Extend one clay pit.<\/li><\/ul>");
-define("Q5_RESP","As you noticed, building orders take rather long. The world of ". SERVER_NAME ." will continue to spin even if you are offline. Even in a few months there will be many new things for you to discover.
The best thing to do is occasionally checking your village and giving you subjects new tasks to do.");
-
-define("Q6","Task 6: Messages");
-define("Q6_DESC","You can talk to other players using the messaging system. I sent a message to you. Read it and come back here.
P.S. Don't forget: on the left the reports, on the right the messages.");
-define("Q6_ORDER","Order:<\/p>Read your new message.");
-define("Q6_RESP","You received it? Very good.
Here is some Gold. With Gold you can do several things, e.g. extend your in the left hand menu.");
-define("Q6_RESP1","-Account or increase your resource production.To do so click ");
-define("Q6_RESP2","in the left hand menu.");
-define("Q6_SUBJECT","Message From The Taskmaster");
-define("Q6_MESSAGE","You are to be informed that a nice reward is waiting for you at the taskmaster.
Hint: The message has been generated automatically. An answer is not necessary.");
-
-define("Q7","Task 7: One Each!");
-define("Q7_DESC","Now we should increase your resource production a bit. Build an additional woodcutter, clay pit, iron mine and cropland to level 1.");
-define("Q7_ORDER","Order:<\/p>Extend one more of each resource tile to level 1.");
-define("Q7_RESP","Very good, great develop of resources production.");
-
-define("Q8","Task 8: Huge Army!");
-define("Q8_DESC","Now I've got a very special quest for you. I am hungry. Give me 200 crop!
In return I will try to organize a huge army to protect your village.");
-define("Q8_ORDER","Order:<\/p>Send 200 crop to the taskmaster.");
-define("Q8_BUTN","Send crop");
-define("Q8_NOCROP","No Enough Crop!");
-
-define("Q9","Task 9: Everything to 1.");
-define("Q9_DESC","In Travian there is always something to do! While you are waiting for incoming the huge army, Now we should increase your resource production a bit. Extend all your resource tiles to level 1.");
-define("Q9_ORDER","Order:<\/p>Extend all resource tiles to level 1.");
-define("Q9_RESP","Very good, your resource production just thrives.
Soon we can start with constructing buildings in the village.");
-
-define("Q10","Task 10: Dove of Peace");
-define("Q10_DESC","The first days after signing up you are protected against attacks by your fellow players. You can see how long this protection lasts by adding the code [#0]<\/b> to your profile.");
-define("Q10_ORDER","Order:<\/p>Write the code [#0]<\/b> into your profile by adding it to one of the two description fields.");
-define("Q10_RESP","Well done! Now everyone can see what a great warrior the world is approached by.");
-define("Q10_REWARD","Your reward:<\/p>2 day Travian");
-
-define("Q11","Task 11: Neighbours!");
-define("Q11_DESC","Around you, there are many different villages. One of them is named. ");
-define("Q11_DESC1"," Click on 'map' in the header menu and look for that village. The name of your neighbours' villages can be seen when hovering your mouse over any of them.");
-define("Q11_ORDER","Order:Look for the coordinates of ");
-define("Q11_ORDER1","and enter them here.");
-define("Q11_RESP","Exactly, there ");
-define("Q11_RESP1"," Village! As many resources as you reach this village. Well, almost as much ...");
-define("Q11_BUTN","completar misión");
-
-define("Q12","Task 12: Cranny");
-define("Q12_DESC","It's getting time to erect a cranny. The world of is dangerous.
Many players live by stealing other players' resources. Build a cranny to hide some of your resources from enemies.");
-define("Q12_ORDER","Order:<\/p>Construct a Cranny.");
-define("Q12_RESP","Well done, now it's way harder for your mean fellow players to plunder your village.
If under attack, your villagers will hide the resources in the Cranny all on their own.");
-
-define("Q13","Task 13: To Two.");
-define("Q13_DESC","In there is always something to do! Extend one woodcutter, one clay pit, one iron mine and one cropland to level 2 each.");
-define("Q13_ORDER","Order:<\/p>Extend one of each resource tile to level 2.");
-define("Q13_RESP","Very good, your village grows and thrives!");
-
-define("Q14","Task 14: Instructions");
-define("Q14_DESC","In the ingame instructions you can find short information texts about different buildings and types of units.
Click on 'instructions' at the left to find out how much lumber is required for the barracks.");
-define("Q14_ORDER","Order:<\/p>Enter how much lumber barracks cost");
-define("Q14_BUTN","complete task");
-define("Q14_RESP","Exactly! Barracks cost 210 lumber.");
-
-define("Q15","Task 15: Main Building");
-define("Q15_DESC","Your master builders need a main building level 3 to erect important buildings such as the marketplace or barracks.");
-define("Q15_ORDER","Order:<\/p>Extend your main building to level 3.");
-define("Q15_RESP","Well done. The main building level 3 has been completed.
With this upgrade your master builders cannot only construct more types of buildings but also do so faster.");
-
-define("Q16","Task 16: Advanced!");
-define("Q16_DESC","Look up your rank in the player statistics again and enjoy your progress.");
-define("Q16_ORDER","Order:<\/p>Look for your rank in the statistics and enter it here.");
-define("Q16_RESP","Well done! That's your current rank.");
-
-define("Q17","Task 17: Weapons or Dough");
-define("Q17_DESC","Now you have to make a decision: Either trade peacefully or become a dreaded warrior.
For the marketplace you need a granary, for the barracks you need a rally point.");
-define("Q17_BUTN","Economy");
-define("Q17_BUTN1","Military");
-
-define("Q18","Task 18: Military");
-define("Q18_DESC","A brave decision. To be able to send troops you need a rally point.
The rally point must be built on a specific building site. The ");
-define("Q18_DESC1"," building site.");
-define("Q18_DESC2"," is located on the right side of the main building, slightly below it. The building site itself is curved.");
-define("Q18_ORDER","Order:<\/p>Construct a rally point.");
-define("Q18_RESP","Your rally point has been erected! A good move towards world domination!");
-
-define("Q19","Task 19: Barracks");
-define("Q19_DESC","Now you have a main building level 3 and a rally point. That means that all prerequisites for building barracks have been fulfilled.
You can use the barracks to train troops for fighting.");
-define("Q19_ORDER","Order:<\/p>Construct barracks.");
-define("Q19_RESP","Well done... The best instructors from the whole country have gathered to train your men\u2019s fighting skills to top form.");
-
-define("Q20","Task 20: Train.");
-define("Q20_DESC","Now that you have barracks you can start training troops. Train two ");
-define("Q20_ORDER","Please train 2 ");
-define("Q20_RESP","The foundation for your glorious army has been laid.
Before sending your army off to plunder you should check with the.");
-define("Q20_RESP1","Combat Simulator");
-define("Q20_RESP2","to see how many troops you need to successfully fight one rat without losses.");
-
-define("Q21","Task 18: Economy");
-define("Q21_DESC","Trade & Economy was your choice. Golden times await you for sure!");
-define("Q21_ORDER","Order:<\/p>Construct a Granary.");
-define("Q21_RESP","Well done! With the Granary you can store more wheat.");
-
-define("Q22","Task 19: Warehouse");
-define("Q22_DESC","Not only Crop has to be saved. Other resources can go to waste as well if they are not stored correctly. Construct a Warehouse!");
-define("Q22_ORDER","Order:<\/p>Construct Warehouse.");
-define("Q22_RESP",";Well done, your Warehouse is complete...”<\/i>
Now you have fulfilled all prerequisites required to construct a Marketplace.");
-
-define("Q23","Task 20: Marketplace.");
-define("Q23_DESC",";Construct a Marketplace so you can trade with your fellow players.");
-define("Q23_ORDER","Order:<\/p>Please build a Marketplace.");
-define("Q23_RESP",";The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.");
-
-define("Q24","Task 21: Everything to 2.");
-define("Q24_DESC","Now we should increase your resource production a bit. Build an additional woodcutter, clay pit, iron mine and cropland to level 1.");
-define("Q24_ORDER","Order:<\/p>Extend all resource tiles to level 2.");
-define("Q24_RESP","Congratulations! Your village grows and thrives...");
-
-define("Q28","Task 22: Alliance.");
-define("Q28_DESC","Teamwork is important in Travian. Players who work together organise themselves in alliances. Get an invitation from an alliance in your region and join this alliance. Alternatively, you can found your own alliance. To do this, you need a level 3 embassy.");
-define("Q28_ORDER","Order:<\/p>Join an alliance or found one on your own.");
-define("Q28_RESP","Is good! Now you're in a union called");
-define("Q28_RESP1",", and you're a member of their alliance with the faster you'll progress...");
-
-define("Q29","Task 23: Main Building to Level 5");
-define("Q29_DESC","To be able to build a palace or residence, you will need a main building at level 5.");
-define("Q29_ORDER","Order:<\/p>Upgrade your main building to level 5.");
-define("Q29_RESP","The main building is level 5 now and you can build palace or residence...");
-
-define("Q30","Task 24: Granary to Level 3.");
-define("Q30_DESC","That you do not lose crop, you should upgrade your granary.");
-define("Q30_ORDER","Order:<\/p>Upgrade your granary to level 3.");
-define("Q30_RESP","Granary is level 3 now...");
-
-define("Q31","Task 25: Warehouse to Level 7");
-define("Q31_DESC"," To make sure your resources won't overflow, you should upgrade your warehouse.");
-define("Q31_ORDER","Order:<\/p>Upgrade your warehouse to level 7.");
-define("Q31_RESP","Warehouse has upgraded to level 7...");
-
-define("Q32","Task 26: All to five!");
-define("Q32_DESC","You will always need more resources. Resource tiles are quite expensive but will always pay out in the long term.");
-define("Q32_ORDER","Order:<\/p>Upgrade all resources tiles to level 5.");
-define("Q32_RESP","All resources are at level 5, very good, your village grows and thrives!");
-
-define("Q33","Task 27: Palace or Residence?");
-define("Q33_DESC","To found a new village, you will need settlers. They can be trained in either a palace or a residence.");
-define("Q33_ORDER","Order:<\/p>Build a palace or residence to level 10.");
-define("Q33_RESP","had reached to level 10, you can now train settlers and found your second village. Notice the cultural points...");
-
-define("Q34","Task 28: 3 settlers.");
-define("Q34_DESC","To found a new village, you will need settlers. You can train them in the palace or residence.");
-define("Q34_ORDER","Order:<\/p>Train 3 settlers.");
-define("Q34_RESP","3 settlers were trained. To found new village you need at least");
-define("Q34_RESP1","culture points...");
-
-define("Q35","Task 29: New Village.");
-define("Q35_DESC","There are a lot of empty tiles on the map. Find one that suits you and found a new village");
-define("Q35_ORDER","Order:<\/p>Found a new village.");
-define("Q35_RESP","I am proud of you! Now you have two villages and have all the possibilities to build a mighty empire. I wish you luck with this.");
-
-define("Q36"," Task 30: Build a ");
-define("Q36_DESC","Now that you have trained some soldiers, you should build a ");
-define("Q36_DESC1"," too. It increases the base defence and your soldiers will receive a defensive bonus.");
-define("Q36_ORDER","Order:<\/p>Build a ");
-define("Q36_RESP","That's what I'm talking about. A ");
-define("Q36_RESP1"," Very useful. It increases the defence of the troops in the village.");
-
-define("Q37","Tasks");
-define("Q37_DESC","All tasks achieved!");
-
-define("OPT3","Resource overview");
-define("T","Your resource deliveries");
-define("T1","Delivery");
-define("T2","Delivery time");
-define("T3","Status");
-define("T4","fetch");
-define("T5","fetched");
-define("T6","on hold");
-define("T7","1 day Travian ");
-define("T8","2 days Travian ");
-
-
-//======================================================//
-//================ UNITS - DO NOT EDIT! ================//
-//======================================================//
-define("U0","Герой");
-
-//ROMAN UNITS
-define("U1","Легионер");
-define("U2","Преторианец");
-define("U3","Империанец");
-define("U4","Конный разведчик");
-define("U5","Конница императора");
-define("U6","Конница Цезаря");
-define("U7","Таран");
-define("U8","Огненная катапульта");
-define("U9","Сенатор");
-define("U10","Поселенец");
-
-//TEUTON UNITS
-define("U11","Дубинщик");
-define("U12","Копейщик");
-define("U13","Топорщик");
-define("U14","Скаут");
-define("U15","Паладин");
-define("U16","Тевтонская конница");
-define("U17","Стенобитное орудие");
-define("U18","Катапульта");
-define("U19","Вождь");
-define("U20","Поселенец");
-
-//GAUL UNITS
-define("U21","Фаланга");
-define("U22","Мечник");
-define("U23","Следопыт");
-define("U24","Тевтатский гром");
-define("U25","Друид-всадник");
-define("U26","Эдуйская конница");
-define("U27","Стенобитное орудие");
-define("U28","Требушет");
-define("U29","Предводитель");
-define("U30","Поселенец");
-
-//NATURE UNITS
-define("U31","Крыса");
-define("U32","Паук");
-define("U33","Змея");
-define("U34","Летучая мышь");
-define("U35","Кабан");
-define("U36","Волк");
-define("U37","Медведь");
-define("U38","Крокодил");
-define("U39","Тигр");
-define("U40","Слон");
-
-//NATARS UNITS
-define("U41","Пикейщик");
-define("U42","Дубинщик с шипами");
-define("U43","Гвардеец");
-define("U44","Ворон");
-define("U45","Всадник с топором");
-define("U46","Рыцарь Натаров");
-define("U47","Боевой слон");
-define("U48","Балиста");
-define("U49","Принц Натаров");
-define("U50","Поселенец");
-
-//MONSTER UNITS
-define("U51","Monster Peon");
-define("U52","Monster Hunter");
-define("U53","Monster Warrior");
-define("U54","Ghost");
-define("U55","Monster Steed");
-define("U56","Monster War Steed");
-define("U57","Monster Ram");
-define("U58","Monster Catapult");
-define("U59","Monster Chief");
-define("U60","Monster Settler");
-
-//INDEX.php
-define("LOGIN","Логин");
-define("PLAYERS","Игроки");
-define("ONLINE","Онлайн");
-define("TUTORIAL","Учебник");
-define("PLAYER_STATISTICS","Статистика пользователя");
-define("TOTAL_PLAYERS","Общее число игроков");
-define("ACTIVE_PLAYERS","Активные пользователи");
-define("ONLINE_PLAYERS",PLAYERS." онлайн");
-define("MP_STRATEGY_GAME","".SERVER_NAME." - многопользовательская онлайн игра");
-define("WHAT_IS","".SERVER_NAME." одна из самых популярных браузерных игр в мире. В качестве игрока вы увеличиваете и развиваете свои владения, тренируете войска и вместе с альянсом сражаетесь за господство над игровым миром.");
-define("REGISTER_FOR_FREE","Зарегистрироваться!");
-define("LATEST_GAME_WORLD","Новый сервер");
-define("LATEST_GAME_WORLD2","Зарегистрируйтесь на самом
новом сервере и наслаждайтесь
преимуществом первого игрока.");
-define("PLAY_NOW","Играть ".SERVER_NAME." сейчас");
-define("LEARN_MORE","Узнать
больше о ".SERVER_NAME."!");
-define("LEARN_MORE2","Now with a revolutionised
server system, completely new
graphics
This clone is The Shiz!");
-define("COMUNITY","Community");
-define("BECOME_COMUNITY","Become part of our community now!");
-define("BECOME_COMUNITY2","Become a part of one of
the biggest gaming
communities in the
world.");
-define("NEWS","Новости");
-define("SCREENSHOTS","Скриншоты");
-define("LEARN1","Upgrade your fields and mines to increase your resource production. You will need resources to construct buildings and train soldiers.");
-define("LEARN2","Construct and expand the buildings in your village. Buildings improve your overall infrastructure, increase your resource production and allow you to research, train and upgrade your troops.");
-define("LEARN3","View and interact with your surroundings. You can make new friends or new enemies, make use of the nearby oases and observe as your empire grows and becomes stronger.");
-define("LEARN4","Follow your improvement and success and compare yourself to other players. Look at the Top 10 rankings and fight to win a weekly medal.");
-define("LEARN5","Receive detailed reports about your adventures, trades and battles. Don't forget to check the brand new reports about the happenings taking place in your surroundings.");
-define("LEARN6","Exchange information and conduct diplomacy with other players. Always remember that communication is the key to winning new friends and solving old conflicts.");
-define("LOGIN_TO","Log in to ". SERVER_NAME);
-define("REGIN_TO","Зарегистрироваться на ". SERVER_NAME);
-define("P_ONLINE","Players online: ");
-define("P_TOTAL","Players in total: ");
-define("CHOOSE","Please choose a server.");
-define("STARTED"," The server started ". round((time()-COMMENCE)/86400) ." days ago.");
-
-//ANMELDEN.php
-define("NICKNAME","Логин");
-define("EMAIL","Email");
-define("PASSWORD","Пароль");
-define("ROMANS","Римляне");
-define("TEUTONS","Германцы");
-define("GAULS","Галлы");
-define("NW","Северо-запад");
-define("NE","Северо-восток");
-define("SW","Юго-запад");
-define("SE","Юго-восток");
-define("RANDOM","случайно");
-define("ACCEPT_RULES"," Я согласен с условиями и предупреждениями.");
-define("ONE_PER_SERVER","Каждый игром имеет право иметь только один аккаунт на сервере.");
-define("BEFORE_REGISTER","Перед тем как зарегистрироваться прочитайте инструкции TravianX чтобы понять особенности различных игровых племен на сервере.");
-define("BUILDING_UPGRADING","Строительство:");
-define("HOURS","ч.");
-
-
-//ATTACKS ETC.
