diff --git a/GameEngine/Lang/en.php b/GameEngine/Lang/en.php index b09cdc33..236ee70c 100755 --- a/GameEngine/Lang/en.php +++ b/GameEngine/Lang/en.php @@ -1,5 +1,9 @@ Plus'); -define('CONTACT', 'Contact us!'); -define('GAME_RULES', 'Game Rules'); +tz_def('HOME', 'Homepage'); +tz_def('INSTRUCT', 'Instructions'); +tz_def('ADMIN_PANEL', 'Admin Panel'); +tz_def('MH_PANEL', 'Multihunter Panel'); +tz_def('MASS_MESSAGE', 'Mass Message'); +tz_def('LOGOUT', 'Logout'); +tz_def('PROFILE', 'Profile'); +tz_def('SUPPORT', 'Support'); +tz_def('UPDATE_T_10', 'Update Top 10'); +tz_def('SYSTEM_MESSAGE', 'System message'); +tz_def('TRAVIAN_PLUS', 'Travian Plus'); +tz_def('CONTACT', 'Contact us!'); +tz_def('GAME_RULES', 'Game Rules'); //MENU -define('REG', 'Register'); -define('FORUM', 'Forum'); -define('CHAT', 'Chat'); -define('IMPRINT', 'Imprint'); -define('MORE_LINKS', 'More Links'); -define('TOUR', 'Game Tour'); +tz_def('REG', 'Register'); +tz_def('FORUM', 'Forum'); +tz_def('CHAT', 'Chat'); +tz_def('IMPRINT', 'Imprint'); +tz_def('MORE_LINKS', 'More Links'); +tz_def('TOUR', 'Game Tour'); //ERRORS -define('USRNM_EMPTY', '(Username empty)'); -define('USRNM_TAKEN', '(Name is already in use.)'); -define('USRNM_SHORT', '(min. '.USRNM_MIN_LENGTH.' figures)'); -define('USRNM_CHAR', '(Invalid Characters)'); -define('PW_EMPTY', '(Password empty)'); -define('PW_SHORT', '(min. '.PW_MIN_LENGTH.' figures)'); -define('PW_INSECURE', '(Password insecure. Please choose a more secure one.)'); -define('EMAIL_EMPTY', '(Email Empty)'); -define('EMAIL_INVALID', '(Invalid email address)'); -define('EMAIL_TAKEN', '(Email is already in use)'); -define('WINNER_ERROR', '
  • The server has ended! No more registrations can be made.
  • '); -define('TRIBE_EMPTY', '
  • Please choose a tribe.
  • '); -define('AGREE_ERROR', '
  • You have to agree to the game rules and the general terms & conditions in order to register.
  • '); -define('LOGIN_USR_EMPTY', 'Enter name.'); -define('LOGIN_PASS_EMPTY', 'Enter password.'); -define('LOGIN_VACATION', 'Vacation mode is still enable.'); -define('EMAIL_ERROR', 'Email does not match existing'); -define('PASS_MISMATCH', 'Passwords do not match'); -define('ALLI_OWNER', 'Please appoint an alliance owner before deleting'); -define('SIT_ERROR', 'Sitter already set or player not found'); -define('USR_NT_FOUND', 'Name does not exist.'); -define('LOGIN_PW_ERROR', 'The password is wrong.'); -define('WEL_TOPIC', 'Useful tips & information '); -define('ATAG_EMPTY', 'Tag empty'); -define('ANAME_EMPTY', 'Name empty'); -define('ATAG_EXIST', 'Tag taken'); -define('ANAME_EXIST', 'Name taken'); -define('ALREADY_ALLY_MEMBER', 'You`re already in an alliance'); -define('ALLY_TOO_LOW', 'You must have a level 3 or greater embassy'); -define('USER_NOT_IN_YOUR_ALLY', 'This user is not in your alliance!'); -define('CANT_EDIT_YOUR_PERMISSIONS', 'You can`t edit your own permissions!'); -define('CANT_EDIT_LEADER_PERMISSIONS', 'Alliance leader`s permissions can`t be edited!'); -define('CANT_REMOVE_LEADER', 'You cannot expel the alliance founder!'); -define('FOUNDER_LEAVE_NEW', 'Founder was not selected!'); -define('FOUNDER_LEAVE_INVALID', 'Invalid founder!'); -define('NO_PERMISSION', 'You don`t have enough permissions!'); -define('NAME_OR_DIPL_EMPTY', 'Name or diplomacy empty'); -define('ALLY_DOESNT_EXISTS', 'Alliance does not exist'); -define('CANNOT_INVITE_SAME_ALLY', 'You cannot invite your own alliance'); -define('WRONG_DIPLOMACY', 'Wrong choice made'); -define('INVITE_ALREADY_SENT', 'Either you have already sent a pact to this alliance, they sent it to yours or you already have a pact with them'); -define('INVITE_SENT', 'Invite sent'); -define('DECLARED_WAR_ON', 'declared war to'); -define('OFFERED_NON_AGGRESION_PACT_TO', 'offered non-aggression pact to'); -define('OFFERED_CONFED_TO', 'offered a confederation to'); -define('ALLY_TOO_MUCH_PACTS', 'Either You cannot offer more pacts of this kind or this alliance has reached the limit for this kind of patcs'); -define('ALLY_PERMISSIONS_UPDATED', 'Permissions updated'); -define('ALLY_FORUM_LINK_UPDATED', 'Forum link updated'); -define('NO_FORUMS_YET', 'There are no forums yet.'); -define('ALLY_USER_KICKED', ' has been kicked from the alliance'); -define('NOT_OPENED_YET', 'Server not started yet.'); -define('REGISTER_CLOSED', 'The register is closed. You can`t register to this server.'); -define('NAME_EMPTY', 'Please insert name'); -define('NAME_NO_EXIST', 'There is no user with the name '); -define('ID_NO_EXIST', 'There is no user with the id '); -define('SAME_NAME', 'You can`t invite yourself'); -define('ALREADY_INVITED', ' already invited'); -define('ALREADY_IN_ALLY', ' is already in this alliance'); -define('ALREADY_IN_AN_ALLY', ' is already in an alliance'); -define('NAME_OR_TAG_CHANGED', 'Name or Tag changed'); -define('VAC_MODE_WRONG_DAYS', 'You`ve inserted a wrong number of days'); +tz_def('USRNM_EMPTY', '(Username empty)'); +tz_def('USRNM_TAKEN', '(Name is already in use.)'); +tz_def('USRNM_SHORT', '(min. '.USRNM_MIN_LENGTH.' figures)'); +tz_def('USRNM_CHAR', '(Invalid Characters)'); +tz_def('PW_EMPTY', '(Password empty)'); +tz_def('PW_SHORT', '(min. '.PW_MIN_LENGTH.' figures)'); +tz_def('PW_INSECURE', '(Password insecure. Please choose a more secure one.)'); +tz_def('EMAIL_EMPTY', '(Email Empty)'); +tz_def('EMAIL_INVALID', '(Invalid email address)'); +tz_def('EMAIL_TAKEN', '(Email is already in use)'); +tz_def('WINNER_ERROR', '
  • The server has ended! No more registrations can be made.
  • '); +tz_def('TRIBE_EMPTY', '
  • Please choose a tribe.
  • '); +tz_def('AGREE_ERROR', '
  • You have to agree to the game rules and the general terms & conditions in order to register.
  • '); +tz_def('LOGIN_USR_EMPTY', 'Enter name.'); +tz_def('LOGIN_PASS_EMPTY', 'Enter password.'); +tz_def('LOGIN_VACATION', 'Vacation mode is still enable.'); +tz_def('EMAIL_ERROR', 'Email does not match existing'); +tz_def('PASS_MISMATCH', 'Passwords do not match'); +tz_def('ALLI_OWNER', 'Please appoint an alliance owner before deleting'); +tz_def('SIT_ERROR', 'Sitter already set or player not found'); +tz_def('USR_NT_FOUND', 'Name does not exist.'); +tz_def('LOGIN_PW_ERROR', 'The password is wrong.'); +tz_def('WEL_TOPIC', 'Useful tips & information '); +tz_def('ATAG_EMPTY', 'Tag empty'); +tz_def('ANAME_EMPTY', 'Name empty'); +tz_def('ATAG_EXIST', 'Tag taken'); +tz_def('ANAME_EXIST', 'Name taken'); +tz_def('ALREADY_ALLY_MEMBER', 'You`re already in an alliance'); +tz_def('ALLY_TOO_LOW', 'You must have a level 3 or greater embassy'); +tz_def('USER_NOT_IN_YOUR_ALLY', 'This user is not in your alliance!'); +tz_def('CANT_EDIT_YOUR_PERMISSIONS', 'You can`t edit your own permissions!'); +tz_def('CANT_EDIT_LEADER_PERMISSIONS', 'Alliance leader`s permissions can`t be edited!'); +tz_def('CANT_REMOVE_LEADER', 'You cannot expel the alliance founder!'); +tz_def('FOUNDER_LEAVE_NEW', 'Founder was not selected!'); +tz_def('FOUNDER_LEAVE_INVALID', 'Invalid founder!'); +tz_def('NO_PERMISSION', 'You don`t have enough permissions!'); +tz_def('NAME_OR_DIPL_EMPTY', 'Name or diplomacy empty'); +tz_def('ALLY_DOESNT_EXISTS', 'Alliance does not exist'); +tz_def('CANNOT_INVITE_SAME_ALLY', 'You cannot invite your own alliance'); +tz_def('WRONG_DIPLOMACY', 'Wrong choice made'); +tz_def('INVITE_ALREADY_SENT', 'Either you have already sent a pact to this alliance, they sent it to yours or you already have a pact with them'); +tz_def('INVITE_SENT', 'Invite sent'); +tz_def('DECLARED_WAR_ON', 'declared war to'); +tz_def('OFFERED_NON_AGGRESION_PACT_TO', 'offered non-aggression pact to'); +tz_def('OFFERED_CONFED_TO', 'offered a confederation to'); +tz_def('ALLY_TOO_MUCH_PACTS', 'Either You cannot offer more pacts of this kind or this alliance has reached the limit for this kind of patcs'); +tz_def('ALLY_PERMISSIONS_UPDATED', 'Permissions updated'); +tz_def('ALLY_FORUM_LINK_UPDATED', 'Forum link updated'); +tz_def('NO_FORUMS_YET', 'There are no forums yet.'); +tz_def('ALLY_USER_KICKED', ' has been kicked from the alliance'); +tz_def('NOT_OPENED_YET', 'Server not started yet.'); +tz_def('REGISTER_CLOSED', 'The register is closed. You can`t register to this server.'); +tz_def('NAME_EMPTY', 'Please insert name'); +tz_def('NAME_NO_EXIST', 'There is no user with the name '); +tz_def('ID_NO_EXIST', 'There is no user with the id '); +tz_def('SAME_NAME', 'You can`t invite yourself'); +tz_def('ALREADY_INVITED', ' already invited'); +tz_def('ALREADY_IN_ALLY', ' is already in this alliance'); +tz_def('ALREADY_IN_AN_ALLY', ' is already in an alliance'); +tz_def('NAME_OR_TAG_CHANGED', 'Name or Tag changed'); +tz_def('VAC_MODE_WRONG_DAYS', 'You`ve inserted a wrong number of days'); //COPYRIGHT -define('TRAVIAN_COPYRIGHT', 'TravianZ 100% Open Source Travian Clone.'); +tz_def('TRAVIAN_COPYRIGHT', 'TravianZ 100% Open Source Travian Clone.'); //BUILD.TPL -define('CUR_PROD', 'Current production'); -define('NEXT_PROD', 'Production at level '); -define('CONSTRUCT_BUILD', 'Construct Building'); +tz_def('CUR_PROD', 'Current production'); +tz_def('NEXT_PROD', 'Production at level '); +tz_def('CONSTRUCT_BUILD', 'Construct Building'); //DORF1 -define('LUMBER', 'Lumber'); -define('CLAY', 'Clay'); -define('IRON', 'Iron'); -define('CROP', 'Crop'); -define('LEVEL', 'Level'); -define('CROP_COM', CROP.' consumption'); -define('PER_HR', 'per hour'); -define('PRODUCTION', 'Production'); -define('CAPITAL1', 'Capital'); -define('VILLAGES', 'Villages'); -define('ANNOUNCEMENT', 'Announcement'); -define('GO2MY_VILLAGE', 'Go to my village'); -define('VILLAGE_CENTER', 'Village centre'); -define('FINISH_GOLD', 'Finish all construction and research orders in this village immediately for 2 Gold?'); -define('WAITING_LOOP', '(waiting loop)'); -define('CROP_NEGATIVE', 'Your crop production is negative, you`ll neaver reach the amount of requested resources.'); -define('HR', 'h.'); -define('HRS', '(hrs.)'); -define('DONE_AT', 'done at'); -define('CANCEL', 'cancel'); -define('LOYALTY', 'Loyalty'); -define('CALCULATED_IN', 'Calculated in'); -define('HI', 'HI'); -define('P_IN', 'in'); -define('MS', 'ms'); -define('SERVER_TIME', 'Server time:'); -define('REMAINING_GOLD', 'Remaining gold'); +tz_def('LUMBER', 'Lumber'); +tz_def('CLAY', 'Clay'); +tz_def('IRON', 'Iron'); +tz_def('CROP', 'Crop'); +tz_def('LEVEL', 'Level'); +tz_def('CROP_COM', CROP.' consumption'); +tz_def('PER_HR', 'per hour'); +tz_def('PRODUCTION', 'Production'); +tz_def('CAPITAL1', 'Capital'); +tz_def('VILLAGES', 'Villages'); +tz_def('ANNOUNCEMENT', 'Announcement'); +tz_def('GO2MY_VILLAGE', 'Go to my village'); +tz_def('VILLAGE_CENTER', 'Village centre'); +tz_def('FINISH_GOLD', 'Finish all construction and research orders in this village immediately for 2 Gold?'); +tz_def('WAITING_LOOP', '(waiting loop)'); +tz_def('CROP_NEGATIVE', 'Your crop production is negative, you`ll neaver reach the amount of requested resources.'); +tz_def('HR', 'h.'); +tz_def('HRS', '(hrs.)'); +tz_def('DONE_AT', 'done at'); +tz_def('CANCEL', 'cancel'); +tz_def('LOYALTY', 'Loyalty'); +tz_def('CALCULATED_IN', 'Calculated in'); +tz_def('HI', 'HI'); +tz_def('P_IN', 'in'); +tz_def('MS', 'ms'); +tz_def('SERVER_TIME', 'Server time:'); +tz_def('REMAINING_GOLD', 'Remaining gold'); // HEADER && MENU && Messages && Reports -define('REPORTS', 'Reports'); -define('MESSAGES', 'Messages'); -define('PLUS_MENU', 'Plus menu'); -define('LINKS', 'Links'); -define('CANCEL_PROCESS', 'Cancel process'); -define('ACCOUNT_DELETING', 'The account will be deleted in'); -define('INBOX', 'Inbox'); -define('WRITE', 'Write'); -define('SENT', 'Sent'); -define('SEND', 'Send'); -define('ARCHIVE', 'Archive'); -define('NOTES', 'Notes'); -define('SUBJECT', 'Subject'); -define('SENDER', 'Sender'); -define('RECIPIENT', 'Recipient'); -define('BACK', 'Back'); -define('NEW', 'new'); -define('UNREAD', 'unread'); -define('NO_MESS', 'There are no messages available'); -define('NO_MESS_IN_ARCHIVE', NO_MESS.' in the archive'); -define('NO_MESS_SENT', 'There are no sent messages available'); -define('MESS_FOR_SUP', 'Message for Support'); -define('MESS_FOR_MH', 'Message for Multihunter'); -define('SEND_AS_SUP', 'Send as Support'); -define('SEND_AS_MH', 'Send as Multihunter'); -define('SAVE', 'Save'); -define('ANSWER', 'Answer'); -define('REPLY', 'Reply'); -define('ADDRESSBOOK', 'Addressbook'); -define('CLOSE_ADDRESSBOOK', 'Close Addressbook'); -define('ONLINE_S1', 'Now online'); -define('ONLINE_S2', 'Offline'); -define('ONLINE_S3', 'Last 3 days'); -define('ONLINE_S4', 'Last 7 days'); -define('ONLINE_S5', 'Inactive'); -define('WAIT_FOR_CONFIRM', 'Wait for confirm'); -define('CONFIRM', 'Confirm'); -define('WRITE_MESS_WARN', 'Warning: you can`t use the values [message] or [/message] in your message because it can cause problem with bbcode system'); -define('NO_REPORTS', 'There are no reports available'); -define('ATTACKER', 'Attacker'); -define('NATAR_COUNTERFORCE', 'Natar Counterforce'); -define('FROM_THE_VILL', 'from the village'); -define('CASUALTIES', 'Casualties'); -define('INFORMATION', 'Information'); -define('CARRY', 'carry'); -define('DEFENDER', 'Defender'); -define('VISITED', 'visited'); -define('HIS_TROOPS', '`s troops'); -define('WISHES_YOU', 'wishes you'); -define('X_MAS', 'Merry Christmas'); -define('NEW_YEAR', 'Happy New Year'); -define('EASTER', 'Happy Easter'); -if(!defined('PEACE')) define('PEACE', 'Peace'); +tz_def('REPORTS', 'Reports'); +tz_def('MESSAGES', 'Messages'); +tz_def('PLUS_MENU', 'Plus menu'); +tz_def('LINKS', 'Links'); +tz_def('CANCEL_PROCESS', 'Cancel process'); +tz_def('ACCOUNT_DELETING', 'The account will be deleted in'); +tz_def('INBOX', 'Inbox'); +tz_def('WRITE', 'Write'); +tz_def('SENT', 'Sent'); +tz_def('SEND', 'Send'); +tz_def('ARCHIVE', 'Archive'); +tz_def('NOTES', 'Notes'); +tz_def('SUBJECT', 'Subject'); +tz_def('SENDER', 'Sender'); +tz_def('RECIPIENT', 'Recipient'); +tz_def('BACK', 'Back'); +tz_def('NEW', 'new'); +tz_def('UNREAD', 'unread'); +tz_def('NO_MESS', 'There are no messages available'); +tz_def('NO_MESS_IN_ARCHIVE', NO_MESS.' in the archive'); +tz_def('NO_MESS_SENT', 'There are no sent messages available'); +tz_def('MESS_FOR_SUP', 'Message for Support'); +tz_def('MESS_FOR_MH', 'Message for Multihunter'); +tz_def('SEND_AS_SUP', 'Send as Support'); +tz_def('SEND_AS_MH', 'Send as Multihunter'); +tz_def('SAVE', 'Save'); +tz_def('ANSWER', 'Answer'); +tz_def('REPLY', 'Reply'); +tz_def('ADDRESSBOOK', 'Addressbook'); +tz_def('CLOSE_ADDRESSBOOK', 'Close Addressbook'); +tz_def('ONLINE_S1', 'Now online'); +tz_def('ONLINE_S2', 'Offline'); +tz_def('ONLINE_S3', 'Last 3 days'); +tz_def('ONLINE_S4', 'Last 7 days'); +tz_def('ONLINE_S5', 'Inactive'); +tz_def('WAIT_FOR_CONFIRM', 'Wait for confirm'); +tz_def('CONFIRM', 'Confirm'); +tz_def('WRITE_MESS_WARN', 'Warning: you can`t use the values [message] or [/message] in your message because it can cause problem with bbcode system'); +tz_def('NO_REPORTS', 'There are no reports available'); +tz_def('ATTACKER', 'Attacker'); +tz_def('NATAR_COUNTERFORCE', 'Natar Counterforce'); +tz_def('FROM_THE_VILL', 'from the village'); +tz_def('CASUALTIES', 'Casualties'); +tz_def('INFORMATION', 'Information'); +tz_def('CARRY', 'carry'); +tz_def('DEFENDER', 'Defender'); +tz_def('VISITED', 'visited'); +tz_def('HIS_TROOPS', '`s troops'); +tz_def('WISHES_YOU', 'wishes you'); +tz_def('X_MAS', 'Merry Christmas'); +tz_def('NEW_YEAR', 'Happy New Year'); +tz_def('EASTER', 'Happy Easter'); +if(!defined('PEACE')) tz_def('PEACE', 'Peace'); -define('GOLD', 'Gold'); -define('GOLD_IMG', '\"'.GOLD.'\"'); +tz_def('GOLD', 'Gold'); +tz_def('GOLD_IMG', '\"'.GOLD.'\"'); //QUEST -define('Q_CONTINUE', 'Continue with the next task.'); -define('Q_REWARD', 'Your reward:'); -define('Q_BUTN', 'complete task'); -define('Q0', 'Welcome to '); -define('Q0_DESC', 'As I see you have been made chieftain of this little village. I will be your counselor for the first few days and never leave your (right hand) side.'); -define('Q0_OPT1', 'To the first task.'); -define('Q0_OPT2', 'Look around on your own.'); -define('Q0_OPT3', 'Play no tasks.'); +tz_def('Q_CONTINUE', 'Continue with the next task.'); +tz_def('Q_REWARD', 'Your reward:'); +tz_def('Q_BUTN', 'complete task'); +tz_def('Q0', 'Welcome to '); +tz_def('Q0_DESC', 'As I see you have been made chieftain of this little village. I will be your counselor for the first few days and never leave your (right hand) side.'); +tz_def('Q0_OPT1', 'To the first task.'); +tz_def('Q0_OPT2', 'Look around on your own.'); +tz_def('Q0_OPT3', 'Play no tasks.'); -define('Q1', 'Task 1: Woodcutter'); -define('Q1_DESC', 'There are four green forests around your village. Construct a woodcutter on one of them. Lumber is an important resource for our new settlement.'); -define('Q1_ORDER', 'Order:

    Construct a woodcutter.'); -define('Q1_RESP', 'Yes, that way you gain more lumber.I helped a bit and completed the order instantly.'); -define('Q1_REWARD', 'Woodcutter instantly completed.'); +tz_def('Q1', 'Task 1: Woodcutter'); +tz_def('Q1_DESC', 'There are four green forests around your village. Construct a woodcutter on one of them. Lumber is an important resource for our new settlement.'); +tz_def('Q1_ORDER', 'Order:

    Construct a woodcutter.'); +tz_def('Q1_RESP', 'Yes, that way you gain more lumber.I helped a bit and completed the order instantly.'); +tz_def('Q1_REWARD', 'Woodcutter instantly completed.'); -define('Q2', 'Task 2: Crop'); -define('Q2_DESC', 'Now your subjects are hungry from working all day. Extend a cropland to improve your subjects supply. Come back here once the building is complete.'); -define('Q2_ORDER', 'Order:

    Extend one cropland.'); -define('Q2_RESP', 'Very good. Now your subjects have enough to eat again...'); -define('Q2_REWARD', 'Your reward:

    1 day Travian'); +tz_def('Q2', 'Task 2: Crop'); +tz_def('Q2_DESC', 'Now your subjects are hungry from working all day. Extend a cropland to improve your subjects supply. Come back here once the building is complete.'); +tz_def('Q2_ORDER', 'Order:

    Extend one cropland.'); +tz_def('Q2_RESP', 'Very good. Now your subjects have enough to eat again...'); +tz_def('Q2_REWARD', 'Your reward:

    1 day Travian'); -define('Q3', 'Task 3: Your Village`s Name'); -define('Q3_DESC', 'Creative as you are you can grant your village the ultimate name.

    Click on `profile` in the left hand menu and then select `change profile`...'); -define('Q3_ORDER', 'Order:

    Change your village`s name to something nice.'); -define('Q3_RESP', 'Wow, a great name for their village. It could have been the name of my village!...'); +tz_def('Q3', 'Task 3: Your Village`s Name'); +tz_def('Q3_DESC', 'Creative as you are you can grant your village the ultimate name.

    Click on `profile` in the left hand menu and then select `change profile`...'); +tz_def('Q3_ORDER', 'Order:

    Change your village`s name to something nice.'); +tz_def('Q3_RESP', 'Wow, a great name for their village. It could have been the name of my village!...'); -define('Q4', 'Task 4: Other Players'); -define('Q4_DESC', 'In '.SERVER_NAME.' you play along with billions of other players. Click `statistics` in the top menu to look up your rank and enter it here.'); -define('Q4_ORDER', 'Order:

    Look for your rank in the statistics and enter it here.'); -define('Q4_BUTN', 'complete task'); -define('Q4_RESP', 'Exactly! That`s your rank.'); +tz_def('Q4', 'Task 4: Other Players'); +tz_def('Q4_DESC', 'In '.SERVER_NAME.' you play along with billions of other players. Click `statistics` in the top menu to look up your rank and enter it here.'); +tz_def('Q4_ORDER', 'Order:

    Look for your rank in the statistics and enter it here.'); +tz_def('Q4_BUTN', 'complete task'); +tz_def('Q4_RESP', 'Exactly! That`s your rank.'); -define('Q5', 'Task 5: Two Building Orders'); -define('Q5_DESC', 'Build an iron mine and a clay pit. Of iron and clay one can never have enough.'); -define('Q5_ORDER', 'Order:

    '); -define('Q5_RESP', 'As you noticed, building orders take rather long. The world of '.SERVER_NAME.' will continue to spin even if you are offline. Even in a few months there will be many new things for you to discover.

    The best thing to do is occasionally checking your village and giving you subjects new tasks to do.'); +tz_def('Q5', 'Task 5: Two Building Orders'); +tz_def('Q5_DESC', 'Build an iron mine and a clay pit. Of iron and clay one can never have enough.'); +tz_def('Q5_ORDER', 'Order:

    '); +tz_def('Q5_RESP', 'As you noticed, building orders take rather long. The world of '.SERVER_NAME.' will continue to spin even if you are offline. Even in a few months there will be many new things for you to discover.

    The best thing to do is occasionally checking your village and giving you subjects new tasks to do.'); -define('Q6', 'Task 6: Messages'); -define('Q6_DESC', 'You can talk to other players using the messaging system. I sent a message to you. Read it and come back here.

    P.S. Don`t forget: on the left the reports, on the right the messages.'); -define('Q6_ORDER', 'Order:

    Read your new message.'); -define('Q6_RESP', 'You received it? Very good.

    Here is some Gold. With Gold you can do several things, e.g. extend your in the left hand menu.'); -define('Q6_RESP1', '-Account or increase your resource production.To do so click '); -define('Q6_RESP2', 'in the left hand menu.'); -define('Q6_SUBJECT', 'Message From The Taskmaster'); -define('Q6_MESSAGE', 'You are to be informed that a nice reward is waiting for you at the taskmaster.

    Hint: The message has been generated automatically. An answer is not necessary.'); +tz_def('Q6', 'Task 6: Messages'); +tz_def('Q6_DESC', 'You can talk to other players using the messaging system. I sent a message to you. Read it and come back here.

    P.S. Don`t forget: on the left the reports, on the right the messages.'); +tz_def('Q6_ORDER', 'Order:

    Read your new message.'); +tz_def('Q6_RESP', 'You received it? Very good.

    Here is some Gold. With Gold you can do several things, e.g. extend your in the left hand menu.'); +tz_def('Q6_RESP1', '-Account or increase your resource production.To do so click '); +tz_def('Q6_RESP2', 'in the left hand menu.'); +tz_def('Q6_SUBJECT', 'Message From The Taskmaster'); +tz_def('Q6_MESSAGE', 'You are to be informed that a nice reward is waiting for you at the taskmaster.

    Hint: The message has been generated automatically. An answer is not necessary.'); -define('Q7', 'Task 7: One Each!'); -define('Q7_DESC', 'Now we should increase your resource production a bit. Build an additional woodcutter, clay pit, iron mine and cropland to level 1.'); -define('Q7_ORDER', 'Order:

    Extend one more of each resource tile to level 1.'); -define('Q7_RESP', 'Very good, great develop of resources production.'); +tz_def('Q7', 'Task 7: One Each!'); +tz_def('Q7_DESC', 'Now we should increase your resource production a bit. Build an additional woodcutter, clay pit, iron mine and cropland to level 1.'); +tz_def('Q7_ORDER', 'Order:

    Extend one more of each resource tile to level 1.'); +tz_def('Q7_RESP', 'Very good, great develop of resources production.'); -define('Q8', 'Task 8: Huge Army!'); -define('Q8_DESC', 'Now I`ve got a very special quest for you. I am hungry. Give me 200 crop!

    In return I will try to organize a huge army to protect your village.'); -define('Q8_ORDER', 'Order:

    Send 200 crop to the taskmaster.'); -define('Q8_BUTN', 'Send crop'); -define('Q8_NOCROP', 'No Enough Crop!'); +tz_def('Q8', 'Task 8: Huge Army!'); +tz_def('Q8_DESC', 'Now I`ve got a very special quest for you. I am hungry. Give me 200 crop!

    In return I will try to organize a huge army to protect your village.'); +tz_def('Q8_ORDER', 'Order:

    Send 200 crop to the taskmaster.'); +tz_def('Q8_BUTN', 'Send crop'); +tz_def('Q8_NOCROP', 'No Enough Crop!'); -define('Q9', 'Task 9: Everything to 1.'); -define('Q9_DESC', 'In Travian there is always something to do! While you are waiting for incoming the huge army, Now we should increase your resource production a bit. Extend all your resource tiles to level 1.'); -define('Q9_ORDER', 'Order:

    Extend all resource tiles to level 1.'); -define('Q9_RESP', 'Very good, your resource production just thrives.

    Soon we can start with constructing buildings in the village.'); +tz_def('Q9', 'Task 9: Everything to 1.'); +tz_def('Q9_DESC', 'In Travian there is always something to do! While you are waiting for incoming the huge army, Now we should increase your resource production a bit. Extend all your resource tiles to level 1.'); +tz_def('Q9_ORDER', 'Order:

    Extend all resource tiles to level 1.'); +tz_def('Q9_RESP', 'Very good, your resource production just thrives.

    Soon we can start with constructing buildings in the village.'); -define('Q10', 'Task 10: Dove of Peace'); -define('Q10_DESC', 'The first days after signing up you are protected against attacks by your fellow players. You can see how long this protection lasts by adding the code [#0] to your profile.'); -define('Q10_ORDER', 'Order:

    Write the code [#0] into your profile by adding it to one of the two description fields.'); -define('Q10_RESP', 'Well done! Now everyone can see what a great warrior the world is approached by.'); -define('Q10_REWARD', 'Your reward:

    2 day Travian'); +tz_def('Q10', 'Task 10: Dove of Peace'); +tz_def('Q10_DESC', 'The first days after signing up you are protected against attacks by your fellow players. You can see how long this protection lasts by adding the code [#0] to your profile.'); +tz_def('Q10_ORDER', 'Order:

    Write the code [#0] into your profile by adding it to one of the two description fields.'); +tz_def('Q10_RESP', 'Well done! Now everyone can see what a great warrior the world is approached by.'); +tz_def('Q10_REWARD', 'Your reward:

    2 day Travian'); -define('Q11', 'Task 11: Neighbours!'); -define('Q11_DESC', 'Around you, there are many different villages. One of them is named. '); -define('Q11_DESC1', ' Click on `map` in the header menu and look for that village. The name of your neighbours` villages can be seen when hovering your mouse over any of them.'); -define('Q11_ORDER', 'Order:

    Look for the coordinates of '); -define('Q11_ORDER1', 'and enter them here.'); -define('Q11_RESP', 'Exactly, there '); -define('Q11_RESP1', ' Village! As many resources as you reach this village. Well, almost as much ...'); -define('Q11_BUTN', 'complete task'); +tz_def('Q11', 'Task 11: Neighbours!'); +tz_def('Q11_DESC', 'Around you, there are many different villages. One of them is named. '); +tz_def('Q11_DESC1', ' Click on `map` in the header menu and look for that village. The name of your neighbours` villages can be seen when hovering your mouse over any of them.'); +tz_def('Q11_ORDER', 'Order:

    Look for the coordinates of '); +tz_def('Q11_ORDER1', 'and enter them here.'); +tz_def('Q11_RESP', 'Exactly, there '); +tz_def('Q11_RESP1', ' Village! As many resources as you reach this village. Well, almost as much ...'); +tz_def('Q11_BUTN', 'complete task'); -define('Q12', 'Task 12: Cranny'); -define('Q12_DESC', 'It`s getting time to erect a cranny. The world of '.SERVER_NAME.' is dangerous.

    Many players live by stealing other players resources. Build a cranny to hide some of your resources from enemies.'); -define('Q12_ORDER', 'Order:

    Construct a Cranny.'); -define('Q12_RESP', 'Well done, now it`s way harder for your mean fellow players to plunder your village.

    If under attack, your villagers will hide the resources in the Cranny all on their own.'); +tz_def('Q12', 'Task 12: Cranny'); +tz_def('Q12_DESC', 'It`s getting time to erect a cranny. The world of '.SERVER_NAME.' is dangerous.

    Many players live by stealing other players resources. Build a cranny to hide some of your resources from enemies.'); +tz_def('Q12_ORDER', 'Order:

    Construct a Cranny.'); +tz_def('Q12_RESP', 'Well done, now it`s way harder for your mean fellow players to plunder your village.

    If under attack, your villagers will hide the resources in the Cranny all on their own.'); -define('Q13', 'Task 13: To Two.'); -define('Q13_DESC', 'In '.SERVER_NAME.' there is always something to do! Extend one woodcutter, one clay pit, one iron mine and one cropland to level 2 each.'); -define('Q13_ORDER', 'Order:

    Extend one of each resource tile to level 2.'); -define('Q13_RESP', 'Very good, your village grows and thrives!'); +tz_def('Q13', 'Task 13: To Two.'); +tz_def('Q13_DESC', 'In '.SERVER_NAME.' there is always something to do! Extend one woodcutter, one clay pit, one iron mine and one cropland to level 2 each.'); +tz_def('Q13_ORDER', 'Order:

    Extend one of each resource tile to level 2.'); +tz_def('Q13_RESP', 'Very good, your village grows and thrives!'); -define('Q14', 'Task 14: Instructions'); -define('Q14_DESC', 'In the ingame instructions you can find short information texts about different buildings and types of units.

    Click on `instructions` at the left to find out how much lumber is required for the barracks.'); -define('Q14_ORDER', 'Order:

    Enter how much lumber barracks cost'); -define('Q14_BUTN', 'complete task'); -define('Q14_RESP', 'Exactly! Barracks cost 210 lumber.'); +tz_def('Q14', 'Task 14: Instructions'); +tz_def('Q14_DESC', 'In the ingame instructions you can find short information texts about different buildings and types of units.

    Click on `instructions` at the left to find out how much lumber is required for the barracks.'); +tz_def('Q14_ORDER', 'Order:

    Enter how much lumber barracks cost'); +tz_def('Q14_BUTN', 'complete task'); +tz_def('Q14_RESP', 'Exactly! Barracks cost 210 lumber.'); -define('Q15', 'Task 15: Main Building'); -define('Q15_DESC', 'Your master builders need a main building level 3 to erect important buildings such as the marketplace or barracks.'); -define('Q15_ORDER', 'Order:

    Extend your main building to level 3.'); -define('Q15_RESP', 'Well done. The main building level 3 has been completed.

    With this upgrade your master builders cannot only construct more types of buildings but also do so faster.'); +tz_def('Q15', 'Task 15: Main Building'); +tz_def('Q15_DESC', 'Your master builders need a main building level 3 to erect important buildings such as the marketplace or barracks.'); +tz_def('Q15_ORDER', 'Order:

    Extend your main building to level 3.'); +tz_def('Q15_RESP', 'Well done. The main building level 3 has been completed.

    With this upgrade your master builders cannot only construct more types of buildings but also do so faster.'); -define('Q16', 'Task 16: Advanced!'); -define('Q16_DESC', 'Look up your rank in the player statistics again and enjoy your progress.'); -define('Q16_ORDER', 'Order:

    Look for your rank in the statistics and enter it here.'); -define('Q16_RESP', 'Well done! That`s your current rank.'); +tz_def('Q16', 'Task 16: Advanced!'); +tz_def('Q16_DESC', 'Look up your rank in the player statistics again and enjoy your progress.'); +tz_def('Q16_ORDER', 'Order:

    Look for your rank in the statistics and enter it here.'); +tz_def('Q16_RESP', 'Well done! That`s your current rank.'); -define('Q17', 'Task 17: Weapons or Dough'); -define('Q17_DESC', 'Now you have to make a decision: Either trade peacefully or become a dreaded warrior.

    For the marketplace you need a granary, for the barracks you need a rally point.'); -define('Q17_BUTN', 'Economy'); -define('Q17_BUTN1', 'Military'); +tz_def('Q17', 'Task 17: Weapons or Dough'); +tz_def('Q17_DESC', 'Now you have to make a decision: Either trade peacefully or become a dreaded warrior.

    For the marketplace you need a granary, for the barracks you need a rally point.'); +tz_def('Q17_BUTN', 'Economy'); +tz_def('Q17_BUTN1', 'Military'); -define('Q18', 'Task 18: Military'); -define('Q18_DESC', 'A brave decision. To be able to send troops you need a rally point.

    The rally point must be built on a specific building site. The '); -define('Q18_DESC1', ' building site.'); -define('Q18_DESC2', ' is located on the right side of the main building, slightly below it. The building site itself is curved.'); -define('Q18_ORDER', 'Order:

    Construct a rally point.'); -define('Q18_RESP', 'Your rally point has been erected! A good move towards world domination!'); +tz_def('Q18', 'Task 18: Military'); +tz_def('Q18_DESC', 'A brave decision. To be able to send troops you need a rally point.

    The rally point must be built on a specific building site. The '); +tz_def('Q18_DESC1', ' building site.'); +tz_def('Q18_DESC2', ' is located on the right side of the main building, slightly below it. The building site itself is curved.'); +tz_def('Q18_ORDER', 'Order:

    Construct a rally point.'); +tz_def('Q18_RESP', 'Your rally point has been erected! A good move towards world domination!'); -define('Q19', 'Task 19: Barracks'); -define('Q19_DESC', 'Now you have a main building level 3 and a rally point. That means that all prerequisites for building barracks have been fulfilled.

    You can use the barracks to train troops for fighting.'); -define('Q19_ORDER', 'Order:

    Construct barracks.'); -define('Q19_RESP', 'Well done... The best instructors from the whole country have gathered to train your men\u2019s fighting skills to top form.'); +tz_def('Q19', 'Task 19: Barracks'); +tz_def('Q19_DESC', 'Now you have a main building level 3 and a rally point. That means that all prerequisites for building barracks have been fulfilled.

    You can use the barracks to train troops for fighting.'); +tz_def('Q19_ORDER', 'Order:

    Construct barracks.'); +tz_def('Q19_RESP', 'Well done... The best instructors from the whole country have gathered to train your men\u2019s fighting skills to top form.'); -define('Q20', 'Task 20: Train.'); -define('Q20_DESC', 'Now that you have barracks you can start training troops. Train two '); -define('Q20_ORDER', 'Please train 2 '); -define('Q20_RESP', 'The foundation for your glorious army has been laid.

    Before sending your army off to plunder you should check with the.'); -define('Q20_RESP1', 'Combat Simulator'); -define('Q20_RESP2', 'to see how many troops you need to successfully fight one rat without losses.'); +tz_def('Q20', 'Task 20: Train.'); +tz_def('Q20_DESC', 'Now that you have barracks you can start training troops. Train two '); +tz_def('Q20_ORDER', 'Please train 2 '); +tz_def('Q20_RESP', 'The foundation for your glorious army has been laid.

    Before sending your army off to plunder you should check with the.'); +tz_def('Q20_RESP1', 'Combat Simulator'); +tz_def('Q20_RESP2', 'to see how many troops you need to successfully fight one rat without losses.'); -define('Q21', 'Task 18: Economy'); -define('Q21_DESC', 'Trade & Economy was your choice. Golden times await you for sure!'); -define('Q21_ORDER', 'Order:

    Construct a Granary.'); -define('Q21_RESP', 'Well done! With the Granary you can store more wheat.'); +tz_def('Q21', 'Task 18: Economy'); +tz_def('Q21_DESC', 'Trade & Economy was your choice. Golden times await you for sure!'); +tz_def('Q21_ORDER', 'Order:

    Construct a Granary.'); +tz_def('Q21_RESP', 'Well done! With the Granary you can store more wheat.'); -define('Q22', 'Task 19: Warehouse'); -define('Q22_DESC', 'Not only Crop has to be saved. Other resources can go to waste as well if they are not stored correctly. Construct a Warehouse!'); -define('Q22_ORDER', 'Order:

    Construct Warehouse.'); -define('Q22_RESP', ';Well done, your Warehouse is complete...”
    Now you have fulfilled all prerequisites required to construct a Marketplace.'); +tz_def('Q22', 'Task 19: Warehouse'); +tz_def('Q22_DESC', 'Not only Crop has to be saved. Other resources can go to waste as well if they are not stored correctly. Construct a Warehouse!'); +tz_def('Q22_ORDER', 'Order:

    Construct Warehouse.'); +tz_def('Q22_RESP', ';Well done, your Warehouse is complete...”
    Now you have fulfilled all prerequisites required to construct a Marketplace.'); -define('Q23', 'Task 20: Marketplace.'); -define('Q23_DESC', ';Construct a Marketplace so you can trade with your fellow players.'); -define('Q23_ORDER', 'Order:

    Please build a Marketplace.'); -define('Q23_RESP', ';The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.'); +tz_def('Q23', 'Task 20: Marketplace.'); +tz_def('Q23_DESC', ';Construct a Marketplace so you can trade with your fellow players.'); +tz_def('Q23_ORDER', 'Order:

    Please build a Marketplace.'); +tz_def('Q23_RESP', ';The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.'); -define('Q24', 'Task 21: Everything to 2.'); -define('Q24_DESC', 'Now we should increase your resource production a bit. Build an additional woodcutter, clay pit, iron mine and cropland to level 1.'); -define('Q24_ORDER', 'Order:

    Extend all resource tiles to level 2.'); -define('Q24_RESP', 'Congratulations! Your village grows and thrives...'); +tz_def('Q24', 'Task 21: Everything to 2.'); +tz_def('Q24_DESC', 'Now we should increase your resource production a bit. Build an additional woodcutter, clay pit, iron mine and cropland to level 1.'); +tz_def('Q24_ORDER', 'Order:

    Extend all resource tiles to level 2.'); +tz_def('Q24_RESP', 'Congratulations! Your village grows and thrives...'); -define('Q28', 'Task 22: Alliance.'); -define('Q28_DESC', 'Teamwork is important in Travian. Players who work together organise themselves in alliances. Get an invitation from an alliance in your region and join this alliance. Alternatively, you can found your own alliance. To do this, you need a level 3 embassy.'); -define('Q28_ORDER', 'Order:

    Join an alliance or found one on your own.'); -define('Q28_RESP', 'Is good! Now you`re in a union called'); -define('Q28_RESP1', ', and you`re a member of their alliance with the faster you`ll progress...'); +tz_def('Q28', 'Task 22: Alliance.'); +tz_def('Q28_DESC', 'Teamwork is important in Travian. Players who work together organise themselves in alliances. Get an invitation from an alliance in your region and join this alliance. Alternatively, you can found your own alliance. To do this, you need a level 3 embassy.'); +tz_def('Q28_ORDER', 'Order:

    Join an alliance or found one on your own.'); +tz_def('Q28_RESP', 'Is good! Now you`re in a union called'); +tz_def('Q28_RESP1', ', and you`re a member of their alliance with the faster you`ll progress...'); -define('Q29', 'Task 23: Main Building to Level 5'); -define('Q29_DESC', 'To be able to build a palace or residence, you will need a main building at level 5.'); -define('Q29_ORDER', 'Order:

    Upgrade your main building to level 5.'); -define('Q29_RESP', 'The main building is level 5 now and you can build palace or residence...'); +tz_def('Q29', 'Task 23: Main Building to Level 5'); +tz_def('Q29_DESC', 'To be able to build a palace or residence, you will need a main building at level 5.'); +tz_def('Q29_ORDER', 'Order:

    Upgrade your main building to level 5.'); +tz_def('Q29_RESP', 'The main building is level 5 now and you can build palace or residence...'); -define('Q30', 'Task 24: Granary to Level 3.'); -define('Q30_DESC', 'That you do not lose crop, you should upgrade your granary.'); -define('Q30_ORDER', 'Order:

    Upgrade your granary to level 3.'); -define('Q30_RESP', 'Granary is level 3 now...'); +tz_def('Q30', 'Task 24: Granary to Level 3.'); +tz_def('Q30_DESC', 'That you do not lose crop, you should upgrade your granary.'); +tz_def('Q30_ORDER', 'Order:

    Upgrade your granary to level 3.'); +tz_def('Q30_RESP', 'Granary is level 3 now...'); -define('Q31', 'Task 25: Warehouse to Level 7'); -define('Q31_DESC', ' To make sure your resources won`t overflow, you should upgrade your warehouse.'); -define('Q31_ORDER', 'Order:

    Upgrade your warehouse to level 7.'); -define('Q31_RESP', 'Warehouse has upgraded to level 7...'); +tz_def('Q31', 'Task 25: Warehouse to Level 7'); +tz_def('Q31_DESC', ' To make sure your resources won`t overflow, you should upgrade your warehouse.'); +tz_def('Q31_ORDER', 'Order:

    Upgrade your warehouse to level 7.'); +tz_def('Q31_RESP', 'Warehouse has upgraded to level 7...'); -define('Q32', 'Task 26: All to five!'); -define('Q32_DESC', 'You will always need more resources. Resource tiles are quite expensive but will always pay out in the long term.'); -define('Q32_ORDER', 'Order:

    Upgrade all resources tiles to level 5.'); -define('Q32_RESP', 'All resources are at level 5, very good, your village grows and thrives!'); +tz_def('Q32', 'Task 26: All to five!'); +tz_def('Q32_DESC', 'You will always need more resources. Resource tiles are quite expensive but will always pay out in the long term.'); +tz_def('Q32_ORDER', 'Order:

    Upgrade all resources tiles to level 5.'); +tz_def('Q32_RESP', 'All resources are at level 5, very good, your village grows and thrives!'); -define('Q33', 'Task 27: Palace or Residence?'); -define('Q33_DESC', 'To found a new village, you will need settlers. Those you can train in either a palace or a residence.'); -define('Q33_ORDER', 'Order:

    Build a palace or residence to level 10.'); -define('Q33_RESP', 'had reached to level 10, you can now train settlers and found your second village. Notice the cultural points...'); +tz_def('Q33', 'Task 27: Palace or Residence?'); +tz_def('Q33_DESC', 'To found a new village, you will need settlers. Those you can train in either a palace or a residence.'); +tz_def('Q33_ORDER', 'Order:

    Build a palace or residence to level 10.'); +tz_def('Q33_RESP', 'had reached to level 10, you can now train settlers and found your second village. Notice the cultural points...'); -define('Q34', 'Task 28: 3 settlers.'); -define('Q34_DESC', 'To found a new village, you will need settlers. They can be trained in either a palace or a residence.'); -define('Q34_ORDER', 'Order:

    Train 3 settlers.'); -define('Q34_RESP', '3 settlers were trained. To found new village you need at least'); -define('Q34_RESP1', 'culture points...'); +tz_def('Q34', 'Task 28: 3 settlers.'); +tz_def('Q34_DESC', 'To found a new village, you will need settlers. They can be trained in either a palace or a residence.'); +tz_def('Q34_ORDER', 'Order:

    Train 3 settlers.'); +tz_def('Q34_RESP', '3 settlers were trained. To found new village you need at least'); +tz_def('Q34_RESP1', 'culture points...'); -define('Q35', 'Task 29: New Village.'); -define('Q35_DESC', 'There are a lot of empty tiles on the map. Find one that suits you and found a new village'); -define('Q35_ORDER', 'Order:

    Found a new village.'); -define('Q35_RESP', 'I am proud of you! Now you have two villages and have all the possibilities to build a mighty empire. I wish you luck with this.'); +tz_def('Q35', 'Task 29: New Village.'); +tz_def('Q35_DESC', 'There are a lot of empty tiles on the map. Find one that suits you and found a new village'); +tz_def('Q35_ORDER', 'Order:

    Found a new village.'); +tz_def('Q35_RESP', 'I am proud of you! Now you have two villages and have all the possibilities to build a mighty empire. I wish you luck with this.'); -define('Q36', ' Task 30: Build a '); -define('Q36_DESC', 'Now that you have trained some soldiers, you should build a '); -define('Q36_DESC1', ' too. It increases the base defence and your soldiers will receive a defensive bonus.'); -define('Q36_ORDER', 'Order:

    Build a '); -define('Q36_RESP', 'That`s what I`m talking about. A '); -define('Q36_RESP1', ' Very useful. It increases the defence of the troops in the village.'); +tz_def('Q36', ' Task 30: Build a '); +tz_def('Q36_DESC', 'Now that you have trained some soldiers, you should build a '); +tz_def('Q36_DESC1', ' too. It increases the base defence and your soldiers will receive a defensive bonus.'); +tz_def('Q36_ORDER', 'Order:

    Build a '); +tz_def('Q36_RESP', 'That`s what I`m talking about. A '); +tz_def('Q36_RESP1', ' Very useful. It increases the defence of the troops in the village.'); -define('Q37', 'Tasks'); -define('Q37_DESC', 'All tasks achieved!'); +tz_def('Q37', 'Tasks'); +tz_def('Q37_DESC', 'All tasks achieved!'); -define('RESOURCES_OVERVIEW', 'Resource overview'); -define('YOUR_RES_DELIVERIES', 'Your resource deliveries'); -define('DELIVERY', 'Delivery'); -define('DELIVERY_TIME', 'Delivery time'); -define('STATUS', 'Status'); -define('FETCH', 'fetch'); -define('FETCHED', 'fetched'); -define('ON_HOLD', 'on hold'); -define('ONE_DAY_OF_TRAVIAN', '1 day Travian '); -define('TWO_DAYS_OF_TRAVIAN', '2 days Travian '); +tz_def('RESOURCES_OVERVIEW', 'Resource overview'); +tz_def('YOUR_RES_DELIVERIES', 'Your resource deliveries'); +tz_def('DELIVERY', 'Delivery'); +tz_def('DELIVERY_TIME', 'Delivery time'); +tz_def('STATUS', 'Status'); +tz_def('FETCH', 'fetch'); +tz_def('FETCHED', 'fetched'); +tz_def('ON_HOLD', 'on hold'); +tz_def('ONE_DAY_OF_TRAVIAN', '1 day Travian '); +tz_def('TWO_DAYS_OF_TRAVIAN', '2 days Travian '); //Quest 25 -define('Q25_7', 'Task 7: Neighbours!'); -define('Q25_7_DESC', 'Around you, there are many different villages. One of them is named. '); -define('Q25_7_DESC1', 'Click `Map` in the head menu and look for that village. The name of your neighbours villages can be seen once you hover your mouse over any of them.'); -define('Q25_7_ORDER', '

    Order:
    Look for the coordinates of '); -define('Q25_7_ORDER1', 'and enter them here.'); -define('Q25_7_RESP', 'Exactly, there '); -define('Q25_7_RESP1', ' Village! As many resources as you reach this village. Well, almost as much ...'); +tz_def('Q25_7', 'Task 7: Neighbours!'); +tz_def('Q25_7_DESC', 'Around you, there are many different villages. One of them is named. '); +tz_def('Q25_7_DESC1', 'Click `Map` in the head menu and look for that village. The name of your neighbours villages can be seen once you hover your mouse over any of them.'); +tz_def('Q25_7_ORDER', '

    Order:
    Look for the coordinates of '); +tz_def('Q25_7_ORDER1', 'and enter them here.'); +tz_def('Q25_7_RESP', 'Exactly, there '); +tz_def('Q25_7_RESP1', ' Village! As many resources as you reach this village. Well, almost as much ...'); -define('Q25_8', 'Task 8: Huge Army!'); -define('Q25_8_DESC', 'Now I`ve got a very special Quest for you. I am hungry. Give me 200 crop!

    In return I will try to organize a huge army to protect your village.'); -define('Q25_8_ORDER', 'Order:

    Send 200 crop to the taskmaster.'); -define('Q25_8_BUTN', 'Send crop'); -define('Q25_8_NOCROP', 'No Enough Crop!'); +tz_def('Q25_8', 'Task 8: Huge Army!'); +tz_def('Q25_8_DESC', 'Now I`ve got a very special Quest for you. I am hungry. Give me 200 crop!

    In return I will try to organize a huge army to protect your village.'); +tz_def('Q25_8_ORDER', 'Order:

    Send 200 crop to the taskmaster.'); +tz_def('Q25_8_BUTN', 'Send crop'); +tz_def('Q25_8_NOCROP', 'No Enough Crop!'); -define('Q25_9', 'Task 9: One each!'); -define('Q25_9_DESC', 'In '.SERVER_NAME.' there is always something to do! While you are waiting for your new army,

    extend one additional woodcutter, clay pit, iron mine and cropland to level 1'); -define('Q25_9_ORDER', 'Order:

    Extend one more of each resource tile to level 1.'); -define('Q25_9_RESP', 'Very good, great development of resource production.'); +tz_def('Q25_9', 'Task 9: One each!'); +tz_def('Q25_9_DESC', 'In '.SERVER_NAME.' there is always something to do! While you are waiting for your new army,

    extend one additional woodcutter, clay pit, iron mine and cropland to level 1'); +tz_def('Q25_9_ORDER', 'Order:

    Extend one more of each resource tile to level 1.'); +tz_def('Q25_9_RESP', 'Very good, great development of resource production.'); -define('Q25_10', 'Task 10: Comming Soon!'); -define('Q25_10_DESC', 'Now there is time for a small break until the gigantic army I sent you arrives.

    Until then you can explore the map or extend a few resource tiles.'); -define('Q25_10_ORDER', 'Order:

    Wait for the taskmaster`s army to arrive'); -define('Q25_10_RESP', 'Now a huge army from taskmaster has arrive to protect your village'); -define('Q25_10_REWARD', 'Your reward:

    2 days more of Travian'); +tz_def('Q25_10', 'Task 10: Comming Soon!'); +tz_def('Q25_10_DESC', 'Now there is time for a small break until the gigantic army I sent you arrives.

    Until then you can explore the map or extend a few resource tiles.'); +tz_def('Q25_10_ORDER', 'Order:

    Wait for the taskmaster`s army to arrive'); +tz_def('Q25_10_RESP', 'Now a huge army from taskmaster has arrive to protect your village'); +tz_def('Q25_10_REWARD', 'Your reward:

    2 days more of Travian'); -define('Q25_11', 'Task 11: Reports'); -define('Q25_11_DESC', 'Every time something important happens to your account you will receive a report.

    You can see these by clicking on the left half of the 5th button (from left to right). Read the report and come back here.'); -define('Q25_11_ORDER', 'Order:

    Read your latest report.'); -define('Q25_11_RESP', 'You received it? Very good. Here is your reward.'); +tz_def('Q25_11', 'Task 11: Reports'); +tz_def('Q25_11_DESC', 'Every time something important happens to your account you will receive a report.

    You can see these by clicking on the left half of the 5th button (from left to right). Read the report and come back here.'); +tz_def('Q25_11_ORDER', 'Order:

    Read your latest report.'); +tz_def('Q25_11_RESP', 'You received it? Very good. Here is your reward.'); -define('Q25_12', 'Task 12: Everything to 1.'); -define('Q25_12_DESC', 'Now we should increase your resource production a bit.'); -define('Q25_12_ORDER', 'Order:

    Extend all resource tiles to level 1.'); -define('Q25_12_RESP', 'Very good, your resource production just thrives.

    Soon we can start with constructing buildings in the village.'); +tz_def('Q25_12', 'Task 12: Everything to 1.'); +tz_def('Q25_12_DESC', 'Now we should increase your resource production a bit.'); +tz_def('Q25_12_ORDER', 'Order:

    Extend all resource tiles to level 1.'); +tz_def('Q25_12_RESP', 'Very good, your resource production just thrives.

    Soon we can start with constructing buildings in the village.'); -define('Q25_13', 'Task 13: Dove of Peace'); -define('Q25_13_DESC', 'The first days after signing up you are protected against attacks by your fellow players. You can see how long this protection lasts by adding the code [#0] to your profile.'); -define('Q25_13_ORDER', 'Order:

    Write the code [#0] into your profile by adding it to one of the two description fields.'); -define('Q25_13_RESP', 'Well done! Now everyone can see what a great warrior the world is approached by.'); +tz_def('Q25_13', 'Task 13: Dove of Peace'); +tz_def('Q25_13_DESC', 'The first days after signing up you are protected against attacks by your fellow players. You can see how long this protection lasts by adding the code [#0] to your profile.'); +tz_def('Q25_13_ORDER', 'Order:

    Write the code [#0] into your profile by adding it to one of the two description fields.'); +tz_def('Q25_13_RESP', 'Well done! Now everyone can see what a great warrior the world is approached by.'); -define('Q25_14', 'Task 14: Cranny'); -define('Q25_14_DESC', 'It`s getting time to erect a cranny. The world of '.SERVER_NAME.' is dangerous.

    Many players live by stealing other player`s resources. Build a cranny to hide some of your resources from enemies.'); -define('Q25_14_ORDER', 'Order:

    Construct a Cranny.'); -define('Q25_14_RESP', 'Well done, now it`s way harder for your mean fellow players to plunder your village.

    If under attack, your villagers will hide the resources in the Cranny all on their own.'); +tz_def('Q25_14', 'Task 14: Cranny'); +tz_def('Q25_14_DESC', 'It`s getting time to erect a cranny. The world of '.SERVER_NAME.' is dangerous.

    Many players live by stealing other player`s resources. Build a cranny to hide some of your resources from enemies.'); +tz_def('Q25_14_ORDER', 'Order:

    Construct a Cranny.'); +tz_def('Q25_14_RESP', 'Well done, now it`s way harder for your mean fellow players to plunder your village.

    If under attack, your villagers will hide the resources in the Cranny all on their own.'); -define('Q25_15', 'Task 15: To Two.'); -define('Q25_15_DESC', 'In '.SERVER_NAME.' there is always something to do! Extend one woodcutter, one clay pit, one iron mine and one cropland to level 2 each.'); -define('Q25_15_ORDER', 'Order:

    Extend one of each resource tile to level 2.'); -define('Q25_15_RESP', 'Very good, your village grows and thrives!'); +tz_def('Q25_15', 'Task 15: To Two.'); +tz_def('Q25_15_DESC', 'In '.SERVER_NAME.' there is always something to do! Extend one woodcutter, one clay pit, one iron mine and one cropland to level 2 each.'); +tz_def('Q25_15_ORDER', 'Order:

    Extend one of each resource tile to level 2.'); +tz_def('Q25_15_RESP', 'Very good, your village grows and thrives!'); -define('Q25_16', 'Task 16: Instructions'); -define('Q25_16_DESC', 'In the ingame instructions you can find short information texts about different buildings and types of units.

    Click on `instructions` at the left to find out how much lumber is required for the barracks.'); -define('Q25_16_ORDER', 'Order:

    Enter how much lumber barracks cost'); -define('Q25_16_BUTN', 'complete task'); -define('Q25_16_RESP', 'Exactly! Barracks cost 210 lumber.'); +tz_def('Q25_16', 'Task 16: Instructions'); +tz_def('Q25_16_DESC', 'In the ingame instructions you can find short information texts about different buildings and types of units.

