diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php
index 6ed04146..1c0d5f39 100644
--- a/GameEngine/Automation.php
+++ b/GameEngine/Automation.php
@@ -3174,21 +3174,10 @@ $wallimg = "
getHero($database->getVillageField($data['from'],"owner"),1);
$database->modifyHero("wref",$data['to'],$heroid,0);
$HeroTransfer = 1;
- // }else{
- // hero goes to reinforce other player village
- // $check = $database->getEnforce($data['to'], $data['from']);
- // if (isset($check['id'])) {
- //if there are troops of the same owner hero, then hero is added to them
- // $database->modifyEnforce($check['id'], "hero", 1, 1);
- // }else{
- // the hero is the only troop that reinforces
- // $data['t11']=1; $database->addEnforce($data);
- // }
}
}
}
- if(!$HeroTransfer){
- if(!$HeroTransfer){
+ if(!$HeroTransfer){
//check if there is defence from town in to town
$check=$database->getEnforce($data['to'],$data['from']);
if (!isset($check['id'])){
@@ -3206,7 +3195,6 @@ $wallimg = "
modifyEnforce($check['id'],'hero',$data['t11'],1);
}
}
- }
//send rapport
$unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].','.$data['t11'].'';
$data_fail = ''.$from['wref'].','.$from['owner'].','.$owntribe.','.$unitssend_att.'';