-define("TROOP_MOVEMENTS","Перемещения войск:");
-define("ARRIVING_REINF_TROOPS","Прибытие войск");
-define("ARRIVING_REINF_TROOPS_SHORT","Приб.");
-define("OWN_ATTACKING_TROOPS","Собственные атакующие войска");
-define("ATTACK","Атака");
-define("OWN_REINFORCING_TROOPS","Собственные прибивающие войска");
-define("TROOPS_DORF","Войска:");
-define("NEWVILLAGE","New vill.");
-define("FOUNDNEWVILLAGE","Founding New village");
-define("UNDERATTACK","The village is under attack");
-define("OASISATTACK","The Oasis is under attack");
-define("OASISATTACKS","Oasis Att.");
-define("RETURNFROM","Return from");
-define("REINFORCEMENTFOR","Reinforcement to");
-define("ATTACK_ON","Attack to");
-define("RAID_ON","Raid to");
-define("SCOUTING","Scouting");
-define("PRISONERS","Prisioners");
-define("PRISONERSIN","Prisioners in");
-define("PRISONERSFROM","Prisioners from");
-define("TROOPS","Troops");
-define("TROOPSFROM","Troops");
-define("BOUNTY","Bounty");
-define("ARRIVAL","Arrival");
-define("INCOMING_TROOPS","Incoming Troops");
-define("TROOPS_ON_THEIR_WAY","Troops on their way");
-define("OWN_TROOPS","Own troops");
-define("ON","on");
-define("AT","at");
-define("UPKEEP","Upkeep");
-define("SEND_BACK","Send back");
-define("TROOPS_IN_THE_VILLAGE","Troops in the village");
-define("TROOPS_IN_OTHER_VILLAGE","Troops in other village");
-define("TROOPS_IN_OASIS","Troops in oasis");
-define("KILL","Kill");
-define("FROM","From");
-define("SEND_TROOPS","Send troops");
-define("TASKMASTER","Taskmaster");
-define("VILLAGE_OF_THE_ELDERS_TROOPS","village of the elders troops");
-
-
-//LOGIN.php
-define("COOKIES","You must have cookies enabled to be able to log in. If you share this computer with other people you should log out after each session for your own safety.");
-define("NAME","Имя");
-define("PW_FORGOTTEN","Забыли пароль?");
-define("PW_REQUEST","Вы можете запросить другой пароль на свой почтовый адрес.");
-define("PW_GENERATE","Создать новый пароль.");
-define("EMAIL_NOT_VERIFIED","Email nне принят!");
-define("EMAIL_FOLLOW","Проследуйте по следующей ссылке чтобы активировать аккаунт.");
-define("VERIFY_EMAIL","Email подтвержден.");
-define("SERVER_STARTS_IN","Server will start in: ");
-define("START_NOW","START NOW");
-
-
-//404.php
-define("NOTHING_HERE","Ничего тут!");
-define("WE_LOOKED","Мы посмотрели 404 раза и ничего не нашли");
-
-//TIME RELATED
-define("CALCULATED","Саздана за");
-define("SERVER_TIME","Время сервера:");
-
-//MASSMESSAGE.php
-define("MASS","Сообщение");
-define("MASS_SUBJECT","Тема:");
-define("MASS_COLOR","Цвет сообщения:");
-define("MASS_REQUIRED","Все поля рекомендуемые");
-define("MASS_UNITS","Картинки (еденицы):");
-define("MASS_SHOWHIDE","Показать/Скрыть");
-define("MASS_READ","Read this: after adding smilie, you have to add left or right after number otherwise image will won't work");
-define("MASS_CONFIRM","Confirmation");
-define("MASS_REALLY","Do you really want to send MassIGM?");
-define("MASS_ABORT","Aborting right now");
-define("MASS_SENT","Mass IGM was sent");
-
-//BUILDINGS
-define("WOODCUTTER","Woodcutter");
-define("CLAYPIT","Clay Pit");
-define("IRONMINE","Iron Mine");
-define("CROPLAND","Cropland");
-
-define("SAWMILL","Sawmill");
-define("SAWMILL_DESC","Here wood delivered by your Woodcutters is processed. Based on its level your sawmill can increase your wood production by up to 25 percent.");
-define("CURRENT_WOOD_BONUS","Current wood bonus:");
-define("WOOD_BONUS_LEVEL","Wood bonus at level");
-define("MAX_LEVEL","Building already at max level");
-define("PERCENT","Percent");
-
-define("BRICKYARD","Brickyard");
-define("CURRENT_CLAY_BONUS","Current clay bonus:");
-define("CLAY_BONUS_LEVEL","Clay bonus at level");
-define("BRICKYARD_DESC","Here clay is processed into bricks. Based on its level your Brickyard can increase your clay production by up to 25 percent.");
-
-define("IRONFOUNDRY","Iron Foundry");
-define("CURRENT_IRON_BONUS","Current iron bonus:");
-define("IRON_BONUS_LEVEL","Iron bonus at level");
-define("IRONFOUNDRY_DESC","Iron is smelted here. Based on its level your Iron Foundry can increase your iron production by up to 25 percent.");
-
-define("GRAINMILL","Grain Mill");
-define("CURRENT_CROP_BONUS","Current crop bonus:");
-define("CROP_BONUS_LEVEL","Crop bonus at level");
-define("GRAINMILL_DESC","Here your grain is milled in order to produce flour. Based on its level your grain mill can increase your crop production by up to 25 percent.");
-
-define("BAKERY","Bakery");
-define("BAKERY_DESC","Here the flour produced in your mill is used to bake bread. In addition with the Grain Mill the increase in crop production can go up to 50 percent.");
-
-define("WAREHOUSE","Warehouse");
-define("CURRENT_CAPACITY","Current capacity:");
-define("CAPACITY_LEVEL","Capacity at level");
-define("RESOURCE_UNITS","Resource units");
-define("WAREHOUSE_DESC","The resources wood, clay and iron are stored in your Warehouse. By increasing its level you increase your Warehouse's capacity.");
-
-define("GRANARY","Granary");
-define("CROP_UNITS","Crop units");
-define("GRANARY_DESC","Crop produced by your farms is stored in the Granary. By increasing its level you increase the Granary's capacity.");
-
-define("BLACKSMITH","Blacksmith");
-define("ACTION","Action");
-define("UPGRADE","Upgrade");
-define("UPGRADE_IN_PROGRESS","Upgrade in
progress");
-define("UPGRADE_BLACKSMITH","Upgrade
blacksmith");
-define("UPGRADES_COMMENCE_BLACKSMITH","Upgrades can commence when blacksmith is completed.");
-define("MAXIMUM_LEVEL","Maximum
level");
-define("EXPAND_WAREHOUSE","Expand
warehouse");
-define("EXPAND_GRANARY","Expand
granary");
-define("ENOUGH_RESOURCES","Enough resources");
-define("CROP_NEGATIVE ","Crop production is negative so you will never reach the required resources");
-define("TOO_FEW_RESOURCES","Too few
resources");
-define("UPGRADING","Upgrading");
-define("DURATION","Duration");
-define("COMPLETE","Complete");
-define("BLACKSMITH_DESC","In the blacksmith's melting furnaces your warriors' weapons are enhanced. By increasing its level you can order the fabrication of even better weapons.");
-
-define("ARMOURY","Armoury");
-define("UPGRADE_ARMOURY","Upgrade
Armoury");
-define("UPGRADES_COMMENCE_ARMOURY","Upgrades can commence when armoury is completed.");
-define("ARMOURY_DESC","In the armoury's melting furnaces your warriors' armour is enhanced. By increasing its level you can order the fabrication of even better armour.");
-
-define("TOURNAMENTSQUARE","Tournament Square");
-define("CURRENT_SPEED","Current speed bonus:");
-define("SPEED_LEVEL","Speed bonus at level");
-define("TOURNAMENTSQUARE_DESC","At the Tournament Square your troops can train their stamina. The further the building is upgraded the faster your troops are beyond a minimum distance of ".TS_THRESHOLD." squares.");
-
-define("MAINBUILDING","Main Building");
-define("CURRENT_CONSTRUCTION_TIME","Current construction time:");
-define("CONSTRUCTION_TIME_LEVEL","Construction time at level");
-define("DEMOLITION_BUILDING","Demolition of the building:If you no longer need a building, you can order the demolition of the building.
");
-define("DEMOLISH","Demolish");
-define("DEMOLITION_OF","Demolition of ");
-define("MAINBUILDING_DESC","In the main building the village's master builders live. The higher its level the faster your master builders complete the construction of new buildings.");
-
-define("RALLYPOINT","Rally Point");
-define("OVERVIEW","Overview");
-define("REINFORCEMENT","Reinforcement");
-define("EVASION_SETTINGS","evasion settings");
-define("SEND_TROOPS_AWAY_MAX","Send troops away a maximun of");
-define("TIMES","times");
-define("PER_EVASION","per evasion");
-define("RALLYPOINT_DESC","Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.");
-
-define("MARKETPLACE","Marketplace");
-define("MERCHANT","Merchants");
-define("OR_","or");
-define("GO","go");
-define("UNITS_OF_RESOURCE","units of resource");
-define("MERCHANT_CARRY","Each merchant can carry");
-define("MERCHANT_COMING","Merchants coming");
-define("TRANSPORT_FROM","Transport from");
-define("ARRIVAL_IN","Arrival in");
-define("NO_COORDINATES_SELECTED","No Coordinates selected");
-define("CANNOT_SEND_RESOURCES","You cannot send resources to the same village");
-define("BANNED_CANNOT_SEND_RESOURCES","Player is Banned. You cannot send resources to him");
-define("RESOURCES_NO_SELECTED","Resources not selected");
-define("ENTER_COORDINATES","Enter coordinates or village name");
-define("TOO_FEW_MERCHANTS","Too few merchants");
-define("OWN_MERCHANTS_ONWAY","Own merchants on the way");
-define("MERCHANTS_RETURNING","Merchants returning");
-define("TRANSPORT_TO","Transport to");
-define("I_AN_SEARCHING","I'm searching");
-define("I_AN_OFFERING","I'm offering");
-define("OFFERS_MARKETPLACE","Offers at the marketplace");
-define("OFFERED_TO_ME","Offered
to me");
-define("WANTED_TO_ME","Wanted
from me");
-define("NOT_ENOUGH_MERCHANTS","Not Enough Merchant");
-define("ACCEP_OFFER","Accept offer");
-define("NO_AVALIBLE_OFFERS","There are no avaliable offers on the market");
-define("SEARCHING","Searching");
-define("OFFERING","Offering");
-define("MAX_TIME_TRANSPORT","max. time of transport");
-define("OWN_ALLIANCE_ONLY","own alliance only");
-define("INVALID_OFFER","Invalid offer");
-define("OFFER","Offer");
-define("SEARCH","Search");
-define("OWN_OFFERS","Own offers");
-define("ALL","All");
-define("NPC_TRADE","NPC Trade");
-define("SUM","Sum");
-define("REST","Rest");
-define("TRADE_RESOURCES","Trade resources at (step 2 of 2");
-define("DISTRIBUTE_RESOURCES","Distribute resources at (step 1 of 2)");
-define("OF","of");
-define("NPC_COMPLETED","NPC completed");
-define("BACK_BUILDING","Back to building");
-define("YOU_CAN_NAT_NPC_WW","You can't use NPC trade in WW village.");
-define("NPC_TRADING","NPC trading");
-define("SEND_RESOURCES","Send Resources");
-define("BUY","Buy");
-define("TRADE_ROUTES","trade routes");
-define("DESCRIPTION","Description");
-define("TIME_LEFT","Time left");
-define("START","Start");
-define("NO_TRADE_ROUTES","No active trade routes");
-define("TRADE_ROUTE_TO","Trade route to");
-define("CHECKED","checked");
-define("DAYS","days");
-define("EXTEND","extend");
-define("EDIT","edit");
-define("EXTEND_TRADE_ROUTES","Extend the trade route by 7 days for");
-define("CREATE_TRADE_ROUTES","Create new trade route");
-define("DELIVERIES","deliveries");
-define("START_TIME_TRADE","start time");
-define("CREATE_TRADE_ROUTE","Create trade route");
-define("TARGET_VILLAGE","target village");
-define("EDIT_TRADE_ROUTES","Edit trade route");
-define("TRADE_ROUTES_DESC","Trade route allows you to set up routes for your merchant that he will walk every day at a certain hour.
Standard this holds on for 7 days, but you can extend it with 7 days for the cost of");
-define("NPC_TRADE_DESC","With the NPC merchant you can distribute the resources in your warehouse as you desire.