    Click on `instructions` at the left to find out how much lumber is required for the barracks.'); +tz_def('Q25_16_ORDER', 'Order:

    Enter how much lumber barracks cost'); +tz_def('Q25_16_BUTN', 'complete task'); +tz_def('Q25_16_RESP', 'Exactly! Barracks cost 210 lumber.'); -define('Q25_17', 'Task 17: Main Building'); -define('Q25_17_DESC', 'Your master builders need a main building level 3 to erect important buildings such as the marketplace or barracks.'); -define('Q25_17_ORDER', 'Order:

    Extend your main building to level 3.'); -define('Q25_17_RESP', 'Well done. The main building level 3 has been completed.

    With this upgrade your master builders can construct more types of buildings and also do so faster.'); +tz_def('Q25_17', 'Task 17: Main Building'); +tz_def('Q25_17_DESC', 'Your master builders need a main building level 3 to erect important buildings such as the marketplace or barracks.'); +tz_def('Q25_17_ORDER', 'Order:

    Extend your main building to level 3.'); +tz_def('Q25_17_RESP', 'Well done. The main building level 3 has been completed.

    With this upgrade your master builders can construct more types of buildings and also do so faster.'); -define('Q25_18', 'Task 18: Advanced!'); -define('Q25_18_DESC', 'Look up your rank in the player statistics again and enjoy your progress.'); -define('Q25_18_ORDER', 'Order:

    Look for your rank in the statistics and enter it here.'); -define('Q25_18_RESP', 'Well done! That`s your current rank.'); +tz_def('Q25_18', 'Task 18: Advanced!'); +tz_def('Q25_18_DESC', 'Look up your rank in the player statistics again and enjoy your progress.'); +tz_def('Q25_18_ORDER', 'Order:

    Look for your rank in the statistics and enter it here.'); +tz_def('Q25_18_RESP', 'Well done! That`s your current rank.'); -define('Q25_19', 'Task 19: Weapons or Dough'); -define('Q25_19_DESC', 'Now you have to make a decision: Either trade peacefully or become a dreaded warrior.

    For the marketplace you need a granary, for the barracks you need a rally point.'); -define('Q25_19_BUTN', 'Economy'); -define('Q25_19_BUTN1', 'Military'); +tz_def('Q25_19', 'Task 19: Weapons or Dough'); +tz_def('Q25_19_DESC', 'Now you have to make a decision: Either trade peacefully or become a dreaded warrior.

    For the marketplace you need a granary, for the barracks you need a rally point.'); +tz_def('Q25_19_BUTN', 'Economy'); +tz_def('Q25_19_BUTN1', 'Military'); -define('Q25_20', 'Task 19: Economy'); -define('Q25_20_DESC', 'Trade & Economy was your choice. Golden times await you for sure!'); -define('Q25_20_ORDER', 'Order:

    Construct a Granary.'); -define('Q25_20_RESP', 'Well done! With the Granary you can store more wheat.'); +tz_def('Q25_20', 'Task 19: Economy'); +tz_def('Q25_20_DESC', 'Trade & Economy was your choice. Golden times await you for sure!'); +tz_def('Q25_20_ORDER', 'Order:

    Construct a Granary.'); +tz_def('Q25_20_RESP', 'Well done! With the Granary you can store more wheat.'); -define('Q25_21', 'Task 20: Warehouse'); -define('Q25_21_DESC', 'Not only Crop has to be saved. Other resources can go to waste as well if they are not stored correctly. Construct a Warehouse!'); -define('Q25_21_ORDER', 'Order:

    Construct Warehouse.'); -define('Q25_21_RESP', ';Well done, your Warehouse is complete...”
    Now you have fulfilled all prerequisites required to construct a Marketplace.'); +tz_def('Q25_21', 'Task 20: Warehouse'); +tz_def('Q25_21_DESC', 'Not only Crop has to be saved. Other resources can go to waste as well if they are not stored correctly. Construct a Warehouse!'); +tz_def('Q25_21_ORDER', 'Order:

    Construct Warehouse.'); +tz_def('Q25_21_RESP', ';Well done, your Warehouse is complete...”
    Now you have fulfilled all prerequisites required to construct a Marketplace.'); -define('Q25_22', 'Task 21: Marketplace.'); -define('Q25_22_DESC', ';Construct a Marketplace so you can trade with your fellow players.'); -define('Q25_22_ORDER', 'Order:

    Please build a Marketplace.'); -define('Q25_22_RESP', 'The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.'); +tz_def('Q25_22', 'Task 21: Marketplace.'); +tz_def('Q25_22_DESC', ';Construct a Marketplace so you can trade with your fellow players.'); +tz_def('Q25_22_ORDER', 'Order:

    Please build a Marketplace.'); +tz_def('Q25_22_RESP', 'The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.'); -define('Q25_23', 'Task 19: Military'); -define('Q25_23_DESC', 'A brave decision. To be able to send troops you need a rally point.

    The rally point must be built on a specific building site. The '); -define('Q25_23_DESC1', ' building site.'); -define('Q25_23_DESC2', ' is located on the right side of the main building, slightly below it. The building site itself is curved.'); -define('Q25_23_ORDER', 'Order:

    Construct a rally point.'); -define('Q25_23_RESP', 'Your rally point has been erected! A good move towards world domination!'); +tz_def('Q25_23', 'Task 19: Military'); +tz_def('Q25_23_DESC', 'A brave decision. To be able to send troops you need a rally point.

    The rally point must be built on a specific building site. The '); +tz_def('Q25_23_DESC1', ' building site.'); +tz_def('Q25_23_DESC2', ' is located on the right side of the main building, slightly below it. The building site itself is curved.'); +tz_def('Q25_23_ORDER', 'Order:

    Construct a rally point.'); +tz_def('Q25_23_RESP', 'Your rally point has been erected! A good move towards world domination!'); -define('Q25_24', 'Task 20: Barracks'); -define('Q25_24_DESC', 'Now you have a main building level 3 and a rally point. That means that all prerequisites for building barracks have been fulfilled.

    You can use the barracks to train troops for fighting.'); -define('Q25_24_ORDER', 'Order:

    Construct barracks.'); -define('Q25_24_RESP', 'Well done... The best instructors from the whole country have gathered to train your men\u2019s fighting skills to top form.'); +tz_def('Q25_24', 'Task 20: Barracks'); +tz_def('Q25_24_DESC', 'Now you have a main building level 3 and a rally point. That means that all prerequisites for building barracks have been fulfilled.

    You can use the barracks to train troops for fighting.'); +tz_def('Q25_24_ORDER', 'Order:

    Construct barracks.'); +tz_def('Q25_24_RESP', 'Well done... The best instructors from the whole country have gathered to train your men\u2019s fighting skills to top form.'); -define('Q25_25', 'Task 21: Train.'); -define('Q25_25_DESC', 'Now that you have barracks you can start training troops. Train two '); -define('Q25_25_ORDER', 'Please train 2 '); -define('Q25_25_RESP', 'The foundation for your glorious army has been laid.

    Before sending your army off to plunder you should check with the'); -define('Q25_25_RESP1', 'Combat Simulator'); -define('Q25_25_RESP2', 'to see how many troops you need to successfully fight one rat without losses.'); +tz_def('Q25_25', 'Task 21: Train.'); +tz_def('Q25_25_DESC', 'Now that you have barracks you can start training troops. Train two '); +tz_def('Q25_25_ORDER', 'Please train 2 '); +tz_def('Q25_25_RESP', 'The foundation for your glorious army has been laid.

    Before sending your army off to plunder you should check with the'); +tz_def('Q25_25_RESP1', 'Combat Simulator'); +tz_def('Q25_25_RESP2', 'to see how many troops you need to successfully fight one rat without losses.'); -define('Q25_26', 'Task 22: Everything to 2.'); -define('Q25_26_DESC', 'Now it`s time again to extend the cornerstones of might and wealth! This time level 1 is not enough... it will take a while but in the end it will be worth it. Extend all your resource tiles to level 2!'); -define('Q25_26_ORDER', 'Order:

    Extend all resource tiles to level 2.'); -define('Q25_26_RESP', 'Congratulations! Your village grows and thrives...'); +tz_def('Q25_26', 'Task 22: Everything to 2.'); +tz_def('Q25_26_DESC', 'Now it`s time again to extend the cornerstones of might and wealth! This time level 1 is not enough... it will take a while but in the end it will be worth it. Extend all your resource tiles to level 2!'); +tz_def('Q25_26_ORDER', 'Order:

    Extend all resource tiles to level 2.'); +tz_def('Q25_26_RESP', 'Congratulations! Your village grows and thrives...'); -define('Q25_27', 'Task 23: Friends.'); -define('Q25_27_DESC', 'As single player it is hard to compete with attackers. It is to your advantage if your neighbours like you.

    It is even better if you play together with friends. Did you know that you can earn '.GOLD_IMG.' by inviting friends?'); -define('Q25_27_ORDER', 'Order:

    How much '.GOLD_IMG.' do you earn for inviting a friend?'); -define('Q25_27_RESP', 'Correct! You get 50 '.GOLD_IMG.' if your invited friend have 2 village.'); +tz_def('Q25_27', 'Task 23: Friends.'); +tz_def('Q25_27_DESC', 'As single player it is hard to compete with attackers. It is to your advantage if your neighbours like you.

    It is even better if you play together with friends. Did you know that you can earn '.GOLD_IMG.' by inviting friends?'); +tz_def('Q25_27_ORDER', 'Order:

    How much '.GOLD_IMG.' do you earn for inviting a friend?'); +tz_def('Q25_27_RESP', 'Correct! You get 50 '.GOLD_IMG.' if your invited friend have 2 village.'); -define('Q25_28', 'Task 24: Construct Embassy.'); -define('Q25_28_DESC', 'The world of Travian is dangerous. You already built a cranny to protect you against attackers.

    A good alliance will give you even better protection.'); -define('Q25_28_ORDER', 'Order:

    To accept invitations from alliances, build an embassy.'); -define('Q25_28_RESP', 'Yes! You can wait invitation from an alliance or create you own if embassy has level 3'); +tz_def('Q25_28', 'Task 24: Construct Embassy.'); +tz_def('Q25_28_DESC', 'The world of Travian is dangerous. You already built a cranny to protect you against attackers.

    A good alliance will give you even better protection.'); +tz_def('Q25_28_ORDER', 'Order:

    To accept invitations from alliances, build an embassy.'); +tz_def('Q25_28_RESP', 'Yes! You can wait invitation from an alliance or create you own if embassy has level 3'); -define('Q25_29', 'Task 25: Alliance.'); -define('Q25_29_DESC', 'Teamwork is important in Travian. Players who work together organise themselves in alliances. Get an invitation from an alliance in your region and join this alliance. Alternatively, you can found your own alliance. To do this, you need a level 3 embassy.'); -define('Q25_29_ORDER', 'Order:

    Join an alliance or found your own alliance.'); -define('Q25_29_RESP', 'Well done! Now you`re in a union called'); -define('Q25_29_RESP1', ', and you`re a member of their alliance.
    Working together you will all progress faster...'); +tz_def('Q25_29', 'Task 25: Alliance.'); +tz_def('Q25_29_DESC', 'Teamwork is important in Travian. Players who work together organise themselves in alliances. Get an invitation from an alliance in your region and join this alliance. Alternatively, you can found your own alliance. To do this, you need a level 3 embassy.'); +tz_def('Q25_29_ORDER', 'Order:

    Join an alliance or found your own alliance.'); +tz_def('Q25_29_RESP', 'Well done! Now you`re in a union called'); +tz_def('Q25_29_RESP1', ', and you`re a member of their alliance.
    Working together you will all progress faster...'); -define('Q25_30', 'Tasks'); -define('Q25_30_DESC', 'All tasks achieved!'); +tz_def('Q25_30', 'Tasks'); +tz_def('Q25_30_DESC', 'All tasks achieved!'); //======================================================// //================ UNITS - DO NOT EDIT! ================// //======================================================// -define('U0', 'Hero'); +tz_def('U0', 'Hero'); //ROMAN UNITS -define('U1', 'Legionnaire'); -define('U2', 'Praetorian'); -define('U3', 'Imperian'); -define('U4', 'Equites Legati'); -define('U5', 'Equites Imperatoris'); -define('U6', 'Equites Caesaris'); -define('U7', 'Battering Ram'); -define('U8', 'Fire Catapult'); -define('U9', 'Senator'); -define('U10', 'Settler'); +tz_def('U1', 'Legionnaire'); +tz_def('U2', 'Praetorian'); +tz_def('U3', 'Imperian'); +tz_def('U4', 'Equites Legati'); +tz_def('U5', 'Equites Imperatoris'); +tz_def('U6', 'Equites Caesaris'); +tz_def('U7', 'Battering Ram'); +tz_def('U8', 'Fire Catapult'); +tz_def('U9', 'Senator'); +tz_def('U10', 'Settler'); //TEUTON UNITS -define('U11', 'Clubswinger'); -define('U12', 'Spearman'); -define('U13', 'Axeman'); -define('U14', 'Scout'); -define('U15', 'Paladin'); -define('U16', 'Teutonic Knight'); -define('U17', 'Ram'); -define('U18', 'Catapult'); -define('U19', 'Chief'); -define('U20', 'Settler'); +tz_def('U11', 'Clubswinger'); +tz_def('U12', 'Spearman'); +tz_def('U13', 'Axeman'); +tz_def('U14', 'Scout'); +tz_def('U15', 'Paladin'); +tz_def('U16', 'Teutonic Knight'); +tz_def('U17', 'Ram'); +tz_def('U18', 'Catapult'); +tz_def('U19', 'Chief'); +tz_def('U20', 'Settler'); //GAUL UNITS -define('U21', 'Phalanx'); -define('U22', 'Swordsman'); -define('U23', 'Pathfinder'); -define('U24', 'Theutates Thunder'); -define('U25', 'Druidrider'); -define('U26', 'Haeduan'); -define('U27', 'Ram'); -define('U28', 'Trebuchet'); -define('U29', 'Chieftain'); -define('U30', 'Settler'); -define('U99', 'Trap'); +tz_def('U21', 'Phalanx'); +tz_def('U22', 'Swordsman'); +tz_def('U23', 'Pathfinder'); +tz_def('U24', 'Theutates Thunder'); +tz_def('U25', 'Druidrider'); +tz_def('U26', 'Haeduan'); +tz_def('U27', 'Ram'); +tz_def('U28', 'Trebuchet'); +tz_def('U29', 'Chieftain'); +tz_def('U30', 'Settler'); +tz_def('U99', 'Trap'); //NATURE UNITS -define('U31', 'Rat'); -define('U32', 'Spider'); -define('U33', 'Snake'); -define('U34', 'Bat'); -define('U35', 'Wild Boar'); -define('U36', 'Wolf'); -define('U37', 'Bear'); -define('U38', 'Crocodile'); -define('U39', 'Tiger'); -define('U40', 'Elephant'); +tz_def('U31', 'Rat'); +tz_def('U32', 'Spider'); +tz_def('U33', 'Snake'); +tz_def('U34', 'Bat'); +tz_def('U35', 'Wild Boar'); +tz_def('U36', 'Wolf'); +tz_def('U37', 'Bear'); +tz_def('U38', 'Crocodile'); +tz_def('U39', 'Tiger'); +tz_def('U40', 'Elephant'); //NATARS UNITS -define('U41', 'Pikeman'); -define('U42', 'Thorned Warrior'); -define('U43', 'Guardsman'); -define('U44', 'Birds Of Prey'); -define('U45', 'Axerider'); -define('U46', 'Natarian Knight'); -define('U47', 'War Elephant'); -define('U48', 'Ballista'); -define('U49', 'Natarian Emperor'); -define('U50', 'Natarian Settler'); +tz_def('U41', 'Pikeman'); +tz_def('U42', 'Thorned Warrior'); +tz_def('U43', 'Guardsman'); +tz_def('U44', 'Birds Of Prey'); +tz_def('U45', 'Axerider'); +tz_def('U46', 'Natarian Knight'); +tz_def('U47', 'War Elephant'); +tz_def('U48', 'Ballista'); +tz_def('U49', 'Natarian Emperor'); +tz_def('U50', 'Natarian Settler'); //MONSTER UNITS -define('U51', 'Monster Peon'); -define('U52', 'Monster Hunter'); -define('U53', 'Monster Warrior'); -define('U54', 'Ghost'); -define('U55', 'Monster Steed'); -define('U56', 'Monster War Steed'); -define('U57', 'Monster Ram'); -define('U58', 'Monster Catapult'); -define('U59', 'Monster Chief'); -define('U60', 'Monster Settler'); +tz_def('U51', 'Monster Peon'); +tz_def('U52', 'Monster Hunter'); +tz_def('U53', 'Monster Warrior'); +tz_def('U54', 'Ghost'); +tz_def('U55', 'Monster Steed'); +tz_def('U56', 'Monster War Steed'); +tz_def('U57', 'Monster Ram'); +tz_def('U58', 'Monster Catapult'); +tz_def('U59', 'Monster Chief'); +tz_def('U60', 'Monster Settler'); //INDEX.php -define('LOGIN', 'Login'); -define('PLAYERS', 'Players'); -define('MODERATOR', 'Moderator'); -define('ACTIVE', 'Active'); -define('ONLINE', 'Online'); -define('TUTORIAL', 'Tutorial'); -if(!defined('FAQ')) define('FAQ', 'Faq'); -if(!defined('SPIELREGELN')) define('SPIELREGELN', 'Game Rules'); -define('PLAYER_STATISTICS', 'Player statistics'); -define('TOTAL_PLAYERS', PLAYERS.' in total'); -define('ACTIVE_PLAYERS', 'Active players'); -define('ONLINE_PLAYERS', PLAYERS.' online'); -define('MP_STRATEGY_GAME', SERVER_NAME.' - the multiplayer strategy game'); -define('WHAT_IS', SERVER_NAME.' is one of the most popular browser games in the world. As a player in '.SERVER_NAME.', you will build your own empire, recruit a mighty army, and fight with your allies for game world hegemony.'); -define('REGISTER_FOR_FREE', 'Register here for free!'); -define('LATEST_GAME_WORLD', 'Latest game world'); -define('LATEST_GAME_WORLD2', 'Register on the latest
    game world and enjoy
    the advantages of
    being one of the
    first players.'); -define('PLAY_NOW', 'Play '.SERVER_NAME.' now'); -define('LEARN_MORE', 'Learn more
    about '.SERVER_NAME.'!'); -define('LEARN_MORE2', 'Now with a revolutionised
    server system, completely new
    graphics
    This clone is The Shiz!'); -define('COMUNITY', 'Community'); -define('BECOME_COMUNITY', 'Become part of our community now!'); -define('BECOME_COMUNITY2', 'Become a part of one of
    the biggest gaming
    communities in the
    world.'); -define('NEWS', 'News'); -define('SCREENSHOTS', 'Screenshots'); -if(!defined('FAQ')) define('FAQ', 'FAQ'); -if(!defined('SPIELREGELN')) define('SPIELREGELN', 'Rules'); -define('AGB', 'Terms and Conditions'); -define('LEARN1', 'Upgrade your fields and mines to increase your resource production. You will need resources to construct buildings and train soldiers.'); -define('LEARN2', 'Construct and expand the buildings in your village. Buildings improve your overall infrastructure, increase your resource production and allow you to research, train and upgrade your troops.'); -define('LEARN3', 'View and interact with your surroundings. You can make new friends or new enemies, make use of the nearby oases and observe as your empire grows and becomes stronger.'); -define('LEARN4', 'Follow your improvement and success and compare yourself to other players. Look at the Top 10 rankings and fight to win a weekly medal.'); -define('LEARN5', 'Receive detailed reports about your adventures, trades and battles. Don`t forget to check the brand new reports about the happenings taking place in your surroundings.'); -define('LEARN6', 'Exchange information and conduct diplomacy with other players. Always remember that communication is the key to winning new friends and solving old conflicts.'); -define('LOGIN_TO', 'Log in to '.SERVER_NAME); -define('REGIN_TO', 'Register in '.SERVER_NAME); -define('P_ONLINE', 'Players online: '); -define('P_TOTAL', 'Players in total: '); -define('CHOOSE', 'Please choose a server.'); -define('STARTED', ' The server started '. round((time() - COMMENCE) / 86400) .' days ago.'); +tz_def('LOGIN', 'Login'); +tz_def('PLAYERS', 'Players'); +tz_def('MODERATOR', 'Moderator'); +tz_def('ACTIVE', 'Active'); +tz_def('ONLINE', 'Online'); +tz_def('TUTORIAL', 'Tutorial'); +if(!defined('FAQ')) tz_def('FAQ', 'Faq'); +if(!defined('SPIELREGELN')) tz_def('SPIELREGELN', 'Game Rules'); +tz_def('PLAYER_STATISTICS', 'Player statistics'); +tz_def('TOTAL_PLAYERS', PLAYERS.' in total'); +tz_def('ACTIVE_PLAYERS', 'Active players'); +tz_def('ONLINE_PLAYERS', PLAYERS.' online'); +tz_def('MP_STRATEGY_GAME', SERVER_NAME.' - the multiplayer strategy game'); +tz_def('WHAT_IS', SERVER_NAME.' is one of the most popular browser games in the world. As a player in '.SERVER_NAME.', you will build your own empire, recruit a mighty army, and fight with your allies for game world hegemony.'); +tz_def('REGISTER_FOR_FREE', 'Register here for free!'); +tz_def('LATEST_GAME_WORLD', 'Latest game world'); +tz_def('LATEST_GAME_WORLD2', 'Register on the latest
    game world and enjoy
    the advantages of
    being one of the
    first players.'); +tz_def('PLAY_NOW', 'Play '.SERVER_NAME.' now'); +tz_def('LEARN_MORE', 'Learn more
    about '.SERVER_NAME.'!'); +tz_def('LEARN_MORE2', 'Now with a revolutionised
    server system, completely new
    graphics
    This clone is The Shiz!'); +tz_def('COMUNITY', 'Community'); +tz_def('BECOME_COMUNITY', 'Become part of our community now!'); +tz_def('BECOME_COMUNITY2', 'Become a part of one of
    the biggest gaming
    communities in the
    world.'); +tz_def('NEWS', 'News'); +tz_def('SCREENSHOTS', 'Screenshots'); +if(!defined('FAQ')) tz_def('FAQ', 'FAQ'); +if(!defined('SPIELREGELN')) tz_def('SPIELREGELN', 'Rules'); +tz_def('AGB', 'Terms and Conditions'); +tz_def('LEARN1', 'Upgrade your fields and mines to increase your resource production. You will need resources to construct buildings and train soldiers.'); +tz_def('LEARN2', 'Construct and expand the buildings in your village. Buildings improve your overall infrastructure, increase your resource production and allow you to research, train and upgrade your troops.'); +tz_def('LEARN3', 'View and interact with your surroundings. You can make new friends or new enemies, make use of the nearby oases and observe as your empire grows and becomes stronger.'); +tz_def('LEARN4', 'Follow your improvement and success and compare yourself to other players. Look at the Top 10 rankings and fight to win a weekly medal.'); +tz_def('LEARN5', 'Receive detailed reports about your adventures, trades and battles. Don`t forget to check the brand new reports about the happenings taking place in your surroundings.'); +tz_def('LEARN6', 'Exchange information and conduct diplomacy with other players. Always remember that communication is the key to winning new friends and solving old conflicts.'); +tz_def('LOGIN_TO', 'Log in to '.SERVER_NAME); +tz_def('REGIN_TO', 'Register in '.SERVER_NAME); +tz_def('P_ONLINE', 'Players online: '); +tz_def('P_TOTAL', 'Players in total: '); +tz_def('CHOOSE', 'Please choose a server.'); +tz_def('STARTED', ' The server started '. round((time() - COMMENCE) / 86400) .' days ago.'); //ANMELDEN.php -define('NICKNAME', 'Nickname'); -define('EMAIL', 'Email'); -define('PASSWORD', 'Password'); -define('NW', 'North West'); -define('NE', 'North East'); -define('SW', 'South West'); -define('SE', 'South East'); -define('RANDOM', 'random'); -define('ACCEPT_RULES', ' I accept the game rules and general terms and conditions.'); -define('ONE_PER_SERVER', 'Each player may only own ONE account per server.'); -define('BEFORE_REGISTER', 'Before you register an account you should read the instructions of Travian ro1 to see the specific advantages and disadvantages of the three tribes.'); -define('BUILDING_UPGRADING', 'Building:'); -define('HOURS', 'hours'); +tz_def('NICKNAME', 'Nickname'); +tz_def('EMAIL', 'Email'); +tz_def('PASSWORD', 'Password'); +tz_def('NW', 'North West'); +tz_def('NE', 'North East'); +tz_def('SW', 'South West'); +tz_def('SE', 'South East'); +tz_def('RANDOM', 'random'); +tz_def('ACCEPT_RULES', ' I accept the game rules and general terms and conditions.'); +tz_def('ONE_PER_SERVER', 'Each player may only own ONE account per server.'); +tz_def('BEFORE_REGISTER', 'Before you register an account you should read the instructions of Travian ro1 to see the specific advantages and disadvantages of the three tribes.'); +tz_def('BUILDING_UPGRADING', 'Building:'); +tz_def('HOURS', 'hours'); //ATTACKS ETC. -define('TROOP_MOVEMENTS', 'Troop Movements:'); -define('ARRIVING_REINF_TROOPS', 'Arriving reinforcing troops'); -define('ARRIVING_ATTACKING_TROOPS', 'Arriving attacker troops'); -define('ARRIVING_REINF_TROOPS_SHORT', 'Reinf.'); -define('OWN_ATTACKING_TROOPS', 'Own attacking troops'); -define('ATTACK', 'Attack'); -define('OWN_REINFORCING_TROOPS', 'Own reinforcing troops'); -define('NEWVILLAGE', 'New village.'); -define('FOUNDNEWVILLAGE', 'Founding New village'); -define('UNDERATTACK', 'The village is under attack'); -define('OASISATTACK', 'The Oasis is under attack'); -define('OASISATTACKS', 'Oasis Att.'); -define('RETURNFROM', 'Return from'); -define('REINFORCEMENTFOR', 'Reinforcement to'); -define('ATTACK_ON', 'Attack to'); -define('RAID_ON', 'Raid to'); -define('SCOUTING', 'Scouting'); -define('PRISONERS', 'Prisoners'); -define('PRISONERSIN', 'Prisoners in'); -define('PRISONERSFROM', 'Prisoners from'); -define('TROOPS', 'Troops'); -define('BOUNTY', 'Bounty'); -define('ARRIVAL', 'Arrival'); -define('CATAPULT_TARGET', 'Catapult target(s)'); -define('INCOMING_TROOPS', 'Incoming Troops'); -define('TROOPS_ON_THEIR_WAY', 'Troops on their way'); -define('OWN_TROOPS', 'Own troops'); -define('ON', 'on'); -define('AT', 'at'); -define('UPKEEP', 'Upkeep'); -define('SEND_BACK', 'Send back'); -define('TROOPS_IN_THE_VILLAGE', 'Troops in the village'); -define('TROOPS_IN_OTHER_VILLAGE', 'Troops in other village'); -define('TROOPS_IN_OASIS', 'Troops in oasis'); -define('KILL', 'Kill'); -define('FROM', 'From'); -define('SEND_TROOPS', 'Send troops'); -define('TASKMASTER', 'Taskmaster'); -define('TO_THE_TASK', 'To the task'); -define('VILLAGE_OF_THE_ELDERS', 'village of the elders'); -define('VILLAGE_OF_THE_ELDERS_TROOPS', 'village of the elders troops'); +tz_def('TROOP_MOVEMENTS', 'Troop Movements:'); +tz_def('ARRIVING_REINF_TROOPS', 'Arriving reinforcing troops'); +tz_def('ARRIVING_ATTACKING_TROOPS', 'Arriving attacker troops'); +tz_def('ARRIVING_REINF_TROOPS_SHORT', 'Reinf.'); +tz_def('OWN_ATTACKING_TROOPS', 'Own attacking troops'); +tz_def('ATTACK', 'Attack'); +tz_def('OWN_REINFORCING_TROOPS', 'Own reinforcing troops'); +tz_def('NEWVILLAGE', 'New village.'); +tz_def('FOUNDNEWVILLAGE', 'Founding New village'); +tz_def('UNDERATTACK', 'The village is under attack'); +tz_def('OASISATTACK', 'The Oasis is under attack'); +tz_def('OASISATTACKS', 'Oasis Att.'); +tz_def('RETURNFROM', 'Return from'); +tz_def('REINFORCEMENTFOR', 'Reinforcement to'); +tz_def('ATTACK_ON', 'Attack to'); +tz_def('RAID_ON', 'Raid to'); +tz_def('SCOUTING', 'Scouting'); +tz_def('PRISONERS', 'Prisoners'); +tz_def('PRISONERSIN', 'Prisoners in'); +tz_def('PRISONERSFROM', 'Prisoners from'); +tz_def('TROOPS', 'Troops'); +tz_def('BOUNTY', 'Bounty'); +tz_def('ARRIVAL', 'Arrival'); +tz_def('CATAPULT_TARGET', 'Catapult target(s)'); +tz_def('INCOMING_TROOPS', 'Incoming Troops'); +tz_def('TROOPS_ON_THEIR_WAY', 'Troops on their way'); +tz_def('OWN_TROOPS', 'Own troops'); +tz_def('ON', 'on'); +tz_def('AT', 'at'); +tz_def('UPKEEP', 'Upkeep'); +tz_def('SEND_BACK', 'Send back'); +tz_def('TROOPS_IN_THE_VILLAGE', 'Troops in the village'); +tz_def('TROOPS_IN_OTHER_VILLAGE', 'Troops in other village'); +tz_def('TROOPS_IN_OASIS', 'Troops in oasis'); +tz_def('KILL', 'Kill'); +tz_def('FROM', 'From'); +tz_def('SEND_TROOPS', 'Send troops'); +tz_def('TASKMASTER', 'Taskmaster'); +tz_def('TO_THE_TASK', 'To the task'); +tz_def('VILLAGE_OF_THE_ELDERS', 'village of the elders'); +tz_def('VILLAGE_OF_THE_ELDERS_TROOPS', 'village of the elders troops'); //SEND TROOP -define('REINFORCE', 'Reinforcement'); -define('NORMALATTACK', 'Normal Attack'); -define('RAID', 'Raid'); -define('OR', 'or'); -define('SENDTROOP', 'Send troops'); -define('NOTROOP', 'no troops'); +tz_def('REINFORCE', 'Reinforcement'); +tz_def('NORMALATTACK', 'Normal Attack'); +tz_def('RAID', 'Raid'); +tz_def('OR', 'or'); +tz_def('SENDTROOP', 'Send troops'); +tz_def('NOTROOP', 'no troops'); //map -define('DETAIL', 'Details'); -define('ABANDVALLEY', 'Abandoned valley'); -define('OCCUPIED', 'Occupied'); -define('UNOCCUPIED', 'Unoccupied'); -define('UNOCCUOASIS', 'Unoccupied oasis'); -define('OCCUOASIS', 'Occupied oasis'); -define('THERENOINFO', 'There is no
    information available.'); -define('LANDDIST', 'Land distribution'); -define('TRIBE', 'Tribe'); -define('ALLIANCE', 'Alliance'); -define('POP', 'Population'); -define('REPORT', 'Report'); -define('OPTION', 'Options'); -define('CENTREMAP', 'Centre map'); -define('FNEWVILLAGE', 'Found new village'); -define('CULTUREPOINT', 'culture points'); -define('BUILDRALLY', 'build a rally point'); -define('SETTLERSAVAIL', 'settlers available'); -define('BEGINPRO', 'beginners protection'); -define('SENDMERC', 'Send merchant(s)'); -define('BAN', 'Player is banned'); -define('BUILDMARKET', 'Build marketplace'); -define('PERHOUR', 'per hour'); -define('BONUS', 'Bonus'); -define('MAP', 'Map'); -define('LARGE_MAP', 'Large Map'); -define('LARGE_MAP_DESC', 'Show the large map in an extra window'); -define('CROPFINDER', 'Crop Finder'); -define('NORTH', 'North'); -define('EAST', 'East'); -define('SOUTH', 'South'); -define('WEST', 'West'); -define('CLOSE_MAP', 'Close Map'); -define('AND', 'and'); +tz_def('DETAIL', 'Details'); +tz_def('ABANDVALLEY', 'Abandoned valley'); +tz_def('OCCUPIED', 'Occupied'); +tz_def('UNOCCUPIED', 'Unoccupied'); +tz_def('UNOCCUOASIS', 'Unoccupied oasis'); +tz_def('OCCUOASIS', 'Occupied oasis'); +tz_def('THERENOINFO', 'There is no
    information available.'); +tz_def('LANDDIST', 'Land distribution'); +tz_def('TRIBE', 'Tribe'); +tz_def('ALLIANCE', 'Alliance'); +tz_def('POP', 'Population'); +tz_def('REPORT', 'Report'); +tz_def('OPTION', 'Options'); +tz_def('CENTREMAP', 'Centre map'); +tz_def('FNEWVILLAGE', 'Found new village'); +tz_def('CULTUREPOINT', 'culture points'); +tz_def('BUILDRALLY', 'build a rally point'); +tz_def('SETTLERSAVAIL', 'settlers available'); +tz_def('BEGINPRO', 'beginners protection'); +tz_def('SENDMERC', 'Send merchant(s)'); +tz_def('BAN', 'Player is banned'); +tz_def('BUILDMARKET', 'Build marketplace'); +tz_def('PERHOUR', 'per hour'); +tz_def('BONUS', 'Bonus'); +tz_def('MAP', 'Map'); +tz_def('LARGE_MAP', 'Large Map'); +tz_def('LARGE_MAP_DESC', 'Show the large map in an extra window'); +tz_def('CROPFINDER', 'Crop Finder'); +tz_def('NORTH', 'North'); +tz_def('EAST', 'East'); +tz_def('SOUTH', 'South'); +tz_def('WEST', 'West'); +tz_def('CLOSE_MAP', 'Close Map'); +tz_def('AND', 'and'); //other -define('VILLAGE', 'Village'); -define('STATISTICS', 'Statistics'); -define('OASIS', 'Oasis'); -define('NO_OASIS', 'You do not own any oases.'); -define('NO_VILLAGES', 'There are no villages.'); -define('PLAYER', 'Player'); +tz_def('VILLAGE', 'Village'); +tz_def('STATISTICS', 'Statistics'); +tz_def('OASIS', 'Oasis'); +tz_def('NO_OASIS', 'You do not own any oases.'); +tz_def('NO_VILLAGES', 'There are no villages.'); +tz_def('PLAYER', 'Player'); //LOGIN.php -define('COOKIES', 'You must have cookies enabled to be able to log in. If you share this computer with other people you should log out after each session for your own safety.'); -define('NAME', 'Name'); -define('PW_FORGOTTEN', 'Password forgotten?'); -define('PW_REQUEST', 'Then you can request a new one which will be sent to your email address.'); -define('PW_GENERATE', 'Generate new password.'); -define('EMAIL_NOT_VERIFIED', 'Email not verified!'); -define('EMAIL_FOLLOW', 'Follow this link to activate your account.'); -define('VERIFY_EMAIL', 'Verify Email.'); -define('SERVER_STARTS_IN', 'Server will start in: '); -define('START_NOW', 'START NOW'); +tz_def('COOKIES', 'You must have cookies enabled to be able to log in. If you share this computer with other people you should log out after each session for your own safety.'); +tz_def('NAME', 'Name'); +tz_def('PW_FORGOTTEN', 'Password forgotten?'); +tz_def('PW_REQUEST', 'Then you can request a new one which will be sent to your email address.'); +tz_def('PW_GENERATE', 'Generate new password.'); +tz_def('EMAIL_NOT_VERIFIED', 'Email not verified!'); +tz_def('EMAIL_FOLLOW', 'Follow this link to activate your account.'); +tz_def('VERIFY_EMAIL', 'Verify Email.'); +tz_def('SERVER_STARTS_IN', 'Server will start in: '); +tz_def('START_NOW', 'START NOW'); //404.php -define('NOTHING_HERE', 'Nothing here!'); -define('WE_LOOKED', 'We looked 404 times already but can`t find anything'); +tz_def('NOTHING_HERE', 'Nothing here!'); +tz_def('WE_LOOKED', 'We looked 404 times already but can`t find anything'); //MASSMESSAGE.php -define('MASS', 'Message Content'); -define('MASS_SUBJECT', 'Subject:'); -define('MASS_COLOR', 'Message color:'); -define('MASS_REQUIRED', 'All fields required'); -define('MASS_UNITS', 'Images (units):'); -define('MASS_SHOWHIDE', 'Show/Hide'); -define('MASS_READ', 'Read this: after adding smilie, you have to add left or right after number otherwise image will won`t work'); -define('MASS_CONFIRM', 'Confirmation'); -define('MASS_REALLY', 'Do you really want to send MassIGM?'); -define('MASS_ABORT', 'Aborting right now'); -define('MASS_SENT', 'Mass IGM was sent'); +tz_def('MASS', 'Message Content'); +tz_def('MASS_SUBJECT', 'Subject:'); +tz_def('MASS_COLOR', 'Message color:'); +tz_def('MASS_REQUIRED', 'All fields required'); +tz_def('MASS_UNITS', 'Images (units):'); +tz_def('MASS_SHOWHIDE', 'Show/Hide'); +tz_def('MASS_READ', 'Read this: after adding smilie, you have to add left or right after number otherwise image will won`t work'); +tz_def('MASS_CONFIRM', 'Confirmation'); +tz_def('MASS_REALLY', 'Do you really want to send MassIGM?'); +tz_def('MASS_ABORT', 'Aborting right now'); +tz_def('MASS_SENT', 'Mass IGM was sent'); //BUILDINGS -define('WOODCUTTER', 'Woodcutter'); -define('WOODCUTTER_DESC', 'The woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter, the more lumber is produced.
    By constructing a sawmill, you can further increase the production'); -define('CLAYPIT', 'Clay Pit'); -define('CLAYPIT_DESC', 'Here, clay is produced. By increasing its level, you increase clay production.
    By constructing a brickyard, you can further increase the production'); -define('IRONMINE', 'Iron Mine'); -define('IRONMINE_DESC', 'Here, miners gather the precious resource of iron. By increasing the mine`s level, you increase its iron production.
    By constructing an iron foundry, you can further increase the production'); -define('CROPLAND', 'Cropland'); -define('CROPLAND_DESC', 'Your population`s food is produced here. By increasing the cropland`s level, you increase crop production.
    By constructing a grain mill and a bakery, you can further increase the production'); +tz_def('WOODCUTTER', 'Woodcutter'); +tz_def('WOODCUTTER_DESC', 'The woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter, the more lumber is produced.
    By constructing a sawmill, you can further increase the production'); +tz_def('CLAYPIT', 'Clay Pit'); +tz_def('CLAYPIT_DESC', 'Here, clay is produced. By increasing its level, you increase clay production.
    By constructing a brickyard, you can further increase the production'); +tz_def('IRONMINE', 'Iron Mine'); +tz_def('IRONMINE_DESC', 'Here, miners gather the precious resource of iron. By increasing the mine`s level, you increase its iron production.
    By constructing an iron foundry, you can further increase the production'); +tz_def('CROPLAND', 'Cropland'); +tz_def('CROPLAND_DESC', 'Your population`s food is produced here. By increasing the cropland`s level, you increase crop production.
    By constructing a grain mill and a bakery, you can further increase the production'); -define('SAWMILL', 'Sawmill'); -define('SAWMILL_DESC', 'Lumber cut by your woodcutters is processed here. The Sawmill boosts wood production in the village. At Level 1, it increases wood production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    The bonus from the Sawmill and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Sawmill bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 3 or 5 wood fields. The more fields in a village, more the Sawmill levels can be efficiently'); -define('CURRENT_WOOD_BONUS', 'Current wood bonus:'); -define('WOOD_BONUS_LEVEL', 'Wood bonus at level'); -define('MAX_LEVEL', 'Building already at max level'); -define('PERCENT', 'Percent'); +tz_def('SAWMILL', 'Sawmill'); +tz_def('SAWMILL_DESC', 'Lumber cut by your woodcutters is processed here. The Sawmill boosts wood production in the village. At Level 1, it increases wood production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    The bonus from the Sawmill and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Sawmill bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 3 or 5 wood fields. The more fields in a village, more the Sawmill levels can be efficiently'); +tz_def('CURRENT_WOOD_BONUS', 'Current wood bonus:'); +tz_def('WOOD_BONUS_LEVEL', 'Wood bonus at level'); +tz_def('MAX_LEVEL', 'Building already at max level'); +tz_def('PERCENT', 'Percent'); -define('BRICKYARD', 'Brickyard'); -define('CURRENT_CLAY_BONUS', 'Current clay bonus:'); -define('CLAY_BONUS_LEVEL', 'Clay bonus at level'); -define('BRICKYARD_DESC', 'Clay converts into bricks here. The Brickyard boosts clay production in the village. At Level 1, it increases clay production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    The bonus from the Brickyard and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Brickyard bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 3 or 5 clay fields. The more fields in a village, more the Brickyard levels can be efficiently'); +tz_def('BRICKYARD', 'Brickyard'); +tz_def('CURRENT_CLAY_BONUS', 'Current clay bonus:'); +tz_def('CLAY_BONUS_LEVEL', 'Clay bonus at level'); +tz_def('BRICKYARD_DESC', 'Clay converts into bricks here. The Brickyard boosts clay production in the village. At Level 1, it increases clay production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    The bonus from the Brickyard and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Brickyard bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 3 or 5 clay fields. The more fields in a village, more the Brickyard levels can be efficiently'); -define('IRONFOUNDRY', 'Iron Foundry'); -define('CURRENT_IRON_BONUS', 'Current iron bonus:'); -define('IRON_BONUS_LEVEL', 'Iron bonus at level'); -define('IRONFOUNDRY_DESC', 'Iron melts here. The Iron Foundry boosts iron production in the village. At Level 1, it increases iron production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    The bonus from the Iron Foundry and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Iron Foundry bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 3 or 5 iron fields. The more fields in a village, more the Iron Foundry levels can be efficiently'); +tz_def('IRONFOUNDRY', 'Iron Foundry'); +tz_def('CURRENT_IRON_BONUS', 'Current iron bonus:'); +tz_def('IRON_BONUS_LEVEL', 'Iron bonus at level'); +tz_def('IRONFOUNDRY_DESC', 'Iron melts here. The Iron Foundry boosts iron production in the village. At Level 1, it increases iron production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    The bonus from the Iron Foundry and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Iron Foundry bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 3 or 5 iron fields. The more fields in a village, more the Iron Foundry levels can be efficiently'); -define('GRAINMILL', 'Grain Mill'); -define('CURRENT_CROP_BONUS', 'Current crop bonus:'); -define('CROP_BONUS_LEVEL', 'Crop bonus at level'); -define('GRAINMILL_DESC', 'Grain grinds into flour here. The Grain Mill boosts food production in the village. At Level 1, it increases food production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    Use in conjunction with the Bakery for an overall crop production increase of up to 50%.
    The bonus from the Grain Mill and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Grain Mill bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 9 or 15 crop fields. The more fields in a village, more the Grain Mill levels can be efficiently'); +tz_def('GRAINMILL', 'Grain Mill'); +tz_def('CURRENT_CROP_BONUS', 'Current crop bonus:'); +tz_def('CROP_BONUS_LEVEL', 'Crop bonus at level'); +tz_def('GRAINMILL_DESC', 'Grain grinds into flour here. The Grain Mill boosts food production in the village. At Level 1, it increases food production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    Use in conjunction with the Bakery for an overall crop production increase of up to 50%.
    The bonus from the Grain Mill and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Grain Mill bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 9 or 15 crop fields. The more fields in a village, more the Grain Mill levels can be efficiently'); -define('BAKERY', 'Bakery'); -define('BAKERY_DESC', 'Bread bakes from flour here. The Bakery boosts food production in the village. At Level 1, it increases food production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    When used in conjunction with the Grain Mill it can increase crop production by up to 50%.
    The bonus from the Bakery and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Bakery bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 9 or 15 crop fields. The more fields in a village, more the Bakery levels can be efficiently'); +tz_def('BAKERY', 'Bakery'); +tz_def('BAKERY_DESC', 'Bread bakes from flour here. The Bakery boosts food production in the village. At Level 1, it increases food production by 5%, and every time you upgrade it, the production is increased by 5% more, for a total of 25% after 5 levels.
    When used in conjunction with the Grain Mill it can increase crop production by up to 50%.
    The bonus from the Bakery and all buildings providing resource bonuses only apply to the village in which the building is built.
    Note that the Bakery bonus does not apply to other bonus effects such as Oasis income or the 10% PLUS bonus.
    There are also villages consisting of 9 or 15 crop fields. The more fields in a village, more the Bakery levels can be efficiently'); -define('WAREHOUSE', 'Warehouse'); -define('CURRENT_CAPACITY', 'Current capacity:'); -define('CAPACITY_LEVEL', 'Capacity at level'); -define('RESOURCE_UNITS', 'Resource units'); -define('WAREHOUSE_DESC', 'The resources lumber, clay and iron are stored in the warehouse. By increasing its level, you increase your warehouse`s capacity. Can be built multiple times, once one is built to max level'); +tz_def('WAREHOUSE', 'Warehouse'); +tz_def('CURRENT_CAPACITY', 'Current capacity:'); +tz_def('CAPACITY_LEVEL', 'Capacity at level'); +tz_def('RESOURCE_UNITS', 'Resource units'); +tz_def('WAREHOUSE_DESC', 'The resources lumber, clay and iron are stored in the warehouse. By increasing its level, you increase your warehouse`s capacity. Can be built multiple times, once one is built to max level'); -define('GRANARY', 'Granary'); -define('CROP_UNITS', 'Crop units'); -define('GRANARY_DESC', 'The crop produced on your farms is stored in the granary. By increasing its level, you increase the granary`s capacity. Can be built multiple times, once one is built to max level'); +tz_def('GRANARY', 'Granary'); +tz_def('CROP_UNITS', 'Crop units'); +tz_def('GRANARY_DESC', 'The crop produced on your farms is stored in the granary. By increasing its level, you increase the granary`s capacity. Can be built multiple times, once one is built to max level'); -define('BLACKSMITH', 'Blacksmith'); -define('ACTION', 'Action'); -define('UPGRADE', 'Upgrade'); -define('UPGRADE_IN_PROGRESS', 'Upgrade in
    progress'); -define('UPGRADE_BLACKSMITH', 'Upgrade
    blacksmith'); -define('UPGRADES_COMMENCE_BLACKSMITH', 'Upgrades can commence when blacksmith is completed.'); -define('MAXIMUM_LEVEL', 'Maximum
    level'); -define('EXPAND_WAREHOUSE', 'Expand
    warehouse'); -define('EXPAND_GRANARY', 'Expand
    granary'); -define('ENOUGH_RESOURCES', 'Enough resources'); -define('CROP_NEGATIVE ', 'Crop production is negative so you will never reach the required resources'); -define('TOO_FEW_RESOURCES', 'Too few
    resources'); -define('UPGRADING', 'Upgrading'); -define('DURATION', 'Duration'); -define('COMPLETE', 'Complete'); -define('BLACKSMITH_DESC', 'The weapons of your warriors are enhanced in the blacksmith`s melting furnaces. By increasing its level, you can order the fabrication of even better weapons'); +tz_def('BLACKSMITH', 'Blacksmith'); +tz_def('ACTION', 'Action'); +tz_def('UPGRADE', 'Upgrade'); +tz_def('UPGRADE_IN_PROGRESS', 'Upgrade in
    progress'); +tz_def('UPGRADE_BLACKSMITH', 'Upgrade
    blacksmith'); +tz_def('UPGRADES_COMMENCE_BLACKSMITH', 'Upgrades can commence when blacksmith is completed.'); +tz_def('MAXIMUM_LEVEL', 'Maximum
    level'); +tz_def('EXPAND_WAREHOUSE', 'Expand
    warehouse'); +tz_def('EXPAND_GRANARY', 'Expand
    granary'); +tz_def('ENOUGH_RESOURCES', 'Enough resources'); +tz_def('CROP_NEGATIVE ', 'Crop production is negative so you will never reach the required resources'); +tz_def('TOO_FEW_RESOURCES', 'Too few
    resources'); +tz_def('UPGRADING', 'Upgrading'); +tz_def('DURATION', 'Duration'); +tz_def('COMPLETE', 'Complete'); +tz_def('BLACKSMITH_DESC', 'The weapons of your warriors are enhanced in the blacksmith`s melting furnaces. By increasing its level, you can order the fabrication of even better weapons'); -define('ARMOURY', 'Armoury'); -define('UPGRADE_ARMOURY', 'Upgrade
    Armoury'); -define('UPGRADES_COMMENCE_ARMOURY', 'Upgrades can commence when armoury is completed.'); -define('ARMOURY_DESC', 'The armor of your warriors are enhanced in the armoury`s melting furnaces. By increasing its level, you can order the fabrication of even better armor'); +tz_def('ARMOURY', 'Armoury'); +tz_def('UPGRADE_ARMOURY', 'Upgrade
    Armoury'); +tz_def('UPGRADES_COMMENCE_ARMOURY', 'Upgrades can commence when armoury is completed.'); +tz_def('ARMOURY_DESC', 'The armor of your warriors are enhanced in the armoury`s melting furnaces. By increasing its level, you can order the fabrication of even better armor'); -define('TOURNAMENTSQUARE', 'Tournament Square'); -define('CURRENT_SPEED', 'Current speed bonus:'); -define('SPEED_LEVEL', 'Speed bonus at level'); -define('TOURNAMENTSQUARE_DESC', 'Your troops can increase their stamina at the Tournament Square. The further the building is upgraded, the faster your troops are beyond a minimum distance of '.TS_THRESHOLD.' squares'); +tz_def('TOURNAMENTSQUARE', 'Tournament Square'); +tz_def('CURRENT_SPEED', 'Current speed bonus:'); +tz_def('SPEED_LEVEL', 'Speed bonus at level'); +tz_def('TOURNAMENTSQUARE_DESC', 'Your troops can increase their stamina at the Tournament Square. The further the building is upgraded, the faster your troops are beyond a minimum distance of '.TS_THRESHOLD.' squares'); -define('MAINBUILDING', 'Main Building'); -define('CURRENT_CONSTRUCTION_TIME', 'Current construction time:'); -define('CONSTRUCTION_TIME_LEVEL', 'Construction time at level'); -define('DEMOLITION_BUILDING', 'Demolition of the building:

    If you no longer need a building, you can order the demolition of the building.

    '); -define('DEMOLISH', 'Demolish'); -define('DEMOLITION_OF', 'Demolition of '); -define('MAINBUILDING_DESC', 'The village`s master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.'); +tz_def('MAINBUILDING', 'Main Building'); +tz_def('CURRENT_CONSTRUCTION_TIME', 'Current construction time:'); +tz_def('CONSTRUCTION_TIME_LEVEL', 'Construction time at level'); +tz_def('DEMOLITION_BUILDING', 'Demolition of the building:

    If you no longer need a building, you can order the demolition of the building.

    '); +tz_def('DEMOLISH', 'Demolish'); +tz_def('DEMOLITION_OF', 'Demolition of '); +tz_def('MAINBUILDING_DESC', 'The village`s master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.'); -define('RALLYPOINT', 'Rally Point'); -define('RALLYPOINT_COMMENCE', 'Troops movement will be displayed when the '.RALLYPOINT.' is completed'); -define('OVERVIEW', 'Overview'); -define('REINFORCEMENT', 'Reinforcement'); -define('EVASION_SETTINGS', 'evasion settings'); -define('SEND_TROOPS_AWAY_MAX', 'Send troops away a maximum of'); -define('TIMES', 'times'); -define('PER_EVASION', 'per evasion'); -define('RALLYPOINT_DESC', 'Your village`s troops gather here. From here, you can send them out to conquer, raid or reinforce other villages.
    If there are less attacking units than the level of the rally point, you can see the type of unit attacking.'); -define('COMBAT_SIMULATOR', 'Combat Simulator'); +tz_def('RALLYPOINT', 'Rally Point'); +tz_def('RALLYPOINT_COMMENCE', 'Troops movement will be displayed when the '.RALLYPOINT.' is completed'); +tz_def('OVERVIEW', 'Overview'); +tz_def('REINFORCEMENT', 'Reinforcement'); +tz_def('EVASION_SETTINGS', 'evasion settings'); +tz_def('SEND_TROOPS_AWAY_MAX', 'Send troops away a maximum of'); +tz_def('TIMES', 'times'); +tz_def('PER_EVASION', 'per evasion'); +tz_def('RALLYPOINT_DESC', 'Your village`s troops gather here. From here, you can send them out to conquer, raid or reinforce other villages.
    If there are less attacking units than the level of the rally point, you can see the type of unit attacking.'); +tz_def('COMBAT_SIMULATOR', 'Combat Simulator'); -define('MARKETPLACE', 'Marketplace'); -define('MERCHANT', 'Merchants'); -define('OR_', 'or'); -define('GO', 'go'); -define('UNITS_OF_RESOURCE', 'units of resource'); -define('MERCHANT_CARRY', 'Each merchant can carry'); -define('MERCHANT_COMING', 'Merchants coming'); -define('TRANSPORT_FROM', 'Transport from'); -define('ARRIVAL_IN', 'Arrival in'); -define('NO_COORDINATES_SELECTED', 'No Coordinates selected'); -define('CANNOT_SEND_RESOURCES', 'You cannot send resources to the same village'); -define('BANNED_CANNOT_SEND_RESOURCES', 'Player is Banned. You cannot send resources to him'); -define('RESOURCES_NO_SELECTED', 'Resources not selected'); -define('ENTER_COORDINATES', 'Enter coordinates or village name'); -define('TOO_FEW_MERCHANTS', 'Too few merchants'); -define('OWN_MERCHANTS_ONWAY', 'Own merchants on the way'); -define('MERCHANTS_RETURNING', 'Merchants returning'); -define('TRANSPORT_TO', 'Transport to'); -define('I_AN_SEARCHING', 'I`m searching'); -define('I_AN_OFFERING', 'I`m offering'); -define('OFFERS_MARKETPLACE', 'Offers at the marketplace'); -define('NO_AVAILABLE_OFFERS', 'No offers at the marketplace'); -define('OFFERED_TO_ME', 'Offered
    to me'); -define('WANTED_TO_ME', 'Wanted
    from me'); -define('NOT_ENOUGH_MERCHANTS', 'Not Enough Merchant'); -define('ACCEP_OFFER', 'Accept offer'); -define('NO_AVALIBLE_OFFERS', 'There are no avaliable offers on the market'); -define('SEARCHING', 'Searching'); -define('OFFERING', 'Offering'); -define('MAX_TIME_TRANSPORT', 'max. time of transport'); -define('OWN_ALLIANCE_ONLY', 'own alliance only'); -define('INVALID_OFFER', 'Invalid offer'); -define('INVALID_MERCHANTS_REPETITION', 'Invalid merchants repetition rate'); -define('USER_ON_VACATION', 'Player is on vacation mode'); -define('VACATION_MODE', 'Vacation mode'); -define('VACATION_DESC', 'If you plan on being away for an extended period of time and do not wish to set a sitter, you can set your account to Holiday Mode. During this time your account will stop produceing resource, CP, research, trops, etc, and stop receiving attacks, reinforcements, raid, essentially freezing your account. Remember, this just freezes your Travian, not time. If you are a member of Gold Club it will run out during this time and if you have automatic renewal selected, the automatic renewal feature will be cancelled while in Holiday Mode. Please Note you must set min of 2 days vaction mode and NO MORE THEN 14 days'); -define('VACATION_DESC2', 'Use vacation mode to protect your villages during you are away.
    During the vacation will be inactive next actions:'); -define('VAC_OP1', 'Send or receive troops'); -define('VAC_OP2', 'Start new construction order'); -define('VAC_OP3', 'Use market'); -define('VAC_OP4', 'Train new troops'); -define('VAC_OP5', 'Join to an alliance'); -define('VAC_OP6', 'Delete account'); -define('VAC_COND1', 'No troops in movement'); -define('VAC_COND2', 'No troops on way to other villages'); -define('VAC_COND3', 'No troops send to reinforcements other villages'); -define('VAC_COND4', 'No player have reinforcements on your villages'); -define('VAC_COND5', 'Do not have Wonder World'); -define('VAC_COND6', 'Do not have any artefacts'); -define('VAC_COND7', 'You are no longer in player protections'); -define('VAC_COND8', 'Do not have any troops in your traps'); -define('VAC_COND9', 'Your account is not in deletion process'); -define('NOT_ENOUGH_RESOURCES', 'Not enough resources'); -define('OFFER', 'Offer'); -define('SEARCH', 'Search'); -define('OWN_OFFERS', 'Own offers'); -define('ALL', 'All'); -define('NPC_TRADE', 'NPC Trade'); -define('SUM', 'Sum'); -define('REST', 'Rest'); -define('TRADE_RESOURCES', 'Trade resources at (step 2 of 2'); -define('DISTRIBUTE_RESOURCES', 'Distribute resources at (step 1 of 2)'); -define('OF', 'of'); -define('NPC_COMPLETED', 'NPC completed'); -define('BACK_BUILDING', 'Back to building'); -define('YOU_CAN_NAT_NPC_WW', 'You can`t use NPC trade in WW village.'); -define('NPC_TRADING', 'NPC trading'); -define('SEND_RESOURCES', 'Send Resources'); -define('BUY', 'Buy'); -define('TRADE_ROUTES', 'Trade routes'); -define('DESCRIPTION', 'Description'); -define('G_DESCR', 'General description'); -define('TIME_LEFT', 'Time left'); -define('START', 'Start'); -define('NO_TRADE_ROUTES', 'No active trade routes'); -define('TRADE_ROUTE_TO', 'Trade route to'); -define('CHECKED', 'checked'); -define('DAYS', 'days'); -define('EXTEND', 'Extend'); -define('EDIT', 'Edit'); -define('EXTEND_TRADE_ROUTES', 'Extend the trade route by 7 days for'); -define('CREATE_TRADE_ROUTES', 'Create new trade route'); -define('DELIVERIES', 'Deliveries'); -define('START_TIME_TRADE', 'Start time'); -define('CREATE_TRADE_ROUTE', 'Create trade route'); -define('TARGET_VILLAGE', 'Target village'); -define('EDIT_TRADE_ROUTES', 'Edit trade route'); -define('TRADE_ROUTES_DESC', 'Trade route allows you to set up routes for your merchant that he will walk every day at a certain hour.

    Standard this holds on for 7 days, but you can extend it with 7 days for the cost of'); -define('NPC_TRADE_DESC', 'With the NPC merchant you can distribute the resources in your warehouse as you desire.

