diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php
index 70b72c1c..e3291d03 100755
--- a/GameEngine/Automation.php
+++ b/GameEngine/Automation.php
@@ -1035,6 +1035,8 @@ class Automation {
$dataarray = $database->query_return($q);
$totalattackdead = 0;
$data_num = 0;
+
+ if ($dataarray) {
foreach($dataarray as $data) {
//set base things
//$battle->resolveConflict($data);
@@ -2970,6 +2972,7 @@ $wallimg = "
query_return($q);
+
+ if ($dataarray) {
foreach($dataarray as $data) {
$isoasis = $database->isVillageOases($data['to']);
if($isoasis == 0){
@@ -3300,6 +3305,7 @@ $wallimg = "
query($q);
}
+ }
if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) {
unlink("GameEngine/Prevention/sendreinfunits.txt");
@@ -3319,6 +3325,7 @@ $wallimg = "
query_return($q);
+ if ($dataarray) {
foreach($dataarray as $data) {
$tribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0);
@@ -3344,6 +3351,7 @@ $wallimg = "
query_return($q);
+ if ($dataarray) {
foreach($dataarray as $data) {
$tribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0);
@@ -3389,6 +3398,7 @@ $wallimg = "
setMovementProc($data['moveid']);
}
+ }
if(file_exists("GameEngine/Prevention/returnunits.txt")) {
unlink("GameEngine/Prevention/returnunits.txt");