The first line shows the current stock. In the second line you can choose another distribution. The third line shows the difference between the old and new stock.");
-define("MARKETPLACE_DESC","At the Marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.");
-
-define("EMBASSY","Embassy");
-define("ALLIANCE","Alliance");
-define("TAG","Tag");
-define("TO_THE_ALLIANCE","to the alliance");
-define("JOIN_ALLIANCE","join alliance");
-define("REFUSE","refuse");
-define("ACCEPT","accept");
-define("NO_INVITATIONS","There are no invitations available.");
-define("NO_CREATE_ALLIANCE","Banned player can't create an alliance.");
-define("FOUND_ALLIANCE","found alliance");
-define("EMBASSY_DESC","The embassy is a place for diplomats. The higher its level the more options the king gains.");
-
-define("BARRACKS","Barracks");
-define("QUANTITY","Quantity");
-define("MAX","Max");
-define("TRAINING","Training");
-define("FINISHED","Finished");
-define("UNIT_FINISHED","The next unit will be finished in");
-define("AVAILABLE","Available");
-define("TRAINING_COMMENCE_BARRACKS","Training can commence when barracks are completed.");
-define("BARRACKS_DESC","All foot soldiers are trained in the barracks. The higher the level of the barracks, the faster the troops are trained.");
-
-define("STABLE","Stable");
-define("AVAILABLE_ACADEMY","No units available. Research at academy");
-define("TRAINING_COMMENCE_STABLE","Training can commence when stable are completed.");
-define("STABLE_DESC","Cavalry can be trained in the stable. The higher its level the faster the troops are trained.");
-
-define("WORKSHOP","Workshop");
-define("TRAINING_COMMENCE_WORKSHOP","Training can commence when workshop are completed.");
-define("WORKSHOP_DESC","Siege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced.");
-
-define("ACADEMY","Academy");
-define("RESEARCH_AVAILABLE","There are no researches available");
-define("RESEARCH_COMMENCE_ACADEMY","Research can commence when academy is completed.");
-define("RESEARCH","Research");
-define("EXPAND_WAREHOUSE1","Expand warehouse");
-define("EXPAND_GRANARY1","Expand granary");
-define("RESEARCH_IN_PROGRESS","Research in
progress");
-define("RESEARCHING","Researching");
-define("PREREQUISITES","Prerequisites");
-define("SHOW_MORE","show more");
-define("HIDE_MORE","hide more");
-define("ACADEMY_DESC","In the academy new unit types can be researched. By increasing its level you can order the research of better units.");
-
-define("CRANNY","Cranny");
-define("CURRENT_HIDDEN_UNITS","Currently hidden units per resource:");
-define("HIDDEN_UNITS_LEVEL","Hidden units per resource at level");
-define("UNITS","units");
-define("CRANNY_DESC","The cranny is used to hide some of your resources when the village is attacked. These resources cannot be stolen.");
-
-define("TOWNHALL","Town Hall");
-define("CELEBRATIONS_COMMENCE_TOWNHALL","Celebrations can commence when the town hall is completed.");
-define("GREAT_CELEBRATIONS","Great celebration");
-define("CULTURE_POINTS","culture points");
-define("HOLD","hold");
-define("CELEBRATIONS_IN_PROGRESS","Celebration
in progress");
-define("CELEBRATIONS","Celebrations");
-define("TOWNHALL_DESC","You can hold pompous celebrations in the Town Hall. Such a celebration increases your culture points. Building up your Town Hall to a higher level will decrease the length of the celebration.");
-
-define("RESIDENCE","Residence");
-define("CAPITAL","This is your capital");
-define("RESIDENCE_TRAIN_DESC","In order to found a new village you need a level 10 or 20 residence and 3 settlers. In order to conquer a new village you need a level 10 or 20 residence and a senator, chief or chieftain.");
-define("PRODUCTION_POINTS","Production of this village:");
-define("PRODUCTION_ALL_POINTS","Production of all villages:");
-define("POINTS_DAY","Culture points per day");
-define("VILLAGES_PRODUCED","Your villages have produced");
-define("POINTS_NEED","points in total. To found or conquer a new village you need");
-define("POINTS","points");
-define("VILLAGE","Village");
-define("PLAYER","Player");
-define("INHABITANTS","Inhabitants");
-define("COORDINATES","Coordinates");
-define("EXPANSION","Expansion");
-define("TRAIN","Train");
-define("DATE","Date");
-define("CONQUERED_BY_VILLAGE","Villages founded or conquered by this village");
-define("NONE_CONQUERED_BY_VILLAGE","No other village has been founded or conquered by this village yet.");
-define("RESIDENCE_CULTURE_DESC","In order to extend your empire you need culture points. These culture points increase in the course of time and do so faster as your building levels increase.");
-define("RESIDENCE_LOYALTY_DESC","By attacking with senators, chiefs or chieftains a village's loyalty can be brought down. If it reaches zero, the village joins the realm of the attacker. The loyalty of this village is currently at ");
-define("RESIDENCE_DESC","The residence is a small palace, where the king or queen lives when (s)he visits the village. The residence protects the village against enemies who want to conquer it.");
-
-define("PALACE","Palace");
-define("PALACE_CONSTRUCTION","Palace under construction");
-define("PALACE_TRAIN_DESC","In order to found a new village you need a level 10, 15 or 20 palace and 3 settlers. In order to conquer a new village you need a level 10, 15 or 20 palace and a senator, chief or chieftain.");
-define("CHANGE_CAPITAL","change capital");
-define("SECURITY_CHANGE_CAPITAL","Are you sure, that you want to change your capital?
You can\'t undo this!
For security you must enter your password to confirm:
");
-define("PALACE_DESC","The king or queen of the empire lives in the palace. Only one palace can exist in your realm at a time. You need a palace in order to proclaim a village to be your capital.");
-
-define("TREASURY","Treasury");
-define("ARTIFACTS_AREA","Artefacts in your area");
-define("NO_ARTIFACTS_AREA","There is no artefacts in your area.");
-define("OWN_ARTIFACTS","Own artefacts");
-define("CONQUERED","Conquered");
-define("DISTANCE","Distance");
-define("EFFECT","Effect");
-define("ACCOUNT","account");
-define("SMALL_ARTIFACTS","Small artefacts");
-define("LARGE_ARTIFACTS","Large artefacts");
-define("NO_ARTIFACTS","There is no artefacts.");
-define("ANY_ARTIFACTS","You do not own any artefacts.");
-define("OWNER","Owner");
-define("AREA_EFFECT","Area of effect");
-define("BONUS","Bonus");
-define("REQUIRED_LEVEL","Required level");
-define("TIME_CONQUER","Time of conquer");
-define("TIME_ACTIVATION","Time of activation");
-define("FORMER_OWNER","Former owner(s)");
-define("BUILDING_STRONGER","building stronger with");
-define("BUILDING_WEAKER","building weaker with");
-define("TROOPS_FASTER","makes troops faster with");
-define("TROOPS_SLOWEST","makes troops slowest with");
-define("SPIES_INCREASE","spies increase ability with");
-define("SPIES_DECRESE","spies decrese ability with");
-define("CONSUME_LESS","all troops consume less with");
-define("CONSUME_HIGH","all troops consume high with");
-define("TROOPS_MAKE_FASTER","troops make faster with");
-define("TROOPS_MAKE_SLOWEST","troops make slowest with");
-define("YOU_CONSTRUCT","you can construct ");
-define("CRANNY_INCREASED","cranny capacity is increased by");
-define("CRANNY_DECRESE","cranny capacity is decrese by");
-define("TREASURY_DESC","The riches of your empire are kept in the treasury. The treasury has room for one treasure. After you have captured an artefact it takes 24 hours on a normal server or 12 hours on a thrice speed server to be effective.");
-
-define("TRADEOFFICE","Trade Office");
-define("CURRENT_MERCHANT","Current merchant load:");
-define("MERCHANT_LEVEL","Merchant load at level");
-define("TRADEOFFICE_DESC","In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.");
-
-define("GREATBARRACKS","Great Barracks");
-define("TRAINING_COMMENCE_GREATBARRACKS","Training can commence when great barracks are completed.");
-define("GREATBARRACKS_DESC","Foot soldiers are trained in the great barracks. The higher the level of the barracks, the faster the troops are trained.");
-
-define("GREATSTABLE","Great Stable");
-define("TRAINING_COMMENCE_GREATSTABLE","Training can commence when great stables are completed.");
-define("GREATSTABLE_DESC","Cavalry can be trained in the great stable. The higher its level the faster the troops are trained.");
-
-define("CITYWALL","City Wall");
-define("DEFENCE_NOW","Defence Bonus now:");
-define("DEFENCE_LEVEL","Defence Bonus at level");
-define("CITYWALL_DESC","By building a City Wall you can protect your village against the barbarian hordes of your enemies. The higher the wall's level, the higher the bonus given to your forces' defence.");
-
-define("EARTHWALL","Earth Wall");
-define("EARTHWALL_DESC","By building a Earth Wall you can protect your village against the barbarian hordes of your enemies. The higher the wall's level, the higher the bonus given to your forces' defence.");
-
-define("PALISADE","Palisade");
-define("PALISADE_DESC","By building a Palisade you can protect your village against the barbarian hordes of your enemies. The higher the wall's level, the higher the bonus given to your forces' defence.");
-
-define("STONEMASON","Stonemason's Lodge");
-define("CURRENT_STABILITY","Current stability bonus:");
-define("STABILITY_LEVEL","Stability bonus at level");
-define("STONEMASON_DESC","The stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.");
-
-define("BREWERY","Brewery");
-define("CURRENT_BONUS","Current bonus:");
-define("BONUS_LEVEL","Bonus at level");
-define("BREWERY_DESC","Tasty mead is brewed in the Brewery and later quaffed by the soldiers during the celebrations.");
-
-define("TRAPPER","Trapper");
-define("CURRENT_TRAPS","Currect maximum traps to train:");
-define("TRAPS_LEVEL","Maximum traps to train at level");
-define("TRAPS","Traps");
-define("TRAP","Trap");
-define("CURRENT_HAVE","Your currently have");
-define("WHICH_OCCUPIED","of which are occupied.");
-define("TRAINING_COMMENCE_TRAPPER","Training can commence when trapper are completed.");
-define("TRAPPER_DESC","The trapper protects your village with well hidden traps. This means that unwary enemies can be imprisoned and won't be able to harm your village anymore.");
-
-define("HEROSMANSION","Hero's Mansion");
-define("HERO_READY","Hero will be ready in ");
-define("NAME_CHANGED","Hero name has been changed");
-define("NOT_UNITS","Not available units");
-define("NOT","Not ");
-define("TRAIN_HERO","Train New Hero");
-define("REVIVE","Revive");
-define("OASES","Oases");
-define("DELETE","delete");
-define("RESOURCES","Resources");
-define("OFFENCE","Offence");
-define("DEFENCE","Defence");
-define("OFF_BONUS","Off-Bonus");
-define("DEF_BONUS","Def-Bonus");
-define("REGENERATION","Regeneration");
-define("DAY","Day");
-define("EXPERIENCE","Experience");
-define("YOU_CAN","You can ");
-define("RESET","reset");
-define("YOUR_POINT_UNTIL"," your points until you are level ");
-define("OR_LOWER"," or lower!");
-define("YOUR_HERO_HAS","Your hero has ");
-define("OF_HIT_POINTS","of his hit points.");
-define("ERROR_NAME_SHORT","Error: name too short");
-define("HEROSMANSION_DESC","In the Hero's mansion you can train your own hero and at level 10, 15 and 20 you can conquer oases with Hero in the immediate vicinity.");
-
-define("GREATWAREHOUSE","Great Warehouse");
-define("GREATWAREHOUSE_DESC","Wood, clay and iron are stored in the warehouse. The great warehouse offers you more space and keeps your goods drier and safer than the normal one.");
-
-define("GREATGRANARY","Great Granary");
-define("GREATGRANARY_DESC","Crop produced by your farms is stored in the granary. The great granary offers you more space and keeps your crops drier and safer than the normal one.");
-
-define("WONDER","Wonder of the World");
-define("WORLD_WONDER","World Wonder");
-define("WONDER_DESC","The World Wonder (otherwise known as a Wonder of the World) is as wonderful as it sounds. This building is built in order to win the server. Each level of the World Wonder costs hundreds of thousands (even millions) of resources to build.");
-define("WORLD_WONDER_CHANGE_NAME","You need to have World Wonder level 1 to be able to change its name");
-define("WORLD_WONDER_NAME","World Wonder name");
-define("WORLD_WONDER_NOTCHANGE_NAME","You can not change the name of the World Wonder after level 10");
-define("WORLD_WONDER_NAME_CHANGED","Name changed");
-
-define("HORSEDRINKING","Horse Drinking Trough");
-define("HORSEDRINKING_DESC","The horse drinking trough of the Romans decreases the training time of cavalry and the upkeep of these troops as well.");
-
-define("GREATWORKSHOP","Great Workshop");
-define("TRAINING_COMMENCE_GREATWORKSHOP","Training can commence when great workshop is completed.");
-define("GREATWORKSHOP_DESC","Siege engines like catapults and rams can be built in the great workshop. The higher its level the faster the units are produced.");
-
-define("BUILDING_MAX_LEVEL_UNDER","Building max level under construction");
-define("BUILDING_BEING_DEMOLISHED","Building presently being demolished");
-define("COSTS_UPGRADING_LEVEL","Costs for upgrading to level");
-define("WORKERS_ALREADY_WORK","The workers are already at work.");
-define("CONSTRUCTING_MASTER_BUILDER","Constructing with master builder ");
-define("COSTS","costs");
-define("GOLD","Gold");
-define("WORKERS_ALREADY_WORK_WAITING","The workers are already at work. (waiting loop)");
-define("ENOUGH_FOOD_EXPAND_CROPLAND","Not enough food. Expand cropland.");
-define("UPGRADE_WAREHOUSE","Upgrade Warehouse");
-define("UPGRADE_GRANARY","Upgrade Granary");
-define("YOUR_CROP_NEGATIVE","Your crop production is negative, you will never get the required resources.");
-define("UPGRADE_LEVEL","Upgrade to level ");
-define("WAITING","(waiting loop)");
-define("NEED_WWCONSTRUCTION_PLAN","Need WW construction plan");
-define("NEED_MORE_WWCONSTRUCTION_PLAN","Need more WW construction plan");
-define("CONSTRUCT_NEW_BUILDING","Construct new building");
-define("SHOWSOON_AVAILABLE_BUILDINGS","show soon available buildings");
-define("HIDESOON_AVAILABLE_BUILDINGS","hide soon available buildings");
-
-
-
-//artefact
-define("ARCHITECTS_DESC","All buildings in the area of effect are stronger. This means that you will need more catapults to damage buildings protected by this artifacts powers.");
-define("ARCHITECTS_SMALL","The architects slight secret");
-define("ARCHITECTS_SMALLVILLAGE","Diamond Chisel");
-define("ARCHITECTS_LARGE","The architects great secret");
-define("ARCHITECTS_LARGEVILLAGE","Giant Marble Hammer");
-define("ARCHITECTS_UNIQUE","The architects unique secret");
-define("ARCHITECTS_UNIQUEVILLAGE","Hemons Scrolls");
-define("HASTE_DESC","All troops in the area of effect move faster.");
-define("HASTE_SMALL","The slight titan boots");
-define("HASTE_SMALLVILLAGE","Opal Horseshoe");
-define("HASTE_LARGE","The great titan boots");
-define("HASTE_LARGEVILLAGE","Golden Chariot");
-define("HASTE_UNIQUE","The unique titan boots");
-define("HASTE_UNIQUEVILLAGE","Pheidippides Sandals");
-define("EYESIGHT_DESC","All spies (Scouts, Pathfinders, and Equites Legati) increase their spying ability. In addition, with all versions of this artifact you can see the incoming TYPE of troops but not how many there are.");
-define("EYESIGHT_SMALL","The eagles slight eyes");
-define("EYESIGHT_SMALLVILLAGE","Tale of a Rat");
-define("EYESIGHT_LARGE","The eagles great eyes");
-define("EYESIGHT_LARGEVILLAGE","Generals Letter");
-define("EYESIGHT_UNIQUE","The eagles unique eyes");
-define("EYESIGHT_UNIQUEVILLAGE","Diary of Sun Tzu");
-define("DIET_DESC","All troops in the artifacts range consume less wheat, making it possible to maintain a larger army.");
-define("DIET_SMALL","Slight diet control");
-define("DIET_SMALLVILLAGE","Silver Platter");
-define("DIET_LARGE","Great diet control");
-define("DIET_LARGEVILLAGE","Sacred Hunting Bow");
-define("DIET_UNIQUE","Unique diet control");
-define("DIET_UNIQUEVILLAGE","King Arthurs Chalice");
-define("ACADEMIC_DESC","Troops are built a certain percentage faster within the scope of the artifact.");
-define("ACADEMIC_SMALL","The trainers slight talent");
-define("ACADEMIC_SMALLVILLAGE","Scribed Soldiers Oath");
-define("ACADEMIC_LARGE","The trainers great talent");
-define("ACADEMIC_LARGEVILLAGE","Declaration of War");
-define("ACADEMIC_UNIQUE","The trainers unique talent");
-define("ACADEMIC_UNIQUEVILLAGE","Memoirs of Alexander the Great");
-define("STORAGE_DESC","With this building plan you are able to build the Great Granary or Great Warehouse in the Village with the artifact, or the whole account depending on the artifact. As long as you posses that artifact you are able to build and enlarge those buildings.");
-define("STORAGE_SMALL","Slight storage masterplan");
-define("STORAGE_SMALLVILLAGE","Builders Sketch");
-define("STORAGE_LARGE","Great storage masterplan");
-define("STORAGE_LARGEVILLAGE","Babylonian Tablet");
-define("CONFUSION_DESC","Cranny capacity is increased by a certain amount for each type of artifact. Catapults can only shoot random on villages within this artifacts power. Exceptions are the WW which can always be targeted and the treasure chamber which can always be targeted, except with the unique artifact. When aiming at a resource field only random resource fields can be hit, when aiming at a building only random buildings can be hit.");
-define("CONFUSION_SMALL","Rivals slight confusion");
-define("CONFUSION_SMALLVILLAGE","Map of the Hidden Caverns");
-define("CONFUSION_LARGE","Rivals great confusion");
-define("CONFUSION_LARGEVILLAGE","Bottomless Satchel");
-define("CONFUSION_UNIQUE","Rivals unique confusion");
-define("CONFUSION_UNIQUEVILLAGE","Trojan Horse");
-define("FOOL_DESC","Every 24 hours it gets a random effect, bonus, or penalty (all are possible with the exception of great warehouse, great granary and WW building plans). They change effect AND scope every 24 hours. The unique artifact will always take positive bonuses.");
-define("FOOL_SMALL","Artefact of the slight fool");
-define("FOOL_SMALLVILLAGE","Pendant of Mischief");
-define("FOOL_UNIQUE","Artefact of the unique fool");
-define("FOOL_UNIQUEVILLAGE","Forbidden Manuscript");
-define("ARTEFACT","Construction plans
-
-
-
-Countless days have passed since the first battles upon the walls of the cursed villages of the Dread Natars, many armies of both the free ones and the Natarian empire struggled and died before the walls of the many strongholds from which the Natars had once ruled all creation. Now with the dust settled and a relative calm having settled in, armies began to count their losses and collect their dead, the stench of combat still lingering in the night air, a smell of a slaughter unforgettable in its extent and brutality yet soon to be dwarfed by yet others. The largest armies of the free ones and the Dread Natars were marshalling for yet another renewed assault upon the coveted former strongholds of the Natarian Empire.
