURRENT_CAPACITY', 'Capacidad actual:'); +tz_def('CAPACITY_LEVEL', 'Capacidad en el nivel'); +tz_def('RESOURCE_UNITS', 'Unidades de recursos'); tz_def('WAREHOUSE_DESC', 'The resources lumber, clay and iron are stored in the warehouse. By increasing its level, you increase your warehouse`s capacity. Can be built multiple times, once one is built to max level'); -tz_def('GRANARY', 'Granary'); -tz_def('CROP_UNITS', 'Crop units'); +tz_def('GRANARY', 'Granero'); +tz_def('CROP_UNITS', 'Unidades de cereal'); tz_def('GRANARY_DESC', 'The crop produced on your farms is stored in the granary. By increasing its level, you increase the granary`s capacity. Can be built multiple times, once one is built to max level'); -tz_def('BLACKSMITH', 'Blacksmith'); -tz_def('ACTION', 'Action'); -tz_def('UPGRADE', 'Upgrade'); -tz_def('UPGRADE_IN_PROGRESS', 'Upgrade in
    progress'); -tz_def('UPGRADE_BLACKSMITH', 'Upgrade
    blacksmith'); -tz_def('UPGRADES_COMMENCE_BLACKSMITH', 'Upgrades can commence when blacksmith is completed.'); -tz_def('MAXIMUM_LEVEL', 'Maximum
    level'); -tz_def('EXPAND_WAREHOUSE', 'Expand
    warehouse'); -tz_def('EXPAND_GRANARY', 'Expand
    granary'); -tz_def('ENOUGH_RESOURCES', 'Enough resources'); +tz_def('BLACKSMITH', 'Herrería'); +tz_def('ACTION', 'Acción'); +tz_def('UPGRADE', 'Mejorar'); +tz_def('UPGRADE_IN_PROGRESS', 'Mejora en
    progreso'); +tz_def('UPGRADE_BLACKSMITH', 'Mejorar
    herrería'); +tz_def('UPGRADES_COMMENCE_BLACKSMITH', 'Las mejoras pueden comenzar cuando la herrería esté terminada.'); +tz_def('MAXIMUM_LEVEL', 'Nivel
    máximo'); +tz_def('EXPAND_WAREHOUSE', 'Ampliar
    almacén'); +tz_def('EXPAND_GRANARY', 'Ampliar
    granero'); +tz_def('ENOUGH_RESOURCES', 'Recursos suficientes'); tz_def('CROP_NEGATIVE ', 'Crop production is negative so you will never reach the required resources'); -tz_def('TOO_FEW_RESOURCES', 'Too few
    resources'); -tz_def('UPGRADING', 'Upgrading'); -tz_def('DURATION', 'Duration'); -tz_def('COMPLETE', 'Complete'); +tz_def('TOO_FEW_RESOURCES', 'Muy pocos
    recursos'); +tz_def('UPGRADING', 'Mejorando'); +tz_def('DURATION', 'Duración'); +tz_def('COMPLETE', 'Completo'); tz_def('BLACKSMITH_DESC', 'The weapons of your warriors are enhanced in the blacksmith`s melting furnaces. By increasing its level, you can order the fabrication of even better weapons'); -tz_def('ARMOURY', 'Armoury'); -tz_def('UPGRADE_ARMOURY', 'Upgrade
    Armoury'); -tz_def('UPGRADES_COMMENCE_ARMOURY', 'Upgrades can commence when armoury is completed.'); +tz_def('ARMOURY', 'Armería'); +tz_def('UPGRADE_ARMOURY', 'Mejorar
    Armería'); +tz_def('UPGRADES_COMMENCE_ARMOURY', 'Las mejoras pueden comenzar cuando la armería esté terminada.'); tz_def('ARMOURY_DESC', 'The armor of your warriors are enhanced in the armoury`s melting furnaces. By increasing its level, you can order the fabrication of even better armor'); -tz_def('TOURNAMENTSQUARE', 'Tournament Square'); -tz_def('CURRENT_SPEED', 'Current speed bonus:'); -tz_def('SPEED_LEVEL', 'Speed bonus at level'); +tz_def('TOURNAMENTSQUARE', 'Plaza de torneos'); +tz_def('CURRENT_SPEED', 'Bonus de velocidad actual:'); +tz_def('SPEED_LEVEL', 'Bonus de velocidad en el nivel'); tz_def('TOURNAMENTSQUARE_DESC', 'Your troops can increase their stamina at the Tournament Square. The further the building is upgraded, the faster your troops are beyond a minimum distance of '.TS_THRESHOLD.' squares'); -tz_def('MAINBUILDING', 'Main Building'); -tz_def('CURRENT_CONSTRUCTION_TIME', 'Current construction time:'); -tz_def('CONSTRUCTION_TIME_LEVEL', 'Construction time at level'); +tz_def('MAINBUILDING', 'Edificio principal'); +tz_def('CURRENT_CONSTRUCTION_TIME', 'Tiempo de construcción actual:'); +tz_def('CONSTRUCTION_TIME_LEVEL', 'Tiempo de construcción en el nivel'); tz_def('DEMOLITION_BUILDING', 'Demolition of the building:

    If you no longer need a building, you can order the demolition of the building.

    '); -tz_def('DEMOLISH', 'Demolish'); -tz_def('DEMOLITION_OF', 'Demolition of '); +tz_def('DEMOLISH', 'Demoler'); +tz_def('DEMOLITION_OF', 'Demolición de '); tz_def('MAINBUILDING_DESC', 'The village`s master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.'); -tz_def('RALLYPOINT', 'Rally Point'); +tz_def('RALLYPOINT', 'Punto de reunión'); tz_def('RALLYPOINT_COMMENCE', 'Troops movement will be displayed when the '.RALLYPOINT.' is completed'); -tz_def('OVERVIEW', 'Overview'); -tz_def('REINFORCEMENT', 'Reinforcement'); -tz_def('EVASION_SETTINGS', 'evasion settings'); -tz_def('SEND_TROOPS_AWAY_MAX', 'Send troops away a maximum of'); -tz_def('TIMES', 'times'); -tz_def('PER_EVASION', 'per evasion'); +tz_def('OVERVIEW', 'Resumen'); +tz_def('REINFORCEMENT', 'Refuerzo'); +tz_def('EVASION_SETTINGS', 'configuración de evasión'); +tz_def('SEND_TROOPS_AWAY_MAX', 'Enviar tropas lejos un máximo de'); +tz_def('TIMES', 'veces'); +tz_def('PER_EVASION', 'por evasión'); tz_def('RALLYPOINT_DESC', 'Your village`s troops gather here. From here, you can send them out to conquer, raid or reinforce other villages.
    If there are less attacking units than the level of the rally point, you can see the type of unit attacking.'); -tz_def('COMBAT_SIMULATOR', 'Combat Simulator'); +tz_def('COMBAT_SIMULATOR', 'Simulador de combate'); -tz_def('MARKETPLACE', 'Marketplace'); -tz_def('MERCHANT', 'Merchants'); -tz_def('OR_', 'or'); -tz_def('GO', 'go'); -tz_def('UNITS_OF_RESOURCE', 'units of resource'); -tz_def('MERCHANT_CARRY', 'Each merchant can carry'); -tz_def('MERCHANT_COMING', 'Merchants coming'); -tz_def('TRANSPORT_FROM', 'Transport from'); -tz_def('ARRIVAL_IN', 'Arrival in'); -tz_def('NO_COORDINATES_SELECTED', 'No Coordinates selected'); -tz_def('CANNOT_SEND_RESOURCES', 'You cannot send resources to the same village'); -tz_def('BANNED_CANNOT_SEND_RESOURCES', 'Player is Banned. You cannot send resources to him'); -tz_def('RESOURCES_NO_SELECTED', 'Resources not selected'); -tz_def('ENTER_COORDINATES', 'Enter coordinates or village name'); -tz_def('TOO_FEW_MERCHANTS', 'Too few merchants'); -tz_def('OWN_MERCHANTS_ONWAY', 'Own merchants on the way'); -tz_def('MERCHANTS_RETURNING', 'Merchants returning'); -tz_def('TRANSPORT_TO', 'Transport to'); -tz_def('I_AN_SEARCHING', 'I`m searching'); -tz_def('I_AN_OFFERING', 'I`m offering'); -tz_def('OFFERS_MARKETPLACE', 'Offers at the marketplace'); -tz_def('NO_AVAILABLE_OFFERS', 'No offers at the marketplace'); -tz_def('OFFERED_TO_ME', 'Offered
    to me'); -tz_def('WANTED_TO_ME', 'Wanted
    from me'); -tz_def('NOT_ENOUGH_MERCHANTS', 'Not Enough Merchant'); -tz_def('ACCEP_OFFER', 'Accept offer'); -tz_def('NO_AVALIBLE_OFFERS', 'There are no avaliable offers on the market'); -tz_def('SEARCHING', 'Searching'); -tz_def('OFFERING', 'Offering'); -tz_def('MAX_TIME_TRANSPORT', 'max. time of transport'); -tz_def('OWN_ALLIANCE_ONLY', 'own alliance only'); -tz_def('INVALID_OFFER', 'Invalid offer'); -tz_def('INVALID_MERCHANTS_REPETITION', 'Invalid merchants repetition rate'); -tz_def('USER_ON_VACATION', 'Player is on vacation mode'); -tz_def('VACATION_MODE', 'Vacation mode'); +tz_def('MARKETPLACE', 'Mercado'); +tz_def('MERCHANT', 'Mercaderes'); +tz_def('OR_', 'o'); +tz_def('GO', 'ir'); +tz_def('UNITS_OF_RESOURCE', 'unidades de recurso'); +tz_def('MERCHANT_CARRY', 'Cada mercader puede transportar'); +tz_def('MERCHANT_COMING', 'Mercaderes que llegan'); +tz_def('TRANSPORT_FROM', 'Transporte de'); +tz_def('ARRIVAL_IN', 'Llegada en'); +tz_def('NO_COORDINATES_SELECTED', 'No se seleccionaron coordenadas'); +tz_def('CANNOT_SEND_RESOURCES', 'No puedes enviar recursos a la misma aldea'); +tz_def('BANNED_CANNOT_SEND_RESOURCES', 'El jugador está baneado. No puedes enviarle recursos'); +tz_def('RESOURCES_NO_SELECTED', 'Recursos no seleccionados'); +tz_def('ENTER_COORDINATES', 'Introduce coordenadas o nombre de aldea'); +tz_def('TOO_FEW_MERCHANTS', 'Muy pocos mercaderes'); +tz_def('OWN_MERCHANTS_ONWAY', 'Mercaderes propios en camino'); +tz_def('MERCHANTS_RETURNING', 'Mercaderes que regresan'); +tz_def('TRANSPORT_TO', 'Transporte a'); +tz_def('I_AN_SEARCHING', 'Estoy buscando'); +tz_def('I_AN_OFFERING', 'Estoy ofreciendo'); +tz_def('OFFERS_MARKETPLACE', 'Ofertas en el mercado'); +tz_def('NO_AVAILABLE_OFFERS', 'No hay ofertas en el mercado'); +tz_def('OFFERED_TO_ME', 'Ofrecido
    a mí'); +tz_def('WANTED_TO_ME', 'Pedido
    de mí'); +tz_def('NOT_ENOUGH_MERCHANTS', 'No hay suficientes mercaderes'); +tz_def('ACCEP_OFFER', 'Aceptar oferta'); +tz_def('NO_AVALIBLE_OFFERS', 'No hay ofertas disponibles en el mercado'); +tz_def('SEARCHING', 'Buscando'); +tz_def('OFFERING', 'Ofreciendo'); +tz_def('MAX_TIME_TRANSPORT', 'tiempo máx. de transporte'); +tz_def('OWN_ALLIANCE_ONLY', 'solo alianza propia'); +tz_def('INVALID_OFFER', 'Oferta no válida'); +tz_def('INVALID_MERCHANTS_REPETITION', 'Tasa de repetición de mercaderes no válida'); +tz_def('USER_ON_VACATION', 'El jugador está en modo vacaciones'); +tz_def('VACATION_MODE', 'Modo vacaciones'); tz_def('VACATION_DESC', 'If you plan on being away for an extended period of time and do not wish to set a sitter, you can set your account to Holiday Mode. During this time your account will stop produceing resource, CP, research, trops, etc, and stop receiving attacks, reinforcements, raid, essentially freezing your account. Remember, this just freezes your Travian, not time. If you are a member of Gold Club it will run out during this time and if you have automatic renewal selected, the automatic renewal feature will be cancelled while in Holiday Mode. Please Note you must set min of 2 days vaction mode and NO MORE THEN 14 days'); tz_def('VACATION_DESC2', 'Use vacation mode to protect your villages during you are away.
