From 48dde68baa81c509afba500ccfd04b519fa354bf Mon Sep 17 00:00:00 2001 From: TravianZ Patcher Date: Wed, 10 Jun 2026 09:26:30 +0200 Subject: [PATCH] feat(l10n): translate manual unit pages (FR/RO) Localize the 51 in-game manual unit detail pages (Templates/Manual/1*.tpl, typ=1) so they render in the player's language instead of English, continuing the manual l10n started in the building pages PR. What changed: - 51 unit pages (Romans/Teutons/Gauls/Nature/Natars) now use translation constants for every hardcoded string: tribe tags -> TRIBE1..5, the stat labels (attack value, defence vs infantry/cavalry, Velocity, fields/hour, Can carry, Duration of training), the unit descriptions, the NPC reference notes and the "forward" nav. - 48 new constants added to en/fr/ro: * 7 shared stat labels (MANUAL_ATTACK_VALUE, MANUAL_DEF_INFANTRY, MANUAL_DEF_CAVALRY, MANUAL_VELOCITY, MANUAL_FIELDS_HOUR, MANUAL_CAN_CARRY, MANUAL_TRAINING_DURATION) * 2 NPC reference notes (MANUAL_NPC_NATARS, MANUAL_NPC_NATURE) * 1 templated Nature-animal blurb (MANUAL_UDESC_ANIMAL_EXP, used via printf with the animal name + xp value, so the 10 animal pages share it) * 38 unit descriptions (MANUAL_UDESC_*). Identical descriptions are shared: settlers (110/120/130) and rams (117/127) reuse one constant each. - Reuses constants already present upstream and in the building pages branch: TRIBE1..5, LEVEL, FORWARD, CROP_CONSUMPTION, PREREQUISITES, UPKEEP, DURATION, RESOURCES, U1..U50. English render is unchanged: the English constant values are the existing page text extracted verbatim (whitespace-collapsed). it/zh are intentionally left to fall back to English via the en.php fallback wired up earlier. Scope note: this builds on the manual building-pages l10n branch (reuses CROP_CONSUMPTION). The 17 "new features" pages (typ=11/13) are out of scope and will be a follow-up PR. RO strings are functional but would benefit from a native review. --- GameEngine/Lang/en.php | 48 ++++++++++++++++++++++++++++++++++++++++ GameEngine/Lang/fr.php | 48 ++++++++++++++++++++++++++++++++++++++++ GameEngine/Lang/ro.php | 48 ++++++++++++++++++++++++++++++++++++++++ Templates/Manual/11.tpl | 24 ++++++++++---------- Templates/Manual/110.tpl | 26 ++++++++++------------ Templates/Manual/111.tpl | 24 ++++++++++---------- Templates/Manual/112.tpl | 26 ++++++++++------------ Templates/Manual/113.tpl | 24 ++++++++++---------- Templates/Manual/114.tpl | 26 ++++++++++------------ Templates/Manual/115.tpl | 26 ++++++++++------------ Templates/Manual/116.tpl | 24 ++++++++++---------- Templates/Manual/117.tpl | 24 ++++++++++---------- Templates/Manual/118.tpl | 28 ++++++++++------------- Templates/Manual/119.tpl | 26 ++++++++++------------ Templates/Manual/12.tpl | 24 ++++++++++---------- Templates/Manual/120.tpl | 26 ++++++++++------------ Templates/Manual/121.tpl | 26 ++++++++++------------ Templates/Manual/122.tpl | 26 ++++++++++------------ Templates/Manual/123.tpl | 26 ++++++++++------------ Templates/Manual/124.tpl | 26 ++++++++++------------ Templates/Manual/125.tpl | 24 ++++++++++---------- Templates/Manual/126.tpl | 26 ++++++++++------------ Templates/Manual/127.tpl | 24 ++++++++++---------- Templates/Manual/128.tpl | 28 ++++++++++------------- Templates/Manual/129.tpl | 26 ++++++++++------------ Templates/Manual/13.tpl | 24 ++++++++++---------- Templates/Manual/130.tpl | 26 ++++++++++------------ Templates/Manual/131.tpl | 26 ++++++++++------------ Templates/Manual/134.tpl | 24 ++++++++++---------- Templates/Manual/14.tpl | 26 ++++++++++------------ Templates/Manual/141.tpl | 24 ++++++++++---------- Templates/Manual/142.tpl | 24 ++++++++++---------- Templates/Manual/143.tpl | 24 ++++++++++---------- Templates/Manual/145.tpl | 24 ++++++++++---------- Templates/Manual/146.tpl | 24 ++++++++++---------- Templates/Manual/147.tpl | 24 ++++++++++---------- Templates/Manual/148.tpl | 24 ++++++++++---------- Templates/Manual/149.tpl | 24 ++++++++++---------- Templates/Manual/15.tpl | 24 ++++++++++---------- Templates/Manual/150.tpl | 24 ++++++++++---------- Templates/Manual/151.tpl | 24 ++++++++++---------- Templates/Manual/152.tpl | 24 ++++++++++---------- Templates/Manual/153.tpl | 24 ++++++++++---------- Templates/Manual/154.tpl | 24 ++++++++++---------- Templates/Manual/155.tpl | 24 ++++++++++---------- Templates/Manual/156.tpl | 24 ++++++++++---------- Templates/Manual/157.tpl | 24 ++++++++++---------- Templates/Manual/158.tpl | 24 ++++++++++---------- Templates/Manual/159.tpl | 24 ++++++++++---------- Templates/Manual/16.tpl | 24 ++++++++++---------- Templates/Manual/160.tpl | 24 ++++++++++---------- Templates/Manual/17.tpl | 24 ++++++++++---------- Templates/Manual/18.tpl | 28 ++++++++++------------- Templates/Manual/19.tpl | 26 ++++++++++------------ 54 files changed, 756 insertions(+), 656 deletions(-) diff --git a/GameEngine/Lang/en.php b/GameEngine/Lang/en.php index b3ddfcbe..a13df1a6 100755 --- a/GameEngine/Lang/en.php +++ b/GameEngine/Lang/en.php @@ -2406,6 +2406,54 @@ tz_def('MANUAL_DESC_WONDER', "The wonder of the world represents the pride of cr tz_def('MANUAL_DESC_HORSEDRINKING', "The horse drinking trough cares for the wellbeing of your horses and therefore also increases the speed of their training.

The horse drinking trough reduces the crop usage by one for the following soldiers: Equites Legati from level 10, Equites Imperatoris from level 15 and Equites Caesaris from level 20.

The horse drinking trough can only be built by Romans."); tz_def('MANUAL_DESC_GREATWORKSHOP', "In the great workshop siege engines like catapults and rams can be built, albeit at triple the cost of a standard unit. The higher its level the faster units are produced.

It cannot be built in the capital."); +tz_def('MANUAL_ATTACK_VALUE', "attack value"); +tz_def('MANUAL_DEF_INFANTRY', "defence against infantry"); +tz_def('MANUAL_DEF_CAVALRY', "defence against cavalry"); +tz_def('MANUAL_VELOCITY', "Velocity"); +tz_def('MANUAL_FIELDS_HOUR', "fields/hour"); +tz_def('MANUAL_CAN_CARRY', "Can carry"); +tz_def('MANUAL_TRAINING_DURATION', "Duration of training"); +tz_def('MANUAL_NPC_NATARS', "Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself."); +tz_def('MANUAL_NPC_NATURE', "Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself."); +tz_def('MANUAL_UDESC_ANIMAL_EXP', "The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a %s will give just %d experience point."); +tz_def('MANUAL_UDESC_1', "The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops."); +tz_def('MANUAL_UDESC_2', "The Praetorians are the emperor's guard and they defend him with their life. Because their training is specialized for defence, they are very weak attackers."); +tz_def('MANUAL_UDESC_3', "The Imperian is the ultimate attacker of the Roman Empire. He is quick, strong, and the nightmare of all defenders. However, his training is expensive and time-intensive."); +tz_def('MANUAL_UDESC_4', "The Equites Legati are the roman reconnaissance troops. They are pretty fast and can spy on enemy villages in order to see resources and troops.

If there are no Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed."); +tz_def('MANUAL_UDESC_5', "The Equites Imperatoris are the standard cavalry of the roman army and are very well armed. They are not the fastest troops, but are a horror for unprepared enemies. You should, however, always keep in mind that catering for horse and rider isn't cheap."); +tz_def('MANUAL_UDESC_6', "The Equites Caesaris are the heavy cavalry of Rome. They are very well armoured and deal great amounts of damage, but all that armour and weaponry comes with a price. They are slow, carry less resources and feeding them is expensive."); +tz_def('MANUAL_UDESC_7', "The Battering Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications."); +tz_def('MANUAL_UDESC_8', "The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.

Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
HINT: Fire catapults CAN hit the cranny, trappers or stonemason's lodge when they target randomly."); +tz_def('MANUAL_UDESC_9', "The Senator is the tribe's chosen leader. He's a good speaker and knows how to convince others. He is able to persuade other villages to fight with the empire.

Every time the Senator speaks to the inhabitants of a village the enemy's loyalty value decreases until the village is yours."); +tz_def('MANUAL_UDESC_10', "Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.

As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource."); +tz_def('MANUAL_UDESC_11', "Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isn’t the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease."); +tz_def('MANUAL_UDESC_12', "In the Teuton army the Spearman’s task is defence. He is especially good against cavalry thanks to his weapons length.

However, don't use him as an attacking unit because his offensive capabilities are very low."); +tz_def('MANUAL_UDESC_13', "This is the Teuton's strongest infantry unit. He is strong at both offence and defence but he is slower and more expensive than other units."); +tz_def('MANUAL_UDESC_14', "The Scout moves far ahead of the Teuton troops in order to get an impression of the enemy's strength and his villages. He moves on foot, which makes him slower than his Roman or Gaul counterparts. He scouts the enemy units, resources and fortifications.

If there are no enemy Scouts, Pathfinders or Equites Legati in the scouted village then the scouting remains unnoticed."); +tz_def('MANUAL_UDESC_15', "As they are equipped with heavy armour Paladins are a great defensive unit. Infantry will find it especially hard to get through his shield.

Unfortunately their attacking capabilities are rather low and their speed, compared to other cavalry units, is below the average. Their training takes very long and is rather expensive.."); +tz_def('MANUAL_UDESC_16', "The Teutonic Knight is a formidable warrior and brings fear and despair over his foes. In defence he stands out against enemy cavalry. However, the cost of training and feeding him is extraordinary."); +tz_def('MANUAL_UDESC_17', "The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications."); +tz_def('MANUAL_UDESC_18', "The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.

Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
HINT: Catapults CAN hit the cranny, trappers or stonemason's lodges when they target randomly."); +tz_def('MANUAL_UDESC_19', "Out of their midst the Teutons choose their Chief. To be chosen, bravery and strategy aren't enough; you also have to be a formidable speaker as it is the Chief's primary objective to convince the population of foreign villages to join the Chief's tribe.

The more often the Chief speaks to the population of a village the more the loyalty of the village sinks until it finally joins the chief's tribe."); +tz_def('MANUAL_UDESC_21', "As they are infantry, the Phalanx is cheap and fast to produce.

Though their attack power is low, in defence they are quite strong against both infantry and cavalry."); +tz_def('MANUAL_UDESC_22', "The Swordsmen are more expensive than the Phalanx, but they are an attacking unit.

Defensively they are quite weak, especially against cavalry."); +tz_def('MANUAL_UDESC_23', "The Pathfinder is the Gaul's reconnaissance unit. They are very fast and they can carefully advance on the enemy units, resources or buildings to spy on them.

If there aren't any Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed."); +tz_def('MANUAL_UDESC_24', "Theutates Thunders are very fast and powerful cavalry units. They can carry a large amount of resources which makes them excellent raiders too.

In defence their abilities are average at best."); +tz_def('MANUAL_UDESC_25', "This medium cavalry unit is brilliant at defence. The main purpose of the Druidrider is to defend against enemy infantry. Its costs and supply are relatively expensive."); +tz_def('MANUAL_UDESC_26', "The Haeduans are the Gaul's ultimate weapon for attacking and defending against cavalry. Few can match them in these points.

However, their training and equipment is also very expensive. They eat 3 units of crop per hour so you should think very carefully if they will be worth it."); +tz_def('MANUAL_UDESC_28', "The Trebuchet is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.

Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodges and trapper can be targeted.
HINT: The Trebuchet CAN hit the cranny, trappers or stonemason's lodges when it targets randomly."); +tz_def('MANUAL_UDESC_29', "Each tribe has an ancient and experienced fighter whose presence and speeches are able to convince the population of enemy villages to join his tribe.

The more often the Chieftain speaks in front of the walls of an enemy village the more its loyalty sinks until it joins the Chieftain's tribe."); +tz_def('MANUAL_UDESC_31', "Rats are cheap and breed really fast but can't carry much.

This is probably the cheapest of the nature units and the ugliest."); +tz_def('MANUAL_UDESC_44', "The Natars use flocks of birds to gather intelligence about their enemies. Thanks to the advantage of scouting from the air, it is almost impossible to stop the Natarian scouting squads; on the other hand, even a simple-minded villager can easily notice the screeching and feathered flocks."); +tz_def('MANUAL_UDESC_41', "Their long and pointed pikes are used as the main line of defence in any battle. The Natarian Pikemen are bold and daring warriors who use their dexterity to quickly down enemy horsemen and finish them off."); +tz_def('MANUAL_UDESC_42', "The thorn-like extensions on their helmets, bracers and shoulder-parts of their armour give the Thorned Warriors their name. The men who fight for the Natars as Thorned Warriors are persistent and well trained, offering a bloody battle to anyone who is foolish enough to attack them."); +tz_def('MANUAL_UDESC_43', "Adored by their people and feared by their enemies, a Guardsman fights without a mount but is nevertheless one of the most valuable soldiers in the Natarian army, thanks to his versatility. They are deemed as well trained fighters, leaving their enemies with almost no chances to win. Due to their heavy armour, they can be used as strong and reliable defence troops too."); +tz_def('MANUAL_UDESC_45', "It smells only of death and decay when the Axeriders saddle up and prepare to go to war. As skillfully as a farmer uses his scythe to reap, an Axerider swings his mighty blade. A single blow is normally sufficient to behead an opponent and make the bystanders cry out in anguish."); +tz_def('MANUAL_UDESC_46', "Only the most skilful and strongest warriors of the Natars survive the training to become a Natarian Knight. Seeing them fight fills one with awe and shows what true warfare is. They wield their blades as if they were one with their arms and hands and use their shields seemingly as a natural extension of their bodies. Even the horses they ride are specially bred and trained - no normal horse would be able to wear the armour the knights' horses wear, let alone the knight himself, and still be able to go to war. Whispers of their glory have even reached the most distant kingdoms, spreading fear and horror."); +tz_def('MANUAL_UDESC_47', "No other tribe but the Natars knows how to use these impressive creatures for their purposes. Neither a wall nor a palisade can withstand the War elephant’s attacks. A walking killing machine, trampling down anything that tries to oppose it or tries to come its way."); +tz_def('MANUAL_UDESC_48', "Even as engineers, the Natars were very successful. They created machinery of war long before anyone else and have since then perfected it in every way. The Ballista, a huge crossbow-like weapon, fires its projectiles with such a force that no wall or shield can deflect them. When the engineers dismantle it to move it to the next battlefield, here is usually nothing but ruins left where the projectiles hit."); +tz_def('MANUAL_UDESC_49', "A mixture of pure fear, admiration and awe moves the villagers when the Natarian Emperor speaks to them. This commanding and well outfitted figure is fully aware of his effect on others and knows how to subjugate an entire village with a single harangue."); +tz_def('MANUAL_UDESC_50', "Daring journeymen and master builders, driven by zest for action and knowing every little secret about cultivating land, building Palaces and fortifying villages, the Natarian Settlers go out in parties of three to claim land in the name of their Natarian lords."); // ===== display-time localization of stored report topics ===== // Reports are generated server-side at battle resolution and stored in the DB // (column `topic`) with English connectors. This rewrites them to the viewing diff --git a/GameEngine/Lang/fr.php b/GameEngine/Lang/fr.php index c6653099..afa6e5a7 100644 --- a/GameEngine/Lang/fr.php +++ b/GameEngine/Lang/fr.php @@ -2409,4 +2409,52 @@ define('MANUAL_DESC_WONDER', "La merveille du monde représente la fierté de la define('MANUAL_DESC_HORSEDRINKING', "L'abreuvoir veille au bien-être de vos chevaux et augmente donc aussi la vitesse de leur entraînement.

L'abreuvoir réduit de un la consommation de céréales des soldats suivants : Equites Legati à partir du niveau 10, Equites Imperatoris à partir du niveau 15 et Equites Caesaris à partir du niveau 20.

L'abreuvoir ne peut être construit que par les Romains."); define('MANUAL_DESC_GREATWORKSHOP', "Dans le grand atelier, des engins de siège comme les catapultes et les béliers peuvent être construits, mais à un coût triple de celui d'une unité standard. Plus son niveau est élevé, plus les unités sont produites rapidement.

Il ne peut pas être construit dans la capitale."); +define('MANUAL_ATTACK_VALUE', "valeur d'attaque"); +define('MANUAL_DEF_INFANTRY', "défense contre l'infanterie"); +define('MANUAL_DEF_CAVALRY', "défense contre la cavalerie"); +define('MANUAL_VELOCITY', "Vitesse"); +define('MANUAL_FIELDS_HOUR', "cases/heure"); +define('MANUAL_CAN_CARRY', "Capacité de transport"); +define('MANUAL_TRAINING_DURATION', "Durée d'entraînement"); +define('MANUAL_NPC_NATARS', "Cette description est fournie à titre indicatif uniquement. Les Natars sont une tribu purement PNJ et ne peuvent donc pas être incarnés."); +define('MANUAL_NPC_NATURE', "Cette description est fournie à titre indicatif uniquement. La Nature est une tribu purement PNJ et ne peut donc pas être incarnée."); +define('MANUAL_UDESC_ANIMAL_EXP', "L'expérience qu'un héros gagne en tuant un animal dépend de l'entretien que cet animal nécessitait. Ainsi, %s ne rapporte que %d point(s) d'expérience."); +define('MANUAL_UDESC_1', "Le Légionnaire est l'infanterie simple et polyvalente de l'Empire romain. Grâce à son entraînement complet, il est efficace aussi bien en défense qu'en attaque. Cependant, le Légionnaire n'atteindra jamais le niveau des troupes plus spécialisées."); +define('MANUAL_UDESC_2', "Les Prétoriens sont la garde de l'empereur et le défendent au péril de leur vie. Comme leur entraînement est spécialisé dans la défense, ce sont de très faibles attaquants."); +define('MANUAL_UDESC_3', "L'Imperian est l'attaquant ultime de l'Empire romain. Il est rapide, puissant et le cauchemar de tous les défenseurs. Cependant, son entraînement est coûteux et long."); +define('MANUAL_UDESC_4', "Les Equites Legati sont les troupes de reconnaissance romaines. Ils sont assez rapides et peuvent espionner les villages ennemis afin de voir les ressources et les troupes.

S'il n'y a aucun Éclaireur, Equites Legati ou Pisteur dans le village espionné, l'espionnage passe inaperçu."); +define('MANUAL_UDESC_5', "Les Equites Imperatoris sont la cavalerie standard de l'armée romaine et sont très bien armés. Ce ne sont pas les troupes les plus rapides, mais ils sont un cauchemar pour les ennemis mal préparés. Gardez toutefois toujours à l'esprit que nourrir le cheval et le cavalier coûte cher."); +define('MANUAL_UDESC_6', "Les Equites Caesaris sont la cavalerie lourde de Rome. Ils sont très bien blindés et infligent d'énormes dégâts, mais toute cette armure et cet armement ont un prix. Ils sont lents, transportent moins de ressources et leur entretien est coûteux."); +define('MANUAL_UDESC_7', "Le Bélier est une lourde arme de soutien pour votre infanterie et votre cavalerie. Sa tâche est de détruire les murs ennemis et d'augmenter ainsi les chances de vos troupes de franchir les fortifications adverses."); +define('MANUAL_UDESC_8', "La Catapulte est une excellente arme à longue portée ; elle sert à détruire les champs et les bâtiments des villages ennemis. Cependant, sans troupes d'escorte, elle est presque sans défense, alors n'oubliez pas d'envoyer quelques troupes avec elle.

Un point de ralliement de haut niveau rend vos catapultes plus précises et vous permet de cibler des bâtiments ennemis supplémentaires. Avec un point de ralliement de niveau 10, tous les bâtiments peuvent être visés, à l'exception de la cachette, du tailleur de pierre et du trappeur.
ASTUCE : les catapultes tirant au hasard PEUVENT toucher la cachette, les trappeurs ou le tailleur de pierre."); +define('MANUAL_UDESC_9', "Le Sénateur est le chef choisi par la tribu. C'est un bon orateur qui sait convaincre les autres. Il est capable de persuader d'autres villages de combattre aux côtés de l'empire.