-
-Soon scouts arrived telling of a most awesome sight and a chilling reminder, a dread army of an unfathomable size had been spotted marshalling at the end of the world, the Natarian capital, a force so great and unstoppable that the dust from their march would choke off all light, a force so brutal and ruthless that it would crush all hope. The free people knew that they had to race now, race against time and the endless hordes of the Natarian Empire to raise a Wonder of the World to restore the world to peace and vanquish the Natarian threat.
-
-But to raise such a great Wonder would be no easy task, one would need construction plans created in the distant past, plans of such an arcane nature that even the very wisest of sages knew not their contents or locations.
-
-Tens of thousands of scouts roamed across all existence searching in vain for these mystical plans, looking in all places but the dreaded Natarian Capital, yet could not find them. Today however, they return bearing good news, they return baring the locations of the plans, hidden by the armies of the Natars inside secret strongholds constructed to be hidden from the eyes of man.
-
-Now begins the final stretch, when the greatest armies of the Free people and the Natars will clash across the world for the fate of all that lies under heaven. This is the war that will echo across the eons, this is your war, and here you shall etch your name across history, here you shall become legend.
-
-
-Facts:
-To steal one, the following things must happen:
-You must attack the village (NO Raid!)
-WIN the Attack
-Destroy the treasury
-An empty treasury lvl 10 MUST be in the village where that attack came from
-Have a hero in an attack
-
-If not, the next attack on that village, winning with a hero and empty treasury will take the building plan.
-
-To build a WW, you must own a plan yourself (you = the WW village owner) from lvl 0 to 50, from 51 to 100 you need an additional plan in your alliance! Two plans in the WW village account would not work!
-
-The construction plans are conquerable immediately when they appear to the server.
-
-There will be a countdown in game, showing the exact time of the release, 5 days prior to the launch. ");
-
-
-//planos
-define("PLAN","Ancient Construction Plan");
-define("PLANVILLAGE","WW Buildingplan");
-define("PLAN_DESC","With this ancient construction plan you will able to build World Wonder to level 50. to build further, your alliance must hold at least two plans.");
-define("PLAN_INFO","World Wonder Construction Plans
-
-
-Many moons ago the tribes of Travian were surprised by the unforeseen return of the Natars. This tribe from immemorial times surpassing all in wisdom, might and glory was about to trouble the free ones again. Thus they put all their efforts in preparing a last war against the Natars and vanquishing them forever. Many thought about the so-called 'Wonders of the World', a construction of many legends, as the only solution. It was told that it would render anyone invincible once completed. Ultimately making the constructors the rulers and conquerors of all known Travian.
-
-However, it was also told that one would need construction plans to construct such a building. Due to this fact, the architects devised cunning plans about how to store these safely. After a while, one could see temple-like buildings in many a city and metropolis - the Treasure Chambers (Treasuries).
-
-Sadly, no one - not even the wise and well versed - knew where to find these construction plans. The harder people tried to locate them, the more it seemed as if they where only legends.
-
-Today, however, this last secret will be revealed. Deprivations and endeavors of the past will not have been in vain, as today scouts of several tribes have successfully obtained the whereabouts of the construction plans. Well guarded by the Natars, they lie hidden in several oases to be found all over Travian. Only the most valiant heroes will be able to secure such a plan and bring it home safely so that the construction can begin.
-
-In the end, we will see whether the free tribes of Travian can once again outwit the Natars and vanquish them once and for all. Do not be so foolish as to assume that the Natars will leave without a fight, though!
-
-
-
-To steal a set of Construction Plans from the Natars, the following things must happen:
-- You must Attack the village (NOT Raid!)
-- You must WIN the Attack
-- You must DESTROY the Treasure Chamber (Treasury)
-- Your Hero MUST be in that attack, as he is the only one who may carry the Construction Plans
-- An empty level 10 Treasure Chamber (Treasury) MUST be in the village where that attack came from
-NOTE: If the above criteria is not met during the attack, the next attack on that village which does meet the above criteria will take the Construction Plans.
-
-
-
-To build a Treasure Chamber (Treasury), you will need a Main Building level 10 and the village MUST NOT be a Capital or contain a World Wonder.
-
-To build a World Wonder, you must own the Construction Plans yourself (you = the World Wonder Village Owner) from level 0 to 50, and then from level 51 to 100 you will need an additional set of Construction Plans in your Alliance! Two sets of Construction Plans in the World Wonder Village Account will not work!");
-define("WWVILLAGE","WW village");
-
-/*
-|--------------------------------------------------------------------------
-| Index
-|--------------------------------------------------------------------------
-*/
-
- $lang['index'][0][1] = "Welcome to " . SERVER_NAME . "";
- $lang['index'][0][2] = "Manual";
- $lang['index'][0][3] = "Play now, for free!";
- $lang['index'][0][4] = "What is " . SERVER_NAME . "";
- $lang['index'][0][5] = "" . SERVER_NAME . " is a browser game featuring an engaging ancient world with thousands of other real players.It`s free to play and requires no downloads.";
- $lang['index'][0][6] = "Click here to play " . SERVER_NAME . "";
- $lang['index'][0][7] = "Total players";
- $lang['index'][0][8] = "Players active";
- $lang['index'][0][9] = "Players online";
- $lang['index'][0][10] = "About the game";
- $lang['index'][0][11] = "You will begin as the chief of a tiny village and will embark on an exciting quest.";
- $lang['index'][0][12] = "Build up villages, wage wars or establish trade routes with your neighbours.";
- $lang['index'][0][13] = "Play with and against thousands of other real players and conquer the the world of Travian.";
- $lang['index'][0][14] = "News";
- $lang['index'][0][15] = "FAQ";
- $lang['index'][0][16] = "Screenshots";
- $lang['forum'] = "Forum";
- $lang['register'] = "Регистрация";
- $lang['login'] = "Login";
-
-/*
-|--------------------------------------------------------------------------
-| top_menu
-|--------------------------------------------------------------------------
-*/
- $lang['header'] = array (
- 0 => 'Обзор деревни',
- 1 => 'Центр деревни',
- 2 => 'Карта',
- 3 => 'Статистика',
- 4 => 'Отчеты',
- 5 => 'Сообщения',
- 6 => 'Plus меню');
-
- $lang['buildings'] = array (
- 1 => "Лесопилка",
- 2 => "Глиняный карьер",
- 3 => "Железный рудник",
- 4 => "Ферма",
- 5 => "Лесопильный завод",
- 6 => "Кирпичный завод",
- 7 => "Сталелитейный завод",
- 8 => "Мукомольная мельница",
- 9 => "Пекарня",
- 10 => "Склад",
- 11 => "Амбар",
- 12 => "Кузня",
- 13 => "Оружейня",
- 14 => "Арена",
- 15 => "Главное здание",
- 16 => "Пункт сбора",
- 17 => "Рынок",
- 18 => "Посольство",
- 19 => "Казарма",
- 20 => "Канюшня",
- 21 => "Мастерская",
- 22 => "Академия",
- 23 => "Тайник",
- 24 => "Ратуша",
- 25 => "Резиденция",
- 26 => "Дворец",
- 27 => "Сокровищница",
- 28 => "Торговая палата",
- 29 => "Большая казарма",
- 30 => "Большая конюшня",
- 31 => "Городская стена",
- 32 => "Земляной вал",
- 33 => "Изгородь",
- 34 => "Каменотес",
- 35 => "Пивоваренный завод",
- 36 => "Капканщик",
- 37 => "Таверна",
- 38 => "Большой склад",
- 39 => "Большой амбар",
- 40 => "Чудо Света",
- 41 => "Водопой",
- 42 => "Большая мастерская",
- 43 => "Ошибка",
- 44 => " (уровень ");
-
- $lang['fields'] = array (
- 0 => ' уровень',
- 1 => 'Лесопилка уровень',
- 2 => 'Глиняный карьер уровень ',
- 3 => 'Железный рудник уровень',
- 4 => 'Ферма уровень',
- 5 => 'Наружняя строительная площадка',
- 6 => 'Строительная площадка',
- 7 => 'Строительная площадка пункта сбора');
-
- $lang['npc'] = array (
- 0 => 'NPC торговец');
-
- $lang['upgrade'] = array (
- 0 => 'Здание уже на максимальном уровне',
- 1 => 'Максимальный уровень здания строится',
- 2 => 'Здание будет снесено',
- 3 => 'Стоимость строительства до уровня ',
- 4 => 'Рабочие заняты.',
- 5 => 'Не хватает еды. Развивайте фермы.',
- 6 => 'Постройте склад.',
- 7 => 'Постройте амбар.',
- 8 => 'Достаточно ресурсов будет ',
- 9 => ' в ',
- 10 => 'Улучшить до уровня ',
- 11 => 'сегодня',
- 12 => 'завтра');
-
- $lang['movement'] = array (
- 0 => 'в ');
-
- $lang['troops'] = array (
- 0 => 'нет',
- 1 => 'Герой');
-?>
diff --git a/GameEngine/Lang/zh_tw.php b/GameEngine/Lang/zh_tw.php
deleted file mode 100755
index 3d6805dc..00000000
--- a/GameEngine/Lang/zh_tw.php
+++ /dev/null
@@ -1,1080 +0,0 @@
-Plus");
-define("CONTACT","聯絡我們!");
-define("GAME_RULES","遊戲規定");
-
-//MENU
-define("REG","註冊");
-define("FORUM","論壇");
-define("CHAT","聊天室");
-define("IMPRINT","Imprint");
-define("MORE_LINKS","更多連結");
-define("TOUR","Game Tour");
-
-
-//ERRORS
-define("USRNM_EMPTY","(Username empty)");
-define("USRNM_TAKEN","(Name is already in use.)");
-define("USRNM_SHORT","(min. ".USRNM_MIN_LENGTH." figures)");
-define("USRNM_CHAR","(Invalid Characters)");
-define("PW_EMPTY","(Password empty)");
-define("PW_SHORT","(min. ".PW_MIN_LENGTH." figures)");
-define("PW_INSECURE","(Password insecure. Please choose a more secure one.)");
-define("EMAIL_EMPTY","(Email Empty)");
-define("EMAIL_INVALID","(Invalid email address)");
-define("EMAIL_TAKEN","(Email is already in use)");
-define("TRIBE_EMPTY","
- Extend one iron mine.<\/li>
- Extend one clay pit.<\/li><\/ul>");
-define("Q5_RESP","As you noticed, building orders take rather long. The world of ". SERVER_NAME ." will continue to spin even if you are offline. Even in a few months there will be many new things for you to discover.
The best thing to do is occasionally checking your village and giving you subjects new tasks to do.");
-
-define("Q6","Task 6: Messages");
-define("Q6_DESC","You can talk to other players using the messaging system. I sent a message to you. Read it and come back here.
P.S. Don't forget: on the left the reports, on the right the messages.");
-define("Q6_ORDER","Order:<\/p>Read your new message.");
-define("Q6_RESP","You received it? Very good.
Here is some Gold. With Gold you can do several things, e.g. extend your in the left hand menu.");
-define("Q6_RESP1","-Account or increase your resource production.To do so click ");
-define("Q6_RESP2","in the left hand menu.");
-define("Q6_SUBJECT","Message From The Taskmaster");
-define("Q6_MESSAGE","You are to be informed that a nice reward is waiting for you at the taskmaster.
Hint: The message has been generated automatically. An answer is not necessary.");
-
-define("Q7","Task 7: One Each!");
-define("Q7_DESC","Now we should increase your resource production a bit. Build an additional woodcutter, clay pit, iron mine and cropland to level 1.");
-define("Q7_ORDER","Order:<\/p>Extend one more of each resource tile to level 1.");
-define("Q7_RESP","Very good, great develop of resources production.");
-
-define("Q8","Task 8: Huge Army!");
-define("Q8_DESC","Now I've got a very special quest for you. I am hungry. Give me 200 crop!
In return I will try to organize a huge army to protect your village.");
-define("Q8_ORDER","Order:<\/p>Send 200 crop to the taskmaster.");
-define("Q8_BUTN","Send crop");
-define("Q8_NOCROP","No Enough Crop!");
-
-define("Q9","Task 9: Everything to 1.");
-define("Q9_DESC","In Travian there is always something to do! While you are waiting for incoming the huge army, Now we should increase your resource production a bit. Extend all your resource tiles to level 1.");
-define("Q9_ORDER","Order:<\/p>Extend all resource tiles to level 1.");
-define("Q9_RESP","Very good, your resource production just thrives.
Soon we can start with constructing buildings in the village.");
-
-define("Q10","Task 10: Dove of Peace");
-define("Q10_DESC","The first days after signing up you are protected against attacks by your fellow players. You can see how long this protection lasts by adding the code [#0]<\/b> to your profile.");
-define("Q10_ORDER","Order:<\/p>Write the code [#0]<\/b> into your profile by adding it to one of the two description fields.");
-define("Q10_RESP","Well done! Now everyone can see what a great warrior the world is approached by.");
-define("Q10_REWARD","Your reward:<\/p>2 day Travian");
-
-define("Q11","Task 11: Neighbours!");
-define("Q11_DESC","Around you, there are many different villages. One of them is named. ");
-define("Q11_DESC1"," Click on 'map' in the header menu and look for that village. The name of your neighbours' villages can be seen when hovering your mouse over any of them.");
-define("Q11_ORDER","Order:Look for the coordinates of ");
-define("Q11_ORDER1","and enter them here.");
-define("Q11_RESP","Exactly, there ");
-define("Q11_RESP1"," Village! As many resources as you reach this village. Well, almost as much ...");
-define("Q11_BUTN","completar misión");
-
-define("Q12","Task 12: Cranny");
-define("Q12_DESC","It's getting time to erect a cranny. The world of is dangerous.
Many players live by stealing other players' resources. Build a cranny to hide some of your resources from enemies.");
-define("Q12_ORDER","Order:<\/p>Construct a Cranny.");
-define("Q12_RESP","Well done, now it's way harder for your mean fellow players to plunder your village.
If under attack, your villagers will hide the resources in the Cranny all on their own.");
-
-define("Q13","Task 13: To Two.");
-define("Q13_DESC","In there is always something to do! Extend one woodcutter, one clay pit, one iron mine and one cropland to level 2 each.");
-define("Q13_ORDER","Order:<\/p>Extend one of each resource tile to level 2.");
-define("Q13_RESP","Very good, your village grows and thrives!");
-
-define("Q14","Task 14: Instructions");
-define("Q14_DESC","In the ingame instructions you can find short information texts about different buildings and types of units.
Click on 'instructions' at the left to find out how much lumber is required for the barracks.");
-define("Q14_ORDER","Order:<\/p>Enter how much lumber barracks cost");
-define("Q14_BUTN","complete task");
-define("Q14_RESP","Exactly! Barracks cost 210 lumber.");
-
-define("Q15","Task 15: Main Building");
-define("Q15_DESC","Your master builders need a main building level 3 to erect important buildings such as the marketplace or barracks.");
-define("Q15_ORDER","Order:<\/p>Extend your main building to level 3.");
-define("Q15_RESP","Well done. The main building level 3 has been completed.
