diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php index a48a1b2f..06426695 100644 --- a/GameEngine/Automation.php +++ b/GameEngine/Automation.php @@ -1039,6 +1039,7 @@ class Automation { $from = $database->getMInfo($data['from']); $toF = $database->getVillage($data['to']); $fromF = $database->getVillage($data['from']); + $conqureby=0; $DefenderUnit = array(); $DefenderUnit = $database->getUnit($data['to']); @@ -1384,7 +1385,7 @@ class Automation { } //to battle.php //fix by ronix - $battlepart = $battle->calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$tblevel,$stonemason,$walllevel,0,$AttackerID,$DefenderID,$AttackerWref,$DefenderWref); + $battlepart = $battle->calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$tblevel,$stonemason,$walllevel,0,$AttackerID,$DefenderID,$AttackerWref,$DefenderWref,$conqureby); //units attack string for battleraport $unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].'';