    During the vacation will be inactive next actions:'); tz_def('VAC_OP1', 'Send or receive troops'); @@ -1101,292 +1101,292 @@ tz_def('VAC_COND6', 'Do not have any artefacts'); tz_def('VAC_COND7', 'You are no longer in player protections'); tz_def('VAC_COND8', 'Do not have any troops in your traps'); tz_def('VAC_COND9', 'Your account is not in deletion process'); -tz_def('NOT_ENOUGH_RESOURCES', 'Not enough resources'); -tz_def('OFFER', 'Offer'); -tz_def('SEARCH', 'Search'); -tz_def('OWN_OFFERS', 'Own offers'); -tz_def('ALL', 'All'); -tz_def('NPC_TRADE', 'NPC Trade'); -tz_def('SUM', 'Sum'); -tz_def('REST', 'Rest'); +tz_def('NOT_ENOUGH_RESOURCES', 'No hay suficientes recursos'); +tz_def('OFFER', 'Oferta'); +tz_def('SEARCH', 'Buscar'); +tz_def('OWN_OFFERS', 'Ofertas propias'); +tz_def('ALL', 'Todos'); +tz_def('NPC_TRADE', 'Comercio NPC'); +tz_def('SUM', 'Suma'); +tz_def('REST', 'Resto'); tz_def('TRADE_RESOURCES', 'Trade resources at (step 2 of 2'); tz_def('DISTRIBUTE_RESOURCES', 'Distribute resources at (step 1 of 2)'); -tz_def('OF', 'of'); -tz_def('NPC_COMPLETED', 'NPC completed'); -tz_def('BACK_BUILDING', 'Back to building'); -tz_def('YOU_CAN_NAT_NPC_WW', 'You can`t use NPC trade in WW village.'); -tz_def('NPC_TRADING', 'NPC trading'); -tz_def('SEND_RESOURCES', 'Send Resources'); -tz_def('BUY', 'Buy'); -tz_def('TRADE_ROUTES', 'Trade routes'); -tz_def('DESCRIPTION', 'Description'); -tz_def('G_DESCR', 'General description'); -tz_def('TIME_LEFT', 'Time left'); -tz_def('START', 'Start'); -tz_def('NO_TRADE_ROUTES', 'No active trade routes'); -tz_def('TRADE_ROUTE_TO', 'Trade route to'); -tz_def('CHECKED', 'checked'); -tz_def('DAYS', 'days'); -tz_def('EXTEND', 'Extend'); -tz_def('EDIT', 'Edit'); +tz_def('OF', 'de'); +tz_def('NPC_COMPLETED', 'NPC completado'); +tz_def('BACK_BUILDING', 'Volver al edificio'); +tz_def('YOU_CAN_NAT_NPC_WW', 'No puedes usar el comercio NPC en una aldea de la Maravilla del Mundo.'); +tz_def('NPC_TRADING', 'Comercio NPC'); +tz_def('SEND_RESOURCES', 'Enviar recursos'); +tz_def('BUY', 'Comprar'); +tz_def('TRADE_ROUTES', 'Rutas comerciales'); +tz_def('DESCRIPTION', 'Descripción'); +tz_def('G_DESCR', 'Descripción general'); +tz_def('TIME_LEFT', 'Tiempo restante'); +tz_def('START', 'Inicio'); +tz_def('NO_TRADE_ROUTES', 'No hay rutas comerciales activas'); +tz_def('TRADE_ROUTE_TO', 'Ruta comercial a'); +tz_def('CHECKED', 'marcado'); +tz_def('DAYS', 'días'); +tz_def('EXTEND', 'Extender'); +tz_def('EDIT', 'Editar'); tz_def('EXTEND_TRADE_ROUTES', 'Extend the trade route by 7 days for'); -tz_def('CREATE_TRADE_ROUTES', 'Create new trade route'); -tz_def('DELIVERIES', 'Deliveries'); -tz_def('START_TIME_TRADE', 'Start time'); -tz_def('CREATE_TRADE_ROUTE', 'Create trade route'); -tz_def('TARGET_VILLAGE', 'Target village'); -tz_def('EDIT_TRADE_ROUTES', 'Edit trade route'); +tz_def('CREATE_TRADE_ROUTES', 'Crear nueva ruta comercial'); +tz_def('DELIVERIES', 'Entregas'); +tz_def('START_TIME_TRADE', 'Hora de inicio'); +tz_def('CREATE_TRADE_ROUTE', 'Crear ruta comercial'); +tz_def('TARGET_VILLAGE', 'Aldea objetivo'); +tz_def('EDIT_TRADE_ROUTES', 'Editar ruta comercial'); tz_def('TRADE_ROUTES_DESC', 'Trade route allows you to set up routes for your merchant that he will walk every day at a certain hour.

    Standard this holds on for 7 days, but you can extend it with 7 days for the cost of'); tz_def('NPC_TRADE_DESC', 'With the NPC merchant you can distribute the resources in your warehouse as you desire.

    The first line shows the current stock. In the second line you can choose another distribution. The third line shows the difference between the old and new stock.'); tz_def('MARKETPLACE_DESC', 'At the marketplace, you can trade resources with other players. The higher its level, the more resources can be transported by your merchants at the same time'); -tz_def('EMBASSY', 'Embassy'); -tz_def('TAG', 'Tag'); -tz_def('TO_THE_ALLIANCE', 'to the alliance'); -tz_def('JOIN_ALLIANCE', 'join alliance'); -tz_def('REFUSE', 'refuse'); -tz_def('ACCEPT', 'accept'); -tz_def('NO_INVITATIONS', 'There are no invitations available.'); -tz_def('NO_CREATE_ALLIANCE', 'Banned player can`t create an alliance.'); -tz_def('FOUND_ALLIANCE', 'found alliance'); +tz_def('EMBASSY', 'Embajada'); +tz_def('TAG', 'Etiqueta'); +tz_def('TO_THE_ALLIANCE', 'a la alianza'); +tz_def('JOIN_ALLIANCE', 'unirse a la alianza'); +tz_def('REFUSE', 'rechazar'); +tz_def('ACCEPT', 'aceptar'); +tz_def('NO_INVITATIONS', 'No hay invitaciones disponibles.'); +tz_def('NO_CREATE_ALLIANCE', 'Un jugador baneado no puede crear una alianza.'); +tz_def('FOUND_ALLIANCE', 'fundar alianza'); tz_def('EMBASSY_DESC', 'The embassy is a place for diplomats. At level 1 you can join an alliance, and after extending it to level 3 you may even found one yourself.