With this upgrade your master builders cannot only construct more types of buildings but also do so faster.");
-
-define("Q16","Task 16: Advanced!");
-define("Q16_DESC","Look up your rank in the player statistics again and enjoy your progress.");
-define("Q16_ORDER","Order:<\/p>Look for your rank in the statistics and enter it here.");
-define("Q16_RESP","Well done! That's your current rank.");
-
-define("Q17","Task 17: Weapons or Dough");
-define("Q17_DESC","Now you have to make a decision: Either trade peacefully or become a dreaded warrior.
For the marketplace you need a granary, for the barracks you need a rally point.");
-define("Q17_BUTN","Economy");
-define("Q17_BUTN1","Military");
-
-define("Q18","Task 18: Military");
-define("Q18_DESC","A brave decision. To be able to send troops you need a rally point.
The rally point must be built on a specific building site. The ");
-define("Q18_DESC1"," building site.");
-define("Q18_DESC2"," is located on the right side of the main building, slightly below it. The building site itself is curved.");
-define("Q18_ORDER","Order:<\/p>Construct a rally point.");
-define("Q18_RESP","Your rally point has been erected! A good move towards world domination!");
-
-define("Q19","Task 19: Barracks");
-define("Q19_DESC","Now you have a main building level 3 and a rally point. That means that all prerequisites for building barracks have been fulfilled.
You can use the barracks to train troops for fighting.");
-define("Q19_ORDER","Order:<\/p>Construct barracks.");
-define("Q19_RESP","Well done... The best instructors from the whole country have gathered to train your men\u2019s fighting skills to top form.");
-
-define("Q20","Task 20: Train.");
-define("Q20_DESC","Now that you have barracks you can start training troops. Train two ");
-define("Q20_ORDER","Please train 2 ");
-define("Q20_RESP","The foundation for your glorious army has been laid.
Before sending your army off to plunder you should check with the.");
-define("Q20_RESP1","Combat Simulator");
-define("Q20_RESP2","to see how many troops you need to successfully fight one rat without losses.");
-
-define("Q21","Task 18: Economy");
-define("Q21_DESC","Trade & Economy was your choice. Golden times await you for sure!");
-define("Q21_ORDER","Order:<\/p>Construct a Granary.");
-define("Q21_RESP","Well done! With the Granary you can store more wheat.");
-
-define("Q22","Task 19: Warehouse");
-define("Q22_DESC","Not only Crop has to be saved. Other resources can go to waste as well if they are not stored correctly. Construct a Warehouse!");
-define("Q22_ORDER","Order:<\/p>Construct Warehouse.");
-define("Q22_RESP",";Well done, your Warehouse is complete...”<\/i>
Now you have fulfilled all prerequisites required to construct a Marketplace.");
-
-define("Q23","Task 20: Marketplace.");
-define("Q23_DESC",";Construct a Marketplace so you can trade with your fellow players.");
-define("Q23_ORDER","Order:<\/p>Please build a Marketplace.");
-define("Q23_RESP",";The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.");
-
-define("Q24","Task 21: Everything to 2.");
-define("Q24_DESC","Now we should increase your resource production a bit. Build an additional woodcutter, clay pit, iron mine and cropland to level 1.");
-define("Q24_ORDER","Order:<\/p>Extend all resource tiles to level 2.");
-define("Q24_RESP","Congratulations! Your village grows and thrives...");
-
-define("Q28","Task 22: Alliance.");
-define("Q28_DESC","Teamwork is important in Travian. Players who work together organise themselves in alliances. Get an invitation from an alliance in your region and join this alliance. Alternatively, you can found your own alliance. To do this, you need a level 3 embassy.");
-define("Q28_ORDER","Order:<\/p>Join an alliance or found one on your own.");
-define("Q28_RESP","Is good! Now you're in a union called");
-define("Q28_RESP1",", and you're a member of their alliance with the faster you'll progress...");
-
-define("Q29","Task 23: Main Building to Level 5");
-define("Q29_DESC","To be able to build a palace or residence, you will need a main building at level 5.");
-define("Q29_ORDER","Order:<\/p>Upgrade your main building to level 5.");
-define("Q29_RESP","The main building is level 5 now and you can build palace or residence...");
-
-define("Q30","Task 24: Granary to Level 3.");
-define("Q30_DESC","That you do not lose crop, you should upgrade your granary.");
-define("Q30_ORDER","Order:<\/p>Upgrade your granary to level 3.");
-define("Q30_RESP","Granary is level 3 now...");
-
-define("Q31","Task 25: Warehouse to Level 7");
-define("Q31_DESC"," To make sure your resources won't overflow, you should upgrade your warehouse.");
-define("Q31_ORDER","Order:<\/p>Upgrade your warehouse to level 7.");
-define("Q31_RESP","Warehouse has upgraded to level 7...");
-
-define("Q32","Task 26: All to five!");
-define("Q32_DESC","You will always need more resources. Resource tiles are quite expensive but will always pay out in the long term.");
-define("Q32_ORDER","Order:<\/p>Upgrade all resources tiles to level 5.");
-define("Q32_RESP","All resources are at level 5, very good, your village grows and thrives!");
-
-define("Q33","Task 27: Palace or Residence?");
-define("Q33_DESC","To found a new village, you will need settlers. They can be trained in either a palace or a residence.");
-define("Q33_ORDER","Order:<\/p>Build a palace or residence to level 10.");
-define("Q33_RESP","had reached to level 10, you can now train settlers and found your second village. Notice the cultural points...");
-
-define("Q34","Task 28: 3 settlers.");
-define("Q34_DESC","To found a new village, you will need settlers. You can train them in the palace or residence.");
-define("Q34_ORDER","Order:<\/p>Train 3 settlers.");
-define("Q34_RESP","3 settlers were trained. To found new village you need at least");
-define("Q34_RESP1","culture points...");
-
-define("Q35","Task 29: New Village.");
-define("Q35_DESC","There are a lot of empty tiles on the map. Find one that suits you and found a new village");
-define("Q35_ORDER","Order:<\/p>Found a new village.");
-define("Q35_RESP","I am proud of you! Now you have two villages and have all the possibilities to build a mighty empire. I wish you luck with this.");
-
-define("Q36"," Task 30: Build a ");
-define("Q36_DESC","Now that you have trained some soldiers, you should build a ");
-define("Q36_DESC1"," too. It increases the base defence and your soldiers will receive a defensive bonus.");
-define("Q36_ORDER","Order:<\/p>Build a ");
-define("Q36_RESP","That's what I'm talking about. A ");
-define("Q36_RESP1"," Very useful. It increases the defence of the troops in the village.");
-
-define("Q37","Tasks");
-define("Q37_DESC","All tasks achieved!");
-
-define("OPT3","Resource overview");
-define("T","Your resource deliveries");
-define("T1","Delivery");
-define("T2","Delivery time");
-define("T3","Status");
-define("T4","fetch");
-define("T5","fetched");
-define("T6","on hold");
-define("T7","1 day Travian ");
-define("T8","2 days Travian ");
-//======================================================//
-//================ UNITS - DO NOT EDIT! ================//
-//======================================================//
-define("U0","英雄");
-
-//ROMAN UNITS
-define("U1","Legionnaire");
-define("U2","Praetorian");
-define("U3","Imperian");
-define("U4","Equites Legati");
-define("U5","Equites Imperatoris");
-define("U6","Equites Caesaris");
-define("U7","Battering Ram");
-define("U8","Fire Catapult");
-define("U9","Senator");
-define("U10","Settler");
-
-//TEUTON UNITS
-define("U11","Clubswinger");
-define("U12","Spearman");
-define("U13","Axeman");
-define("U14","Scout");
-define("U15","Paladin");
-define("U16","Teutonic Knight");
-define("U17","Ram");
-define("U18","Catapult");
-define("U19","Chief");
-define("U20","Settler");
-
-//GAUL UNITS
-define("U21","Phalanx");
-define("U22","Swordsman");
-define("U23","Pathfinder");
-define("U24","Theutates Thunder");
-define("U25","Druidrider");
-define("U26","Haeduan");
-define("U27","Ram");
-define("U28","Trebuchet");
-define("U29","Chieftain");
-define("U30","Settler");
-define("U99","Trap");
-
-//NATURE UNITS
-define("U31","Rat");
-define("U32","Spider");
-define("U33","Snake");
-define("U34","Bat");
-define("U35","Wild Boar");
-define("U36","Wolf");
-define("U37","Bear");
-define("U38","Crocodile");
-define("U39","Tiger");
-define("U40","Elephant");
-
-//NATARS UNITS
-define("U41","Pikeman");
-define("U42","Thorned Warrior");
-define("U43","Guardsman");
-define("U44","Birds Of Prey");
-define("U45","Axerider");
-define("U46","Natarian Knight");
-define("U47","War Elephant");
-define("U48","Ballista");
-define("U49","Natarian Emperor");
-define("U50","Natarian Settler");
-
-//MONSTER UNITS
-define("U51","Monster Peon");
-define("U52","Monster Hunter");
-define("U53","Monster Warrior");
-define("U54","Ghost");
-define("U55","Monster Steed");
-define("U56","Monster War Steed");
-define("U57","Monster Ram");
-define("U58","Monster Catapult");
-define("U59","Monster Chief");
-define("U60","Monster Settler");
-
-// RESOURCES
-define("R1","Lumber");
-define("R2","Clay");
-define("R3","Iron");
-define("R4","Crop");
-
-//INDEX.php
-define("LOGIN","Login");
-define("PLAYERS","Players");
-define("ACTIVE","Active");
-define("ONLINE","Online");
-define("TUTORIAL","Tutorial");
-define("PLAYER_STATISTICS","Player statistics");
-define("TOTAL_PLAYERS","".PLAYERS." in total");
-define("ACTIVE_PLAYERS","Active players");
-define("ONLINE_PLAYERS","".PLAYERS." online");
-define("MP_STRATEGY_GAME","".SERVER_NAME." - the multiplayer strategy game");
-define("WHAT_IS","".SERVER_NAME." is one of the most popular browser games in the world. As a player in ".SERVER_NAME.", you will build your own empire, recruit a mighty army, and fight with your allies for game world hegemony.");
-define("REGISTER_FOR_FREE","Register here for free!");
-define("LATEST_GAME_WORLD","Latest game world");
-define("LATEST_GAME_WORLD2","Register on the latest
game world and enjoy
the advantages of
being one of the
first players.");
-define("PLAY_NOW","Play ".SERVER_NAME." now");
-define("LEARN_MORE","Learn more
about ".SERVER_NAME."!");
-define("LEARN_MORE2","Now with a revolutionised
server system, completely new
graphics
This clone is The Shiz!");
-define("COMUNITY","Community");
-define("BECOME_COMUNITY","Become part of our community now!");
-define("BECOME_COMUNITY2","Become a part of one of
the biggest gaming
communities in the
world.");
-define("NEWS","News");
-define("SCREENSHOTS","Screenshots");
-define("LEARN1","Upgrade your fields and mines to increase your resource production. You will need resources to construct buildings and train soldiers.");
-define("LEARN2","Construct and expand the buildings in your village. Buildings improve your overall infrastructure, increase your resource production and allow you to research, train and upgrade your troops.");
-define("LEARN3","View and interact with your surroundings. You can make new friends or new enemies, make use of the nearby oases and observe as your empire grows and becomes stronger.");
-define("LEARN4","Follow your improvement and success and compare yourself to other players. Look at the Top 10 rankings and fight to win a weekly medal.");
-define("LEARN5","Receive detailed reports about your adventures, trades and battles. Don't forget to check the brand new reports about the happenings taking place in your surroundings.");
-define("LEARN6","Exchange information and conduct diplomacy with other players. Always remember that communication is the key to winning new friends and solving old conflicts.");
-define("LOGIN_TO","Log in to ". SERVER_NAME);
-define("REGIN_TO","Register in ". SERVER_NAME);
-define("P_ONLINE","Players online: ");
-define("P_TOTAL","Players in total: ");
-define("CHOOSE","Please choose a server.");
-define("STARTED"," The server started ". round((time()-COMMENCE)/86400) ." days ago.");
-
-//ANMELDEN.php
-define("NICKNAME","暱稱");
-define("EMAIL","電郵信箱");
-define("PASSWORD","密碼");
-define("ROMANS","羅馬人");
-define("TEUTONS","條頓人");
-define("GAULS","高盧人");
-define("NW","西北方");
-define("NE","東北方");
-define("SW","西南方");
-define("SE","東南方");
-define("RANDOM","隨機");
-define("ACCEPT_RULES"," 我接受本遊戲的 遊戲規定 和 條款.");
-define("ONE_PER_SERVER","每個服務器,每個玩家只能擁有一個帳戶.");
-define("BEFORE_REGISTER","在你創造帳號之前請你務必閱讀 遊戲說明 了解 TravianX 3個種族的優點和缺點");
-define("BUILDING_UPGRADING","建築:");
-define("HOURS","小時");
-
-
-//ATTACKS ETC.