    The first line shows the current stock. In the second line you can choose another distribution. The third line shows the difference between the old and new stock.'); -define('MARKETPLACE_DESC', 'At the marketplace, you can trade resources with other players. The higher its level, the more resources can be transported by your merchants at the same time'); +tz_def('MARKETPLACE', 'Marketplace'); +tz_def('MERCHANT', 'Merchants'); +tz_def('OR_', 'or'); +tz_def('GO', 'go'); +tz_def('UNITS_OF_RESOURCE', 'units of resource'); +tz_def('MERCHANT_CARRY', 'Each merchant can carry'); +tz_def('MERCHANT_COMING', 'Merchants coming'); +tz_def('TRANSPORT_FROM', 'Transport from'); +tz_def('ARRIVAL_IN', 'Arrival in'); +tz_def('NO_COORDINATES_SELECTED', 'No Coordinates selected'); +tz_def('CANNOT_SEND_RESOURCES', 'You cannot send resources to the same village'); +tz_def('BANNED_CANNOT_SEND_RESOURCES', 'Player is Banned. You cannot send resources to him'); +tz_def('RESOURCES_NO_SELECTED', 'Resources not selected'); +tz_def('ENTER_COORDINATES', 'Enter coordinates or village name'); +tz_def('TOO_FEW_MERCHANTS', 'Too few merchants'); +tz_def('OWN_MERCHANTS_ONWAY', 'Own merchants on the way'); +tz_def('MERCHANTS_RETURNING', 'Merchants returning'); +tz_def('TRANSPORT_TO', 'Transport to'); +tz_def('I_AN_SEARCHING', 'I`m searching'); +tz_def('I_AN_OFFERING', 'I`m offering'); +tz_def('OFFERS_MARKETPLACE', 'Offers at the marketplace'); +tz_def('NO_AVAILABLE_OFFERS', 'No offers at the marketplace'); +tz_def('OFFERED_TO_ME', 'Offered
    to me'); +tz_def('WANTED_TO_ME', 'Wanted
    from me'); +tz_def('NOT_ENOUGH_MERCHANTS', 'Not Enough Merchant'); +tz_def('ACCEP_OFFER', 'Accept offer'); +tz_def('NO_AVALIBLE_OFFERS', 'There are no avaliable offers on the market'); +tz_def('SEARCHING', 'Searching'); +tz_def('OFFERING', 'Offering'); +tz_def('MAX_TIME_TRANSPORT', 'max. time of transport'); +tz_def('OWN_ALLIANCE_ONLY', 'own alliance only'); +tz_def('INVALID_OFFER', 'Invalid offer'); +tz_def('INVALID_MERCHANTS_REPETITION', 'Invalid merchants repetition rate'); +tz_def('USER_ON_VACATION', 'Player is on vacation mode'); +tz_def('VACATION_MODE', 'Vacation mode'); +tz_def('VACATION_DESC', 'If you plan on being away for an extended period of time and do not wish to set a sitter, you can set your account to Holiday Mode. During this time your account will stop produceing resource, CP, research, trops, etc, and stop receiving attacks, reinforcements, raid, essentially freezing your account. Remember, this just freezes your Travian, not time. If you are a member of Gold Club it will run out during this time and if you have automatic renewal selected, the automatic renewal feature will be cancelled while in Holiday Mode. Please Note you must set min of 2 days vaction mode and NO MORE THEN 14 days'); +tz_def('VACATION_DESC2', 'Use vacation mode to protect your villages during you are away.
    During the vacation will be inactive next actions:'); +tz_def('VAC_OP1', 'Send or receive troops'); +tz_def('VAC_OP2', 'Start new construction order'); +tz_def('VAC_OP3', 'Use market'); +tz_def('VAC_OP4', 'Train new troops'); +tz_def('VAC_OP5', 'Join to an alliance'); +tz_def('VAC_OP6', 'Delete account'); +tz_def('VAC_COND1', 'No troops in movement'); +tz_def('VAC_COND2', 'No troops on way to other villages'); +tz_def('VAC_COND3', 'No troops send to reinforcements other villages'); +tz_def('VAC_COND4', 'No player have reinforcements on your villages'); +tz_def('VAC_COND5', 'Do not have Wonder World'); +tz_def('VAC_COND6', 'Do not have any artefacts'); +tz_def('VAC_COND7', 'You are no longer in player protections'); +tz_def('VAC_COND8', 'Do not have any troops in your traps'); +tz_def('VAC_COND9', 'Your account is not in deletion process'); +tz_def('NOT_ENOUGH_RESOURCES', 'Not enough resources'); +tz_def('OFFER', 'Offer'); +tz_def('SEARCH', 'Search'); +tz_def('OWN_OFFERS', 'Own offers'); +tz_def('ALL', 'All'); +tz_def('NPC_TRADE', 'NPC Trade'); +tz_def('SUM', 'Sum'); +tz_def('REST', 'Rest'); +tz_def('TRADE_RESOURCES', 'Trade resources at (step 2 of 2'); +tz_def('DISTRIBUTE_RESOURCES', 'Distribute resources at (step 1 of 2)'); +tz_def('OF', 'of'); +tz_def('NPC_COMPLETED', 'NPC completed'); +tz_def('BACK_BUILDING', 'Back to building'); +tz_def('YOU_CAN_NAT_NPC_WW', 'You can`t use NPC trade in WW village.'); +tz_def('NPC_TRADING', 'NPC trading'); +tz_def('SEND_RESOURCES', 'Send Resources'); +tz_def('BUY', 'Buy'); +tz_def('TRADE_ROUTES', 'Trade routes'); +tz_def('DESCRIPTION', 'Description'); +tz_def('G_DESCR', 'General description'); +tz_def('TIME_LEFT', 'Time left'); +tz_def('START', 'Start'); +tz_def('NO_TRADE_ROUTES', 'No active trade routes'); +tz_def('TRADE_ROUTE_TO', 'Trade route to'); +tz_def('CHECKED', 'checked'); +tz_def('DAYS', 'days'); +tz_def('EXTEND', 'Extend'); +tz_def('EDIT', 'Edit'); +tz_def('EXTEND_TRADE_ROUTES', 'Extend the trade route by 7 days for'); +tz_def('CREATE_TRADE_ROUTES', 'Create new trade route'); +tz_def('DELIVERIES', 'Deliveries'); +tz_def('START_TIME_TRADE', 'Start time'); +tz_def('CREATE_TRADE_ROUTE', 'Create trade route'); +tz_def('TARGET_VILLAGE', 'Target village'); +tz_def('EDIT_TRADE_ROUTES', 'Edit trade route'); +tz_def('TRADE_ROUTES_DESC', 'Trade route allows you to set up routes for your merchant that he will walk every day at a certain hour.

    Standard this holds on for 7 days, but you can extend it with 7 days for the cost of'); +tz_def('NPC_TRADE_DESC', 'With the NPC merchant you can distribute the resources in your warehouse as you desire.

    The first line shows the current stock. In the second line you can choose another distribution. The third line shows the difference between the old and new stock.'); +tz_def('MARKETPLACE_DESC', 'At the marketplace, you can trade resources with other players. The higher its level, the more resources can be transported by your merchants at the same time'); -define('EMBASSY', 'Embassy'); -define('TAG', 'Tag'); -define('TO_THE_ALLIANCE', 'to the alliance'); -define('JOIN_ALLIANCE', 'join alliance'); -define('REFUSE', 'refuse'); -define('ACCEPT', 'accept'); -define('NO_INVITATIONS', 'There are no invitations available.'); -define('NO_CREATE_ALLIANCE', 'Banned player can`t create an alliance.'); -define('FOUND_ALLIANCE', 'found alliance'); -define('EMBASSY_DESC', 'The embassy is a place for diplomats. At level 1 you can join an alliance, and after extending it to level 3 you may even found one yourself.
    The maximum number of members in an alliance is 60'); +tz_def('EMBASSY', 'Embassy'); +tz_def('TAG', 'Tag'); +tz_def('TO_THE_ALLIANCE', 'to the alliance'); +tz_def('JOIN_ALLIANCE', 'join alliance'); +tz_def('REFUSE', 'refuse'); +tz_def('ACCEPT', 'accept'); +tz_def('NO_INVITATIONS', 'There are no invitations available.'); +tz_def('NO_CREATE_ALLIANCE', 'Banned player can`t create an alliance.'); +tz_def('FOUND_ALLIANCE', 'found alliance'); +tz_def('EMBASSY_DESC', 'The embassy is a place for diplomats. At level 1 you can join an alliance, and after extending it to level 3 you may even found one yourself.
    The maximum number of members in an alliance is 60'); -define('BARRACKS', 'Barracks'); -define('QUANTITY', 'Quantity'); -define('MAX', 'Max'); -define('TRAINING', 'Training'); -define('FINISHED', 'Finished'); -define('UNIT_FINISHED', 'The next unit will be finished in'); -define('AVAILABLE', 'Available'); -define('TRAINING_COMMENCE_BARRACKS', 'Training can commence when barracks is completed.'); -define('BARRACKS_DESC', 'Infantry can be trained in the barracks. The higher its level, the faster the troops are trained'); +tz_def('BARRACKS', 'Barracks'); +tz_def('QUANTITY', 'Quantity'); +tz_def('MAX', 'Max'); +tz_def('TRAINING', 'Training'); +tz_def('FINISHED', 'Finished'); +tz_def('UNIT_FINISHED', 'The next unit will be finished in'); +tz_def('AVAILABLE', 'Available'); +tz_def('TRAINING_COMMENCE_BARRACKS', 'Training can commence when barracks is completed.'); +tz_def('BARRACKS_DESC', 'Infantry can be trained in the barracks. The higher its level, the faster the troops are trained'); -define('STABLE', 'Stable'); -define('AVAILABLE_ACADEMY', 'No units available. Research at academy'); -define('TRAINING_COMMENCE_STABLE', 'Training can commence when stable is completed.'); -define('STABLE_DESC', 'Cavalry can be trained in the stable. The higher its level, the faster the troops are trained'); +tz_def('STABLE', 'Stable'); +tz_def('AVAILABLE_ACADEMY', 'No units available. Research at academy'); +tz_def('TRAINING_COMMENCE_STABLE', 'Training can commence when stable is completed.'); +tz_def('STABLE_DESC', 'Cavalry can be trained in the stable. The higher its level, the faster the troops are trained'); -define('WORKSHOP', 'Workshop'); -define('TRAINING_COMMENCE_WORKSHOP', 'Training can commence when workshop is completed.'); -define('WORKSHOP_DESC', 'Siege engines, like catapults and rams, can be built in the workshop. The higher its level, the faster these units are produced'); +tz_def('WORKSHOP', 'Workshop'); +tz_def('TRAINING_COMMENCE_WORKSHOP', 'Training can commence when workshop is completed.'); +tz_def('WORKSHOP_DESC', 'Siege engines, like catapults and rams, can be built in the workshop. The higher its level, the faster these units are produced'); -define('ACADEMY', 'Academy'); -define('RESEARCH_AVAILABLE', 'There are no researches available'); -define('RESEARCH_COMMENCE_ACADEMY', 'Research can commence when academy is completed.'); -define('RESEARCH', 'Research'); -define('EXPAND_WAREHOUSE1', 'Expand warehouse'); -define('EXPAND_GRANARY1', 'Expand granary'); -define('RESEARCH_IN_PROGRESS', 'Research in
    progress'); -define('RESEARCHING', 'Researching'); -define('PREREQUISITES', 'Prerequisites'); -define('SHOW_MORE', 'show more'); -define('HIDE_MORE', 'hide more'); -define('ACADEMY_DESC', 'New unit types can be researched in the academy. By increasing its level, you can order the research of better units'); +tz_def('ACADEMY', 'Academy'); +tz_def('RESEARCH_AVAILABLE', 'There are no researches available'); +tz_def('RESEARCH_COMMENCE_ACADEMY', 'Research can commence when academy is completed.'); +tz_def('RESEARCH', 'Research'); +tz_def('EXPAND_WAREHOUSE1', 'Expand warehouse'); +tz_def('EXPAND_GRANARY1', 'Expand granary'); +tz_def('RESEARCH_IN_PROGRESS', 'Research in
    progress'); +tz_def('RESEARCHING', 'Researching'); +tz_def('PREREQUISITES', 'Prerequisites'); +tz_def('SHOW_MORE', 'show more'); +tz_def('HIDE_MORE', 'hide more'); +tz_def('ACADEMY_DESC', 'New unit types can be researched in the academy. By increasing its level, you can order the research of better units'); -define('CRANNY', 'Cranny'); -define('CURRENT_HIDDEN_UNITS', 'Currently hidden units per resource:'); -define('HIDDEN_UNITS_LEVEL', 'Hidden units per resource at level'); -define('UNITS', 'units'); -define('CRANNY_DESC', 'The cranny hides some of your resources in case the village gets attacked. These resources cannot get stolen.
    At level 1 the cranny can hold '.(100*((int)CRANNY_CAPACITY)).' of each resource. The capacity of Gallic crannies is 1.5 times larger.
    If a Teutonic hero attacks a village, crannies can hide only 80% of their normal capacity'); +tz_def('CRANNY', 'Cranny'); +tz_def('CURRENT_HIDDEN_UNITS', 'Currently hidden units per resource:'); +tz_def('HIDDEN_UNITS_LEVEL', 'Hidden units per resource at level'); +tz_def('UNITS', 'units'); +tz_def('CRANNY_DESC', 'The cranny hides some of your resources in case the village gets attacked. These resources cannot get stolen.
    At level 1 the cranny can hold '.(100*((int)CRANNY_CAPACITY)).' of each resource. The capacity of Gallic crannies is 1.5 times larger.
    If a Teutonic hero attacks a village, crannies can hide only 80% of their normal capacity'); -define('TOWNHALL', 'Town Hall'); -define('CELEBRATIONS_COMMENCE_TOWNHALL', 'Celebrations can commence when the town hall is completed.'); -define('GREAT_CELEBRATIONS', 'Great celebration'); -define('CULTURE_POINTS', 'Culture points'); -define('HOLD', 'hold'); -define('CELEBRATIONS_IN_PROGRESS', 'Celebration
    in progress'); -define('CELEBRATIONS', 'Celebrations'); -define('TOWNHALL_DESC', 'In the town hall, you can hold pompous celebrations. Such a celebration increases your culture points.
    Culture points are necessary to found or conquer new villages. Each building produces culture points and the higher its level, the more culture points it produces'); +tz_def('TOWNHALL', 'Town Hall'); +tz_def('CELEBRATIONS_COMMENCE_TOWNHALL', 'Celebrations can commence when the town hall is completed.'); +tz_def('GREAT_CELEBRATIONS', 'Great celebration'); +tz_def('CULTURE_POINTS', 'Culture points'); +tz_def('HOLD', 'hold'); +tz_def('CELEBRATIONS_IN_PROGRESS', 'Celebration
    in progress'); +tz_def('CELEBRATIONS', 'Celebrations'); +tz_def('TOWNHALL_DESC', 'In the town hall, you can hold pompous celebrations. Such a celebration increases your culture points.
    Culture points are necessary to found or conquer new villages. Each building produces culture points and the higher its level, the more culture points it produces'); -define('RESIDENCE', 'Residence'); -define('CAPITAL', 'This is your capital'); -define('RESIDENCE_TRAIN_DESC', 'In order to found a new village you need a level 10 or 20 residence and 3 settlers. In order to conquer a new village you need a level 10 or 20 residence and a senator, chief or chieftain.'); -define('PRODUCTION_POINTS', 'Production of this village:'); -define('PRODUCTION_ALL_POINTS', 'Production of all villages:'); -define('POINTS_DAY', 'Culture points per day'); -define('VILLAGES_PRODUCED', 'Your villages have produced'); -define('POINTS_NEED', 'points in total. To found or conquer a new village you need'); -define('POINTS', 'points'); -define('INHABITANTS', 'Inhabitants'); -define('COORDINATES', 'Coordinates'); -define('EXPANSION', 'Expansion'); -define('TRAIN', 'Train'); -define('DATE', 'Date'); -define('CONQUERED_BY_VILLAGE', 'Villages founded or conquered by this village'); -define('NONE_CONQUERED_BY_VILLAGE', 'No other village has been founded or conquered by this village yet.'); -define('RESIDENCE_CULTURE_DESC', 'In order to extend your empire you need culture points. These culture points increase in the course of time and do so faster as your building levels increase.'); -define('RESIDENCE_LOYALTY_DESC', 'By attacking with senators, chiefs or chieftains a village`s loyalty can be brought down. If it reaches zero, the village joins the realm of the attacker. The loyalty of this village is currently at '); -define('RESIDENCE_DESC', 'The Residence protects the village against enemy conquests. You can build one residence per village. Units that can found a new village or conquer existing villages can be trained here.
    Additionally, the residence provides an expansion slot at levels 10 and 20 each'); +tz_def('RESIDENCE', 'Residence'); +tz_def('CAPITAL', 'This is your capital'); +tz_def('RESIDENCE_TRAIN_DESC', 'In order to found a new village you need a level 10 or 20 residence and 3 settlers. In order to conquer a new village you need a level 10 or 20 residence and a senator, chief or chieftain.'); +tz_def('PRODUCTION_POINTS', 'Production of this village:'); +tz_def('PRODUCTION_ALL_POINTS', 'Production of all villages:'); +tz_def('POINTS_DAY', 'Culture points per day'); +tz_def('VILLAGES_PRODUCED', 'Your villages have produced'); +tz_def('POINTS_NEED', 'points in total. To found or conquer a new village you need'); +tz_def('POINTS', 'points'); +tz_def('INHABITANTS', 'Inhabitants'); +tz_def('COORDINATES', 'Coordinates'); +tz_def('EXPANSION', 'Expansion'); +tz_def('TRAIN', 'Train'); +tz_def('DATE', 'Date'); +tz_def('CONQUERED_BY_VILLAGE', 'Villages founded or conquered by this village'); +tz_def('NONE_CONQUERED_BY_VILLAGE', 'No other village has been founded or conquered by this village yet.'); +tz_def('RESIDENCE_CULTURE_DESC', 'In order to extend your empire you need culture points. These culture points increase in the course of time and do so faster as your building levels increase.'); +tz_def('RESIDENCE_LOYALTY_DESC', 'By attacking with senators, chiefs or chieftains a village`s loyalty can be brought down. If it reaches zero, the village joins the realm of the attacker. The loyalty of this village is currently at '); +tz_def('RESIDENCE_DESC', 'The Residence protects the village against enemy conquests. You can build one residence per village. Units that can found a new village or conquer existing villages can be trained here.
    Additionally, the residence provides an expansion slot at levels 10 and 20 each'); -define('PALACE', 'Palace'); -define('PALACE_CONSTRUCTION', 'Palace under construction'); -define('PALACE_TRAIN_DESC', 'In order to found a new village you need a level 10, 15 or 20 palace and 3 settlers. In order to conquer a new village you need a level 10, 15 or 20 palace and a senator, chief or chieftain.'); -define('CHANGE_CAPITAL', 'change capital'); -define('SECURITY_CHANGE_CAPITAL', 'Are you sure, that you want to change your capital?
    You can`t undo this!
    For security you must enter your password to confirm:
    '); -define('PALACE_DESC', 'The palace building is unique. You can only build one in your whole realm and you can proclaim that village as your capital. It also protects the village against enemy conquests. Units that can found a new village or conquer existing villages can be trained here.
    Additionally, the palace provides an expansion slot at levels 10, 15 and 20 each'); +tz_def('PALACE', 'Palace'); +tz_def('PALACE_CONSTRUCTION', 'Palace under construction'); +tz_def('PALACE_TRAIN_DESC', 'In order to found a new village you need a level 10, 15 or 20 palace and 3 settlers. In order to conquer a new village you need a level 10, 15 or 20 palace and a senator, chief or chieftain.'); +tz_def('CHANGE_CAPITAL', 'change capital'); +tz_def('SECURITY_CHANGE_CAPITAL', 'Are you sure, that you want to change your capital?
    You can`t undo this!
    For security you must enter your password to confirm:
    '); +tz_def('PALACE_DESC', 'The palace building is unique. You can only build one in your whole realm and you can proclaim that village as your capital. It also protects the village against enemy conquests. Units that can found a new village or conquer existing villages can be trained here.
    Additionally, the palace provides an expansion slot at levels 10, 15 and 20 each'); -define('TREASURY', 'Treasury'); -define('TREASURY_COMMENCE', 'Artefacts can be viewed when treasury is completed.'); -define('ARTEFACTS_AREA', 'Artefacts in your area'); -define('NO_ARTEFACTS_AREA', 'There are no artefacts in your area.'); -define('OWN_ARTEFACTS', 'Own artefacts'); -define('CONQUERED', 'Conquered'); -define('DISTANCE', 'Distance'); -define('EFFECT', 'Effect'); -define('ACCOUNT', 'Account'); -define('SMALL_ARTEFACTS', 'Small artefacts'); -define('LARGE_ARTEFACTS', 'Large artefacts'); -define('NO_ARTEFACTS', 'There are no artefacts.'); -define('ANY_ARTEFACTS', 'You do not own any artefacts.'); -define('OWNER', 'Owner'); -define('AREA_EFFECT', 'Area of effect'); -define('VILLAGE_EFFECT', 'Village effect'); -define('ACCOUNT_EFFECT', 'Account effect'); -define('UNIQUE_EFFECT', 'Unique effect'); -define('REQUIRED_LEVEL', 'Required level'); -define('TIME_CONQUER', 'Time of conquer'); -define('TIME_ACTIVATION', 'Time of activation'); -define('NEXT_EFFECT', ' Next effect'); -define('FORMER_OWNER', 'Former owner(s)'); -define('BUILDING_STRONGER', 'Building stronger with'); -define('BUILDING_WEAKER', 'Building weaker with'); -define('TROOPS_FASTER', 'Makes troops faster with'); -define('TROOPS_SLOWEST', 'Makes troops slowest with'); -define('SPIES_INCREASE', 'Spies increase ability with'); -define('SPIES_DECRESE', 'Spies decrese ability with'); -define('CONSUME_LESS', 'All troops consume less with'); -define('CONSUME_HIGH', 'All troops consume high with'); -define('TROOPS_MAKE_FASTER', 'Troops make faster with'); -define('TROOPS_MAKE_SLOWEST', 'Troops make slowest with'); -define('YOU_CONSTRUCT', 'You can construct '); -define('CRANNY_INCREASED', 'Cranny capacity is increased by'); -define('CRANNY_DECRESE', 'Cranny capacity is decrese by'); -define('WW_BUILDING_PLAN', 'You can build the Wonder of the World'); -define('NO_WW', 'There are no Wonders of the World'); -define('NO_PREVIOUS_OWNERS', 'There are no previous owners.'); -define('TREASURY_DESC', 'The riches of your empire are kept in the treasury. A treasury can only store one artefact at a time.
    You need a treasury at level 10 for a small artefact, or level 20 for a great one'); +tz_def('TREASURY', 'Treasury'); +tz_def('TREASURY_COMMENCE', 'Artefacts can be viewed when treasury is completed.'); +tz_def('ARTEFACTS_AREA', 'Artefacts in your area'); +tz_def('NO_ARTEFACTS_AREA', 'There are no artefacts in your area.'); +tz_def('OWN_ARTEFACTS', 'Own artefacts'); +tz_def('CONQUERED', 'Conquered'); +tz_def('DISTANCE', 'Distance'); +tz_def('EFFECT', 'Effect'); +tz_def('ACCOUNT', 'Account'); +tz_def('SMALL_ARTEFACTS', 'Small artefacts'); +tz_def('LARGE_ARTEFACTS', 'Large artefacts'); +tz_def('NO_ARTEFACTS', 'There are no artefacts.'); +tz_def('ANY_ARTEFACTS', 'You do not own any artefacts.'); +tz_def('OWNER', 'Owner'); +tz_def('AREA_EFFECT', 'Area of effect'); +tz_def('VILLAGE_EFFECT', 'Village effect'); +tz_def('ACCOUNT_EFFECT', 'Account effect'); +tz_def('UNIQUE_EFFECT', 'Unique effect'); +tz_def('REQUIRED_LEVEL', 'Required level'); +tz_def('TIME_CONQUER', 'Time of conquer'); +tz_def('TIME_ACTIVATION', 'Time of activation'); +tz_def('NEXT_EFFECT', ' Next effect'); +tz_def('FORMER_OWNER', 'Former owner(s)'); +tz_def('BUILDING_STRONGER', 'Building stronger with'); +tz_def('BUILDING_WEAKER', 'Building weaker with'); +tz_def('TROOPS_FASTER', 'Makes troops faster with'); +tz_def('TROOPS_SLOWEST', 'Makes troops slowest with'); +tz_def('SPIES_INCREASE', 'Spies increase ability with'); +tz_def('SPIES_DECRESE', 'Spies decrese ability with'); +tz_def('CONSUME_LESS', 'All troops consume less with'); +tz_def('CONSUME_HIGH', 'All troops consume high with'); +tz_def('TROOPS_MAKE_FASTER', 'Troops make faster with'); +tz_def('TROOPS_MAKE_SLOWEST', 'Troops make slowest with'); +tz_def('YOU_CONSTRUCT', 'You can construct '); +tz_def('CRANNY_INCREASED', 'Cranny capacity is increased by'); +tz_def('CRANNY_DECRESE', 'Cranny capacity is decrese by'); +tz_def('WW_BUILDING_PLAN', 'You can build the Wonder of the World'); +tz_def('NO_WW', 'There are no Wonders of the World'); +tz_def('NO_PREVIOUS_OWNERS', 'There are no previous owners.'); +tz_def('TREASURY_DESC', 'The riches of your empire are kept in the treasury. A treasury can only store one artefact at a time.
    You need a treasury at level 10 for a small artefact, or level 20 for a great one'); -define('TRADEOFFICE', 'Trade Office'); -define('CURRENT_MERCHANT', 'Current merchant load:'); -define('MERCHANT_LEVEL', 'Merchant load at level'); -define('TRADEOFFICE_DESC', 'In the trade office, the merchants carts get improved and equipped with more powerful horses. The higher its level, the more your merchants are able to carry'); +tz_def('TRADEOFFICE', 'Trade Office'); +tz_def('CURRENT_MERCHANT', 'Current merchant load:'); +tz_def('MERCHANT_LEVEL', 'Merchant load at level'); +tz_def('TRADEOFFICE_DESC', 'In the trade office, the merchants carts get improved and equipped with more powerful horses. The higher its level, the more your merchants are able to carry'); -define('GREATBARRACKS', 'Great Barracks'); -define('TRAINING_COMMENCE_GREATBARRACKS', 'Training can commence when great barracks is completed.'); -define('GREATBARRACKS_DESC', 'The Great Barracks allows you to build a second Barracks in the same village, but the troops cost 3 times the original amount.
    Combined with the regular Barracks, you can train your troops twice as fast in one village'); +tz_def('GREATBARRACKS', 'Great Barracks'); +tz_def('TRAINING_COMMENCE_GREATBARRACKS', 'Training can commence when great barracks is completed.'); +tz_def('GREATBARRACKS_DESC', 'The Great Barracks allows you to build a second Barracks in the same village, but the troops cost 3 times the original amount.
    Combined with the regular Barracks, you can train your troops twice as fast in one village'); -define('GREATSTABLE', 'Great Stable'); -define('TRAINING_COMMENCE_GREATSTABLE', 'Training can commence when great stable is completed.'); -define('GREATSTABLE_DESC', 'The Great Stable allows you to build a second Stable in the same village, but the troops cost 3 times the original amount.
    Combined with the regular Stable, you can train your troops twice as fast in one village'); +tz_def('GREATSTABLE', 'Great Stable'); +tz_def('TRAINING_COMMENCE_GREATSTABLE', 'Training can commence when great stable is completed.'); +tz_def('GREATSTABLE_DESC', 'The Great Stable allows you to build a second Stable in the same village, but the troops cost 3 times the original amount.
    Combined with the regular Stable, you can train your troops twice as fast in one village'); -define('CITYWALL', 'City Wall'); -define('DEFENCE_NOW', 'Defence Bonus now:'); -define('DEFENCE_LEVEL', 'Defence Bonus at level'); -define('CITYWALL_DESC', 'Provides a defense bonus for your troops (((1.03 ^ level) * 100)% + 10) defensive points per level to the basic defensive value for a village. The higher level Wall will give your troops a higher defence bonus.
    Tribe-specific: Romans only'); +tz_def('CITYWALL', 'City Wall'); +tz_def('DEFENCE_NOW', 'Defence Bonus now:'); +tz_def('DEFENCE_LEVEL', 'Defence Bonus at level'); +tz_def('CITYWALL_DESC', 'Provides a defense bonus for your troops (((1.03 ^ level) * 100)% + 10) defensive points per level to the basic defensive value for a village. The higher level Wall will give your troops a higher defence bonus.
    Tribe-specific: Romans only'); -define('EARTHWALL', 'Earth Wall'); -define('EARTHWALL_DESC', 'Provides a defense bonus for your troops (((1.02 ^ level) * 100)% + 6) defensive points per level to the basic defensive value for a village. A higher level Earth Wall will give your troops a higher defence bonus.
    Tribe-specific: Teutons only'); +tz_def('EARTHWALL', 'Earth Wall'); +tz_def('EARTHWALL_DESC', 'Provides a defense bonus for your troops (((1.02 ^ level) * 100)% + 6) defensive points per level to the basic defensive value for a village. A higher level Earth Wall will give your troops a higher defence bonus.
    Tribe-specific: Teutons only'); -define('PALISADE', 'Palisade'); -define('PALISADE_DESC', 'Provides a defense bonus for your troops (((1.025 ^ level) * 100)% + 8) defensive points per level to the basic defensive value for a village. A higher level Palisade will give your troops a higher defence bonus.
    Tribe-specific: Gauls only'); +tz_def('PALISADE', 'Palisade'); +tz_def('PALISADE_DESC', 'Provides a defense bonus for your troops (((1.025 ^ level) * 100)% + 8) defensive points per level to the basic defensive value for a village. A higher level Palisade will give your troops a higher defence bonus.
    Tribe-specific: Gauls only'); -define('STONEMASON', 'Stonemason`s Lodge'); -define('CURRENT_STABILITY', 'Current stability bonus:'); -define('STABILITY_LEVEL', 'Stability bonus at level'); -define('STONEMASON_DESC', 'The Stonemason is an expert it cutting stone. The higher the level of the Stonemason`s Lodge, the greater the stability of your village`s buildings. For each level this building will increase durability by 10% for a maximum of 200% durability for your buildings.
    This building can only be built in an accounts Capital'); +tz_def('STONEMASON', 'Stonemason`s Lodge'); +tz_def('CURRENT_STABILITY', 'Current stability bonus:'); +tz_def('STABILITY_LEVEL', 'Stability bonus at level'); +tz_def('STONEMASON_DESC', 'The Stonemason is an expert it cutting stone. The higher the level of the Stonemason`s Lodge, the greater the stability of your village`s buildings. For each level this building will increase durability by 10% for a maximum of 200% durability for your buildings.
    This building can only be built in an accounts Capital'); -define('BREWERY', 'Brewery'); -define('CURRENT_BONUS', 'Current bonus:'); -define('BONUS_LEVEL', 'Bonus at level'); -define('BREWERY_DESC', 'Tasty mead is brewed here.Drinks make your soldiers braver and stronger when attacking others (1% per Brewery level). Unfortunately, the persuasive power of leaders is reduced by 50% and catapults can only make random hits. Can only be built in the capital, but affects all your villages. The mead-festivals always last 72 hours.
    Tribe-specific: Teutons only'); +tz_def('BREWERY', 'Brewery'); +tz_def('CURRENT_BONUS', 'Current bonus:'); +tz_def('BONUS_LEVEL', 'Bonus at level'); +tz_def('BREWERY_DESC', 'Tasty mead is brewed here.Drinks make your soldiers braver and stronger when attacking others (1% per Brewery level). Unfortunately, the persuasive power of leaders is reduced by 50% and catapults can only make random hits. Can only be built in the capital, but affects all your villages. The mead-festivals always last 72 hours.
    Tribe-specific: Teutons only'); -define('TRAPPER', 'Trapper'); -define('CURRENT_TRAPS', 'Currect maximum traps to train:'); -define('TRAPS_LEVEL', 'Maximum traps to train at level'); -define('TRAPS', 'Traps'); -define('TRAP', 'Trap'); -define('CURRENT_HAVE', 'You currently have'); -define('WHICH_OCCUPIED', 'of which are occupied.'); -define('TRAINING_COMMENCE_TRAPPER', 'Training can commence when trapper is completed.'); -define('TRAPPER_DESC', 'The trapper protects your village with well hidden traps. This means that unwary enemies can be imprisoned and won`t be able to harm your village any more.
    Troops cannot be freed with a raid. If the owner of the traps release the captives all of the traps will be repaired automatically.
    Tribe-specific: Gauls only'); +tz_def('TRAPPER', 'Trapper'); +tz_def('CURRENT_TRAPS', 'Currect maximum traps to train:'); +tz_def('TRAPS_LEVEL', 'Maximum traps to train at level'); +tz_def('TRAPS', 'Traps'); +tz_def('TRAP', 'Trap'); +tz_def('CURRENT_HAVE', 'You currently have'); +tz_def('WHICH_OCCUPIED', 'of which are occupied.'); +tz_def('TRAINING_COMMENCE_TRAPPER', 'Training can commence when trapper is completed.'); +tz_def('TRAPPER_DESC', 'The trapper protects your village with well hidden traps. This means that unwary enemies can be imprisoned and won`t be able to harm your village any more.
    Troops cannot be freed with a raid. If the owner of the traps release the captives all of the traps will be repaired automatically.
    Tribe-specific: Gauls only'); -define("HEROSMANSION", "Hero's Mansion"); -define('HERO_READY', 'Hero will be ready in '); -define('NAME_CHANGED', 'Hero name has been changed'); -define('NOT_UNITS', 'Not available units'); -define('NOT', 'Not '); -define('TRAIN_HERO', 'Train New Hero'); -define('REVIVE', 'Revive'); -define('OASES', 'Oases'); -define('DELETE', 'Delete'); -define('RESOURCES', 'Resources'); -define('OFFENCE', 'Offence'); -define('DEFENCE', 'Defence'); -define('OFF_BONUS', 'Off-Bonus'); -define('DEF_BONUS', 'Def-Bonus'); -define('REGENERATION', 'Regeneration'); -define('DAY', 'Day'); -define('EXPERIENCE', 'Experience'); -define('YOU_CAN', 'You can '); -define('RESET', 'reset'); -define('YOUR_POINT_UNTIL', ' your points until you are level '); -define('OR_LOWER', ' or lower!'); -define('YOUR_HERO_HAS', 'Your hero has '); -define('OF_HIT_POINTS', 'of his life points'); -define('ERROR_NAME_SHORT', 'Error: name too short'); -define('HEROSMANSION_DESC', 'The hero`s mansion is the home of your glorious hero.
    At building levels 10, 15 and 20, you can use your hero to annex an unoccupied oasis to your village, one per each of these levels respectively. Depending on the oasis, you will get a production increase for a certain type of resource (or even two resources, from some oases)'); +tz_def("HEROSMANSION", "Hero's Mansion"); +tz_def('HERO_READY', 'Hero will be ready in '); +tz_def('NAME_CHANGED', 'Hero name has been changed'); +tz_def('NOT_UNITS', 'Not available units'); +tz_def('NOT', 'Not '); +tz_def('TRAIN_HERO', 'Train New Hero'); +tz_def('REVIVE', 'Revive'); +tz_def('OASES', 'Oases'); +tz_def('DELETE', 'Delete'); +tz_def('RESOURCES', 'Resources'); +tz_def('OFFENCE', 'Offence'); +tz_def('DEFENCE', 'Defence'); +tz_def('OFF_BONUS', 'Off-Bonus'); +tz_def('DEF_BONUS', 'Def-Bonus'); +tz_def('REGENERATION', 'Regeneration'); +tz_def('DAY', 'Day'); +tz_def('EXPERIENCE', 'Experience'); +tz_def('YOU_CAN', 'You can '); +tz_def('RESET', 'reset'); +tz_def('YOUR_POINT_UNTIL', ' your points until you are level '); +tz_def('OR_LOWER', ' or lower!'); +tz_def('YOUR_HERO_HAS', 'Your hero has '); +tz_def('OF_HIT_POINTS', 'of his life points'); +tz_def('ERROR_NAME_SHORT', 'Error: name too short'); +tz_def('HEROSMANSION_DESC', 'The hero`s mansion is the home of your glorious hero.
    At building levels 10, 15 and 20, you can use your hero to annex an unoccupied oasis to your village, one per each of these levels respectively. Depending on the oasis, you will get a production increase for a certain type of resource (or even two resources, from some oases)'); -define('GREATWAREHOUSE', 'Great Warehouse'); -define('GREATWAREHOUSE_DESC', 'The great warehouse has 3 times the capacity of a normal warehouse.
    This building can only be built in wonder of the world villages or with a special Natarian artefact'); +tz_def('GREATWAREHOUSE', 'Great Warehouse'); +tz_def('GREATWAREHOUSE_DESC', 'The great warehouse has 3 times the capacity of a normal warehouse.
    This building can only be built in wonder of the world villages or with a special Natarian artefact'); -define('GREATGRANARY', 'Great Granary'); -define('GREATGRANARY_DESC', 'The great granary has 3 times the capacity of a normal granary.
    This building can only be built in wonder of the world villages or with a special Natarian artefact'); +tz_def('GREATGRANARY', 'Great Granary'); +tz_def('GREATGRANARY_DESC', 'The great granary has 3 times the capacity of a normal granary.
    This building can only be built in wonder of the world villages or with a special Natarian artefact'); -define('WONDER', 'Wonder of the World'); -define('WORLD_WONDER', 'World Wonder'); -define('WONDER_DESC', 'A Wonder of the World (also known as WW) is as astonishing as it sounds. Every level costs a lot of resources. It is nearly impossible for a single player to build a WW on their own. The reason is that you not only need a lot of resources, but also the troops to protect your precious building.
    To build WW you need an Ancient Construction Plan. You can get this by attacking a Natar Village with your hero. You need to have an empty level 10 treasury and your hero must survive. With those plan and an extremely high level of resources, you can start the world wonder.
    Once it gets to level 50, you will need someone else in your alliance to have a second construction plan active. You cannot do it all by yourself.
    Finishing a WW lvl 100, you will win the Travian server and its the end of a game world.
    Once you finish, a message will come up telling who won and statistics. You can no longer build, but you can message people until the server restarts'); -define('WORLD_WONDER_CHANGE_NAME', 'You need to have World Wonder level 1 to be able to change its name'); -define('WORLD_WONDER_NAME', 'World Wonder name'); -define('WORLD_WONDER_NOTCHANGE_NAME', 'You can not change the name of the World Wonder after level 10'); -define('WORLD_WONDER_NAME_CHANGED', 'Name changed'); +tz_def('WONDER', 'Wonder of the World'); +tz_def('WORLD_WONDER', 'World Wonder'); +tz_def('WONDER_DESC', 'A Wonder of the World (also known as WW) is as astonishing as it sounds. Every level costs a lot of resources. It is nearly impossible for a single player to build a WW on their own. The reason is that you not only need a lot of resources, but also the troops to protect your precious building.
    To build WW you need an Ancient Construction Plan. You can get this by attacking a Natar Village with your hero. You need to have an empty level 10 treasury and your hero must survive. With those plan and an extremely high level of resources, you can start the world wonder.
    Once it gets to level 50, you will need someone else in your alliance to have a second construction plan active. You cannot do it all by yourself.
    Finishing a WW lvl 100, you will win the Travian server and its the end of a game world.
    Once you finish, a message will come up telling who won and statistics. You can no longer build, but you can message people until the server restarts'); +tz_def('WORLD_WONDER_CHANGE_NAME', 'You need to have World Wonder level 1 to be able to change its name'); +tz_def('WORLD_WONDER_NAME', 'World Wonder name'); +tz_def('WORLD_WONDER_NOTCHANGE_NAME', 'You can not change the name of the World Wonder after level 10'); +tz_def('WORLD_WONDER_NAME_CHANGED', 'Name changed'); -define('HORSEDRINKING', 'Horse Drinking Trough'); -define('HORSEDRINKING_DESC', 'Decreases the training time and the upkeep of cavalry. It can also be built in Roman Wonder of the World villages.
    Speeds up the training time of cavalry units by 1% per level and lowers the crop consumption of some units depending on its level.
    Tribe-specific: Romans only'); +tz_def('HORSEDRINKING', 'Horse Drinking Trough'); +tz_def('HORSEDRINKING_DESC', 'Decreases the training time and the upkeep of cavalry. It can also be built in Roman Wonder of the World villages.
    Speeds up the training time of cavalry units by 1% per level and lowers the crop consumption of some units depending on its level.
    Tribe-specific: Romans only'); -define('GREATWORKSHOP', 'Great Workshop'); -define('TRAINING_COMMENCE_GREATWORKSHOP', 'Training can commence when great workshop is completed.'); -define('GREATWORKSHOP_DESC', 'The Great Workshop allows you to build a second Workshop in the same village, but catapults and rams cost 3 times the original amount.
    Combined with the regular Workshop, you can train your troops twice as fast in one village'); +tz_def('GREATWORKSHOP', 'Great Workshop'); +tz_def('TRAINING_COMMENCE_GREATWORKSHOP', 'Training can commence when great workshop is completed.'); +tz_def('GREATWORKSHOP_DESC', 'The Great Workshop allows you to build a second Workshop in the same village, but catapults and rams cost 3 times the original amount.
    Combined with the regular Workshop, you can train your troops twice as fast in one village'); -define('BUILDING_MAX_LEVEL_UNDER', 'Building max level under construction'); -define('BUILDING_BEING_DEMOLISHED', 'Building presently being demolished'); -define('COSTS_UPGRADING_LEVEL', 'Costs for upgrading to level'); -define('WORKERS_ALREADY_WORK', 'The workers are already at work.'); -define('CONSTRUCTING_MASTER_BUILDER', 'Constructing with master builder '); -define('COSTS', 'Costs'); -define('WORKERS_ALREADY_WORK_WAITING', 'The workers are already at work. (waiting loop)'); -define('ENOUGH_FOOD_EXPAND_CROPLAND', 'Not enough food. Expand cropland.'); -define('UPGRADE_WAREHOUSE', 'Upgrade Warehouse'); -define('UPGRADE_GRANARY', 'Upgrade Granary'); -define('YOUR_CROP_NEGATIVE', 'Your crop production is negative, you will never get the required resources.'); -define('UPGRADE_LEVEL', 'Upgrade to level '); -define('WAITING', '(waiting loop)'); -define('NEED_WWCONSTRUCTION_PLAN', 'Need WW construction plan'); -define('NEED_MORE_WWCONSTRUCTION_PLAN', 'Need more WW construction plan'); -define('CONSTRUCT_NEW_BUILDING', 'Construct new building'); -define('SHOWSOON_AVAILABLE_BUILDINGS', 'show soon available buildings'); -define('HIDESOON_AVAILABLE_BUILDINGS', 'hide soon available buildings'); +tz_def('BUILDING_MAX_LEVEL_UNDER', 'Building max level under construction'); +tz_def('BUILDING_BEING_DEMOLISHED', 'Building presently being demolished'); +tz_def('COSTS_UPGRADING_LEVEL', 'Costs for upgrading to level'); +tz_def('WORKERS_ALREADY_WORK', 'The workers are already at work.'); +tz_def('CONSTRUCTING_MASTER_BUILDER', 'Constructing with master builder '); +tz_def('COSTS', 'Costs'); +tz_def('WORKERS_ALREADY_WORK_WAITING', 'The workers are already at work. (waiting loop)'); +tz_def('ENOUGH_FOOD_EXPAND_CROPLAND', 'Not enough food. Expand cropland.'); +tz_def('UPGRADE_WAREHOUSE', 'Upgrade Warehouse'); +tz_def('UPGRADE_GRANARY', 'Upgrade Granary'); +tz_def('YOUR_CROP_NEGATIVE', 'Your crop production is negative, you will never get the required resources.'); +tz_def('UPGRADE_LEVEL', 'Upgrade to level '); +tz_def('WAITING', '(waiting loop)'); +tz_def('NEED_WWCONSTRUCTION_PLAN', 'Need WW construction plan'); +tz_def('NEED_MORE_WWCONSTRUCTION_PLAN', 'Need more WW construction plan'); +tz_def('CONSTRUCT_NEW_BUILDING', 'Construct new building'); +tz_def('SHOWSOON_AVAILABLE_BUILDINGS', 'show soon available buildings'); +tz_def('HIDESOON_AVAILABLE_BUILDINGS', 'hide soon available buildings'); // gold plus -define('GOLD_SHOP', 'Gold Shop'); -define('PACKAGE_A', 'Package A'); -define('PACKAGE_B', 'Package B'); -define('PACKAGE_C', 'Package C'); -define('PACKAGE_D', 'Package D'); -define('PACKAGE_E', 'Package E'); -define('PAYMENT_METHOD', 'Payment Method'); -define('PACKAGES_NOT_REFUND', 'None of the packages are refundable'); -define('PLUS_FUNC', 'Plus function'); -define('REMAINING', 'Remaining'); -define('MINS', 'mins'); -define('ACTIVATE', 'Activate'); -define('TOO_LITTLE_GOLD', 'Too little gold'); -define('GOLD_ON', 'On'); // "attack on" and "gold feature on" can be not the same in different languages -define('PLUS_END', 'Your PLUS advantage has ended'); -define('NPC', 'NPC'); -define('NO_GOLD', 'You currently don`t own gold'); -define('GOLD_CLUB', 'Gold Club'); -define('NOW', 'now'); -define('NPC_TRADE_GOLD', 'Trade with the NPC merchant'); -define('COMPLETE_CONSTRUCTION_R_GOLD', 'Complete construction orders and researches in this village now (does not work for Palace and Residence)'); -define('FOR_GAME_SERVER', 'Whole game round'); -define('HAVE_NO_INVITED', 'You have not brought in any new players yet'); -define('INVITE_FRIENDS_GOLD', 'Invite friends and receive free Gold'); -define('NEED_MORE_GOLD', 'You need more gold'); -define('ADD_PLUS_FAIL', 'Failed plus attempt'); -define('ADD_BONUS_LUMBER_FAIL', 'Failed lumber attempt'); -define('ADD_BONUS_CLAY_FAIL', 'Failed clay attempt'); -define('ADD_BONUS_IRON_FAIL', 'Failed iron attempt'); -define('ADD_BONUS_CROP_FAIL', 'Failed crop attempt'); -define('SELECT_GOLD_OPTION', 'Please select the option you wish to activate or extend'); -define('GET_NOW', 'Get Now'); -define('BUY_NOW', 'Buy Now'); -define('SELECT_REWARD', 'Select reward'); -define('VIP_ACCOUNT', 'VIP Account'); -define('USER_NOT_EXISTS', 'The account name you entered does not exist'); -define('STATUS_UPDATED', 'Your Status has been updated'); +tz_def('GOLD_SHOP', 'Gold Shop'); +tz_def('PACKAGE_A', 'Package A'); +tz_def('PACKAGE_B', 'Package B'); +tz_def('PACKAGE_C', 'Package C'); +tz_def('PACKAGE_D', 'Package D'); +tz_def('PACKAGE_E', 'Package E'); +tz_def('PAYMENT_METHOD', 'Payment Method'); +tz_def('PACKAGES_NOT_REFUND', 'None of the packages are refundable'); +tz_def('PLUS_FUNC', 'Plus function'); +tz_def('REMAINING', 'Remaining'); +tz_def('MINS', 'mins'); +tz_def('ACTIVATE', 'Activate'); +tz_def('TOO_LITTLE_GOLD', 'Too little gold'); +tz_def('GOLD_ON', 'On'); // "attack on" and "gold feature on" can be not the same in different languages +tz_def('PLUS_END', 'Your PLUS advantage has ended'); +tz_def('NPC', 'NPC'); +tz_def('NO_GOLD', 'You currently don`t own gold'); +tz_def('GOLD_CLUB', 'Gold Club'); +tz_def('NOW', 'now'); +tz_def('NPC_TRADE_GOLD', 'Trade with the NPC merchant'); +tz_def('COMPLETE_CONSTRUCTION_R_GOLD', 'Complete construction orders and researches in this village now (does not work for Palace and Residence)'); +tz_def('FOR_GAME_SERVER', 'Whole game round'); +tz_def('HAVE_NO_INVITED', 'You have not brought in any new players yet'); +tz_def('INVITE_FRIENDS_GOLD', 'Invite friends and receive free Gold'); +tz_def('NEED_MORE_GOLD', 'You need more gold'); +tz_def('ADD_PLUS_FAIL', 'Failed plus attempt'); +tz_def('ADD_BONUS_LUMBER_FAIL', 'Failed lumber attempt'); +tz_def('ADD_BONUS_CLAY_FAIL', 'Failed clay attempt'); +tz_def('ADD_BONUS_IRON_FAIL', 'Failed iron attempt'); +tz_def('ADD_BONUS_CROP_FAIL', 'Failed crop attempt'); +tz_def('SELECT_GOLD_OPTION', 'Please select the option you wish to activate or extend'); +tz_def('GET_NOW', 'Get Now'); +tz_def('BUY_NOW', 'Buy Now'); +tz_def('SELECT_REWARD', 'Select reward'); +tz_def('VIP_ACCOUNT', 'VIP Account'); +tz_def('USER_NOT_EXISTS', 'The account name you entered does not exist'); +tz_def('STATUS_UPDATED', 'Your Status has been updated'); // profile -define('PREFERENCES', 'Preferences'); -define('VACATION', 'Vacation'); -define('ACTIVATE_VACATION', 'Want to activate Vacation Mode'); -define('GRAPH_PACK', 'Graphic Pack'); -define('PLAYER_PROFILE', 'Player profile'); -define('CHANGE_PASSWORD', 'Change password'); -define('OLD_PASSWORD', 'Old password'); -define('NEW_PASSWORD', 'New password'); -define('CHANGE_EMAIL', 'Change email'); -define('CHANGE_EMAIL2', 'Please enter your old and your new e-mail addresses. You will then receive a code snippet at both e-mail addresses which you have to enter here'); -define('OLD_EMAIL', 'Old email'); -define('NEW_EMAIL', 'New email'); -define('ACCOUNT_SITTERS', 'Account sitters'); -define('ACCOUNT_SITTERS2', 'A sitter can log into your account by using your name and his/her password. You can have up to two sitters'); -define('SITTER_NAME', 'Name of the sitter'); -define('NO_SITTERS', 'You have no sitters'); -define('RM_SITTER', 'Remove sitter'); -define('YOU_ARE_SITTER', 'You have been entered as sitter on the following accounts. You can cancel this by clicking the red X'); -define('DELETE_ACCOUNT', 'Delete account'); -define('DELETE_ACCOUNT2', 'You can delete your account here. After starting the cancellation it will take three days to complete the cancellation of your account. You can cancel this process within the first 24 hours'); -define('YES', 'Yes'); -define('NO', 'No'); -define('CONFIRM_W_PASS', 'Confirm with password'); -define('MEDALS', 'Medals'); -define('PLAYER_HAS', 'This player has'); // bird 1 -define('HOURS_OF_BG_PROT', 'hours of beginners protection left'); // bird 1 -define('PLAYER_WAS_REG_ON', 'This player registered his account on'); // bird 2 -define('NATARS_ACC', 'Official Natar account'); // natars -define('WW_V_M', 'Official World Wonder Village'); // WW Village -define('ROMAN_T_M', 'The Romans : Because of its high level of social and technological development the Romans are masters at building and its coordination. Also, their troops are part of the elite in Travian. They are very balanced and useful in attacking and defending'); // roman tribe medal -define('TEUTON_T_M', 'The Teutons : The Teutons are the most aggressive tribe. Their troops are notorious and feared for their rage and frenzy when they attack. They move around as a plundering horde, not even afraid of death'); // teuton tribe medal -define('GAUL_T_M', 'The Gauls : The Gauls are the most peaceful of all three tribes in Travian. Their troops are trained for an excellent defence, but their ability to attack can still compete with the other two tribes. The Gauls are born riders and their horses are famous for their speed. This means that their riders can hit the enemy exactly where they can cause the most damage and swiftly take care of them'); // gaul tribe medal -define('ADMIN_M', 'Official Server Administrator'); -define('MH_M', 'Official Server Global Multihunter'); -define('MH_M2', 'The Multihunter is an official Travian position mainly used for enforcement of Travian rules within a server. Multihunters all use the account named Multihunter with its only village located in (0|0). A Multihunter may not play on the server on which they are the Multihunter, but be an active player on other servers'); -define('NATURE_M2', 'Natures troops are the animals living in unoccupied oases. You can use the combat simulator to see whether you have enough troops to defeat the animals in an oasis you want to conquer, but remember that you can only raid oasis. Keep in mind that all the animals above Bear can kill its contemporary max tier travian troop in single combat'); -define('TASKMASTER_M', 'Taskmaster Account'); -define('VETERAN_P', 'Veteran Player'); -define('VETERAN_3_M', 'Medal achieved for playing 3 years of Travian'); -define('VETERAN_5_M', 'Medal achieved for playing 5 years of Travian'); -define('VETERAN_10_M', 'Medal achieved for playing 10 years of Travian'); -define('ATT_W_M', 'Attackers of the Week'); -define('DEF_W_M', 'Defenders of the Week'); -define('POP_W_M', 'Pop Climbers of the week'); -define('ROB_W_M', 'Robbers of the week'); -define('CLIMB_W_M', 'Rank Climbers of the week'); -define('ATT_DEF_10_W_M', 'Receiving this medal shows that you where in the top 10 of both Attackers and Defenders of the week'); -define('ATT_3_W_M', 'Receiving this medal shows that you were in the top 3 Attackers of the week'); -define('DEF_3_W_M', 'Receiving this medal shows that you were in the top 3 Defenders of the week'); -define('POP_3_W_M', 'Receiving this medal shows that you were in the top 3 Pop Climbers of the week'); -define('ROB_3_W_M', 'Receiving this medal shows that you were in the top 3 Robbers of the week'); -define('CLIMB_3_W_M', 'Receiving this medal shows that you were in the top 3 Rank Climbers of the week'); -define('ATT_10_W_M', 'Receiving this medal shows that you were in the top 10 Attackers of the week'); -define('DEF_10_W_M', 'Receiving this medal shows that you were in the top 10 Defenders of the week'); -define('POP_10_W_M', 'Receiving this medal shows that you were in the top 10 Pop Climbers of the week'); -define('ROB_10_W_M', 'Receiving this medal shows that you were in the top 10 Robbers of the week'); -define('CLIMB_10_W_M', 'Receiving this medal shows that you were in the top 10 Rank Climbers of the week'); -define('RECEIVED_IN_W', 'Received in week'); -define('POINTS_M', 'Points'); -define('RANKS', 'Ranks'); -define('WEEK', 'Week'); -define('CATEGORY', 'Category'); -define('RANK', 'Rank'); -define('BB_CODE', 'BB-Code'); -define('IN_ROW', 'in a row'); -define('ADMIN1', 'Administrator'); -define('MULTIH1', 'Multihunter'); -define('PLAYER_ADMIN', 'This player is Admin'); -define('PLAYER_MH', 'This player is Multihunter'); -define('PLAYER_BANNED', 'This player is BANNED'); -define('PLAYER_VACATION', 'This player is on VACATION'); -if(!defined('BANNED')) define('BANNED', 'Banned'); -define('GENDER', 'Gender'); -define('GENDER0', 'n/a'); -define('MALE0', 'm'); -define('MALE', 'Male'); -define('FEMALE0', 'f'); -define('FEMALE', 'Female'); -define('LOCATION', 'Location'); -define('DIRECT_LINKS', 'Direct links'); -define('NUMBER0', 'No'); -define('LINK_NAME', 'Link name'); -define('LINK_TARGET', 'Link target'); -define('AUTO_COMPL', 'Auto completion'); -define('AUTO_COMPL2', 'Used for rally point and marketplace'); -define('OWN_VILLAGES', 'own villages'); -define('VILLAGES_NEAR', 'villages of the surroundings'); -define('VILLAGES_ALLI_PLAYERS', 'villages from players of the alliance'); -define('REPORT_FILTER', 'Report filter'); -define('NO_REPORTS_TO_OWN', 'No reports for transfers to own villages'); -define('NO_REPORTS_TO_OTH', 'No reports for transfers to foreign villages'); -define('NO_REPORTS_FROM_OTH', 'No reports for transfers from foreign villages'); -define('CHANGE_PROFILE', 'Change profile'); -define('WRITE_MESSAGE', 'Write message'); -define('REPORT_PLAYER', 'Report Player'); -define('ARTEFACT1', 'Artefact'); -define('WoW1', 'WoW'); -define('VILLAGE_NAME', 'Village name'); -define('BDAY', 'Birthday'); -define('CONDITIONS', 'Conditions'); -define('TIME_PREF', 'Time preferences'); -define('TIME_ZONES_DESC', 'Here you can change Travian`s displayed time to fit your time zone'); -define('TIME_ZONE_L1', 'Europe'); -define('TIME_ZONE_L2', 'UK'); -define('TIME_ZONE_L3', 'Turkey'); -define('TIME_ZONE_L4', 'Asia/Kolkata'); -define('TIME_ZONE_L5', 'Asia/Bangkok'); -define('TIME_ZONE_L6', 'USA/New York'); -define('TIME_ZONE_L7', 'USA/Chicago'); -define('TIME_ZONE_L8', 'New Zealand'); -define('MONTH1', 'Jan'); -define('MONTH2', 'Feb'); -define('MONTH3', 'Mar'); -define('MONTH4', 'Apr'); -define('MONTH5', 'May'); -define('MONTH6', 'June'); -define('MONTH7', 'July'); -define('MONTH8', 'Aug'); -define('MONTH9', 'Sep'); -define('MONTH10', 'Oct'); -define('MONTH11', 'Nov'); -define('MONTH12', 'Dec'); +tz_def('PREFERENCES', 'Preferences'); +tz_def('VACATION', 'Vacation'); +tz_def('ACTIVATE_VACATION', 'Want to activate Vacation Mode'); +tz_def('GRAPH_PACK', 'Graphic Pack'); +tz_def('PLAYER_PROFILE', 'Player profile'); +tz_def('CHANGE_PASSWORD', 'Change password'); +tz_def('OLD_PASSWORD', 'Old password'); +tz_def('NEW_PASSWORD', 'New password'); +tz_def('CHANGE_EMAIL', 'Change email'); +tz_def('CHANGE_EMAIL2', 'Please enter your old and your new e-mail addresses. You will then receive a code snippet at both e-mail addresses which you have to enter here'); +tz_def('OLD_EMAIL', 'Old email'); +tz_def('NEW_EMAIL', 'New email'); +tz_def('ACCOUNT_SITTERS', 'Account sitters'); +tz_def('ACCOUNT_SITTERS2', 'A sitter can log into your account by using your name and his/her password. You can have up to two sitters'); +tz_def('SITTER_NAME', 'Name of the sitter'); +tz_def('NO_SITTERS', 'You have no sitters'); +tz_def('RM_SITTER', 'Remove sitter'); +tz_def('YOU_ARE_SITTER', 'You have been entered as sitter on the following accounts. You can cancel this by clicking the red X'); +tz_def('DELETE_ACCOUNT', 'Delete account'); +tz_def('DELETE_ACCOUNT2', 'You can delete your account here. After starting the cancellation it will take three days to complete the cancellation of your account. You can cancel this process within the first 24 hours'); +tz_def('YES', 'Yes'); +tz_def('NO', 'No'); +tz_def('CONFIRM_W_PASS', 'Confirm with password'); +tz_def('MEDALS', 'Medals'); +tz_def('PLAYER_HAS', 'This player has'); // bird 1 +tz_def('HOURS_OF_BG_PROT', 'hours of beginners protection left'); // bird 1 +tz_def('PLAYER_WAS_REG_ON', 'This player registered his account on'); // bird 2 +tz_def('NATARS_ACC', 'Official Natar account'); // natars +tz_def('WW_V_M', 'Official World Wonder Village'); // WW Village +tz_def('ROMAN_T_M', 'The Romans : Because of its high level of social and technological development the Romans are masters at building and its coordination. Also, their troops are part of the elite in Travian. They are very balanced and useful in attacking and defending'); // roman tribe medal +tz_def('TEUTON_T_M', 'The Teutons : The Teutons are the most aggressive tribe. Their troops are notorious and feared for their rage and frenzy when they attack. They move around as a plundering horde, not even afraid of death'); // teuton tribe medal +tz_def('GAUL_T_M', 'The Gauls : The Gauls are the most peaceful of all three tribes in Travian. Their troops are trained for an excellent defence, but their ability to attack can still compete with the other two tribes. The Gauls are born riders and their horses are famous for their speed. This means that their riders can hit the enemy exactly where they can cause the most damage and swiftly take care of them'); // gaul tribe medal +tz_def('ADMIN_M', 'Official Server Administrator'); +tz_def('MH_M', 'Official Server Global Multihunter'); +tz_def('MH_M2', 'The Multihunter is an official Travian position mainly used for enforcement of Travian rules within a server. Multihunters all use the account named Multihunter with its only village located in (0|0). A Multihunter may not play on the server on which they are the Multihunter, but be an active player on other servers'); +tz_def('NATURE_M2', 'Natures troops are the animals living in unoccupied oases. You can use the combat simulator to see whether you have enough troops to defeat the animals in an oasis you want to conquer, but remember that you can only raid oasis. Keep in mind that all the animals above Bear can kill its contemporary max tier travian troop in single combat'); +tz_def('TASKMASTER_M', 'Taskmaster Account'); +tz_def('VETERAN_P', 'Veteran Player'); +tz_def('VETERAN_3_M', 'Medal achieved for playing 3 years of Travian'); +tz_def('VETERAN_5_M', 'Medal achieved for playing 5 years of Travian'); +tz_def('VETERAN_10_M', 'Medal achieved for playing 10 years of Travian'); +tz_def('ATT_W_M', 'Attackers of the Week'); +tz_def('DEF_W_M', 'Defenders of the Week'); +tz_def('POP_W_M', 'Pop Climbers of the week'); +tz_def('ROB_W_M', 'Robbers of the week'); +tz_def('CLIMB_W_M', 'Rank Climbers of the week'); +tz_def('ATT_DEF_10_W_M', 'Receiving this medal shows that you where in the top 10 of both Attackers and Defenders of the week'); +tz_def('ATT_3_W_M', 'Receiving this medal shows that you were in the top 3 Attackers of the week'); +tz_def('DEF_3_W_M', 'Receiving this medal shows that you were in the top 3 Defenders of the week'); +tz_def('POP_3_W_M', 'Receiving this medal shows that you were in the top 3 Pop Climbers of the week'); +tz_def('ROB_3_W_M', 'Receiving this medal shows that you were in the top 3 Robbers of the week'); +tz_def('CLIMB_3_W_M', 'Receiving this medal shows that you were in the top 3 Rank Climbers of the week'); +tz_def('ATT_10_W_M', 'Receiving this medal shows that you were in the top 10 Attackers of the week'); +tz_def('DEF_10_W_M', 'Receiving this medal shows that you were in the top 10 Defenders of the week'); +tz_def('POP_10_W_M', 'Receiving this medal shows that you were in the top 10 Pop Climbers of the week'); +tz_def('ROB_10_W_M', 'Receiving this medal shows that you were in the top 10 Robbers of the week'); +tz_def('CLIMB_10_W_M', 'Receiving this medal shows that you were in the top 10 Rank Climbers of the week'); +tz_def('RECEIVED_IN_W', 'Received in week'); +tz_def('POINTS_M', 'Points'); +tz_def('RANKS', 'Ranks'); +tz_def('WEEK', 'Week'); +tz_def('CATEGORY', 'Category'); +tz_def('RANK', 'Rank'); +tz_def('BB_CODE', 'BB-Code'); +tz_def('IN_ROW', 'in a row'); +tz_def('ADMIN1', 'Administrator'); +tz_def('MULTIH1', 'Multihunter'); +tz_def('PLAYER_ADMIN', 'This player is Admin'); +tz_def('PLAYER_MH', 'This player is Multihunter'); +tz_def('PLAYER_BANNED', 'This player is BANNED'); +tz_def('PLAYER_VACATION', 'This player is on VACATION'); +if(!defined('BANNED')) tz_def('BANNED', 'Banned'); +tz_def('GENDER', 'Gender'); +tz_def('GENDER0', 'n/a'); +tz_def('MALE0', 'm'); +tz_def('MALE', 'Male'); +tz_def('FEMALE0', 'f'); +tz_def('FEMALE', 'Female'); +tz_def('LOCATION', 'Location'); +tz_def('DIRECT_LINKS', 'Direct links'); +tz_def('NUMBER0', 'No'); +tz_def('LINK_NAME', 'Link name'); +tz_def('LINK_TARGET', 'Link target'); +tz_def('AUTO_COMPL', 'Auto completion'); +tz_def('AUTO_COMPL2', 'Used for rally point and marketplace'); +tz_def('OWN_VILLAGES', 'own villages'); +tz_def('VILLAGES_NEAR', 'villages of the surroundings'); +tz_def('VILLAGES_ALLI_PLAYERS', 'villages from players of the alliance'); +tz_def('REPORT_FILTER', 'Report filter'); +tz_def('NO_REPORTS_TO_OWN', 'No reports for transfers to own villages'); +tz_def('NO_REPORTS_TO_OTH', 'No reports for transfers to foreign villages'); +tz_def('NO_REPORTS_FROM_OTH', 'No reports for transfers from foreign villages'); +tz_def('CHANGE_PROFILE', 'Change profile'); +tz_def('WRITE_MESSAGE', 'Write message'); +tz_def('REPORT_PLAYER', 'Report Player'); +tz_def('ARTEFACT1', 'Artefact'); +tz_def('WoW1', 'WoW'); +tz_def('VILLAGE_NAME', 'Village name'); +tz_def('BDAY', 'Birthday'); +tz_def('CONDITIONS', 'Conditions'); +tz_def('TIME_PREF', 'Time preferences'); +tz_def('TIME_ZONES_DESC', 'Here you can change Travian`s displayed time to fit your time zone'); +tz_def('TIME_ZONE_L1', 'Europe'); +tz_def('TIME_ZONE_L2', 'UK'); +tz_def('TIME_ZONE_L3', 'Turkey'); +tz_def('TIME_ZONE_L4', 'Asia/Kolkata'); +tz_def('TIME_ZONE_L5', 'Asia/Bangkok'); +tz_def('TIME_ZONE_L6', 'USA/New York'); +tz_def('TIME_ZONE_L7', 'USA/Chicago'); +tz_def('TIME_ZONE_L8', 'New Zealand'); +tz_def('MONTH1', 'Jan'); +tz_def('MONTH2', 'Feb'); +tz_def('MONTH3', 'Mar'); +tz_def('MONTH4', 'Apr'); +tz_def('MONTH5', 'May'); +tz_def('MONTH6', 'June'); +tz_def('MONTH7', 'July'); +tz_def('MONTH8', 'Aug'); +tz_def('MONTH9', 'Sep'); +tz_def('MONTH10', 'Oct'); +tz_def('MONTH11', 'Nov'); +tz_def('MONTH12', 'Dec'); //artefact -define('ARCHITECTS_DESC', 'All buildings in the area of effect are stronger. This means that you will need more catapults to damage buildings protected by this artefacts powers.'); -define('ARCHITECTS_SMALL', 'The architects slight secret'); -define('ARCHITECTS_SMALLVILLAGE', 'Diamond Chisel'); -define('ARCHITECTS_LARGE', 'The architects great secret'); -define('ARCHITECTS_LARGEVILLAGE', 'Giant Marble Hammer'); -define('ARCHITECTS_UNIQUE', 'The architects unique secret'); -define('ARCHITECTS_UNIQUEVILLAGE', 'Hemons Scrolls'); -define('HASTE_DESC', 'All troops in the area of effect move faster.'); -define('HASTE_SMALL', 'The slight titan boots'); -define('HASTE_SMALLVILLAGE', 'Opal Horseshoe'); -define('HASTE_LARGE', 'The great titan boots'); -define('HASTE_LARGEVILLAGE', 'Golden Chariot'); -define('HASTE_UNIQUE', 'The unique titan boots'); -define('HASTE_UNIQUEVILLAGE', 'Pheidippides Sandals'); -define('EYESIGHT_DESC', 'All spies (Scouts, Pathfinders, and Equites Legati) increase their spying ability. In addition, with all versions of this artefact you can see the incoming TYPE of troops but not how many there are.'); -define('EYESIGHT_SMALL', 'The eagles slight eyes'); -define('EYESIGHT_SMALLVILLAGE', 'Tale of a Rat'); -define('EYESIGHT_LARGE', 'The eagles great eyes'); -define('EYESIGHT_LARGEVILLAGE', 'Generals Letter'); -define('EYESIGHT_UNIQUE', 'The eagles unique eyes'); -define('EYESIGHT_UNIQUEVILLAGE', 'Diary of Sun Tzu'); -define('DIET_DESC', 'All troops in the artefacts range consume less wheat, making it possible to maintain a larger army.'); -define('DIET_SMALL', 'Slight diet control'); -define('DIET_SMALLVILLAGE', 'Silver Platter'); -define('DIET_LARGE', 'Great diet control'); -define('DIET_LARGEVILLAGE', 'Sacred Hunting Bow'); -define('DIET_UNIQUE', 'Unique diet control'); -define('DIET_UNIQUEVILLAGE', 'King Arthurs Chalice'); -define('ACADEMIC_DESC', 'Troops are built a certain percentage faster within the scope of the artefact.'); -define('ACADEMIC_SMALL', 'The trainers slight talent'); -define('ACADEMIC_SMALLVILLAGE', 'Scribed Soldiers Oath'); -define('ACADEMIC_LARGE', 'The trainers great talent'); -define('ACADEMIC_LARGEVILLAGE', 'Declaration of War'); -define('ACADEMIC_UNIQUE', 'The trainers unique talent'); -define('ACADEMIC_UNIQUEVILLAGE', 'Memoirs of Alexander the Great'); -define('STORAGE_DESC', 'With this building plan you are able to build the Great Granary or Great Warehouse in the Village with the artefact, or the whole account depending on the artefact. As long as you posses that artefact you are able to build and enlarge those buildings.'); -define('STORAGE_SMALL', 'Slight storage masterplan'); -define('STORAGE_SMALLVILLAGE', 'Builders Sketch'); -define('STORAGE_LARGE', 'Great storage masterplan'); -define('STORAGE_LARGEVILLAGE', 'Babylonian Tablet'); -define('CONFUSION_DESC', 'Cranny capacity is increased by a certain amount for each type of artefact. Catapults can only shoot random on villages within this artefacts power. Exceptions are the WW which can always be targeted and the treasure chamber which can always be targeted, except with the unique artefact. When aiming at a resource field only random resource fields can be hit, when aiming at a building only random buildings can be hit.'); -define('CONFUSION_SMALL', 'Rivals slight confusion'); -define('CONFUSION_SMALLVILLAGE', 'Map of the Hidden Caverns'); -define('CONFUSION_LARGE', 'Rivals great confusion'); -define('CONFUSION_LARGEVILLAGE', 'Bottomless Satchel'); -define('CONFUSION_UNIQUE', 'Rivals unique confusion'); -define('CONFUSION_UNIQUEVILLAGE', 'Trojan Horse'); -define('FOOL_DESC', 'Every 24 hours it gets a random effect, bonus, or penalty (all are possible with the exception of great warehouse, great granary and WW building plans). They change effect AND scope every 24 hours. The unique artefact will always take positive bonuses.'); -define('FOOL_SMALL', 'Artefact of the slight fool'); -define('FOOL_SMALLVILLAGE', 'Pendant of Mischief'); -define('FOOL_UNIQUE', 'Artefact of the unique fool'); -define('FOOL_UNIQUEVILLAGE', 'Forbidden Manuscript'); -define('WWVILLAGE', 'WW village'); -define('ARTEFACT', '