    The maximum number of members in an alliance is 60'); -tz_def('BARRACKS', 'Barracks'); -tz_def('QUANTITY', 'Quantity'); -tz_def('MAX', 'Max'); -tz_def('TRAINING', 'Training'); -tz_def('FINISHED', 'Finished'); -tz_def('UNIT_FINISHED', 'The next unit will be finished in'); -tz_def('AVAILABLE', 'Available'); -tz_def('TRAINING_COMMENCE_BARRACKS', 'Training can commence when barracks is completed.'); +tz_def('BARRACKS', 'Cuartel'); +tz_def('QUANTITY', 'Cantidad'); +tz_def('MAX', 'Máx'); +tz_def('TRAINING', 'Entrenamiento'); +tz_def('FINISHED', 'Terminado'); +tz_def('UNIT_FINISHED', 'La siguiente unidad terminará en'); +tz_def('AVAILABLE', 'Disponible'); +tz_def('TRAINING_COMMENCE_BARRACKS', 'El entrenamiento puede comenzar cuando el cuartel esté terminado.'); tz_def('BARRACKS_DESC', 'Infantry can be trained in the barracks. The higher its level, the faster the troops are trained'); -tz_def('STABLE', 'Stable'); -tz_def('AVAILABLE_ACADEMY', 'No units available. Research at academy'); -tz_def('TRAINING_COMMENCE_STABLE', 'Training can commence when stable is completed.'); +tz_def('STABLE', 'Establo'); +tz_def('AVAILABLE_ACADEMY', 'No hay unidades disponibles. Investiga en la academia'); +tz_def('TRAINING_COMMENCE_STABLE', 'El entrenamiento puede comenzar cuando el establo esté terminado.'); tz_def('STABLE_DESC', 'Cavalry can be trained in the stable. The higher its level, the faster the troops are trained'); -tz_def('WORKSHOP', 'Workshop'); -tz_def('TRAINING_COMMENCE_WORKSHOP', 'Training can commence when workshop is completed.'); +tz_def('WORKSHOP', 'Taller'); +tz_def('TRAINING_COMMENCE_WORKSHOP', 'El entrenamiento puede comenzar cuando el taller esté terminado.'); tz_def('WORKSHOP_DESC', 'Siege engines, like catapults and rams, can be built in the workshop. The higher its level, the faster these units are produced'); -tz_def('ACADEMY', 'Academy'); -tz_def('RESEARCH_AVAILABLE', 'There are no researches available'); -tz_def('RESEARCH_COMMENCE_ACADEMY', 'Research can commence when academy is completed.'); -tz_def('RESEARCH', 'Research'); -tz_def('EXPAND_WAREHOUSE1', 'Expand warehouse'); -tz_def('EXPAND_GRANARY1', 'Expand granary'); -tz_def('RESEARCH_IN_PROGRESS', 'Research in
    progress'); -tz_def('RESEARCHING', 'Researching'); -tz_def('PREREQUISITES', 'Prerequisites'); -tz_def('SHOW_MORE', 'show more'); -tz_def('HIDE_MORE', 'hide more'); +tz_def('ACADEMY', 'Academia'); +tz_def('RESEARCH_AVAILABLE', 'No hay investigaciones disponibles'); +tz_def('RESEARCH_COMMENCE_ACADEMY', 'La investigación puede comenzar cuando la academia esté terminada.'); +tz_def('RESEARCH', 'Investigar'); +tz_def('EXPAND_WAREHOUSE1', 'Ampliar almacén'); +tz_def('EXPAND_GRANARY1', 'Ampliar granero'); +tz_def('RESEARCH_IN_PROGRESS', 'Investigación en
    progreso'); +tz_def('RESEARCHING', 'Investigando'); +tz_def('PREREQUISITES', 'Requisitos previos'); +tz_def('SHOW_MORE', 'mostrar más'); +tz_def('HIDE_MORE', 'ocultar más'); tz_def('ACADEMY_DESC', 'New unit types can be researched in the academy. By increasing its level, you can order the research of better units'); -tz_def('CRANNY', 'Cranny'); -tz_def('CURRENT_HIDDEN_UNITS', 'Currently hidden units per resource:'); -tz_def('HIDDEN_UNITS_LEVEL', 'Hidden units per resource at level'); -tz_def('UNITS', 'units'); +tz_def('CRANNY', 'Escondite'); +tz_def('CURRENT_HIDDEN_UNITS', 'Unidades ocultas actualmente por recurso:'); +tz_def('HIDDEN_UNITS_LEVEL', 'Unidades ocultas por recurso en el nivel'); +tz_def('UNITS', 'unidades'); tz_def('CRANNY_DESC', 'The cranny hides some of your resources in case the village gets attacked. These resources cannot get stolen.
    At level 1 the cranny can hold '.(100*((int)CRANNY_CAPACITY)).' of each resource. The capacity of Gallic crannies is 1.5 times larger.
    If a Teutonic hero attacks a village, crannies can hide only 80% of their normal capacity'); -tz_def('TOWNHALL', 'Town Hall'); -tz_def('CELEBRATIONS_COMMENCE_TOWNHALL', 'Celebrations can commence when the town hall is completed.'); -tz_def('GREAT_CELEBRATIONS', 'Great celebration'); -tz_def('CULTURE_POINTS', 'Culture points'); -tz_def('HOLD', 'hold'); -tz_def('CELEBRATIONS_IN_PROGRESS', 'Celebration
    in progress'); -tz_def('CELEBRATIONS', 'Celebrations'); +tz_def('TOWNHALL', 'Ayuntamiento'); +tz_def('CELEBRATIONS_COMMENCE_TOWNHALL', 'Las celebraciones pueden comenzar cuando el ayuntamiento esté terminado.'); +tz_def('GREAT_CELEBRATIONS', 'Gran celebración'); +tz_def('CULTURE_POINTS', 'Puntos de cultura'); +tz_def('HOLD', 'celebrar'); +tz_def('CELEBRATIONS_IN_PROGRESS', 'Celebración
    en progreso'); +tz_def('CELEBRATIONS', 'Celebraciones'); tz_def('TOWNHALL_DESC', 'In the town hall, you can hold pompous celebrations. Such a celebration increases your culture points.
    Culture points are necessary to found or conquer new villages. Each building produces culture points and the higher its level, the more culture points it produces'); -tz_def('RESIDENCE', 'Residence'); -tz_def('CAPITAL', 'This is your capital'); +tz_def('RESIDENCE', 'Residencia'); +tz_def('CAPITAL', 'Esta es tu capital'); tz_def('RESIDENCE_TRAIN_DESC', 'In order to found a new village you need a level 10 or 20 residence and 3 settlers. In order to conquer a new village you need a level 10 or 20 residence and a senator, chief or chieftain.'); -tz_def('PRODUCTION_POINTS', 'Production of this village:'); -tz_def('PRODUCTION_ALL_POINTS', 'Production of all villages:'); -tz_def('POINTS_DAY', 'Culture points per day'); -tz_def('VILLAGES_PRODUCED', 'Your villages have produced'); -tz_def('POINTS_NEED', 'points in total. To found or conquer a new village you need'); -tz_def('POINTS', 'points'); -tz_def('INHABITANTS', 'Inhabitants'); -tz_def('COORDINATES', 'Coordinates'); -tz_def('EXPANSION', 'Expansion'); -tz_def('TRAIN', 'Train'); -tz_def('DATE', 'Date'); -tz_def('CONQUERED_BY_VILLAGE', 'Villages founded or conquered by this village'); -tz_def('NONE_CONQUERED_BY_VILLAGE', 'No other village has been founded or conquered by this village yet.'); +tz_def('PRODUCTION_POINTS', 'Producción de esta aldea:'); +tz_def('PRODUCTION_ALL_POINTS', 'Producción de todas las aldeas:'); +tz_def('POINTS_DAY', 'Puntos de cultura por día'); +tz_def('VILLAGES_PRODUCED', 'Tus aldeas han producido'); +tz_def('POINTS_NEED', 'puntos en total. Para fundar o conquistar una nueva aldea necesitas'); +tz_def('POINTS', 'puntos'); +tz_def('INHABITANTS', 'Habitantes'); +tz_def('COORDINATES', 'Coordenadas'); +tz_def('EXPANSION', 'Expansión'); +tz_def('TRAIN', 'Entrenar'); +tz_def('DATE', 'Fecha'); +tz_def('CONQUERED_BY_VILLAGE', 'Aldeas fundadas o conquistadas por esta aldea'); +tz_def('NONE_CONQUERED_BY_VILLAGE', 'Ninguna otra aldea ha sido fundada o conquistada por esta aldea todavía.'); tz_def('RESIDENCE_CULTURE_DESC', 'In order to extend your empire you need culture points. These culture points increase in the course of time and do so faster as your building levels increase.'); tz_def('RESIDENCE_LOYALTY_DESC', 'By attacking with senators, chiefs or chieftains a village`s loyalty can be brought down. If it reaches zero, the village joins the realm of the attacker. The loyalty of this village is currently at '); tz_def('RESIDENCE_DESC', 'The Residence protects the village against enemy conquests. You can build one residence per village. Units that can found a new village or conquer existing villages can be trained here.
    Additionally, the residence provides an expansion slot at levels 10 and 20 each'); -tz_def('PALACE', 'Palace'); -tz_def('PALACE_CONSTRUCTION', 'Palace under construction'); +tz_def('PALACE', 'Palacio'); +tz_def('PALACE_CONSTRUCTION', 'Palacio en construcción'); tz_def('PALACE_TRAIN_DESC', 'In order to found a new village you need a level 10, 15 or 20 palace and 3 settlers. In order to conquer a new village you need a level 10, 15 or 20 palace and a senator, chief or chieftain.'); -tz_def('CHANGE_CAPITAL', 'change capital'); +tz_def('CHANGE_CAPITAL', 'cambiar capital'); tz_def('SECURITY_CHANGE_CAPITAL', 'Are you sure, that you want to change your capital?
    You can`t undo this!
    For security you must enter your password to confirm:
    '); tz_def('PALACE_DESC', 'The palace building is unique. You can only build one in your whole realm and you can proclaim that village as your capital. It also protects the village against enemy conquests. Units that can found a new village or conquer existing villages can be trained here.