-define("TROOP_MOVEMENTS","軍隊移動:");
-define("ARRIVING_REINF_TROOPS","Arriving reinforcing troops");
-define("ARRIVING_REINF_TROOPS_SHORT","Reinf.");
-define("OWN_ATTACKING_TROOPS","Own attacking troops");
-define("ATTACK","攻擊");
-define("OWN_REINFORCING_TROOPS","Own reinforcing troops");
-define("TROOPS_DORF","軍隊:");
-define("NEWVILLAGE","New vill.");
-define("FOUNDNEWVILLAGE","Founding New village");
-define("UNDERATTACK","The village is under attack");
-define("OASISATTACK","The Oasis is under attack");
-define("OASISATTACKS","Oasis Att.");
-define("RETURNFROM","Return from");
-define("REINFORCEMENTFOR","Reinforcement to");
-define("ATTACK_ON","Attack to");
-define("RAID_ON","Raid to");
-define("SCOUTING","Scouting");
-define("PRISONERS","Prisioners");
-define("PRISONERSIN","Prisioners in");
-define("PRISONERSFROM","Prisioners from");
-define("TROOPS","Troops");
-define("TROOPSFROM","Troops");
-define("BOUNTY","Bounty");
-define("ARRIVAL","Arrival");
-define("INCOMING_TROOPS","Incoming Troops");
-define("TROOPS_ON_THEIR_WAY","Troops on their way");
-define("OWN_TROOPS","Own troops");
-define("ON","on");
-define("AT","at");
-define("UPKEEP","Upkeep");
-define("SEND_BACK","Send back");
-define("TROOPS_IN_THE_VILLAGE","Troops in the village");
-define("TROOPS_IN_OTHER_VILLAGE","Troops in other village");
-define("TROOPS_IN_OASIS","Troops in oasis");
-define("KILL","Kill");
-define("FROM","From");
-define("SEND_TROOPS","Send troops");
-define("TASKMASTER","Taskmaster");
-define("VILLAGE_OF_THE_ELDERS_TROOPS","village of the elders troops");
-
-
-//LOGIN.php
-define("COOKIES","You must have cookies enabled to be able to log in. If you share this computer with other people you should log out after each session for your own safety.");
-define("NAME","名稱");
-define("PW_FORGOTTEN","忘記密碼?");
-define("PW_REQUEST","Then you can request a new one which will be sent to your email address.");
-define("PW_GENERATE","產生一組新密碼.");
-define("EMAIL_NOT_VERIFIED","電子郵件帳號不正確!");
-define("EMAIL_FOLLOW","Follow this link to activate your account.");
-define("VERIFY_EMAIL","驗證郵件.");
-define("SERVER_STARTS_IN","Server will start in: ");
-define("START_NOW","START NOW");
-
-
-//404.php
-define("NOTHING_HERE","Nothing here!");
-define("WE_LOOKED","We looked 404 times already but can't find anything");
-
-//TIME RELATED
-define("CALCULATED","產生在");
-define("SERVER_TIME","伺服器時間:");
-
-//MASSMESSAGE.php
-define("MASS","Message Content");
-define("MASS_SUBJECT","主旨:");
-define("MASS_COLOR","Message color:");
-define("MASS_REQUIRED","All fields required");
-define("MASS_UNITS","Images (units):");
-define("MASS_SHOWHIDE","Show/Hide");
-define("MASS_READ","Read this: after adding smilie, you have to add left or right after number otherwise image will won't work");
-define("MASS_CONFIRM","Confirmation");
-define("MASS_REALLY","Do you really want to send MassIGM?");
-define("MASS_ABORT","Aborting right now");
-define("MASS_SENT","Mass IGM was sent");
-
-//BUILDINGS
-
-define("WOODCUTTER","Woodcutter");
-define("CLAYPIT","Clay Pit");
-define("IRONMINE","Iron Mine");
-define("CROPLAND","Cropland");
-
-define("SAWMILL","Sawmill");
-define("SAWMILL_DESC","Here wood delivered by your Woodcutters is processed. Based on its level your sawmill can increase your wood production by up to 25 percent.");
-define("CURRENT_WOOD_BONUS","Current wood bonus:");
-define("WOOD_BONUS_LEVEL","Wood bonus at level");
-define("MAX_LEVEL","Building already at max level");
-define("PERCENT","Percent");
-
-define("BRICKYARD","Brickyard");
-define("CURRENT_CLAY_BONUS","Current clay bonus:");
-define("CLAY_BONUS_LEVEL","Clay bonus at level");
-define("BRICKYARD_DESC","Here clay is processed into bricks. Based on its level your Brickyard can increase your clay production by up to 25 percent.");
-
-define("IRONFOUNDRY","Iron Foundry");
-define("CURRENT_IRON_BONUS","Current iron bonus:");
-define("IRON_BONUS_LEVEL","Iron bonus at level");
-define("IRONFOUNDRY_DESC","Iron is smelted here. Based on its level your Iron Foundry can increase your iron production by up to 25 percent.");
-
-define("GRAINMILL","Grain Mill");
-define("CURRENT_CROP_BONUS","Current crop bonus:");
-define("CROP_BONUS_LEVEL","Crop bonus at level");
-define("GRAINMILL_DESC","Here your grain is milled in order to produce flour. Based on its level your grain mill can increase your crop production by up to 25 percent.");
-
-define("BAKERY","Bakery");
-define("BAKERY_DESC","Here the flour produced in your mill is used to bake bread. In addition with the Grain Mill the increase in crop production can go up to 50 percent.");
-
-define("WAREHOUSE","Warehouse");
-define("CURRENT_CAPACITY","Current capacity:");
-define("CAPACITY_LEVEL","Capacity at level");
-define("RESOURCE_UNITS","Resource units");
-define("WAREHOUSE_DESC","The resources wood, clay and iron are stored in your Warehouse. By increasing its level you increase your Warehouse's capacity.");
-
-define("GRANARY","Granary");
-define("CROP_UNITS","Crop units");
-define("GRANARY_DESC","Crop produced by your farms is stored in the Granary. By increasing its level you increase the Granary's capacity.");
-
-define("BLACKSMITH","Blacksmith");
-define("ACTION","Action");
-define("UPGRADE","Upgrade");
-define("UPGRADE_IN_PROGRESS","Upgrade in
progress");
-define("UPGRADE_BLACKSMITH","Upgrade
blacksmith");
-define("UPGRADES_COMMENCE_BLACKSMITH","Upgrades can commence when blacksmith is completed.");
-define("MAXIMUM_LEVEL","Maximum
level");
-define("EXPAND_WAREHOUSE","Expand
warehouse");
-define("EXPAND_GRANARY","Expand
granary");
-define("ENOUGH_RESOURCES","Enough resources");
-define("CROP_NEGATIVE ","Crop production is negative so you will never reach the required resources");
-define("TOO_FEW_RESOURCES","Too few
resources");
-define("UPGRADING","Upgrading");
-define("DURATION","Duration");
-define("COMPLETE","Complete");
-define("BLACKSMITH_DESC","In the blacksmith's melting furnaces your warriors' weapons are enhanced. By increasing its level you can order the fabrication of even better weapons.");
-
-define("ARMOURY","Armoury");
-define("UPGRADE_ARMOURY","Upgrade
Armoury");
-define("UPGRADES_COMMENCE_ARMOURY","Upgrades can commence when armoury is completed.");
-define("ARMOURY_DESC","In the armoury's melting furnaces your warriors' armour is enhanced. By increasing its level you can order the fabrication of even better armour.");
-
-define("TOURNAMENTSQUARE","Tournament Square");
-define("CURRENT_SPEED","Current speed bonus:");
-define("SPEED_LEVEL","Speed bonus at level");
-define("TOURNAMENTSQUARE_DESC","At the Tournament Square your troops can train their stamina. The further the building is upgraded the faster your troops are beyond a minimum distance of ".TS_THRESHOLD." squares.");
-
-define("MAINBUILDING","Main Building");
-define("CURRENT_CONSTRUCTION_TIME","Current construction time:");
-define("CONSTRUCTION_TIME_LEVEL","Construction time at level");
-define("DEMOLITION_BUILDING","Demolition of the building:If you no longer need a building, you can order the demolition of the building.
");
-define("DEMOLISH","Demolish");
-define("DEMOLITION_OF","Demolition of ");
-define("MAINBUILDING_DESC","In the main building the village's master builders live. The higher its level the faster your master builders complete the construction of new buildings.");
-
-define("RALLYPOINT","Rally Point");
-define("OVERVIEW","Overview");
-define("REINFORCEMENT","Reinforcement");
-define("EVASION_SETTINGS","evasion settings");
-define("SEND_TROOPS_AWAY_MAX","Send troops away a maximun of");
-define("TIMES","times");
-define("PER_EVASION","per evasion");
-define("RALLYPOINT_DESC","Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.");
-
-define("MARKETPLACE","Marketplace");
-define("MERCHANT","Merchants");
-define("OR_","or");
-define("GO","go");
-define("UNITS_OF_RESOURCE","units of resource");
-define("MERCHANT_CARRY","Each merchant can carry");
-define("MERCHANT_COMING","Merchants coming");
-define("TRANSPORT_FROM","Transport from");
-define("ARRIVAL_IN","Arrival in");
-define("NO_COORDINATES_SELECTED","No Coordinates selected");
-define("CANNOT_SEND_RESOURCES","You cannot send resources to the same village");
-define("BANNED_CANNOT_SEND_RESOURCES","Player is Banned. You cannot send resources to him");
-define("RESOURCES_NO_SELECTED","Resources not selected");
-define("ENTER_COORDINATES","Enter coordinates or village name");
-define("TOO_FEW_MERCHANTS","Too few merchants");
-define("OWN_MERCHANTS_ONWAY","Own merchants on the way");
-define("MERCHANTS_RETURNING","Merchants returning");
-define("TRANSPORT_TO","Transport to");
-define("I_AN_SEARCHING","I'm searching");
-define("I_AN_OFFERING","I'm offering");
-define("OFFERS_MARKETPLACE","Offers at the marketplace");
-define("OFFERED_TO_ME","Offered
to me");
-define("WANTED_TO_ME","Wanted
from me");
-define("NOT_ENOUGH_MERCHANTS","Not Enough Merchant");
-define("ACCEP_OFFER","Accept offer");
-define("NO_AVALIBLE_OFFERS","There are no avaliable offers on the market");
-define("SEARCHING","Searching");
-define("OFFERING","Offering");
-define("MAX_TIME_TRANSPORT","max. time of transport");
-define("OWN_ALLIANCE_ONLY","own alliance only");
-define("INVALID_OFFER","Invalid offer");
-define("OFFER","Offer");
-define("SEARCH","Search");
-define("OWN_OFFERS","Own offers");
-define("ALL","All");
-define("NPC_TRADE","NPC Trade");
-define("SUM","Sum");
-define("REST","Rest");
-define("TRADE_RESOURCES","Trade resources at (step 2 of 2");
-define("DISTRIBUTE_RESOURCES","Distribute resources at (step 1 of 2)");
-define("OF","of");
-define("NPC_COMPLETED","NPC completed");
-define("BACK_BUILDING","Back to building");
-define("YOU_CAN_NAT_NPC_WW","You can't use NPC trade in WW village.");
-define("NPC_TRADING","NPC trading");
-define("SEND_RESOURCES","Send Resources");
-define("BUY","Buy");
-define("TRADE_ROUTES","trade routes");
-define("DESCRIPTION","Description");
-define("TIME_LEFT","Time left");
-define("START","Start");
-define("NO_TRADE_ROUTES","No active trade routes");
-define("TRADE_ROUTE_TO","Trade route to");
-define("CHECKED","checked");
-define("DAYS","days");
-define("EXTEND","extend");
-define("EDIT","edit");
-define("EXTEND_TRADE_ROUTES","Extend the trade route by 7 days for");
-define("CREATE_TRADE_ROUTES","Create new trade route");
-define("DELIVERIES","deliveries");
-define("START_TIME_TRADE","start time");
-define("CREATE_TRADE_ROUTE","Create trade route");
-define("TARGET_VILLAGE","target village");
-define("EDIT_TRADE_ROUTES","Edit trade route");
-define("TRADE_ROUTES_DESC","Trade route allows you to set up routes for your merchant that he will walk every day at a certain hour.
Standard this holds on for 7 days, but you can extend it with 7 days for the cost of");
-define("NPC_TRADE_DESC","With the NPC merchant you can distribute the resources in your warehouse as you desire.
The first line shows the current stock. In the second line you can choose another distribution. The third line shows the difference between the old and new stock.");
-define("MARKETPLACE_DESC","At the Marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.");
-
-define("EMBASSY","Embassy");
-define("ALLIANCE","Alliance");
-define("TAG","Tag");
-define("TO_THE_ALLIANCE","to the alliance");
-define("JOIN_ALLIANCE","join alliance");
-define("REFUSE","refuse");
-define("ACCEPT","accept");
-define("NO_INVITATIONS","There are no invitations available.");
-define("NO_CREATE_ALLIANCE","Banned player can't create an alliance.");
-define("FOUND_ALLIANCE","found alliance");
-define("EMBASSY_DESC","The embassy is a place for diplomats. The higher its level the more options the king gains.");
-
-define("BARRACKS","Barracks");
-define("QUANTITY","Quantity");
-define("MAX","Max");
-define("TRAINING","Training");
-define("FINISHED","Finished");
-define("UNIT_FINISHED","The next unit will be finished in");
-define("AVAILABLE","Available");
-define("TRAINING_COMMENCE_BARRACKS","Training can commence when barracks are completed.");
-define("BARRACKS_DESC","All foot soldiers are trained in the barracks. The higher the level of the barracks, the faster the troops are trained.");
-
-define("STABLE","Stable");
-define("AVAILABLE_ACADEMY","No units available. Research at academy");
-define("TRAINING_COMMENCE_STABLE","Training can commence when stable are completed.");
-define("STABLE_DESC","Cavalry can be trained in the stable. The higher its level the faster the troops are trained.");
-
-define("WORKSHOP","Workshop");
-define("TRAINING_COMMENCE_WORKSHOP","Training can commence when workshop are completed.");
-define("WORKSHOP_DESC","Siege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced.");
-
-define("ACADEMY","Academy");
-define("RESEARCH_AVAILABLE","There are no researches available");
-define("RESEARCH_COMMENCE_ACADEMY","Research can commence when academy is completed.");
-define("RESEARCH","Research");
-define("EXPAND_WAREHOUSE1","Expand warehouse");
-define("EXPAND_GRANARY1","Expand granary");
-define("RESEARCH_IN_PROGRESS","Research in
progress");
-define("RESEARCHING","Researching");
-define("PREREQUISITES","Prerequisites");
-define("SHOW_MORE","show more");
-define("HIDE_MORE","hide more");
-define("ACADEMY_DESC","In the academy new unit types can be researched. By increasing its level you can order the research of better units.");
-
-define("CRANNY","Cranny");
-define("CURRENT_HIDDEN_UNITS","Currently hidden units per resource:");
-define("HIDDEN_UNITS_LEVEL","Hidden units per resource at level");
-define("UNITS","units");
-define("CRANNY_DESC","The cranny is used to hide some of your resources when the village is attacked. These resources cannot be stolen.");
-
-define("TOWNHALL","Town Hall");
-define("CELEBRATIONS_COMMENCE_TOWNHALL","Celebrations can commence when the town hall is completed.");
-define("GREAT_CELEBRATIONS","Great celebration");
-define("CULTURE_POINTS","culture points");
-define("HOLD","hold");
-define("CELEBRATIONS_IN_PROGRESS","Celebration
in progress");
-define("CELEBRATIONS","Celebrations");
-define("TOWNHALL_DESC","You can hold pompous celebrations in the Town Hall. Such a celebration increases your culture points. Building up your Town Hall to a higher level will decrease the length of the celebration.");
-
-define("RESIDENCE","Residence");
-define("CAPITAL","This is your capital");
-define("RESIDENCE_TRAIN_DESC","In order to found a new village you need a level 10 or 20 residence and 3 settlers. In order to conquer a new village you need a level 10 or 20 residence and a senator, chief or chieftain.");
-define("PRODUCTION_POINTS","Production of this village:");
-define("PRODUCTION_ALL_POINTS","Production of all villages:");
-define("POINTS_DAY","Culture points per day");
-define("VILLAGES_PRODUCED","Your villages have produced");
-define("POINTS_NEED","points in total. To found or conquer a new village you need");
-define("POINTS","points");
-define("VILLAGE","Village");
-define("PLAYER","Player");
-define("INHABITANTS","Inhabitants");
-define("COORDINATES","Coordinates");
-define("EXPANSION","Expansion");
-define("TRAIN","Train");
-define("DATE","Date");
-define("CONQUERED_BY_VILLAGE","Villages founded or conquered by this village");
-define("NONE_CONQUERED_BY_VILLAGE","No other village has been founded or conquered by this village yet.");
-define("RESIDENCE_CULTURE_DESC","In order to extend your empire you need culture points. These culture points increase in the course of time and do so faster as your building levels increase.");
-define("RESIDENCE_LOYALTY_DESC","By attacking with senators, chiefs or chieftains a village's loyalty can be brought down. If it reaches zero, the village joins the realm of the attacker. The loyalty of this village is currently at ");
-define("RESIDENCE_DESC","The residence is a small palace, where the king or queen lives when (s)he visits the village. The residence protects the village against enemies who want to conquer it.");
-
-define("PALACE","Palace");
-define("PALACE_CONSTRUCTION","Palace under construction");
-define("PALACE_TRAIN_DESC","In order to found a new village you need a level 10, 15 or 20 palace and 3 settlers. In order to conquer a new village you need a level 10, 15 or 20 palace and a senator, chief or chieftain.");
-define("CHANGE_CAPITAL","change capital");
-define("SECURITY_CHANGE_CAPITAL","Are you sure, that you want to change your capital?
You can\'t undo this!