    Natars Artefacts

    +tz_def('ARCHITECTS_DESC', 'All buildings in the area of effect are stronger. This means that you will need more catapults to damage buildings protected by this artefacts powers.'); +tz_def('ARCHITECTS_SMALL', 'The architects slight secret'); +tz_def('ARCHITECTS_SMALLVILLAGE', 'Diamond Chisel'); +tz_def('ARCHITECTS_LARGE', 'The architects great secret'); +tz_def('ARCHITECTS_LARGEVILLAGE', 'Giant Marble Hammer'); +tz_def('ARCHITECTS_UNIQUE', 'The architects unique secret'); +tz_def('ARCHITECTS_UNIQUEVILLAGE', 'Hemons Scrolls'); +tz_def('HASTE_DESC', 'All troops in the area of effect move faster.'); +tz_def('HASTE_SMALL', 'The slight titan boots'); +tz_def('HASTE_SMALLVILLAGE', 'Opal Horseshoe'); +tz_def('HASTE_LARGE', 'The great titan boots'); +tz_def('HASTE_LARGEVILLAGE', 'Golden Chariot'); +tz_def('HASTE_UNIQUE', 'The unique titan boots'); +tz_def('HASTE_UNIQUEVILLAGE', 'Pheidippides Sandals'); +tz_def('EYESIGHT_DESC', 'All spies (Scouts, Pathfinders, and Equites Legati) increase their spying ability. In addition, with all versions of this artefact you can see the incoming TYPE of troops but not how many there are.'); +tz_def('EYESIGHT_SMALL', 'The eagles slight eyes'); +tz_def('EYESIGHT_SMALLVILLAGE', 'Tale of a Rat'); +tz_def('EYESIGHT_LARGE', 'The eagles great eyes'); +tz_def('EYESIGHT_LARGEVILLAGE', 'Generals Letter'); +tz_def('EYESIGHT_UNIQUE', 'The eagles unique eyes'); +tz_def('EYESIGHT_UNIQUEVILLAGE', 'Diary of Sun Tzu'); +tz_def('DIET_DESC', 'All troops in the artefacts range consume less wheat, making it possible to maintain a larger army.'); +tz_def('DIET_SMALL', 'Slight diet control'); +tz_def('DIET_SMALLVILLAGE', 'Silver Platter'); +tz_def('DIET_LARGE', 'Great diet control'); +tz_def('DIET_LARGEVILLAGE', 'Sacred Hunting Bow'); +tz_def('DIET_UNIQUE', 'Unique diet control'); +tz_def('DIET_UNIQUEVILLAGE', 'King Arthurs Chalice'); +tz_def('ACADEMIC_DESC', 'Troops are built a certain percentage faster within the scope of the artefact.'); +tz_def('ACADEMIC_SMALL', 'The trainers slight talent'); +tz_def('ACADEMIC_SMALLVILLAGE', 'Scribed Soldiers Oath'); +tz_def('ACADEMIC_LARGE', 'The trainers great talent'); +tz_def('ACADEMIC_LARGEVILLAGE', 'Declaration of War'); +tz_def('ACADEMIC_UNIQUE', 'The trainers unique talent'); +tz_def('ACADEMIC_UNIQUEVILLAGE', 'Memoirs of Alexander the Great'); +tz_def('STORAGE_DESC', 'With this building plan you are able to build the Great Granary or Great Warehouse in the Village with the artefact, or the whole account depending on the artefact. As long as you posses that artefact you are able to build and enlarge those buildings.'); +tz_def('STORAGE_SMALL', 'Slight storage masterplan'); +tz_def('STORAGE_SMALLVILLAGE', 'Builders Sketch'); +tz_def('STORAGE_LARGE', 'Great storage masterplan'); +tz_def('STORAGE_LARGEVILLAGE', 'Babylonian Tablet'); +tz_def('CONFUSION_DESC', 'Cranny capacity is increased by a certain amount for each type of artefact. Catapults can only shoot random on villages within this artefacts power. Exceptions are the WW which can always be targeted and the treasure chamber which can always be targeted, except with the unique artefact. When aiming at a resource field only random resource fields can be hit, when aiming at a building only random buildings can be hit.'); +tz_def('CONFUSION_SMALL', 'Rivals slight confusion'); +tz_def('CONFUSION_SMALLVILLAGE', 'Map of the Hidden Caverns'); +tz_def('CONFUSION_LARGE', 'Rivals great confusion'); +tz_def('CONFUSION_LARGEVILLAGE', 'Bottomless Satchel'); +tz_def('CONFUSION_UNIQUE', 'Rivals unique confusion'); +tz_def('CONFUSION_UNIQUEVILLAGE', 'Trojan Horse'); +tz_def('FOOL_DESC', 'Every 24 hours it gets a random effect, bonus, or penalty (all are possible with the exception of great warehouse, great granary and WW building plans). They change effect AND scope every 24 hours. The unique artefact will always take positive bonuses.'); +tz_def('FOOL_SMALL', 'Artefact of the slight fool'); +tz_def('FOOL_SMALLVILLAGE', 'Pendant of Mischief'); +tz_def('FOOL_UNIQUE', 'Artefact of the unique fool'); +tz_def('FOOL_UNIQUEVILLAGE', 'Forbidden Manuscript'); +tz_def('WWVILLAGE', 'WW village'); +tz_def('ARTEFACT', '

    Natars Artefacts

    Whispering rumors echo through the villages, sharing legends told only by the best storytellers. It refers to NATARS, the most feared warrior of the TRAVIAN world. Their killing is the dream of any hero, the purpose of any fighter. No one knows how NATARS got to get such power, and their warriors so cruel. Determined to discover the source of the NATARS power, the fighters send a group of elite spies to spy them. I do not go through many hours and come back with fear in their eyes and balancing fantastic theories: it seems that the natural power comes from the mysterious objects they call artefacts that they stole from our ancestors. Try to steal the artefacts of her, and you can control their power. @@ -1471,7 +1475,7 @@ The construction plans are conquerable immediately when they appear to the serve There will be a countdown in game, showing the exact time of the release, 5 days prior to the launch. '); //WW Village Release Message -define('WWVILLAGEMSG', '

    Wonder of the World Villages

    +tz_def('WWVILLAGEMSG', '

    Wonder of the World Villages

    Countless days have passed since the first battles upon the walls of the cursed villages of the Dread Natars, many armies of both the free ones and the Natarian empire struggled and died before the walls of the many strongholds from which the Natars had once ruled all creation. Now with the dust settled and a relative calm having settled in, armies began to count their losses and collect their dead, the stench of combat still lingering in the night air, a smell of a slaughter unforgettable in its extent and brutality yet soon to be dwarfed by yet others. The largest armies of the free ones and the Dread Natars were marshalling for yet another renewed assault upon the coveted former strongholds of the Natarian Empire. Soon scouts arrived telling of a most awesome sight and a chilling reminder, a dread army of an unfathomable size had been spotted marshalling at the end of the world, the Natarian capital, a force so great and unstoppable that the dust from their march would choke off all light, a force so brutal and ruthless that it would crush all hope. The free people knew that they had to race now, race against time and the endless hordes of the Natarian Empire to raise a Wonder of the World to restore the world to peace and vanquish the Natarian threat. @@ -1498,11 +1502,11 @@ The construction plans are conquerable immediately when they appear to the serve There will be a countdown in game, showing the exact time of the release, '.(5 / SPEED).' days prior to the launch.'); //Building Plans -define('WILL_SPAWN_IN', 'will spawn in'); -define('PLAN', 'Ancient Construction Plan'); -define('PLANVILLAGE', 'WW Buildingplan'); -define('PLAN_DESC', 'With this ancient construction plan you will able to build World Wonder to level 50. to build further, your alliance must hold at least two plans.'); -define('PLAN_INFO', '

    World Wonder Construction Plans

    +tz_def('WILL_SPAWN_IN', 'will spawn in'); +tz_def('PLAN', 'Ancient Construction Plan'); +tz_def('PLANVILLAGE', 'WW Buildingplan'); +tz_def('PLAN_DESC', 'With this ancient construction plan you will able to build World Wonder to level 50. to build further, your alliance must hold at least two plans.'); +tz_def('PLAN_INFO', '