    Additionally, the palace provides an expansion slot at levels 10, 15 and 20 each'); -tz_def('TREASURY', 'Treasury'); -tz_def('TREASURY_COMMENCE', 'Artefacts can be viewed when treasury is completed.'); -tz_def('ARTEFACTS_AREA', 'Artefacts in your area'); -tz_def('NO_ARTEFACTS_AREA', 'There are no artefacts in your area.'); -tz_def('OWN_ARTEFACTS', 'Own artefacts'); -tz_def('CONQUERED', 'Conquered'); -tz_def('DISTANCE', 'Distance'); -tz_def('EFFECT', 'Effect'); -tz_def('ACCOUNT', 'Account'); -tz_def('SMALL_ARTEFACTS', 'Small artefacts'); -tz_def('LARGE_ARTEFACTS', 'Large artefacts'); -tz_def('NO_ARTEFACTS', 'There are no artefacts.'); -tz_def('ANY_ARTEFACTS', 'You do not own any artefacts.'); -tz_def('OWNER', 'Owner'); -tz_def('AREA_EFFECT', 'Area of effect'); -tz_def('VILLAGE_EFFECT', 'Village effect'); -tz_def('ACCOUNT_EFFECT', 'Account effect'); -tz_def('UNIQUE_EFFECT', 'Unique effect'); -tz_def('REQUIRED_LEVEL', 'Required level'); -tz_def('TIME_CONQUER', 'Time of conquer'); -tz_def('TIME_ACTIVATION', 'Time of activation'); -tz_def('NEXT_EFFECT', ' Next effect'); -tz_def('FORMER_OWNER', 'Former owner(s)'); -tz_def('BUILDING_STRONGER', 'Building stronger with'); -tz_def('BUILDING_WEAKER', 'Building weaker with'); -tz_def('TROOPS_FASTER', 'Makes troops faster with'); -tz_def('TROOPS_SLOWEST', 'Makes troops slowest with'); -tz_def('SPIES_INCREASE', 'Spies increase ability with'); -tz_def('SPIES_DECRESE', 'Spies decrese ability with'); -tz_def('CONSUME_LESS', 'All troops consume less with'); -tz_def('CONSUME_HIGH', 'All troops consume high with'); -tz_def('TROOPS_MAKE_FASTER', 'Troops make faster with'); -tz_def('TROOPS_MAKE_SLOWEST', 'Troops make slowest with'); -tz_def('YOU_CONSTRUCT', 'You can construct '); -tz_def('CRANNY_INCREASED', 'Cranny capacity is increased by'); -tz_def('CRANNY_DECRESE', 'Cranny capacity is decrese by'); -tz_def('WW_BUILDING_PLAN', 'You can build the Wonder of the World'); -tz_def('NO_WW', 'There are no Wonders of the World'); -tz_def('NO_PREVIOUS_OWNERS', 'There are no previous owners.'); +tz_def('TREASURY', 'Tesorería'); +tz_def('TREASURY_COMMENCE', 'Los artefactos se pueden ver cuando la tesorería esté terminada.'); +tz_def('ARTEFACTS_AREA', 'Artefactos en tu área'); +tz_def('NO_ARTEFACTS_AREA', 'No hay artefactos en tu área.'); +tz_def('OWN_ARTEFACTS', 'Artefactos propios'); +tz_def('CONQUERED', 'Conquistado'); +tz_def('DISTANCE', 'Distancia'); +tz_def('EFFECT', 'Efecto'); +tz_def('ACCOUNT', 'Cuenta'); +tz_def('SMALL_ARTEFACTS', 'Artefactos pequeños'); +tz_def('LARGE_ARTEFACTS', 'Artefactos grandes'); +tz_def('NO_ARTEFACTS', 'No hay artefactos.'); +tz_def('ANY_ARTEFACTS', 'No posees ningún artefacto.'); +tz_def('OWNER', 'Propietario'); +tz_def('AREA_EFFECT', 'Área de efecto'); +tz_def('VILLAGE_EFFECT', 'Efecto de aldea'); +tz_def('ACCOUNT_EFFECT', 'Efecto de cuenta'); +tz_def('UNIQUE_EFFECT', 'Efecto único'); +tz_def('REQUIRED_LEVEL', 'Nivel requerido'); +tz_def('TIME_CONQUER', 'Hora de conquista'); +tz_def('TIME_ACTIVATION', 'Hora de activación'); +tz_def('NEXT_EFFECT', ' Siguiente efecto'); +tz_def('FORMER_OWNER', 'Propietario(s) anterior(es)'); +tz_def('BUILDING_STRONGER', 'Edificio más fuerte con'); +tz_def('BUILDING_WEAKER', 'Edificio más débil con'); +tz_def('TROOPS_FASTER', 'Hace las tropas más rápidas con'); +tz_def('TROOPS_SLOWEST', 'Hace las tropas más lentas con'); +tz_def('SPIES_INCREASE', 'Los espías aumentan la habilidad con'); +tz_def('SPIES_DECRESE', 'Los espías disminuyen la habilidad con'); +tz_def('CONSUME_LESS', 'Todas las tropas consumen menos con'); +tz_def('CONSUME_HIGH', 'Todas las tropas consumen más con'); +tz_def('TROOPS_MAKE_FASTER', 'Las tropas se hacen más rápido con'); +tz_def('TROOPS_MAKE_SLOWEST', 'Las tropas se hacen más lento con'); +tz_def('YOU_CONSTRUCT', 'Puedes construir '); +tz_def('CRANNY_INCREASED', 'La capacidad del escondite se aumenta en'); +tz_def('CRANNY_DECRESE', 'La capacidad del escondite se reduce en'); +tz_def('WW_BUILDING_PLAN', 'Puedes construir la Maravilla del Mundo'); +tz_def('NO_WW', 'No hay Maravillas del Mundo'); +tz_def('NO_PREVIOUS_OWNERS', 'No hay propietarios anteriores.'); tz_def('TREASURY_DESC', 'The riches of your empire are kept in the treasury. A treasury can only store one artefact at a time.
    You need a treasury at level 10 for a small artefact, or level 20 for a great one'); -tz_def('TRADEOFFICE', 'Trade Office'); -tz_def('CURRENT_MERCHANT', 'Current merchant load:'); -tz_def('MERCHANT_LEVEL', 'Merchant load at level'); +tz_def('TRADEOFFICE', 'Oficina comercial'); +tz_def('CURRENT_MERCHANT', 'Carga actual del mercader:'); +tz_def('MERCHANT_LEVEL', 'Carga del mercader en el nivel'); tz_def('TRADEOFFICE_DESC', 'In the trade office, the merchants carts get improved and equipped with more powerful horses. The higher its level, the more your merchants are able to carry'); -tz_def('GREATBARRACKS', 'Great Barracks'); -tz_def('TRAINING_COMMENCE_GREATBARRACKS', 'Training can commence when great barracks is completed.'); +tz_def('GREATBARRACKS', 'Gran cuartel'); +tz_def('TRAINING_COMMENCE_GREATBARRACKS', 'El entrenamiento puede comenzar cuando el gran cuartel esté terminado.'); tz_def('GREATBARRACKS_DESC', 'The Great Barracks allows you to build a second Barracks in the same village, but the troops cost 3 times the original amount.
    Combined with the regular Barracks, you can train your troops twice as fast in one village'); -tz_def('GREATSTABLE', 'Great Stable'); -tz_def('TRAINING_COMMENCE_GREATSTABLE', 'Training can commence when great stable is completed.'); +tz_def('GREATSTABLE', 'Gran establo'); +tz_def('TRAINING_COMMENCE_GREATSTABLE', 'El entrenamiento puede comenzar cuando el gran establo esté terminado.'); tz_def('GREATSTABLE_DESC', 'The Great Stable allows you to build a second Stable in the same village, but the troops cost 3 times the original amount.
    Combined with the regular Stable, you can train your troops twice as fast in one village'); -tz_def('CITYWALL', 'City Wall'); -tz_def('DEFENCE_NOW', 'Defence Bonus now:'); -tz_def('DEFENCE_LEVEL', 'Defence Bonus at level'); +tz_def('CITYWALL', 'Muralla de la ciudad'); +tz_def('DEFENCE_NOW', 'Bonus de defensa ahora:'); +tz_def('DEFENCE_LEVEL', 'Bonus de defensa en el nivel'); tz_def('CITYWALL_DESC', 'Provides a defense bonus for your troops (((1.03 ^ level) * 100)% + 10) defensive points per level to the basic defensive value for a village. The higher level Wall will give your troops a higher defence bonus.
    Tribe-specific: Romans only'); -tz_def('EARTHWALL', 'Earth Wall'); +tz_def('EARTHWALL', 'Muralla de tierra'); tz_def('EARTHWALL_DESC', 'Provides a defense bonus for your troops (((1.02 ^ level) * 100)% + 6) defensive points per level to the basic defensive value for a village. A higher level Earth Wall will give your troops a higher defence bonus.
    Tribe-specific: Teutons only'); -tz_def('PALISADE', 'Palisade'); +tz_def('PALISADE', 'Empalizada'); tz_def('PALISADE_DESC', 'Provides a defense bonus for your troops (((1.025 ^ level) * 100)% + 8) defensive points per level to the basic defensive value for a village. A higher level Palisade will give your troops a higher defence bonus.
    Tribe-specific: Gauls only'); -tz_def('STONEMASON', 'Stonemason`s Lodge'); -tz_def('CURRENT_STABILITY', 'Current stability bonus:'); -tz_def('STABILITY_LEVEL', 'Stability bonus at level'); +tz_def('STONEMASON', 'Cantero'); +tz_def('CURRENT_STABILITY', 'Bonus de estabilidad actual:'); +tz_def('STABILITY_LEVEL', 'Bonus de estabilidad en el nivel'); tz_def('STONEMASON_DESC', 'The Stonemason is an expert it cutting stone. The higher the level of the Stonemason`s Lodge, the greater the stability of your village`s buildings. For each level this building will increase durability by 10% for a maximum of 200% durability for your buildings.