For security you must enter your password to confirm:
");
-define("PALACE_DESC","The king or queen of the empire lives in the palace. Only one palace can exist in your realm at a time. You need a palace in order to proclaim a village to be your capital.");
-
-define("TREASURY","Treasury");
-define("ARTIFACTS_AREA","Artefacts in your area");
-define("NO_ARTIFACTS_AREA","There is no artefacts in your area.");
-define("OWN_ARTIFACTS","Own artefacts");
-define("CONQUERED","Conquered");
-define("DISTANCE","Distance");
-define("EFFECT","Effect");
-define("ACCOUNT","account");
-define("SMALL_ARTIFACTS","Small artefacts");
-define("LARGE_ARTIFACTS","Large artefacts");
-define("NO_ARTIFACTS","There is no artefacts.");
-define("ANY_ARTIFACTS","You do not own any artefacts.");
-define("OWNER","Owner");
-define("AREA_EFFECT","Area of effect");
-define("BONUS","Bonus");
-define("REQUIRED_LEVEL","Required level");
-define("TIME_CONQUER","Time of conquer");
-define("TIME_ACTIVATION","Time of activation");
-define("FORMER_OWNER","Former owner(s)");
-define("BUILDING_STRONGER","building stronger with");
-define("BUILDING_WEAKER","building weaker with");
-define("TROOPS_FASTER","makes troops faster with");
-define("TROOPS_SLOWEST","makes troops slowest with");
-define("SPIES_INCREASE","spies increase ability with");
-define("SPIES_DECRESE","spies decrese ability with");
-define("CONSUME_LESS","all troops consume less with");
-define("CONSUME_HIGH","all troops consume high with");
-define("TROOPS_MAKE_FASTER","troops make faster with");
-define("TROOPS_MAKE_SLOWEST","troops make slowest with");
-define("YOU_CONSTRUCT","you can construct ");
-define("CRANNY_INCREASED","cranny capacity is increased by");
-define("CRANNY_DECRESE","cranny capacity is decrese by");
-define("TREASURY_DESC","The riches of your empire are kept in the treasury. The treasury has room for one treasure. After you have captured an artefact it takes 24 hours on a normal server or 12 hours on a thrice speed server to be effective.");
-
-define("TRADEOFFICE","Trade Office");
-define("CURRENT_MERCHANT","Current merchant load:");
-define("MERCHANT_LEVEL","Merchant load at level");
-define("TRADEOFFICE_DESC","In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.");
-
-define("GREATBARRACKS","Great Barracks");
-define("TRAINING_COMMENCE_GREATBARRACKS","Training can commence when great barracks are completed.");
-define("GREATBARRACKS_DESC","Foot soldiers are trained in the great barracks. The higher the level of the barracks, the faster the troops are trained.");
-
-define("GREATSTABLE","Great Stable");
-define("TRAINING_COMMENCE_GREATSTABLE","Training can commence when great stables are completed.");
-define("GREATSTABLE_DESC","Cavalry can be trained in the great stable. The higher its level the faster the troops are trained.");
-
-define("CITYWALL","City Wall");
-define("DEFENCE_NOW","Defence Bonus now:");
-define("DEFENCE_LEVEL","Defence Bonus at level");
-define("CITYWALL_DESC","By building a City Wall you can protect your village against the barbarian hordes of your enemies. The higher the wall's level, the higher the bonus given to your forces' defence.");
-
-define("EARTHWALL","Earth Wall");
-define("EARTHWALL_DESC","By building a Earth Wall you can protect your village against the barbarian hordes of your enemies. The higher the wall's level, the higher the bonus given to your forces' defence.");
-
-define("PALISADE","Palisade");
-define("PALISADE_DESC","By building a Palisade you can protect your village against the barbarian hordes of your enemies. The higher the wall's level, the higher the bonus given to your forces' defence.");
-
-define("STONEMASON","Stonemason's Lodge");
-define("CURRENT_STABILITY","Current stability bonus:");
-define("STABILITY_LEVEL","Stability bonus at level");
-define("STONEMASON_DESC","The stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.");
-
-define("BREWERY","Brewery");
-define("CURRENT_BONUS","Current bonus:");
-define("BONUS_LEVEL","Bonus at level");
-define("BREWERY_DESC","Tasty mead is brewed in the Brewery and later quaffed by the soldiers during the celebrations.");
-
-define("TRAPPER","Trapper");
-define("CURRENT_TRAPS","Currect maximum traps to train:");
-define("TRAPS_LEVEL","Maximum traps to train at level");
-define("TRAPS","Traps");
-define("TRAP","Trap");
-define("CURRENT_HAVE","Your currently have");
-define("WHICH_OCCUPIED","of which are occupied.");
-define("TRAINING_COMMENCE_TRAPPER","Training can commence when trapper are completed.");
-define("TRAPPER_DESC","The trapper protects your village with well hidden traps. This means that unwary enemies can be imprisoned and won't be able to harm your village anymore.");
-
-define("HEROSMANSION","Hero's Mansion");
-define("HERO_READY","Hero will be ready in ");
-define("NAME_CHANGED","Hero name has been changed");
-define("NOT_UNITS","Not available units");
-define("NOT","Not ");
-define("TRAIN_HERO","Train New Hero");
-define("REVIVE","Revive");
-define("OASES","Oases");
-define("DELETE","delete");
-define("RESOURCES","Resources");
-define("OFFENCE","Offence");
-define("DEFENCE","Defence");
-define("OFF_BONUS","Off-Bonus");
-define("DEF_BONUS","Def-Bonus");
-define("REGENERATION","Regeneration");
-define("DAY","Day");
-define("EXPERIENCE","Experience");
-define("YOU_CAN","You can ");
-define("RESET","reset");
-define("YOUR_POINT_UNTIL"," your points until you are level ");
-define("OR_LOWER"," or lower!");
-define("YOUR_HERO_HAS","Your hero has ");
-define("OF_HIT_POINTS","of his hit points.");
-define("ERROR_NAME_SHORT","Error: name too short");
-define("HEROSMANSION_DESC","In the Hero's mansion you can train your own hero and at level 10, 15 and 20 you can conquer oases with Hero in the immediate vicinity.");
-
-define("GREATWAREHOUSE","Great Warehouse");
-define("GREATWAREHOUSE_DESC","Wood, clay and iron are stored in the warehouse. The great warehouse offers you more space and keeps your goods drier and safer than the normal one.");
-
-define("GREATGRANARY","Great Granary");
-define("GREATGRANARY_DESC","Crop produced by your farms is stored in the granary. The great granary offers you more space and keeps your crops drier and safer than the normal one.");
-
-define("WONDER","Wonder of the World");
-define("WORLD_WONDER","World Wonder");
-define("WONDER_DESC","The World Wonder (otherwise known as a Wonder of the World) is as wonderful as it sounds. This building is built in order to win the server. Each level of the World Wonder costs hundreds of thousands (even millions) of resources to build.");
-define("WORLD_WONDER_CHANGE_NAME","You need to have World Wonder level 1 to be able to change its name");
-define("WORLD_WONDER_NAME","World Wonder name");
-define("WORLD_WONDER_NOTCHANGE_NAME","You can not change the name of the World Wonder after level 10");
-define("WORLD_WONDER_NAME_CHANGED","Name changed");
-
-define("HORSEDRINKING","Horse Drinking Trough");
-define("HORSEDRINKING_DESC","The horse drinking trough of the Romans decreases the training time of cavalry and the upkeep of these troops as well.");
-
-define("GREATWORKSHOP","Great Workshop");
-define("TRAINING_COMMENCE_GREATWORKSHOP","Training can commence when great workshop is completed.");
-define("GREATWORKSHOP_DESC","Siege engines like catapults and rams can be built in the great workshop. The higher its level the faster the units are produced.");
-
-define("BUILDING_MAX_LEVEL_UNDER","Building max level under construction");
-define("BUILDING_BEING_DEMOLISHED","Building presently being demolished");
-define("COSTS_UPGRADING_LEVEL","Costs for upgrading to level");
-define("WORKERS_ALREADY_WORK","The workers are already at work.");
-define("CONSTRUCTING_MASTER_BUILDER","Constructing with master builder ");
-define("COSTS","costs");
-define("GOLD","Gold");
-define("WORKERS_ALREADY_WORK_WAITING","The workers are already at work. (waiting loop)");
-define("ENOUGH_FOOD_EXPAND_CROPLAND","Not enough food. Expand cropland.");
-define("UPGRADE_WAREHOUSE","Upgrade Warehouse");
-define("UPGRADE_GRANARY","Upgrade Granary");
-define("YOUR_CROP_NEGATIVE","Your crop production is negative, you will never get the required resources.");
-define("UPGRADE_LEVEL","Upgrade to level ");
-define("WAITING","(waiting loop)");
-define("NEED_WWCONSTRUCTION_PLAN","Need WW construction plan");
-define("NEED_MORE_WWCONSTRUCTION_PLAN","Need more WW construction plan");
-define("CONSTRUCT_NEW_BUILDING","Construct new building");
-define("SHOWSOON_AVAILABLE_BUILDINGS","show soon available buildings");
-define("HIDESOON_AVAILABLE_BUILDINGS","hide soon available buildings");
-
-
-
-//artefact
-define("ARCHITECTS_DESC","All buildings in the area of effect are stronger. This means that you will need more catapults to damage buildings protected by this artifacts powers.");
-define("ARCHITECTS_SMALL","The architects slight secret");
-define("ARCHITECTS_SMALLVILLAGE","Diamond Chisel");
-define("ARCHITECTS_LARGE","The architects great secret");
-define("ARCHITECTS_LARGEVILLAGE","Giant Marble Hammer");
-define("ARCHITECTS_UNIQUE","The architects unique secret");
-define("ARCHITECTS_UNIQUEVILLAGE","Hemons Scrolls");
-define("HASTE_DESC","All troops in the area of effect move faster.");
-define("HASTE_SMALL","The slight titan boots");
-define("HASTE_SMALLVILLAGE","Opal Horseshoe");
-define("HASTE_LARGE","The great titan boots");
-define("HASTE_LARGEVILLAGE","Golden Chariot");
-define("HASTE_UNIQUE","The unique titan boots");
-define("HASTE_UNIQUEVILLAGE","Pheidippides Sandals");
-define("EYESIGHT_DESC","All spies (Scouts, Pathfinders, and Equites Legati) increase their spying ability. In addition, with all versions of this artifact you can see the incoming TYPE of troops but not how many there are.");
-define("EYESIGHT_SMALL","The eagles slight eyes");
-define("EYESIGHT_SMALLVILLAGE","Tale of a Rat");
-define("EYESIGHT_LARGE","The eagles great eyes");
-define("EYESIGHT_LARGEVILLAGE","Generals Letter");
-define("EYESIGHT_UNIQUE","The eagles unique eyes");
-define("EYESIGHT_UNIQUEVILLAGE","Diary of Sun Tzu");
-define("DIET_DESC","All troops in the artifacts range consume less wheat, making it possible to maintain a larger army.");
-define("DIET_SMALL","Slight diet control");
-define("DIET_SMALLVILLAGE","Silver Platter");
-define("DIET_LARGE","Great diet control");
-define("DIET_LARGEVILLAGE","Sacred Hunting Bow");
-define("DIET_UNIQUE","Unique diet control");
-define("DIET_UNIQUEVILLAGE","King Arthurs Chalice");
-define("ACADEMIC_DESC","Troops are built a certain percentage faster within the scope of the artifact.");
-define("ACADEMIC_SMALL","The trainers slight talent");
-define("ACADEMIC_SMALLVILLAGE","Scribed Soldiers Oath");
-define("ACADEMIC_LARGE","The trainers great talent");
-define("ACADEMIC_LARGEVILLAGE","Declaration of War");
-define("ACADEMIC_UNIQUE","The trainers unique talent");
-define("ACADEMIC_UNIQUEVILLAGE","Memoirs of Alexander the Great");
-define("STORAGE_DESC","With this building plan you are able to build the Great Granary or Great Warehouse in the Village with the artifact, or the whole account depending on the artifact. As long as you posses that artifact you are able to build and enlarge those buildings.");
-define("STORAGE_SMALL","Slight storage masterplan");
-define("STORAGE_SMALLVILLAGE","Builders Sketch");
-define("STORAGE_LARGE","Great storage masterplan");
-define("STORAGE_LARGEVILLAGE","Babylonian Tablet");
-define("CONFUSION_DESC","Cranny capacity is increased by a certain amount for each type of artifact. Catapults can only shoot random on villages within this artifacts power. Exceptions are the WW which can always be targeted and the treasure chamber which can always be targeted, except with the unique artifact. When aiming at a resource field only random resource fields can be hit, when aiming at a building only random buildings can be hit.");
-define("CONFUSION_SMALL","Rivals slight confusion");
-define("CONFUSION_SMALLVILLAGE","Map of the Hidden Caverns");
-define("CONFUSION_LARGE","Rivals great confusion");
-define("CONFUSION_LARGEVILLAGE","Bottomless Satchel");
-define("CONFUSION_UNIQUE","Rivals unique confusion");
-define("CONFUSION_UNIQUEVILLAGE","Trojan Horse");
-define("FOOL_DESC","Every 24 hours it gets a random effect, bonus, or penalty (all are possible with the exception of great warehouse, great granary and WW building plans). They change effect AND scope every 24 hours. The unique artifact will always take positive bonuses.");
-define("FOOL_SMALL","Artefact of the slight fool");
-define("FOOL_SMALLVILLAGE","Pendant of Mischief");
-define("FOOL_UNIQUE","Artefact of the unique fool");
-define("FOOL_UNIQUEVILLAGE","Forbidden Manuscript");
-define("ARTEFACT","Construction plans
-
-
-
-Countless days have passed since the first battles upon the walls of the cursed villages of the Dread Natars, many armies of both the free ones and the Natarian empire struggled and died before the walls of the many strongholds from which the Natars had once ruled all creation. Now with the dust settled and a relative calm having settled in, armies began to count their losses and collect their dead, the stench of combat still lingering in the night air, a smell of a slaughter unforgettable in its extent and brutality yet soon to be dwarfed by yet others. The largest armies of the free ones and the Dread Natars were marshalling for yet another renewed assault upon the coveted former strongholds of the Natarian Empire.
-
-Soon scouts arrived telling of a most awesome sight and a chilling reminder, a dread army of an unfathomable size had been spotted marshalling at the end of the world, the Natarian capital, a force so great and unstoppable that the dust from their march would choke off all light, a force so brutal and ruthless that it would crush all hope. The free people knew that they had to race now, race against time and the endless hordes of the Natarian Empire to raise a Wonder of the World to restore the world to peace and vanquish the Natarian threat.
-
-But to raise such a great Wonder would be no easy task, one would need construction plans created in the distant past, plans of such an arcane nature that even the very wisest of sages knew not their contents or locations.
-
-Tens of thousands of scouts roamed across all existence searching in vain for these mystical plans, looking in all places but the dreaded Natarian Capital, yet could not find them. Today however, they return bearing good news, they return baring the locations of the plans, hidden by the armies of the Natars inside secret strongholds constructed to be hidden from the eyes of man.
-
-Now begins the final stretch, when the greatest armies of the Free people and the Natars will clash across the world for the fate of all that lies under heaven. This is the war that will echo across the eons, this is your war, and here you shall etch your name across history, here you shall become legend.
-
-
-Facts:
-To steal one, the following things must happen:
-You must attack the village (NO Raid!)
-WIN the Attack
-Destroy the treasury
-An empty treasury lvl 10 MUST be in the village where that attack came from
-Have a hero in an attack
-
-If not, the next attack on that village, winning with a hero and empty treasury will take the building plan.
-
-To build a WW, you must own a plan yourself (you = the WW village owner) from lvl 0 to 50, from 51 to 100 you need an additional plan in your alliance! Two plans in the WW village account would not work!
-
-The construction plans are conquerable immediately when they appear to the server.
-
-There will be a countdown in game, showing the exact time of the release, 5 days prior to the launch. ");
-
-
-//planos
-define("PLAN","Ancient Construction Plan");
-define("PLANVILLAGE","WW Buildingplan");
-define("PLAN_DESC","With this ancient construction plan you will able to build World Wonder to level 50. to build further, your alliance must hold at least two plans.");
-define("PLAN_INFO","World Wonder Construction Plans
-
-
-Many moons ago the tribes of Travian were surprised by the unforeseen return of the Natars. This tribe from immemorial times surpassing all in wisdom, might and glory was about to trouble the free ones again. Thus they put all their efforts in preparing a last war against the Natars and vanquishing them forever. Many thought about the so-called 'Wonders of the World', a construction of many legends, as the only solution. It was told that it would render anyone invincible once completed. Ultimately making the constructors the rulers and conquerors of all known Travian.
-
-However, it was also told that one would need construction plans to construct such a building. Due to this fact, the architects devised cunning plans about how to store these safely. After a while, one could see temple-like buildings in many a city and metropolis - the Treasure Chambers (Treasuries).
-
-Sadly, no one - not even the wise and well versed - knew where to find these construction plans. The harder people tried to locate them, the more it seemed as if they where only legends.
-
-Today, however, this last secret will be revealed. Deprivations and endeavors of the past will not have been in vain, as today scouts of several tribes have successfully obtained the whereabouts of the construction plans. Well guarded by the Natars, they lie hidden in several oases to be found all over Travian. Only the most valiant heroes will be able to secure such a plan and bring it home safely so that the construction can begin.
-
-In the end, we will see whether the free tribes of Travian can once again outwit the Natars and vanquish them once and for all. Do not be so foolish as to assume that the Natars will leave without a fight, though!
-
-
-
-To steal a set of Construction Plans from the Natars, the following things must happen:
-- You must Attack the village (NOT Raid!)
-- You must WIN the Attack
-- You must DESTROY the Treasure Chamber (Treasury)
-- Your Hero MUST be in that attack, as he is the only one who may carry the Construction Plans
-- An empty level 10 Treasure Chamber (Treasury) MUST be in the village where that attack came from
-NOTE: If the above criteria is not met during the attack, the next attack on that village which does meet the above criteria will take the Construction Plans.