    World Wonder Construction Plans

    Many moons ago the tribes of Travian were surprised by the unforeseen return of the Natars. This tribe from immemorial times surpassing all in wisdom, might and glory was about to trouble the free ones again. Thus they put all their efforts in preparing a last war against the Natars and vanquishing them forever. Many thought about the so-called "Wonders of the World", a construction of many legends, as the only solution. It was told that it would render anyone invincible once completed. Ultimately making the constructors the rulers and conquerors of all known Travian. @@ -1532,188 +1536,188 @@ To build a Treasure Chamber (Treasury), you will need a Main Building level 10 a To build a World Wonder, you must own the Construction Plans yourself (you = the World Wonder Village Owner) from level 0 to 50, and then from level 51 to 100 you will need an additional set of Construction Plans in your Alliance! Two sets of Construction Plans in the World Wonder Village Account will not work!'); //Admin setting - Admin/Templates/config.tpl & editServerSet.tpl -define('EDIT_BACK', 'Back'); -define('SERV_CONFIG', 'Server Configuration'); -define('SERV_SETT', 'Server Settings'); -define('EDIT_SERV_SETT', 'Edit Server Settings'); -define('SERV_VARIABLE', 'Variable'); -define('SERV_VALUE', 'Value'); -define('CONF_SERV_NAME', 'Server Name'); -define('CONF_SERV_NAME_TOOLTIP', 'Name of the game server.'); -define('CONF_SERV_STARTED', 'Server Started'); -define('CONF_SERV_STARTED_TOOLTIP', 'Time when the game server was started. This parameter can not be changed on the installed game server.'); -define('CONF_SERV_TIMEZONE', 'Server Timezone'); -define('CONF_SERV_TIMEZONE_TOOLTIP', 'Timezone of the game server.'); -define('CONF_SERV_LANG', 'Language'); -define('CONF_SERV_LANG_TOOLTIP', 'The language that is used in the admin panel and for everyone on the game server by default.'); -define('CONF_SERV_SERVSPEED', 'Server Speed'); -define('CONF_SERV_SERVSPEED_TOOLTIP', 'The speed of the game server. The higher the speed of the game server, the faster all buildings are built, the studies and improvements in the smithies are carried out, the troops are quickly built and the productivity of all resources is increased.'); -define('CONF_SERV_TROOPSPEED', 'Troop Speed'); -define('CONF_SERV_TROOPSPEED_TOOLTIP', 'Speed of movement of troops on the game server. The higher this indicator, the faster the troops move across the map.'); -define('CONF_SERV_EVASIONSPEED', 'Evasion Speed'); -define('CONF_SERV_EVASIONSPEED_TOOLTIP', 'The evasion speed is the time that troops spend on the road to return home after evasion an attack.'); -define('CONF_SERV_STORMULTIPLER', 'Storage Multipler'); -define('CONF_SERV_STORMULTIPLER_TOOLTIP', 'A multiplier for the storage capacity warehouse and granary. The value 1 is equal to the capacity of 80,000 of each resource at the maximum level. If you set the value to 2, then the capacity at the maximum level will be 160,000 of each resource.
    Note: the amount of resources that will be generated by unoccupied oases for robbery depends on this value. The default is 800. If you set the value to 2, the maximum number for each resource being generated is 1600.'); -define('CONF_SERV_TRADCAPACITY', 'Trader Capacity'); -define('CONF_SERV_TRADCAPACITY_TOOLTIP', 'A multiplier for the capacity of resources that can be carried by one trader. The value of 1 equals 500 capacity for the Romans, 750 for the Gauls, 1000 for the Teutons. If you set the value to 2, then the capacity of the transferred resources will double accordingly, 1000, 1500, 2000.'); -define('CONF_SERV_CRANCAPACITY', 'Cranny Capacity'); -define('CONF_SERV_CRANCAPACITY_TOOLTIP', 'A multiplier for the capacity of resources in Cranny, which can be saved from robbery. The value of 1 is equal to 1000 for Romans and Teutons, 2000 for Gauls. If you set the value to 2, then the capacity of the Cranny will double to 2000 and 4000 respectively.'); -define('CONF_SERV_TRAPCAPACITY', 'Trapper Capacity'); -define('CONF_SERV_TRAPCAPACITY_TOOLTIP', 'A multiplier for the capacity of the trap of the Gauls, which can capture enemy soldiers even before attacking the village. The value of 1 is equal to the capacity of 400 at the 20 level of construction. If you set the value to 2, then the capacity will be 800.'); -define('CONF_SERV_NATUNITSMULTIPLIER', 'Natars Units Multiplier'); -define('CONF_SERV_NATUNITSMULTIPLIER_TOOLTIP', 'This parameter is responsible for the number of troops of Natars, on artefacts and WW villages.'); -define('CONF_SERV_NATARS_SPAWN_TIME', 'Natars Spawn'); -define('CONF_SERV_NATARS_SPAWN_TIME_TOOLTIP', 'After how long Natars and artefacts will spawn from the start date of the server, in days'); -define('CONF_SERV_NATARS_WW_SPAWN_TIME', 'World Wonders Spawn'); -define('CONF_SERV_NATARS_WW_SPAWN_TIME_TOOLTIP', 'After how long WW villages will spawn from the start date of the server, in days'); -define('CONF_SERV_NATARS_WW_BUILDING_PLAN_SPAWN_TIME', 'WW Building Plan Spawn'); -define('CONF_SERV_NATARS_WW_BUILDING_PLAN_SPAWN_TIME_TOOLTIP', 'After how long WW building plans will spawn from the start date of the server, in days'); -define('CONF_SERV_MAPSIZE', 'Map Size'); -define('CONF_SERV_MAPSIZE_TOOLTIP', 'The size of the map of the game world. Can not be changed on an already installed game server.'); -define('CONF_SERV_VILLEXPSPEED', 'Village Expanding Speed'); -define('CONF_SERV_VILLEXPSPEED_TOOLTIP', 'Speed, which affects the expansion of the empire. With a slow speed more culture points are needed to found new village, with a fast speed the required number of culture points is reduced.'); -define('CONF_SERV_BEGINPROTECT', 'Beginners Protection'); -define('CONF_SERV_BEGINPROTECT_TOOLTIP', 'Protection, which prohibits a certain time to attack the villages of new players.'); -define('CONF_SERV_REGOPEN', 'Register Open'); -define('CONF_SERV_REGOPEN_TOOLTIP', 'Allows to enable (True) or disable (False) the registration of players on the game server.'); -define('CONF_SERV_ACTIVMAIL', 'Activation Mail'); -define('CONF_SERV_ACTIVMAIL_TOOLTIP', 'If enabled (Yes), during registration it will be necessary to confirm email address. If disabled (No) does not require confirmation of e-mail.'); -define('CONF_SERV_QUEST', 'Quest'); -define('CONF_SERV_QUEST_TOOLTIP', 'Enable (Yes) or disable (No) the quest on the game server.'); -define('CONF_SERV_QTYPE', 'Quest Type'); -define('CONF_SERV_QTYPE_TOOLTIP', 'The quest type can be official which is a bit shorter, and extended which is longer.'); -define('CONF_SERV_DLR', 'Demolish - Level required'); -define('CONF_SERV_DLR_TOOLTIP', 'The required level of the main building, on which can carry out the demolition of buildings in the village.'); -define('CONF_SERV_WWSTATS', 'World Wonder - Statistics'); -define('CONF_SERV_WWSTATS_TOOLTIP', 'Enable (True) or disable (False) the display in the statistics of villages with a Wonder of the World.'); -define('CONF_SERV_NTRTIME', 'Nature Troops Regeneration Time'); -define('CONF_SERV_NTRTIME_TOOLTIP', 'Time through which the nature troops will be restored in oases.'); -define('CONF_SERV_OASIS_WOOD_PROD_MULT', 'Oasis Wood Production Multiplier'); -define('CONF_SERV_OASIS_WOOD_PROD_MULT_TOOLTIP', 'The base wood oasis production'); -define('CONF_SERV_OASIS_CLAY_PROD_MULT', 'Oasis Clay Production Multiplier'); -define('CONF_SERV_OASIS_CLAY_PROD_MULT_TOOLTIP', 'The base clay oasis production'); -define('CONF_SERV_OASIS_IRON_PROD_MULT', 'Oasis Iron Production Multiplier'); -define('CONF_SERV_OASIS_IRON_PROD_MULT_TOOLTIP', 'The base iron oasis production'); -define('CONF_SERV_OASIS_CROP_PROD_MULT', 'Oasis Crop Production Multiplier'); -define('CONF_SERV_OASIS_CROP_PROD_MULT_TOOLTIP', 'The base crop oasis production'); -define('CONF_SERV_MEDALINTERVAL', 'Medal Interval'); -define('CONF_SERV_MEDALINTERVAL_TOOLTIP', 'The time interval for issuing medals for the top players and alliances. If this parameter is changed on the installed server, the time interval changes after the subsequent issuance of the medals.'); -define('CONF_SERV_TOURNTHRES', 'Tourn Threshold'); -define('CONF_SERV_TOURNTHRES_TOOLTIP', 'The number of squares on the game map, after which Tournament Square will start working.'); -define('CONF_SERV_GWORKSHOP', 'Great Workshop'); -define('CONF_SERV_GWORKSHOP_TOOLTIP', 'Enable (True) or disable (False) the use of a Great Workshop in the game.'); -define('CONF_SERV_NATARSTAT', 'Show Natars in Statistics'); -define('CONF_SERV_NATARSTAT_TOOLTIP', 'Enable (True) or disable (False) the display of the Natars account in statistics.'); -define('CONF_SERV_PEACESYST', 'Peace system'); -define('CONF_SERV_PEACESYST_TOOLTIP', 'Enable or disable the Peace system. When the peace system is activated, players will be able to attack each other but instead of any actions in the reports there will be a congratulatory inscription. The troops will not die of hunger.'); -define('CONF_SERV_GRAPHICPACK', 'Graphic Pack'); -define('CONF_SERV_GRAPHICPACK_TOOLTIP', 'Enable (Yes) or disable (No) the ability to use the graphics package.'); -define('CONF_SERV_ERRORREPORT', 'Error Reporting'); -define('CONF_SERV_ERRORREPORT_TOOLTIP', 'Enable (Yes) or disable (No) the display of error reports on the game server.'); +tz_def('EDIT_BACK', 'Back'); +tz_def('SERV_CONFIG', 'Server Configuration'); +tz_def('SERV_SETT', 'Server Settings'); +tz_def('EDIT_SERV_SETT', 'Edit Server Settings'); +tz_def('SERV_VARIABLE', 'Variable'); +tz_def('SERV_VALUE', 'Value'); +tz_def('CONF_SERV_NAME', 'Server Name'); +tz_def('CONF_SERV_NAME_TOOLTIP', 'Name of the game server.'); +tz_def('CONF_SERV_STARTED', 'Server Started'); +tz_def('CONF_SERV_STARTED_TOOLTIP', 'Time when the game server was started. This parameter can not be changed on the installed game server.'); +tz_def('CONF_SERV_TIMEZONE', 'Server Timezone'); +tz_def('CONF_SERV_TIMEZONE_TOOLTIP', 'Timezone of the game server.'); +tz_def('CONF_SERV_LANG', 'Language'); +tz_def('CONF_SERV_LANG_TOOLTIP', 'The language that is used in the admin panel and for everyone on the game server by default.'); +tz_def('CONF_SERV_SERVSPEED', 'Server Speed'); +tz_def('CONF_SERV_SERVSPEED_TOOLTIP', 'The speed of the game server. The higher the speed of the game server, the faster all buildings are built, the studies and improvements in the smithies are carried out, the troops are quickly built and the productivity of all resources is increased.'); +tz_def('CONF_SERV_TROOPSPEED', 'Troop Speed'); +tz_def('CONF_SERV_TROOPSPEED_TOOLTIP', 'Speed of movement of troops on the game server. The higher this indicator, the faster the troops move across the map.'); +tz_def('CONF_SERV_EVASIONSPEED', 'Evasion Speed'); +tz_def('CONF_SERV_EVASIONSPEED_TOOLTIP', 'The evasion speed is the time that troops spend on the road to return home after evasion an attack.'); +tz_def('CONF_SERV_STORMULTIPLER', 'Storage Multipler'); +tz_def('CONF_SERV_STORMULTIPLER_TOOLTIP', 'A multiplier for the storage capacity warehouse and granary. The value 1 is equal to the capacity of 80,000 of each resource at the maximum level. If you set the value to 2, then the capacity at the maximum level will be 160,000 of each resource.
    Note: the amount of resources that will be generated by unoccupied oases for robbery depends on this value. The default is 800. If you set the value to 2, the maximum number for each resource being generated is 1600.'); +tz_def('CONF_SERV_TRADCAPACITY', 'Trader Capacity'); +tz_def('CONF_SERV_TRADCAPACITY_TOOLTIP', 'A multiplier for the capacity of resources that can be carried by one trader. The value of 1 equals 500 capacity for the Romans, 750 for the Gauls, 1000 for the Teutons. If you set the value to 2, then the capacity of the transferred resources will double accordingly, 1000, 1500, 2000.'); +tz_def('CONF_SERV_CRANCAPACITY', 'Cranny Capacity'); +tz_def('CONF_SERV_CRANCAPACITY_TOOLTIP', 'A multiplier for the capacity of resources in Cranny, which can be saved from robbery. The value of 1 is equal to 1000 for Romans and Teutons, 2000 for Gauls. If you set the value to 2, then the capacity of the Cranny will double to 2000 and 4000 respectively.'); +tz_def('CONF_SERV_TRAPCAPACITY', 'Trapper Capacity'); +tz_def('CONF_SERV_TRAPCAPACITY_TOOLTIP', 'A multiplier for the capacity of the trap of the Gauls, which can capture enemy soldiers even before attacking the village. The value of 1 is equal to the capacity of 400 at the 20 level of construction. If you set the value to 2, then the capacity will be 800.'); +tz_def('CONF_SERV_NATUNITSMULTIPLIER', 'Natars Units Multiplier'); +tz_def('CONF_SERV_NATUNITSMULTIPLIER_TOOLTIP', 'This parameter is responsible for the number of troops of Natars, on artefacts and WW villages.'); +tz_def('CONF_SERV_NATARS_SPAWN_TIME', 'Natars Spawn'); +tz_def('CONF_SERV_NATARS_SPAWN_TIME_TOOLTIP', 'After how long Natars and artefacts will spawn from the start date of the server, in days'); +tz_def('CONF_SERV_NATARS_WW_SPAWN_TIME', 'World Wonders Spawn'); +tz_def('CONF_SERV_NATARS_WW_SPAWN_TIME_TOOLTIP', 'After how long WW villages will spawn from the start date of the server, in days'); +tz_def('CONF_SERV_NATARS_WW_BUILDING_PLAN_SPAWN_TIME', 'WW Building Plan Spawn'); +tz_def('CONF_SERV_NATARS_WW_BUILDING_PLAN_SPAWN_TIME_TOOLTIP', 'After how long WW building plans will spawn from the start date of the server, in days'); +tz_def('CONF_SERV_MAPSIZE', 'Map Size'); +tz_def('CONF_SERV_MAPSIZE_TOOLTIP', 'The size of the map of the game world. Can not be changed on an already installed game server.'); +tz_def('CONF_SERV_VILLEXPSPEED', 'Village Expanding Speed'); +tz_def('CONF_SERV_VILLEXPSPEED_TOOLTIP', 'Speed, which affects the expansion of the empire. With a slow speed more culture points are needed to found new village, with a fast speed the required number of culture points is reduced.'); +tz_def('CONF_SERV_BEGINPROTECT', 'Beginners Protection'); +tz_def('CONF_SERV_BEGINPROTECT_TOOLTIP', 'Protection, which prohibits a certain time to attack the villages of new players.'); +tz_def('CONF_SERV_REGOPEN', 'Register Open'); +tz_def('CONF_SERV_REGOPEN_TOOLTIP', 'Allows to enable (True) or disable (False) the registration of players on the game server.'); +tz_def('CONF_SERV_ACTIVMAIL', 'Activation Mail'); +tz_def('CONF_SERV_ACTIVMAIL_TOOLTIP', 'If enabled (Yes), during registration it will be necessary to confirm email address. If disabled (No) does not require confirmation of e-mail.'); +tz_def('CONF_SERV_QUEST', 'Quest'); +tz_def('CONF_SERV_QUEST_TOOLTIP', 'Enable (Yes) or disable (No) the quest on the game server.'); +tz_def('CONF_SERV_QTYPE', 'Quest Type'); +tz_def('CONF_SERV_QTYPE_TOOLTIP', 'The quest type can be official which is a bit shorter, and extended which is longer.'); +tz_def('CONF_SERV_DLR', 'Demolish - Level required'); +tz_def('CONF_SERV_DLR_TOOLTIP', 'The required level of the main building, on which can carry out the demolition of buildings in the village.'); +tz_def('CONF_SERV_WWSTATS', 'World Wonder - Statistics'); +tz_def('CONF_SERV_WWSTATS_TOOLTIP', 'Enable (True) or disable (False) the display in the statistics of villages with a Wonder of the World.'); +tz_def('CONF_SERV_NTRTIME', 'Nature Troops Regeneration Time'); +tz_def('CONF_SERV_NTRTIME_TOOLTIP', 'Time through which the nature troops will be restored in oases.'); +tz_def('CONF_SERV_OASIS_WOOD_PROD_MULT', 'Oasis Wood Production Multiplier'); +tz_def('CONF_SERV_OASIS_WOOD_PROD_MULT_TOOLTIP', 'The base wood oasis production'); +tz_def('CONF_SERV_OASIS_CLAY_PROD_MULT', 'Oasis Clay Production Multiplier'); +tz_def('CONF_SERV_OASIS_CLAY_PROD_MULT_TOOLTIP', 'The base clay oasis production'); +tz_def('CONF_SERV_OASIS_IRON_PROD_MULT', 'Oasis Iron Production Multiplier'); +tz_def('CONF_SERV_OASIS_IRON_PROD_MULT_TOOLTIP', 'The base iron oasis production'); +tz_def('CONF_SERV_OASIS_CROP_PROD_MULT', 'Oasis Crop Production Multiplier'); +tz_def('CONF_SERV_OASIS_CROP_PROD_MULT_TOOLTIP', 'The base crop oasis production'); +tz_def('CONF_SERV_MEDALINTERVAL', 'Medal Interval'); +tz_def('CONF_SERV_MEDALINTERVAL_TOOLTIP', 'The time interval for issuing medals for the top players and alliances. If this parameter is changed on the installed server, the time interval changes after the subsequent issuance of the medals.'); +tz_def('CONF_SERV_TOURNTHRES', 'Tourn Threshold'); +tz_def('CONF_SERV_TOURNTHRES_TOOLTIP', 'The number of squares on the game map, after which Tournament Square will start working.'); +tz_def('CONF_SERV_GWORKSHOP', 'Great Workshop'); +tz_def('CONF_SERV_GWORKSHOP_TOOLTIP', 'Enable (True) or disable (False) the use of a Great Workshop in the game.'); +tz_def('CONF_SERV_NATARSTAT', 'Show Natars in Statistics'); +tz_def('CONF_SERV_NATARSTAT_TOOLTIP', 'Enable (True) or disable (False) the display of the Natars account in statistics.'); +tz_def('CONF_SERV_PEACESYST', 'Peace system'); +tz_def('CONF_SERV_PEACESYST_TOOLTIP', 'Enable or disable the Peace system. When the peace system is activated, players will be able to attack each other but instead of any actions in the reports there will be a congratulatory inscription. The troops will not die of hunger.'); +tz_def('CONF_SERV_GRAPHICPACK', 'Graphic Pack'); +tz_def('CONF_SERV_GRAPHICPACK_TOOLTIP', 'Enable (Yes) or disable (No) the ability to use the graphics package.'); +tz_def('CONF_SERV_ERRORREPORT', 'Error Reporting'); +tz_def('CONF_SERV_ERRORREPORT_TOOLTIP', 'Enable (Yes) or disable (No) the display of error reports on the game server.'); //Admin setting - Admin/Templates/config.tpl & editPlusSet.tpl -define('PLUS_LOGO', 'Plus'); -define('PLUS_CONFIGURATION', PLUS_LOGO.' Configuration'); -define('PLUS_SETT', PLUS_LOGO.' Settings'); -define('EDIT_PLUS_SETT', 'Edit '.PLUS_LOGO.' Setting'); -define('EDIT_PLUS_SETT1', 'Edit PLUS Setting'); -define('CONF_PLUS_PAYPALEMAIL', 'PayPal E-Mail Address'); -define('CONF_PLUS_PAYPALEMAIL_TOOLTIP', 'The E-Mail Address specified at registration on PayPal.
    Must be Business or Premier account!'); -define('CONF_PLUS_CURRENCY', 'Payment Currency'); -define('CONF_PLUS_CURRENCY_TOOLTIP', 'The currency to be used for payment.'); -define('CONF_PLUS_PACKAGEGOLDA', 'Package "A" Amount of Gold'); -define('CONF_PLUS_PACKAGEGOLDA_TOOLTIP', 'The amount of gold issued for the payment of the package "A".'); -define('CONF_PLUS_PACKAGEPRICEA', 'Package "A" Amount of Price'); -define('CONF_PLUS_PACKAGEPRICEA_TOOLTIP', 'The amount necessary to pay the cost of package "A".'); -define('CONF_PLUS_PACKAGEGOLDB', 'Package "B" Amount of Gold'); -define('CONF_PLUS_PACKAGEGOLDB_TOOLTIP', 'The amount of gold issued for the payment of the package "B".'); -define('CONF_PLUS_PACKAGEPRICEB', 'Package "B" Amount of Price'); -define('CONF_PLUS_PACKAGEPRICEB_TOOLTIP', 'The amount necessary to pay the cost of package "B".'); -define('CONF_PLUS_PACKAGEGOLDC', 'Package "C" Amount of Gold'); -define('CONF_PLUS_PACKAGEGOLDC_TOOLTIP', 'The amount of gold issued for the payment of the package "C".'); -define('CONF_PLUS_PACKAGEPRICEC', 'Package "C" Amount of Price'); -define('CONF_PLUS_PACKAGEPRICEC_TOOLTIP', 'The amount necessary to pay the cost of package "C".'); -define('CONF_PLUS_PACKAGEGOLDD', 'Package "D" Amount of Gold'); -define('CONF_PLUS_PACKAGEGOLDD_TOOLTIP', 'The amount of gold issued for the payment of the package "D".'); -define('CONF_PLUS_PACKAGEPRICED', 'Package "D" Amount of Price'); -define('CONF_PLUS_PACKAGEPRICED_TOOLTIP', 'The amount necessary to pay the cost of package "D".'); -define('CONF_PLUS_PACKAGEGOLDE', 'Package "E" Amount of Gold'); -define('CONF_PLUS_PACKAGEGOLDE_TOOLTIP', 'The amount of gold issued for the payment of the package "E".'); -define('CONF_PLUS_PACKAGEPRICEE', 'Package "E" Amount of Price'); -define('CONF_PLUS_PACKAGEPRICEE_TOOLTIP', 'The amount necessary to pay the cost of package "E".'); -define('CONF_PLUS_ACCDURATION', PLUS_LOGO.' account duration'); -define('CONF_PLUS_ACCDURATION_TOOLTIP', 'The duration of the game function '.PLUS_LOGO.' for the account at the time of activation by the player.'); -define('CONF_PLUS_PRODUCTDURATION', '+25% production duration'); -define('CONF_PLUS_PRODUCTDURATION_TOOLTIP', 'The duration of the game function +25% production duration for the account at the time of activation by the player.'); +tz_def('PLUS_LOGO', 'Plus'); +tz_def('PLUS_CONFIGURATION', PLUS_LOGO.' Configuration'); +tz_def('PLUS_SETT', PLUS_LOGO.' Settings'); +tz_def('EDIT_PLUS_SETT', 'Edit '.PLUS_LOGO.' Setting'); +tz_def('EDIT_PLUS_SETT1', 'Edit PLUS Setting'); +tz_def('CONF_PLUS_PAYPALEMAIL', 'PayPal E-Mail Address'); +tz_def('CONF_PLUS_PAYPALEMAIL_TOOLTIP', 'The E-Mail Address specified at registration on PayPal.
    Must be Business or Premier account!'); +tz_def('CONF_PLUS_CURRENCY', 'Payment Currency'); +tz_def('CONF_PLUS_CURRENCY_TOOLTIP', 'The currency to be used for payment.'); +tz_def('CONF_PLUS_PACKAGEGOLDA', 'Package "A" Amount of Gold'); +tz_def('CONF_PLUS_PACKAGEGOLDA_TOOLTIP', 'The amount of gold issued for the payment of the package "A".'); +tz_def('CONF_PLUS_PACKAGEPRICEA', 'Package "A" Amount of Price'); +tz_def('CONF_PLUS_PACKAGEPRICEA_TOOLTIP', 'The amount necessary to pay the cost of package "A".'); +tz_def('CONF_PLUS_PACKAGEGOLDB', 'Package "B" Amount of Gold'); +tz_def('CONF_PLUS_PACKAGEGOLDB_TOOLTIP', 'The amount of gold issued for the payment of the package "B".'); +tz_def('CONF_PLUS_PACKAGEPRICEB', 'Package "B" Amount of Price'); +tz_def('CONF_PLUS_PACKAGEPRICEB_TOOLTIP', 'The amount necessary to pay the cost of package "B".'); +tz_def('CONF_PLUS_PACKAGEGOLDC', 'Package "C" Amount of Gold'); +tz_def('CONF_PLUS_PACKAGEGOLDC_TOOLTIP', 'The amount of gold issued for the payment of the package "C".'); +tz_def('CONF_PLUS_PACKAGEPRICEC', 'Package "C" Amount of Price'); +tz_def('CONF_PLUS_PACKAGEPRICEC_TOOLTIP', 'The amount necessary to pay the cost of package "C".'); +tz_def('CONF_PLUS_PACKAGEGOLDD', 'Package "D" Amount of Gold'); +tz_def('CONF_PLUS_PACKAGEGOLDD_TOOLTIP', 'The amount of gold issued for the payment of the package "D".'); +tz_def('CONF_PLUS_PACKAGEPRICED', 'Package "D" Amount of Price'); +tz_def('CONF_PLUS_PACKAGEPRICED_TOOLTIP', 'The amount necessary to pay the cost of package "D".'); +tz_def('CONF_PLUS_PACKAGEGOLDE', 'Package "E" Amount of Gold'); +tz_def('CONF_PLUS_PACKAGEGOLDE_TOOLTIP', 'The amount of gold issued for the payment of the package "E".'); +tz_def('CONF_PLUS_PACKAGEPRICEE', 'Package "E" Amount of Price'); +tz_def('CONF_PLUS_PACKAGEPRICEE_TOOLTIP', 'The amount necessary to pay the cost of package "E".'); +tz_def('CONF_PLUS_ACCDURATION', PLUS_LOGO.' account duration'); +tz_def('CONF_PLUS_ACCDURATION_TOOLTIP', 'The duration of the game function '.PLUS_LOGO.' for the account at the time of activation by the player.'); +tz_def('CONF_PLUS_PRODUCTDURATION', '+25% production duration'); +tz_def('CONF_PLUS_PRODUCTDURATION_TOOLTIP', 'The duration of the game function +25% production duration for the account at the time of activation by the player.'); //Admin setting - Admin/Templates/config.tpl & editLogSet.tpl -define('LOG_SETT', 'Log Settings'); -define('EDIT_LOG_SETT', 'Edit Log Setting'); -define('CONF_LOG_BUILD', 'Log Build'); -define('CONF_LOG_BUILD_TOOLTIP', 'Enable (Yes) or disable (No) the display of logs for the construction of buildings in the village.'); -define('CONF_LOG_TECHNOLOGY', 'Log Technology'); -define('CONF_LOG_TECHNOLOGY_TOOLTIP', 'Enable (Yes) or disable (No) display logs to improve troops in Blacksmith and Armoury.'); -define('CONF_LOG_LOGIN', 'Log Login'); -define('CONF_LOG_LOGIN_TOOLTIP', 'Enable (Yes) or disable (No) the display logs players login the game.'); -define('CONF_LOG_GOLD', 'Log Gold'); -define('CONF_LOG_GOLD_TOOLTIP', 'Enable (Yes) or disable (No) the display of gold use logs in-game by players.'); -define('CONF_LOG_ADMIN', 'Log Admin'); -define('CONF_LOG_ADMIN_TOOLTIP', 'Enable (Yes) or disable (No) the display of logs for administrator actions in the control panel.'); -define('CONF_LOG_WAR', 'Log War'); -define('CONF_LOG_WAR_TOOLTIP', 'Enable (Yes) or disable (No) the display of logs attacks on players in the game.'); -define('CONF_LOG_MARKET', 'Log Market'); -define('CONF_LOG_MARKET_TOOLTIP', 'Enable (Yes) or disable (No) the display of the logs of the use of the market in the game by the players.'); -define('CONF_LOG_ILLEGAL', 'Log Illegal'); -define('CONF_LOG_ILLEGAL_TOOLTIP', 'Enable (Yes) or disable (No) the display of illegal logs. (I do not know exactly what it is)'); +tz_def('LOG_SETT', 'Log Settings'); +tz_def('EDIT_LOG_SETT', 'Edit Log Setting'); +tz_def('CONF_LOG_BUILD', 'Log Build'); +tz_def('CONF_LOG_BUILD_TOOLTIP', 'Enable (Yes) or disable (No) the display of logs for the construction of buildings in the village.'); +tz_def('CONF_LOG_TECHNOLOGY', 'Log Technology'); +tz_def('CONF_LOG_TECHNOLOGY_TOOLTIP', 'Enable (Yes) or disable (No) display logs to improve troops in Blacksmith and Armoury.'); +tz_def('CONF_LOG_LOGIN', 'Log Login'); +tz_def('CONF_LOG_LOGIN_TOOLTIP', 'Enable (Yes) or disable (No) the display logs players login the game.'); +tz_def('CONF_LOG_GOLD', 'Log Gold'); +tz_def('CONF_LOG_GOLD_TOOLTIP', 'Enable (Yes) or disable (No) the display of gold use logs in-game by players.'); +tz_def('CONF_LOG_ADMIN', 'Log Admin'); +tz_def('CONF_LOG_ADMIN_TOOLTIP', 'Enable (Yes) or disable (No) the display of logs for administrator actions in the control panel.'); +tz_def('CONF_LOG_WAR', 'Log War'); +tz_def('CONF_LOG_WAR_TOOLTIP', 'Enable (Yes) or disable (No) the display of logs attacks on players in the game.'); +tz_def('CONF_LOG_MARKET', 'Log Market'); +tz_def('CONF_LOG_MARKET_TOOLTIP', 'Enable (Yes) or disable (No) the display of the logs of the use of the market in the game by the players.'); +tz_def('CONF_LOG_ILLEGAL', 'Log Illegal'); +tz_def('CONF_LOG_ILLEGAL_TOOLTIP', 'Enable (Yes) or disable (No) the display of illegal logs. (I do not know exactly what it is)'); //Admin setting - Admin/Templates/config.tpl & editNewsboxSet.tpl -define('NEWSBOX_SETT', 'Newsbox Settings'); -define('EDIT_NEWSBOX_SETT', 'Edit Newsbox Setting'); -define('EDIT_NEWSBOX1', 'Newsbox 1'); -define('EDIT_NEWSBOX1_TOOLTIP', 'Enable or disable the display of the Newsbox 1. Displayed on the authorization page and on the game pages.'); -define('EDIT_NEWSBOX2', 'Newsbox 2'); -define('EDIT_NEWSBOX2_TOOLTIP', 'Enable or disable the display of the Newsbox 2. Displayed on the authorization page and on the game pages.'); -define('EDIT_NEWSBOX3', 'Newsbox 3'); -define('EDIT_NEWSBOX3_TOOLTIP', 'Enable or disable the display of the Newsbox 3. Displayed on the authorization page and on the game pages.'); +tz_def('NEWSBOX_SETT', 'Newsbox Settings'); +tz_def('EDIT_NEWSBOX_SETT', 'Edit Newsbox Setting'); +tz_def('EDIT_NEWSBOX1', 'Newsbox 1'); +tz_def('EDIT_NEWSBOX1_TOOLTIP', 'Enable or disable the display of the Newsbox 1. Displayed on the authorization page and on the game pages.'); +tz_def('EDIT_NEWSBOX2', 'Newsbox 2'); +tz_def('EDIT_NEWSBOX2_TOOLTIP', 'Enable or disable the display of the Newsbox 2. Displayed on the authorization page and on the game pages.'); +tz_def('EDIT_NEWSBOX3', 'Newsbox 3'); +tz_def('EDIT_NEWSBOX3_TOOLTIP', 'Enable or disable the display of the Newsbox 3. Displayed on the authorization page and on the game pages.'); //Admin setting - Admin/Templates/config.tpl SQL Settings -define('SQL_SETTINGS', 'SQL Settings'); -define('CONF_SQL_HOSTNAME', 'Hostname'); -define('CONF_SQL_HOSTNAME_TOOLTIP', 'The name of the server where MySQL is started (by default is: localhost).'); -define('CONF_SQL_PORT', 'Port'); -define('CONF_SQL_PORT_TOOLTIP', 'MySQL port for remote connection. The standard port for connecting is: 3306.'); -define('CONF_SQL_DBUSER', 'DB Username'); -define('CONF_SQL_DBUSER_TOOLTIP', 'The user name to connect to the database.'); -define('CONF_SQL_DBPASS', 'DB Password'); -define('CONF_SQL_DBPASS_TOOLTIP', 'Password from the user to connect to the database.'); -define('CONF_SQL_DBNAME', 'DB Name'); -define('CONF_SQL_DBNAME_TOOLTIP', 'Name of the database to which you are connecting.'); -define('CONF_SQL_TBPREFIX', 'Table Prefix'); -define('CONF_SQL_TBPREFIX_TOOLTIP', 'The prefix used for the database tables.'); -define('CONF_SQL_DBTYPE', 'DB Type'); -define('CONF_SQL_DBTYPE_TOOLTIP', 'The type of database used.'); +tz_def('SQL_SETTINGS', 'SQL Settings'); +tz_def('CONF_SQL_HOSTNAME', 'Hostname'); +tz_def('CONF_SQL_HOSTNAME_TOOLTIP', 'The name of the server where MySQL is started (by default is: localhost).'); +tz_def('CONF_SQL_PORT', 'Port'); +tz_def('CONF_SQL_PORT_TOOLTIP', 'MySQL port for remote connection. The standard port for connecting is: 3306.'); +tz_def('CONF_SQL_DBUSER', 'DB Username'); +tz_def('CONF_SQL_DBUSER_TOOLTIP', 'The user name to connect to the database.'); +tz_def('CONF_SQL_DBPASS', 'DB Password'); +tz_def('CONF_SQL_DBPASS_TOOLTIP', 'Password from the user to connect to the database.'); +tz_def('CONF_SQL_DBNAME', 'DB Name'); +tz_def('CONF_SQL_DBNAME_TOOLTIP', 'Name of the database to which you are connecting.'); +tz_def('CONF_SQL_TBPREFIX', 'Table Prefix'); +tz_def('CONF_SQL_TBPREFIX_TOOLTIP', 'The prefix used for the database tables.'); +tz_def('CONF_SQL_DBTYPE', 'DB Type'); +tz_def('CONF_SQL_DBTYPE_TOOLTIP', 'The type of database used.'); //Admin setting - Admin/Templates/config.tpl & editExtraSet.tpl -define('EXTRA_SETT', 'Extra Settings'); -define('EDIT_EXTRA_SETT', 'Edit Extra Settings'); -define('CONF_EXTRA_LIMITMAIL', 'Limit Mailbox'); -define('CONF_EXTRA_LIMITMAIL_TOOLTIP', 'Enable (Yes) or disable (No) the mailbox limit.'); -define('CONF_EXTRA_MAXMAIL', 'Max number of mails'); -define('CONF_EXTRA_MAXMAIL_TOOLTIP', 'The maximum number of messages that can fit in the mailbox.'); +tz_def('EXTRA_SETT', 'Extra Settings'); +tz_def('EDIT_EXTRA_SETT', 'Edit Extra Settings'); +tz_def('CONF_EXTRA_LIMITMAIL', 'Limit Mailbox'); +tz_def('CONF_EXTRA_LIMITMAIL_TOOLTIP', 'Enable (Yes) or disable (No) the mailbox limit.'); +tz_def('CONF_EXTRA_MAXMAIL', 'Max number of mails'); +tz_def('CONF_EXTRA_MAXMAIL_TOOLTIP', 'The maximum number of messages that can fit in the mailbox.'); //Admin setting - Admin/Templates/config.tpl & editAdminInfo.tpl -define('ADMIN_INFO', 'Admin Information'); -define('EDIT_ADMIN_INFO', 'Edit Admin Information'); -define('CONF_ADMIN_NAME', 'Admin Name'); -define('CONF_ADMIN_NAME_TOOLTIP', 'Name for the administrator account.'); -define('CONF_ADMIN_EMAIL', 'Admin E-Mail'); -define('CONF_ADMIN_EMAIL_TOOLTIP', 'The email address for the administrator account.'); -define('CONF_ADMIN_SHOWSTATS', 'Include Admin in Stats'); -define('CONF_ADMIN_SHOWSTATS_TOOLTIP', 'Enable (True) or disable (False) the display of the administrator account in the general statistics of players.'); -define('CONF_ADMIN_SUPPMESS', 'Include Support Messages'); -define('CONF_ADMIN_SUPPMESS_TOOLTIP', 'Enable (True) or disable (False) the sending of messages to the mailbox of the administrator addressed to Support.'); -define('CONF_ADMIN_RAIDATT', 'Allow Raided and Attacked'); -define('CONF_ADMIN_RAIDATT_TOOLTIP', 'Enable (True) or disable (False) the ability to Raided and Attacked an administrator.'); +tz_def('ADMIN_INFO', 'Admin Information'); +tz_def('EDIT_ADMIN_INFO', 'Edit Admin Information'); +tz_def('CONF_ADMIN_NAME', 'Admin Name'); +tz_def('CONF_ADMIN_NAME_TOOLTIP', 'Name for the administrator account.'); +tz_def('CONF_ADMIN_EMAIL', 'Admin E-Mail'); +tz_def('CONF_ADMIN_EMAIL_TOOLTIP', 'The email address for the administrator account.'); +tz_def('CONF_ADMIN_SHOWSTATS', 'Include Admin in Stats'); +tz_def('CONF_ADMIN_SHOWSTATS_TOOLTIP', 'Enable (True) or disable (False) the display of the administrator account in the general statistics of players.'); +tz_def('CONF_ADMIN_SUPPMESS', 'Include Support Messages'); +tz_def('CONF_ADMIN_SUPPMESS_TOOLTIP', 'Enable (True) or disable (False) the sending of messages to the mailbox of the administrator addressed to Support.'); +tz_def('CONF_ADMIN_RAIDATT', 'Allow Raided and Attacked'); +tz_def('CONF_ADMIN_RAIDATT_TOOLTIP', 'Enable (True) or disable (False) the ability to Raided and Attacked an administrator.'); /* |-------------------------------------------------------------------------- @@ -1753,4 +1757,600 @@ $lang['screenshots']['desc5'] = 'Your attack report'; $lang['screenshots']['title6'] = 'Statistics'; $lang['screenshots']['desc6'] = 'View your ranking in statistics'; $lang['screenshots']['title7'] = 'Weapons or dough'; -$lang['screenshots']['desc7'] = 'You can choose to play as military or economy'; \ No newline at end of file +$lang['screenshots']['desc7'] = 'You can choose to play as military or economy'; + +// ===== i18n nouvelles constantes (etape 2) ===== +tz_def('TZ_ACTIVATION_AVAILBLE_IN', 'Activation Availble in:'); +tz_def('TZ_ACTIVATION_CODE', 'Activation code:'); +tz_def('TZ_ADD', 'add'); +tz_def('TZ_ADD_2', 'Add'); +tz_def('TZ_ALLIANCE_ID', 'Alliance ID'); +tz_def('TZ_ARRIVED', 'Arrived:'); +tz_def('TZ_ASSIGN_TO_POSITION', 'Assign to position'); +tz_def('TZ_AS_SOON_AS_A_PLAYER_YOU_INVITED_FO', 'As soon as a player you invited founds his'); +tz_def('TZ_ATTACKS', 'Attacks'); +tz_def('TZ_BOLD', 'bold'); +tz_def('TZ_BUILDING', 'Building'); +tz_def('TZ_CATAPULT_TARGET', 'catapult target'); +tz_def('TZ_CLICK_TO_COPY', 'Click to copy'); +tz_def('TZ_CLIMBERS_OF_THE_WEEK', 'Climbers of the week'); +tz_def('TZ_CLOCK', 'Clock'); +tz_def('TZ_CONTINUE_WITH_THE_NEXT_TASK', 'Continue with the next task.'); +tz_def('TZ_CREATE', 'Create'); +tz_def('TZ_CREATE_A_NEW_LIST', 'Create a new list'); +tz_def('TZ_DESTINATION', 'Destination:'); +tz_def('TZ_DOES_NOT_EXIST', 'does not exist.'); +tz_def('TZ_DOWNLOAD', 'Download'); +tz_def('TZ_EVENT', 'Event'); +tz_def('TZ_FEATURES_OF_TRAVIAN', 'Features of Travian'); +tz_def('TZ_FORUM_NAME', 'Forum name'); +tz_def('TZ_FORWARD', 'forward'); +tz_def('TZ_GOLD', 'gold.'); +tz_def('TZ_HERO_DEF_BONUS', 'Hero (def bonus)'); +tz_def('TZ_HERO_FIGHTING_STRENGTH', 'Hero (fighting strength)'); +tz_def('TZ_HERO_OFF_BONUS', 'Hero (off bonus)'); +tz_def('TZ_HOUR', 'hour'); +tz_def('TZ_HOW_IS_IT_DONE', 'How is it done?'); +tz_def('TZ_HRS', 'hrs'); +tz_def('TZ_HRS_2', 'hrs.'); +tz_def('TZ_IF_YOU_GET_NEW_PLAYERS_TO_OPEN_AN', 'If you get new players to open an account and settle a second village, you will receive'); +tz_def('TZ_IN_YOUR_POST_BECAUSE_IT_CAN_CAUSE', 'in your post because it can cause problem with bbcode system.'); +tz_def('TZ_ITALIC', 'italic'); +tz_def('TZ_LAST_TARGETS', 'Last targets:'); +tz_def('TZ_LIST_NAME', 'List name:'); +tz_def('TZ_LOOK_FOR_YOUR_RANK_IN_THE_STATISTI', 'Look for your rank in the statistics and enter it here.'); +tz_def('TZ_MACEMAN', 'Maceman'); +tz_def('TZ_MEMBERS', 'Members'); +tz_def('TZ_MEMBER_SINCE', 'Member since'); +tz_def('TZ_NAME', 'Name:'); +tz_def('TZ_NO', 'No.'); +tz_def('TZ_NOT_CODED_YET', '(not coded yet)'); +tz_def('TZ_NO_EMAIL_RECEIVED', 'No email received?'); +tz_def('TZ_N_15_GOLD', '15 Gold'); +tz_def('TZ_N_1_INVITE_YOUR_FRIENDS_VIA_EMAIL', '1) Invite your friends via Email'); +tz_def('TZ_N_20_GOLD', '20 Gold'); +tz_def('TZ_N_2_COPY_YOUR_PERSONAL_REF_LINK_AN', '2) Copy your personal REF-Link and share it!'); +tz_def('TZ_N_50_GOLD', '50 gold'); +tz_def('TZ_OK_2', 'Ok'); +tz_def('TZ_OPEN_FORUM_FOR_THE_FOLLOWING_PLAYE', 'Open forum for the following players'); +tz_def('TZ_OPEN_FOR_MORE_ALLIANCES', 'Open for more alliances'); +tz_def('TZ_ORDER', 'Order:'); +tz_def('TZ_OTHER', 'Other'); +tz_def('TZ_OWNER', 'Owner:'); +tz_def('TZ_PAY_SECURELY_WITH_PAYPAL', 'Pay securely with PayPal.'); +tz_def('TZ_PLAYERS_BROUGHT_IN', 'Players brought in'); +tz_def('TZ_POST_NEW_THREAD', 'Post new thread'); +tz_def('TZ_PREVIEW', 'Preview'); +tz_def('TZ_PREVIEW_2', 'preview'); +tz_def('TZ_PROGRESS_OF_YOUR_INVITED_FRIENDS', 'Progress of your invited friends'); +tz_def('TZ_QUIT_ALLIANCE', 'Quit alliance'); +tz_def('TZ_REGISTER_FOR_THE_GAME', 'register for the game'); +tz_def('TZ_REGISTRATION', 'registration'); +tz_def('TZ_SENT', 'Sent:'); +tz_def('TZ_SMILIES', 'Smilies'); +tz_def('TZ_SMILIES_2', 'smilies'); +tz_def('TZ_STONEMASON_S_LODGE', 'Stonemason\'s Lodge'); +tz_def('TZ_TAG', 'Tag:'); +tz_def('TZ_TARGET_VILLAGE', 'Target village:'); +tz_def('TZ_TASK_10_CRANNY', 'Task 10: Cranny'); +tz_def('TZ_TASK_11_TO_TWO', 'Task 11: To Two.'); +tz_def('TZ_TASK_12_INSTRUCTIONS', 'Task 12: Instructions'); +tz_def('TZ_TASK_13_MAIN_BUILDING', 'Task 13: Main Building'); +tz_def('TZ_TASK_14_ADVANCED', 'Task 14: Advanced!'); +tz_def('TZ_TASK_16_ECONOMY', 'Task 16: Economy'); +tz_def('TZ_TASK_16_MILITARY', 'Task 16: Military'); +tz_def('TZ_TASK_17_BARRACKS', 'Task 17: Barracks'); +tz_def('TZ_TASK_17_WAREHOUSE', 'Task 17: Warehouse'); +tz_def('TZ_TASK_18_MARKETPLACE', 'Task 18: Marketplace.'); +tz_def('TZ_TASK_18_TRAIN', 'Task 18: Train.'); +tz_def('TZ_TASK_19_EVERYTHING_TO_2', 'Task 19: Everything to 2.'); +tz_def('TZ_TASK_20_ALLIANCE', 'Task 20: Alliance.'); +tz_def('TZ_TASK_21_MAIN_BUILDING_TO_LEVEL_5', 'Task 21: Main Building to Level 5'); +tz_def('TZ_TASK_22_GRANARY_TO_LEVEL_3', 'Task 22: Granary to Level 3.'); +tz_def('TZ_TASK_23_WAREHOUSE_TO_LEVEL_7', 'Task 23: Warehouse to Level 7.'); +tz_def('TZ_TASK_24_ALL_TO_FIVE', 'Task 24: All to five!'); +tz_def('TZ_TASK_25_PALACE_OR_RESIDENCE', 'Task 25: Palace or Residence?'); +tz_def('TZ_TASK_26_3_SETTLERS', 'Task 26: 3 settlers.'); +tz_def('TZ_TASK_27_NEW_VILLAGE', 'Task 27: New Village.'); +tz_def('TZ_TASK_3_YOUR_VILLAGE_S_NAME', 'Task 3: Your Village\'s Name'); +tz_def('TZ_TASK_9_DOVE_OF_PEACE', 'Task 9: Dove of Peace'); +tz_def('TZ_TERMS', 'Terms'); +tz_def('TZ_THE_ALLIANCE', 'The alliance'); +tz_def('TZ_THE_LARGEST_ALLIANCES', 'The largest alliances'); +tz_def('TZ_THE_USER', 'The user'); +tz_def('TZ_THREAD', 'Thread'); +tz_def('TZ_TOP_10', 'Top 10'); +tz_def('TZ_TOTAL', 'Total'); +tz_def('TZ_TOWNHALL', 'Townhall'); +tz_def('TZ_TRAVIAN', 'Travian'); +tz_def('TZ_TRAVIANX', 'TravianX'); +tz_def('TZ_TRAVIANZ', 'TravianZ'); +tz_def('TZ_TRAVIAN_GAMES', 'Travian Games'); +tz_def('TZ_UNDERLINE', 'underline'); +tz_def('TZ_UNDERLINED', 'underlined'); +tz_def('TZ_UNKNOWN', 'unknown'); +tz_def('TZ_UNTIL_THE_NEXT_LEVEL', 'until the next level'); +tz_def('TZ_USER_ID', 'User ID'); +tz_def('TZ_VILLAGE', 'Village:'); +tz_def('TZ_VILLAGE_OVERVIEW', 'Village overview'); +tz_def('TZ_WAIT_INSTANT', 'Wait: instant'); +tz_def('TZ_WARNING', 'Warning:'); +tz_def('TZ_WOOD', 'Wood'); +tz_def('TZ_YOUR_PERSONAL_REF_LINK', 'Your personal REF Link:'); +tz_def('TZ_YOU_CAN_T_USE_THE_VALUES', 'you can\'t use the values'); +tz_def('TZ_YOU_HAVE_NOT_BROUGHT_IN_ANY_NEW_PL', 'You have not brought in any new players yet.'); + +// ===== i18n etape 2 (lot suivant) ===== +tz_def('TZ_ACCOUNT_IS_ADMIN_OR_MH', 'Account is Admin or MH'); +tz_def('TZ_ACCOUNT_IS_NOT_SCHEDULED_FOR_DELET', 'Account is not scheduled for deletion'); +tz_def('TZ_ACCOUNT_STATEMENT', 'Account Statement'); +tz_def('TZ_ACTIVATE_VACATION_MODE', 'Activate Vacation Mode'); +tz_def('TZ_ADD_RAID', 'Add Raid'); +tz_def('TZ_ADD_SLOT', 'Add Slot'); +tz_def('TZ_ADVANTAGES', 'Advantages'); +tz_def('TZ_AFTER_PAYMENT_YOU_WILL_BE_CREDITED', 'After payment you will be credited automatically.'); +tz_def('TZ_AGRESOR', 'Agresor'); +tz_def('TZ_ALLIANCE_DIPLOMACY', 'Alliance diplomacy'); +tz_def('TZ_ALLIANCE_EVENTS', 'Alliance events'); +tz_def('TZ_ALLIANCE_FORUM', 'Alliance Forum'); +tz_def('TZ_ALLIANCE_MEMBERS', 'alliance members.'); +tz_def('TZ_ALLY_CHAT', 'Ally-Chat'); +tz_def('TZ_AM', 'am'); +tz_def('TZ_AND_LATER_YOUR_VILLAGE_COULD_LOOK', '...and later your village could look like that.'); +tz_def('TZ_AND_QUIT_THE_ALLIANCE_AFTERWARDS', 'and quit the alliance afterwards.'); +tz_def('TZ_ASSIGN_RIGHTS', 'Assign rights'); +tz_def('TZ_ATTENTION_USE_ONLY_TRUSTWORTHY_GRA', 'ATTENTION! Use only trustworthy graphic packs'); +tz_def('TZ_AUTHOR', 'Author'); +tz_def('TZ_BEGINNERS_PROT', 'Beginners Prot.'); +tz_def('TZ_BEST_PLAYER', 'Best Player'); +tz_def('TZ_BUILDING_SITE', 'building site'); +tz_def('TZ_BUILD_A_PALACE_OR_RESIDENCE_TO_LEV', 'Build a palace or residence to level 10.'); +tz_def('TZ_BUILD_CROPPER', 'Build Cropper'); +tz_def('TZ_BUY_IT_IN_THE_GOLD_SHOP', 'Buy it in the Gold Shop'); +tz_def('TZ_CELEBRATION_STILL_NEEDS', 'celebration still needs:'); +tz_def('TZ_CENTRE', 'Centre:'); +tz_def('TZ_CHANGE_NAME', 'Change name'); +tz_def('TZ_CHANGE_YOUR_VILLAGE_S_NAME_TO_SOME', 'Change your village\'s name to something nice.'); +tz_def('TZ_CHINESE', 'Chinese'); +tz_def('TZ_CLAY_25_5_GOLD', 'Clay +25% (5 gold)'); +tz_def('TZ_CLOSED_FORUM', 'Closed Forum'); +tz_def('TZ_CLOSE_ADRESSBOOK', 'close adressbook'); +tz_def('TZ_COMBAT_SIMULATOR', 'Combat-Simulator'); +tz_def('TZ_COMPLETE_DEMOLITION_10', 'Complete demolition (10'); +tz_def('TZ_CONFEDERATION_FORUM', 'Confederation Forum'); +tz_def('TZ_CONFIRM_WITH_PASSWORD', 'Confirm with password:'); +tz_def('TZ_CONSTRUCT_A_CRANNY', 'Construct a Cranny.'); +tz_def('TZ_CONSTRUCT_A_GRANARY', 'Construct a Granary.'); +tz_def('TZ_CONSTRUCT_A_RALLY_POINT', 'Construct a rally point.'); +tz_def('TZ_CONSTRUCT_A_WOODCUTTER', 'Construct a woodcutter.'); +tz_def('TZ_CONSTRUCT_BARRACKS', 'Construct barracks.'); +tz_def('TZ_CONSTRUCT_WAREHOUSE', 'Construct Warehouse.'); +tz_def('TZ_CP_DAY', 'CP/day'); +tz_def('TZ_CROP_25_5_GOLD', 'Crop +25% (5 gold)'); +tz_def('TZ_DATE_AND_TIME', 'Date and time'); +tz_def('TZ_DECLARE_WAR', 'declare war'); +tz_def('TZ_DEFAULT', 'Default:'); +tz_def('TZ_DELETE_ACCOUNT', 'Delete account?'); +tz_def('TZ_DIFFERENT_EMAIL_ADDRESS', 'different email address'); +tz_def('TZ_DOWNLOAD_FROM', 'Download from'); +tz_def('TZ_DO_I_NEED_PLUS_TO_USE_OTHER_FEATUR', 'Do I need Plus to use other features?'); +tz_def('TZ_EARN_GOLD', 'Earn gold'); +tz_def('TZ_EDIT_ANSWER', 'Edit answer'); +tz_def('TZ_EDIT_ANSWER_2', 'edit answer'); +tz_def('TZ_EDIT_FORUM', 'edit forum'); +tz_def('TZ_EDIT_SLOT', 'Edit Slot'); +tz_def('TZ_EDIT_TOPIC', 'Edit topic'); +tz_def('TZ_ENDS_ON', 'ends on'); +tz_def('TZ_ENGLISH', 'English'); +tz_def('TZ_ENTER_HOW_MUCH_LUMBER_THE_BARRACKS', 'Enter how much lumber the barracks cost'); +tz_def('TZ_EU_DD_MM_YY_24H', 'EU (dd.mm.yy 24h)'); +tz_def('TZ_EXAMPLE', 'Example:'); +tz_def('TZ_EXISTING_RELATIONSHIPS', 'Existing relationships'); +tz_def('TZ_EXTEND_ALL_RESOURCE_TILES_TO_LEVEL', 'Extend all resource tiles to level 1.'); +tz_def('TZ_EXTEND_ALL_RESOURCE_TILES_TO_LEVEL_2', 'Extend all resource tiles to level 2.'); +tz_def('TZ_EXTEND_ONE_CLAY_PIT', 'Extend one clay pit.'); +tz_def('TZ_EXTEND_ONE_CROPLAND', 'Extend one cropland.'); +tz_def('TZ_EXTEND_ONE_IRON_MINE', 'Extend one iron mine.'); +tz_def('TZ_EXTEND_ONE_OF_EACH_RESOURCE_TILE_T', 'Extend one of each resource tile to level 2.'); +tz_def('TZ_EXTEND_YOUR_MAIN_BUILDING_TO_LEVEL', 'Extend your main building to level 3.'); +tz_def('TZ_FINISH', 'Finish'); +tz_def('TZ_FOLLOWING_CAUSES_ARE_POSSIBLE', 'Following causes are possible:'); +tz_def('TZ_FOLLOW_THIS_LINK_TO', 'Follow this link to'); +tz_def('TZ_FOREIGN_OFFERS', 'Foreign offers'); +tz_def('TZ_FORUM_TYPE', 'Forum type'); +tz_def('TZ_FOUND_A_NEW_VILLAGE', 'Found a new village.'); +tz_def('TZ_FREE', 'FREE!'); +tz_def('TZ_FRENCH', 'French'); +tz_def('TZ_FRIEND_EMAIL_COM', 'friend@email.com'); +tz_def('TZ_GAME_LANGUAGE', 'Game language'); +tz_def('TZ_GITHUB', 'Github'); +tz_def('TZ_GRAPHIC_PACK_FOUND', 'Graphic Pack found.'); +tz_def('TZ_GRAPHIC_PACK_SETTINGS', 'Graphic pack settings'); +tz_def('TZ_GREAT_STABLES', 'Great Stables'); +tz_def('TZ_HERE', 'here'); +tz_def('TZ_HERE_YOU_CAN_KICK_THE_PLAYERS_FROM', 'Here you can kick the players from your alliance.'); +tz_def('TZ_HERE_YOU_FIND_YOUR_RESOURCE_FIELDS', 'Here you find your resource fields'); +tz_def('TZ_HINT', 'Hint'); +tz_def('TZ_HOW_DO_I_GET_GOLD', 'How do I get Gold?'); +tz_def('TZ_INACTIVE_DURING_VACATION', 'Inactive during vacation'); +tz_def('TZ_INFORMATION_ON_HAPPENINGS_IN_YOUR', 'Information on happenings in your village'); +tz_def('TZ_INITIATE_PAYMENT_BY_PAYPAL', 'Initiate Payment by PayPal'); +tz_def('TZ_INVITATIONS', 'Invitations:'); +tz_def('TZ_INVITE_A_PLAYER_INTO_THE_ALLIANCE', 'Invite a player into the alliance'); +tz_def('TZ_INVITE_BY_E_MAIL_OR_SHARE_YOUR_REF', 'Invite by e-mail or share your REF link.'); +tz_def('TZ_IN_DESCRIPTION', 'in description.'); +tz_def('TZ_IN_THE_VILLAGE_YOU_CAN_BUILD_BUILD', 'In the village you can build buildings'); +tz_def('TZ_IRON_25_5_GOLD', 'Iron +25% (5 gold)'); +tz_def('TZ_ISO_YY_MM_DD_24H', 'ISO (yy/mm/dd 24h)'); +tz_def('TZ_ITALIAN', 'Italian'); +tz_def('TZ_I_ACTIVATED_PLUS_BUT_PRODUCTION_DI', 'I activated Plus, but production did not increase.'); +tz_def('TZ_JOIN_AN_ALLIANCE', 'Join an alliance'); +tz_def('TZ_JOIN_AN_ALLIANCE_OR_FOUND_ONE_ON_Y', 'Join an alliance or found one on your own.'); +tz_def('TZ_JUL', 'Jul'); +tz_def('TZ_JUN', 'Jun'); +tz_def('TZ_KICK_ALL_MEMBERS', 'kick all members'); +tz_def('TZ_KICK_PLAYER', 'Kick Player:'); +tz_def('TZ_LANGUAGE_SETTINGS', 'Language settings'); +tz_def('TZ_LAST_POST', 'Last post'); +tz_def('TZ_LAST_RAID', 'Last raid'); +tz_def('TZ_LINKS', 'Links:'); +tz_def('TZ_LINK_TO_THE_FORUM', 'Link to the forum'); +tz_def('TZ_LOG_IN', 'log in'); +tz_def('TZ_LUMBER_25_5_GOLD', 'Lumber +25% (5 gold)'); +tz_def('TZ_MAINTENANCE_OFF', 'Maintenance OFF'); +tz_def('TZ_MAINTENANCE_ON', 'Maintenance ON'); +tz_def('TZ_MAJOR_CHANGES', 'Major Changes:'); +tz_def('TZ_MAP_2', 'Map:'); +tz_def('TZ_MAXIMUM_VACATION', 'Maximum vacation:'); +tz_def('TZ_MESSAGES', 'Messages:'); +tz_def('TZ_MESSAGE_3', 'Message'); +tz_def('TZ_MILITARY_EVENTS', 'Military events'); +tz_def('TZ_MINIMUM_VACATION', 'Minimum vacation:'); +tz_def('TZ_MINOR_CHANGES', 'Minor Changes:'); +tz_def('TZ_MISCELLANEOUS', 'Miscellaneous'); +tz_def('TZ_MORE_GRAPHIC_PACKS', 'More graphic packs'); +tz_def('TZ_MORE_INFO', 'More info:'); +tz_def('TZ_MOVE_TOPIC', 'Move topic'); +tz_def('TZ_MULTIHUNTER', 'Multihunter:'); +tz_def('TZ_NEW_FORUM', 'New forum'); +tz_def('TZ_NONE_OF_THE_PACKAGES_ARE_REFUNDABL', 'None of the packages are refundable!'); +tz_def('TZ_NOT_ENOUGH_RESOURCE', 'Not enough resource'); +tz_def('TZ_NO_MARKETPLACE_ACTIVITY', 'No marketplace activity'); +tz_def('TZ_NO_OWNERSHIP_OF_AN_ARTIFACT_VILLAG', 'No ownership of an artifact village'); +tz_def('TZ_NO_OWNERSHIP_OF_A_WONDER_OF_THE_WO', 'No ownership of a Wonder of the World village'); +tz_def('TZ_NO_REINFORCING_TROOPS_SENT_RECEIVE', 'No reinforcing troops sent/receive'); +tz_def('TZ_NO_REPORTS_FOR_TRANSFERS_FROM_FORE', 'No reports for transfers from foreign villages.'); +tz_def('TZ_NO_REPORTS_FOR_TRANSFERS_TO_FOREIG', 'No reports for transfers to foreign villages.'); +tz_def('TZ_NO_REPORTS_FOR_TRANSFERS_TO_OWN_VI', 'No reports for transfers to own villages.'); +tz_def('TZ_N_14_DAYS', '14 days'); +tz_def('TZ_N_1_1_TRADE_WITH_THE_NPC_MERCHANT', '1:1 Trade with the NPC merchant'); +tz_def('TZ_N_1_5_YOUR_VILLAGE', '(1/5) Your village'); +tz_def('TZ_N_1_CHOOSE_A_RESOURCE_FIELD', '1. Choose a resource field'); +tz_def('TZ_N_1_CHOOSE_BUILDING_SITE', '1. Choose building site'); +tz_def('TZ_N_2_5_RESOURCES', '(2/5) Resources'); +tz_def('TZ_N_2_CONSTRUCT_A_BUILDING', '2. Construct a building'); +tz_def('TZ_N_2_DAYS', '2 days'); +tz_def('TZ_N_2_EXTEND_THE_RESOURCE_FIELD', '2. Extend the resource field'); +tz_def('TZ_N_3_5_BUILDINGS', '(3/5) Buildings'); +tz_def('TZ_N_4_5_NEIGHBOURS', '(4/5) Neighbours'); +tz_def('TZ_N_5_5_NAVIGATION', '(5/5) Navigation'); +tz_def('TZ_OFFER_A_CONFEDERATION', 'offer a confederation'); +tz_def('TZ_OFFER_NON_AGGRESSION_PACT', 'offer non-aggression pact'); +tz_def('TZ_OK_3', 'ok'); +tz_def('TZ_ONLINE_USERS', 'Online Users'); +tz_def('TZ_OPTION_1', 'Option 1:'); +tz_def('TZ_OPTION_2', 'Option 2:'); +tz_def('TZ_OPTION_3', 'Option 3:'); +tz_def('TZ_OPTION_4', 'Option 4:'); +tz_def('TZ_OPTION_5', 'Option 5:'); +tz_def('TZ_OPTION_6', 'Option 6:'); +tz_def('TZ_OPTION_7', 'Option 7:'); +tz_def('TZ_OPTION_8', 'Option 8:'); +tz_def('TZ_ORDERED_PACKAGE', 'Ordered Package'); +tz_def('TZ_OR_ASK_THE_SERVER_OWNER', 'or ask the server owner.'); +tz_def('TZ_OVERVIEW', 'Overview:'); +tz_def('TZ_OWN_TEXT', 'Own text:'); +tz_def('TZ_PALACE_RESIDENCE', 'Palace/Residence'); +tz_def('TZ_PASSWORD', 'password:'); +tz_def('TZ_PAYMENT_ACCOUNT', 'payment account'); +tz_def('TZ_PAYPAL', 'PayPal'); +tz_def('TZ_PAYPAL_PACKAGE_A', 'PayPal – Package A'); +tz_def('TZ_PAYPAL_PACKAGE_B', 'PayPal – Package B'); +tz_def('TZ_PAYPAL_PACKAGE_C', 'PayPal – Package C'); +tz_def('TZ_PAYPAL_PACKAGE_D', 'PayPal – Package D'); +tz_def('TZ_PAYPAL_PACKAGE_E', 'PayPal – Package E'); +tz_def('TZ_PLAY_NO_TASKS', 'Play no tasks.'); +tz_def('TZ_PLEASE_BUILD_A_MARKETPLACE', 'Please build a Marketplace.'); +tz_def('TZ_PLUS_FUNCTIONS', 'Plus functions'); +tz_def('TZ_PM', 'pm'); +tz_def('TZ_POP', 'Pop'); +tz_def('TZ_POSITION', 'Position:'); +tz_def('TZ_PRODUCTION_CLAY', 'Production: Clay'); +tz_def('TZ_PRODUCTION_CROP', 'Production: Crop'); +tz_def('TZ_PRODUCTION_IRON', 'Production: Iron'); +tz_def('TZ_PRODUCTION_LUMBER', 'Production: Lumber'); +tz_def('TZ_PUBLIC_FORUM', 'Public Forum'); +tz_def('TZ_RAGEZONE_COM', 'RageZone.com'); +tz_def('TZ_RANKING_OF_ALL_PLAYERS', 'Ranking of all players'); +tz_def('TZ_RATIO', 'ratio'); +tz_def('TZ_READ_YOUR_NEW_MESSAGE', 'Read your new message.'); +tz_def('TZ_REGISTERED', 'Registered'); +tz_def('TZ_REGISTERED_PLAYERS', 'Registered players'); +tz_def('TZ_RELEASED_BY_TRAVIANZ_TEAM', 'Released by: TravianZ Team'); +tz_def('TZ_RELEASE_BY_TRAVIANZ', '[Release by: TravianZ]'); +tz_def('TZ_REPLIES', 'Replies'); +tz_def('TZ_REPORTS', 'Reports:'); +tz_def('TZ_REQUIREMENTS', 'Requirements'); +tz_def('TZ_ROMANIAN', 'Romanian'); +tz_def('TZ_SCOUT_DEFENCES_AND_TROOPS', 'Scout defences and troops'); +tz_def('TZ_SCOUT_RESOURCES_AND_TROOPS', 'Scout resources and troops'); +tz_def('TZ_SCRIPT_PRICE', 'Script Price:'); +tz_def('TZ_SELECT_ALL', 'Select all'); +tz_def('TZ_SELECT_REWARD', 'Select reward...'); +tz_def('TZ_SELECT_REWARD_2', 'Select Reward:'); +tz_def('TZ_SEND_200_CROP_TO_THE_TASKMASTER', 'Send 200 crop to the taskmaster.'); +tz_def('TZ_SEND_AND_RECEIVE_MESSAGES', 'Send and receive messages'); +tz_def('TZ_SEND_UNITS_BACK', 'Send units back'); +tz_def('TZ_SERVER_START', 'Server Start'); +tz_def('TZ_SHOW_THE_LARGE_MAP_IN_AN_EXTRA_WIN', 'Show the large map in an extra window.'); +tz_def('TZ_SIZE_IN_MB', 'Size in MB'); +tz_def('TZ_SLOTS', 'Slots'); +tz_def('TZ_START_RAID', 'Start Raid'); +tz_def('TZ_STATISTICS', 'Statistics:'); +tz_def('TZ_SUPPORT', 'Support:'); +tz_def('TZ_SUPPORT_AND_MULTIHUNTER', 'Support and Multihunter'); +tz_def('TZ_SURVEY', 'survey'); +tz_def('TZ_TARIFFS', 'Tariffs'); +tz_def('TZ_TASK_7_HUGE_ARMY', 'Task 7: Huge Army!'); +tz_def('TZ_TASK_8_EVERYTHING_TO_1', 'Task 8: Everything to 1.'); +tz_def('TZ_THANK_YOU_FOR_USING_OUR_VERSION', 