    This building can only be built in an accounts Capital'); -tz_def('BREWERY', 'Brewery'); -tz_def('CURRENT_BONUS', 'Current bonus:'); +tz_def('BREWERY', 'Cervecería'); +tz_def('CURRENT_BONUS', 'Bonus actual:'); tz_def('WATERWORKS_HINT', '(Boost by Waterworks)'); tz_def('WATERWORKS_AFFECTED', 'annexed oases benefit from this bonus.'); tz_def('OASIS_EFFECTIVE_BONUS', 'Effective oasis bonus:'); -tz_def('BONUS_LEVEL', 'Bonus at level'); +tz_def('BONUS_LEVEL', 'Bonus en el nivel'); tz_def('BREWERY_DESC', 'Tasty mead is brewed here.Drinks make your soldiers braver and stronger when attacking others (1% per Brewery level). Unfortunately, the persuasive power of leaders is reduced by 50% and catapults can only make random hits. Can only be built in the capital, but affects all your villages. The mead-festivals always last 72 hours.
    Tribe-specific: Teutons only'); -tz_def('MEAD_FESTIVAL', 'Mead-Festival'); -tz_def('MEAD_FESTIVAL_IN_PROGRESS', 'Mead-Festival
    in progress'); -tz_def('MEAD_FESTIVAL_COMMENCE_BREWERY', 'The Mead-Festival can be started once the Brewery is completed.'); +tz_def('MEAD_FESTIVAL', 'Festival de hidromiel'); +tz_def('MEAD_FESTIVAL_IN_PROGRESS', 'Festival de hidromiel
    en progreso'); +tz_def('MEAD_FESTIVAL_COMMENCE_BREWERY', 'El Festival de hidromiel se puede iniciar una vez que la cervecería esté terminada.'); -tz_def('TRAPPER', 'Trapper'); -tz_def('CURRENT_TRAPS', 'Currect maximum traps to train:'); -tz_def('TRAPS_LEVEL', 'Maximum traps to train at level'); -tz_def('TRAPS', 'Traps'); -tz_def('TRAP', 'Trap'); -tz_def('CURRENT_HAVE', 'You currently have'); -tz_def('WHICH_OCCUPIED', 'of which are occupied.'); -tz_def('TRAINING_COMMENCE_TRAPPER', 'Training can commence when trapper is completed.'); +tz_def('TRAPPER', 'Trampero'); +tz_def('CURRENT_TRAPS', 'Trampas máximas actuales para entrenar:'); +tz_def('TRAPS_LEVEL', 'Trampas máximas para entrenar en el nivel'); +tz_def('TRAPS', 'Trampas'); +tz_def('TRAP', 'Trampa'); +tz_def('CURRENT_HAVE', 'Actualmente tienes'); +tz_def('WHICH_OCCUPIED', 'de las cuales están ocupadas.'); +tz_def('TRAINING_COMMENCE_TRAPPER', 'El entrenamiento puede comenzar cuando el trampero esté terminado.'); tz_def('TRAPPER_DESC', 'The trapper protects your village with well hidden traps. This means that unwary enemies can be imprisoned and won`t be able to harm your village any more.
    Troops cannot be freed with a raid. If the owner of the traps release the captives all of the traps will be repaired automatically.
    Tribe-specific: Gauls only'); tz_def("HEROSMANSION", "Hero's Mansion"); -tz_def('HERO_READY', 'Hero will be ready in '); -tz_def('NAME_CHANGED', 'Hero name has been changed'); -tz_def('NOT_UNITS', 'Not available units'); -tz_def('NOT', 'Not '); -tz_def('TRAIN_HERO', 'Train New Hero'); -tz_def('REVIVE', 'Revive'); -tz_def('OASES', 'Oases'); -tz_def('DELETE', 'Delete'); -tz_def('RESOURCES', 'Resources'); -tz_def('OFFENCE', 'Offence'); -tz_def('DEFENCE', 'Defence'); -tz_def('OFF_BONUS', 'Off-Bonus'); -tz_def('DEF_BONUS', 'Def-Bonus'); -tz_def('REGENERATION', 'Regeneration'); -tz_def('DAY', 'Day'); -tz_def('EXPERIENCE', 'Experience'); -tz_def('YOU_CAN', 'You can '); -tz_def('RESET', 'reset'); -tz_def('YOUR_POINT_UNTIL', ' your points until you are level '); -tz_def('OR_LOWER', ' or lower!'); -tz_def('YOUR_HERO_HAS', 'Your hero has '); -tz_def('OF_HIT_POINTS', 'of his life points'); -tz_def('ERROR_NAME_SHORT', 'Error: name too short'); +tz_def('HERO_READY', 'El héroe estará listo en '); +tz_def('NAME_CHANGED', 'El nombre del héroe ha sido cambiado'); +tz_def('NOT_UNITS', 'Unidades no disponibles'); +tz_def('NOT', 'No '); +tz_def('TRAIN_HERO', 'Entrenar nuevo héroe'); +tz_def('REVIVE', 'Revivir'); +tz_def('OASES', 'Oasis'); +tz_def('DELETE', 'Eliminar'); +tz_def('RESOURCES', 'Recursos'); +tz_def('OFFENCE', 'Ofensiva'); +tz_def('DEFENCE', 'Defensa'); +tz_def('OFF_BONUS', 'Bonus ofensivo'); +tz_def('DEF_BONUS', 'Bonus defensivo'); +tz_def('REGENERATION', 'Regeneración'); +tz_def('DAY', 'Día'); +tz_def('EXPERIENCE', 'Experiencia'); +tz_def('YOU_CAN', 'Puedes '); +tz_def('RESET', 'reiniciar'); +tz_def('YOUR_POINT_UNTIL', ' tus puntos hasta que estés en el nivel '); +tz_def('OR_LOWER', ' o inferior!'); +tz_def('YOUR_HERO_HAS', 'Tu héroe tiene '); +tz_def('OF_HIT_POINTS', 'de sus puntos de vida'); +tz_def('ERROR_NAME_SHORT', 'Error: nombre demasiado corto'); tz_def('HEROSMANSION_DESC', 'The hero`s mansion is the home of your glorious hero.
    At building levels 10, 15 and 20, you can use your hero to annex an unoccupied oasis to your village, one per each of these levels respectively. Depending on the oasis, you will get a production increase for a certain type of resource (or even two resources, from some oases)'); -tz_def('GREATWAREHOUSE', 'Great Warehouse'); +tz_def('GREATWAREHOUSE', 'Gran almacén'); tz_def('GREATWAREHOUSE_DESC', 'The great warehouse has 3 times the capacity of a normal warehouse.
    This building can only be built in wonder of the world villages or with a special Natarian artefact'); -tz_def('GREATGRANARY', 'Great Granary'); +tz_def('GREATGRANARY', 'Gran granero'); tz_def('GREATGRANARY_DESC', 'The great granary has 3 times the capacity of a normal granary.
    This building can only be built in wonder of the world villages or with a special Natarian artefact'); -tz_def('WONDER', 'Wonder of the World'); -tz_def('WORLD_WONDER', 'World Wonder'); +tz_def('WONDER', 'Maravilla del Mundo'); +tz_def('WORLD_WONDER', 'Maravilla del Mundo'); tz_def('WONDER_DESC', 'A Wonder of the World (also known as WW) is as astonishing as it sounds. Every level costs a lot of resources. It is nearly impossible for a single player to build a WW on their own. The reason is that you not only need a lot of resources, but also the troops to protect your precious building.
    To build WW you need an Ancient Construction Plan. You can get this by attacking a Natar Village with your hero. You need to have an empty level 10 treasury and your hero must survive. With those plan and an extremely high level of resources, you can start the world wonder.
    Once it gets to level 50, you will need someone else in your alliance to have a second construction plan active. You cannot do it all by yourself.
    Finishing a WW lvl 100, you will win the Travian server and its the end of a game world.
    Once you finish, a message will come up telling who won and statistics. You can no longer build, but you can message people until the server restarts'); -tz_def('WORLD_WONDER_CHANGE_NAME', 'You need to have World Wonder level 1 to be able to change its name'); -tz_def('WORLD_WONDER_NAME', 'World Wonder name'); -tz_def('WORLD_WONDER_NOTCHANGE_NAME', 'You can not change the name of the World Wonder after level 10'); -tz_def('WORLD_WONDER_NAME_CHANGED', 'Name changed'); +tz_def('WORLD_WONDER_CHANGE_NAME', 'Necesitas tener la Maravilla del Mundo de nivel 1 para poder cambiar su nombre'); +tz_def('WORLD_WONDER_NAME', 'Nombre de la Maravilla del Mundo'); +tz_def('WORLD_WONDER_NOTCHANGE_NAME', 'No puedes cambiar el nombre de la Maravilla del Mundo después del nivel 10'); +tz_def('WORLD_WONDER_NAME_CHANGED', 'Nombre cambiado'); -tz_def('HORSEDRINKING', 'Horse Drinking Trough'); +tz_def('HORSEDRINKING', 'Abrevadero de caballos'); tz_def('HORSEDRINKING_DESC', 'Decreases the training time and the upkeep of cavalry. It can also be built in Roman Wonder of the World villages.
    Speeds up the training time of cavalry units by 1% per level and lowers the crop consumption of some units depending on its level.
    Tribe-specific: Romans only'); -tz_def('GREATWORKSHOP', 'Great Workshop'); -tz_def('TRAINING_COMMENCE_GREATWORKSHOP', 'Training can commence when great workshop is completed.'); +tz_def('GREATWORKSHOP', 'Gran taller'); +tz_def('TRAINING_COMMENCE_GREATWORKSHOP', 'El entrenamiento puede comenzar cuando el gran taller esté terminado.'); tz_def('GREATWORKSHOP_DESC', 'The Great Workshop allows you to build a second Workshop in the same village, but catapults and rams cost 3 times the original amount.
    Combined with the regular Workshop, you can train your troops twice as fast in one village'); -tz_def('STONEWALL', 'Stone Wall'); +tz_def('STONEWALL', 'Muralla de piedra'); tz_def('STONEWALL_DESC', 'The Stone Wall protects your village against the attacks of other players. Its solid construction grants a high defence bonus.
