diff --git a/Templates/Ajax/quest_core.tpl b/Templates/Ajax/quest_core.tpl index d6ed7b5c..8ea94b68 100644 --- a/Templates/Ajax/quest_core.tpl +++ b/Templates/Ajax/quest_core.tpl @@ -1,12 +1,11 @@ - | -| Edited by: Marvin | +| Version 0.2 | +| Developed by: Barin | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ include("GameEngine/Village.php"); @@ -34,30 +33,23 @@ if(SPEED == '1'){ if (isset($qact)){ switch($qact) { case 'enter': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==0) { $database->updateUserField($_SESSION['username'],'quest','1',0); $_SESSION['qst']= 1; break; + } else { if ($qdone!= 0) { + break;} + } - - //user does not follow the quest. - //Get reward: Resources: Every 24 hours (1 speed) 24/speed=hours - //Gold: 25 gold case 'skip': - $database->updateUserField($_SESSION['username'],'quest','90',0); - $_SESSION['qst']= 90; - break; - - case '2': - $database->updateUserField($_SESSION['username'],'quest','2',0); - $_SESSION['qst']= 2; - //Give Reward - $database->FinishWoodcutter($session->villages[0]); - break; - - case '3': - $database->updateUserField($_SESSION['username'],'quest','3',0); - $_SESSION['qst']= 3; - + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==0) { + $database->updateUserField($_SESSION['username'],'quest','25',0); + $_SESSION['qst']= 25; + $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); + $_SESSION['qst_time']=(time()+$skipp_time); + //Give Reward if(!$session->plus){ mysql_query("UPDATE ".TB_PREFIX."users set plus = ('".mktime(date("H"),date("i"), date("s"),date("m") , date("d"), date("Y"))."')+86400 where `username`='".$_SESSION['username']."'") or die(mysql_error()); @@ -66,41 +58,90 @@ if (isset($qact)){ $plus+=86400; $database->updateUserField($_SESSION['username'],'plus',$plus,0); } + $gold=$database->getUserField($_SESSION['username'],'gold','username'); + $gold+=15; + $database->updateUserField($_SESSION['username'],'gold',$gold,0); break; + } else { if ($qdone!= 0) { + + break;} + } + + case '2': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==1) { + $database->updateUserField($_SESSION['username'],'quest','2',0); + $_SESSION['qst']= 2; + break; + } else { if ($qdone!= 1) { + + break;} + } + + case '3': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==2) { + $database->updateUserField($_SESSION['username'],'quest','3',0); + $_SESSION['qst']= 3; + + //Give Reward + $database->modifyResource($session->villages[0],50,60,30,10,1); + break; + } else { if ($qdone!= 2) { + + break;} + } case '4': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==3) { $database->updateUserField($_SESSION['username'],'quest','4',0); $_SESSION['qst']= 4; //Give Reward $database->modifyResource($session->villages[0],30,60,30,20,1); break; + } else { if ($qdone!=3) { + break; } + } case 'rank': $rSubmited=$qact2; break; case '5': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==4) { $database->updateUserField($_SESSION['username'],'quest','5',0); $_SESSION['qst']= 5; //Give Reward $database->modifyResource($session->villages[0],40,30,20,30,1); break; + } else { if ($qdone!=4) { + break; } + } case '6': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==5) { $database->updateUserField($_SESSION['username'],'quest','6',0); $_SESSION['qst']= 6; $Subject="Message From The Taskmaster"; $Message="You are to be informed that a nice reward is waiting for you at the taskmaster.

Hint: The message has been generated automatically. An answer is not necessary."; - $database->sendMessage($session->userinfo['id'],4,$Subject,$Message,0,0,0,0,0); + $database->sendMessage($session->userinfo['id'],0,$Subject,$Message,0); $RB=true; //Give Reward $database->modifyResource($session->villages[0],50,60,30,30,1); break; + }else{ if ($qdone!=5) { + break; } + } case '7': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==6) { $database->updateUserField($_SESSION['username'],'quest','7',0); $_SESSION['qst']= 7; @@ -109,211 +150,327 @@ if (isset($qact)){ $gold+=20; $database->updateUserField($_SESSION['username'],'gold',$gold,0); break; + }else{ if ($qdone!=6) { + break; } + } case '8': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==7) { $crop = round($village->acrop); if ($crop>=200){ $database->updateUserField($_SESSION['username'],'quest','8',0); $_SESSION['qst']= 8; - + //Get 200 Crop $database->modifyResource($session->villages[0],0,0,0,-200,1); //Give Reward - $attack = $database->addAttack(0,1,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0); - $database->addMovement(3,0,$session->villages[0],$attack,time(),time()+43200/INCREASE_SPEED); + $attack = $database->addAttack(0,1,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0); + $database->addMovement(4,$session->villages[0],$session->villages[0],$attack,time(),time()+600/INCREASE_SPEED); + $Subject="Message From The Taskmaster"; + $Message="Your army have been send to your village, make a good use of it.