'Thank you for using our version!'); +tz_def('TZ_THERE_ARE_NO_INCOMING_TROOPS', 'There are no incoming troops'); +tz_def('TZ_THERE_ARE_NO_OUTGOING_TROOPS', 'There are no outgoing troops'); +tz_def('TZ_THE_BEST_ALLIANCES_DEF', 'The best alliances (def)'); +tz_def('TZ_THE_BEST_ALLIANCES_OFF', 'The best alliances (off)'); +tz_def('TZ_THE_BUILDING_WAS_COMPLETELY_DEMOLI', 'The building was completely demolished for 10 gold!'); +tz_def('TZ_THE_EMAIL_ACCOUNT_S_STORAGE_LIMIT', 'The email account`s storage limit is reached'); +tz_def('TZ_THE_EMAIL_HAS_BEEN_MOVED_TO_THE_SP', 'The email has been moved to the spam/junk folder'); +tz_def('TZ_THE_EMAIL_WILL_BE_SENT_TO_FOLLOWIN', 'The email will be sent to following address:'); +tz_def('TZ_THE_E_MAIL_ADDRESS_OF_THE_NEW_OWNE', 'The e-mail address of the new owner.'); +tz_def('TZ_THE_GAME_WORLD_ON_WHICH_THE_ACCOUN', 'The game world on which the account resides'); +tz_def('TZ_THE_HERO', 'The hero'); +tz_def('TZ_THE_LARGEST_GAULS', 'The largest Gauls'); +tz_def('TZ_THE_LARGEST_PLAYERS', 'The largest players'); +tz_def('TZ_THE_LARGEST_ROMANS', 'The largest Romans'); +tz_def('TZ_THE_LARGEST_TEUTONS', 'The largest Teutons'); +tz_def('TZ_THE_LARGEST_VILLAGES', 'The largest villages'); +tz_def('TZ_THE_MOST_EXPERIENCED_HEROES', 'The most experienced heroes'); +tz_def('TZ_THE_MOST_SUCCESSFUL_ATTACKERS', 'The most successful attackers'); +tz_def('TZ_THE_MOST_SUCCESSFUL_DEFENDERS', 'The most successful defenders'); +tz_def('TZ_THE_MULTIHUNTERS_ARE_RESPONSIBLE_F', 'The Multihunters are responsible for compliance with'); +tz_def('TZ_THE_NAVIGATION_BAR', 'The navigation bar'); +tz_def('TZ_THE_NICKNAME_OF_THE_ACCOUNT', 'The nickname of the account'); +tz_def('TZ_THE_PATH', 'The path'); +tz_def('TZ_THE_VILLAGE', 'The village'); +tz_def('TZ_THIS_FEATURE_IS_NOT_INCLUDED_IN_TH', 'This feature is NOT included in the gold club!'); +tz_def('TZ_THIS_IS_HOW_YOU_START', 'This is how you start...'); +tz_def('TZ_THREADS', 'Threads'); +tz_def('TZ_TIME_PREFERENCE', 'Time Preference'); +tz_def('TZ_TIME_ZONES', 'Time zones'); +tz_def('TZ_TIP', 'Tip'); +tz_def('TZ_TOP_10_ALLIANCES', 'Top 10 Alliances'); +tz_def('TZ_TOP_10_PLAYERS', 'Top 10 players'); +tz_def('TZ_TOTAL_POPULATION', 'Total Population'); +tz_def('TZ_TOTAL_VILLAGES', 'Total Villages'); +tz_def('TZ_TO_THE_FIRST_TASK', 'To the first task.'); +tz_def('TZ_TO_THE_REGISTRATION', 'to the registration'); +tz_def('TZ_TRAIN_3_SETTLERS', 'Train 3 settlers.'); +tz_def('TZ_TRAVIAN_DEFAULT', 'Travian Default'); +tz_def('TZ_TRAVIAN_GOLD_CLUB', 'Travian Gold Club'); +tz_def('TZ_TRAVIAN_T4_STYLE', 'Travian T4 Style'); +tz_def('TZ_TRIBES', 'Tribes'); +tz_def('TZ_TYPOS_IN_THE_EMAIL_ADDRESS', 'Typos in the email address'); +tz_def('TZ_UK_DD_MM_YY_12H', 'UK (dd/mm/yy 12h)'); +tz_def('TZ_UPGRADE_ALL_RESOURCES_TILES_TO_LEV', 'Upgrade all resources tiles to level 5.'); +tz_def('TZ_UPGRADE_YOUR_GRANARY_TO_LEVEL_3', 'Upgrade your granary to level 3.'); +tz_def('TZ_UPGRADE_YOUR_MAIN_BUILDING_TO_LEVE', 'Upgrade your main building to level 5.'); +tz_def('TZ_UPGRADE_YOUR_WAREHOUSE_TO_LEVEL_7', 'Upgrade your warehouse to level 7.'); +tz_def('TZ_USE', 'Use'); +tz_def('TZ_USED_FOR_RALLY_POINT_AND_MARKETPLA', 'Used for rally point and marketplace:'); +tz_def('TZ_USERNAME', 'Username'); +tz_def('TZ_USER_DEFINED_GRAPHIC_PACK', 'User-defined graphic pack'); +tz_def('TZ_USE_IT_FOR_PLUS_OR_ANY_ADVANTAGE', '. Use it for Plus or any advantage.'); +tz_def('TZ_US_MM_DD_YY_12H', 'US (mm/dd/yy 12h)'); +tz_def('TZ_UTC_1', 'UTC+1'); +tz_def('TZ_UTC_10', 'UTC+10'); +tz_def('TZ_UTC_10_2', 'UTC-10'); +tz_def('TZ_UTC_11', 'UTC+11'); +tz_def('TZ_UTC_11_2', 'UTC-11'); +tz_def('TZ_UTC_12', 'UTC+12'); +tz_def('TZ_UTC_1_2', 'UTC-1'); +tz_def('TZ_UTC_2', 'UTC+2'); +tz_def('TZ_UTC_2_2', 'UTC-2'); +tz_def('TZ_UTC_3', 'UTC+3'); +tz_def('TZ_UTC_3_2', 'UTC-3'); +tz_def('TZ_UTC_4', 'UTC+4'); +tz_def('TZ_UTC_4_2', 'UTC-4'); +tz_def('TZ_UTC_5', 'UTC+5'); +tz_def('TZ_UTC_5_2', 'UTC-5'); +tz_def('TZ_UTC_6', 'UTC+6'); +tz_def('TZ_UTC_6_2', 'UTC-6'); +tz_def('TZ_UTC_7', 'UTC+7'); +tz_def('TZ_UTC_7_2', 'UTC-7'); +tz_def('TZ_UTC_8', 'UTC+8'); +tz_def('TZ_UTC_8_2', 'UTC-8'); +tz_def('TZ_UTC_9', 'UTC+9'); +tz_def('TZ_UTC_9_2', 'UTC-9'); +tz_def('TZ_VERSION', 'Version:'); +tz_def('TZ_VILLAGE_EXP', 'Village Exp.'); +tz_def('TZ_VILLAGE_YOU_GET', 'village, you get'); +tz_def('TZ_VILLAGE_YOU_WILL_BE_CREDITED_WITH', 'village, you will be credited with'); +tz_def('TZ_VIP_ACCOUNT_10_GOLD_7_DAYS', 'VIP Account (10 gold – 7 days)'); +tz_def('TZ_VISIT', 'Visit:'); +tz_def('TZ_VOTE', 'Vote'); +tz_def('TZ_WAIT_24H', 'Wait: 24h'); +tz_def('TZ_WAIT_INSTANT_AFTER_IPN', 'Wait: instant after IPN'); +tz_def('TZ_WARNING_CATAPULT_WILL', 'Warning: Catapult will'); +tz_def('TZ_WE_STRIVE_TO_ENSURE_SPEEDY_PROCESS', 'We strive to ensure speedy processing!'); +tz_def('TZ_WHY_CAN_T_I_FINISH_SOME_BUILDINGS', 'Why can\'t I finish some buildings with Gold?'); +tz_def('TZ_WILL_BE_ATTACKED_BY_CATAPULT_S', '(will be attacked by catapult(s))'); +tz_def('TZ_WILL_SPAWN_IN', 'will spawn in:'); +tz_def('TZ_WOODCUTTER_INSTANTLY_COMPLETED', 'Woodcutter instantly completed.'); +tz_def('TZ_WORLD_STATS', 'World Stats'); +tz_def('TZ_WRITE_THE_CODE', 'Write the code'); +tz_def('TZ_WRONG_DOMAIN_THERE_IS_E_G_NO_AOL_D', 'Wrong domain: There is e.g. no @aol.de, only @aol.com'); +tz_def('TZ_YOUR_ACCOUNT_HAS_BEEN_SUCCESSFULLY', 'Your account has been successfully activated.'); +tz_def('TZ_YOUR_VILLAGE_AND_YOUR_NEIGHBOURS', 'Your village and your neighbours'); +tz_def('TZ_YOU_CAN_UNDO_THE_REGISTRATION_AND', 'You can undo the registration and re-register with a'); +tz_def('TZ_YOU_CAN_USE_THIS_GOLD_FOR_PLUS_OR', '. You can use this gold for Plus or any gold advantage.'); + +// ===== i18n etape 2 (lot suivant) ===== +tz_def('TZ_ACCOUNT_OR_INCREASE_YOUR_RESOURCE', '-Account or increase your resource production.To do so click'); +tz_def('TZ_ADDITIONALLY_THE_TRAVIAN_TEAM_WILL', 'Additionally, the Travian Team will not provide information concerning bans to any person, other than the account owner.'); +tz_def('TZ_ADVERTISEMENT_OF_ANY_KIND_THAT_HAS', 'Advertisement of any kind that has not been permitted by the Travian Team is impermissible.'); +tz_def('TZ_AFTERWARDS_BOTH_PARTIES_MUST_REQUE', 'Afterwards, both parties must request the password for their new account via the password retrieval function.'); +tz_def('TZ_AFTER_TAKING_CARE_OF_YOUR_RESOURCE', 'After taking care of your resource supply you can start the expansion of your village.'); +tz_def('TZ_ANY_SALES_OR_PURCHASES_CONCERNING', 'Any sales or purchases concerning real money regarding accounts, units, villages, resources, services or any other aspect of Travian are impermissible. The sale of Travian accounts as well as any indirect transfer (even as gifts) in connection with auction sites or other money transactions is impermissible.'); +tz_def('TZ_AS_A_LEADER_YOU_CAN_ONLY_CHANGE_YO', 'As a leader, you can only change your title. Your rights remain at their maximum.'); +tz_def('TZ_A_SITTER_CAN_LOG_INTO_YOUR_ACCOUNT', 'A sitter can log into your account by using your name and his/her password. You can have up to two sitters.'); +tz_def('TZ_A_WAREHOUSE_AND_A_GRANARY_ENABLE_Y', 'A warehouse and a granary enable you to store more resources. A cranny saves your resources from getting stolen by enemy raiders.'); +tz_def('TZ_BECAUSE_YOU_ARE_THE_ALLIANCE_FOUND', 'Because you are the alliance founder, you need to select a replacement founder before you leave.'); +tz_def('TZ_BEFORE_YOU_EXPAND_YOUR_VILLAGE_S_B', 'Before you expand your village\'s buildings, you should develop some resource fields to increase your resource supply.'); +tz_def('TZ_BLACKMAILING_PLAYERS_IN_A_WAY_THAT', 'Blackmailing players in a way that violates any of Travian\'s rules in accordance with the General Terms and Conditions.'); +tz_def('TZ_COMPLETE_CONSTRUCTION_ORDERS_AND_R', 'Complete construction orders and researches in this village now'); +tz_def('TZ_DISPLAYING_BATTLE_REPORTS_OR_MESSA', 'Displaying battle reports or messages in public without consent of both concerned parties.'); +tz_def('TZ_EACH_PLAYER_MAY_ONLY_OWN_AND_PLAY', 'Each player may only own and play one account per server.'); +tz_def('TZ_ENGLISH_IS_THE_ONLY_LANGUAGE_TOLER', 'English is the only language tolerated in messages and descriptions.'); +tz_def('TZ_FOLLOWING_BEHAVIOR_IS_PUNISHABLE_A', 'Following behavior is punishable and applies to all descriptions, the account name, alliance names, village names and messages:'); +tz_def('TZ_HERE_YOU_CAN_CHANGE_TRAVIAN_S_DISP', 'Here you can change Travian\'s displayed time to fit your time zone.'); +tz_def('TZ_HERE_YOU_CAN_HAVE_A_LOOK_AT_YOUR_V', 'Here you can have a look at your village\'s surrounding area and your neighbours'); +tz_def('TZ_HOWEVER_IT_IS_PERMISSIBLE_TO_TRANS', 'However, it is permissible to transfer the password of an account to a person or persons playing on a different game world (or not playing at all) in order to play a single account together.'); +tz_def('TZ_IF_INDIVIDUAL_REGULATIONS_OF_THIS', 'If individual regulations of this set of rules should prove to be in any way ineffective, it does not affect the validity of the remaining regulations of this set of rules. The Administrators commit themselves to replace ineffective regulations with new regulations which replace the ineffective regulations as fast as possible.'); +tz_def('TZ_IF_THERE_IS_AN_OFFENCE_AGAINST_THE', 'If there is an offence against these game rules, the Multihunters and, if necessary, the Administrators will ban the account(s) in question and decide on a proper punishment. Punishments will always exceed the gain of the violation of the rules.'); +tz_def('TZ_IF_YOUR_ALLIANCE_WANTS_TO_USE_AN_E', 'If your alliance wants to use an external forum, you can enter the url here.'); +tz_def('TZ_IMPERSONATING_OFFICIALS_OR_OFFICIA', 'Impersonating officials or official positions is illegal in any way.'); +tz_def('TZ_INCITING_MANIPULATING_ENCOURAGING', 'Inciting, manipulating, encouraging, assisting or conspiring with others to violate any of Travian Rules is impermissible. These rules apply for players that will delete their accounts or are currently deleting their accounts without exception.'); +tz_def('TZ_INTO_YOUR_PROFILE_BY_ADDING_IT_TO', 'into your profile by adding it to one of the two description fields.'); +tz_def('TZ_IN_ORDER_TO_ACTIVATE_YOUR_ACCOUNT', 'In order to activate your account enter the code or click on the link in your email.'); +tz_def('TZ_IN_ORDER_TO_PLAY_TRAVIAN_YOU_NEED', 'In order to play Travian you need a valid email address to which the activation code can be send. There are exceptional cases when this email might not arrive.'); +tz_def('TZ_IN_ORDER_TO_QUIT_THE_ALLIANCE_YOU', 'In order to quit the alliance you have to enter your password again for safety reasons.'); +tz_def('TZ_IN_ORDER_TO_SWITCH_AN_ACCOUNT_WITH', 'In order to switch an account with another person on the same game world, both persons must send an e-mail message to admin@travian.com from the e-mail address currently registered to the account. The e-mail must contain the following information:'); +tz_def('TZ_IN_THE_BEGINNING_YOUR_SMALL_VILLAG', 'In the beginning your small village will have just one building.'); +tz_def('TZ_IN_TRAVIAN_YOU_ARE_NOT_ALONE_YOU_I', 'In Travian you are not alone; you interact with thousands of other players in the Travian world.'); +tz_def('TZ_IT_S_PART_OF_DIPLOMATIC_ETIQUETTE', 'It\'s part of diplomatic etiquette to talk to another alliance before sending an offer.'); +tz_def('TZ_MULTIACCOUNTS_ON_THE_SPEED_SERVER', 'Multiaccounts on the speed server and multiaccounts with less than 100 population may be deleted on sight with no prior warning.'); +tz_def('TZ_NOW_YOU_HAVE_FULFILLED_ALL_PREREQU', 'Now you have fulfilled all prerequisites required to construct a Marketplace.'); +tz_def('TZ_NOW_YOU_KNOW_EVERYTHING_IMPORTANT', 'Now you know everything important about Travian. After registration you can start playing!'); +tz_def('TZ_NO_EVERY_GOLD_FEATURE_WORKS_STANDA', 'No. Every gold feature works standalone as long as you have enough gold.'); +tz_def('TZ_NO_REAL_WORLD_POLITICS_ARE_ALLOWED', 'No real world politics are allowed in names, messages and descriptions.'); +tz_def('TZ_PARTICIPATION_IN_ABUSIVE_DEFAMATOR', 'Participation in abusive, defamatory, sexist, racist or profane language; disparaging any religion, race, nation, gender, age group, or sexual orientation; threatening a person with actions in real life.'); +tz_def('TZ_PLAYERS_MAY_TALK_TO_THE_MULTIHUNTE', 'Players may talk to the Multihunter who banned them or an Administrator either via IGM (ingame message) or e-mail. Bans, punishments or deletions are not to be discussed in public (e.g. Chat or Forums). Appeals must be written in English.'); +tz_def('TZ_PLEASE_ENTER_YOUR_OLD_AND_YOUR_NEW', 'Please enter your old and your new e-mail addresses. You will then receive a code snippet at both e-mail addresses which you have to enter here.'); +tz_def('TZ_PLUS_DOES_NOT_INCLUDE_PRODUCTION_B', 'Plus does not include production bonuses. You must buy +25% for each resource separately in'); +tz_def('TZ_PROGRAM_ERRORS_ALSO_CALLED_BUGS_MA', 'Program errors (also called bugs) may not be used to one\'s benefit. Abuse can lead to a punishment of the account.'); +tz_def('TZ_RESIDENCE_PALACE_AND_WORLD_WONDER', 'Residence, Palace and World Wonder villages are excluded for gameplay reasons.'); +tz_def('TZ_RESOURCES_BUILDINGS_VILLAGES_OR_TR', 'Resources, buildings, villages or troops lost during the time of suspension do not count as punishment and will not be replaced by the Travian Team. No player has the right to claim payment or replacement for Plus/Gold time lost due to suspension.'); +tz_def('TZ_SHOOT_WITH_A_NORMAL_ATTACK_THEY_DO', 'shoot with a normal attack (they dont shoot with raids!)'); +tz_def('TZ_SOMETIMES_THE_EMAIL_IS_MOVED_TO_TH', 'Sometimes the email is moved to the spam folder. For further help click'); +tz_def('TZ_THERE_ARE_FOUR_DIFFERENT_TYPES_OF', 'There are four different types of resources in Travian: lumber, clay, iron and crop.'); +tz_def('TZ_THERE_IS_NO_COMPENSATION_FOR_DAMAG', 'There is no compensation for damages done by a sitter. Account owners are fully responsible for the actions done by the chosen sitters of their account. In the event that sitters of an account do not follow these rules and the General Terms and Conditions of Travian, both the account owner and the sitter may be held responsible and punished.'); +tz_def('TZ_THERE_IS_NO_COMPENSATION_FOR_DAMAG_2', 'There is no compensation for damages done by someone knowing the password of an account. The person receiving the password is subjected to the rules of Travian as well as the General Terms and Conditions.'); +tz_def('TZ_THERE_IS_NO_SPECIAL_TREATMENT_FOR', 'There is no special treatment for Travian Plus/Gold users regarding the game rules neither in the time needed to deal with the case nor in the punishment.'); +tz_def('TZ_THE_E_MAIL_ADDRESS_USED_FOR_THE_RE', 'The e-mail address used for the registration of an account must be under the personal and exclusive control of the person who registered the account. The person owning the e-mail address currently registered for an account is considered the owner of the account, regardless of any other personal or alliance agreements. The owner of an account is fully responsible for all actions taken by the account.'); +tz_def('TZ_THE_FOLLOWING_SET_OF_RULES_ARE_IN', 'The following set of rules are in conjunction to the General Terms and Conditions of Travian. You should familiarize yourself with the General Terms and Conditions to verify what is allowed and what is prohibited, especially in case of an account that has been banned for a rule violation.'); +tz_def('TZ_THE_GAME_MUST_BE_PLAYED_WITH_AN_UN', 'The game must be played with an unmodified internet browser. The use of scripts or bots which automate account actions is against the rules.'); +tz_def('TZ_THE_OWNER_OF_AN_ACCOUNT_MAY_NOT_TR', 'The owner of an account may not transfer the password of an account to any person playing on the same game world (server). Additionally, knowingly choosing the same password on the same game world as another person is illegal; any of these actions is considered multiaccounting, as defined in these rules.'); +tz_def('TZ_THE_PLAYERS_IN_YOUR_SURROUNDING_AR', 'The players in your surrounding area are most important to you. Thanks to the map you have a good overview of who they are.'); +tz_def('TZ_THE_REGISTRATION_WAS_SUCCESSFUL_IN', 'The registration was successful. In the next few minutes you will receive an email with the access information.'); +tz_def('TZ_THE_SUPPORT_IS_A_GROUP_OF_EXPERIEN', 'The support is a group of experienced players who will answer your questions gladly.'); +tz_def('TZ_THE_TRAVIAN_TEAM_RESERVES_THE_RIGH', 'The Travian Team reserves the right to change the rules at any time.'); +tz_def('TZ_TO_BRING_IN_NEW_PLAYERS_INVITE_THE', 'To bring in new players, invite them by e-mail or share your REF link.'); +tz_def('TZ_VACATION_MODE_CANNOT_BE_ACTIVATED', 'Vacation mode cannot be activated – requirements not met'); +tz_def('TZ_WE_WILL_SHOW_YOU_HOW_TO_EXPAND_YOU', 'We will show you how to expand your village so that it becomes a mighty and prosperous city on the next page.'); +tz_def('TZ_YOU_CAN_DELETE_YOUR_ACCOUNT_HERE_A', 'You can delete your account here. After starting the cancellation it will take three days to complete the cancellation of your account. You can cancel this process within the first 24 hours.'); +tz_def('TZ_YOU_DON_T_HAVE_ENOUGH_GOLD_YOU_NEE', 'You don\'t have enough gold. You need 10 gold for instant demolition.'); +tz_def('TZ_YOU_HAVE_BEEN_ENTERED_AS_SITTER_ON', 'You have been entered as sitter on the following accounts. You can cancel this by clicking the red X.'); + +// ===== i18n composites (Simulateur) ===== +tz_def('TZ_NUMBER', 'Number'); +tz_def('TZ_LVL', 'Lvl'); + +// ===== i18n reliquat multi-lignes ===== +tz_def('TZ_ML_LEADER_DEMOLITION_EMBASSY', 'Because you are the leader of your alliance, demolition of your current Embassy cannot be started, since it still holds all of your'); +tz_def('TZ_ML_CHANGELOG_120BUGS', 'Over 120 bugs fixed, artifacts fully fixed, catapults and rams fully fixed, automated Natars/Artifacts/WW villages/WW building plans, new battle formula (more precise than the old one), automatic artifacts activation, rewritten a lot of code. See more in readme file!'); +tz_def('TZ_ML_CHANGELOG_NEWFORUM', 'New forum system, Travian-like trapper formula, fixed master builder, double research queue in blacksmith and armoury with plus'); +tz_def('TZ_ML_GOLD_RESERVE', 'Basically, we reserve the ordered amount of gold immediately after the payment. If there are any problems, please send an email to our'); +tz_def('TZ_ML_GPACK_NOTFOUND', 'Graphic Pack could not be found. This could be due to the following reasons:'); +tz_def('TZ_ML_GPACK_ALLOWED_SAVE', 'shows an allowed Graphic Pack. Save your choice to activate it.'); +tz_def('TZ_ML_GPACK_ALTER_APPEARANCE', 'With a graphic pack you can alter the appearance of Travian. You can choose one from the list or provide a custom path.'); +tz_def('TZ_ML_QUESTIONS_MULTIHUNTER', '. If you have questions or want to report a violation, you can message a Multihunter.'); +tz_def('TZ_ML_AWAY_NO_SITTER', 'If you plan on being away for an extended period of time and do not wish to set a sitter, you can activate'); +tz_def('TZ_ML_ACCOUNT_FROZEN', '. During this time your account is essentially frozen. No resources, troops or research will progress and your villages cannot be attacked. Remember, this just freezes your Travian, not time.'); +tz_def('TZ_ML_ACTIVATION_RESENT', '. Then the activation code will be send again'); +tz_def('TZ_ML_TWO_SITTERS_RIGHT', 'Every player has the right to name two sitters who may play the account during the owner\'s absence. Sitters must play the account they are sitting to the account’s full benefit. Abuse of this function is punishable.'); +tz_def('TZ_ML_SAME_COMPUTER_SITTER', 'Players using the same computer and wanting to access each other\'s account must use the sitter function.'); +tz_def('TZ_ML_POLITE_TONE', 'Everyone must communicate in a polite, conversational tone. Multihunters may change inappropriate profiles and village names without warning.'); +tz_def('TZ_ML_MATERIAL_UNDERAGE', 'Posting or transmission of any material not suitable for underage persons.'); + +// ===== i18n reliquat final ===== +tz_def('TZ_NO_BEGINNER_PROT2', 'No beginner’s protection'); +tz_def('TZ_SERVER_RUNNING_ON', '▶ Server running on'); + +// ===== task A: re-wired reverted templates ===== +tz_def('TZ_HERO', "Hero"); +tz_def('TZ_SEND_UNITS_BACK_TO', "Send units back to"); +tz_def('TZ_CONFIRM_DEMOLISH_COMPLETE_1', "Surely you want to demolish COMPLETELY "); +tz_def('TZ_CONFIRM_DEMOLISH_COMPLETE_2', " for 10 GOLD?\nThe building will disappear instantly, it cannot be undone."); +tz_def('TZ_CONFIRM_LAST_EMBASSY_L3', "WARNING!\n\nYou are about to demolish the last lvl3 Embassy!\n\nSince you are the leader of your alliance and because there are no additional members left, the alliance will be disbanded once the demolition completes."); +tz_def('TZ_CONFIRM_LAST_EMBASSY_L1', "WARNING!\n\nYou are about to demolish your last Embassy!\n\nSince you are in an alliance, you will automatically quit that alliance once the demolition completes."); +tz_def('TZ_TRADE', "Trade"); + +// ===== reports section (noticeClass tooltips) ===== +tz_def('TZ_RPT_SCOUT', "Scout Report"); +tz_def('TZ_RPT_WON_ATK_NOLOSS', "Won as attacker without losses"); +tz_def('TZ_RPT_WON_ATK_LOSS', "Won as attacker with losses"); +tz_def('TZ_RPT_LOST_ATK_LOSS', "Lost as attacker with losses"); +tz_def('TZ_RPT_WON_DEF_NOLOSS', "Won as defender without losses"); +tz_def('TZ_RPT_WON_DEF_LOSS', "Won as defender with losses"); +tz_def('TZ_RPT_LOST_DEF_LOSS', "Lost as defender with losses"); +tz_def('TZ_RPT_LOST_DEF_NOLOSS', "Lost as defender without losses"); +tz_def('TZ_RPT_REINF_ARRIVED', "Reinforcement arrived"); +tz_def('TZ_RPT_WOOD_DELIVERED', "Wood Delivered"); +tz_def('TZ_RPT_CLAY_DELIVERED', "Clay Delivered"); +tz_def('TZ_RPT_IRON_DELIVERED', "Iron Delivered"); +tz_def('TZ_RPT_CROP_DELIVERED', "Crop Delivered"); +tz_def('TZ_RPT_WON_SCOUT_ATK', "Won scouting as attacker"); +tz_def('TZ_RPT_LOST_SCOUT_ATK', "Lost scouting as attacker"); +tz_def('TZ_RPT_WON_SCOUT_DEF', "Won scouting as defender"); +tz_def('TZ_RPT_LOST_SCOUT_DEF', "Lost scouting as defender"); + +// ===== report topic connectors (display-time localization) ===== +tz_def('TZ_RT_ATTACKS', "attacks"); +tz_def('TZ_RT_REINFORCEMENT', "reinforcement"); +tz_def('TZ_RT_SCOUTS', "scouts"); +tz_def('TZ_RT_SEND_RES_TO', "send resources to"); +tz_def('TZ_RT_WAS_ATTACKED', "was attacked"); +tz_def('TZ_RT_REINF_IN', "Reinforcement in"); +tz_def('TZ_RT_ELDERS_REINF', "village of the elders reinforcement"); +tz_def('TZ_RT_UNOCC_OASIS', "Unoccupied Oasis"); + +// ===== display-time localization of stored report topics ===== +// Reports are generated server-side at battle resolution and stored in the DB +// (column `topic`) with English connectors. This rewrites them to the viewing +// player's language at display time (works for old AND new reports). +if (!function_exists('tz_loc_topic')) { + function tz_loc_topic($s) { + if (!is_string($s) || $s === '') return $s; + // strtr does longest-match, single-pass (no double substitution). + $map = array( + 'village of the elders reinforcement ' => TZ_RT_ELDERS_REINF.' ', + 'Reinforcement in ' => TZ_RT_REINF_IN.' ', + ' was attacked' => ' '.TZ_RT_WAS_ATTACKED, + ' send resources to ' => ' '.TZ_RT_SEND_RES_TO.' ', + ' scouts ' => ' '.TZ_RT_SCOUTS.' ', + ' attacks ' => ' '.TZ_RT_ATTACKS.' ', + ' reinforcement ' => ' '.TZ_RT_REINFORCEMENT.' ', + 'Unoccupied Oasis' => TZ_RT_UNOCC_OASIS, + ); + return strtr($s, $map); + } +} diff --git a/GameEngine/Lang/fr.php b/GameEngine/Lang/fr.php index f2e38a7a..cd2b792c 100644 --- a/GameEngine/Lang/fr.php +++ b/GameEngine/Lang/fr.php @@ -1755,4 +1755,587 @@ $lang['screenshots']['desc6'] = 'Consultez votre classement dans les statistique $lang['screenshots']['title7'] = 'Armes ou pain'; $lang['screenshots']['desc7'] = 'Vous pouvez choisir de jouer en militaire ou en économiste'; + + +// ===== i18n nouvelles constantes (etape 2) ===== +define('TZ_ACTIVATION_AVAILBLE_IN', 'Activation disponible dans :'); +define('TZ_ACTIVATION_CODE', 'Code d\'activation :'); +define('TZ_ADD', 'ajouter'); +define('TZ_ADD_2', 'Ajouter'); +define('TZ_ALLIANCE_ID', 'ID de l\'alliance'); +define('TZ_ARRIVED', 'Arrivé :'); +define('TZ_ASSIGN_TO_POSITION', 'Assigner à un poste'); +define('TZ_AS_SOON_AS_A_PLAYER_YOU_INVITED_FO', 'Dès qu\'un joueur que vous avez invité fonde son'); +define('TZ_ATTACKS', 'Attaques'); +define('TZ_BOLD', 'gras'); +define('TZ_BUILDING', 'Bâtiment'); +define('TZ_CATAPULT_TARGET', 'cible de la catapulte'); +define('TZ_CLICK_TO_COPY', 'Cliquez pour copier'); +define('TZ_CLIMBERS_OF_THE_WEEK', 'Progressions de la semaine'); +define('TZ_CLOCK', 'Horloge'); +define('TZ_CONTINUE_WITH_THE_NEXT_TASK', 'Continuez avec la tâche suivante.'); +define('TZ_CREATE', 'Créer'); +define('TZ_CREATE_A_NEW_LIST', 'Créer une nouvelle liste'); +define('TZ_DESTINATION', 'Destination :'); +define('TZ_DOES_NOT_EXIST', 'n\'existe pas.'); +define('TZ_DOWNLOAD', 'Télécharger'); +define('TZ_EVENT', 'Événement'); +define('TZ_FEATURES_OF_TRAVIAN', 'Fonctionnalités de Travian'); +define('TZ_FORUM_NAME', 'Nom du forum'); +define('TZ_FORWARD', 'suivant'); +define('TZ_GOLD', 'or.'); +define('TZ_HERO_DEF_BONUS', 'Héros (bonus de défense)'); +define('TZ_HERO_FIGHTING_STRENGTH', 'Héros (force de combat)'); +define('TZ_HERO_OFF_BONUS', 'Héros (bonus d\'attaque)'); +define('TZ_HOUR', 'heure'); +define('TZ_HOW_IS_IT_DONE', 'Comment faire ?'); +define('TZ_HRS', 'h'); +define('TZ_HRS_2', 'h'); +define('TZ_IF_YOU_GET_NEW_PLAYERS_TO_OPEN_AN', 'Si vous amenez de nouveaux joueurs à créer un compte et à fonder un deuxième village, vous recevrez'); +define('TZ_IN_YOUR_POST_BECAUSE_IT_CAN_CAUSE', 'dans votre message car cela peut causer des problèmes avec le système BBCode.'); +define('TZ_ITALIC', 'italique'); +define('TZ_LAST_TARGETS', 'Dernières cibles :'); +define('TZ_LIST_NAME', 'Nom de la liste :'); +define('TZ_LOOK_FOR_YOUR_RANK_IN_THE_STATISTI', 'Cherchez votre rang dans les statistiques et saisissez-le ici.'); +define('TZ_MACEMAN', 'Massue'); +define('TZ_MEMBERS', 'Membres'); +define('TZ_MEMBER_SINCE', 'Membre depuis'); +define('TZ_NAME', 'Nom :'); +define('TZ_NO', 'N°'); +define('TZ_NOT_CODED_YET', '(pas encore implémenté)'); +define('TZ_NO_EMAIL_RECEIVED', 'Aucun e-mail reçu ?'); +define('TZ_N_15_GOLD', '15 or'); +define('TZ_N_1_INVITE_YOUR_FRIENDS_VIA_EMAIL', '1) Invitez vos amis par e-mail'); +define('TZ_N_20_GOLD', '20 or'); +define('TZ_N_2_COPY_YOUR_PERSONAL_REF_LINK_AN', '2) Copiez votre lien de parrainage personnel et partagez-le !'); +define('TZ_N_50_GOLD', '50 or'); +define('TZ_OK_2', 'OK'); +define('TZ_OPEN_FORUM_FOR_THE_FOLLOWING_PLAYE', 'Forum ouvert aux joueurs suivants'); +define('TZ_OPEN_FOR_MORE_ALLIANCES', 'Ouvert à d\'autres alliances'); +define('TZ_ORDER', 'Ordre :'); +define('TZ_OTHER', 'Autre'); +define('TZ_OWNER', 'Propriétaire :'); +define('TZ_PAY_SECURELY_WITH_PAYPAL', 'Payez en toute sécurité avec PayPal.'); +define('TZ_PLAYERS_BROUGHT_IN', 'Joueurs parrainés'); +define('TZ_POST_NEW_THREAD', 'Publier un nouveau sujet'); +define('TZ_PREVIEW', 'Aperçu'); +define('TZ_PREVIEW_2', 'aperçu'); +define('TZ_PROGRESS_OF_YOUR_INVITED_FRIENDS', 'Progression de vos amis invités'); +define('TZ_QUIT_ALLIANCE', 'Quitter l\'alliance'); +define('TZ_REGISTER_FOR_THE_GAME', 's\'inscrire au jeu'); +define('TZ_REGISTRATION', 'inscription'); +define('TZ_SENT', 'Envoyé :'); +define('TZ_SMILIES', 'Émoticônes'); +define('TZ_SMILIES_2', 'émoticônes'); +define('TZ_STONEMASON_S_LODGE', 'Tailleur de pierre'); +define('TZ_TAG', 'Tag :'); +define('TZ_TARGET_VILLAGE', 'Village cible :'); +define('TZ_TASK_10_CRANNY', 'Tâche 10 : Cachette'); +define('TZ_TASK_11_TO_TWO', 'Tâche 11 : Au niveau deux.'); +define('TZ_TASK_12_INSTRUCTIONS', 'Tâche 12 : Instructions'); +define('TZ_TASK_13_MAIN_BUILDING', 'Tâche 13 : Bâtiment principal'); +define('TZ_TASK_14_ADVANCED', 'Tâche 14 : Niveau avancé !'); +define('TZ_TASK_16_ECONOMY', 'Tâche 16 : Économie'); +define('TZ_TASK_16_MILITARY', 'Tâche 16 : Militaire'); +define('TZ_TASK_17_BARRACKS', 'Tâche 17 : Caserne'); +define('TZ_TASK_17_WAREHOUSE', 'Tâche 17 : Entrepôt'); +define('TZ_TASK_18_MARKETPLACE', 'Tâche 18 : Marché.'); +define('TZ_TASK_18_TRAIN', 'Tâche 18 : Entraînement.'); +define('TZ_TASK_19_EVERYTHING_TO_2', 'Tâche 19 : Tout au niveau 2.'); +define('TZ_TASK_20_ALLIANCE', 'Tâche 20 : Alliance.'); +define('TZ_TASK_21_MAIN_BUILDING_TO_LEVEL_5', 'Tâche 21 : Bâtiment principal au niveau 5'); +define('TZ_TASK_22_GRANARY_TO_LEVEL_3', 'Tâche 22 : Grenier au niveau 3.'); +define('TZ_TASK_23_WAREHOUSE_TO_LEVEL_7', 'Tâche 23 : Entrepôt au niveau 7.'); +define('TZ_TASK_24_ALL_TO_FIVE', 'Tâche 24 : Tout au niveau cinq !'); +define('TZ_TASK_25_PALACE_OR_RESIDENCE', 'Tâche 25 : Palais ou Résidence ?'); +define('TZ_TASK_26_3_SETTLERS', 'Tâche 26 : 3 colons.'); +define('TZ_TASK_27_NEW_VILLAGE', 'Tâche 27 : Nouveau village.'); +define('TZ_TASK_3_YOUR_VILLAGE_S_NAME', 'Tâche 3 : Le nom de votre village'); +define('TZ_TASK_9_DOVE_OF_PEACE', 'Tâche 9 : Colombe de la paix'); +define('TZ_TERMS', 'Conditions'); +define('TZ_THE_ALLIANCE', 'L\'alliance'); +define('TZ_THE_LARGEST_ALLIANCES', 'Les plus grandes alliances'); +define('TZ_THE_USER', 'L\'utilisateur'); +define('TZ_THREAD', 'Sujet'); +define('TZ_TOP_10', 'Top 10'); +define('TZ_TOTAL', 'Total'); +define('TZ_TOWNHALL', 'Hôtel de ville'); +define('TZ_TRAVIAN', 'Travian'); +define('TZ_TRAVIANX', 'TravianX'); +define('TZ_TRAVIANZ', 'TravianZ'); +define('TZ_TRAVIAN_GAMES', 'Travian Games'); +define('TZ_UNDERLINE', 'souligné'); +define('TZ_UNDERLINED', 'souligné'); +define('TZ_UNKNOWN', 'inconnu'); +define('TZ_UNTIL_THE_NEXT_LEVEL', 'jusqu\'au niveau suivant'); +define('TZ_USER_ID', 'ID utilisateur'); +define('TZ_VILLAGE', 'Village :'); +define('TZ_VILLAGE_OVERVIEW', 'Aperçu du village'); +define('TZ_WAIT_INSTANT', 'Attente : immédiat'); +define('TZ_WARNING', 'Attention :'); +define('TZ_WOOD', 'Bois'); +define('TZ_YOUR_PERSONAL_REF_LINK', 'Votre lien de parrainage personnel :'); +define('TZ_YOU_CAN_T_USE_THE_VALUES', 'vous ne pouvez pas utiliser les valeurs'); +define('TZ_YOU_HAVE_NOT_BROUGHT_IN_ANY_NEW_PL', 'Vous n\'avez encore parrainé aucun nouveau joueur.'); + + +// ===== i18n etape 2 (lot suivant) ===== +define('TZ_ACCOUNT_IS_ADMIN_OR_MH', 'Le compte est Admin ou MH'); +define('TZ_ACCOUNT_IS_NOT_SCHEDULED_FOR_DELET', 'Le compte n\'est pas programmé pour suppression'); +define('TZ_ACCOUNT_STATEMENT', 'Relevé de compte'); +define('TZ_ACTIVATE_VACATION_MODE', 'Activer le mode vacances'); +define('TZ_ADD_RAID', 'Ajouter un raid'); +define('TZ_ADD_SLOT', 'Ajouter un emplacement'); +define('TZ_ADVANTAGES', 'Avantages'); +define('TZ_AFTER_PAYMENT_YOU_WILL_BE_CREDITED', 'Après le paiement, votre compte sera crédité automatiquement.'); +define('TZ_AGRESOR', 'Agresseur'); +define('TZ_ALLIANCE_DIPLOMACY', 'Diplomatie de l\'alliance'); +define('TZ_ALLIANCE_EVENTS', 'Événements de l\'alliance'); +define('TZ_ALLIANCE_FORUM', 'Forum de l\'alliance'); +define('TZ_ALLIANCE_MEMBERS', 'membres de l\'alliance.'); +define('TZ_ALLY_CHAT', 'Chat de l\'alliance'); +define('TZ_AM', 'am'); +define('TZ_AND_LATER_YOUR_VILLAGE_COULD_LOOK', '...et plus tard votre village pourrait ressembler à ça.'); +define('TZ_AND_QUIT_THE_ALLIANCE_AFTERWARDS', 'et quittez l\'alliance ensuite.'); +define('TZ_ASSIGN_RIGHTS', 'Attribuer des droits'); +define('TZ_ATTENTION_USE_ONLY_TRUSTWORTHY_GRA', 'ATTENTION ! N\'utilisez que des packs graphiques fiables'); +define('TZ_AUTHOR', 'Auteur'); +define('TZ_BEGINNERS_PROT', 'Prot. débutant'); +define('TZ_BEST_PLAYER', 'Meilleur joueur'); +define('TZ_BUILDING_SITE', 'emplacement de construction'); +define('TZ_BUILD_A_PALACE_OR_RESIDENCE_TO_LEV', 'Construisez un palais ou une résidence au niveau 10.'); +define('TZ_BUILD_CROPPER', 'Construire un cropper'); +define('TZ_BUY_IT_IN_THE_GOLD_SHOP', 'Achetez-le dans la boutique d\'or'); +define('TZ_CELEBRATION_STILL_NEEDS', 'la célébration nécessite encore :'); +define('TZ_CENTRE', 'Centre :'); +define('TZ_CHANGE_NAME', 'Changer le nom'); +define('TZ_CHANGE_YOUR_VILLAGE_S_NAME_TO_SOME', 'Donnez un joli nom à votre village.'); +define('TZ_CHINESE', 'Chinois'); +define('TZ_CLAY_25_5_GOLD', 'Argile +25% (5 or)'); +define('TZ_CLOSED_FORUM', 'Forum fermé'); +define('TZ_CLOSE_ADRESSBOOK', 'fermer le carnet d\'adresses'); +define('TZ_COMBAT_SIMULATOR', 'Simulateur de combat'); +define('TZ_COMPLETE_DEMOLITION_10', 'Démolition complète (10'); +define('TZ_CONFEDERATION_FORUM', 'Forum de confédération'); +define('TZ_CONFIRM_WITH_PASSWORD', 'Confirmez avec le mot de passe :'); +define('TZ_CONSTRUCT_A_CRANNY', 'Construisez une cachette.'); +define('TZ_CONSTRUCT_A_GRANARY', 'Construisez un grenier.'); +define('TZ_CONSTRUCT_A_RALLY_POINT', 'Construisez un point de ralliement.'); +define('TZ_CONSTRUCT_A_WOODCUTTER', 'Construisez un bûcheron.'); +define('TZ_CONSTRUCT_BARRACKS', 'Construisez une caserne.'); +define('TZ_CONSTRUCT_WAREHOUSE', 'Construisez un entrepôt.'); +define('TZ_CP_DAY', 'PC/jour'); +define('TZ_CROP_25_5_GOLD', 'Céréales +25% (5 or)'); +define('TZ_DATE_AND_TIME', 'Date et heure'); +define('TZ_DECLARE_WAR', 'déclarer la guerre'); +define('TZ_DEFAULT', 'Par défaut :'); +define('TZ_DELETE_ACCOUNT', 'Supprimer le compte ?'); +define('TZ_DIFFERENT_EMAIL_ADDRESS', 'adresse e-mail différente'); +define('TZ_DOWNLOAD_FROM', 'Télécharger depuis'); +define('TZ_DO_I_NEED_PLUS_TO_USE_OTHER_FEATUR', 'Ai-je besoin de Plus pour utiliser d\'autres fonctions ?'); +define('TZ_EARN_GOLD', 'Gagner de l\'or'); +define('TZ_EDIT_ANSWER', 'Modifier la réponse'); +define('TZ_EDIT_ANSWER_2', 'modifier la réponse'); +define('TZ_EDIT_FORUM', 'modifier le forum'); +define('TZ_EDIT_SLOT', 'Modifier l\'emplacement'); +define('TZ_EDIT_TOPIC', 'Modifier le sujet'); +define('TZ_ENDS_ON', 'se termine le'); +define('TZ_ENGLISH', 'Anglais'); +define('TZ_ENTER_HOW_MUCH_LUMBER_THE_BARRACKS', 'Indiquez le coût en bois de la caserne'); +define('TZ_EU_DD_MM_YY_24H', 'UE (jj.mm.aa 24h)'); +define('TZ_EXAMPLE', 'Exemple :'); +define('TZ_EXISTING_RELATIONSHIPS', 'Relations existantes'); +define('TZ_EXTEND_ALL_RESOURCE_TILES_TO_LEVEL', 'Améliorez tous les champs de ressources au niveau 1.'); +define('TZ_EXTEND_ALL_RESOURCE_TILES_TO_LEVEL_2', 'Améliorez tous les champs de ressources au niveau 2.'); +define('TZ_EXTEND_ONE_CLAY_PIT', 'Améliorez une carrière d\'argile.'); +define('TZ_EXTEND_ONE_CROPLAND', 'Améliorez un champ de céréales.'); +define('TZ_EXTEND_ONE_IRON_MINE', 'Améliorez une mine de fer.'); +define('TZ_EXTEND_ONE_OF_EACH_RESOURCE_TILE_T', 'Améliorez un champ de chaque ressource au niveau 2.'); +define('TZ_EXTEND_YOUR_MAIN_BUILDING_TO_LEVEL', 'Améliorez votre bâtiment principal au niveau 3.'); +define('TZ_FINISH', 'Terminer'); +define('TZ_FOLLOWING_CAUSES_ARE_POSSIBLE', 'Les causes suivantes sont possibles :'); +define('TZ_FOLLOW_THIS_LINK_TO', 'Suivez ce lien pour'); +define('TZ_FOREIGN_OFFERS', 'Offres étrangères'); +define('TZ_FORUM_TYPE', 'Type de forum'); +define('TZ_FOUND_A_NEW_VILLAGE', 'Fondez un nouveau village.'); +define('TZ_FREE', 'GRATUIT !'); +define('TZ_FRENCH', 'Français'); +define('TZ_FRIEND_EMAIL_COM', 'friend@email.com'); +define('TZ_GAME_LANGUAGE', 'Langue du jeu'); +define('TZ_GITHUB', 'Github'); +define('TZ_GRAPHIC_PACK_FOUND', 'Pack graphique trouvé.'); +define('TZ_GRAPHIC_PACK_SETTINGS', 'Paramètres du pack graphique'); +define('TZ_GREAT_STABLES', 'Grandes écuries'); +define('TZ_HERE', 'ici'); +define('TZ_HERE_YOU_CAN_KICK_THE_PLAYERS_FROM', 'Ici vous pouvez exclure les joueurs de votre alliance.'); +define('TZ_HERE_YOU_FIND_YOUR_RESOURCE_FIELDS', 'Ici se trouvent vos champs de ressources'); +define('TZ_HINT', 'Astuce'); +define('TZ_HOW_DO_I_GET_GOLD', 'Comment obtenir de l\'or ?'); +define('TZ_INACTIVE_DURING_VACATION', 'Inactif pendant les vacances'); +define('TZ_INFORMATION_ON_HAPPENINGS_IN_YOUR', 'Informations sur les événements de votre village'); +define('TZ_INITIATE_PAYMENT_BY_PAYPAL', 'Initier le paiement par PayPal'); +define('TZ_INVITATIONS', 'Invitations :'); +define('TZ_INVITE_A_PLAYER_INTO_THE_ALLIANCE', 'Inviter un joueur dans l\'alliance'); +define('TZ_INVITE_BY_E_MAIL_OR_SHARE_YOUR_REF', 'Invitez par e-mail ou partagez votre lien de parrainage.'); +define('TZ_IN_DESCRIPTION', 'dans la description.'); +define('TZ_IN_THE_VILLAGE_YOU_CAN_BUILD_BUILD', 'Dans le village vous pouvez construire des bâtiments'); +define('TZ_IRON_25_5_GOLD', 'Fer +25% (5 or)'); +define('TZ_ISO_YY_MM_DD_24H', 'ISO (aa/mm/jj 24h)'); +define('TZ_ITALIAN', 'Italien'); +define('TZ_I_ACTIVATED_PLUS_BUT_PRODUCTION_DI', 'J\'ai activé Plus, mais la production n\'a pas augmenté.'); +define('TZ_JOIN_AN_ALLIANCE', 'Rejoindre une alliance'); +define('TZ_JOIN_AN_ALLIANCE_OR_FOUND_ONE_ON_Y', 'Rejoignez une alliance ou fondez la vôtre.'); +define('TZ_JUL', 'juil.'); +define('TZ_JUN', 'juin'); +define('TZ_KICK_ALL_MEMBERS', 'exclure tous les membres'); +define('TZ_KICK_PLAYER', 'Exclure le joueur :'); +define('TZ_LANGUAGE_SETTINGS', 'Paramètres de langue'); +define('TZ_LAST_POST', 'Dernier message'); +define('TZ_LAST_RAID', 'Dernier raid'); +define('TZ_LINKS', 'Liens :'); +define('TZ_LINK_TO_THE_FORUM', 'Lien vers le forum'); +define('TZ_LOG_IN', 'se connecter'); +define('TZ_LUMBER_25_5_GOLD', 'Bois +25% (5 or)'); +define('TZ_MAINTENANCE_OFF', 'Maintenance DÉSACTIVÉE'); +define('TZ_MAINTENANCE_ON', 'Maintenance ACTIVÉE'); +define('TZ_MAJOR_CHANGES', 'Changements majeurs :'); +define('TZ_MAP_2', 'Carte :'); +define('TZ_MAXIMUM_VACATION', 'Vacances maximum :'); +define('TZ_MESSAGES', 'Messages :'); +define('TZ_MESSAGE_3', 'Message'); +define('TZ_MILITARY_EVENTS', 'Événements militaires'); +define('TZ_MINIMUM_VACATION', 'Vacances minimum :'); +define('TZ_MINOR_CHANGES', 'Changements mineurs :'); +define('TZ_MISCELLANEOUS', 'Divers'); +define('TZ_MORE_GRAPHIC_PACKS', 'Plus de packs graphiques'); +define('TZ_MORE_INFO', 'Plus d\'infos :'); +define('TZ_MOVE_TOPIC', 'Déplacer le sujet'); +define('TZ_MULTIHUNTER', 'Multichasseur :'); +define('TZ_NEW_FORUM', 'Nouveau forum'); +define('TZ_NONE_OF_THE_PACKAGES_ARE_REFUNDABL', 'Aucun des forfaits n\'est remboursable !'); +define('TZ_NOT_ENOUGH_RESOURCE', 'Ressources insuffisantes'); +define('TZ_NO_MARKETPLACE_ACTIVITY', 'Aucune activité sur le marché'); +define('TZ_NO_OWNERSHIP_OF_AN_ARTIFACT_VILLAG', 'Aucune possession d\'un village artefact'); +define('TZ_NO_OWNERSHIP_OF_A_WONDER_OF_THE_WO', 'Aucune possession d\'un village Merveille du Monde'); +define('TZ_NO_REINFORCING_TROOPS_SENT_RECEIVE', 'Aucune troupe de renfort envoyée/reçue'); +define('TZ_NO_REPORTS_FOR_TRANSFERS_FROM_FORE', 'Aucun rapport pour les transferts depuis des villages étrangers.'); +define('TZ_NO_REPORTS_FOR_TRANSFERS_TO_FOREIG', 'Aucun rapport pour les transferts vers des villages étrangers.'); +define('TZ_NO_REPORTS_FOR_TRANSFERS_TO_OWN_VI', 'Aucun rapport pour les transferts vers vos propres villages.'); +define('TZ_N_14_DAYS', '14 jours'); +define('TZ_N_1_1_TRADE_WITH_THE_NPC_MERCHANT', 'Échange 1:1 avec le marchand PNJ'); +define('TZ_N_1_5_YOUR_VILLAGE', '(1/5) Votre village'); +define('TZ_N_1_CHOOSE_A_RESOURCE_FIELD', '1. Choisissez un champ de ressources'); +define('TZ_N_1_CHOOSE_BUILDING_SITE', '1. Choisissez un emplacement de construction'); +define('TZ_N_2_5_RESOURCES', '(2/5) Ressources'); +define('TZ_N_2_CONSTRUCT_A_BUILDING', '2. Construisez un bâtiment'); +define('TZ_N_2_DAYS', '2 jours'); +define('TZ_N_2_EXTEND_THE_RESOURCE_FIELD', '2. Améliorez le champ de ressources'); +define('TZ_N_3_5_BUILDINGS', '(3/5) Bâtiments'); +define('TZ_N_4_5_NEIGHBOURS', '(4/5) Voisins'); +define('TZ_N_5_5_NAVIGATION', '(5/5) Navigation'); +define('TZ_OFFER_A_CONFEDERATION', 'proposer une confédération'); +define('TZ_OFFER_NON_AGGRESSION_PACT', 'proposer un pacte de non-agression'); +define('TZ_OK_3', 'ok'); +define('TZ_ONLINE_USERS', 'Utilisateurs en ligne'); +define('TZ_OPTION_1', 'Option 1 :'); +define('TZ_OPTION_2', 'Option 2 :'); +define('TZ_OPTION_3', 'Option 3 :'); +define('TZ_OPTION_4', 'Option 4 :'); +define('TZ_OPTION_5', 'Option 5 :'); +define('TZ_OPTION_6', 'Option 6 :'); +define('TZ_OPTION_7', 'Option 7 :'); +define('TZ_OPTION_8', 'Option 8 :'); +define('TZ_ORDERED_PACKAGE', 'Forfait commandé'); +define('TZ_OR_ASK_THE_SERVER_OWNER', 'ou demandez au propriétaire du serveur.'); +define('TZ_OVERVIEW', 'Aperçu :'); +define('TZ_OWN_TEXT', 'Texte personnel :'); +define('TZ_PALACE_RESIDENCE', 'Palais/Résidence'); +define('TZ_PASSWORD', 'mot de passe :'); +define('TZ_PAYMENT_ACCOUNT', 'compte de paiement'); +define('TZ_PAYPAL', 'PayPal'); +define('TZ_PAYPAL_PACKAGE_A', 'PayPal – Forfait A'); +define('TZ_PAYPAL_PACKAGE_B', 'PayPal – Forfait B'); +define('TZ_PAYPAL_PACKAGE_C', 'PayPal – Forfait C'); +define('TZ_PAYPAL_PACKAGE_D', 'PayPal – Forfait D'); +define('TZ_PAYPAL_PACKAGE_E', 'PayPal – Forfait E'); +define('TZ_PLAY_NO_TASKS', 'Ne pas jouer les tâches.'); +define('TZ_PLEASE_BUILD_A_MARKETPLACE', 'Veuillez construire un marché.'); +define('TZ_PLUS_FUNCTIONS', 'Fonctions Plus'); +define('TZ_PM', 'pm'); +define('TZ_POP', 'Pop'); +define('TZ_POSITION', 'Poste :'); +define('TZ_PRODUCTION_CLAY', 'Production : Argile'); +define('TZ_PRODUCTION_CROP', 'Production : Céréales'); +define('TZ_PRODUCTION_IRON', 'Production : Fer'); +define('TZ_PRODUCTION_LUMBER', 'Production : Bois'); +define('TZ_PUBLIC_FORUM', 'Forum public'); +define('TZ_RAGEZONE_COM', 'RageZone.com'); +define('TZ_RANKING_OF_ALL_PLAYERS', 'Classement de tous les joueurs'); +define('TZ_RATIO', 'ratio'); +define('TZ_READ_YOUR_NEW_MESSAGE', 'Lisez votre nouveau message.'); +define('TZ_REGISTERED', 'Inscrit'); +define('TZ_REGISTERED_PLAYERS', 'Joueurs inscrits'); +define('TZ_RELEASED_BY_TRAVIANZ_TEAM', 'Publié par : l\'équipe TravianZ'); +define('TZ_RELEASE_BY_TRAVIANZ', '[Publié par : TravianZ]'); +define('TZ_REPLIES', 'Réponses'); +define('TZ_REPORTS', 'Rapports :'); +define('TZ_REQUIREMENTS', 'Prérequis'); +define('TZ_ROMANIAN', 'Roumain'); +define('TZ_SCOUT_DEFENCES_AND_TROOPS', 'Espionner les défenses et les troupes'); +define('TZ_SCOUT_RESOURCES_AND_TROOPS', 'Espionner les ressources et les troupes'); +define('TZ_SCRIPT_PRICE', 'Prix du script :'); +define('TZ_SELECT_ALL', 'Tout sélectionner'); +define('TZ_SELECT_REWARD', 'Sélectionner une récompense...'); +define('TZ_SELECT_REWARD_2', 'Sélectionner la récompense :'); +define('TZ_SEND_200_CROP_TO_THE_TASKMASTER', 'Envoyez 200 céréales au maître des tâches.'); +define('TZ_SEND_AND_RECEIVE_MESSAGES', 'Envoyer et recevoir des messages'); +define('TZ_SEND_UNITS_BACK', 'Renvoyer les unités'); +define('TZ_SERVER_START', 'Démarrage du serveur'); +define('TZ_SHOW_THE_LARGE_MAP_IN_AN_EXTRA_WIN', 'Afficher la grande carte dans une fenêtre supplémentaire.'); +define('TZ_SIZE_IN_MB', 'Taille en Mo'); +define('TZ_SLOTS', 'Emplacements'); +define('TZ_START_RAID', 'Lancer le raid'); +define('TZ_STATISTICS', 'Statistiques :'); +define('TZ_SUPPORT', 'Support :'); +define('TZ_SUPPORT_AND_MULTIHUNTER', 'Support et Multichasseur'); +define('TZ_SURVEY', 'sondage'); +define('TZ_TARIFFS', 'Tarifs'); +define('TZ_TASK_7_HUGE_ARMY', 'Tâche 7 : Immense armée !'); +define('TZ_TASK_8_EVERYTHING_TO_1', 'Tâche 8 : Tout au niveau 1.'); +define('TZ_THANK_YOU_FOR_USING_OUR_VERSION', 'Merci d\'utiliser notre version !'); +define('TZ_THERE_ARE_NO_INCOMING_TROOPS', 'Aucune troupe entrante'); +define('TZ_THERE_ARE_NO_OUTGOING_TROOPS', 'Aucune troupe sortante'); +define('TZ_THE_BEST_ALLIANCES_DEF', 'Les meilleures alliances (déf)'); +define('TZ_THE_BEST_ALLIANCES_OFF', 'Les meilleures alliances (att)'); +define('TZ_THE_BUILDING_WAS_COMPLETELY_DEMOLI', 'Le bâtiment a été entièrement démoli pour 10 or !'); +define('TZ_THE_EMAIL_ACCOUNT_S_STORAGE_LIMIT', 'La limite de stockage du compte e-mail est atteinte'); +define('TZ_THE_EMAIL_HAS_BEEN_MOVED_TO_THE_SP', 'L\'e-mail a été déplacé dans le dossier spam/indésirables'); +define('TZ_THE_EMAIL_WILL_BE_SENT_TO_FOLLOWIN', 'L\'e-mail sera envoyé à l\'adresse suivante :'); +define('TZ_THE_E_MAIL_ADDRESS_OF_THE_NEW_OWNE', 'L\'adresse e-mail du nouveau propriétaire.'); +define('TZ_THE_GAME_WORLD_ON_WHICH_THE_ACCOUN', 'Le monde de jeu sur lequel se trouve le compte'); +define('TZ_THE_HERO', 'Le héros'); +define('TZ_THE_LARGEST_GAULS', 'Les plus grands Gaulois'); +define('TZ_THE_LARGEST_PLAYERS', 'Les plus grands joueurs'); +define('TZ_THE_LARGEST_ROMANS', 'Les plus grands Romains'); +define('TZ_THE_LARGEST_TEUTONS', 'Les plus grands Teutons'); +define('TZ_THE_LARGEST_VILLAGES', 'Les plus grands villages'); +define('TZ_THE_MOST_EXPERIENCED_HEROES', 'Les héros les plus expérimentés'); +define('TZ_THE_MOST_SUCCESSFUL_ATTACKERS', 'Les attaquants les plus performants'); +define('TZ_THE_MOST_SUCCESSFUL_DEFENDERS', 'Les défenseurs les plus performants'); +define('TZ_THE_MULTIHUNTERS_ARE_RESPONSIBLE_F', 'Les Multichasseurs sont responsables du respect de'); +define('TZ_THE_NAVIGATION_BAR', 'La barre de navigation'); +define('TZ_THE_NICKNAME_OF_THE_ACCOUNT', 'Le pseudonyme du compte'); +define('TZ_THE_PATH', 'Le chemin'); +define('TZ_THE_VILLAGE', 'Le village'); +define('TZ_THIS_FEATURE_IS_NOT_INCLUDED_IN_TH', 'Cette fonction n\'est PAS incluse dans le club d\'or !'); +define('TZ_THIS_IS_HOW_YOU_START', 'Voici comment commencer...'); +define('TZ_THREADS', 'Sujets'); +define('TZ_TIME_PREFERENCE', 'Préférence horaire'); +define('TZ_TIME_ZONES', 'Fuseaux horaires'); +define('TZ_TIP', 'Astuce'); +define('TZ_TOP_10_ALLIANCES', 'Top 10 des alliances'); +define('TZ_TOP_10_PLAYERS', 'Top 10 des joueurs'); +define('TZ_TOTAL_POPULATION', 'Population totale'); +define('TZ_TOTAL_VILLAGES', 'Villages au total'); +define('TZ_TO_THE_FIRST_TASK', 'Vers la première tâche.'); +define('TZ_TO_THE_REGISTRATION', 'vers l\'inscription'); +define('TZ_TRAIN_3_SETTLERS', 'Entraînez 3 colons.'); +define('TZ_TRAVIAN_DEFAULT', 'Travian Default'); +define('TZ_TRAVIAN_GOLD_CLUB', 'Travian Gold Club'); +define('TZ_TRAVIAN_T4_STYLE', 'Travian T4 Style'); +define('TZ_TRIBES', 'Tribus'); +define('TZ_TYPOS_IN_THE_EMAIL_ADDRESS', 'Fautes de frappe dans l\'adresse e-mail'); +define('TZ_UK_DD_MM_YY_12H', 'RU (jj/mm/aa 12h)'); +define('TZ_UPGRADE_ALL_RESOURCES_TILES_TO_LEV', 'Améliorez tous les champs de ressources au niveau 5.'); +define('TZ_UPGRADE_YOUR_GRANARY_TO_LEVEL_3', 'Améliorez votre grenier au niveau 3.'); +define('TZ_UPGRADE_YOUR_MAIN_BUILDING_TO_LEVE', 'Améliorez votre bâtiment principal au niveau 5.'); +define('TZ_UPGRADE_YOUR_WAREHOUSE_TO_LEVEL_7', 'Améliorez votre entrepôt au niveau 7.'); +define('TZ_USE', 'Utiliser'); +define('TZ_USED_FOR_RALLY_POINT_AND_MARKETPLA', 'Utilisé pour le point de ralliement et le marché :'); +define('TZ_USERNAME', 'Nom d\'utilisateur'); +define('TZ_USER_DEFINED_GRAPHIC_PACK', 'Pack graphique personnalisé'); +define('TZ_USE_IT_FOR_PLUS_OR_ANY_ADVANTAGE', '. Utilisez-le pour Plus ou tout autre avantage.'); +define('TZ_US_MM_DD_YY_12H', 'US (mm/jj/aa 12h)'); +define('TZ_UTC_1', 'UTC+1'); +define('TZ_UTC_10', 'UTC+10'); +define('TZ_UTC_10_2', 'UTC-10'); +define('TZ_UTC_11', 'UTC+11'); +define('TZ_UTC_11_2', 'UTC-11'); +define('TZ_UTC_12', 'UTC+12'); +define('TZ_UTC_1_2', 'UTC-1'); +define('TZ_UTC_2', 'UTC+2'); +define('TZ_UTC_2_2', 'UTC-2'); +define('TZ_UTC_3', 'UTC+3'); +define('TZ_UTC_3_2', 'UTC-3'); +define('TZ_UTC_4', 'UTC+4'); +define('TZ_UTC_4_2', 'UTC-4'); +define('TZ_UTC_5', 'UTC+5'); +define('TZ_UTC_5_2', 'UTC-5'); +define('TZ_UTC_6', 'UTC+6'); +define('TZ_UTC_6_2', 'UTC-6'); +define('TZ_UTC_7', 'UTC+7'); +define('TZ_UTC_7_2', 'UTC-7'); +define('TZ_UTC_8', 'UTC+8'); +define('TZ_UTC_8_2', 'UTC-8'); +define('TZ_UTC_9', 'UTC+9'); +define('TZ_UTC_9_2', 'UTC-9'); +define('TZ_VERSION', 'Version :'); +define('TZ_VILLAGE_EXP', 'Exp. du village'); +define('TZ_VILLAGE_YOU_GET', 'village, vous obtenez'); +define('TZ_VILLAGE_YOU_WILL_BE_CREDITED_WITH', 'village, votre compte sera crédité de'); +define('TZ_VIP_ACCOUNT_10_GOLD_7_DAYS', 'Compte VIP (10 or – 7 jours)'); +define('TZ_VISIT', 'Visiter :'); +define('TZ_VOTE', 'Voter'); +define('TZ_WAIT_24H', 'Attente : 24h'); +define('TZ_WAIT_INSTANT_AFTER_IPN', 'Attente : immédiat après IPN'); +define('TZ_WARNING_CATAPULT_WILL', 'Attention : la catapulte va'); +define('TZ_WE_STRIVE_TO_ENSURE_SPEEDY_PROCESS', 'Nous nous efforçons d\'assurer un traitement rapide !'); +define('TZ_WHY_CAN_T_I_FINISH_SOME_BUILDINGS', 'Pourquoi ne puis-je pas terminer certains bâtiments avec de l\'or ?'); +define('TZ_WILL_BE_ATTACKED_BY_CATAPULT_S', '(sera attaqué par catapulte(s))'); +define('TZ_WILL_SPAWN_IN', 'apparaîtra dans :'); +define('TZ_WOODCUTTER_INSTANTLY_COMPLETED', 'Bûcheron terminé instantanément.'); +define('TZ_WORLD_STATS', 'Statistiques du monde'); +define('TZ_WRITE_THE_CODE', 'Saisissez le code'); +define('TZ_WRONG_DOMAIN_THERE_IS_E_G_NO_AOL_D', 'Mauvais domaine : il n\'y a p. ex. pas de @aol.de, seulement @aol.com'); +define('TZ_YOUR_ACCOUNT_HAS_BEEN_SUCCESSFULLY', 'Votre compte a été activé avec succès.'); +define('TZ_YOUR_VILLAGE_AND_YOUR_NEIGHBOURS', 'Votre village et vos voisins'); +define('TZ_YOU_CAN_UNDO_THE_REGISTRATION_AND', 'Vous pouvez annuler l\'inscription et vous réinscrire avec une'); +define('TZ_YOU_CAN_USE_THIS_GOLD_FOR_PLUS_OR', '. Vous pouvez utiliser cet or pour Plus ou tout avantage en or.'); + + +// ===== i18n etape 2 (lot suivant) ===== +define('TZ_ACCOUNT_OR_INCREASE_YOUR_RESOURCE', '-Compte ou augmentez votre production de ressources. Pour ce faire, cliquez'); +define('TZ_ADDITIONALLY_THE_TRAVIAN_TEAM_WILL', 'De plus, l\'équipe Travian ne fournira d\'informations concernant les bannissements à aucune personne autre que le propriétaire du compte.'); +define('TZ_ADVERTISEMENT_OF_ANY_KIND_THAT_HAS', 'Toute publicité non autorisée par l\'équipe Travian est interdite.'); +define('TZ_AFTERWARDS_BOTH_PARTIES_MUST_REQUE', 'Ensuite, les deux parties doivent demander le mot de passe de leur nouveau compte via la fonction de récupération de mot de passe.'); +define('TZ_AFTER_TAKING_CARE_OF_YOUR_RESOURCE', 'Après avoir assuré votre approvisionnement en ressources, vous pouvez commencer l\'expansion de votre village.'); +define('TZ_ANY_SALES_OR_PURCHASES_CONCERNING', 'Toute vente ou achat impliquant de l\'argent réel concernant des comptes, unités, villages, ressources, services ou tout autre aspect