-
-
-
-To build a Treasure Chamber (Treasury), you will need a Main Building level 10 and the village MUST NOT be a Capital or contain a World Wonder.
-
-To build a World Wonder, you must own the Construction Plans yourself (you = the World Wonder Village Owner) from level 0 to 50, and then from level 51 to 100 you will need an additional set of Construction Plans in your Alliance! Two sets of Construction Plans in the World Wonder Village Account will not work!");
-define("WWVILLAGE","WW village");
-/*
-|--------------------------------------------------------------------------
-| Index
-|--------------------------------------------------------------------------
-*/
-
- $lang['index'][0][1] = "Welcome to " . SERVER_NAME . "";
- $lang['index'][0][2] = "Manual";
- $lang['index'][0][3] = "這是免費的, 現在就加入!";
- $lang['index'][0][4] = "What is " . SERVER_NAME . "";
- $lang['index'][0][5] = "" . SERVER_NAME . " 是 網頁遊戲 是架構於瀏覽器的遊戲
TRAVIAN世界內有數千至數萬名玩家,一名玩家就是一個村莊的領主,以外交、權謀、諜戰、結盟、分工等等謀略,成為中世紀霸主
這是 免費的 而且 不用下載.";
- $lang['index'][0][6] = "點擊這裡玩 " . SERVER_NAME . "";
- $lang['index'][0][7] = "總人數";
- $lang['index'][0][8] = "活躍的玩家";
- $lang['index'][0][9] = "在線的玩家";
- $lang['index'][0][10] = "About the game";
- $lang['index'][0][11] = "You will begin as the chief of a tiny village and will embark on an exciting quest.";
- $lang['index'][0][12] = "Build up villages, wage wars or establish trade routes with your neighbours.";
- $lang['index'][0][13] = "Play with and against thousands of other real players and conquer the the world of Travian.";
- $lang['index'][0][14] = "新聞";
- $lang['index'][0][15] = "說明";
- $lang['index'][0][16] = "遊戲截圖";
- $lang['forum'] = "論壇";
- $lang['register'] = "註冊";
- $lang['login'] = "登入";
-
-
-?>
diff --git a/README-old.md b/README-old.md
deleted file mode 100644
index 37598a2b..00000000
--- a/README-old.md
+++ /dev/null
@@ -1,224 +0,0 @@
-[](https://www.codetriage.com/shadowss/travianz) [](https://gitter.im/TravianZ-V8/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
-
-TravianZ Version v.8.3.4
-
-Download and updates : https://github.com/Shadowss/TravianZ
-
-Thank you to : Shadowss , advocaite , brainiacX , MisterX , yi12345 , ronix , Elio , martinambrus and many others that make that version posible.
-
-First i want to say THANKS for all who worked on that version , will find a list on Version file.
-
-TravianZ is based on TravianX v6.0.0 or TravianZ or TravianX with some grapich changes from ZravianX.
-
-
-martinambrus changes:
-1. PHP7 compatibility (mysql functions converted to mysqli)
-2. a lot of database optimizations (not in code but in MySQL tables themselves, mostly adding indexes to speed things up)
-3. fix for a nasty JavaScript bug which was killing the browser with any number of countdown(s) running on page (even one!)
-4. large map not centered fix
-5. WW Buildings have no aliance (PHP warning removed)
-6. password in Admin area for deletion of user is now really a password field
-7. Multihunter couldn't progress beyond Quest level 4
-8. PLUS settings (including PayPal options) can be configured in Admin
-9. installation timeouting fix
-10. extra settings in admin save config correctly
-11. security tightened to try and prevent MySQL injections from in-game
-12. assigning link to alliance forum now works
-13. alliance description now really editable
-14. Admin SQL injection fixes
-15. fix for map not showing natar villages
-16. weak MD5 password in database converted into strong bcrypt ones
-17. newsbox 1 best player can also show admin if they are enabled in config
-18. Natar random attacks show attacker as ?? as intended now
-19. System Message can contain quotes and no longer inserts BOM characters at the beginning
-20. front-end + Admin page titles now correctly reflect where we really are (so browsing history can be navigated easily instead of showing Travian on every page)
-21. Return to Server link in Admin works fine if homepage in config does not end with a slash
-22. Great Workshop no longer shows as "Error" in Admin when editing Village
-23. Great Workshop added to manual pages
-24. new Combat Simulator link when showing details of oasis for quicker determination if we can win that fight
-25. Support, Taskmaster & Multihunter no longer shown in statistics as last players with 0 villages
-26. invalid `
` tags no longer added to description textboxes when editing User in Admin
-27. editing additional user data in Admin now saves them when Enter is used instead of clicking on "Save" as well
-28. fixed reports pagination always staying on "All" tab
-29. fix for the "fixed" :) self-kicking from an alliance
-30. fixed sending messages to player via Admin
-31. Support user is now a part of the installation and can be logged into Admin and in-game (albeit in game, they have no village, so can not access fields or village views)
-32. messages sent to Multihunter now have the correct recepient shown next to them (was empty)
-33. new links in Admin to access in-game messages + Mass Message & System Message dialogs
-34. mass messages sent out under Support rather than Multihunter (we should not be scaring people :D)
-35. fixed displaying of current Quest in Admin
-36. fixed OK message in Admin when resetting All Players' PLUS
-37. new config option to show Support messages in Admin's mailbox
-38. new feature: allowing messages to be sent as Support from in-game when user is Admin + it's allowed in config
-39. not allowing installation if old data are still in database to prevent multiple worlds generation and game misbehavior
-40. fixed quest 1 to reload the page and allow for immediate completion of the woodcutter
-41. NPC links added to units in Hero Mansion
-42. fixed random attacks attacker tribe (Natars) when building Wonder of the World
-43. players who post in an Alliance forum are now notified of each subsequent post in that topic via messages
-44. editing troops in Admin now saves them when Enter is used instead of clicking on "Save" as well
-45. added option into Admin config to allow Administrative accounts to be raided and attacked (which also permits trading with them via Market)
-46. vastly improved speed of world and oasis generation steps
-47. Multihunter & Support password fields are now really password fields
-48. login & logout pages redirect to install if game is not installed yet
-49. Multihunter can no longer build beyond level 20
-50. installation final screen shows info to remove install folder and CHMOD folders on Linux
-51. fixed farms generation via Admin - these will be created all over map, not only where new players are currently being placed (players are positioned like this: middle section for first 20 days, then corners, then in between)
-52. fixed logged-in check (no longer redirects to login.php from admin when not logged-in to the game itself)
-53. horse drinking trough now decreases crop usage by real the amounts of how much crop Roman horse units really consume
-54. fixed ability to build Great Warehouse and Great Granary in non-Natar villages
-55. fixed ability to build buildings not belonging to player's tribe (trapper, brewery, horse drinking trough)
-56. fixed admin help for editing village not showing IDs for all buildings
-57. new feature: access log (only in config.php file to be used by advanced users to log game traffic and reveal URL hacks)
-58. fixed ability to go back in quests and gain gold and resources all over again when using default quests set
-59. fix for "finish immediatelly" PLUS button to decrease gold amount even when demolition alone has been insta-completed
-60. fixed maximum of 3 heroes in the Hero's Mansion (+ update of the Admin interface to account for it)
-61. new feature: Embassy mechanics overhaul - check out our [Wiki Page](https://github.com/Shadowss/TravianZ/wiki/New-Alliance-&-Embassy-Mechanics) or this [Google Presentation](https://docs.google.com/presentation/d/1KN1qVAlxVj7aAN6F9QkRai1oliajfxKPIaJ4MSodUac/edit?usp=sharing) to learn more about it
-666. there's just a lot of stuff being worked on in this project and I'm too lazy to be writing all of it down... when the project is at lease stable, I think this will make sense... for now, it's just an "I did this" shoutout and people can see that in commits
-
-
-Shadowss changes:
-1. Modified Plus System with packages.
-2. Modified in Plus System and added Account Statement.
-3. Enabled Report Player in Profile. Send message to Multihunter.
-4. Enabled Graphic Pack in Profile (NOT CODED YET).
-5. Enabled in Profile : Auto Completation , Large Map , Report Filter and Time Preferences (NOT CODED YET).
-6. Integrate Support Section in game.
-7. Modified footer and menu and added version and bugs (I mean detailed version.php and bugs.php).
-8. Modified all admin page , now all pictures appers correctly.
-9. Added night / day pictures. (thanks to advocaite).
-10. Activate inactive player in Admin Panel.
-11. Added Server Maintenence in Admin Panel (Not working 100% , i mean mode ban all players).
-12. Activate Player Report in Admin Panel (NOT CODED YET).
-13. Many bug fixed in Admin Panel.
-14. Negative crop fixed , now units die (starvation). WORKS LIKE REAL TRAVIAN !!!
-15. Medal fixed.
-16. Added new quests (alliance , main building 5 , granary level 3 , warehouse level 5 , palace or residence , 3 settlers , new village , wall).
-17. Winner decoded end time fixed , 403 , 404 , 500 errors are now decoded.
-18. Populate and regenerate oasis automation function added and fixed.
-19. Fixed palace , now cannot be build more than one palace / accout.
-20. Now you need a warehouse and granary level 20 to build great granary and great warehouse.
-21. Cannot send attacks and send resource to banned players.
-22. Now banned palyer cannot recive resource from marketplace.
-23. Fix message replay , now can be viwed from who came message.
-24. Added in instalation Nature Regeneration Time.
-25. Fix oasis.tpl in instalation files.
-26. Fix ranking search from everyware.
-27. Fix "Finish all constructions for 2 gold." now you dont lose gold when you simply click.
-28. Fix bonus on artefacts , now show what bonus gives you.(thanks to brainiacX)
-29. Fix settler bug , now you cannot train settlers if you dont have resource. And also modifyResource function updated. (thanks to brainiacX)
-30. Fix brewerey now can be build only on capital.
-31. Fix treasurey and palace , now cannot be build on WW village.
-32. Fix greatbarraks.
-33. Fix eraseble hero , now you can delete your hero.
-34. Fix desapear hero when you send as reinforcement.
-35. Fix message problem with '
-36. Fix train hero for unit pretorian
-37. Fix merchant quantity
-38. Fix battle system for catapults
-39. Fix delete player in admin panel
-40. Added automated system for give medals and also added in instalation file
-41. Fix special characters when send troops
-45. Fix bug 10 from NarcisRO list : If you have plus account activated you cannot see the attck/deff/scout images when you attack a village (i mean img on villages : red swords etc..)
-43. Fix forum surveys - NOT DONE
-44. Fix wall image when spy someone for every tribe
-45. Fix the top romans/teutons/gauls icon must show you the first rank of each race,not the whole page
-46. Fix destroy village bug
-47. Fix conquer oasis.
-48. Fix movements.tpl (now show purple sword if your oasis is attacked or if you found new village)
-49. Fixed movements on rally point if your oasis is under attack
-50. Fixed vulnerability attack on message.
-51. Fixed scouting all player when create natars.
-52. Fixed catapult if have artefact for random target. Now can target WW even have that artefact like says.
-53. Fix special characters on message (script alert not work now).
-54. Fix mightiest bug of travian , double troops , now you won`t have any problems with double troops. Works for own units and for enforcement units.
-55. Fix catapult target on brewerey , now you can target brewerey.
-56. Added loss protection if you have beginner protection and want to attack a player you loss protection.
-57. Fix artefacts, will not win more artifacts from the same village.
-58. Fix UTF8 in database and sql.sql file.
-59. Fixed Username HACK on register.
-60. Fixed Village hack in profile .
-61. Fixed a Bug where Founder or a user in alliance can kick himself.
-62. Fixed new village must build a rally point.
-63. Fix sorting distance artefact village .
-64. Fix to conquer oasis: can conquer 1 attack if nature troop die.
-65. Fix report scout by Natars. Now report player can see..
-66. Fix area and location like real travian.
-67. Fix field natar village set to type=3.
-68. Fix natar village area 400/400 or WORLD_MAX not the random area.
-69. Fix create_account : cannot create natar if already exist.
-70. Fix counter timer if timer < 0 = display 0:00:00 and not display like your time pc.
-71. Fix quest_core , now is like real travian.
-72. Fix update oasis unit.
-73. Fixed Registration hack.
-74. Fixed Village hack hidden village and !
-75. Fixed hidden Alliance name and fixed the bug of kicking your self if you are founder or anything else.
-76. Fix conquer artefact.
-77. Fix ranking and Quest 4.
-78. Fix finishAll building/demolition/tecknology.
-79. Fix conquer Occupied Oasis.
-80. Fix NPC trade on settler in village or palace.
-81. Fix bug when paste address to update building or resource , now not possible to upgrade.
-82. Fix spy : When defender has no spy's in his village, an incomming spy attack should be unnoticed, and the defender shouldn't get a report and also there shouldn't appear red swords in dorf.1 when there are no own spy's in village.
-83. Fix village to destroy and less query.
-84. Fix settler to raid (1 unit of settler can carry 3000 resource...wow!!)
-85. Fix dorf3 , now timer works corectly.
-86. Added timezone in instalation file , and can be edited after installation on config.
-87. The damage must be calculate for all troops as a defender.
-88. Battle system is fixed and it`s work like real travian.
-89. War Simulator system is fixed and it`s work like real travian.
-90. Fix calculation culturepoint according to the speed server.
-91. Fix to delete hero table when delete user from admin.
-92. Fix link to coor village from admin.
-93. Fix return troops if village destroy.
-94. Fix link list multivillage.
-95. Fix rally point to list troops own/other village/oasis.
-96. Fix recive report when other player send me reinforcement to my oasis
-97. Fix calculate defender hero
-98. Fix enforcement oasis
-99. Fix hero XP calculation by crop consumed and share point hero xp
-100. Fix chiefting village only normal attack can reduce loyalty
-101. Fix conquered oasis. Hero must use normal attack if oasis is conquered by other player
-102. Fix destroy village.
-103. Fix returntroop in oasis when destroy village
-104. Fix total point hero and statistics calculation by crop consumption
-105. Fix hero reinfocement sometimes mising in action
-106. Fix total of trapper bug is full trapp if 1 troop only you send.
-107. Fix invalid argument supplied if using masterbuilder
-108. Change entire database to InnoDB.
-
-TienTN changes:
-1. Change install/templates/config.tpl to deal with deprecated warning from new PHP version.
-2. Fix install/data/sql.sql, to be executable in current MySQL version.
-3. Fix db_MYSQL.php
- with safe_mysql_fetch_all, and safe_mysqli_fetch_array wrappers, to avoid
- Warning: mysql_fetch_all/array() expects parameter 1 to be resource, boolean given
-4. Fix the db_MYSQLi.php in class object declaration(if anybody want to use db_MYSQLi.php again)
-5. Fix the unx.js file for error:
- VM5051:1 Uncaught SyntaxError: Unexpected token )
- jd.onreadystatechange @ unx.js?0ac36:170
- This error arises when moving to the border of the map.
-6. Fix the map loop moving bug:
- Symptom: For map not set to size 400x400, on the map page,
- when moving on and on in one direction, cross the map border(loop) two times,
- the moving function will be crashed(freeze, you can't move any more).
- I found out that unx.js handle a static map size(400x400).
- So I fixed this with a m_c.world_max variable from mapview.tpl and changed the unx.js accordingly.
-7. Fix the constructor global variable missing in Session.php
-
-
-TPLinux Changes:
-1. Fix FinishAll with two gold issue/bug
-2. Fix Reload crush issue after building construction finished
-3. Fix in_array bug in show more buldings in WWV
-4. Fix winner redirection
-5. Fix winner WW image path
-6. Convert '' To ' 5
-10. Fixing Quest not appears if press (play no tasks)
-11. Fix the redirection from rally point when attack is finished
-12. Remove Rally point advantage
-13. Fix fullscreen map in rtl layout
-14. Fix divesion by Zero bug in general statics
---
diff --git a/img/admin/map_11.gif b/img/admin/map_11.gif
index a46f1ae5bb0f641bcacbabda46a36e908439f217..24116f4ce8e0e40ba3a07f9dc5710e5dffbe84cc 100644
GIT binary patch
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diff --git a/img/admin/map_13.gif b/img/admin/map_13.gif
index ce998d1ead5df7478c49f903d7d52b8a46b71836..236c1568e37e7dee25b6088d392facd4438e2244 100644
GIT binary patch
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