    Tribe-specific: Egyptians only'); -tz_def('MAKESHIFTWALL', 'Makeshift Wall'); +tz_def('MAKESHIFTWALL', 'Muralla improvisada'); tz_def('MAKESHIFTWALL_DESC', 'The Makeshift Wall offers basic protection for your village. It is cheap and quick to build, but grants only a small defence bonus.
    Tribe-specific: Huns only'); -tz_def('COMMANDCENTER', 'Command Center'); +tz_def('COMMANDCENTER', 'Centro de mando'); tz_def('COMMANDCENTER_TRAIN_DESC', 'You need at least level 10 to train settlers and chiefs in the Command Center.'); tz_def('COMMANDCENTER_CULTURE_DESC', 'Culture points determine how many villages you may found or conquer.'); tz_def('COMMANDCENTER_LOYALTY_DESC', 'The Command Center protects the village against enemy chiefs. Current loyalty:'); tz_def('COMMANDCENTER_DESC', 'The Command Center is the seat of power of a Hun village. It allows you to train settlers and chiefs and to control your expansion without needing a Residence or Palace.
    Tribe-specific: Huns only'); -tz_def('WATERWORKS', 'Waterworks'); +tz_def('WATERWORKS', 'Obras hidráulicas'); tz_def('WATERWORKS_DESC', 'The Waterworks increases the bonus given by the oases annexed to this village by 5% per level.
    Tribe-specific: Egyptians only'); tz_def('HOSPITAL', 'Hospital'); tz_def('HOSPITAL_DESC', 'The Hospital takes care of your wounded troops. A part of the units lost while defending or attacking can be healed here instead of being lost forever. Higher levels reduce the healing time.'); -tz_def('DEFENSIVEWALL', 'Defensive Wall'); +tz_def('DEFENSIVEWALL', 'Muralla defensiva'); tz_def('DEFENSIVEWALL_DESC', 'The Defensive Wall protects your village against the attacks of other players. Built in the tradition of the great Spartan fortifications, it grants a strong defence bonus.
    Tribe-specific: Spartans only'); -tz_def('BIGHOSPITAL', 'Big Hospital'); +tz_def('BIGHOSPITAL', 'Gran hospital'); tz_def('BIGHOSPITAL_DESC', 'The Big Hospital is a larger version of the Hospital, allowing even more of your wounded troops to be healed after battle. Higher levels reduce the healing time.
    Tribe-specific: Spartans and Vikings only'); -tz_def('BARRICADE', 'Barricade'); -tz_def('HEALING_TIME_NOW', 'Healing time now'); -tz_def('WOUNDED_TROOPS', 'Wounded troops'); -tz_def('NO_WOUNDED', 'There are no wounded troops in the hospital.'); -tz_def('HEAL_BUTTON', 'Heal'); -tz_def('HEAL_COST_HINT', 'Healing costs 50% of the unit training cost.'); -tz_def('HEALING_IN_PROGRESS', 'Healing in progress'); +tz_def('BARRICADE', 'Barricada'); +tz_def('HEALING_TIME_NOW', 'Tiempo de curación ahora'); +tz_def('WOUNDED_TROOPS', 'Tropas heridas'); +tz_def('NO_WOUNDED', 'No hay tropas heridas en el hospital.'); +tz_def('HEAL_BUTTON', 'Curar'); +tz_def('HEAL_COST_HINT', 'La curación cuesta el 50% del coste de entrenamiento de la unidad.'); +tz_def('HEALING_IN_PROGRESS', 'Curación en progreso'); tz_def('MANUAL_UDESC_51', "The Hun Warrior is the backbone of the Hun infantry. Cheap and quick to train, he is a decent all-round soldier for early raids and basic defence."); tz_def('MANUAL_UDESC_52', "The Scout Rider spies out enemy villages at great speed. He can only be seen by other scouts and carries no weapons for battle."); tz_def('MANUAL_UDESC_53', "The Horse Archer strikes from the saddle with deadly arrows. A fast raider with a good balance between attack power and carrying capacity."); @@ -1427,11 +1427,11 @@ tz_def('MANUAL_UDESC_87', "The Ram is a heavy war machine that batters enemy wal tz_def('MANUAL_UDESC_88', "The Catapult hurls stones over great distances to destroy enemy buildings and fields. It must be well protected by other troops."); tz_def('MANUAL_UDESC_89', "The Jarl bends enemy villages to his will, lowering their loyalty until they swear allegiance to the North."); tz_def('MANUAL_UDESC_90', "Settlers are brave subjects who move out to found a new village for the Vikings. Three of them are needed, with supplies."); -tz_def('HEALING_TIME_LEVEL', 'Healing time at level'); +tz_def('HEALING_TIME_LEVEL', 'Tiempo de curación en el nivel'); tz_def('BARRICADE_DESC', 'The Barricade protects your village against the attacks of other players. Its layered wooden construction grants a solid defence bonus.
    Tribe-specific: Vikings only'); -tz_def('BUILDING_MAX_LEVEL_UNDER', 'Building max level under construction'); -tz_def('BUILDING_BEING_DEMOLISHED', 'Building presently being demolished'); +tz_def('BUILDING_MAX_LEVEL_UNDER', 'Nivel máximo del edificio en construcción'); +tz_def('BUILDING_BEING_DEMOLISHED', 'Edificio actualmente siendo demolido'); tz_def('COSTS_UPGRADING_LEVEL', 'Costs for upgrading to level'); tz_def('WORKERS_ALREADY_WORK', 'The workers are already at work.'); tz_def('CONSTRUCTING_MASTER_BUILDER', 'Constructing with master builder '); @@ -2211,7 +2211,6 @@ tz_def('TZ_IN_THE_VILLAGE_YOU_CAN_BUILD_BUILD', 'In the village you can build bu tz_def('TZ_IRON_25_5_GOLD', 'Iron +25% (5 gold)'); tz_def('TZ_ISO_YY_MM_DD_24H', 'ISO (yy/mm/dd 24h)'); tz_def('TZ_ITALIAN', 'Italian'); -tz_def('TZ_SPANISH', 'Español'); tz_def('TZ_I_ACTIVATED_PLUS_BUT_PRODUCTION_DI', 'I activated Plus, but production did not increase.'); tz_def('TZ_JOIN_AN_ALLIANCE', 'Join an alliance'); tz_def('TZ_JOIN_AN_ALLIANCE_OR_FOUND_ONE_ON_Y', 'Join an alliance or found one on your own.'); @@ -2837,7 +2836,7 @@ tz_def('HERO_RES_ALL', 'All resources'); tz_def('HERO_RES_TYPE_HINT', 'Can be changed at any time, free of charge.'); tz_def('HERO_SILVER', 'Silver'); tz_def('HERO_EXPERIENCE', 'Experience'); -tz_def('RESOURCES', 'Resources'); +tz_def('RESOURCES', 'Recursos'); /* Equipment slots */ tz_def('HERO_SLOT_1', 'Helmet'); @@ -3061,21 +3060,21 @@ tz_def('ADMIN_NO_PLAYER', 'no player'); tz_def('ADMIN_NO_VILLAGE', 'no village'); // Public interface and manual translations -tz_def('PUBLIC_WELCOME_TO', 'Welcome to'); +tz_def('PUBLIC_WELCOME_TO', 'Bienvenido a'); tz_def('PUBLIC_MANUAL', 'Manual'); -tz_def('PUBLIC_REGISTER', 'Register'); -tz_def('PUBLIC_TRIBES', 'The tribes'); -tz_def('PUBLIC_CLOSE', 'Close'); -tz_def('PUBLIC_BACK', 'back'); -tz_def('PUBLIC_FORWARD', 'forward'); -tz_def('PUBLIC_TO_REGISTRATION', 'to the registration'); -tz_def('ANL_ROMANS', 'The Romans'); -tz_def('ANL_GAULS', 'The Gauls'); -tz_def('ANL_TEUTONS', 'The Teutons'); -tz_def('ANL_ROMAN_TROOPS', 'The Roman troops'); -tz_def('ANL_GALLIC_TROOPS', 'The Gallic Troops'); -tz_def('ANL_TEUTONIC_TROOPS', 'The Teutonic Troops'); -tz_def('ANL_SPECIALTIES', 'The specialties'); +tz_def('PUBLIC_REGISTER', 'Registrarse'); +tz_def('PUBLIC_TRIBES', 'Las tribus'); +tz_def('PUBLIC_CLOSE', 'Cerrar'); +tz_def('PUBLIC_BACK', 'atrás'); +tz_def('PUBLIC_FORWARD', 'adelante'); +tz_def('PUBLIC_TO_REGISTRATION', 'al registro'); +tz_def('ANL_ROMANS', 'Los Romanos'); +tz_def('ANL_GAULS', 'Los Galos'); +tz_def('ANL_TEUTONS', 'Los Germanos'); +tz_def('ANL_ROMAN_TROOPS', 'Las tropas romanas'); +tz_def('ANL_GALLIC_TROOPS', 'Las tropas galas'); +tz_def('ANL_TEUTONIC_TROOPS', 'Las tropas germanas'); +tz_def('ANL_SPECIALTIES', 'Las especialidades'); tz_def('ANL_ROMAN_DUAL_BUILD', 'Can raise or extend a building and resource field simultaneously'); tz_def('ANL_ROMAN_WALL_BONUS', 'The City Wall gives a high defence bonus'); tz_def('ANL_GAUL_SPEED_BONUS', 'Speed bonus: Fastest troops in the game'); @@ -3158,13 +3157,13 @@ tz_def('ANL_CRANNY_DOUBLE', 'Cranny is twice as big'); tz_def('ANL_POPULATION_EXPLAIN', 'Each building increases the population of your village by a certain number of new inhabitants. How many new inhabitants are produced by raising/extending a building is shown next to the symbol .'); tz_def('ANL_CROP_EXAMPLE_1', '(e.g. 10) your crop production minus your use of crop because of (e.g. 5) and is shown. Your total crop production is shown in the upper right corner. e.g. 5/15'); tz_def('ANL_CROP_EXAMPLE_2', 'In the example 8 would be your use of crop, 15 your total crop