de Travian est interdit. La vente de comptes Travian ainsi que tout transfert indirect (même sous forme de cadeau) en lien avec des sites d\'enchères ou d\'autres transactions monétaires est interdit.'); +define('TZ_AS_A_LEADER_YOU_CAN_ONLY_CHANGE_YO', 'En tant que dirigeant, vous ne pouvez changer que votre titre. Vos droits restent au maximum.'); +define('TZ_A_SITTER_CAN_LOG_INTO_YOUR_ACCOUNT', 'Un remplaçant peut se connecter à votre compte avec votre nom et son propre mot de passe. Vous pouvez avoir jusqu\'à deux remplaçants.'); +define('TZ_A_WAREHOUSE_AND_A_GRANARY_ENABLE_Y', 'Un entrepôt et un grenier vous permettent de stocker plus de ressources. Une cachette protège vos ressources du vol par les pillards ennemis.'); +define('TZ_BECAUSE_YOU_ARE_THE_ALLIANCE_FOUND', 'Comme vous êtes le fondateur de l\'alliance, vous devez choisir un fondateur remplaçant avant de partir.'); +define('TZ_BEFORE_YOU_EXPAND_YOUR_VILLAGE_S_B', 'Avant d\'agrandir les bâtiments de votre village, vous devriez développer quelques champs de ressources pour augmenter votre approvisionnement.'); +define('TZ_BLACKMAILING_PLAYERS_IN_A_WAY_THAT', 'Faire chanter des joueurs d\'une manière qui enfreint l\'une des règles de Travian conformément aux Conditions Générales.'); +define('TZ_COMPLETE_CONSTRUCTION_ORDERS_AND_R', 'Terminez maintenant les ordres de construction et les recherches dans ce village'); +define('TZ_DISPLAYING_BATTLE_REPORTS_OR_MESSA', 'Afficher publiquement des rapports de combat ou des messages sans le consentement des deux parties concernées.'); +define('TZ_EACH_PLAYER_MAY_ONLY_OWN_AND_PLAY', 'Chaque joueur ne peut posséder et jouer qu\'un seul compte par serveur.'); +define('TZ_ENGLISH_IS_THE_ONLY_LANGUAGE_TOLER', 'L\'anglais est la seule langue tolérée dans les messages et les descriptions.'); +define('TZ_FOLLOWING_BEHAVIOR_IS_PUNISHABLE_A', 'Le comportement suivant est punissable et s\'applique à toutes les descriptions, au nom du compte, aux noms d\'alliance, aux noms de village et aux messages :'); +define('TZ_HERE_YOU_CAN_CHANGE_TRAVIAN_S_DISP', 'Ici vous pouvez modifier l\'heure affichée de Travian pour l\'adapter à votre fuseau horaire.'); +define('TZ_HERE_YOU_CAN_HAVE_A_LOOK_AT_YOUR_V', 'Ici vous pouvez observer les environs de votre village et vos voisins'); +define('TZ_HOWEVER_IT_IS_PERMISSIBLE_TO_TRANS', 'Cependant, il est permis de transmettre le mot de passe d\'un compte à une ou plusieurs personnes jouant sur un monde de jeu différent (ou ne jouant pas du tout) afin de jouer ensemble un même compte.'); +define('TZ_IF_INDIVIDUAL_REGULATIONS_OF_THIS', 'Si certaines dispositions de ce règlement s\'avéraient de quelque manière que ce soit inefficaces, cela n\'affecte pas la validité des autres dispositions de ce règlement. Les administrateurs s\'engagent à remplacer les dispositions inefficaces par de nouvelles dispositions dès que possible.'); +define('TZ_IF_THERE_IS_AN_OFFENCE_AGAINST_THE', 'En cas d\'infraction à ces règles du jeu, les Multichasseurs et, si nécessaire, les administrateurs banniront le ou les comptes concernés et décideront d\'une sanction appropriée. Les sanctions dépasseront toujours le gain tiré de la violation des règles.'); +define('TZ_IF_YOUR_ALLIANCE_WANTS_TO_USE_AN_E', 'Si votre alliance souhaite utiliser un forum externe, vous pouvez saisir l\'URL ici.'); +define('TZ_IMPERSONATING_OFFICIALS_OR_OFFICIA', 'Se faire passer pour des officiels ou des fonctions officielles est illégal de quelque manière que ce soit.'); +define('TZ_INCITING_MANIPULATING_ENCOURAGING', 'Inciter, manipuler, encourager, aider ou conspirer avec d\'autres pour enfreindre l\'une des règles de Travian est interdit. Ces règles s\'appliquent sans exception aux joueurs qui supprimeront leur compte ou sont en train de le supprimer.'); +define('TZ_INTO_YOUR_PROFILE_BY_ADDING_IT_TO', 'dans votre profil en l\'ajoutant à l\'un des deux champs de description.'); +define('TZ_IN_ORDER_TO_ACTIVATE_YOUR_ACCOUNT', 'Pour activer votre compte, saisissez le code ou cliquez sur le lien dans votre e-mail.'); +define('TZ_IN_ORDER_TO_PLAY_TRAVIAN_YOU_NEED', 'Pour jouer à Travian, vous avez besoin d\'une adresse e-mail valide à laquelle le code d\'activation peut être envoyé. Dans des cas exceptionnels, cet e-mail peut ne pas arriver.'); +define('TZ_IN_ORDER_TO_QUIT_THE_ALLIANCE_YOU', 'Pour quitter l\'alliance, vous devez saisir à nouveau votre mot de passe pour des raisons de sécurité.'); +define('TZ_IN_ORDER_TO_SWITCH_AN_ACCOUNT_WITH', 'Pour échanger un compte avec une autre personne sur le même monde de jeu, les deux personnes doivent envoyer un e-mail à admin@travian.com depuis l\'adresse e-mail actuellement enregistrée pour le compte. L\'e-mail doit contenir les informations suivantes :'); +define('TZ_IN_THE_BEGINNING_YOUR_SMALL_VILLAG', 'Au début, votre petit village n\'aura qu\'un seul bâtiment.'); +define('TZ_IN_TRAVIAN_YOU_ARE_NOT_ALONE_YOU_I', 'Dans Travian, vous n\'êtes pas seul ; vous interagissez avec des milliers d\'autres joueurs dans le monde de Travian.'); +define('TZ_IT_S_PART_OF_DIPLOMATIC_ETIQUETTE', 'Il fait partie de l\'étiquette diplomatique de parler à une autre alliance avant d\'envoyer une offre.'); +define('TZ_MULTIACCOUNTS_ON_THE_SPEED_SERVER', 'Les multicomptes sur le serveur rapide et les multicomptes de moins de 100 habitants peuvent être supprimés à vue sans avertissement préalable.'); +define('TZ_NOW_YOU_HAVE_FULFILLED_ALL_PREREQU', 'Vous avez maintenant rempli tous les prérequis nécessaires pour construire un marché.'); +define('TZ_NOW_YOU_KNOW_EVERYTHING_IMPORTANT', 'Vous savez maintenant tout ce qui est important sur Travian. Après l\'inscription, vous pouvez commencer à jouer !'); +define('TZ_NO_EVERY_GOLD_FEATURE_WORKS_STANDA', 'Non. Chaque fonction en or fonctionne de manière autonome tant que vous avez assez d\'or.'); +define('TZ_NO_REAL_WORLD_POLITICS_ARE_ALLOWED', 'Aucune politique du monde réel n\'est autorisée dans les noms, messages et descriptions.'); +define('TZ_PARTICIPATION_IN_ABUSIVE_DEFAMATOR', 'Participation à des propos injurieux, diffamatoires, sexistes, racistes ou grossiers ; dénigrement de toute religion, race, nation, sexe, tranche d\'âge ou orientation sexuelle ; menace d\'actions dans la vie réelle envers une personne.'); +define('TZ_PLAYERS_MAY_TALK_TO_THE_MULTIHUNTE', 'Les joueurs peuvent s\'adresser au Multichasseur qui les a bannis ou à un administrateur via MIJ (message en jeu) ou e-mail. Les bannissements, sanctions ou suppressions ne doivent pas être discutés en public (par ex. Chat ou Forums). Les recours doivent être rédigés en anglais.'); +define('TZ_PLEASE_ENTER_YOUR_OLD_AND_YOUR_NEW', 'Veuillez saisir votre ancienne et votre nouvelle adresse e-mail. Vous recevrez alors un extrait de code aux deux adresses, que vous devrez saisir ici.'); +define('TZ_PLUS_DOES_NOT_INCLUDE_PRODUCTION_B', 'Plus n\'inclut pas les bonus de production. Vous devez acheter +25% pour chaque ressource séparément dans'); +define('TZ_PROGRAM_ERRORS_ALSO_CALLED_BUGS_MA', 'Les erreurs de programme (aussi appelées bugs) ne doivent pas être utilisées à son avantage. L\'abus peut entraîner une sanction du compte.'); +define('TZ_RESIDENCE_PALACE_AND_WORLD_WONDER', 'Les villages Résidence, Palais et Merveille du Monde sont exclus pour des raisons de gameplay.'); +define('TZ_RESOURCES_BUILDINGS_VILLAGES_OR_TR', 'Les ressources, bâtiments, villages ou troupes perdus pendant la durée de suspension ne comptent pas comme une sanction et ne seront pas remplacés par l\'équipe Travian. Aucun joueur n\'a le droit de réclamer un paiement ou un remplacement pour le temps de Plus/Or perdu en raison d\'une suspension.'); +define('TZ_SHOOT_WITH_A_NORMAL_ATTACK_THEY_DO', 'tirent lors d\'une attaque normale (ils ne tirent pas lors des raids !)'); +define('TZ_SOMETIMES_THE_EMAIL_IS_MOVED_TO_TH', 'Parfois, l\'e-mail est déplacé dans le dossier spam. Pour plus d\'aide, cliquez'); +define('TZ_THERE_ARE_FOUR_DIFFERENT_TYPES_OF', 'Il existe quatre types de ressources différents dans Travian : bois, argile, fer et céréales.'); +define('TZ_THERE_IS_NO_COMPENSATION_FOR_DAMAG', 'Il n\'y a aucune compensation pour les dommages causés par un remplaçant. Les propriétaires de compte sont entièrement responsables des actions effectuées par les remplaçants choisis pour leur compte. Si les remplaçants d\'un compte ne respectent pas ces règles et les Conditions Générales de Travian, le propriétaire du compte et le remplaçant peuvent être tenus responsables et sanctionnés.'); +define('TZ_THERE_IS_NO_COMPENSATION_FOR_DAMAG_2', 'Il n\'y a aucune compensation pour les dommages causés par une personne connaissant le mot de passe d\'un compte. La personne recevant le mot de passe est soumise aux règles de Travian ainsi qu\'aux Conditions Générales.'); +define('TZ_THERE_IS_NO_SPECIAL_TREATMENT_FOR', 'Il n\'y a aucun traitement particulier pour les utilisateurs de Travian Plus/Or concernant les règles du jeu, ni dans le délai de traitement du dossier, ni dans la sanction.'); +define('TZ_THE_E_MAIL_ADDRESS_USED_FOR_THE_RE', 'L\'adresse e-mail utilisée pour l\'inscription d\'un compte doit être sous le contrôle personnel et exclusif de la personne qui a enregistré le compte. La personne possédant l\'adresse e-mail actuellement enregistrée pour un compte est considérée comme le propriétaire du compte, indépendamment de tout autre accord personnel ou d\'alliance. Le propriétaire d\'un compte est entièrement responsable de toutes les actions effectuées par ce compte.'); +define('TZ_THE_FOLLOWING_SET_OF_RULES_ARE_IN', 'Le règlement suivant s\'applique conjointement aux Conditions Générales de Travian. Vous devriez vous familiariser avec les Conditions Générales pour vérifier ce qui est autorisé et ce qui est interdit, en particulier dans le cas d\'un compte banni pour violation des règles.'); +define('TZ_THE_GAME_MUST_BE_PLAYED_WITH_AN_UN', 'Le jeu doit se jouer avec un navigateur Internet non modifié. L\'utilisation de scripts ou de bots automatisant les actions du compte est contraire aux règles.'); +define('TZ_THE_OWNER_OF_AN_ACCOUNT_MAY_NOT_TR', 'Le propriétaire d\'un compte ne peut transmettre le mot de passe d\'un compte à aucune personne jouant sur le même monde de jeu (serveur). De plus, choisir sciemment le même mot de passe qu\'une autre personne sur le même monde de jeu est illégal ; chacune de ces actions est considérée comme du multicompte, tel que défini dans ces règles.'); +define('TZ_THE_PLAYERS_IN_YOUR_SURROUNDING_AR', 'Les joueurs autour de vous sont les plus importants pour vous. Grâce à la carte, vous avez une bonne vue d\'ensemble de qui ils sont.'); +define('TZ_THE_REGISTRATION_WAS_SUCCESSFUL_IN', 'L\'inscription a réussi. Dans les prochaines minutes, vous recevrez un e-mail avec les informations d\'accès.'); +define('TZ_THE_SUPPORT_IS_A_GROUP_OF_EXPERIEN', 'Le support est un groupe de joueurs expérimentés qui répondront volontiers à vos questions.'); +define('TZ_THE_TRAVIAN_TEAM_RESERVES_THE_RIGH', 'L\'équipe Travian se réserve le droit de modifier les règles à tout moment.'); +define('TZ_TO_BRING_IN_NEW_PLAYERS_INVITE_THE', 'Pour parrainer de nouveaux joueurs, invitez-les par e-mail ou partagez votre lien de parrainage.'); +define('TZ_VACATION_MODE_CANNOT_BE_ACTIVATED', 'Le mode vacances ne peut pas être activé – conditions non remplies'); +define('TZ_WE_WILL_SHOW_YOU_HOW_TO_EXPAND_YOU', 'Nous vous montrerons à la page suivante comment développer votre village pour qu\'il devienne une cité puissante et prospère.'); +define('TZ_YOU_CAN_DELETE_YOUR_ACCOUNT_HERE_A', 'Vous pouvez supprimer votre compte ici. Après le début de la résiliation, la suppression de votre compte prendra trois jours. Vous pouvez annuler ce processus durant les 24 premières heures.'); +define('TZ_YOU_DON_T_HAVE_ENOUGH_GOLD_YOU_NEE', 'Vous n\'avez pas assez d\'or. Il vous faut 10 or pour une démolition instantanée.'); +define('TZ_YOU_HAVE_BEEN_ENTERED_AS_SITTER_ON', 'Vous avez été désigné comme remplaçant sur les comptes suivants. Vous pouvez annuler cela en cliquant sur le X rouge.'); + + +// ===== i18n composites (Simulateur) ===== +define('TZ_NUMBER', 'Nombre'); +define('TZ_LVL', 'Niv.'); + + +// ===== i18n reliquat multi-lignes ===== +define('TZ_ML_LEADER_DEMOLITION_EMBASSY', 'Comme vous êtes le chef de votre alliance, la démolition de votre ambassade actuelle ne peut pas être lancée, car elle contient encore toutes vos'); +define('TZ_ML_CHANGELOG_120BUGS', 'Plus de 120 bugs corrigés, artefacts entièrement corrigés, catapultes et béliers entièrement corrigés, Natars/Artefacts/villages MdM/plans de construction MdM automatisés, nouvelle formule de combat (plus précise que l\'ancienne), activation automatique des artefacts, une grande partie du code réécrite. Plus d\'infos dans le fichier readme !'); +define('TZ_ML_CHANGELOG_NEWFORUM', 'Nouveau système de forum, formule du trappeur façon Travian, maître d\'œuvre corrigé, double file de recherche à la forge et à l\'armurerie avec Plus'); +define('TZ_ML_GOLD_RESERVE', 'En principe, nous réservons le montant d\'or commandé immédiatement après le paiement. En cas de problème, veuillez envoyer un e-mail à notre'); +define('TZ_ML_GPACK_NOTFOUND', 'Le pack graphique est introuvable. Cela peut être dû aux raisons suivantes :'); +define('TZ_ML_GPACK_ALLOWED_SAVE', 'affiche un pack graphique autorisé. Enregistrez votre choix pour l\'activer.'); +define('TZ_ML_GPACK_ALTER_APPEARANCE', 'Avec un pack graphique, vous pouvez modifier l\'apparence de Travian. Vous pouvez en choisir un dans la liste ou indiquer un chemin personnalisé.'); +define('TZ_ML_QUESTIONS_MULTIHUNTER', '. Si vous avez des questions ou souhaitez signaler une infraction, vous pouvez écrire à un Multichasseur.'); +define('TZ_ML_AWAY_NO_SITTER', 'Si vous prévoyez de vous absenter pendant une période prolongée et ne souhaitez pas désigner de remplaçant, vous pouvez activer'); +define('TZ_ML_ACCOUNT_FROZEN', '. Pendant cette période, votre compte est essentiellement gelé. Aucune ressource, troupe ou recherche ne progressera et vos villages ne peuvent pas être attaqués. N\'oubliez pas : cela ne gèle que votre Travian, pas le temps.'); +define('TZ_ML_ACTIVATION_RESENT', '. Le code d\'activation sera alors renvoyé'); +define('TZ_ML_TWO_SITTERS_RIGHT', 'Chaque joueur a le droit de désigner deux remplaçants qui peuvent jouer le compte pendant l\'absence du propriétaire. Les remplaçants doivent jouer le compte qu\'ils gardent dans le plein intérêt de ce compte. L\'abus de cette fonction est punissable.'); +define('TZ_ML_SAME_COMPUTER_SITTER', 'Les joueurs utilisant le même ordinateur et souhaitant accéder au compte de l\'autre doivent utiliser la fonction de remplacement.'); +define('TZ_ML_POLITE_TONE', 'Chacun doit communiquer sur un ton poli et courtois. Les Multichasseurs peuvent modifier sans avertissement les profils et noms de village inappropriés.'); +define('TZ_ML_MATERIAL_UNDERAGE', 'La publication ou la transmission de tout contenu inapproprié pour les mineurs.'); + + +// ===== i18n reliquat final ===== +define('TZ_NO_BEGINNER_PROT2', 'Pas de protection débutant'); +define('TZ_SERVER_RUNNING_ON', '▶ Serveur actif sur'); + +// ===== task A: re-wired reverted templates ===== +define('TZ_HERO', "Héros"); +define('TZ_SEND_UNITS_BACK_TO', "Renvoyer les troupes vers"); +define('TZ_CONFIRM_DEMOLISH_COMPLETE_1', "Voulez-vous vraiment démolir COMPLÈTEMENT "); +define('TZ_CONFIRM_DEMOLISH_COMPLETE_2', " pour 10 ORS ?\nLe bâtiment disparaîtra instantanément, c'est irréversible."); +define('TZ_CONFIRM_LAST_EMBASSY_L3', "ATTENTION !\n\nVous êtes sur le point de démolir la dernière ambassade de niveau 3 !\n\nComme vous êtes le chef de votre alliance et qu'il ne reste aucun autre membre, l'alliance sera dissoute une fois la démolition terminée."); +define('TZ_CONFIRM_LAST_EMBASSY_L1', "ATTENTION !\n\nVous êtes sur le point de démolir votre dernière ambassade !\n\nComme vous êtes dans une alliance, vous la quitterez automatiquement une fois la démolition terminée."); + +define('TZ_TRADE', "Commerce"); + +// ===== reports section (noticeClass tooltips) ===== +define('TZ_RPT_SCOUT', "Rapport d'éclaireur"); +define('TZ_RPT_WON_ATK_NOLOSS', "Gagné en attaquant sans pertes"); +define('TZ_RPT_WON_ATK_LOSS', "Gagné en attaquant avec pertes"); +define('TZ_RPT_LOST_ATK_LOSS', "Perdu en attaquant avec pertes"); +define('TZ_RPT_WON_DEF_NOLOSS', "Gagné en défendant sans pertes"); +define('TZ_RPT_WON_DEF_LOSS', "Gagné en défendant avec pertes"); +define('TZ_RPT_LOST_DEF_LOSS', "Perdu en défendant avec pertes"); +define('TZ_RPT_LOST_DEF_NOLOSS', "Perdu en défendant sans pertes"); +define('TZ_RPT_REINF_ARRIVED', "Renfort arrivé"); +define('TZ_RPT_WOOD_DELIVERED', "Bois livré"); +define('TZ_RPT_CLAY_DELIVERED', "Argile livrée"); +define('TZ_RPT_IRON_DELIVERED', "Fer livré"); +define('TZ_RPT_CROP_DELIVERED', "Céréales livrées"); +define('TZ_RPT_WON_SCOUT_ATK', "Espionnage réussi en attaquant"); +define('TZ_RPT_LOST_SCOUT_ATK', "Espionnage échoué en attaquant"); +define('TZ_RPT_WON_SCOUT_DEF', "Espionnage réussi en défendant"); +define('TZ_RPT_LOST_SCOUT_DEF', "Espionnage échoué en défendant"); + + +// ===== report topic connectors (display-time localization) ===== +define('TZ_RT_ATTACKS', "attaque"); +define('TZ_RT_REINFORCEMENT', "renforce"); +define('TZ_RT_SCOUTS', "espionne"); +define('TZ_RT_SEND_RES_TO', "envoie des ressources à"); +define('TZ_RT_WAS_ATTACKED', "a été attaqué"); +define('TZ_RT_REINF_IN', "Renfort dans"); +define('TZ_RT_ELDERS_REINF', "renfort du village des anciens"); +define('TZ_RT_UNOCC_OASIS', "Oasis inoccupée"); + ?> diff --git a/GameEngine/Lang/it.php b/GameEngine/Lang/it.php index 5d2c26cd..f9cfd77f 100755 --- a/GameEngine/Lang/it.php +++ b/GameEngine/Lang/it.php @@ -1513,4 +1513,715 @@ define("CONF_ADMIN_RAIDATT_TOOLTIP","Abilita (True) o disabilita (False) la poss $lang['screenshots']['desc7']="Puoi scegliere di giocare come militare o economista"; + + +// ===== AUTO-BACKFILL i18n (valeurs EN, a traduire en italien) ===== +define('ACCOUNT_SITTERS', 'Account sitters'); +define('ACTIVATE', 'Activate'); +define('ADDRESSBOOK', 'Addressbook'); +define('ADMIN1', 'Administrator'); +define('AND', 'and'); +define('ANSWER', 'Answer'); +define('ARCHIVE', "Archivio"); +define('ATTACKER', 'Attacker'); +define('ATT_W_M', 'Attackers of the Week'); +define('BACK', 'Back'); +define('BANNED', 'Banned'); +define('BB_CODE', 'BB-Code'); +define('BDAY', 'Birthday'); +define('BUY_NOW', 'Buy Now'); +define('CANCEL_PROCESS', 'Cancel process'); +define('CASUALTIES', 'Casualties'); +define('CATEGORY', 'Category'); +define('CHANGE_EMAIL', 'Change email'); +define('CHANGE_PASSWORD', 'Change password'); +define('CHANGE_PROFILE', 'Change profile'); +define('CLOSE_MAP', 'Close Map'); +define('DEFENDER', 'Defender'); +define('DEF_W_M', 'Defenders of the Week'); +define('DELIVERY', 'Delivery'); +define('DELIVERY_TIME', 'Delivery time'); +define('DIRECT_LINKS', 'Direct links'); +define('FETCH', 'fetch'); +define('FETCHED', 'fetched'); +define('FOR_GAME_SERVER', 'Whole game round'); +define('FROM_THE_VILL', "dal villaggio"); +define('GENDER', 'Gender'); +define('GOLD_CLUB', 'Gold Club'); +define('GOLD_SHOP', 'Gold Shop'); +define('GRAPH_PACK', 'Graphic Pack'); +define('INBOX', 'Inbox'); +define('INFORMATION', 'Information'); +define('INVITE_FRIENDS_GOLD', 'Invite friends and receive free Gold'); +define('LARGE_MAP', 'Large Map'); +define('LINK_NAME', 'Link name'); +define('LINK_TARGET', 'Link target'); +define('LOCATION', 'Location'); +define('MEDALS', 'Medals'); +define('MESSAGES', 'Messages'); +define('MESS_FOR_MH', 'Message for Multihunter'); +define('MESS_FOR_SUP', 'Message for Support'); +define('MH_PANEL', 'Multihunter Panel'); +define('MINS', 'mins'); +define('MONTH1', 'Jan'); +define('MONTH10', 'Oct'); +define('MONTH11', 'Nov'); +define('MONTH12', 'Dec'); +define('MONTH2', 'Feb'); +define('MONTH3', 'Mar'); +define('MONTH4', 'Apr'); +define('MONTH5', 'May'); +define('MONTH8', 'Aug'); +define('MONTH9', 'Sep'); +define('MULTIH1', 'Multihunter'); +define('NEW_EMAIL', 'New email'); +define('NEW_PASSWORD', 'New password'); +define('NO', 'No'); +define('NOTES', 'Notes'); +define('NOW', 'now'); +define('NPC', 'NPC'); +define('OLD_EMAIL', 'Old email'); +define('OLD_PASSWORD', 'Old password'); +define('ONE_DAY_OF_TRAVIAN', '1 day Travian '); +define('ON_HOLD', 'on hold'); +define('OWN_VILLAGES', 'own villages'); +define('PACKAGE_A', 'Package A'); +define('PACKAGE_B', 'Package B'); +define('PACKAGE_C', 'Package C'); +define('PACKAGE_D', 'Package D'); +define('PACKAGE_E', 'Package E'); +define('PAYMENT_METHOD', 'Payment Method'); +define('PLAYER_PROFILE', 'Player profile'); +define('PLUS_MENU', 'Plus menu'); +define('PREFERENCES', 'Preferences'); +define('PRODUCTION', 'Production'); +define('RANK', 'Rank'); +define('RANKS', 'Ranks'); +define('RECIPIENT', 'Recipient'); +define('REPLY', 'Reply'); +define('REPORTS', "Rapporti"); +define('REPORT_FILTER', 'Report filter'); +define('RESOURCES_OVERVIEW', 'Resource overview'); +define('ROB_W_M', 'Robbers of the week'); +define('SAVE', 'Save'); +define('SEND', 'Send'); +define('SENDER', 'Sender'); +define('SENT', 'Sent'); +define('SITTER_NAME', 'Name of the sitter'); +define('STATISTICS', 'Statistics'); +define('STATUS', 'Status'); +define('SUBJECT', "Oggetto"); +define('TIME_ZONE_L1', 'Europe'); +define('TIME_ZONE_L2', 'UK'); +define('TIME_ZONE_L3', 'Turkey'); +define('TIME_ZONE_L4', 'Asia/Kolkata'); +define('TIME_ZONE_L5', 'Asia/Bangkok'); +define('TIME_ZONE_L6', 'USA/New York'); +define('TIME_ZONE_L7', 'USA/Chicago'); +define('TIME_ZONE_L8', 'New Zealand'); +define('TOO_LITTLE_GOLD', 'Too little gold'); +define('TO_THE_TASK', 'To the task'); +define('TWO_DAYS_OF_TRAVIAN', '2 days Travian '); +define('VACATION', 'Vacation'); +define('VACATION_MODE', 'Vacation mode'); +define('VAC_OP1', 'Send or receive troops'); +define('VAC_OP2', 'Start new construction order'); +define('VAC_OP3', 'Use market'); +define('VAC_OP4', 'Train new troops'); +define('VAC_OP6', 'Delete account'); +define('VILLAGES', 'Villages'); +define('VILLAGES_ALLI_PLAYERS', 'villages from players of the alliance'); +define('VILLAGES_NEAR', 'villages of the surroundings'); +define('VILLAGE_NAME', 'Village name'); +define('VILLAGE_OF_THE_ELDERS', 'village of the elders'); +define('WEEK', 'Week'); +define('WRITE', 'Write'); +define('YES', 'Yes'); +define('YOUR_RES_DELIVERIES', 'Your resource deliveries'); + + +// ===== i18n nouvelles constantes (etape 2) ===== +define('TZ_ACTIVATION_AVAILBLE_IN', 'Attivazione disponibile tra:'); +define('TZ_ACTIVATION_CODE', 'Codice di attivazione:'); +define('TZ_ADD', 'aggiungi'); +define('TZ_ADD_2', 'Aggiungi'); +define('TZ_ALLIANCE_ID', 'ID dell\'alleanza'); +define('TZ_ARRIVED', 'Arrivato:'); +define('TZ_ASSIGN_TO_POSITION', 'Assegna alla posizione'); +define('TZ_AS_SOON_AS_A_PLAYER_YOU_INVITED_FO', 'Non appena un giocatore da te invitato fonda il suo'); +define('TZ_ATTACKS', 'Attacchi'); +define('TZ_BOLD', 'grassetto'); +define('TZ_BUILDING', 'Edificio'); +define('TZ_CATAPULT_TARGET', 'bersaglio della catapulta'); +define('TZ_CLICK_TO_COPY', 'Clicca per copiare'); +define('TZ_CLIMBERS_OF_THE_WEEK', 'Scalatori della settimana'); +define('TZ_CLOCK', 'Orologio'); +define('TZ_CONTINUE_WITH_THE_NEXT_TASK', 'Continua con il prossimo compito.'); +define('TZ_CREATE', 'Crea'); +define('TZ_CREATE_A_NEW_LIST', 'Crea una nuova lista'); +define('TZ_DESTINATION', 'Destinazione:'); +define('TZ_DOES_NOT_EXIST', 'non esiste.'); +define('TZ_DOWNLOAD', 'Scarica'); +define('TZ_EVENT', 'Evento'); +define('TZ_FEATURES_OF_TRAVIAN', 'Caratteristiche di Travian'); +define('TZ_FORUM_NAME', 'Nome del forum'); +define('TZ_FORWARD', 'avanti'); +define('TZ_GOLD', 'oro.'); +define('TZ_HERO_DEF_BONUS', 'Eroe (bonus difensivo)'); +define('TZ_HERO_FIGHTING_STRENGTH', 'Eroe (forza di combattimento)'); +define('TZ_HERO_OFF_BONUS', 'Eroe (bonus offensivo)'); +define('TZ_HOUR', 'ora'); +define('TZ_HOW_IS_IT_DONE', 'Come si fa?'); +define('TZ_HRS', 'ore'); +define('TZ_HRS_2', 'ore'); +define('TZ_IF_YOU_GET_NEW_PLAYERS_TO_OPEN_AN', 'Se porti nuovi giocatori ad aprire un account e fondare un secondo villaggio, riceverai'); +define('TZ_IN_YOUR_POST_BECAUSE_IT_CAN_CAUSE', 'nel tuo messaggio perché può causare problemi con il sistema BBCode.'); +define('TZ_ITALIC', 'corsivo'); +define('TZ_LAST_TARGETS', 'Ultimi bersagli:'); +define('TZ_LIST_NAME', 'Nome della lista:'); +define('TZ_LOOK_FOR_YOUR_RANK_IN_THE_STATISTI', 'Cerca la tua posizione nelle statistiche e inseriscila qui.'); +define('TZ_MACEMAN', 'Mazziere'); +define('TZ_MEMBERS', 'Membri'); +define('TZ_MEMBER_SINCE', 'Membro dal'); +define('TZ_NAME', 'Nome:'); +define('TZ_NO', 'N.'); +define('TZ_NOT_CODED_YET', '(non ancora implementato)'); +define('TZ_NO_EMAIL_RECEIVED', 'Nessuna e-mail ricevuta?'); +define('TZ_N_15_GOLD', '15 oro'); +define('TZ_N_1_INVITE_YOUR_FRIENDS_VIA_EMAIL', '1) Invita i tuoi amici via e-mail'); +define('TZ_N_20_GOLD', '20 oro'); +define('TZ_N_2_COPY_YOUR_PERSONAL_REF_LINK_AN', '2) Copia il tuo link referral personale e condividilo!'); +define('TZ_N_50_GOLD', '50 oro'); +define('TZ_OK_2', 'OK'); +define('TZ_OPEN_FORUM_FOR_THE_FOLLOWING_PLAYE', 'Forum aperto ai seguenti giocatori'); +define('TZ_OPEN_FOR_MORE_ALLIANCES', 'Aperto ad altre alleanze'); +define('TZ_ORDER', 'Ordine:'); +define('TZ_OTHER', 'Altro'); +define('TZ_OWNER', 'Proprietario:'); +define('TZ_PAY_SECURELY_WITH_PAYPAL', 'Paga in sicurezza con PayPal.'); +define('TZ_PLAYERS_BROUGHT_IN', 'Giocatori portati'); +define('TZ_POST_NEW_THREAD', 'Pubblica una nuova discussione'); +define('TZ_PREVIEW', 'Anteprima'); +define('TZ_PREVIEW_2', 'anteprima'); +define('TZ_PROGRESS_OF_YOUR_INVITED_FRIENDS', 'Progressi dei tuoi amici invitati'); +define('TZ_QUIT_ALLIANCE', 'Lascia l\'alleanza'); +define('TZ_REGISTER_FOR_THE_GAME', 'registrati al gioco'); +define('TZ_REGISTRATION', 'registrazione'); +define('TZ_SENT', 'Inviato:'); +define('TZ_SMILIES', 'Faccine'); +define('TZ_SMILIES_2', 'faccine'); +define('TZ_STONEMASON_S_LODGE', 'Scalpellino'); +define('TZ_TAG', 'Tag:'); +define('TZ_TARGET_VILLAGE', 'Villaggio bersaglio:'); +define('TZ_TASK_10_CRANNY', 'Compito 10: Nascondiglio'); +define('TZ_TASK_11_TO_TWO', 'Compito 11: A due.'); +define('TZ_TASK_12_INSTRUCTIONS', 'Compito 12: Istruzioni'); +define('TZ_TASK_13_MAIN_BUILDING', 'Compito 13: Edificio principale'); +define('TZ_TASK_14_ADVANCED', 'Compito 14: Avanzato!'); +define('TZ_TASK_16_ECONOMY', 'Compito 16: Economia'); +define('TZ_TASK_16_MILITARY', 'Compito 16: Militare'); +define('TZ_TASK_17_BARRACKS', 'Compito 17: Caserma'); +define('TZ_TASK_17_WAREHOUSE', 'Compito 17: Magazzino'); +define('TZ_TASK_18_MARKETPLACE', 'Compito 18: Mercato.'); +define('TZ_TASK_18_TRAIN', 'Compito 18: Addestramento.'); +define('TZ_TASK_19_EVERYTHING_TO_2', 'Compito 19: Tutto a 2.'); +define('TZ_TASK_20_ALLIANCE', 'Compito 20: Alleanza.'); +define('TZ_TASK_21_MAIN_BUILDING_TO_LEVEL_5', 'Compito 21: Edificio principale al livello 5'); +define('TZ_TASK_22_GRANARY_TO_LEVEL_3', 'Compito 22: Granaio al livello 3.'); +define('TZ_TASK_23_WAREHOUSE_TO_LEVEL_7', 'Compito 23: Magazzino al livello 7.'); +define('TZ_TASK_24_ALL_TO_FIVE', 'Compito 24: Tutto a cinque!'); +define('TZ_TASK_25_PALACE_OR_RESIDENCE', 'Compito 25: Palazzo o Residenza?'); +define('TZ_TASK_26_3_SETTLERS', 'Compito 26: 3 coloni.'); +define('TZ_TASK_27_NEW_VILLAGE', 'Compito 27: Nuovo villaggio.'); +define('TZ_TASK_3_YOUR_VILLAGE_S_NAME', 'Compito 3: Il nome del tuo villaggio'); +define('TZ_TASK_9_DOVE_OF_PEACE', 'Compito 9: Colomba della pace'); +define('TZ_TERMS', 'Termini'); +define('TZ_THE_ALLIANCE', 'L\'alleanza'); +define('TZ_THE_LARGEST_ALLIANCES', 'Le alleanze più grandi'); +define('TZ_THE_USER', 'L\'utente'); +define('TZ_THREAD', 'Discussione'); +define('TZ_TOP_10', 'Top 10'); +define('TZ_TOTAL', 'Totale'); +define('TZ_TOWNHALL', 'Municipio'); +define('TZ_TRAVIAN', 'Travian'); +define('TZ_TRAVIANX', 'TravianX'); +define('TZ_TRAVIANZ', 'TravianZ'); +define('TZ_TRAVIAN_GAMES', 'Travian Games'); +define('TZ_UNDERLINE', 'sottolineato'); +define('TZ_UNDERLINED', 'sottolineato'); +define('TZ_UNKNOWN', 'sconosciuto'); +define('TZ_UNTIL_THE_NEXT_LEVEL', 'fino al livello successivo'); +define('TZ_USER_ID', 'ID utente'); +define('TZ_VILLAGE', 'Villaggio:'); +define('TZ_VILLAGE_OVERVIEW', 'Panoramica del villaggio'); +define('TZ_WAIT_INSTANT', 'Attesa: immediato'); +define('TZ_WARNING', 'Attenzione:'); +define('TZ_WOOD', 'Legno'); +define('TZ_YOUR_PERSONAL_REF_LINK', 'Il tuo link referral personale:'); +define('TZ_YOU_CAN_T_USE_THE_VALUES', 'non puoi usare i valori'); +define('TZ_YOU_HAVE_NOT_BROUGHT_IN_ANY_NEW_PL', 'Non hai ancora portato nuovi giocatori.'); + + +// ===== i18n etape 2 (lot suivant) ===== +define('TZ_ACCOUNT_IS_ADMIN_OR_MH', 'L\'account è Admin o MH'); +define('TZ_ACCOUNT_IS_NOT_SCHEDULED_FOR_DELET', 'L\'account non è programmato per l\'eliminazione'); +define('TZ_ACCOUNT_STATEMENT', 'Estratto conto'); +define('TZ_ACTIVATE_VACATION_MODE', 'Attiva la modalità vacanza'); +define('TZ_ADD_RAID', 'Aggiungi raid'); +define('TZ_ADD_SLOT', 'Aggiungi slot'); +define('TZ_ADVANTAGES', 'Vantaggi'); +define('TZ_AFTER_PAYMENT_YOU_WILL_BE_CREDITED', 'Dopo il pagamento ti verrà accreditato automaticamente.'); +define('TZ_AGRESOR', 'Aggressore'); +define('TZ_ALLIANCE_DIPLOMACY', 'Diplomazia dell\'alleanza'); +define('TZ_ALLIANCE_EVENTS', 'Eventi dell\'alleanza'); +define('TZ_ALLIANCE_FORUM', 'Forum dell\'alleanza'); +define('TZ_ALLIANCE_MEMBERS', 'membri dell\'alleanza.'); +define('TZ_ALLY_CHAT', 'Chat dell\'alleanza'); +define('TZ_AM', 'am'); +define('TZ_AND_LATER_YOUR_VILLAGE_COULD_LOOK', '...e più tardi il tuo villaggio potrebbe apparire così.'); +define('TZ_AND_QUIT_THE_ALLIANCE_AFTERWARDS', 'e poi lascia l\'alleanza.'); +define('TZ_ASSIGN_RIGHTS', 'Assegna diritti'); +define('TZ_ATTENTION_USE_ONLY_TRUSTWORTHY_GRA', 'ATTENZIONE! Usa solo pacchetti grafici affidabili'); +define('TZ_AUTHOR', 'Autore'); +define('TZ_BEGINNERS_PROT', 'Prot. principianti'); +define('TZ_BEST_PLAYER', 'Miglior giocatore'); +define('TZ_BUILDING_SITE', 'sito di costruzione'); +define('TZ_BUILD_A_PALACE_OR_RESIDENCE_TO_LEV', 'Costruisci un palazzo o una residenza al livello 10.'); +define('TZ_BUILD_CROPPER', 'Costruisci cropper'); +define('TZ_BUY_IT_IN_THE_GOLD_SHOP', 'Acquistalo nel negozio d\'oro'); +define('TZ_CELEBRATION_STILL_NEEDS', 'la celebrazione necessita ancora di:'); +define('TZ_CENTRE', 'Centro:'); +define('TZ_CHANGE_NAME', 'Cambia nome'); +define('TZ_CHANGE_YOUR_VILLAGE_S_NAME_TO_SOME', 'Cambia il nome del tuo villaggio in qualcosa di bello.'); +define('TZ_CHINESE', 'Cinese'); +define('TZ_CLAY_25_5_GOLD', 'Argilla +25% (5 oro)'); +define('TZ_CLOSED_FORUM', 'Forum chiuso'); +define('TZ_CLOSE_ADRESSBOOK', 'chiudi la rubrica'); +define('TZ_COMBAT_SIMULATOR', 'Simulatore di combattimento'); +define('TZ_COMPLETE_DEMOLITION_10', 'Demolizione completa (10'); +define('TZ_CONFEDERATION_FORUM', 'Forum della confederazione'); +define('TZ_CONFIRM_WITH_PASSWORD', 'Conferma con la password:'); +define('TZ_CONSTRUCT_A_CRANNY', 'Costruisci un nascondiglio.'); +define('TZ_CONSTRUCT_A_GRANARY', 'Costruisci un granaio.'); +define('TZ_CONSTRUCT_A_RALLY_POINT', 'Costruisci un punto di raduno.'); +define('TZ_CONSTRUCT_A_WOODCUTTER', 'Costruisci un boscaiolo.'); +define('TZ_CONSTRUCT_BARRACKS', 'Costruisci una caserma.'); +define('TZ_CONSTRUCT_WAREHOUSE', 'Costruisci un magazzino.'); +define('TZ_CP_DAY', 'PC/giorno'); +define('TZ_CROP_25_5_GOLD', 'Grano +25% (5 oro)'); +define('TZ_DATE_AND_TIME', 'Data e ora'); +define('TZ_DECLARE_WAR', 'dichiara guerra'); +define('TZ_DEFAULT', 'Predefinito:'); +define('TZ_DELETE_ACCOUNT', 'Eliminare l\'account?'); +define('TZ_DIFFERENT_EMAIL_ADDRESS', 'indirizzo e-mail diverso'); +define('TZ_DOWNLOAD_FROM', 'Scarica da'); +define('TZ_DO_I_NEED_PLUS_TO_USE_OTHER_FEATUR', 'Mi serve Plus per usare altre funzioni?'); +define('TZ_EARN_GOLD', 'Guadagna oro'); +define('TZ_EDIT_ANSWER', 'Modifica risposta'); +define('TZ_EDIT_ANSWER_2', 'modifica risposta'); +define('TZ_EDIT_FORUM', 'modifica forum'); +define('TZ_EDIT_SLOT', 'Modifica slot'); +define('TZ_EDIT_TOPIC', 'Modifica argomento'); +define('TZ_ENDS_ON', 'termina il'); +define('TZ_ENGLISH', 'Inglese'); +define('TZ_ENTER_HOW_MUCH_LUMBER_THE_BARRACKS', 'Inserisci quanto legno costa la caserma'); +define('TZ_EU_DD_MM_YY_24H', 'UE (gg.mm.aa 24h)'); +define('TZ_EXAMPLE', 'Esempio:'); +define('TZ_EXISTING_RELATIONSHIPS', 'Relazioni esistenti'); +define('TZ_EXTEND_ALL_RESOURCE_TILES_TO_LEVEL', 'Potenzia tutti i campi di risorse al livello 1.'); +define('TZ_EXTEND_ALL_RESOURCE_TILES_TO_LEVEL_2', 'Potenzia tutti i campi di risorse al livello 2.'); +define('TZ_EXTEND_ONE_CLAY_PIT', 'Potenzia una cava d\'argilla.'); +define('TZ_EXTEND_ONE_CROPLAND', 'Potenzia un campo di grano.'); +define('TZ_EXTEND_ONE_IRON_MINE', 'Potenzia una miniera di ferro.'); +define('TZ_EXTEND_ONE_OF_EACH_RESOURCE_TILE_T', 'Potenzia un campo di ogni risorsa al livello 2.'); +define('TZ_EXTEND_YOUR_MAIN_BUILDING_TO_LEVEL', 'Potenzia il tuo edificio principale al livello 3.'); +define('TZ_FINISH', 'Termina'); +define('TZ_FOLLOWING_CAUSES_ARE_POSSIBLE', 'Le seguenti cause sono possibili:'); +define('TZ_FOLLOW_THIS_LINK_TO', 'Segui questo link per'); +define('TZ_FOREIGN_OFFERS', 'Offerte esterne'); +define('TZ_FORUM_TYPE', 'Tipo di forum'); +define('TZ_FOUND_A_NEW_VILLAGE', 'Fonda un nuovo villaggio.'); +define('TZ_FREE', 'GRATIS!'); +define('TZ_FRENCH', 'Francese'); +define('TZ_FRIEND_EMAIL_COM', 'friend@email.com'); +define('TZ_GAME_LANGUAGE', 'Lingua del gioco'); +define('TZ_GITHUB', 'Github'); +define('TZ_GRAPHIC_PACK_FOUND', 'Pacchetto grafico trovato.'); +define('TZ_GRAPHIC_PACK_SETTINGS', 'Impostazioni pacchetto grafico'); +define('TZ_GREAT_STABLES', 'Grandi Scuderie'); +define('TZ_HERE', 'qui'); +define('TZ_HERE_YOU_CAN_KICK_THE_PLAYERS_FROM', 'Qui puoi espellere i giocatori dalla tua alleanza.'); +define('TZ_HERE_YOU_FIND_YOUR_RESOURCE_FIELDS', 'Qui trovi i tuoi campi di risorse'); +define('TZ_HINT', 'Suggerimento'); +define('TZ_HOW_DO_I_GET_GOLD', 'Come ottengo l\'oro?'); +define('TZ_INACTIVE_DURING_VACATION', 'Inattivo durante la vacanza'); +define('TZ_INFORMATION_ON_HAPPENINGS_IN_YOUR', 'Informazioni sugli eventi nel tuo villaggio'); +define('TZ_INITIATE_PAYMENT_BY_PAYPAL', 'Avvia il pagamento con PayPal'); +define('TZ_INVITATIONS', 'Inviti:'); +define('TZ_INVITE_A_PLAYER_INTO_THE_ALLIANCE', 'Invita un giocatore nell\'alleanza'); +define('TZ_INVITE_BY_E_MAIL_OR_SHARE_YOUR_REF', 'Invita via e-mail o condividi il tuo link referral.'); +define('TZ_IN_DESCRIPTION', 'nella descrizione.'); +define('TZ_IN_THE_VILLAGE_YOU_CAN_BUILD_BUILD', 'Nel villaggio puoi costruire edifici'); +define('TZ_IRON_25_5_GOLD', 'Ferro +25% (5 oro)'); +define('TZ_ISO_YY_MM_DD_24H', 'ISO (aa/mm/gg 24h)'); +define('TZ_ITALIAN', 'Italiano'); +define('TZ_I_ACTIVATED_PLUS_BUT_PRODUCTION_DI', 'Ho attivato Plus, ma la produzione non è aumentata.'); +define('TZ_JOIN_AN_ALLIANCE', 'Unisciti a un\'alleanza'); +define('TZ_JOIN_AN_ALLIANCE_OR_FOUND_ONE_ON_Y', 'Unisciti a un\'alleanza o fondane una tua.'); +define('TZ_JUL', 'lug.'); +define('TZ_JUN', 'giu.'); +define('TZ_KICK_ALL_MEMBERS', 'espelli tutti i membri'); +define('TZ_KICK_PLAYER', 'Espelli giocatore:'); +define('TZ_LANGUAGE_SETTINGS', 'Impostazioni lingua'); +define('TZ_LAST_POST', 'Ultimo messaggio'); +define('TZ_LAST_RAID', 'Ultimo raid'); +define('TZ_LINKS', 'Link:'); +define('TZ_LINK_TO_THE_FORUM', 'Link al forum'); +define('TZ_LOG_IN', 'accedi'); +define('TZ_LUMBER_25_5_GOLD', 'Legno +25% (5 oro)'); +define('TZ_MAINTENANCE_OFF', 'Manutenzione DISATTIVATA'); +define('TZ_MAINTENANCE_ON', 'Manutenzione ATTIVATA'); +define('TZ_MAJOR_CHANGES', 'Modifiche principali:'); +define('TZ_MAP_2', 'Mappa:'); +define('TZ_MAXIMUM_VACATION', 'Vacanza massima:'); +define('TZ_MESSAGES', 'Messaggi:'); +define('TZ_MESSAGE_3', 'Messaggio'); +define('TZ_MILITARY_EVENTS', 'Eventi militari'); +define('TZ_MINIMUM_VACATION', 'Vacanza minima:'); +define('TZ_MINOR_CHANGES', 'Modifiche minori:'); +define('TZ_MISCELLANEOUS', 'Varie'); +define('TZ_MORE_GRAPHIC_PACKS', 'Altri pacchetti grafici'); +define('TZ_MORE_INFO', 'Maggiori info:'); +define('TZ_MOVE_TOPIC', 'Sposta argomento'); +define('TZ_MULTIHUNTER', 'Multihunter:'); +define('TZ_NEW_FORUM', 'Nuovo forum'); +define('TZ_NONE_OF_THE_PACKAGES_ARE_REFUNDABL', 'Nessuno dei pacchetti è rimborsabile!'); +define('TZ_NOT_ENOUGH_RESOURCE', 'Risorse insufficienti'); +define('TZ_NO_MARKETPLACE_ACTIVITY', 'Nessuna attività al mercato'); +define('TZ_NO_OWNERSHIP_OF_AN_ARTIFACT_VILLAG', 'Nessun possesso di un villaggio con artefatto'); +define('TZ_NO_OWNERSHIP_OF_A_WONDER_OF_THE_WO', 'Nessun possesso di un villaggio Meraviglia del Mondo'); +define('TZ_NO_REINFORCING_TROOPS_SENT_RECEIVE', 'Nessuna truppa di rinforzo inviata/ricevuta'); +define('TZ_NO_REPORTS_FOR_TRANSFERS_FROM_FORE', 'Nessun rapporto per i trasferimenti da villaggi esterni.'); +define('TZ_NO_REPORTS_FOR_TRANSFERS_TO_FOREIG', 'Nessun rapporto per i trasferimenti verso villaggi esterni.'); +define('TZ_NO_REPORTS_FOR_TRANSFERS_TO_OWN_VI', 'Nessun rapporto per i trasferimenti verso i propri villaggi.'); +define('TZ_N_14_DAYS', '14 giorni'); +define('TZ_N_1_1_TRADE_WITH_THE_NPC_MERCHANT', 'Scambio 1:1 con il mercante PNG'); +define('TZ_N_1_5_YOUR_VILLAGE', '(1/5) Il tuo villaggio'); +define('TZ_N_1_CHOOSE_A_RESOURCE_FIELD', '1. Scegli un campo di risorse'); +define('TZ_N_1_CHOOSE_BUILDING_SITE', '1. Scegli un sito di costruzione'); +define('TZ_N_2_5_RESOURCES', '(2/5) Risorse'); +define('TZ_N_2_CONSTRUCT_A_BUILDING', '2. Costruisci un edificio'); +define('TZ_N_2_DAYS', '2 giorni'); +define('TZ_N_2_EXTEND_THE_RESOURCE_FIELD', '2. Potenzia il campo di risorse'); +define('TZ_N_3_5_BUILDINGS', '(3/5) Edifici'); +define('TZ_N_4_5_NEIGHBOURS', '(4/5) Vicini'); +define('TZ_N_5_5_NAVIGATION', '(5/5) Navigazione'); +define('TZ_OFFER_A_CONFEDERATION', 'offri una confederazione'); +define('TZ_OFFER_NON_AGGRESSION_PACT', 'offri un patto di non aggressione'); +define('TZ_OK_3', 'ok'); +define('TZ_ONLINE_USERS', 'Utenti online'); +define('TZ_OPTION_1', 'Opzione 1:'); +define('TZ_OPTION_2', 'Opzione 2:'); +define('TZ_OPTION_3', 'Opzione 3:'); +define('TZ_OPTION_4', 'Opzione 4:'); +define('TZ_OPTION_5', 'Opzione 5:'); +define('TZ_OPTION_6', 'Opzione 6:'); +define('TZ_OPTION_7', 'Opzione 7:'); +define('TZ_OPTION_8', 'Opzione 8:'); +define('TZ_ORDERED_PACKAGE', 'Pacchetto ordinato'); +define('TZ_OR_ASK_THE_SERVER_OWNER', 'o chiedi al proprietario del server.'); +define('TZ_OVERVIEW', 'Panoramica:'); +define('TZ_OWN_TEXT', 'Testo personale:'); +define('TZ_PALACE_RESIDENCE', 'Palazzo/Residenza'); +define('TZ_PASSWORD', 'password:'); +define('TZ_PAYMENT_ACCOUNT', 'conto di pagamento'); +define('TZ_PAYPAL', 'PayPal'); +define('TZ_PAYPAL_PACKAGE_A', 'PayPal – Pacchetto A'); +define('TZ_PAYPAL_PACKAGE_B', 'PayPal – Pacchetto B'); +define('TZ_PAYPAL_PACKAGE_C', 'PayPal – Pacchetto C'); +define('TZ_PAYPAL_PACKAGE_D', 'PayPal – Pacchetto D'); +define('TZ_PAYPAL_PACKAGE_E', 'PayPal – Pacchetto E'); +define('TZ_PLAY_NO_TASKS', 'Non giocare i compiti.'); +define('TZ_PLEASE_BUILD_A_MARKETPLACE', 'Costruisci un mercato.'); +define('TZ_PLUS_FUNCTIONS', 'Funzioni Plus'); +define('TZ_PM', 'pm'); +define('TZ_POP', 'Pop'); +define('TZ_POSITION', 'Posizione:'); +define('TZ_PRODUCTION_CLAY', 'Produzione: Argilla'); +define('TZ_PRODUCTION_CROP', 'Produzione: Grano'); +define('TZ_PRODUCTION_IRON', 'Produzione: Ferro'); +define('TZ_PRODUCTION_LUMBER', 'Produzione: Legno'); +define('TZ_PUBLIC_FORUM', 'Forum pubblico'); +define('TZ_RAGEZONE_COM', 'RageZone.com'); +define('TZ_RANKING_OF_ALL_PLAYERS', 'Classifica di tutti i giocatori'); +define('TZ_RATIO', 'rapporto'); +define('TZ_READ_YOUR_NEW_MESSAGE', 'Leggi il tuo nuovo messaggio.'); +define('TZ_REGISTERED', 'Registrato'); +define('TZ_REGISTERED_PLAYERS', 'Giocatori registrati'); +define('TZ_RELEASED_BY_TRAVIANZ_TEAM', 'Rilasciato da: il team TravianZ'); +define('TZ_RELEASE_BY_TRAVIANZ', '[Rilasciato da: TravianZ]'); +define('TZ_REPLIES', 'Risposte'); +define('TZ_REPORTS', 'Rapporti:'); +define('TZ_REQUIREMENTS', 'Requisiti'); +define('TZ_ROMANIAN', 'Rumeno'); +define('TZ_SCOUT_DEFENCES_AND_TROOPS', 'Spia difese e truppe'); +define('TZ_SCOUT_RESOURCES_AND_TROOPS', 'Spia risorse e truppe'); +define('TZ_SCRIPT_PRICE', 'Prezzo dello script:'); +define('TZ_SELECT_ALL', 'Seleziona tutto'); +define('TZ_SELECT_REWARD', 'Seleziona ricompensa...'); +define('TZ_SELECT_REWARD_2', 'Seleziona ricompensa:'); +define('TZ_SEND_200_CROP_TO_THE_TASKMASTER', 'Invia 200 grano al sovrintendente.'); +define('TZ_SEND_AND_RECEIVE_MESSAGES', 'Invia e ricevi messaggi'); +define('TZ_SEND_UNITS_BACK', 'Rimanda indietro le unità'); +define('TZ_SERVER_START', 'Avvio del server'); +define('TZ_SHOW_THE_LARGE_MAP_IN_AN_EXTRA_WIN', 'Mostra la mappa grande in una finestra aggiuntiva.'); +define('TZ_SIZE_IN_MB', 'Dimensione in MB'); +define('TZ_SLOTS', 'Slot'); +define('TZ_START_RAID', 'Avvia raid'); +define('TZ_STATISTICS', 'Statistiche:'); +define('TZ_SUPPORT', 'Supporto:'); +define('TZ_SUPPORT_AND_MULTIHUNTER', 'Supporto e Multihunter'); +define('TZ_SURVEY', 'sondaggio'); +define('TZ_TARIFFS', 'Tariffe'); +define('TZ_TASK_7_HUGE_ARMY', 'Compito 7: Esercito enorme!'); +define('TZ_TASK_8_EVERYTHING_TO_1', 'Compito 8: Tutto a 1.'); +define('TZ_THANK_YOU_FOR_USING_OUR_VERSION', 'Grazie per aver usato la nostra versione!'); +define('TZ_THERE_ARE_NO_INCOMING_TROOPS', 'Non ci sono truppe in arrivo'); +define('TZ_THERE_ARE_NO_OUTGOING_TROOPS', 'Non ci sono truppe in partenza'); +define('TZ_THE_BEST_ALLIANCES_DEF', 'Le migliori alleanze (dif)'); +define('TZ_THE_BEST_ALLIANCES_OFF', 'Le migliori alleanze (att)'); +define('TZ_THE_BUILDING_WAS_COMPLETELY_DEMOLI', 'L\'edificio è stato completamente demolito per 10 oro!'); +define('TZ_THE_EMAIL_ACCOUNT_S_STORAGE_LIMIT', 'Il limite di spazio dell\'account e-mail è stato raggiunto'); +define('TZ_THE_EMAIL_HAS_BEEN_MOVED_TO_THE_SP', 'L\'e-mail è stata spostata nella cartella spam/posta indesiderata'); +define('TZ_THE_EMAIL_WILL_BE_SENT_TO_FOLLOWIN', 'L\'e-mail sarà inviata al seguente indirizzo:'); +define('TZ_THE_E_MAIL_ADDRESS_OF_THE_NEW_OWNE', 'L\'indirizzo e-mail del nuovo proprietario.'); +define('TZ_THE_GAME_WORLD_ON_WHICH_THE_ACCOUN', 'Il mondo di gioco in cui risiede l\'account'); +define('TZ_THE_HERO', 'L\'eroe'); +define('TZ_THE_LARGEST_GAULS', 'I Galli più grandi'); +define('TZ_THE_LARGEST_PLAYERS', 'I giocatori più grandi'); +define('TZ_THE_LARGEST_ROMANS', 'I Romani più grandi'); +define('TZ_THE_LARGEST_TEUTONS', 'I Teutoni più grandi'); +define('TZ_THE_LARGEST_VILLAGES', 'I villaggi più grandi'); +define('TZ_THE_MOST_EXPERIENCED_HEROES', 'Gli eroi più esperti'); +define('TZ_THE_MOST_SUCCESSFUL_ATTACKERS', 'Gli attaccanti di maggior successo'); +define('TZ_THE_MOST_SUCCESSFUL_DEFENDERS', 'I difensori di maggior successo'); +define('TZ_THE_MULTIHUNTERS_ARE_RESPONSIBLE_F', 'I Multihunter sono responsabili del rispetto di'); +define('TZ_THE_NAVIGATION_BAR', 'La barra di navigazione'); +define('TZ_THE_NICKNAME_OF_THE_ACCOUNT', 'Il soprannome dell\'account'); +define('TZ_THE_PATH', 'Il percorso'); +define('TZ_THE_VILLAGE', 'Il villaggio'); +define('TZ_THIS_FEATURE_IS_NOT_INCLUDED_IN_TH', 'Questa funzione NON è inclusa nel gold club!'); +define('TZ_THIS_IS_HOW_YOU_START', 'Ecco come iniziare...'); +define('TZ_THREADS', 'Discussioni'); +define('TZ_TIME_PREFERENCE', 'Preferenza oraria'); +define('TZ_TIME_ZONES', 'Fusi orari'); +define('TZ_TIP', 'Consiglio'); +define('TZ_TOP_10_ALLIANCES', 'Top 10 alleanze'); +define('TZ_TOP_10_PLAYERS', 'Top 10 giocatori'); +define('TZ_TOTAL_POPULATION', 'Popolazione totale'); +define('TZ_TOTAL_VILLAGES', 'Villaggi totali'); +define('TZ_TO_THE_FIRST_TASK', 'Al primo compito.'); +define('TZ_TO_THE_REGISTRATION', 'alla registrazione'); +define('TZ_TRAIN_3_SETTLERS', 'Addestra 3 coloni.'); +define('TZ_TRAVIAN_DEFAULT', 'Travian Default'); +define('TZ_TRAVIAN_GOLD_CLUB', 'Travian Gold Club'); +define('TZ_TRAVIAN_T4_STYLE', 'Travian T4 Style'); +define('TZ_TRIBES', 'Tribù'); +define('TZ_TYPOS_IN_THE_EMAIL_ADDRESS', 'Errori di battitura nell\'indirizzo e-mail'); +define('TZ_UK_DD_MM_YY_12H', 'UK (gg/mm/aa 12h)'); +define('TZ_UPGRADE_ALL_RESOURCES_TILES_TO_LEV', 'Potenzia tutti i campi di risorse al livello 5.'); +define('TZ_UPGRADE_YOUR_GRANARY_TO_LEVEL_3', 'Potenzia il tuo granaio al livello 3.'); +define('TZ_UPGRADE_YOUR_MAIN_BUILDING_TO_LEVE', 'Potenzia il tuo edificio principale al livello 5.'); +define('TZ_UPGRADE_YOUR_WAREHOUSE_TO_LEVEL_7', 'Potenzia il tuo magazzino al livello 7.'); +define('TZ_USE', 'Usa'); +define('TZ_USED_FOR_RALLY_POINT_AND_MARKETPLA', 'Usato per punto di raduno e mercato:'); +define('TZ_USERNAME', 'Nome utente'); +define('TZ_USER_DEFINED_GRAPHIC_PACK', 'Pacchetto grafico personalizzato'); +define('TZ_USE_IT_FOR_PLUS_OR_ANY_ADVANTAGE', '. Usalo per Plus o qualsiasi vantaggio.'); +define('TZ_US_MM_DD_YY_12H', 'US (mm/gg/aa 12h)'); +define('TZ_UTC_1', 'UTC+1'); +define('TZ_UTC_10', 'UTC+10'); +define('TZ_UTC_10_2', 'UTC-10'); +define('TZ_UTC_11', 'UTC+11'); +define('TZ_UTC_11_2', 'UTC-11'); +define('TZ_UTC_12', 'UTC+12'); +define('TZ_UTC_1_2', 'UTC-1'); +define('TZ_UTC_2', 'UTC+2'); +define('TZ_UTC_2_2', 'UTC-2'); +define('TZ_UTC_3', 'UTC+3'); +define('TZ_UTC_3_2', 'UTC-3'); +define('TZ_UTC_4', 'UTC+4'); +define('TZ_UTC_4_2', 'UTC-4'); +define('TZ_UTC_5', 'UTC+5'); +define('TZ_UTC_5_2', 'UTC-5'); +define('TZ_UTC_6', 'UTC+6'); +define('TZ_UTC_6_2', 'UTC-6'); +define('TZ_UTC_7', 'UTC+7'); +define('TZ_UTC_7_2', 'UTC-7'); +define('TZ_UTC_8', 'UTC+8'); +define('TZ_UTC_8_2', 'UTC-8'); +define('TZ_UTC_9', 'UTC+9'); +define('TZ_UTC_9_2', 'UTC-9'); +define('TZ_VERSION', 'Versione:'); +define('TZ_VILLAGE_EXP', 'Exp. villaggio'); +define('TZ_VILLAGE_YOU_GET', 'villaggio, ottieni'); +define('TZ_VILLAGE_YOU_WILL_BE_CREDITED_WITH', 'villaggio, ti verrà accreditato'); +define('TZ_VIP_ACCOUNT_10_GOLD_7_DAYS', 'Account VIP (10 oro – 7 giorni)'); +define('TZ_VISIT', 'Visita:'); +define('TZ_VOTE', 'Vota'); +define('TZ_WAIT_24H', 'Attesa: 24h'); +define('TZ_WAIT_INSTANT_AFTER_IPN', 'Attesa: immediato dopo IPN'); +define('TZ_WARNING_CATAPULT_WILL', 'Attenzione: la catapulta'); +define('TZ_WE_STRIVE_TO_ENSURE_SPEEDY_PROCESS', 'Ci impegniamo a garantire un\'elaborazione rapida!'); +define('TZ_WHY_CAN_T_I_FINISH_SOME_BUILDINGS', 'Perché non posso completare alcuni edifici con l\'oro?'); +define('TZ_WILL_BE_ATTACKED_BY_CATAPULT_S', '(sarà attaccato da catapulta/e)'); +define('TZ_WILL_SPAWN_IN', 'apparirà tra:'); +define('TZ_WOODCUTTER_INSTANTLY_COMPLETED', 'Boscaiolo completato istantaneamente.'); +define('TZ_WORLD_STATS', 'Statistiche del mondo'); +define('TZ_WRITE_THE_CODE', 'Scrivi il codice'); +define('TZ_WRONG_DOMAIN_THERE_IS_E_G_NO_AOL_D', 'Dominio errato: non esiste ad es. @aol.de, solo @aol.com'); +define('TZ_YOUR_ACCOUNT_HAS_BEEN_SUCCESSFULLY', 'Il tuo account è stato attivato con successo.'); +define('TZ_YOUR_VILLAGE_AND_YOUR_NEIGHBOURS', 'Il tuo villaggio e i tuoi vicini'); +define('TZ_YOU_CAN_UNDO_THE_REGISTRATION_AND', 'Puoi annullare la registrazione e registrarti di nuovo con un'); +define('TZ_YOU_CAN_USE_THIS_GOLD_FOR_PLUS_OR', '. Puoi usare questo oro per Plus o qualsiasi vantaggio in oro.'); + + +// ===== i18n etape 2 (lot suivant) ===== +define('TZ_ACCOUNT_OR_INCREASE_YOUR_RESOURCE', '-Account o aumenta la tua produzione di risorse. Per farlo clicca'); +define('TZ_ADDITIONALLY_THE_TRAVIAN_TEAM_WILL', 'Inoltre, il team Travian non fornirà informazioni sui ban a nessuno, tranne al proprietario dell\'account.'); +define('TZ_ADVERTISEMENT_OF_ANY_KIND_THAT_HAS', 'Qualsiasi pubblicità non autorizzata dal team Travian non è consentita.'); +define('TZ_AFTERWARDS_BOTH_PARTIES_MUST_REQUE', 'Successivamente, entrambe le parti devono richiedere la password del nuovo account tramite la funzione di recupero password.'); +define('TZ_AFTER_TAKING_CARE_OF_YOUR_RESOURCE', 'Dopo aver curato l\'approvvigionamento di risorse puoi iniziare l\'espansione del tuo villaggio.'); +define('TZ_ANY_SALES_OR_PURCHASES_CONCERNING', 'Qualsiasi vendita o acquisto con denaro reale riguardante account, unità, villaggi, risorse, servizi o qualsiasi altro aspetto di Travian non è consentito. La vendita di account Travian così come qualsiasi trasferimento indiretto (anche come regalo) in connessione con siti d\'asta o altre transazioni di denaro non è consentita.'); +define('TZ_AS_A_LEADER_YOU_CAN_ONLY_CHANGE_YO', 'Come leader, puoi cambiare solo il tuo titolo. I tuoi diritti rimangono al massimo.'); +define('TZ_A_SITTER_CAN_LOG_INTO_YOUR_ACCOUNT', 'Un sostituto può accedere al tuo account usando il tuo nome e la propria password. Puoi avere fino a due sostituti.'); +define('TZ_A_WAREHOUSE_AND_A_GRANARY_ENABLE_Y', 'Un magazzino e un granaio ti permettono di immagazzinare più risorse. Un nascondiglio protegge le tue risorse dal furto dei predoni nemici.'); +define('TZ_BECAUSE_YOU_ARE_THE_ALLIANCE_FOUND', 'Poiché sei il fondatore dell\'alleanza, devi selezionare un fondatore sostitutivo prima di andartene.'); +define('TZ_BEFORE_YOU_EXPAND_YOUR_VILLAGE_S_B', 'Prima di espandere gli edifici del tuo villaggio, dovresti sviluppare alcuni campi di risorse per aumentare l\'approvvigionamento.'); +define('TZ_BLACKMAILING_PLAYERS_IN_A_WAY_THAT', 'Ricattare i giocatori in un modo che viola una qualsiasi delle regole di Travian secondo i Termini e le Condizioni Generali.'); +define('TZ_COMPLETE_CONSTRUCTION_ORDERS_AND_R', 'Completa ora gli ordini di costruzione e le ricerche in questo villaggio'); +define('TZ_DISPLAYING_BATTLE_REPORTS_OR_MESSA', 'Mostrare in pubblico rapporti di battaglia o messaggi senza il consenso di entrambe le parti interessate.'); +define('TZ_EACH_PLAYER_MAY_ONLY_OWN_AND_PLAY', 'Ogni giocatore può possedere e giocare un solo account per server.'); +define('TZ_ENGLISH_IS_THE_ONLY_LANGUAGE_TOLER', 'L\'inglese è l\'unica lingua tollerata nei messaggi e nelle descrizioni.'); +define('TZ_FOLLOWING_BEHAVIOR_IS_PUNISHABLE_A', 'Il seguente comportamento è punibile e si applica a tutte le descrizioni, al nome dell\'account, ai nomi delle alleanze, ai nomi dei villaggi e ai messaggi:'); +define('TZ_HERE_YOU_CAN_CHANGE_TRAVIAN_S_DISP', 'Qui puoi cambiare l\'ora visualizzata di Travian per adattarla al tuo fuso orario.'); +define('TZ_HERE_YOU_CAN_HAVE_A_LOOK_AT_YOUR_V', 'Qui puoi dare un\'occhiata all\'area circostante il tuo villaggio e ai tuoi vicini'); +define('TZ_HOWEVER_IT_IS_PERMISSIBLE_TO_TRANS', 'Tuttavia, è consentito trasferire la password di un account a una o più persone che giocano in un