Chaque fois que le Sénateur s'adresse aux habitants d'un village, la valeur de loyauté de l'ennemi diminue, jusqu'à ce que le village soit à vous."); +define('MANUAL_UDESC_10', "Les Colons sont des citoyens courageux et audacieux qui, après un long entraînement, quittent le village pour en fonder un nouveau en votre honneur.

Comme le voyage et la fondation du nouveau village sont très difficiles, trois colons doivent rester ensemble. Il leur faut une base de 750 unités par ressource."); +define('MANUAL_UDESC_11', "Les Massues sont l'unité la moins chère de Travian. Ils sont entraînés rapidement et possèdent des capacités d'attaque moyennes, mais leur armure n'est pas la meilleure. Les Massues sont presque sans défense face à la cavalerie et se font piétiner avec facilité."); +define('MANUAL_UDESC_12', "Dans l'armée teutonne, la tâche du Lancier est la défense. Il est particulièrement efficace contre la cavalerie grâce à la longueur de son arme.

Cependant, ne l'utilisez pas comme unité d'attaque, car ses capacités offensives sont très faibles."); +define('MANUAL_UDESC_13', "C'est l'unité d'infanterie la plus puissante des Teutons. Il est fort à la fois en attaque et en défense, mais il est plus lent et plus coûteux que les autres unités."); +define('MANUAL_UDESC_14', "L'Éclaireur se déplace loin devant les troupes teutonnes afin de se faire une idée de la force de l'ennemi et de ses villages. Il se déplace à pied, ce qui le rend plus lent que ses homologues romain ou gaulois. Il espionne les unités, les ressources et les fortifications ennemies.

S'il n'y a aucun Éclaireur, Pisteur ou Equites Legati ennemi dans le village espionné, l'espionnage passe inaperçu."); +define('MANUAL_UDESC_15', "Équipés d'une lourde armure, les Paladins sont une excellente unité défensive. L'infanterie aura particulièrement du mal à percer leur bouclier.

Malheureusement, leurs capacités offensives sont assez faibles et leur vitesse, comparée à celle des autres unités de cavalerie, est en dessous de la moyenne. Leur entraînement est très long et plutôt coûteux."); +define('MANUAL_UDESC_16', "Le Chevalier teutonique est un guerrier redoutable qui sème la peur et le désespoir parmi ses ennemis. En défense, il excelle contre la cavalerie adverse. Cependant, le coût de son entraînement et de son entretien est extraordinaire."); +define('MANUAL_UDESC_17', "Le Bélier est une lourde arme de soutien pour votre infanterie et votre cavalerie. Sa tâche est de détruire les murs ennemis et d'augmenter ainsi les chances de vos troupes de franchir les fortifications adverses."); +define('MANUAL_UDESC_18', "La Catapulte est une excellente arme à longue portée ; elle sert à détruire les champs et les bâtiments des villages ennemis. Cependant, sans troupes d'escorte, elle est presque sans défense, alors n'oubliez pas d'envoyer quelques troupes avec elle.

Un point de ralliement de haut niveau rend vos catapultes plus précises et vous permet de cibler des bâtiments ennemis supplémentaires. Avec un point de ralliement de niveau 10, tous les bâtiments peuvent être visés, à l'exception de la cachette, des tailleurs de pierre et du trappeur.
ASTUCE : les catapultes tirant au hasard PEUVENT toucher la cachette, les trappeurs ou les tailleurs de pierre."); +define('MANUAL_UDESC_19', "C'est en leur sein que les Teutons choisissent leur Chef. Pour être choisi, le courage et la stratégie ne suffisent pas ; il faut aussi être un orateur redoutable, car l'objectif premier du Chef est de convaincre la population des villages étrangers de rejoindre sa tribu.

Plus le Chef s'adresse souvent à la population d'un village, plus la loyauté de ce village diminue, jusqu'à ce qu'il rejoigne finalement la tribu du Chef."); +define('MANUAL_UDESC_21', "Étant de l'infanterie, la Phalange est peu coûteuse et rapide à produire.

Bien que sa puissance d'attaque soit faible, en défense elle est assez solide aussi bien contre l'infanterie que contre la cavalerie."); +define('MANUAL_UDESC_22', "Les Épéistes sont plus coûteux que la Phalange, mais ce sont des unités d'attaque.

En défense, ils sont assez faibles, en particulier contre la cavalerie."); +define('MANUAL_UDESC_23', "Le Pisteur est l'unité de reconnaissance des Gaulois. Ils sont très rapides et peuvent s'approcher prudemment des unités, ressources ou bâtiments ennemis pour les espionner.

S'il n'y a aucun Éclaireur, Equites Legati ou Pisteur dans le village espionné, l'espionnage passe inaperçu."); +define('MANUAL_UDESC_24', "Les Foudres de Teutatès sont des unités de cavalerie très rapides et puissantes. Elles peuvent transporter une grande quantité de ressources, ce qui en fait aussi d'excellents pillards.

En défense, leurs capacités sont au mieux moyennes."); +define('MANUAL_UDESC_25', "Cette unité de cavalerie moyenne excelle en défense. Le rôle principal du Druide cavalier est de défendre contre l'infanterie ennemie. Son coût et son entretien sont relativement élevés."); +define('MANUAL_UDESC_26', "Les Héduens sont l'arme ultime des Gaulois pour attaquer et se défendre contre la cavalerie. Peu d'unités les égalent sur ces points.

Cependant, leur entraînement et leur équipement sont eux aussi très coûteux. Ils consomment 3 unités de céréales par heure, vous devez donc bien réfléchir s'ils en valent la peine."); +define('MANUAL_UDESC_28', "Le Trébuchet est une excellente arme à longue portée ; il sert à détruire les champs et les bâtiments des villages ennemis. Cependant, sans troupes d'escorte, il est presque sans défense, alors n'oubliez pas d'envoyer quelques troupes avec lui.

Un point de ralliement de haut niveau rend vos catapultes plus précises et vous permet de cibler des bâtiments ennemis supplémentaires. Avec un point de ralliement de niveau 10, tous les bâtiments peuvent être visés, à l'exception de la cachette, des tailleurs de pierre et du trappeur.
ASTUCE : le Trébuchet tirant au hasard PEUT toucher la cachette, les trappeurs ou les tailleurs de pierre."); +define('MANUAL_UDESC_29', "Chaque tribu possède un combattant ancien et expérimenté dont la présence et les discours sont capables de convaincre la population des villages ennemis de rejoindre sa tribu.

Plus le Chef de clan parle devant les murs d'un village ennemi, plus sa loyauté diminue, jusqu'à ce qu'il rejoigne la tribu du Chef de clan."); +define('MANUAL_UDESC_31', "Les rats sont peu coûteux et se reproduisent très vite, mais ne peuvent pas transporter grand-chose.

C'est probablement la plus économique des unités de la nature, et la plus laide."); +define('MANUAL_UDESC_44', "Les Natars utilisent des nuées d'oiseaux pour recueillir des renseignements sur leurs ennemis. Grâce à l'avantage de l'observation aérienne, il est presque impossible d'arrêter les escadrons d'éclaireurs natariens ; en revanche, même un villageois simple d'esprit peut facilement remarquer ces nuées criardes et emplumées."); +define('MANUAL_UDESC_41', "Leurs longues piques pointues constituent la principale ligne de défense de toute bataille. Les Piquiers natariens sont des guerriers hardis et audacieux qui usent de leur dextérité pour abattre rapidement les cavaliers ennemis et les achever."); +define('MANUAL_UDESC_42', "Les excroissances en forme d'épines sur leurs casques, leurs brassards et les épaulières de leur armure donnent leur nom aux Guerriers épineux. Les hommes qui combattent pour les Natars en tant que Guerriers épineux sont tenaces et bien entraînés, offrant une bataille sanglante à quiconque est assez insensé pour les attaquer."); +define('MANUAL_UDESC_43', "Adorés par leur peuple et craints par leurs ennemis, les Gardes combattent sans monture mais figurent néanmoins parmi les soldats les plus précieux de l'armée natarienne, grâce à leur polyvalence. Considérés comme des combattants bien entraînés, ils ne laissent à leurs ennemis presque aucune chance de l'emporter. Grâce à leur lourde armure, ils peuvent aussi servir de troupes de défense solides et fiables."); +define('MANUAL_UDESC_45', "Il ne flotte qu'une odeur de mort et de putréfaction lorsque les Cavaliers à la hache sellent leurs montures et se préparent à partir en guerre. Avec autant d'adresse qu'un paysan maniant sa faux pour moissonner, le Cavalier à la hache fait tournoyer sa puissante lame. Un seul coup suffit généralement à décapiter un adversaire et à faire hurler d'effroi les témoins."); +define('MANUAL_UDESC_46', "Seuls les guerriers les plus habiles et les plus forts des Natars survivent à l'entraînement permettant de devenir Chevalier natarien. Les voir combattre inspire une crainte respectueuse et montre ce qu'est la véritable guerre. Ils manient leurs lames comme si elles ne faisaient qu'un avec leurs bras et leurs mains, et utilisent leurs boucliers comme un prolongement naturel de leur corps. Même les chevaux qu'ils montent sont élevés et dressés spécialement — aucun cheval ordinaire ne pourrait porter l'armure que portent les montures des chevaliers, et encore moins le chevalier lui-même, tout en étant capable d'aller au combat. Les murmures de leur gloire ont atteint jusqu'aux royaumes les plus lointains, répandant peur et effroi."); +define('MANUAL_UDESC_47', "Aucune autre tribu que les Natars ne sait utiliser ces créatures impressionnantes à ses fins. Ni un mur ni une palissade ne peuvent résister aux assauts de l'Éléphant de guerre. Une machine à tuer ambulante, qui piétine tout ce qui tente de s'opposer à elle ou de se mettre en travers de son chemin."); +define('MANUAL_UDESC_48', "Même en tant qu'ingénieurs, les Natars ont connu un grand succès. Ils ont créé des machines de guerre bien avant tous les autres et les ont depuis perfectionnées en tout point. La Baliste, une énorme arme semblable à une arbalète, projette ses traits avec une telle force qu'aucun mur ni bouclier ne peut les dévier. Lorsque les ingénieurs la démontent pour la déplacer vers le champ de bataille suivant, il ne reste généralement que des ruines là où les projectiles ont frappé."); +define('MANUAL_UDESC_49', "Un mélange de pure peur, d'admiration et de crainte révérencielle anime les villageois lorsque l'Empereur natarien s'adresse à eux. Cette figure imposante et richement parée est pleinement consciente de l'effet qu'elle produit sur les autres et sait comment soumettre un village entier d'une seule harangue."); +define('MANUAL_UDESC_50', "Compagnons audacieux et maîtres bâtisseurs, animés par l'envie d'agir et connaissant le moindre secret de la culture de la terre, de la construction de Palais et de la fortification des villages, les Colons natariens partent par groupes de trois pour revendiquer des terres au nom de leurs seigneurs natariens."); ?> diff --git a/GameEngine/Lang/ro.php b/GameEngine/Lang/ro.php index 5524a569..3f8fefa3 100644 --- a/GameEngine/Lang/ro.php +++ b/GameEngine/Lang/ro.php @@ -2397,3 +2397,51 @@ define('MANUAL_DESC_GREATGRANARY', "Cerealele produse de fermele tale sunt depoz define('MANUAL_DESC_WONDER', "Minunea lumii reprezintă mândria creației. Doar cei mai puternici și mai bogați sunt capabili să construiască o asemenea capodoperă și să o apere de inamicii invidioși.