production, 15 - 8 = 7 units of crop per hour.'); -tz_def('PUBLIC_LOGOUT_SUCCESS_TITLE', 'Logout successful.'); -tz_def('PUBLIC_LOGOUT_THANKS', 'Thank you for your visit.'); +tz_def('PUBLIC_LOGOUT_SUCCESS_TITLE', 'Cierre de sesión exitoso.'); +tz_def('PUBLIC_LOGOUT_THANKS', 'Gracias por tu visita.'); tz_def('ANL_POPULATION_EXPLAIN_HTML', 'Each building increases the population of your village by a certain number of new inhabitants. How many new inhabitants are produced by raising/extending a building is shown next to the symbol.'); tz_def('ANL_CROP_EXPLAIN_HTML', 'At production, your crop production minus your use of crop because of population and troops is shown. Your total crop production is shown in the upper right corner.'); tz_def('ANL_CROP_EXAMPLE_HTML', 'In the example 8 would be your use of crop, 15 your total crop production, 15 - 8 = 7 units of crop per hour.'); tz_def('ANL_USE_OF_CROP', 'Use of crop'); -tz_def('PUBLIC_TERMS_TITLE', 'Terms and Conditions'); +tz_def('PUBLIC_TERMS_TITLE', 'Términos y condiciones'); tz_def('PUBLIC_TERMS_GENERAL_RULES', '1. General Rules'); tz_def('PUBLIC_TERMS_PROJECT', 'This is a fan-made open-source project called TravianZ by Shadow.'); tz_def('PUBLIC_TERMS_ACCEPTANCE', 'By using this game server you agree to follow all rules stated here.'); @@ -3177,7 +3176,7 @@ tz_def('PUBLIC_TERMS_AS_IS', 'This server is provided "as-is" without guarantees tz_def('PUBLIC_TERMS_RESET', 'The developer reserves the right to reset or modify the server at any time.'); tz_def('PUBLIC_TERMS_NO_AFFILIATION', 'This project is not affiliated with Travian Games.'); tz_def('PUBLIC_TERMS_UPDATES', 'These terms may be updated at any time without prior notice.'); -tz_def('PUBLIC_RULES_TITLE', 'Game Rules'); +tz_def('PUBLIC_RULES_TITLE', 'Reglas del juego'); tz_def('PUBLIC_RULES_INTRO_1', 'The below set of rules are in addition to the General Terms and Conditions of Travian. You should familiarize yourself with the General Terms and Conditions to verify what is allowed, especially in the case of an account that has been banned for a rule violation.'); tz_def('PUBLIC_RULES_INTRO_2', 'Inciting, manipulating, encouraging, assisting or conspiring with others to violate any of Travian Rules is impermissible. These rules apply for players that will delete their accounts or are currently deleting their accounts without exception.'); tz_def('PUBLIC_RULES_SECTION_1', '§1 Password, Registration ownership'); @@ -3258,8 +3257,8 @@ tz_def('ANL_HOW_GET_CULTURE_POINTS', 'How do I get culture points?'); tz_def('ANL_LEVEL', 'Level'); tz_def('ANL_GREAT', 'Great'); tz_def('ANL_CULTURE_POINTS_NEEDED', 'Culture points needed for additional villages'); -tz_def('PUBLIC_MAIN_GOALS', 'Main Goals:'); -tz_def('PUBLIC_TERMS_SHORT', 'Terms'); +tz_def('PUBLIC_MAIN_GOALS', 'Objetivos principales:'); +tz_def('PUBLIC_TERMS_SHORT', 'Términos'); ////////////////////////////////////////////////////////////////////////////////////////////////////// // PANOU DE ADMINISTRARE - sabloane (lot 1: home, server_info, online, users, @@ -4211,29 +4210,29 @@ tz_def('ADM_KEEP_THEIR_ORIGINAL_HARDCODED_LOGIC_CONDITIO', 'keep their original ////////////////////////////////////////////////////////////////////////////////////////////////////// // BONUSURI DE ALIANTA (port T4) ////////////////////////////////////////////////////////////////////////////////////////////////////// -tz_def('ALLYBONUS_TAB', 'Bonuses'); -tz_def('ALLYBONUS_RECRUITMENT', 'Recruitment'); -tz_def('ALLYBONUS_PHILOSOPHY', 'Philosophy'); -tz_def('ALLYBONUS_METALLURGY', 'Metallurgy'); -tz_def('ALLYBONUS_COMMERCE', 'Commerce'); -tz_def('ALLYBONUS_LEVEL', 'Level'); -tz_def('ALLYBONUS_NEXT', 'next'); -tz_def('ALLYBONUS_MAXED', 'Fully unlocked'); -tz_def('ALLYBONUS_UNLOCKING', 'Unlocking level'); -tz_def('ALLYBONUS_DONATE', 'Donate'); -tz_def('ALLYBONUS_TRIPLE', 'Triple this donation'); -tz_def('ALLYBONUS_DAILY_LEFT', 'Your donation allowance left today'); -tz_def('ALLYBONUS_CONTRIBUTORS', 'Contributions'); -tz_def('ALLYBONUS_MEMBER', 'Member'); -tz_def('ALLYBONUS_TOTAL', 'Donated'); -tz_def('ALLYBONUS_MSG_OK', 'Resources donated.'); -tz_def('ALLYBONUS_MSG_UPGRADING', 'This bonus is currently being unlocked; donations are paused.'); -tz_def('ALLYBONUS_MSG_LIMIT', 'That would exceed your daily donation limit.'); -tz_def('ALLYBONUS_MSG_RESOURCES', 'Not enough resources in this village.'); -tz_def('ALLYBONUS_MSG_NOGOLD', 'Not enough gold to triple this donation.'); -tz_def('ALLYBONUS_MSG_NOALLY', 'You are not in an alliance.'); -tz_def('ALLYBONUS_MSG_INVALID', 'Invalid donation.'); -tz_def('ALLYBONUS_HINT', 'The resource type does not matter, only the total amount. While a level is unlocking, that bonus cannot receive donations.'); +tz_def('ALLYBONUS_TAB', 'Bonificaciones'); +tz_def('ALLYBONUS_RECRUITMENT', 'Reclutamiento'); +tz_def('ALLYBONUS_PHILOSOPHY', 'Filosofía'); +tz_def('ALLYBONUS_METALLURGY', 'Metalurgia'); +tz_def('ALLYBONUS_COMMERCE', 'Comercio'); +tz_def('ALLYBONUS_LEVEL', 'Nivel'); +tz_def('ALLYBONUS_NEXT', 'siguiente'); +tz_def('ALLYBONUS_MAXED', 'Completamente desbloqueado'); +tz_def('ALLYBONUS_UNLOCKING', 'Desbloqueando nivel'); +tz_def('ALLYBONUS_DONATE', 'Donar'); +tz_def('ALLYBONUS_TRIPLE', 'Triplicar esta donación'); +tz_def('ALLYBONUS_DAILY_LEFT', 'Tu límite de donación restante hoy'); +tz_def('ALLYBONUS_CONTRIBUTORS', 'Contribuciones'); +tz_def('ALLYBONUS_MEMBER', 'Miembro'); +tz_def('ALLYBONUS_TOTAL', 'Donado'); +tz_def('ALLYBONUS_MSG_OK', 'Recursos donados.'); +tz_def('ALLYBONUS_MSG_UPGRADING', 'Esta bonificación se está desbloqueando actualmente; las donaciones están pausadas.'); +tz_def('ALLYBONUS_MSG_LIMIT', 'Eso excedería tu límite de donación diario.'); +tz_def('ALLYBONUS_MSG_RESOURCES', 'No hay suficientes recursos en esta aldea.'); +tz_def('ALLYBONUS_MSG_NOGOLD', 'No hay suficiente oro para triplicar esta donación.'); +tz_def('ALLYBONUS_MSG_NOALLY', 'No estás en una alianza.'); +tz_def('ALLYBONUS_MSG_INVALID', 'Donación no válida.'); +tz_def('ALLYBONUS_HINT', 'El tipo de recurso no importa, solo la cantidad total. Mientras se desbloquea un nivel, esa bonificación no puede recibir donaciones.'); ////////////////////////////////////////////////////////////////////////////////////////////////////// // PANOU DE ADMINISTRARE - pachet grafic si bonusuri de alianta @@ -4248,30 +4247,30 @@ tz_def('ADM_ALLIANCE_BONUSES_TIP', 'T4 alliance bonuses: members donate resource ////////////////////////////////////////////////////////////////////////////////////////////////////// // BONUSURI DE ALIANTA - descrierile fiecarui bonus ////////////////////////////////////////////////////////////////////////////////////////////////////// -tz_def('ALLYBONUS_RECRUITMENT_DESC', 'Speeds up troop training in every troop-producing building. Multiplies with hero helmets.'); -tz_def('ALLYBONUS_PHILOSOPHY_DESC', 'Increases culture point production from buildings and hero helmets. Town hall celebrations are not affected.'); -tz_def('ALLYBONUS_METALLURGY_DESC', 'Increases the offensive and defensive strength of your troops, on top of your smithy upgrades.'); -tz_def('ALLYBONUS_COMMERCE_DESC', 'Increases how much each merchant can carry. Multiplies with the trade office.'); +tz_def('ALLYBONUS_RECRUITMENT_DESC', 'Acelera el entrenamiento de tropas en todos los edificios productores de tropas. Se multiplica con los cascos del héroe.'); +tz_def('ALLYBONUS_PHILOSOPHY_DESC', 'Aumenta la producción de puntos de cultura de edificios y cascos del héroe. Las celebraciones del ayuntamiento no se ven afectadas.'); +tz_def('ALLYBONUS_METALLURGY_DESC', 'Aumenta la fuerza ofensiva y defensiva de tus tropas, además de las mejoras de tu herrería.'); +tz_def('ALLYBONUS_COMMERCE_DESC', 'Aumenta cuánto puede transportar cada mercader. Se multiplica con la oficina comercial.'); ////////////////////////////////////////////////////////////////////////////////////////////////////// // STATISTICI