diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php index 70b72c1c..e3291d03 100755 --- a/GameEngine/Automation.php +++ b/GameEngine/Automation.php @@ -1035,6 +1035,8 @@ class Automation { $dataarray = $database->query_return($q); $totalattackdead = 0; $data_num = 0; + + if ($dataarray) { foreach($dataarray as $data) { //set base things //$battle->resolveConflict($data); @@ -2970,6 +2972,7 @@ $wallimg = "query_return($q); + + if ($dataarray) { foreach($dataarray as $data) { $isoasis = $database->isVillageOases($data['to']); if($isoasis == 0){ @@ -3300,6 +3305,7 @@ $wallimg = "query($q); } + } if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) { unlink("GameEngine/Prevention/sendreinfunits.txt"); @@ -3319,6 +3325,7 @@ $wallimg = "query_return($q); + if ($dataarray) { foreach($dataarray as $data) { $tribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0); @@ -3344,6 +3351,7 @@ $wallimg = "query_return($q); + if ($dataarray) { foreach($dataarray as $data) { $tribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0); @@ -3389,6 +3398,7 @@ $wallimg = "setMovementProc($data['moveid']); } + } if(file_exists("GameEngine/Prevention/returnunits.txt")) { unlink("GameEngine/Prevention/returnunits.txt");