Minunile lumii pot fi ridicate doar în vechile sate natariene. Este nevoie și de un plan de construcție. Începând cu nivelul 50, este necesar un plan suplimentar. Acesta trebuie să aparțină altui jucător din aceeași alianță."); define('MANUAL_DESC_HORSEDRINKING', "Adăpătoarea pentru cai are grijă de bunăstarea cailor tăi și, prin urmare, crește și viteza antrenamentului lor.

Adăpătoarea reduce cu unu consumul de cereale al următorilor soldați: Equites Legati de la nivelul 10, Equites Imperatoris de la nivelul 15 și Equites Caesaris de la nivelul 20.

Adăpătoarea poate fi construită doar de romani."); define('MANUAL_DESC_GREATWORKSHOP', "În marele atelier pot fi construite mașini de asediu precum catapultele și berbecii, însă la un cost triplu față de o unitate standard. Cu cât nivelul este mai mare, cu atât unitățile sunt produse mai repede.

Nu poate fi construit în capitală."); +define('MANUAL_ATTACK_VALUE', "valoare de atac"); +define('MANUAL_DEF_INFANTRY', "apărare împotriva infanteriei"); +define('MANUAL_DEF_CAVALRY', "apărare împotriva cavaleriei"); +define('MANUAL_VELOCITY', "Viteză"); +define('MANUAL_FIELDS_HOUR', "câmpuri/oră"); +define('MANUAL_CAN_CARRY', "Capacitate de transport"); +define('MANUAL_TRAINING_DURATION', "Durata antrenamentului"); +define('MANUAL_NPC_NATARS', "Această descriere are doar rol informativ. Natarii sunt un trib pur NPC și, prin urmare, nu pot fi jucați."); +define('MANUAL_NPC_NATURE', "Această descriere are doar rol informativ. Natura este un trib pur NPC și, prin urmare, nu poate fi jucată."); +define('MANUAL_UDESC_ANIMAL_EXP', "Experiența pe care un erou o câștigă ucigând un animal este determinată de întreținerea de care animalul avea nevoie. Astfel, %s oferă doar %d punct(e) de experiență."); +define('MANUAL_UDESC_1', "Legionarul este infanteria simplă și universală a Imperiului Roman. Datorită antrenamentului său echilibrat, este bun atât în apărare, cât și în atac. Totuși, Legionarul nu va atinge niciodată nivelul trupelor mai specializate."); +define('MANUAL_UDESC_2', "Pretorienii sunt garda împăratului și îl apără cu prețul vieții. Deoarece antrenamentul lor este specializat pentru apărare, sunt atacatori foarte slabi."); +define('MANUAL_UDESC_3', "Imperianul este atacatorul suprem al Imperiului Roman. Este rapid, puternic și coșmarul tuturor apărătorilor. Totuși, antrenamentul său este costisitor și de durată."); +define('MANUAL_UDESC_4', "Equites Legati sunt trupele de recunoaștere romane. Sunt destul de rapizi și pot spiona satele inamice pentru a vedea resursele și trupele.

Dacă în satul spionat nu se află niciun Cercetaș, Equites Legati sau Iscoadă, spionajul rămâne neobservat."); +define('MANUAL_UDESC_5', "Equites Imperatoris sunt cavaleria standard a armatei romane și sunt foarte bine înarmați. Nu sunt cele mai rapide trupe, dar sunt o teroare pentru inamicii nepregătiți. Totuși, trebuie să ții mereu cont că hrănirea calului și a călărețului nu este ieftină."); +define('MANUAL_UDESC_6', "Equites Caesaris sunt cavaleria grea a Romei. Sunt foarte bine blindați și provoacă pagube uriașe, dar toată această armură și acest armament au un preț. Sunt lenți, cară mai puține resurse, iar hrănirea lor este costisitoare."); +define('MANUAL_UDESC_7', "Berbecul este o armă grea de sprijin pentru infanteria și cavaleria ta. Sarcina sa este să distrugă zidurile inamice și astfel să mărească șansele trupelor tale de a depăși fortificațiile dușmanului."); +define('MANUAL_UDESC_8', "Catapulta este o excelentă armă cu rază lungă; este folosită pentru a distruge câmpurile și clădirile satelor inamice. Totuși, fără trupe de escortă este aproape lipsită de apărare, așa că nu uita să trimiți câteva trupe alături de ea.

Un punct de adunare de nivel înalt face catapultele mai precise și îți oferă posibilitatea de a ținti clădiri inamice suplimentare. Cu un punct de adunare de nivel 10, poate fi țintită orice clădire, cu excepția ascunzătorii, a pietrarului și a capcanierului.
SFAT: catapultele care țintesc la întâmplare POT lovi ascunzătoarea, capcanierii sau pietrarul."); +define('MANUAL_UDESC_9', "Senatorul este conducătorul ales al tribului. Este un bun orator și știe cum să-i convingă pe ceilalți. Este capabil să convingă alte sate să lupte de partea imperiului.

De fiecare dată când Senatorul se adresează locuitorilor unui sat, valoarea loialității inamicului scade, până când satul devine al tău."); +define('MANUAL_UDESC_10', "Colonii sunt cetățeni curajoși și îndrăzneți care, după un antrenament îndelungat, pleacă din sat pentru a întemeia un sat nou în onoarea ta.

Deoarece călătoria și întemeierea noului sat sunt foarte dificile, trei coloni trebuie să rămână împreună. Au nevoie de o bază de 750 de unități din fiecare resursă."); +define('MANUAL_UDESC_11', "Bâtașii sunt cea mai ieftină unitate din Travian. Sunt antrenați rapid și au capacități de atac medii, dar armura lor nu este cea mai bună. Bâtașii sunt aproape lipsiți de apărare în fața cavaleriei și sunt călcați în picioare cu ușurință."); +define('MANUAL_UDESC_12', "În armata teutonă, sarcina Lăncierului este apărarea. Este deosebit de eficient împotriva cavaleriei datorită lungimii armei sale.

Totuși, nu îl folosi ca unitate de atac, deoarece capacitățile sale ofensive sunt foarte scăzute."); +define('MANUAL_UDESC_13', "Aceasta este cea mai puternică unitate de infanterie a Teutonilor. Este puternic atât în atac, cât și în apărare, dar este mai lent și mai costisitor decât celelalte unități."); +define('MANUAL_UDESC_14', "Cercetașul se deplasează mult înaintea trupelor teutone pentru a-și face o idee despre forța inamicului și satele sale. Se deplasează pe jos, ceea ce îl face mai lent decât omologii săi romani sau gali. El cercetează unitățile, resursele și fortificațiile inamice.

Dacă în satul spionat nu se află niciun Cercetaș, Iscoadă sau Equites Legati inamic, spionajul rămâne neobservat."); +define('MANUAL_UDESC_15', "Fiind echipați cu armură grea, Paladinii sunt o unitate defensivă excelentă. Infanteriei îi va fi deosebit de greu să le străpungă scutul.

Din păcate, capacitățile lor de atac sunt destul de scăzute, iar viteza lor, comparativ cu alte unități de cavalerie, este sub medie. Antrenamentul lor durează foarte mult și este destul de costisitor."); +define('MANUAL_UDESC_16', "Cavalerul Teuton este un războinic formidabil care aduce frică și disperare asupra dușmanilor săi. În apărare, se remarcă împotriva cavaleriei inamice. Totuși, costul antrenării și hrănirii sale este extraordinar."); +define('MANUAL_UDESC_17', "Berbecul este o armă grea de sprijin pentru infanteria și cavaleria ta. Sarcina sa este să distrugă zidurile inamice și astfel să mărească șansele trupelor tale de a depăși fortificațiile dușmanului."); +define('MANUAL_UDESC_18', "Catapulta este o excelentă armă cu rază lungă; este folosită pentru a distruge câmpurile și clădirile satelor inamice. Totuși, fără trupe de escortă este aproape lipsită de apărare, așa că nu uita să trimiți câteva trupe alături de ea.

Un punct de adunare de nivel înalt face catapultele mai precise și îți oferă posibilitatea de a ținti clădiri inamice suplimentare. Cu un punct de adunare de nivel 10, poate fi țintită orice clădire, cu excepția ascunzătorii, a pietrarilor și a capcanierului.
SFAT: catapultele care țintesc la întâmplare POT lovi ascunzătoarea, capcanierii sau pietrarii."); +define('MANUAL_UDESC_19', "Din rândurile lor, Teutonii își aleg Căpetenia. Pentru a fi ales, curajul și strategia nu sunt de ajuns; trebuie să fii și un orator redutabil, deoarece obiectivul principal al Căpeteniei este să convingă populația satelor străine să se alăture tribului său.

Cu cât Căpetenia se adresează mai des populației unui sat, cu atât loialitatea satului scade, până când acesta se alătură în cele din urmă tribului Căpeteniei."); +define('MANUAL_UDESC_21', "Fiind infanterie, Falanga este ieftină și rapid de produs.

Deși puterea sa de atac este scăzută, în apărare este destul de puternică atât împotriva infanteriei, cât și a cavaleriei."); +define('MANUAL_UDESC_22', "Spadasinii sunt mai scumpi decât Falanga, dar sunt o unitate de atac.

În apărare sunt destul de slabi, mai ales împotriva cavaleriei."); +define('MANUAL_UDESC_23', "Iscoada este unitatea de recunoaștere a Galilor. Sunt foarte rapizi și se pot apropia cu prudență de unitățile, resursele sau clădirile inamice pentru a le spiona.