Hint: The message has been generated automatically. An answer is not necessary."; + $database->sendMessage($session->userinfo['id'],0,$Subject,$Message,0); + $RB=true; } else{ $NoCrop="No Enough Crop!"; } break; + }else{ if ($qdone!=7) { + break; } + } case '9': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==8) { $database->updateUserField($_SESSION['username'],'quest','9',0); $_SESSION['qst']= 9; //Give Reward - if(!$session->plus){ - mysql_query("UPDATE ".TB_PREFIX."users set plus = ('".mktime(date("H"),date("i"), date("s"),date("m") , date("d"), date("Y"))."')+172800 where `username`='".$_SESSION['username']."'") or die(mysql_error()); - } else { - $plus=$database->getUserField($_SESSION['username'],'plus','username'); - $plus+=172800; - $database->updateUserField($_SESSION['username'],'plus',$plus,0); - } + $database->modifyResource($session->villages[0],75,80,30,50,1); break; + }else{ if ($qdone!=8) { + break; } + } case '10': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==9) { $database->updateUserField($_SESSION['username'],'quest','10',0); $_SESSION['qst']= 10; //Give Reward $database->modifyResource($session->villages[0],120,200,140,100,1); break; + }else{ if ($qdone!=9) { + break; } + } case '11': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==10) { $database->updateUserField($_SESSION['username'],'quest','11',0); $_SESSION['qst']= 11; //Give Reward $database->modifyResource($session->villages[0],150,180,30,130,1); break; + }else{ if ($qdone!=10) { + break; } + } case '12': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==11) { $database->updateUserField($_SESSION['username'],'quest','12',0); $_SESSION['qst']= 12; //Give Reward $database->modifyResource($session->villages[0],60,50,40,30,1); break; + }else{ if ($qdone!=11) { + break; } + } case 'lumber': $lSubmited=$qact2; break; case '13': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==12) { $database->updateUserField($_SESSION['username'],'quest','13',0); $_SESSION['qst']= 13; //Give Reward $database->modifyResource($session->villages[0],50,30,60,20,1); break; + }else{ if ($qdone!=12) { + break; } + } case '14': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==13) { $database->updateUserField($_SESSION['username'],'quest','14',0); $_SESSION['qst']= 14; //Give Reward $database->modifyResource($session->villages[0],75,75,40,40,1); break; + }else{ if ($qdone!=13) { + break; } + } case '15': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==14) { $database->updateUserField($_SESSION['username'],'quest','15',0); $_SESSION['qst']= 15; //Give Reward $database->modifyResource($session->villages[0],100,90,100,60,1); break; + }else{ if ($qdone!=14) { + break; } + } case '16': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==15) { $database->updateUserField($_SESSION['username'],'quest','16',0); $_SESSION['qst']= 16; break; + }else{ if ($qdone!=15) { + break; } + } case '17': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==16) { $database->updateUserField($_SESSION['username'],'quest','17',0); $_SESSION['qst']= 17; //Give Reward $database->modifyResource($session->villages[0],80,90,60,40,1); break; + }else{ if ($qdone!=16) { + break; } + } case '18': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==17) { $database->updateUserField($_SESSION['username'],'quest','18',0); $_SESSION['qst']= 18; //Give Reward $database->modifyResource($session->villages[0],70,100,90,100,1); break; - + }else{ if ($qdone!=17) { + break;} + } + case '19': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==15) { $database->updateUserField($_SESSION['username'],'quest','19',0); $_SESSION['qst']= 19; break; + }else{ if ($qdone!=15) { + break; } + } case '20': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==19) { $database->updateUserField($_SESSION['username'],'quest','20',0); $_SESSION['qst']= 20; //Give Reward $database->modifyResource($session->villages[0],80,90,60,40,1); break; + }else{ if ($qdone!=19) { + break; } + } case '21': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==20) { $database->updateUserField($_SESSION['username'],'quest','21',0); $_SESSION['qst']= 21; break; + }else{ if ($qdone!=20) { + break; } + } case '22': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==21 or $qdone==18) { $database->updateUserField($_SESSION['username'],'quest','22',0); $_SESSION['qst']= 22; //Give Reward $database->modifyResource($session->villages[0],300,320,360,570,1); break; + }else{ if ($qdone!=21 or $qdone!=18) { + break; } + } case '23': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==22) { $database->updateUserField($_SESSION['username'],'quest','23',0); $_SESSION['qst']= 23; + //Give Reward $gold=$database->getUserField($_SESSION['username'],'gold','username'); $gold+=15; $database->updateUserField($_SESSION['username'],'gold',$gold,0); break; - - - case '91': - $database->updateUserField($_SESSION['username'],'quest','91',0); - $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); - $_SESSION['qst']= 91; - //Give Reward - if(!