GRAFICE (Travian Plus) ////////////////////////////////////////////////////////////////////////////////////////////////////// -tz_def('PLUSSTATS_TITLE', 'Graphical statistics'); -tz_def('PLUSSTATS_INTRO', 'The development of your account over time.'); -tz_def('PLUSSTATS_RANK', 'Ranking'); -tz_def('PLUSSTATS_POP', 'Population'); -tz_def('PLUSSTATS_ARMY', 'Army strength (crop upkeep per hour)'); -tz_def('PLUSSTATS_VILLAGES', 'Villages'); -tz_def('PLUSSTATS_TROOPS', 'Troops'); -tz_def('PLUSSTATS_UPKEEP', 'Crop upkeep per hour'); -tz_def('PLUSSTATS_METRIC', 'Metric'); -tz_def('PLUSSTATS_NOW', 'Now'); -tz_def('PLUSSTATS_CHANGE', 'Change'); -tz_def('PLUSSTATS_NODATA', 'Not enough data yet'); -tz_def('PLUSSTATS_WAIT', 'Your account is being recorded. The graphs appear once at least two snapshots exist.'); -tz_def('PLUSSTATS_NEEDPLUS', 'Graphical statistics are a Travian Plus feature. Activate Plus to see the development of your account.'); -tz_def('PLUSSTATS_DISABLED', 'Graphical statistics are not enabled on this server.'); -tz_def('PLUSSTATS_FOOT', 'Army strength is measured by crop upkeep, which is the game\'s own weighting: it counts a strong unit for more than a weak one. Troops reinforcing other players still count as yours.'); +tz_def('PLUSSTATS_TITLE', 'Estadísticas gráficas'); +tz_def('PLUSSTATS_INTRO', 'El desarrollo de tu cuenta a lo largo del tiempo.'); +tz_def('PLUSSTATS_RANK', 'Clasificación'); +tz_def('PLUSSTATS_POP', 'Población'); +tz_def('PLUSSTATS_ARMY', 'Fuerza del ejército (consumo de cereal por hora)'); +tz_def('PLUSSTATS_VILLAGES', 'Aldeas'); +tz_def('PLUSSTATS_TROOPS', 'Tropas'); +tz_def('PLUSSTATS_UPKEEP', 'Consumo de cereal por hora'); +tz_def('PLUSSTATS_METRIC', 'Métrica'); +tz_def('PLUSSTATS_NOW', 'Ahora'); +tz_def('PLUSSTATS_CHANGE', 'Cambio'); +tz_def('PLUSSTATS_NODATA', 'Aún no hay suficientes datos'); +tz_def('PLUSSTATS_WAIT', 'Tu cuenta se está registrando. Los gráficos aparecen una vez que existen al menos dos capturas.'); +tz_def('PLUSSTATS_NEEDPLUS', 'Las estadísticas gráficas son una función de Travian Plus. Activa Plus para ver el desarrollo de tu cuenta.'); +tz_def('PLUSSTATS_DISABLED', 'Las estadísticas gráficas no están habilitadas en este servidor.'); +tz_def('PLUSSTATS_FOOT', 'La fuerza del ejército se mide por el consumo de cereal, que es la propia ponderación del juego: cuenta una unidad fuerte más que una débil. Las tropas que refuerzan a otros jugadores siguen contando como tuyas.'); tz_def('ADM_PLUS_STATISTICS', 'Plus graphical statistics'); tz_def('ADM_PLUS_STATISTICS_TIP', 'Records rank, population, villages and army for every player, so Plus players can see how their account developed. The tab is only visible with an active Plus account.'); tz_def('ADM_PLUS_STATISTICS_INTERVAL', 'Statistics snapshot interval (hours)'); @@ -4282,44 +4281,44 @@ tz_def('ADM_PLUS_STATISTICS_KEEP_TIP', '0 keeps everything, so players see the f ////////////////////////////////////////////////////////////////////////////////////////////////////// // BONUSURI DE ALIANTA - disponibilitate pentru membrii noi ////////////////////////////////////////////////////////////////////////////////////////////////////// -tz_def('ALLYBONUS_YOURLEVEL', 'Your level'); -tz_def('ALLYBONUS_UNLOCKS_IN', 'next unlocks in'); -tz_def('ALLYBONUS_NEWMEMBER', 'New members gain access to higher levels gradually: level 2 after 24 hours in the alliance, level 3 after 48 hours, and so on.'); +tz_def('ALLYBONUS_YOURLEVEL', 'Tu nivel'); +tz_def('ALLYBONUS_UNLOCKS_IN', 'siguiente se desbloquea en'); +tz_def('ALLYBONUS_NEWMEMBER', 'Los nuevos miembros obtienen acceso a niveles superiores gradualmente: nivel 2 después de 24 horas en la alianza, nivel 3 después de 48 horas, y así sucesivamente.'); ////////////////////////////////////////////////////////////////////////////////////////////////////// // RAPOARTE - filtru dupa rezultatul luptei ////////////////////////////////////////////////////////////////////////////////////////////////////// -tz_def('TZ_RPT_ALL_RESULTS', 'All results'); -tz_def('TZ_RPT_F_WON_NOLOSS', 'Won without losses'); -tz_def('TZ_RPT_F_WON_LOSS', 'Won with losses'); -tz_def('TZ_RPT_F_LOST', 'Lost'); +tz_def('TZ_RPT_ALL_RESULTS', 'Todos los resultados'); +tz_def('TZ_RPT_F_WON_NOLOSS', 'Ganado sin pérdidas'); +tz_def('TZ_RPT_F_WON_LOSS', 'Ganado con pérdidas'); +tz_def('TZ_RPT_F_LOST', 'Perdido'); ////////////////////////////////////////////////////////////////////////////////////////////////////// // EROU - regenerarea totala (baza + iteme) ////////////////////////////////////////////////////////////////////////////////////////////////////// -tz_def('TZ_HERO_REGEN_TOTAL', 'Health regeneration'); +tz_def('TZ_HERO_REGEN_TOTAL', 'Regeneración de salud'); tz_def('TZ_HERO_REGEN_BASE', 'base'); -tz_def('TZ_HERO_REGEN_ITEMS', 'from items'); +tz_def('TZ_HERO_REGEN_ITEMS', 'de objetos'); ////////////////////////////////////////////////////////////////////////////////////////////////////// // MINUNEA LUMII A NATARILOR ////////////////////////////////////////////////////////////////////////////////////////////////////// -tz_def('TZ_WW_NATARS', 'Natars'); +tz_def('TZ_WW_NATARS', 'Natares'); tz_def('CONF_SERV_NATARS_WW_START_DELAY', 'Natars\' World Wonder start'); tz_def('CONF_SERV_NATARS_WW_START_DELAY_TOOLTIP', 'How many days after the construction plans appear the Natars start building their own World Wonder. Scaled by server speed. 0 disables it.'); ////////////////////////////////////////////////////////////////////////////////////////////////////// // SIMULATOR - bonusuri proprii incluse automat ////////////////////////////////////////////////////////////////////////////////////////////////////// -tz_def('TZ_WS_APPLIED', 'Automatically included in this simulation:'); -tz_def('TZ_WS_ITEM_STRENGTH', 'Equipment strength'); -tz_def('TZ_WS_ITEM_UNIT', 'Weapon bonus'); -tz_def('TZ_WS_VS_NATARS', 'Against Natars'); +tz_def('TZ_WS_APPLIED', 'Incluido automáticamente en esta simulación:'); +tz_def('TZ_WS_ITEM_STRENGTH', 'Fuerza del equipo'); +tz_def('TZ_WS_ITEM_UNIT', 'Bonus de arma'); +tz_def('TZ_WS_VS_NATARS', 'Contra Natares'); ////////////////////////////////////////////////////////////////////////////////////////////////////// // MESAJ DE SISTEM - previzualizare ////////////////////////////////////////////////////////////////////////////////////////////////////// -tz_def('ADM_PREVIEW', 'Previzualizare'); +tz_def('ADM_PREVIEW', 'Vista previa'); ////////////////////////////////////////////////////////////////////////////////////////////////////// // REGULI DE INREGISTRARE (Server Configuration) @@ -4334,16 +4333,16 @@ tz_def('CONF_SERV_REGRULES_TOOLTIP', 'Rules checked when a player registers. Cha ////////////////////////////////////////////////////////////////////////////////////////////////////// // STATISTICI - sectiunea de alianta ////////////////////////////////////////////////////////////////////////////////////////////////////// -tz_def('PLUSSTATS_ALLIANCE', 'Your alliance'); +tz_def('PLUSSTATS_ALLIANCE', 'Tu alianza'); ////////////////////////////////////////////////////////////////////////////////////////////////////// // EROU - capetele de coloana din pagina de iteme ////////////////////////////////////////////////////////////////////////////////////////////////////// -tz_def('HERO_COL_TYPE', 'Type'); -tz_def('HERO_COL_IMAGE', 'Image'); -tz_def('HERO_COL_NAME', 'Item name'); -tz_def('HERO_COL_TIER', 'Tier (bonus)'); -tz_def('HERO_COL_ACTION', 'Action'); +tz_def('HERO_COL_TYPE', 'Tipo'); +tz_def('HERO_COL_IMAGE', 'Imagen'); +tz_def('HERO_COL_NAME', 'Nombre del objeto'); +tz_def('HERO_COL_TIER', 'Nivel (bonus)'); +tz_def('HERO_COL_ACTION', 'Acción'); ////////////////////////////////////////////////////////////////////////////////////////////////////// // MINUNEA LUMII - stil pe trib