Dacă în satul spionat nu se află niciun Cercetaș, Equites Legati sau Iscoadă, spionajul rămâne neobservat."); +define('MANUAL_UDESC_24', "Tunetele lui Teutates sunt unități de cavalerie foarte rapide și puternice. Pot căra o cantitate mare de resurse, ceea ce le face și excelenți jefuitori.

În apărare, abilitățile lor sunt cel mult medii."); +define('MANUAL_UDESC_25', "Această unitate de cavalerie medie este excelentă în apărare. Scopul principal al Druidului călăreț este să apere împotriva infanteriei inamice. Costul și întreținerea sa sunt relativ ridicate."); +define('MANUAL_UDESC_26', "Haeduanii sunt arma supremă a Galilor pentru atac și apărare împotriva cavaleriei. Puțini îi pot egala în aceste privințe.

Totuși, antrenamentul și echipamentul lor sunt, de asemenea, foarte costisitoare. Consumă 3 unități de cereale pe oră, așa că trebuie să te gândești bine dacă merită."); +define('MANUAL_UDESC_28', "Trebușetul este o excelentă armă cu rază lungă; este folosit pentru a distruge câmpurile și clădirile satelor inamice. Totuși, fără trupe de escortă este aproape lipsit de apărare, așa că nu uita să trimiți câteva trupe alături de el.

Un punct de adunare de nivel înalt face catapultele mai precise și îți oferă posibilitatea de a ținti clădiri inamice suplimentare. Cu un punct de adunare de nivel 10, poate fi țintită orice clădire, cu excepția ascunzătorii, a pietrarilor și a capcanierului.
SFAT: Trebușetul care țintește la întâmplare POATE lovi ascunzătoarea, capcanierii sau pietrarii."); +define('MANUAL_UDESC_29', "Fiecare trib are un luptător bătrân și experimentat a cărui prezență și ale cărui discursuri pot convinge populația satelor inamice să se alăture tribului său.

Cu cât Căpetenia de clan vorbește mai des în fața zidurilor unui sat inamic, cu atât loialitatea acestuia scade, până când se alătură tribului Căpeteniei de clan."); +define('MANUAL_UDESC_31', "Șobolanii sunt ieftini și se înmulțesc foarte repede, dar nu pot căra mare lucru.

Este probabil cea mai ieftină dintre unitățile naturii și cea mai urâtă."); +define('MANUAL_UDESC_44', "Natarii folosesc stoluri de păsări pentru a aduna informații despre dușmanii lor. Datorită avantajului cercetării din aer, este aproape imposibil să oprești escadroanele de cercetași natarieni; pe de altă parte, chiar și un sătean simplu poate observa cu ușurință stolurile țipătoare și împănate."); +define('MANUAL_UDESC_41', "Sulițele lor lungi și ascuțite sunt folosite ca principală linie de apărare în orice bătălie. Sulițașii natarieni sunt războinici îndrăzneți și curajoși care își folosesc dexteritatea pentru a doborî rapid călăreții inamici și a-i răpune."); +define('MANUAL_UDESC_42', "Prelungirile în formă de spini de pe coifurile, brățările și apărătorile de umăr ale armurii lor le dau Războinicilor cu spini numele. Bărbații care luptă pentru Natari ca Războinici cu spini sunt perseverenți și bine antrenați, oferind o bătălie sângeroasă oricui este destul de nesăbuit să îi atace."); +define('MANUAL_UDESC_43', "Adorați de poporul lor și temuți de dușmani, Gardienii luptă fără cal, dar sunt totuși printre cei mai valoroși soldați din armata natariană, datorită versatilității lor. Sunt considerați luptători bine antrenați, lăsându-le inamicilor aproape nicio șansă de victorie. Datorită armurii lor grele, pot fi folosiți și ca trupe de apărare puternice și de încredere."); +define('MANUAL_UDESC_45', "Miroase doar a moarte și putregai când Călăreții cu topor își înșeuază caii și se pregătesc de război. La fel de iscusit cum un țăran își folosește coasa pentru a secera, un Călăreț cu topor își rotește lama puternică. O singură lovitură este de obicei suficientă pentru a decapita un adversar și a-i face pe martori să strige de groază."); +define('MANUAL_UDESC_46', "Doar cei mai pricepuți și mai puternici războinici ai Natarilor supraviețuiesc antrenamentului pentru a deveni Cavaler natarian. A-i vedea luptând te umple de uimire și arată ce înseamnă adevăratul război. Își mânuiesc lamele de parcă ar fi una cu brațele și mâinile lor și își folosesc scuturile parcă drept o prelungire firească a trupului. Chiar și caii pe care îi călăresc sunt crescuți și dresați special — niciun cal obișnuit nu ar putea purta armura pe care o poartă caii cavalerilor, cu atât mai puțin cavalerul însuși, și totuși să poată merge la luptă. Șoaptele despre gloria lor au ajuns până în cele mai îndepărtate regate, răspândind frică și groază."); +define('MANUAL_UDESC_47', "Niciun alt trib în afară de Natari nu știe să folosească aceste creaturi impresionante în scopurile sale. Nici un zid, nici o palisadă nu pot rezista atacurilor Elefantului de război. O mașină de ucis ambulantă, care calcă în picioare tot ce încearcă să i se opună sau să-i stea în cale."); +define('MANUAL_UDESC_48', "Chiar și ca ingineri, Natarii au avut mare succes. Au creat mașini de război cu mult înaintea tuturor și de atunci le-au perfecționat în toate privințele. Balista, o armă uriașă asemănătoare unei arbalete, își lansează proiectilele cu o asemenea forță încât niciun zid sau scut nu le poate devia. Când inginerii o demontează pentru a o muta pe următorul câmp de luptă, de obicei nu rămâne decât ruine acolo unde au lovit proiectilele."); +define('MANUAL_UDESC_49', "Un amestec de frică pură, admirație și venerație îi cuprinde pe săteni atunci când Împăratul natarian le vorbește. Această figură impunătoare și bine echipată este pe deplin conștientă de efectul pe care îl are asupra celorlalți și știe cum să supună un sat întreg printr-o singură cuvântare."); +define('MANUAL_UDESC_50', "Calfe îndrăznețe și maeștri constructori, mânați de pofta de acțiune și cunoscând fiecare mic secret despre cultivarea pământului, construirea Palatelor și fortificarea satelor, Colonii natarieni pleacă în grupuri de câte trei pentru a revendica pământ în numele stăpânilor lor natarieni."); diff --git a/Templates/Manual/11.tpl b/Templates/Manual/11.tpl index 395aa84f..7504ab9a 100644 --- a/Templates/Manual/11.tpl +++ b/Templates/Manual/11.tpl @@ -1,10 +1,10 @@ -

<?php echo U1; ?> (Romans)

+

<?php echo U1; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity6 fields/hour6
Can carry 50
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0:26:40
-<?php echo U1; ?>
The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops.
-

Level 1
+<?php echo U1; ?>
+

1
- + \ No newline at end of file diff --git a/Templates/Manual/110.tpl b/Templates/Manual/110.tpl index 7cfcf823..28d6890f 100644 --- a/Templates/Manual/110.tpl +++ b/Templates/Manual/110.tpl @@ -1,10 +1,10 @@ -

<?php echo U10; ?> (Romans)

+

<?php echo U10; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity5 fields/hour5
Can carry 3000
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 7:28:20
-<?php echo U10; ?>
Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour. -

-As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.
-

Level 10 or Level 10
+<?php echo U10; ?>
+

10 or 10
- + \ No newline at end of file diff --git a/Templates/Manual/111.tpl b/Templates/Manual/111.tpl index aa604abe..40f55e49 100644 --- a/Templates/Manual/111.tpl +++ b/Templates/Manual/111.tpl @@ -1,10 +1,10 @@ -

<?php echo U11; ?> (Teutons)

+

<?php echo U11; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity7 fields/hour7
Can carry 60
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0:12:00
-<?php echo U11; ?>
Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isn’t the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.
-

Level 1
+<?php echo U11; ?>
+

1
- + \ No newline at end of file diff --git a/Templates/Manual/112.tpl b/Templates/Manual/112.tpl index 6c9bb0f5..0b114d1a 100644 --- a/Templates/Manual/112.tpl +++ b/Templates/Manual/112.tpl @@ -1,10 +1,10 @@ -

<?php echo U12; ?> (Teutons)

+

<?php echo U12; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity7 fields/hour7
Can carry 40
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0:18:40
-<?php echo U12; ?>
In the Teuton army the Spearman’s task is defence. He is especially good against cavalry thanks to his weapons length. -

-However, don't use him as an attacking unit because his offensive capabilities are very low.
-

Level 1, Level 3
+<?php echo U12; ?>
+

1, 3
- + \ No newline at end of file diff --git a/Templates/Manual/113.tpl b/Templates/Manual/113.tpl index 3b0bed53..572af3b7 100644 --- a/Templates/Manual/113.tpl +++ b/Templates/Manual/113.tpl @@ -1,10 +1,10 @@ -

<?php echo U13; ?> (Teutons)

+

<?php echo U13; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity6 fields/hour6
Can carry 50
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0:20:00
-<?php echo U13; ?>
This is the Teuton's strongest infantry unit. He is strong at both offence and defence but he is slower and more expensive than other units.
-

Level 3, Level 1
+<?php echo U13; ?>
+

3, 1
- + \ No newline at end of file diff --git a/Templates/Manual/114.tpl b/Templates/Manual/114.tpl index e7cb2902..be775ad3 100644 --- a/Templates/Manual/114.tpl +++ b/Templates/Manual/114.tpl @@ -1,10 +1,10 @@ -

<?php echo U14; ?> (Teutons)

+

<?php echo U14; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity9 fields/hour9
Can carry 0
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0:18:40
-<?php echo U14; ?>
The Scout moves far ahead of the Teuton troops in order to get an impression of the enemy's strength and his villages. He moves on foot, which makes him slower than his Roman or Gaul counterparts. He scouts the enemy units, resources and fortifications. -

-If there are no enemy Scouts, Pathfinders or Equites Legati in the scouted village then the scouting remains unnoticed.
-

Level 1, Level 5
+<?php echo U14; ?>
+

1, 5
- + \ No newline at end of file diff --git a/Templates/Manual/115.tpl b/Templates/Manual/115.tpl index 3f987bb0..162ebf8d 100644 --- a/Templates/Manual/115.tpl +++ b/Templates/Manual/115.tpl @@ -1,10 +1,10 @@ -

<?php echo U15; ?> (Teutons)