$session->plus){ - mysql_query("UPDATE ".TB_PREFIX."users set plus = ('".mktime(date("H"),date("i"), date("s"),date("m") , date("d"), date("Y"))."')+86400 where `username`='".$_SESSION['username']."'") or die(mysql_error()); - } else { - $plus=$database->getUserField($_SESSION['username'],'plus','username'); - $plus+=86400; - $database->updateUserField($_SESSION['username'],'plus',$plus,0); + }else{ if ($qdone!=22) { + break; } } - $gold=$database->getUserField($_SESSION['username'],'gold','username'); - $gold+=15; - $database->updateUserField($_SESSION['username'],'gold',$gold,0); + + case '26': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==25) { + $database->updateUserField($_SESSION['username'],'quest','26',0); + $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); + $_SESSION['qst_time']=(time()+$skipp_time); + $_SESSION['qst']= 26; + + //Give Reward + $database->modifyResource($session->villages[0],217,247,177,207,1); break; + }else{ if ($qdone!=25) { + break; } + } - - case '92': - $database->updateUserField($_SESSION['username'],'quest','92',0); + case '27': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==26) { + $database->updateUserField($_SESSION['username'],'quest','27',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); - $_SESSION['qst']= 92; + $_SESSION['qst_time']=(time()+$skipp_time); + $_SESSION['qst']= 27; + //Give Reward $database->modifyResource($session->villages[0],217,247,177,207,1); - break; + break; + }else{ if ($qdone!=26) { + break; } + } - case '93': - $database->updateUserField($_SESSION['username'],'quest','93',0); + case '28': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==27) { + $database->updateUserField($_SESSION['username'],'quest','28',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); - $_SESSION['qst']= 93; + $_SESSION['qst_time']=(time()+$skipp_time); + $_SESSION['qst']= 28; + //Give Reward $database->modifyResource($session->villages[0],217,247,177,207,1); - break; + break; + }else{ if ($qdone!=27) { + break; } + } - case '94': - $database->updateUserField($_SESSION['username'],'quest','94',0); + case '29': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==28) { + $database->updateUserField($_SESSION['username'],'quest','29',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); - $_SESSION['qst']= 94; + $_SESSION['qst_time']=(time()+$skipp_time); + $_SESSION['qst']= 29; + //Give Reward $database->modifyResource($session->villages[0],217,247,177,207,1); - break; + break; + }else{ if ($qdone!=28) { + break; } + } - case '95': - $database->updateUserField($_SESSION['username'],'quest','95',0); + case '30': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==29) { + $database->updateUserField($_SESSION['username'],'quest','30',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); - $_SESSION['qst']= 95; + $_SESSION['qst_time']=(time()+$skipp_time); + $_SESSION['qst']= 30; + //Give Reward $database->modifyResource($session->villages[0],217,247,177,207,1); - break; + break; + }else{ if ($qdone!=29) { + break; } + } - case '96': - $database->updateUserField($_SESSION['username'],'quest','96',0); + case '31': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==30) { + $database->updateUserField($_SESSION['username'],'quest','31',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); - $_SESSION['qst']= 96; + $_SESSION['qst_time']=(time()+$skipp_time); + $_SESSION['qst']= 31; + //Give Reward $database->modifyResource($session->villages[0],217,247,177,207,1); - break; + break; + }else{ if ($qdone!=30) { + break; } + } - case '97': - $database->updateUserField($_SESSION['username'],'quest','97',0); - $database->updateUserField($_SESSION['username'],'quest_time',''.(time()).'',0); - $_SESSION['qst']= 97; + case '32': + $qdone=$database->getUserField($_SESSION['username'],'quest','username'); + if ($qdone==31) { + $database->updateUserField($_SESSION['username'],'quest','32',0); + $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); + $_SESSION['qst_time']=(time()+$skipp_time); + $_SESSION['qst']= 32; - //Give Reward 20 gold + 2 days plus + //Give Reward if(!$session->plus){ mysql_query("UPDATE ".TB_PREFIX."users set plus = ('".mktime(date("H"),date("i"), date("s"),date("m") , date("d"), date("Y"))."')+172800 where `username`='".$_SESSION['username']."'") or die(mysql_error()); } else { @@ -325,32 +482,28 @@ if (isset($qact)){ $gold+=20; $database->updateUserField($_SESSION['username'],'gold',$gold,0); break; -} - + }else{ if ($qdone!=31) { + break; } + } + } } header("Content-Type: application/json;"); -if($session->access!=BANNED){ + if($_SESSION['qst']== 0){ ?> -{"markup":"\n\t\t

\"\" Welcome to !<\/h1>
”As I see you have been made chieftain of this little village. I will be your counselor for the first few days and never leave your (right hand) side.”<\/i>

To the first task.<\/a>Look\u00a0around\u00a0on\u00a0your\u00a0own.<\/a>


Play no tasks.<\/a><\/span><\/div>\n\t\t
<\/div>\n\t\t","number":null,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":1} +{"markup":"\n\t\t

\"\" Welcome to !<\/h1>
„As I see you have been made chieftain of this little village. I will be your counselor for the first few days and never leave your (right hand) side.”<\/i>

To the first task.<\/a>Look\u00a0around\u00a0on\u00a0your\u00a0own.<\/a>


Play no tasks.<\/a><\/span><\/div>\n\t\t
<\/div>\n\t\t","number":null,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":1} getResourceLevel($session->villages[0]); $woodL=$tRes['f1']+$tRes['f3']+$tRes['f14']+$tRes['f17']; - //check if you are building a woodcutter to level 1 - foreach($building->buildArray as $jobs) { - if($jobs['type']==1){ - $woodL="99"; - } - } if ($woodL<1){?> -{"markup":"\n\t\t

\"\" Task 1: Woodcutter<\/h1>
”There are four green forests around your village. Construct a woodcutter on one of them. Lumber is an important resource for our new settlement.”<\/i>

Order:<\/p>Construct a woodcutter.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - -{"markup":"\n\t\t

\"\" Task 1: Woodcutter<\/h1>
”Yes, that way you gain more lumber.I helped a bit and completed the order instantly.”<\/i>

Your reward:<\/p>Woodcutter instantly completed.
<\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} +{"markup":"\n\t\t

\"\" Task 1: Woodcutter<\/h1>
„There are four green forests around your village. Construct a woodcutter on one of them. Lumber is an important resource for our new settlement.”<\/i>

Order:<\/p>Construct a woodcutter.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} + +{"markup":"\n\t\t

\"\" Task 1: Woodcutter<\/h1>
„Yes, that way you gain more lumber.I helped a bit and completed the order instantly.”<\/i>

Your reward:<\/p>Woodcutter instantly completed.
<\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} $tRes = $database->getResourceLevel($session->villages[0]); $cropL=$tRes['f2']+$tRes['f8']+$tRes['f9']+$tRes['f12']+$tRes['f13']+$tRes['f15']; if ($cropL<1){?> -{"markup":"\n\t\t

\"\" Task 2: Crop<\/h1>
”Now your subjects are hungry from working all day. Extend a cropland to improve your subjects' supply. Come back here once the building is complete.”<\/i>

Order:<\/p>Extend one cropland.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-2","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - -{"markup":"\n\t\t