+

<?php echo U15; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity10 fields/hour10
Can carry 110
Crop consumption 2<?php echo CROP_CONSUMPTION; ?> 2
Duration of training <?php echo DURATION; ?> 0:40:00
-<?php echo U15; ?>
As they are equipped with heavy armour Paladins are a great defensive unit. Infantry will find it especially hard to get through his shield. -

-Unfortunately their attacking capabilities are rather low and their speed, compared to other cavalry units, is below the average. Their training takes very long and is rather expensive..
-

Level 5, Level 3
+<?php echo U15; ?>
+

5, 3
- + \ No newline at end of file diff --git a/Templates/Manual/116.tpl b/Templates/Manual/116.tpl index c271889d..09dad176 100644 --- a/Templates/Manual/116.tpl +++ b/Templates/Manual/116.tpl @@ -1,10 +1,10 @@ -

<?php echo U16; ?> (Teutons)

+

<?php echo U16; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity9 fields/hour9
Can carry 80
Crop consumption 3<?php echo CROP_CONSUMPTION; ?> 3
Duration of training <?php echo DURATION; ?> 0:49:20
-<?php echo U16; ?>
The Teutonic Knight is a formidable warrior and brings fear and despair over his foes. In defence he stands out against enemy cavalry. However, the cost of training and feeding him is extraordinary.
-

Level 15, Level 10
+<?php echo U16; ?>
+

15, 10
- + \ No newline at end of file diff --git a/Templates/Manual/117.tpl b/Templates/Manual/117.tpl index 97539b71..b87722a7 100644 --- a/Templates/Manual/117.tpl +++ b/Templates/Manual/117.tpl @@ -1,10 +1,10 @@ -

<?php echo U17; ?> (Teutons)

+

<?php echo U17; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity4 fields/hour4
Can carry 0
Crop consumption 3<?php echo CROP_CONSUMPTION; ?> 3
Duration of training <?php echo DURATION; ?> 1:10:00
-<?php echo U17; ?>
The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.
-

Level 10, Level 1
+<?php echo U17; ?>
+

10, 1
- + \ No newline at end of file diff --git a/Templates/Manual/118.tpl b/Templates/Manual/118.tpl index 747a8a66..fb64d3b8 100644 --- a/Templates/Manual/118.tpl +++ b/Templates/Manual/118.tpl @@ -1,10 +1,10 @@ -

<?php echo U18; ?> (Teutons)

+

<?php echo U18; ?> ()

- - - + + + @@ -24,32 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity3 fields/hour3
Can carry 0
Crop consumption 6<?php echo CROP_CONSUMPTION; ?> 6
Duration of training <?php echo DURATION; ?> 2:30:00
-<?php echo U18; ?>
The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it. -

-Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted. -
-HINT: Catapults CAN hit the cranny, trappers or stonemason's lodges when they target randomly.
-

Level 10, Level 15
+<?php echo U18; ?>
+

10, 15
- + \ No newline at end of file diff --git a/Templates/Manual/119.tpl b/Templates/Manual/119.tpl index a4c10865..89fceb27 100644 --- a/Templates/Manual/119.tpl +++ b/Templates/Manual/119.tpl @@ -1,10 +1,10 @@ -

<?php echo U19; ?> (Teutons)

+

<?php echo U19; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity4 fields/hour4
Can carry 0
Crop consumption 4<?php echo CROP_CONSUMPTION; ?> 4
Duration of training <?php echo DURATION; ?> 19:35:00
-<?php echo U19; ?>
Out of their midst the Teutons choose their Chief. To be chosen, bravery and strategy aren't enough; you also have to be a formidable speaker as it is the Chief's primary objective to convince the population of foreign villages to join the Chief's tribe. -

-The more often the Chief speaks to the population of a village the more the loyalty of the village sinks until it finally joins the chief's tribe.
-

Level 5, Level 20
+<?php echo U19; ?>
+

5, 20
- + \ No newline at end of file diff --git a/Templates/Manual/12.tpl b/Templates/Manual/12.tpl index 43ea1bfc..23c85d18 100644 --- a/Templates/Manual/12.tpl +++ b/Templates/Manual/12.tpl @@ -1,10 +1,10 @@ -

<?php echo U2; ?> (Romans)

+

<?php echo U2; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity5 fields/hour5
Can carry 20
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0:29:20
-<?php echo U2; ?>
The Praetorians are the emperor's guard and they defend him with their life. Because their training is specialized for defence, they are very weak attackers.
-

Level 1, Level 1
+<?php echo U2; ?>
+

1, 1
- + \ No newline at end of file diff --git a/Templates/Manual/120.tpl b/Templates/Manual/120.tpl index d36b853b..b9f3a8d7 100644 --- a/Templates/Manual/120.tpl +++ b/Templates/Manual/120.tpl @@ -1,10 +1,10 @@ -

<?php echo U10; ?> (Teutons)

+

<?php echo U10; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity5 fields/hour5
Can carry 3000
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 8:36:40
-<?php echo U10; ?>
Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour. -

-As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.
-

Level 10 or Level 10
+<?php echo U10; ?>
+

10 or 10
- + \ No newline at end of file diff --git a/Templates/Manual/121.tpl b/Templates/Manual/121.tpl index bf04f224..f99d7df4 100644 --- a/Templates/Manual/121.tpl +++ b/Templates/Manual/121.tpl @@ -1,10 +1,10 @@ -

<?php echo U21; ?> (Gauls)

+

<?php echo U21; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity7 fields/hour7
Can carry 35
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0:17:20
-<?php echo U21; ?>
As they are infantry, the Phalanx is cheap and fast to produce. -

-Though their attack power is low, in defence they are quite strong against both infantry and cavalry.
-

Level 1
+<?php echo U21; ?>
+

1
- + \ No newline at end of file diff --git a/Templates/Manual/122.tpl b/Templates/Manual/122.tpl index 609a179d..95afe5bb 100644 --- a/Templates/Manual/122.tpl +++ b/Templates/Manual/122.tpl @@ -1,10 +1,10 @@ -

<?php echo U22; ?> (Gauls)

+

<?php echo U22; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity6 fields/hour6
Can carry 45
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0:24:00
-<?php echo U22; ?>
The Swordsmen are more expensive than the Phalanx, but they are an attacking unit. -

-Defensively they are quite weak, especially against cavalry.
-

Level 3, Level 1
+<?php echo U22; ?>
+

3, 1
- + \ No newline at end of file diff --git a/Templates/Manual/123.tpl b/Templates/Manual/123.tpl index f1f3ad75..367d6119 100644 --- a/Templates/Manual/123.tpl +++ b/Templates/Manual/123.tpl @@ -1,10 +1,10 @@ -

<?php echo U23; ?> (Gauls)

+

<?php echo U23; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity17 fields/hour17
Can carry 0
Crop consumption 2<?php echo CROP_CONSUMPTION; ?> 2
Duration of training <?php echo DURATION; ?> 0:22:40
-<?php echo U23; ?>
The Pathfinder is the Gaul's reconnaissance unit. They are very fast and they can carefully advance on the enemy units, resources or buildings to spy on them. -

-If there aren't any Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.
-

Level 5, Level 1
+<?php echo U23; ?>
+

5, 1
- + \ No newline at end of file diff --git a/Templates/Manual/124.tpl b/Templates/Manual/124.tpl index a8cb0d47..948f72dc 100644 --- a/Templates/Manual/124.tpl +++ b/Templates/Manual/124.tpl @@ -1,10 +1,10 @@ -

<?php echo U24; ?> (Gauls)

+

<?php echo U24; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity19 fields/hour19
Can carry 75
Crop consumption 2<?php echo CROP_CONSUMPTION; ?> 2
Duration of training <?php echo DURATION; ?> 0:41:20
-<?php echo U24; ?>
Theutates Thunders are very fast and powerful cavalry units. They can carry a large amount of resources which makes them excellent raiders too. -

-In defence their abilities are average at best.
-

Level 5, Level 3
+<?php echo U24; ?>
+

5, 3
- + \ No newline at end of file diff --git a/Templates/Manual/125.tpl b/Templates/Manual/125.tpl index 1b9ba16e..928d6124 100644 --- a/Templates/Manual/125.tpl +++ b/Templates/Manual/125.tpl @@ -1,10 +1,10 @@ -

<?php echo U25; ?> (Gauls)

+

<?php echo U25; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity16 fields/hour16
Can carry 35
Crop consumption 2<?php echo CROP_CONSUMPTION; ?> 2
Duration of training <?php echo DURATION; ?> 0:42:40
-<?php echo U25; ?>
This medium cavalry unit is brilliant at defence. The main purpose of the Druidrider is to defend against enemy infantry. Its costs and supply are relatively expensive.
-

Level 5, Level 5
+<?php echo U25; ?>
+

5, 5
- + \ No newline at end of file diff --git a/Templates/Manual/126.tpl b/Templates/Manual/126.tpl index 269da467..c1ccebd5 100644 --- a/Templates/Manual/126.tpl +++ b/Templates/Manual/126.tpl @@ -1,10 +1,10 @@ -

<?php echo U26; ?> (Gauls)

+

<?php echo U26; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity13 fields/hour13
Can carry 65
Crop consumption 3<?php echo CROP_CONSUMPTION; ?> 3
Duration of training <?php echo DURATION; ?> 0:52:00
-<?php echo U26; ?>
The Haeduans are the Gaul's ultimate weapon for attacking and defending against cavalry. Few can match them in these points. -

-However, their training and equipment is also very expensive. They eat 3 units of crop per hour so you should think very carefully if they will be worth it.
-

Level 15, Level 10
+<?php echo U26; ?>
+

15, 10
- + \ No newline at end of file diff --git a/Templates/Manual/127.tpl b/Templates/Manual/127.tpl index 1b1f800f..d4833603 100644 --- a/Templates/Manual/127.tpl +++ b/Templates/Manual/127.tpl @@ -1,10 +1,10 @@ -

<?php echo U17; ?> (Gauls)

+

<?php echo U17; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity4 fields/hour4
Can carry 0
Crop consumption 3<?php echo CROP_CONSUMPTION; ?> 3
Duration of training <?php echo DURATION; ?> 1:23:20
-<?php echo U17; ?>
The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.
-

Level 10, Level 1
+<?php echo U17; ?>
+

10, 1
- + \ No newline at end of file diff --git a/Templates/Manual/128.tpl b/Templates/Manual/128.tpl index d130eaba..bbb501b7 100644 --- a/Templates/Manual/128.tpl +++ b/Templates/Manual/128.tpl @@ -1,10 +1,10 @@ -