\"\" Task 2: Crop<\/h1>
”Very good. Now your subjects have enough to eat again...”<\/i>

Your reward:<\/p>1 day Travian Plus<\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":2,"reward":{"plus":1},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} +{"markup":"\n\t\t

\"\" Task 2: Crop<\/h1>
„Now your subjects are hungry from working all day. Extend a cropland to improve your subjects' supply. Come back here once the building is complete.”<\/i>

Order:<\/p>Extend one cropland.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-2","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} + +{"markup":"\n\t\t

\"\" Task 2: Crop<\/h1>
„Very good. Now your subjects have enough to eat again...”<\/i>

Your reward:<\/p>\"Lumber\"50  \"Clay\"60  \"Iron\"30  \"Crop\"10  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":2,"reward":{"plus":1},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} $vName=$village->vname; if ($vName==$session->userinfo['username']."'s village"){?> -{"markup":"\n\t\t

\"\"Task 3: Your Village's Name<\/h1>
”Creative as you are you can grant your village the ultimate name.\r\n

\r\nClick on 'profile' in the left hand menu and then select 'change profile'...”<\/i>

Order:<\/p>Change your village's name to something nice.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-3","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - -{"markup":"\n\t\t

\"\"Task 3: Your Village's Name<\/h1>
”Wow, a great name for their village. It could have been the name of my village!...”<\/i>

Your reward:<\/p>\"Lumber\"30  \"Clay\"60  \"Iron\"30  \"Crop\"20  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":3,"reward":{"wood":30,"clay":60,"iron":30,"crop":20},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} +{"markup":"\n\t\t

\"\"Task 3: Your Village's Name<\/h1>
„Creative as you are you can grant your village the ultimate name.\r\n

\r\nClick on 'profile' in the left hand menu and then select 'change profile'...”<\/i>

Order:<\/p>Change your village's name to something nice.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-3","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} + +{"markup":"\n\t\t

\"\"Task 3: Your Village's Name<\/h1>
„Wow, a great name for their village. It could have been the name of my village!...”<\/i>

Your reward:<\/p>\"Lumber\"30  \"Clay\"60  \"Iron\"30  \"Crop\"20  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":3,"reward":{"wood":30,"clay":60,"iron":30,"crop":20},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} procRankReq($temp); $displayarray = $database->getUserArray($temp['uid'],1); $rRes=$ranking->searchRank($displayarray['username'],"username"); if ($rRes!=$rSubmited){?> -{"markup":"\n\t\t

\"\" Task 4: Other Players<\/h1>
”In you play along with billions of other players. Click 'statistics' in the top menu to look up your rank and enter it here.”<\/i>

Order:<\/p>Look for your rank in the statistics and enter it here.<\/div>

<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-4,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} - -{"markup":"\n\t\t

\"\" Task 4: Other Players<\/h1>
”Exactly! That's your rank.”<\/i>

Your reward:<\/p>\"Lumber\"40  \"Clay\"30  \"Iron\"20  \"Crop\"30  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t","number":4,"reward":{"wood":40,"clay":30,"iron":20,"crop":30},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} +{"markup":"\n\t\t

\"\" Task 4: Other Players<\/h1>
„In you play along with billions of other players. Click 'statistics' in the top menu to look up your rank and enter it here.”<\/i>

Order:<\/p>Look for your rank in the statistics and enter it here.<\/div>

<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-4,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} + +{"markup":"\n\t\t

\"\" Task 4: Other Players<\/h1>
„Exactly! That's your rank.”<\/i>

Your reward:<\/p>\"Lumber\"40  \"Clay\"30  \"Iron\"20  \"Crop\"30  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t","number":4,"reward":{"wood":40,"clay":30,"iron":20,"crop":30},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} getResourceLevel($session->villages[0]); $ironL=$tRes['f4']+$tRes['f7']+$tRes['f10']+$tRes['f11']; $clayL=$tRes['f5']+$tRes['f6']+$tRes['f16']+$tRes['f18']; if ($ironL<1 || $clayL<1){?> -{"markup":"\n\t\t

\"\" Task 5: Two Building Orders<\/h1>
”Build an iron mine and a clay pit. Of iron and clay one can never have enough.”<\/i>

Order:<\/p>