<?php echo U28; ?> (Gauls)

+

<?php echo U28; ?> ()

- - - + + + @@ -24,32 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity3 fields/hour3
Can carry 0
Crop consumption 6<?php echo CROP_CONSUMPTION; ?> 6
Duration of training <?php echo DURATION; ?> 2:30:00
-<?php echo U28; ?>
The Trebuchet is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it. -

-Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodges and trapper can be targeted. -
-HINT: The Trebuchet CAN hit the cranny, trappers or stonemason's lodges when it targets randomly.
-

Level 10, Level 15
+<?php echo U28; ?>
+

10, 15
- + \ No newline at end of file diff --git a/Templates/Manual/129.tpl b/Templates/Manual/129.tpl index e9c38c8d..9e6857bd 100644 --- a/Templates/Manual/129.tpl +++ b/Templates/Manual/129.tpl @@ -1,10 +1,10 @@ -

<?php echo U29; ?> (Gauls)

+

<?php echo U29; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity5 fields/hour5
Can carry 0
Crop consumption 4<?php echo CROP_CONSUMPTION; ?> 4
Duration of training <?php echo DURATION; ?> 25:11:40
-<?php echo U29; ?>
Each tribe has an ancient and experienced fighter whose presence and speeches are able to convince the population of enemy villages to join his tribe. -

-The more often the Chieftain speaks in front of the walls of an enemy village the more its loyalty sinks until it joins the Chieftain's tribe.
-

Level 10, Level 20
+<?php echo U29; ?>
+

10, 20
- + \ No newline at end of file diff --git a/Templates/Manual/13.tpl b/Templates/Manual/13.tpl index 96e95ab8..29aa6043 100644 --- a/Templates/Manual/13.tpl +++ b/Templates/Manual/13.tpl @@ -1,10 +1,10 @@ -

<?php echo U3; ?> (Romans)

+

<?php echo U3; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity7 fields/hour7
Can carry 50
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0:32:00
-<?php echo U3; ?>
The Imperian is the ultimate attacker of the Roman Empire. He is quick, strong, and the nightmare of all defenders. However, his training is expensive and time-intensive.
-

Level 5, Level 1
+<?php echo U3; ?>
+

5, 1
- + \ No newline at end of file diff --git a/Templates/Manual/130.tpl b/Templates/Manual/130.tpl index cef4f5e6..8dcb37f9 100644 --- a/Templates/Manual/130.tpl +++ b/Templates/Manual/130.tpl @@ -1,10 +1,10 @@ -

<?php echo U10; ?> (Gauls)

+

<?php echo U10; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity5 fields/hour5
Can carry 3000
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 6:18:20
-<?php echo U10; ?>
Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour. -

-As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.
-

Level 10 or Level 10
+<?php echo U10; ?>
+

10 or 10
- + \ No newline at end of file diff --git a/Templates/Manual/131.tpl b/Templates/Manual/131.tpl index 1c5a7cfa..62d4f158 100644 --- a/Templates/Manual/131.tpl +++ b/Templates/Manual/131.tpl @@ -1,10 +1,10 @@ -

<?php echo U31; ?> (Nature)

+

<?php echo U31; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity7 fields/hour7
Can carry 45
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0:16:20
-<?php echo U31; ?>
's are cheap and breed real fast but cant carry much. -

-This is proberly the cheaps of the nature units and most ugly.
-

Baracks Level 1
+<?php echo U31; ?>
+

Baracks 1
- + \ No newline at end of file diff --git a/Templates/Manual/134.tpl b/Templates/Manual/134.tpl index 5680c4bc..5560db12 100644 --- a/Templates/Manual/134.tpl +++ b/Templates/Manual/134.tpl @@ -1,10 +1,10 @@ -

<?php echo U44; ?> (Natars)

+

<?php echo U44; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity25 fields/hour25
Can carry 0
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0
-<?php echo U44; ?>
The Natars use flocks of birds to gather intelligence about their enemies. Thanks to the advantage of scouting from the air, it is almost impossible to stop the Natarian scouting squads; on the other hand, even a simple-minded villager can easily notice the screeching and feathered flocks.
-


Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U44; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/14.tpl b/Templates/Manual/14.tpl index c7f18d00..d418541a 100644 --- a/Templates/Manual/14.tpl +++ b/Templates/Manual/14.tpl @@ -1,10 +1,10 @@ -

<?php echo U4; ?> (Romans)

+

<?php echo U4; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity16 fields/hour16
Can carry 0
Crop consumption 2<?php echo CROP_CONSUMPTION; ?> 2
Duration of training <?php echo DURATION; ?> 0:22:40
-<?php echo U4; ?>
The Equites Legati are the roman reconnaissance troops. They are pretty fast and can spy on enemy villages in order to see resources and troops. -

-If there are no Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.
-

Level 1, Level 5
+<?php echo U4; ?>
+

1, 5
- + \ No newline at end of file diff --git a/Templates/Manual/141.tpl b/Templates/Manual/141.tpl index c5fe7500..b6173d7d 100644 --- a/Templates/Manual/141.tpl +++ b/Templates/Manual/141.tpl @@ -1,10 +1,10 @@ -

<?php echo U41; ?> (Natars)

+

<?php echo U41; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity6 fields/hour6
Can carry 0
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0
-<?php echo U41; ?>
Their long and pointed pikes are used as the main line of defence in any battle. The Natarian Pikemen are bold and daring warriors who use their dexterity to quickly down enemy horsemen and finish them off.
-


Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U41; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/142.tpl b/Templates/Manual/142.tpl index 0b70fc02..706ad8fc 100644 --- a/Templates/Manual/142.tpl +++ b/Templates/Manual/142.tpl @@ -1,10 +1,10 @@ -

<?php echo U42; ?> (Natars)

+

<?php echo U42; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity7 fields/hour7
Can carry 0
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0
-<?php echo U42; ?>
The thorn-like extensions on their helmets, bracers and shoulder-parts of their armour give the Thorned Warriors their name. The men who fight for the Natars as Thorned Warriors are persistent and well trained, offering a bloody battle to anyone who is foolish enough to attack them.
-


Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U42; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/143.tpl b/Templates/Manual/143.tpl index e41c5d58..30686f3e 100644 --- a/Templates/Manual/143.tpl +++ b/Templates/Manual/143.tpl @@ -1,10 +1,10 @@ -

<?php echo U43; ?> (Natars)

+

<?php echo U43; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity6 fields/hour6
Can carry 0
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0
-<?php echo U43; ?>
Adored by their people and feared by their enemies, a Guardsman fights without a mount but is nevertheless one of the most valuable soldiers in the Natarian army, thanks to his versatility. They are deemed as well trained fighters, leaving their enemies with almost no chances to win. Due to their heavy armour, they can be used as strong and reliable defence troops too.
-


Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U43; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/145.tpl b/Templates/Manual/145.tpl index 1b32eb2f..018139c8 100644 --- a/Templates/Manual/145.tpl +++ b/Templates/Manual/145.tpl @@ -1,10 +1,10 @@ -

<?php echo U45; ?> (Natars)

+

<?php echo U45; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity14 fields/hour14
Can carry 0
Crop consumption 2<?php echo CROP_CONSUMPTION; ?> 2
Duration of training <?php echo DURATION; ?> 0
-<?php echo U45; ?>
It smells only of death and decay when the Axeriders saddle up and prepare to go to war. As skillfully as a farmer uses his scythe to reap, an Axerider swings his mighty blade. A single blow is normally sufficient to behead an opponent and make the bystanders cry out in anguish.
-


Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U45; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/146.tpl b/Templates/Manual/146.tpl index 17cd9439..6db0cd26 100644 --- a/Templates/Manual/146.tpl +++ b/Templates/Manual/146.tpl @@ -1,10 +1,10 @@ -

<?php echo U46; ?> (Natars)

+

<?php echo U46; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity12 fields/hour12
Can carry 0
Crop consumption 3<?php echo CROP_CONSUMPTION; ?> 3
Duration of training <?php echo DURATION; ?> 0
-<?php echo U46; ?>
Only the most skilful and strongest warriors of the Natars survive the training to become a Natarian Knight. Seeing them fight fills one with awe and shows what true warfare is. They wield their blades as if they were one with their arms and hands and use their shields seemingly as a natural extension of their bodies. Even the horses they ride are specially bred and trained - no normal horse would be able to wear the armour the knights' horses wear, let alone the knight himself, and still be able to go to war. Whispers of their glory have even reached the most distant kingdoms, spreading fear and horror.
-


Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U46; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/147.tpl b/Templates/Manual/147.tpl index af6e71e6..c9e65236 100644 --- a/Templates/Manual/147.tpl +++ b/Templates/Manual/147.tpl @@ -1,10 +1,10 @@ -

<?php echo U47; ?> (Natars)

+

<?php echo U47; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity5 fields/hour5
Can carry 0
Crop consumption 4<?php echo CROP_CONSUMPTION; ?> 4
Duration of training <?php echo DURATION; ?> 0
-<?php echo U47; ?>
No other tribe but the Natars knows how to use these impressive creatures for their purposes. Neither a wall nor a palisade can withstand the War elephant’s attacks. A walking killing machine, trampling down anything that tries to oppose it or tries to come its way.
-


Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U47; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/148.tpl b/Templates/Manual/148.tpl index eac3490a..049a3302 100644 --- a/Templates/Manual/148.tpl +++ b/Templates/Manual/148.tpl @@ -1,10 +1,10 @@ -

<?php echo U48; ?> (Natars)

+

<?php echo U48; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity3 fields/hour3
Can carry 0
Crop consumption 5<?php echo CROP_CONSUMPTION; ?> 5
Duration of training <?php echo DURATION; ?> 0
-<?php echo U48; ?>
Even as engineers, the Natars were very successful. They created machinery of war long before anyone else and have since then perfected it in every way. The Ballista, a huge crossbow-like weapon, fires its projectiles with such a force that no wall or shield can deflect them. When the engineers dismantle it to move it to the next battlefield, here is usually nothing but ruins left where the projectiles hit.
-


Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U48; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/149.tpl b/Templates/Manual/149.tpl index 6ea5ebe8..06bb7fed 100644 --- a/Templates/Manual/149.tpl +++ b/Templates/Manual/149.tpl @@ -1,10 +1,10 @@ -

<?php echo U49; ?> (Natars)

+

<?php echo U49; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity5 fields/hour5
Can carry 0
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0
-<?php echo U49; ?>
A mixture of pure fear, admiration and awe moves the villagers when the Natarian Emperor speaks to them. This commanding and well outfitted figure is fully aware of his effect on others and knows how to subjugate an entire village with a single harangue.
-


Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U49; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/15.tpl b/Templates/Manual/15.tpl index b4b73881..ee6bfaee 100644 --- a/Templates/Manual/15.tpl +++ b/Templates/Manual/15.tpl @@ -1,10 +1,10 @@ -

<?php echo U5; ?> (Romans)

+

<?php echo U5; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity14 fields/hour14
Can carry 100
Crop consumption 3<?php echo CROP_CONSUMPTION; ?> 3
Duration of training <?php echo DURATION; ?> 0:44:00
-<?php echo U5; ?>
The Equites Imperatoris are the standard cavalry of the roman army and are very well armed. They are not the fastest troops, but are a horror for unprepared enemies. You should, however, always keep in mind that catering for horse and rider isn't cheap.
-

Level 5, Level 5
+<?php echo U5; ?>
+

5, 5
- + \ No newline at end of file diff --git a/Templates/Manual/150.tpl b/Templates/Manual/150.tpl index d01e135f..4cc869c1 100644 --- a/Templates/Manual/150.tpl +++ b/Templates/Manual/150.tpl @@ -1,10 +1,10 @@ -

<?php echo U50; ?> (Natars)

+

<?php echo U50; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity5 fields/hour5
Can carry 0
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0
-<?php echo U50; ?>
Daring journeymen and master builders, driven by zest for action and knowing every little secret about cultivating land, building Palaces and fortifying villages, the Natarian Settlers go out in parties of three to claim land in the name of their Natarian lords.
-


Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U50; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/151.tpl b/Templates/Manual/151.tpl index 71f98483..900e2d9a 100644 --- a/Templates/Manual/151.tpl +++ b/Templates/Manual/151.tpl @@ -1,10 +1,10 @@ -

<?php echo U31; ?> (Nature)

+

<?php echo U31; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity20 fields/hour20
Can carry 0
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0
-<?php echo U31; ?>
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Rat will give just 1 experience point.
-


Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U31; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/152.tpl b/Templates/Manual/152.tpl index efb7408c..4dc06a77 100644 --- a/Templates/Manual/152.tpl +++ b/Templates/Manual/152.tpl @@ -1,10 +1,10 @@ -

<?php echo U32; ?> (Nature)

+

<?php echo U32; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity20 fields/hour20
Can carry 0
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0
-<?php echo U32; ?>
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Spider will give just 1 experience point.
-


Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U32; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/153.tpl b/Templates/Manual/153.tpl index d18e3cbe..1e0d5253 100644 --- a/Templates/Manual/153.tpl +++ b/Templates/Manual/153.tpl @@ -1,10 +1,10 @@ -

<?php echo U33; ?> (Nature)

+

<?php echo U33; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity20 fields/hour20
Can carry 0
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0
-<?php echo U33; ?>
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Snake will give just 1 experience point.
-


Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U33; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/154.tpl b/Templates/Manual/154.tpl index e9c4b276..d223787f 100644 --- a/Templates/Manual/154.tpl +++ b/Templates/Manual/154.tpl @@ -1,10 +1,10 @@ -

<?php echo U34; ?> (Nature)

+

<?php echo U34; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity20 fields/hour20
Can carry 0
Crop consumption 1<?php echo CROP_CONSUMPTION; ?> 1
Duration of training <?php echo DURATION; ?> 0
-<?php echo U34; ?>
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bat will give just 1 experience point.
-


Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U34; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/155.tpl b/Templates/Manual/155.tpl index 623086b3..43492c9b 100644 --- a/Templates/Manual/155.tpl +++ b/Templates/Manual/155.tpl @@ -1,10 +1,10 @@ -

<?php echo U35; ?> (Nature)

+

<?php echo U35; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity20 fields/hour20
Can carry 0
Crop consumption 2<?php echo CROP_CONSUMPTION; ?> 2
Duration of training <?php echo DURATION; ?> 0
-<?php echo U35; ?>
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Wild Boar will give just 2 experience point.
-


Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U35; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/156.tpl b/Templates/Manual/156.tpl index 052abba8..d3725549 100644 --- a/Templates/Manual/156.tpl +++ b/Templates/Manual/156.tpl @@ -1,10 +1,10 @@ -

<?php echo U36; ?> (Nature)

+

<?php echo U36; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity20 fields/hour20
Can carry 0
Crop consumption 2<?php echo CROP_CONSUMPTION; ?> 2
Duration of training <?php echo DURATION; ?> 0
-<?php echo U36; ?>
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Wolf will give just 2 experience point.
-


Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U36; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/157.tpl b/Templates/Manual/157.tpl index 97e74a6f..d0ba9e23 100644 --- a/Templates/Manual/157.tpl +++ b/Templates/Manual/157.tpl @@ -1,10 +1,10 @@ -

<?php echo U37; ?> (Nature)

+

<?php echo U37; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity20 fields/hour20
Can carry 0
Crop consumption 3<?php echo CROP_CONSUMPTION; ?> 3
Duration of training <?php echo DURATION; ?> 0
-<?php echo U37; ?>
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bear will give just 3 experience point.
-


Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U37; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/158.tpl b/Templates/Manual/158.tpl index 24e403ee..9c450a8a 100644 --- a/Templates/Manual/158.tpl +++ b/Templates/Manual/158.tpl @@ -1,10 +1,10 @@ -

<?php echo U38; ?> (Nature)

+

<?php echo U38; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity20 fields/hour20
Can carry 0
Crop consumption 3<?php echo CROP_CONSUMPTION; ?> 3
Duration of training <?php echo DURATION; ?> 0
-<?php echo U38; ?>
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Crocodile will give just 3 experience point.
-


Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U38; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/159.tpl b/Templates/Manual/159.tpl index 9c10b7c4..e431f92d 100644 --- a/Templates/Manual/159.tpl +++ b/Templates/Manual/159.tpl @@ -1,10 +1,10 @@ -

<?php echo U39; ?> (Nature)

+

<?php echo U39; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity20 fields/hour20
Can carry 0
Crop consumption 3<?php echo CROP_CONSUMPTION; ?> 3
Duration of training <?php echo DURATION; ?> 0
-<?php echo U39; ?>
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Tiger will give just 3 experience point.
-


Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U39; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/16.tpl b/Templates/Manual/16.tpl index 0662ef9d..b88f3595 100644 --- a/Templates/Manual/16.tpl +++ b/Templates/Manual/16.tpl @@ -1,10 +1,10 @@ -

<?php echo U6; ?> (Romans)

+

<?php echo U6; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity10 fields/hour10
Can carry 70
Crop consumption 4<?php echo CROP_CONSUMPTION; ?> 4
Duration of training <?php echo DURATION; ?> 0:58:40
-<?php echo U6; ?>
The Equites Caesaris are the heavy cavalry of Rome. They are very well armoured and deal great amounts of damage, but all that armour and weaponry comes with a price. They are slow, carry less resources and feeding them is expensive.
-

Level 10, Level 5
+<?php echo U6; ?>
+

10, 5
- + \ No newline at end of file diff --git a/Templates/Manual/160.tpl b/Templates/Manual/160.tpl index 17929d7e..416e130a 100644 --- a/Templates/Manual/160.tpl +++ b/Templates/Manual/160.tpl @@ -1,10 +1,10 @@ -

<?php echo U40; ?> (Nature)

+

<?php echo U40; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity20 fields/hour20
Can carry 0
Crop consumption 5<?php echo CROP_CONSUMPTION; ?> 5
Duration of training <?php echo DURATION; ?> 0
-<?php echo U40; ?>
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Elephant will give just 5 experience point.
-


Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+<?php echo U40; ?>
+


- + \ No newline at end of file diff --git a/Templates/Manual/17.tpl b/Templates/Manual/17.tpl index 73e788bc..42993d0b 100644 --- a/Templates/Manual/17.tpl +++ b/Templates/Manual/17.tpl @@ -1,10 +1,10 @@ -

<?php echo U7; ?> (Romans)

+

<?php echo U7; ?> ()

- - - + + + @@ -24,28 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity4 fields/hour4
Can carry 0
Crop consumption 3<?php echo CROP_CONSUMPTION; ?> 3
Duration of training <?php echo DURATION; ?> 1:16:40
-<?php echo U7; ?>
The Battering Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.
-

Level 10, Level 1
+<?php echo U7; ?>
+

10, 1
- + \ No newline at end of file diff --git a/Templates/Manual/18.tpl b/Templates/Manual/18.tpl index b849d2e2..abcc36c2 100644 --- a/Templates/Manual/18.tpl +++ b/Templates/Manual/18.tpl @@ -1,10 +1,10 @@ -

<?php echo U8; ?> (Romans)

+

<?php echo U8; ?> ()

- - - + + + @@ -24,32 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity3 fields/hour3
Can carry 0
Crop consumption 6<?php echo CROP_CONSUMPTION; ?> 6
Duration of training <?php echo DURATION; ?> 2:30:00
-<?php echo U8; ?>
The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it. -

-Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted. -
-HINT: Fire catapults CAN hit the cranny, trappers or stonemason's lodge when they target randomly.
-

Level 10, Level 15
+<?php echo U8; ?>
+

10, 15
- + \ No newline at end of file diff --git a/Templates/Manual/19.tpl b/Templates/Manual/19.tpl index f6479c35..78b8ae6e 100644 --- a/Templates/Manual/19.tpl +++ b/Templates/Manual/19.tpl @@ -1,10 +1,10 @@ -

<?php echo U9; ?> (Romans)

+

<?php echo U9; ?> ()

- - - + + + @@ -24,30 +24,28 @@
attack valuedefence against infantrydefence against cavalry<?php echo MANUAL_ATTACK_VALUE; ?><?php echo MANUAL_DEF_INFANTRY; ?><?php echo MANUAL_DEF_CAVALRY; ?> <?php echo LUMBER; ?> <?php echo CLAY; ?> <?php echo IRON; ?>
- - + + - + - + - +
Velocity4 fields/hour4
Can carry 0
Crop consumption 5<?php echo CROP_CONSUMPTION; ?> 5
Duration of training <?php echo DURATION; ?> 25:11:40
-<?php echo U9; ?>
The Senator is the tribe's chosen leader. He's a good speaker and knows how to convince others. He is able to persuade other villages to fight with the empire. -

-Every time the Senator speaks to the inhabitants of a village the enemy's loyalty value decreases until the village is yours.
-

Level 10, Level 20
+<?php echo U9; ?>
+

10, 20
- + \ No newline at end of file