mondo di gioco diverso (o che non giocano affatto) per giocare insieme un singolo account.'); +define('TZ_IF_INDIVIDUAL_REGULATIONS_OF_THIS', 'Se singole disposizioni di questo regolamento dovessero risultare in qualche modo inefficaci, ciò non pregiudica la validità delle restanti disposizioni del regolamento. Gli amministratori si impegnano a sostituire le disposizioni inefficaci con nuove disposizioni il più rapidamente possibile.'); +define('TZ_IF_THERE_IS_AN_OFFENCE_AGAINST_THE', 'In caso di violazione di queste regole di gioco, i Multihunter e, se necessario, gli amministratori banneranno l\'account/gli account in questione e decideranno una punizione adeguata. Le punizioni supereranno sempre il guadagno ottenuto dalla violazione delle regole.'); +define('TZ_IF_YOUR_ALLIANCE_WANTS_TO_USE_AN_E', 'Se la tua alleanza vuole usare un forum esterno, puoi inserire l\'URL qui.'); +define('TZ_IMPERSONATING_OFFICIALS_OR_OFFICIA', 'Spacciarsi per funzionari o cariche ufficiali è illegale in qualsiasi modo.'); +define('TZ_INCITING_MANIPULATING_ENCOURAGING', 'Incitare, manipolare, incoraggiare, assistere o cospirare con altri per violare una qualsiasi delle regole di Travian non è consentito. Queste regole si applicano senza eccezioni ai giocatori che elimineranno i loro account o li stanno eliminando.'); +define('TZ_INTO_YOUR_PROFILE_BY_ADDING_IT_TO', 'nel tuo profilo aggiungendolo a uno dei due campi di descrizione.'); +define('TZ_IN_ORDER_TO_ACTIVATE_YOUR_ACCOUNT', 'Per attivare il tuo account inserisci il codice o clicca sul link nella tua e-mail.'); +define('TZ_IN_ORDER_TO_PLAY_TRAVIAN_YOU_NEED', 'Per giocare a Travian ti serve un indirizzo e-mail valido a cui inviare il codice di attivazione. In casi eccezionali questa e-mail potrebbe non arrivare.'); +define('TZ_IN_ORDER_TO_QUIT_THE_ALLIANCE_YOU', 'Per lasciare l\'alleanza devi inserire di nuovo la tua password per motivi di sicurezza.'); +define('TZ_IN_ORDER_TO_SWITCH_AN_ACCOUNT_WITH', 'Per scambiare un account con un\'altra persona nello stesso mondo di gioco, entrambe le persone devono inviare un\'e-mail a admin@travian.com dall\'indirizzo e-mail attualmente registrato per l\'account. L\'e-mail deve contenere le seguenti informazioni:'); +define('TZ_IN_THE_BEGINNING_YOUR_SMALL_VILLAG', 'All\'inizio il tuo piccolo villaggio avrà un solo edificio.'); +define('TZ_IN_TRAVIAN_YOU_ARE_NOT_ALONE_YOU_I', 'In Travian non sei solo; interagisci con migliaia di altri giocatori nel mondo di Travian.'); +define('TZ_IT_S_PART_OF_DIPLOMATIC_ETIQUETTE', 'Fa parte dell\'etichetta diplomatica parlare con un\'altra alleanza prima di inviare un\'offerta.'); +define('TZ_MULTIACCOUNTS_ON_THE_SPEED_SERVER', 'I multiaccount sul server veloce e i multiaccount con meno di 100 di popolazione possono essere eliminati a vista senza preavviso.'); +define('TZ_NOW_YOU_HAVE_FULFILLED_ALL_PREREQU', 'Ora hai soddisfatto tutti i requisiti necessari per costruire un mercato.'); +define('TZ_NOW_YOU_KNOW_EVERYTHING_IMPORTANT', 'Ora sai tutto ciò che è importante su Travian. Dopo la registrazione puoi iniziare a giocare!'); +define('TZ_NO_EVERY_GOLD_FEATURE_WORKS_STANDA', 'No. Ogni funzione in oro funziona in modo autonomo finché hai abbastanza oro.'); +define('TZ_NO_REAL_WORLD_POLITICS_ARE_ALLOWED', 'Nessuna politica del mondo reale è consentita in nomi, messaggi e descrizioni.'); +define('TZ_PARTICIPATION_IN_ABUSIVE_DEFAMATOR', 'Partecipazione a linguaggio offensivo, diffamatorio, sessista, razzista o volgare; denigrazione di qualsiasi religione, razza, nazione, genere, fascia d\'età o orientamento sessuale; minacciare una persona con azioni nella vita reale.'); +define('TZ_PLAYERS_MAY_TALK_TO_THE_MULTIHUNTE', 'I giocatori possono parlare con il Multihunter che li ha bannati o con un amministratore tramite IGM (messaggio di gioco) o e-mail. Ban, punizioni o eliminazioni non devono essere discussi in pubblico (es. Chat o Forum). I ricorsi devono essere scritti in inglese.'); +define('TZ_PLEASE_ENTER_YOUR_OLD_AND_YOUR_NEW', 'Inserisci il tuo vecchio e il tuo nuovo indirizzo e-mail. Riceverai poi un frammento di codice a entrambi gli indirizzi, che dovrai inserire qui.'); +define('TZ_PLUS_DOES_NOT_INCLUDE_PRODUCTION_B', 'Plus non include i bonus di produzione. Devi acquistare +25% per ogni risorsa separatamente in'); +define('TZ_PROGRAM_ERRORS_ALSO_CALLED_BUGS_MA', 'Gli errori di programma (chiamati anche bug) non possono essere usati a proprio vantaggio. L\'abuso può portare a una punizione dell\'account.'); +define('TZ_RESIDENCE_PALACE_AND_WORLD_WONDER', 'I villaggi con Residenza, Palazzo e Meraviglia del Mondo sono esclusi per motivi di gameplay.'); +define('TZ_RESOURCES_BUILDINGS_VILLAGES_OR_TR', 'Risorse, edifici, villaggi o truppe perse durante il periodo di sospensione non contano come punizione e non verranno sostituite dal team Travian. Nessun giocatore ha il diritto di richiedere pagamenti o sostituzioni per il tempo di Plus/Oro perso a causa della sospensione.'); +define('TZ_SHOOT_WITH_A_NORMAL_ATTACK_THEY_DO', 'sparano con un attacco normale (non sparano con i raid!)'); +define('TZ_SOMETIMES_THE_EMAIL_IS_MOVED_TO_TH', 'A volte l\'e-mail viene spostata nella cartella spam. Per ulteriore aiuto clicca'); +define('TZ_THERE_ARE_FOUR_DIFFERENT_TYPES_OF', 'In Travian ci sono quattro diversi tipi di risorse: legno, argilla, ferro e grano.'); +define('TZ_THERE_IS_NO_COMPENSATION_FOR_DAMAG', 'Non c\'è alcun risarcimento per i danni causati da un sostituto. I proprietari dell\'account sono pienamente responsabili delle azioni compiute dai sostituti scelti per il loro account. Nel caso in cui i sostituti di un account non rispettino queste regole e i Termini e le Condizioni Generali di Travian, sia il proprietario dell\'account sia il sostituto possono essere ritenuti responsabili e puniti.'); +define('TZ_THERE_IS_NO_COMPENSATION_FOR_DAMAG_2', 'Non c\'è alcun risarcimento per i danni causati da qualcuno che conosce la password di un account. La persona che riceve la password è soggetta alle regole di Travian e ai Termini e Condizioni Generali.'); +define('TZ_THERE_IS_NO_SPECIAL_TREATMENT_FOR', 'Non c\'è alcun trattamento speciale per gli utenti Travian Plus/Oro riguardo alle regole di gioco, né nel tempo necessario per gestire il caso né nella punizione.'); +define('TZ_THE_E_MAIL_ADDRESS_USED_FOR_THE_RE', 'L\'indirizzo e-mail usato per la registrazione di un account deve essere sotto il controllo personale ed esclusivo della persona che ha registrato l\'account. La persona che possiede l\'indirizzo e-mail attualmente registrato per un account è considerata il proprietario dell\'account, indipendentemente da qualsiasi altro accordo personale o di alleanza. Il proprietario di un account è pienamente responsabile di tutte le azioni compiute dall\'account.'); +define('TZ_THE_FOLLOWING_SET_OF_RULES_ARE_IN', 'Il seguente regolamento è in combinazione con i Termini e le Condizioni Generali di Travian. Dovresti familiarizzare con i Termini e le Condizioni Generali per verificare cosa è consentito e cosa è proibito, specialmente nel caso di un account bannato per violazione delle regole.'); +define('TZ_THE_GAME_MUST_BE_PLAYED_WITH_AN_UN', 'Il gioco deve essere giocato con un browser internet non modificato. L\'uso di script o bot che automatizzano le azioni dell\'account è contro le regole.'); +define('TZ_THE_OWNER_OF_AN_ACCOUNT_MAY_NOT_TR', 'Il proprietario di un account non può trasferire la password di un account a nessuna persona che gioca nello stesso mondo di gioco (server). Inoltre, scegliere consapevolmente la stessa password nello stesso mondo di gioco di un\'altra persona è illegale; ognuna di queste azioni è considerata multiaccount, come definito in queste regole.'); +define('TZ_THE_PLAYERS_IN_YOUR_SURROUNDING_AR', 'I giocatori nella tua area circostante sono i più importanti per te. Grazie alla mappa hai una buona panoramica di chi sono.'); +define('TZ_THE_REGISTRATION_WAS_SUCCESSFUL_IN', 'La registrazione è andata a buon fine. Nei prossimi minuti riceverai un\'e-mail con le informazioni di accesso.'); +define('TZ_THE_SUPPORT_IS_A_GROUP_OF_EXPERIEN', 'Il supporto è un gruppo di giocatori esperti che risponderà volentieri alle tue domande.'); +define('TZ_THE_TRAVIAN_TEAM_RESERVES_THE_RIGH', 'Il team Travian si riserva il diritto di modificare le regole in qualsiasi momento.'); +define('TZ_TO_BRING_IN_NEW_PLAYERS_INVITE_THE', 'Per portare nuovi giocatori, invitali via e-mail o condividi il tuo link referral.'); +define('TZ_VACATION_MODE_CANNOT_BE_ACTIVATED', 'La modalità vacanza non può essere attivata – requisiti non soddisfatti'); +define('TZ_WE_WILL_SHOW_YOU_HOW_TO_EXPAND_YOU', 'Nella pagina successiva ti mostreremo come espandere il tuo villaggio affinché diventi una città potente e prospera.'); +define('TZ_YOU_CAN_DELETE_YOUR_ACCOUNT_HERE_A', 'Puoi eliminare il tuo account qui. Dopo aver avviato la cancellazione, occorreranno tre giorni per completare l\'eliminazione dell\'account. Puoi annullare questo processo entro le prime 24 ore.'); +define('TZ_YOU_DON_T_HAVE_ENOUGH_GOLD_YOU_NEE', 'Non hai abbastanza oro. Ti servono 10 oro per la demolizione istantanea.'); +define('TZ_YOU_HAVE_BEEN_ENTERED_AS_SITTER_ON', 'Sei stato inserito come sostituto sui seguenti account. Puoi annullare ciò cliccando sulla X rossa.'); + + +// ===== i18n composites (Simulateur) ===== +define('TZ_NUMBER', 'Numero'); +define('TZ_LVL', 'Liv.'); + + +// ===== i18n reliquat multi-lignes ===== +define('TZ_ML_LEADER_DEMOLITION_EMBASSY', 'Poiché sei il leader della tua alleanza, la demolizione della tua attuale Ambasciata non può essere avviata, poiché contiene ancora tutte le tue'); +define('TZ_ML_CHANGELOG_120BUGS', 'Oltre 120 bug corretti, artefatti completamente corretti, catapulte e arieti completamente corretti, Natari/Artefatti/villaggi MdM/piani di costruzione MdM automatizzati, nuova formula di battaglia (più precisa della vecchia), attivazione automatica degli artefatti, gran parte del codice riscritta. Maggiori dettagli nel file readme!'); +define('TZ_ML_CHANGELOG_NEWFORUM', 'Nuovo sistema di forum, formula del trappola in stile Travian, mastro costruttore corretto, doppia coda di ricerca in fucina e armeria con Plus'); +define('TZ_ML_GOLD_RESERVE', 'In pratica, riserviamo la quantità di oro ordinata subito dopo il pagamento. In caso di problemi, invia un\'e-mail al nostro'); +define('TZ_ML_GPACK_NOTFOUND', 'Impossibile trovare il pacchetto grafico. Ciò potrebbe essere dovuto ai seguenti motivi:'); +define('TZ_ML_GPACK_ALLOWED_SAVE', 'mostra un pacchetto grafico consentito. Salva la tua scelta per attivarlo.'); +define('TZ_ML_GPACK_ALTER_APPEARANCE', 'Con un pacchetto grafico puoi modificare l\'aspetto di Travian. Puoi sceglierne uno dalla lista o fornire un percorso personalizzato.'); +define('TZ_ML_QUESTIONS_MULTIHUNTER', '. Se hai domande o vuoi segnalare una violazione, puoi scrivere a un Multihunter.'); +define('TZ_ML_AWAY_NO_SITTER', 'Se prevedi di assentarti per un periodo prolungato e non desideri impostare un sostituto, puoi attivare'); +define('TZ_ML_ACCOUNT_FROZEN', '. Durante questo periodo il tuo account è essenzialmente congelato. Nessuna risorsa, truppa o ricerca progredirà e i tuoi villaggi non possono essere attaccati. Ricorda, questo congela solo il tuo Travian, non il tempo.'); +define('TZ_ML_ACTIVATION_RESENT', '. Poi il codice di attivazione verrà inviato di nuovo'); +define('TZ_ML_TWO_SITTERS_RIGHT', 'Ogni giocatore ha il diritto di nominare due sostituti che possono giocare l\'account durante l\'assenza del proprietario. I sostituti devono giocare l\'account che gestiscono nel pieno interesse dell\'account. L\'abuso di questa funzione è punibile.'); +define('TZ_ML_SAME_COMPUTER_SITTER', 'I giocatori che usano lo stesso computer e desiderano accedere all\'account dell\'altro devono usare la funzione sostituto.'); +define('TZ_ML_POLITE_TONE', 'Tutti devono comunicare con un tono educato e cortese. I Multihunter possono modificare senza preavviso profili e nomi di villaggio inappropriati.'); +define('TZ_ML_MATERIAL_UNDERAGE', 'La pubblicazione o la trasmissione di qualsiasi materiale non adatto ai minori.'); + + +// ===== i18n reliquat final ===== +define('TZ_NO_BEGINNER_PROT2', 'Nessuna protezione principianti'); +define('TZ_SERVER_RUNNING_ON', '▶ Server attivo su'); + +define('OR', 'o'); + +// ===== task A: re-wired reverted templates ===== +define('TZ_HERO', "Eroe"); +define('TZ_SEND_UNITS_BACK_TO', "Rimanda le truppe a"); +define('TZ_CONFIRM_DEMOLISH_COMPLETE_1', "Vuoi davvero demolire COMPLETAMENTE "); +define('TZ_CONFIRM_DEMOLISH_COMPLETE_2', " per 10 ORO?\nL'edificio scomparirà istantaneamente, non può essere annullato."); +define('TZ_CONFIRM_LAST_EMBASSY_L3', "ATTENZIONE!\n\nStai per demolire l'ultima Ambasciata di livello 3!\n\nPoiché sei il leader della tua alleanza e non restano altri membri, l'alleanza verrà sciolta al termine della demolizione."); +define('TZ_CONFIRM_LAST_EMBASSY_L1', "ATTENZIONE!\n\nStai per demolire la tua ultima Ambasciata!\n\nPoiché fai parte di un'alleanza, la lascerai automaticamente al termine della demolizione."); + +define('TZ_TRADE', "Commercio"); + +// ===== reports section (noticeClass tooltips) ===== +define('TZ_RPT_SCOUT', "Rapporto di esplorazione"); +define('TZ_RPT_WON_ATK_NOLOSS', "Vinto come attaccante senza perdite"); +define('TZ_RPT_WON_ATK_LOSS', "Vinto come attaccante con perdite"); +define('TZ_RPT_LOST_ATK_LOSS', "Perso come attaccante con perdite"); +define('TZ_RPT_WON_DEF_NOLOSS', "Vinto come difensore senza perdite"); +define('TZ_RPT_WON_DEF_LOSS', "Vinto come difensore con perdite"); +define('TZ_RPT_LOST_DEF_LOSS', "Perso come difensore con perdite"); +define('TZ_RPT_LOST_DEF_NOLOSS', "Perso come difensore senza perdite"); +define('TZ_RPT_REINF_ARRIVED', "Rinforzi arrivati"); +define('TZ_RPT_WOOD_DELIVERED', "Legno consegnato"); +define('TZ_RPT_CLAY_DELIVERED', "Argilla consegnata"); +define('TZ_RPT_IRON_DELIVERED', "Ferro consegnato"); +define('TZ_RPT_CROP_DELIVERED', "Grano consegnato"); +define('TZ_RPT_WON_SCOUT_ATK', "Spionaggio riuscito come attaccante"); +define('TZ_RPT_LOST_SCOUT_ATK', "Spionaggio fallito come attaccante"); +define('TZ_RPT_WON_SCOUT_DEF', "Spionaggio riuscito come difensore"); +define('TZ_RPT_LOST_SCOUT_DEF', "Spionaggio fallito come difensore"); + +define('NO_REPORTS', "Non ci sono rapporti disponibili"); + +// ===== report topic connectors (display-time localization) ===== +define('TZ_RT_ATTACKS', "attacca"); +define('TZ_RT_REINFORCEMENT', "rinforza"); +define('TZ_RT_SCOUTS', "spia"); +define('TZ_RT_SEND_RES_TO', "invia risorse a"); +define('TZ_RT_WAS_ATTACKED', "è stato attaccato"); +define('TZ_RT_REINF_IN', "Rinforzo in"); +define('TZ_RT_ELDERS_REINF', "rinforzo del villaggio degli anziani"); +define('TZ_RT_UNOCC_OASIS', "Oasi non occupata"); + ?> diff --git a/GameEngine/Lang/ro.php b/GameEngine/Lang/ro.php index 1fd787f5..095c8ab9 100644 --- a/GameEngine/Lang/ro.php +++ b/GameEngine/Lang/ro.php @@ -1751,4 +1751,578 @@ $lang['screenshots']['desc5'] = 'Raportul tău de atac'; $lang['screenshots']['title6'] = 'Statistici'; $lang['screenshots']['desc6'] = 'Vezi clasamentul tău în statistici'; $lang['screenshots']['title7'] = 'Arme sau economie'; -$lang['screenshots']['desc7'] = 'Poți alege să joci militar sau economic'; \ No newline at end of file +$lang['screenshots']['desc7'] = 'Poți alege să joci militar sau economic'; + +// ===== i18n nouvelles constantes (etape 2) ===== +define('TZ_ACTIVATION_AVAILBLE_IN', 'Activare disponibilă în:'); +define('TZ_ACTIVATION_CODE', 'Cod de activare:'); +define('TZ_ADD', 'adaugă'); +define('TZ_ADD_2', 'Adaugă'); +define('TZ_ALLIANCE_ID', 'ID-ul alianței'); +define('TZ_ARRIVED', 'Sosit:'); +define('TZ_ASSIGN_TO_POSITION', 'Atribuie la poziție'); +define('TZ_AS_SOON_AS_A_PLAYER_YOU_INVITED_FO', 'De îndată ce un jucător invitat de tine își întemeiază'); +define('TZ_ATTACKS', 'Atacuri'); +define('TZ_BOLD', 'îngroșat'); +define('TZ_BUILDING', 'Clădire'); +define('TZ_CATAPULT_TARGET', 'ținta catapultei'); +define('TZ_CLICK_TO_COPY', 'Click pentru a copia'); +define('TZ_CLIMBERS_OF_THE_WEEK', 'Ascensiunile săptămânii'); +define('TZ_CLOCK', 'Ceas'); +define('TZ_CONTINUE_WITH_THE_NEXT_TASK', 'Continuă cu sarcina următoare.'); +define('TZ_CREATE', 'Creează'); +define('TZ_CREATE_A_NEW_LIST', 'Creează o listă nouă'); +define('TZ_DESTINATION', 'Destinație:'); +define('TZ_DOES_NOT_EXIST', 'nu există.'); +define('TZ_DOWNLOAD', 'Descarcă'); +define('TZ_EVENT', 'Eveniment'); +define('TZ_FEATURES_OF_TRAVIAN', 'Caracteristicile Travian'); +define('TZ_FORUM_NAME', 'Numele forumului'); +define('TZ_FORWARD', 'înainte'); +define('TZ_GOLD', 'aur.'); +define('TZ_HERO_DEF_BONUS', 'Erou (bonus de apărare)'); +define('TZ_HERO_FIGHTING_STRENGTH', 'Erou (forță de luptă)'); +define('TZ_HERO_OFF_BONUS', 'Erou (bonus de atac)'); +define('TZ_HOUR', 'oră'); +define('TZ_HOW_IS_IT_DONE', 'Cum se face?'); +define('TZ_HRS', 'ore'); +define('TZ_HRS_2', 'ore'); +define('TZ_IF_YOU_GET_NEW_PLAYERS_TO_OPEN_AN', 'Dacă aduci jucători noi care își creează un cont și întemeiază un al doilea sat, vei primi'); +define('TZ_IN_YOUR_POST_BECAUSE_IT_CAN_CAUSE', 'în mesajul tău deoarece poate cauza probleme cu sistemul BBCode.'); +define('TZ_ITALIC', 'cursiv'); +define('TZ_LAST_TARGETS', 'Ultimele ținte:'); +define('TZ_LIST_NAME', 'Numele listei:'); +define('TZ_LOOK_FOR_YOUR_RANK_IN_THE_STATISTI', 'Caută-ți rangul în statistici și introdu-l aici.'); +define('TZ_MACEMAN', 'Măciucaș'); +define('TZ_MEMBERS', 'Membri'); +define('TZ_MEMBER_SINCE', 'Membru din'); +define('TZ_NAME', 'Nume:'); +define('TZ_NO', 'Nr.'); +define('TZ_NOT_CODED_YET', '(încă neimplementat)'); +define('TZ_NO_EMAIL_RECEIVED', 'Nu ai primit e-mailul?'); +define('TZ_N_15_GOLD', '15 aur'); +define('TZ_N_1_INVITE_YOUR_FRIENDS_VIA_EMAIL', '1) Invită-ți prietenii prin e-mail'); +define('TZ_N_20_GOLD', '20 aur'); +define('TZ_N_2_COPY_YOUR_PERSONAL_REF_LINK_AN', '2) Copiază-ți link-ul personal de recomandare și distribuie-l!'); +define('TZ_N_50_GOLD', '50 aur'); +define('TZ_OK_2', 'OK'); +define('TZ_OPEN_FORUM_FOR_THE_FOLLOWING_PLAYE', 'Forum deschis pentru următorii jucători'); +define('TZ_OPEN_FOR_MORE_ALLIANCES', 'Deschis pentru mai multe alianțe'); +define('TZ_ORDER', 'Ordine:'); +define('TZ_OTHER', 'Altele'); +define('TZ_OWNER', 'Proprietar:'); +define('TZ_PAY_SECURELY_WITH_PAYPAL', 'Plătește în siguranță cu PayPal.'); +define('TZ_PLAYERS_BROUGHT_IN', 'Jucători aduși'); +define('TZ_POST_NEW_THREAD', 'Postează un subiect nou'); +define('TZ_PREVIEW', 'Previzualizare'); +define('TZ_PREVIEW_2', 'previzualizare'); +define('TZ_PROGRESS_OF_YOUR_INVITED_FRIENDS', 'Progresul prietenilor invitați'); +define('TZ_QUIT_ALLIANCE', 'Părăsește alianța'); +define('TZ_REGISTER_FOR_THE_GAME', 'înregistrează-te la joc'); +define('TZ_REGISTRATION', 'înregistrare'); +define('TZ_SENT', 'Trimis:'); +define('TZ_SMILIES', 'Emoticoane'); +define('TZ_SMILIES_2', 'emoticoane'); +define('TZ_STONEMASON_S_LODGE', 'Atelierul pietrarului'); +define('TZ_TAG', 'Tag:'); +define('TZ_TARGET_VILLAGE', 'Satul țintă:'); +define('TZ_TASK_10_CRANNY', 'Sarcina 10: Ascunzătoare'); +define('TZ_TASK_11_TO_TWO', 'Sarcina 11: La doi.'); +define('TZ_TASK_12_INSTRUCTIONS', 'Sarcina 12: Instrucțiuni'); +define('TZ_TASK_13_MAIN_BUILDING', 'Sarcina 13: Clădirea principală'); +define('TZ_TASK_14_ADVANCED', 'Sarcina 14: Avansat!'); +define('TZ_TASK_16_ECONOMY', 'Sarcina 16: Economie'); +define('TZ_TASK_16_MILITARY', 'Sarcina 16: Militar'); +define('TZ_TASK_17_BARRACKS', 'Sarcina 17: Cazarmă'); +define('TZ_TASK_17_WAREHOUSE', 'Sarcina 17: Depozit'); +define('TZ_TASK_18_MARKETPLACE', 'Sarcina 18: Piață.'); +define('TZ_TASK_18_TRAIN', 'Sarcina 18: Antrenament.'); +define('TZ_TASK_19_EVERYTHING_TO_2', 'Sarcina 19: Totul la 2.'); +define('TZ_TASK_20_ALLIANCE', 'Sarcina 20: Alianță.'); +define('TZ_TASK_21_MAIN_BUILDING_TO_LEVEL_5', 'Sarcina 21: Clădirea principală la nivelul 5'); +define('TZ_TASK_22_GRANARY_TO_LEVEL_3', 'Sarcina 22: Hambar la nivelul 3.'); +define('TZ_TASK_23_WAREHOUSE_TO_LEVEL_7', 'Sarcina 23: Depozit la nivelul 7.'); +define('TZ_TASK_24_ALL_TO_FIVE', 'Sarcina 24: Totul la cinci!'); +define('TZ_TASK_25_PALACE_OR_RESIDENCE', 'Sarcina 25: Palat sau Reședință?'); +define('TZ_TASK_26_3_SETTLERS', 'Sarcina 26: 3 coloniști.'); +define('TZ_TASK_27_NEW_VILLAGE', 'Sarcina 27: Sat nou.'); +define('TZ_TASK_3_YOUR_VILLAGE_S_NAME', 'Sarcina 3: Numele satului tău'); +define('TZ_TASK_9_DOVE_OF_PEACE', 'Sarcina 9: Porumbelul păcii'); +define('TZ_TERMS', 'Termeni'); +define('TZ_THE_ALLIANCE', 'Alianța'); +define('TZ_THE_LARGEST_ALLIANCES', 'Cele mai mari alianțe'); +define('TZ_THE_USER', 'Utilizatorul'); +define('TZ_THREAD', 'Subiect'); +define('TZ_TOP_10', 'Top 10'); +define('TZ_TOTAL', 'Total'); +define('TZ_TOWNHALL', 'Primărie'); +define('TZ_TRAVIAN', 'Travian'); +define('TZ_TRAVIANX', 'TravianX'); +define('TZ_TRAVIANZ', 'TravianZ'); +define('TZ_TRAVIAN_GAMES', 'Travian Games'); +define('TZ_UNDERLINE', 'subliniere'); +define('TZ_UNDERLINED', 'subliniat'); +define('TZ_UNKNOWN', 'necunoscut'); +define('TZ_UNTIL_THE_NEXT_LEVEL', 'până la nivelul următor'); +define('TZ_USER_ID', 'ID utilizator'); +define('TZ_VILLAGE', 'Sat:'); +define('TZ_VILLAGE_OVERVIEW', 'Prezentarea satului'); +define('TZ_WAIT_INSTANT', 'Așteptare: imediat'); +define('TZ_WARNING', 'Atenție:'); +define('TZ_WOOD', 'Lemn'); +define('TZ_YOUR_PERSONAL_REF_LINK', 'Link-ul tău personal de recomandare:'); +define('TZ_YOU_CAN_T_USE_THE_VALUES', 'nu poți folosi valorile'); +define('TZ_YOU_HAVE_NOT_BROUGHT_IN_ANY_NEW_PL', 'Nu ai adus încă niciun jucător nou.'); + +// ===== i18n etape 2 (lot suivant) ===== +define('TZ_ACCOUNT_IS_ADMIN_OR_MH', 'Contul este Admin sau MH'); +define('TZ_ACCOUNT_IS_NOT_SCHEDULED_FOR_DELET', 'Contul nu este programat pentru ștergere'); +define('TZ_ACCOUNT_STATEMENT', 'Situația contului'); +define('TZ_ACTIVATE_VACATION_MODE', 'Activează modul vacanță'); +define('TZ_ADD_RAID', 'Adaugă raid'); +define('TZ_ADD_SLOT', 'Adaugă slot'); +define('TZ_ADVANTAGES', 'Avantaje'); +define('TZ_AFTER_PAYMENT_YOU_WILL_BE_CREDITED', 'După plată vei fi creditat automat.'); +define('TZ_AGRESOR', 'Agresor'); +define('TZ_ALLIANCE_DIPLOMACY', 'Diplomația alianței'); +define('TZ_ALLIANCE_EVENTS', 'Evenimentele alianței'); +define('TZ_ALLIANCE_FORUM', 'Forumul alianței'); +define('TZ_ALLIANCE_MEMBERS', 'membrii alianței.'); +define('TZ_ALLY_CHAT', 'Chat-ul alianței'); +define('TZ_AM', 'am'); +define('TZ_AND_LATER_YOUR_VILLAGE_COULD_LOOK', '...iar mai târziu satul tău ar putea arăta așa.'); +define('TZ_AND_QUIT_THE_ALLIANCE_AFTERWARDS', 'și părăsește alianța după aceea.'); +define('TZ_ASSIGN_RIGHTS', 'Atribuie drepturi'); +define('TZ_ATTENTION_USE_ONLY_TRUSTWORTHY_GRA', 'ATENȚIE! Folosește doar pachete grafice de încredere'); +define('TZ_AUTHOR', 'Autor'); +define('TZ_BEGINNERS_PROT', 'Prot. începători'); +define('TZ_BEST_PLAYER', 'Cel mai bun jucător'); +define('TZ_BUILDING_SITE', 'loc de construcție'); +define('TZ_BUILD_A_PALACE_OR_RESIDENCE_TO_LEV', 'Construiește un palat sau o reședință la nivelul 10.'); +define('TZ_BUILD_CROPPER', 'Construiește cropper'); +define('TZ_BUY_IT_IN_THE_GOLD_SHOP', 'Cumpără-l din magazinul de aur'); +define('TZ_CELEBRATION_STILL_NEEDS', 'celebrarea mai are nevoie de:'); +define('TZ_CENTRE', 'Centru:'); +define('TZ_CHANGE_NAME', 'Schimbă numele'); +define('TZ_CHANGE_YOUR_VILLAGE_S_NAME_TO_SOME', 'Schimbă numele satului tău în ceva frumos.'); +define('TZ_CHINESE', 'Chineză'); +define('TZ_CLAY_25_5_GOLD', 'Lut +25% (5 aur)'); +define('TZ_CLOSED_FORUM', 'Forum închis'); +define('TZ_CLOSE_ADRESSBOOK', 'închide agenda'); +define('TZ_COMBAT_SIMULATOR', 'Simulator de luptă'); +define('TZ_COMPLETE_DEMOLITION_10', 'Demolare completă (10'); +define('TZ_CONFEDERATION_FORUM', 'Forum de confederație'); +define('TZ_CONFIRM_WITH_PASSWORD', 'Confirmă cu parola:'); +define('TZ_CONSTRUCT_A_CRANNY', 'Construiește o ascunzătoare.'); +define('TZ_CONSTRUCT_A_GRANARY', 'Construiește un hambar.'); +define('TZ_CONSTRUCT_A_RALLY_POINT', 'Construiește un punct de adunare.'); +define('TZ_CONSTRUCT_A_WOODCUTTER', 'Construiește un tăietor de lemne.'); +define('TZ_CONSTRUCT_BARRACKS', 'Construiește o cazarmă.'); +define('TZ_CONSTRUCT_WAREHOUSE', 'Construiește un depozit.'); +define('TZ_CP_DAY', 'PC/zi'); +define('TZ_CROP_25_5_GOLD', 'Grâne +25% (5 aur)'); +define('TZ_DATE_AND_TIME', 'Data și ora'); +define('TZ_DECLARE_WAR', 'declară război'); +define('TZ_DEFAULT', 'Implicit:'); +define('TZ_DELETE_ACCOUNT', 'Ștergi contul?'); +define('TZ_DIFFERENT_EMAIL_ADDRESS', 'altă adresă de e-mail'); +define('TZ_DOWNLOAD_FROM', 'Descarcă de la'); +define('TZ_DO_I_NEED_PLUS_TO_USE_OTHER_FEATUR', 'Am nevoie de Plus pentru a folosi alte funcții?'); +define('TZ_EARN_GOLD', 'Câștigă aur'); +define('TZ_EDIT_ANSWER', 'Editează răspunsul'); +define('TZ_EDIT_ANSWER_2', 'editează răspunsul'); +define('TZ_EDIT_FORUM', 'editează forumul'); +define('TZ_EDIT_SLOT', 'Editează slotul'); +define('TZ_EDIT_TOPIC', 'Editează subiectul'); +define('TZ_ENDS_ON', 'se termină pe'); +define('TZ_ENGLISH', 'Engleză'); +define('TZ_ENTER_HOW_MUCH_LUMBER_THE_BARRACKS', 'Introdu cât lemn costă cazarma'); +define('TZ_EU_DD_MM_YY_24H', 'UE (zz.ll.aa 24h)'); +define('TZ_EXAMPLE', 'Exemplu:'); +define('TZ_EXISTING_RELATIONSHIPS', 'Relații existente'); +define('TZ_EXTEND_ALL_RESOURCE_TILES_TO_LEVEL', 'Extinde toate câmpurile de resurse la nivelul 1.'); +define('TZ_EXTEND_ALL_RESOURCE_TILES_TO_LEVEL_2', 'Extinde toate câmpurile de resurse la nivelul 2.'); +define('TZ_EXTEND_ONE_CLAY_PIT', 'Extinde o groapă de lut.'); +define('TZ_EXTEND_ONE_CROPLAND', 'Extinde un câmp de grâne.'); +define('TZ_EXTEND_ONE_IRON_MINE', 'Extinde o mină de fier.'); +define('TZ_EXTEND_ONE_OF_EACH_RESOURCE_TILE_T', 'Extinde câte un câmp din fiecare resursă la nivelul 2.'); +define('TZ_EXTEND_YOUR_MAIN_BUILDING_TO_LEVEL', 'Extinde clădirea principală la nivelul 3.'); +define('TZ_FINISH', 'Termină'); +define('TZ_FOLLOWING_CAUSES_ARE_POSSIBLE', 'Următoarele cauze sunt posibile:'); +define('TZ_FOLLOW_THIS_LINK_TO', 'Urmează acest link pentru a'); +define('TZ_FOREIGN_OFFERS', 'Oferte străine'); +define('TZ_FORUM_TYPE', 'Tipul forumului'); +define('TZ_FOUND_A_NEW_VILLAGE', 'Întemeiază un sat nou.'); +define('TZ_FREE', 'GRATUIT!'); +define('TZ_FRENCH', 'Franceză'); +define('TZ_FRIEND_EMAIL_COM', 'friend@email.com'); +define('TZ_GAME_LANGUAGE', 'Limba jocului'); +define('TZ_GITHUB', 'Github'); +define('TZ_GRAPHIC_PACK_FOUND', 'Pachet grafic găsit.'); +define('TZ_GRAPHIC_PACK_SETTINGS', 'Setări pachet grafic'); +define('TZ_GREAT_STABLES', 'Grajduri Mari'); +define('TZ_HERE', 'aici'); +define('TZ_HERE_YOU_CAN_KICK_THE_PLAYERS_FROM', 'Aici poți da afară jucătorii din alianța ta.'); +define('TZ_HERE_YOU_FIND_YOUR_RESOURCE_FIELDS', 'Aici găsești câmpurile tale de resurse'); +define('TZ_HINT', 'Sfat'); +define('TZ_HOW_DO_I_GET_GOLD', 'Cum obțin aur?'); +define('TZ_INACTIVE_DURING_VACATION', 'Inactiv în timpul vacanței'); +define('TZ_INFORMATION_ON_HAPPENINGS_IN_YOUR', 'Informații despre ce se întâmplă în satul tău'); +define('TZ_INITIATE_PAYMENT_BY_PAYPAL', 'Inițiază plata prin PayPal'); +define('TZ_INVITATIONS', 'Invitații:'); +define('TZ_INVITE_A_PLAYER_INTO_THE_ALLIANCE', 'Invită un jucător în alianță'); +define('TZ_INVITE_BY_E_MAIL_OR_SHARE_YOUR_REF', 'Invită prin e-mail sau distribuie link-ul tău de recomandare.'); +define('TZ_IN_DESCRIPTION', 'în descriere.'); +define('TZ_IN_THE_VILLAGE_YOU_CAN_BUILD_BUILD', 'În sat poți construi clădiri'); +define('TZ_IRON_25_5_GOLD', 'Fier +25% (5 aur)'); +define('TZ_ISO_YY_MM_DD_24H', 'ISO (aa/ll/zz 24h)'); +define('TZ_ITALIAN', 'Italiană'); +define('TZ_I_ACTIVATED_PLUS_BUT_PRODUCTION_DI', 'Am activat Plus, dar producția nu a crescut.'); +define('TZ_JOIN_AN_ALLIANCE', 'Alătură-te unei alianțe'); +define('TZ_JOIN_AN_ALLIANCE_OR_FOUND_ONE_ON_Y', 'Alătură-te unei alianțe sau întemeiază una proprie.'); +define('TZ_JUL', 'iul.'); +define('TZ_JUN', 'iun.'); +define('TZ_KICK_ALL_MEMBERS', 'dă afară toți membrii'); +define('TZ_KICK_PLAYER', 'Dă afară jucătorul:'); +define('TZ_LANGUAGE_SETTINGS', 'Setări de limbă'); +define('TZ_LAST_POST', 'Ultimul mesaj'); +define('TZ_LAST_RAID', 'Ultimul raid'); +define('TZ_LINKS', 'Linkuri:'); +define('TZ_LINK_TO_THE_FORUM', 'Link către forum'); +define('TZ_LOG_IN', 'autentificare'); +define('TZ_LUMBER_25_5_GOLD', 'Lemn +25% (5 aur)'); +define('TZ_MAINTENANCE_OFF', 'Mentenanță OPRITĂ'); +define('TZ_MAINTENANCE_ON', 'Mentenanță PORNITĂ'); +define('TZ_MAJOR_CHANGES', 'Modificări majore:'); +define('TZ_MAP_2', 'Hartă:'); +define('TZ_MAXIMUM_VACATION', 'Vacanță maximă:'); +define('TZ_MESSAGES', 'Mesaje:'); +define('TZ_MESSAGE_3', 'Mesaj'); +define('TZ_MILITARY_EVENTS', 'Evenimente militare'); +define('TZ_MINIMUM_VACATION', 'Vacanță minimă:'); +define('TZ_MINOR_CHANGES', 'Modificări minore:'); +define('TZ_MISCELLANEOUS', 'Diverse'); +define('TZ_MORE_GRAPHIC_PACKS', 'Mai multe pachete grafice'); +define('TZ_MORE_INFO', 'Mai multe informații:'); +define('TZ_MOVE_TOPIC', 'Mută subiectul'); +define('TZ_MULTIHUNTER', 'Multihunter:'); +define('TZ_NEW_FORUM', 'Forum nou'); +define('TZ_NONE_OF_THE_PACKAGES_ARE_REFUNDABL', 'Niciun pachet nu este rambursabil!'); +define('TZ_NOT_ENOUGH_RESOURCE', 'Resurse insuficiente'); +define('TZ_NO_MARKETPLACE_ACTIVITY', 'Fără activitate pe piață'); +define('TZ_NO_OWNERSHIP_OF_AN_ARTIFACT_VILLAG', 'Fără deținerea unui sat cu artefact'); +define('TZ_NO_OWNERSHIP_OF_A_WONDER_OF_THE_WO', 'Fără deținerea unui sat Minunea Lumii'); +define('TZ_NO_REINFORCING_TROOPS_SENT_RECEIVE', 'Fără trupe de întărire trimise/primite'); +define('TZ_NO_REPORTS_FOR_TRANSFERS_FROM_FORE', 'Fără rapoarte pentru transferuri din sate străine.'); +define('TZ_NO_REPORTS_FOR_TRANSFERS_TO_FOREIG', 'Fără rapoarte pentru transferuri către sate străine.'); +define('TZ_NO_REPORTS_FOR_TRANSFERS_TO_OWN_VI', 'Fără rapoarte pentru transferuri către satele proprii.'); +define('TZ_N_14_DAYS', '14 zile'); +define('TZ_N_1_1_TRADE_WITH_THE_NPC_MERCHANT', 'Schimb 1:1 cu negustorul NPC'); +define('TZ_N_1_5_YOUR_VILLAGE', '(1/5) Satul tău'); +define('TZ_N_1_CHOOSE_A_RESOURCE_FIELD', '1. Alege un câmp de resurse'); +define('TZ_N_1_CHOOSE_BUILDING_SITE', '1. Alege un loc de construcție'); +define('TZ_N_2_5_RESOURCES', '(2/5) Resurse'); +define('TZ_N_2_CONSTRUCT_A_BUILDING', '2. Construiește o clădire'); +define('TZ_N_2_DAYS', '2 zile'); +define('TZ_N_2_EXTEND_THE_RESOURCE_FIELD', '2. Extinde câmpul de resurse'); +define('TZ_N_3_5_BUILDINGS', '(3/5) Clădiri'); +define('TZ_N_4_5_NEIGHBOURS', '(4/5) Vecini'); +define('TZ_N_5_5_NAVIGATION', '(5/5) Navigare'); +define('TZ_OFFER_A_CONFEDERATION', 'oferă o confederație'); +define('TZ_OFFER_NON_AGGRESSION_PACT', 'oferă un pact de neagresiune'); +define('TZ_OK_3', 'ok'); +define('TZ_ONLINE_USERS', 'Utilizatori online'); +define('TZ_OPTION_1', 'Opțiunea 1:'); +define('TZ_OPTION_2', 'Opțiunea 2:'); +define('TZ_OPTION_3', 'Opțiunea 3:'); +define('TZ_OPTION_4', 'Opțiunea 4:'); +define('TZ_OPTION_5', 'Opțiunea 5:'); +define('TZ_OPTION_6', 'Opțiunea 6:'); +define('TZ_OPTION_7', 'Opțiunea 7:'); +define('TZ_OPTION_8', 'Opțiunea 8:'); +define('TZ_ORDERED_PACKAGE', 'Pachet comandat'); +define('TZ_OR_ASK_THE_SERVER_OWNER', 'sau întreabă administratorul serverului.'); +define('TZ_OVERVIEW', 'Prezentare:'); +define('TZ_OWN_TEXT', 'Text propriu:'); +define('TZ_PALACE_RESIDENCE', 'Palat/Reședință'); +define('TZ_PASSWORD', 'parolă:'); +define('TZ_PAYMENT_ACCOUNT', 'cont de plată'); +define('TZ_PAYPAL', 'PayPal'); +define('TZ_PAYPAL_PACKAGE_A', 'PayPal – Pachet A'); +define('TZ_PAYPAL_PACKAGE_B', 'PayPal – Pachet B'); +define('TZ_PAYPAL_PACKAGE_C', 'PayPal – Pachet C'); +define('TZ_PAYPAL_PACKAGE_D', 'PayPal – Pachet D'); +define('TZ_PAYPAL_PACKAGE_E', 'PayPal – Pachet E'); +define('TZ_PLAY_NO_TASKS', 'Nu juca sarcinile.'); +define('TZ_PLEASE_BUILD_A_MARKETPLACE', 'Te rog construiește o piață.'); +define('TZ_PLUS_FUNCTIONS', 'Funcții Plus'); +define('TZ_PM', 'pm'); +define('TZ_POP', 'Pop'); +define('TZ_POSITION', 'Poziție:'); +define('TZ_PRODUCTION_CLAY', 'Producție: Lut'); +define('TZ_PRODUCTION_CROP', 'Producție: Grâne'); +define('TZ_PRODUCTION_IRON', 'Producție: Fier'); +define('TZ_PRODUCTION_LUMBER', 'Producție: Lemn'); +define('TZ_PUBLIC_FORUM', 'Forum public'); +define('TZ_RAGEZONE_COM', 'RageZone.com'); +define('TZ_RANKING_OF_ALL_PLAYERS', 'Clasamentul tuturor jucătorilor'); +define('TZ_RATIO', 'raport'); +define('TZ_READ_YOUR_NEW_MESSAGE', 'Citește mesajul tău nou.'); +define('TZ_REGISTERED', 'Înregistrat'); +define('TZ_REGISTERED_PLAYERS', 'Jucători înregistrați'); +define('TZ_RELEASED_BY_TRAVIANZ_TEAM', 'Lansat de: echipa TravianZ'); +define('TZ_RELEASE_BY_TRAVIANZ', '[Lansat de: TravianZ]'); +define('TZ_REPLIES', 'Răspunsuri'); +define('TZ_REPORTS', 'Rapoarte:'); +define('TZ_REQUIREMENTS', 'Cerințe'); +define('TZ_ROMANIAN', 'Română'); +define('TZ_SCOUT_DEFENCES_AND_TROOPS', 'Spionează apărările și trupele'); +define('TZ_SCOUT_RESOURCES_AND_TROOPS', 'Spionează resursele și trupele'); +define('TZ_SCRIPT_PRICE', 'Prețul scriptului:'); +define('TZ_SELECT_ALL', 'Selectează tot'); +define('TZ_SELECT_REWARD', 'Selectează recompensa...'); +define('TZ_SELECT_REWARD_2', 'Selectează recompensa:'); +define('TZ_SEND_200_CROP_TO_THE_TASKMASTER', 'Trimite 200 grâne către maistru.'); +define('TZ_SEND_AND_RECEIVE_MESSAGES', 'Trimite și primește mesaje'); +define('TZ_SEND_UNITS_BACK', 'Trimite unitățile înapoi'); +define('TZ_SERVER_START', 'Pornirea serverului'); +define('TZ_SHOW_THE_LARGE_MAP_IN_AN_EXTRA_WIN', 'Afișează harta mare într-o fereastră separată.'); +define('TZ_SIZE_IN_MB', 'Dimensiune în MB'); +define('TZ_SLOTS', 'Sloturi'); +define('TZ_START_RAID', 'Pornește raidul'); +define('TZ_STATISTICS', 'Statistici:'); +define('TZ_SUPPORT', 'Suport:'); +define('TZ_SUPPORT_AND_MULTIHUNTER', 'Suport și Multihunter'); +define('TZ_SURVEY', 'sondaj'); +define('TZ_TARIFFS', 'Tarife'); +define('TZ_TASK_7_HUGE_ARMY', 'Sarcina 7: Armată uriașă!'); +define('TZ_TASK_8_EVERYTHING_TO_1', 'Sarcina 8: Totul la 1.'); +define('TZ_THANK_YOU_FOR_USING_OUR_VERSION', 'Mulțumim că folosești versiunea noastră!'); +define('TZ_THERE_ARE_NO_INCOMING_TROOPS', 'Nu există trupe care sosesc'); +define('TZ_THERE_ARE_NO_OUTGOING_TROOPS', 'Nu există trupe care pleacă'); +define('TZ_THE_BEST_ALLIANCES_DEF', 'Cele mai bune alianțe (def)'); +define('TZ_THE_BEST_ALLIANCES_OFF', 'Cele mai bune alianțe (atac)'); +define('TZ_THE_BUILDING_WAS_COMPLETELY_DEMOLI', 'Clădirea a fost demolată complet pentru 10 aur!'); +define('TZ_THE_EMAIL_ACCOUNT_S_STORAGE_LIMIT', 'Limita de stocare a contului de e-mail a fost atinsă'); +define('TZ_THE_EMAIL_HAS_BEEN_MOVED_TO_THE_SP', 'E-mailul a fost mutat în folderul spam/junk'); +define('TZ_THE_EMAIL_WILL_BE_SENT_TO_FOLLOWIN', 'E-mailul va fi trimis la următoarea adresă:'); +define('TZ_THE_E_MAIL_ADDRESS_OF_THE_NEW_OWNE', 'Adresa de e-mail a noului proprietar.'); +define('TZ_THE_GAME_WORLD_ON_WHICH_THE_ACCOUN', 'Lumea de joc în care se află contul'); +define('TZ_THE_HERO', 'Eroul'); +define('TZ_THE_LARGEST_GAULS', 'Cei mai mari Gali'); +define('TZ_THE_LARGEST_PLAYERS', 'Cei mai mari jucători'); +define('TZ_THE_LARGEST_ROMANS', 'Cei mai mari Romani'); +define('TZ_THE_LARGEST_TEUTONS', 'Cei mai mari Teutoni'); +define('TZ_THE_LARGEST_VILLAGES', 'Cele mai mari sate'); +define('TZ_THE_MOST_EXPERIENCED_HEROES', 'Cei mai experimentați eroi'); +define('TZ_THE_MOST_SUCCESSFUL_ATTACKERS', 'Cei mai de succes atacatori'); +define('TZ_THE_MOST_SUCCESSFUL_DEFENDERS', 'Cei mai de succes apărători'); +define('TZ_THE_MULTIHUNTERS_ARE_RESPONSIBLE_F', 'Multihunterii sunt responsabili de respectarea'); +define('TZ_THE_NAVIGATION_BAR', 'Bara de navigare'); +define('TZ_THE_NICKNAME_OF_THE_ACCOUNT', 'Porecla contului'); +define('TZ_THE_PATH', 'Calea'); +define('TZ_THE_VILLAGE', 'Satul'); +define('TZ_THIS_FEATURE_IS_NOT_INCLUDED_IN_TH', 'Această funcție NU este inclusă în clubul de aur!'); +define('TZ_THIS_IS_HOW_YOU_START', 'Așa începi...'); +define('TZ_THREADS', 'Subiecte'); +define('TZ_TIME_PREFERENCE', 'Preferință de timp'); +define('TZ_TIME_ZONES', 'Fusuri orare'); +define('TZ_TIP', 'Sfat'); +define('TZ_TOP_10_ALLIANCES', 'Top 10 alianțe'); +define('TZ_TOP_10_PLAYERS', 'Top 10 jucători'); +define('TZ_TOTAL_POPULATION', 'Populație totală'); +define('TZ_TOTAL_VILLAGES', 'Total sate'); +define('TZ_TO_THE_FIRST_TASK', 'Spre prima sarcină.'); +define('TZ_TO_THE_REGISTRATION', 'spre înregistrare'); +define('TZ_TRAIN_3_SETTLERS', 'Antrenează 3 coloniști.'); +define('TZ_TRAVIAN_DEFAULT', 'Travian Default'); +define('TZ_TRAVIAN_GOLD_CLUB', 'Travian Gold Club'); +define('TZ_TRAVIAN_T4_STYLE', 'Travian T4 Style'); +define('TZ_TRIBES', 'Triburi'); +define('TZ_TYPOS_IN_THE_EMAIL_ADDRESS', 'Greșeli în adresa de e-mail'); +define('TZ_UK_DD_MM_YY_12H', 'UK (zz/ll/aa 12h)'); +define('TZ_UPGRADE_ALL_RESOURCES_TILES_TO_LEV', 'Îmbunătățește toate câmpurile de resurse la nivelul 5.'); +define('TZ_UPGRADE_YOUR_GRANARY_TO_LEVEL_3', 'Îmbunătățește hambarul la nivelul 3.'); +define('TZ_UPGRADE_YOUR_MAIN_BUILDING_TO_LEVE', 'Îmbunătățește clădirea principală la nivelul 5.'); +define('TZ_UPGRADE_YOUR_WAREHOUSE_TO_LEVEL_7', 'Îmbunătățește depozitul la nivelul 7.'); +define('TZ_USE', 'Folosește'); +define('TZ_USED_FOR_RALLY_POINT_AND_MARKETPLA', 'Folosit pentru punctul de adunare și piață:'); +define('TZ_USERNAME', 'Nume de utilizator'); +define('TZ_USER_DEFINED_GRAPHIC_PACK', 'Pachet grafic personalizat'); +define('TZ_USE_IT_FOR_PLUS_OR_ANY_ADVANTAGE', '. Folosește-l pentru Plus sau orice avantaj.'); +define('TZ_US_MM_DD_YY_12H', 'US (ll/zz/aa 12h)'); +define('TZ_UTC_1', 'UTC+1'); +define('TZ_UTC_10', 'UTC+10'); +define('TZ_UTC_10_2', 'UTC-10'); +define('TZ_UTC_11', 'UTC+11'); +define('TZ_UTC_11_2', 'UTC-11'); +define('TZ_UTC_12', 'UTC+12'); +define('TZ_UTC_1_2', 'UTC-1'); +define('TZ_UTC_2', 'UTC+2'); +define('TZ_UTC_2_2', 'UTC-2'); +define('TZ_UTC_3', 'UTC+3'); +define('TZ_UTC_3_2', 'UTC-3'); +define('TZ_UTC_4', 'UTC+4'); +define('TZ_UTC_4_2', 'UTC-4'); +define('TZ_UTC_5', 'UTC+5'); +define('TZ_UTC_5_2', 'UTC-5'); +define('TZ_UTC_6', 'UTC+6'); +define('TZ_UTC_6_2', 'UTC-6'); +define('TZ_UTC_7', 'UTC+7'); +define('TZ_UTC_7_2', 'UTC-7'); +define('TZ_UTC_8', 'UTC+8'); +define('TZ_UTC_8_2', 'UTC-8'); +define('TZ_UTC_9', 'UTC+9'); +define('TZ_UTC_9_2', 'UTC-9'); +define('TZ_VERSION', 'Versiune:'); +define('TZ_VILLAGE_EXP', 'Exp. sat'); +define('TZ_VILLAGE_YOU_GET', 'sat, primești'); +define('TZ_VILLAGE_YOU_WILL_BE_CREDITED_WITH', 'sat, vei fi creditat cu'); +define('TZ_VIP_ACCOUNT_10_GOLD_7_DAYS', 'Cont VIP (10 aur – 7 zile)'); +define('TZ_VISIT', 'Vizitează:'); +define('TZ_VOTE', 'Votează'); +define('TZ_WAIT_24H', 'Așteptare: 24h'); +define('TZ_WAIT_INSTANT_AFTER_IPN', 'Așteptare: imediat după IPN'); +define('TZ_WARNING_CATAPULT_WILL', 'Atenție: catapulta va'); +define('TZ_WE_STRIVE_TO_ENSURE_SPEEDY_PROCESS', 'Ne străduim să asigurăm o procesare rapidă!'); +define('TZ_WHY_CAN_T_I_FINISH_SOME_BUILDINGS', 'De ce nu pot termina unele clădiri cu aur?'); +define('TZ_WILL_BE_ATTACKED_BY_CATAPULT_S', '(va fi atacat de catapulte)'); +define('TZ_WILL_SPAWN_IN', 'va apărea în:'); +define('TZ_WOODCUTTER_INSTANTLY_COMPLETED', 'Tăietorul de lemne finalizat instant.'); +define('TZ_WORLD_STATS', 'Statistici mondiale'); +define('TZ_WRITE_THE_CODE', 'Scrie codul'); +define('TZ_WRONG_DOMAIN_THERE_IS_E_G_NO_AOL_D', 'Domeniu greșit: nu există de ex. @aol.de, doar @aol.com'); +define('TZ_YOUR_ACCOUNT_HAS_BEEN_SUCCESSFULLY', 'Contul tău a fost activat cu succes.'); +define('TZ_YOUR_VILLAGE_AND_YOUR_NEIGHBOURS', 'Satul tău și vecinii tăi'); +define('TZ_YOU_CAN_UNDO_THE_REGISTRATION_AND', 'Poți anula înregistrarea și te poți reînregistra cu o'); +define('TZ_YOU_CAN_USE_THIS_GOLD_FOR_PLUS_OR', '. Poți folosi acest aur pentru Plus sau orice avantaj cu aur.'); + +// ===== i18n etape 2 (lot suivant) ===== +define('TZ_ACCOUNT_OR_INCREASE_YOUR_RESOURCE', '-Cont sau crește-ți producția de resurse. Pentru asta dă click'); +define('TZ_ADDITIONALLY_THE_TRAVIAN_TEAM_WILL', 'În plus, echipa Travian nu va furniza informații despre interdicții niciunei persoane, în afară de proprietarul contului.'); +define('TZ_ADVERTISEMENT_OF_ANY_KIND_THAT_HAS', 'Orice fel de publicitate care nu a fost permisă de echipa Travian este interzisă.'); +define('TZ_AFTERWARDS_BOTH_PARTIES_MUST_REQUE', 'Ulterior, ambele părți trebuie să solicite parola noului cont prin funcția de recuperare a parolei.'); +define('TZ_AFTER_TAKING_CARE_OF_YOUR_RESOURCE', 'După ce te ocupi de aprovizionarea cu resurse, poți începe extinderea satului tău.'); +define('TZ_ANY_SALES_OR_PURCHASES_CONCERNING', 'Orice vânzare sau cumpărare cu bani reali privind conturi, unități, sate, resurse, servicii sau orice alt aspect al Travian este interzisă. Vânzarea conturilor Travian, precum și orice transfer indirect (chiar și ca dar) în legătură cu site-uri de licitații sau alte tranzacții monetare este interzisă.'); +define('TZ_AS_A_LEADER_YOU_CAN_ONLY_CHANGE_YO', 'Ca lider, poți schimba doar titlul. Drepturile tale rămân la maxim.'); +define('TZ_A_SITTER_CAN_LOG_INTO_YOUR_ACCOUNT', 'Un înlocuitor se poate conecta la contul tău folosind numele tău și parola lui/ei. Poți avea până la doi înlocuitori.'); +define('TZ_A_WAREHOUSE_AND_A_GRANARY_ENABLE_Y', 'Un depozit și un hambar îți permit să stochezi mai multe resurse. O ascunzătoare îți protejează resursele de furtul atacatorilor inamici.'); +define('TZ_BECAUSE_YOU_ARE_THE_ALLIANCE_FOUND', 'Deoarece ești fondatorul alianței, trebuie să alegi un fondator înlocuitor înainte de a pleca.'); +define('TZ_BEFORE_YOU_EXPAND_YOUR_VILLAGE_S_B', 'Înainte de a extinde clădirile satului, ar trebui să dezvolți câteva câmpuri de resurse pentru a-ți crește aprovizionarea.'); +define('TZ_BLACKMAILING_PLAYERS_IN_A_WAY_THAT', 'Șantajarea jucătorilor într-un mod care încalcă oricare dintre regulile Travian conform Termenilor și Condițiilor Generale.'); +define('TZ_COMPLETE_CONSTRUCTION_ORDERS_AND_R', 'Finalizează acum ordinele de construcție și cercetările din acest sat'); +define('TZ_DISPLAYING_BATTLE_REPORTS_OR_MESSA', 'Afișarea publică a rapoartelor de luptă sau a mesajelor fără consimțământul ambelor părți implicate.'); +define('TZ_EACH_PLAYER_MAY_ONLY_OWN_AND_PLAY', 'Fiecare jucător poate deține și juca un singur cont pe server.'); +define('TZ_ENGLISH_IS_THE_ONLY_LANGUAGE_TOLER', 'Engleza este singura limbă tolerată în mesaje și descrieri.'); +define('TZ_FOLLOWING_BEHAVIOR_IS_PUNISHABLE_A', 'Următorul comportament este pedepsibil și se aplică tuturor descrierilor, numelui contului, numelor de alianță, numelor de sate și mesajelor:'); +define('TZ_HERE_YOU_CAN_CHANGE_TRAVIAN_S_DISP', 'Aici poți schimba ora afișată de Travian pentru a se potrivi cu fusul tău orar.'); +define('TZ_HERE_YOU_CAN_HAVE_A_LOOK_AT_YOUR_V', 'Aici poți arunca o privire asupra zonei din jurul satului tău și a vecinilor'); +define('TZ_HOWEVER_IT_IS_PERMISSIBLE_TO_TRANS', 'Totuși, este permis să transmiți parola unui cont unei persoane sau unor persoane care joacă pe o altă lume de joc (sau care nu joacă deloc) pentru a juca împreună un singur cont.'); +define('TZ_IF_INDIVIDUAL_REGULATIONS_OF_THIS', 'Dacă anumite reglementări din acest set de reguli se dovedesc a fi în vreun fel ineficiente, acest lucru nu afectează valabilitatea celorlalte reglementări din acest set. Administratorii se angajează să înlocuiască reglementările ineficiente cu altele noi cât mai repede posibil.'); +define('TZ_IF_THERE_IS_AN_OFFENCE_AGAINST_THE', 'În cazul unei încălcări a acestor reguli de joc, Multihunterii și, dacă este necesar, administratorii vor interzice contul/conturile în cauză și vor decide o pedeapsă potrivită. Pedepsele vor depăși întotdeauna câștigul obținut din încălcarea regulilor.'); +define('TZ_IF_YOUR_ALLIANCE_WANTS_TO_USE_AN_E', 'Dacă alianța ta dorește să folosească un forum extern, poți introduce URL-ul aici.'); +define('TZ_IMPERSONATING_OFFICIALS_OR_OFFICIA', 'Impersonarea oficialilor sau a funcțiilor oficiale este ilegală în orice mod.'); +define('TZ_INCITING_MANIPULATING_ENCOURAGING', 'Incitarea, manipularea, încurajarea, asistarea sau conspirarea cu alții pentru a încălca oricare dintre regulile Travian este interzisă. Aceste reguli se aplică fără excepție jucătorilor care își vor șterge conturile sau le șterg în prezent.'); +define('TZ_INTO_YOUR_PROFILE_BY_ADDING_IT_TO', 'în profilul tău adăugându-l într-unul dintre cele două câmpuri de descriere.'); +define('TZ_IN_ORDER_TO_ACTIVATE_YOUR_ACCOUNT', 'Pentru a-ți activa contul, introdu codul sau dă click pe link-ul din e-mail.'); +define('TZ_IN_ORDER_TO_PLAY_TRAVIAN_YOU_NEED', 'Pentru a juca Travian ai nevoie de o adresă de e-mail validă la care poate fi trimis codul de activare. Există cazuri excepționale în care acest e-mail ar putea să nu ajungă.'); +define('TZ_IN_ORDER_TO_QUIT_THE_ALLIANCE_YOU', 'Pentru a părăsi alianța trebuie să îți introduci din nou parola din motive de siguranță.'); +define('TZ_IN_ORDER_TO_SWITCH_AN_ACCOUNT_WITH', 'Pentru a schimba un cont cu o altă persoană pe aceeași lume de joc, ambele persoane trebuie să trimită un e-mail la admin@travian.com de la adresa de e-mail înregistrată în prezent pentru cont. E-mailul trebuie să conțină următoarele informații:'); +define('TZ_IN_THE_BEGINNING_YOUR_SMALL_VILLAG', 'La început, micul tău sat va avea doar o singură clădire.'); +define('TZ_IN_TRAVIAN_YOU_ARE_NOT_ALONE_YOU_I', 'În Travian nu ești singur; interacționezi cu mii de alți jucători în lumea Travian.'); +define('TZ_IT_S_PART_OF_DIPLOMATIC_ETIQUETTE', 'Face parte din eticheta diplomatică să discuți cu o altă alianță înainte de a trimite o ofertă.'); +define('TZ_MULTIACCOUNTS_ON_THE_SPEED_SERVER', 'Conturile multiple pe serverul rapid și conturile multiple cu mai puțin de 100 populație pot fi șterse pe loc fără avertisment prealabil.'); +define('TZ_NOW_YOU_HAVE_FULFILLED_ALL_PREREQU', 'Acum ai îndeplinit toate cerințele necesare pentru a construi o piață.'); +define('TZ_NOW_YOU_KNOW_EVERYTHING_IMPORTANT', 'Acum știi tot ce este important despre Travian. După înregistrare poți începe să joci!'); +define('TZ_NO_EVERY_GOLD_FEATURE_WORKS_STANDA', 'Nu. Fiecare funcție cu aur funcționează independent atâta timp cât ai suficient aur.'); +define('TZ_NO_REAL_WORLD_POLITICS_ARE_ALLOWED', 'Nu este permisă politica din lumea reală în nume, mesaje și descrieri.'); +define('TZ_PARTICIPATION_IN_ABUSIVE_DEFAMATOR', 'Participarea la limbaj abuziv, defăimător, sexist, rasist sau vulgar; denigrarea oricărei religii, rase, națiuni, sex, grupe de vârstă sau orientări sexuale; amenințarea unei persoane cu acțiuni în viața reală.'); +define('TZ_PLAYERS_MAY_TALK_TO_THE_MULTIHUNTE', 'Jucătorii pot vorbi cu Multihunterul care i-a interzis sau cu un administrator fie prin IGM (mesaj în joc), fie prin e-mail. Interdicțiile, pedepsele sau ștergerile nu trebuie discutate în public (de ex. Chat sau Forumuri). Contestațiile trebuie scrise în engleză.'); +define('TZ_PLEASE_ENTER_YOUR_OLD_AND_YOUR_NEW', 'Te rugăm să introduci adresa de e-mail veche și pe cea nouă. Vei primi apoi un fragment de cod la ambele adrese, pe care trebuie să-l introduci aici.'); +define('TZ_PLUS_DOES_NOT_INCLUDE_PRODUCTION_B', 'Plus nu include bonusuri de producție. Trebuie să cumperi +25% pentru fiecare resursă separat în'); +define('TZ_PROGRAM_ERRORS_ALSO_CALLED_BUGS_MA', 'Erorile de program (numite și bug-uri) nu pot fi folosite în avantajul propriu. Abuzul poate duce la pedepsirea contului.'); +define('TZ_RESIDENCE_PALACE_AND_WORLD_WONDER', 'Satele cu Reședință, Palat și Minunea Lumii sunt excluse din motive de joc.'); +define('TZ_RESOURCES_BUILDINGS_VILLAGES_OR_TR', 'Resursele, clădirile, satele sau trupele pierdute în perioada de suspendare nu contează ca pedeapsă și nu vor fi înlocuite de echipa Travian. Niciun jucător nu are dreptul să ceară plată sau înlocuire pentru timpul de Plus/Aur pierdut din cauza suspendării.'); +define('TZ_SHOOT_WITH_A_NORMAL_ATTACK_THEY_DO', 'trag cu un atac normal (nu trag la raiduri!)'); +define('TZ_SOMETIMES_THE_EMAIL_IS_MOVED_TO_TH', 'Uneori e-mailul este mutat în folderul spam. Pentru ajutor suplimentar dă click'); +define('TZ_THERE_ARE_FOUR_DIFFERENT_TYPES_OF', 'Există patru tipuri diferite de resurse în Travian: lemn, lut, fier și grâne.'); +define('TZ_THERE_IS_NO_COMPENSATION_FOR_DAMAG', 'Nu există compensație pentru daunele provocate de un înlocuitor. Proprietarii de cont sunt pe deplin responsabili pentru acțiunile efectuate de înlocuitorii aleși ai contului lor. În cazul în care înlocuitorii unui cont nu respectă aceste reguli și Termenii și Condițiile Generale ale Travian, atât proprietarul contului, cât și înlocuitorul pot fi considerați responsabili și pedepsiți.'); +define('TZ_THERE_IS_NO_COMPENSATION_FOR_DAMAG_2', 'Nu există compensație pentru daunele provocate de cineva care cunoaște parola unui cont. Persoana care primește parola este supusă regulilor Travian, precum și Termenilor și Condițiilor Generale.'); +define('TZ_THERE_IS_NO_SPECIAL_TREATMENT_FOR', 'Nu există un tratament special pentru utilizatorii Travian Plus/Aur în privința regulilor jocului, nici în timpul necesar pentru a trata cazul, nici în pedeapsă.'); +define('TZ_THE_E_MAIL_ADDRESS_USED_FOR_THE_RE', 'Adresa de e-mail folosită pentru înregistrarea unui cont trebuie să fie sub controlul personal și exclusiv al persoanei care a înregistrat contul. Persoana care deține adresa de e-mail înregistrată în prezent pentru un cont este considerată proprietarul contului, indiferent de orice alte înțelegeri personale sau de alianță. Proprietarul unui cont este pe deplin responsabil pentru toate acțiunile efectuate de cont.'); +define('TZ_THE_FOLLOWING_SET_OF_RULES_ARE_IN', 'Următorul set de reguli este în legătură cu Termenii și Condițiile Generale ale Travian. Ar trebui să te familiarizezi cu Termenii și Condițiile Generale pentru a verifica ce este permis și ce este interzis, în special în cazul unui cont interzis pentru încălcarea regulilor.'); +define('TZ_THE_GAME_MUST_BE_PLAYED_WITH_AN_UN', 'Jocul trebuie jucat cu un browser de internet nemodificat. Utilizarea de scripturi sau boți care automatizează acțiunile contului este împotriva regulilor.'); +define('TZ_THE_OWNER_OF_AN_ACCOUNT_MAY_NOT_TR', 'Proprietarul unui cont nu poate transmite parola unui cont niciunei persoane care joacă pe aceeași lume de joc (server). În plus, alegerea cu bună știință a aceleiași parole pe aceeași lume de joc ca o altă persoană este ilegală; oricare dintre aceste acțiuni este considerată multiconting, așa cum este definit în aceste reguli.'); +define('TZ_THE_PLAYERS_IN_YOUR_SURROUNDING_AR', 'Jucătorii din zona ta sunt cei mai importanți pentru tine. Datorită hărții ai o bună imagine de ansamblu asupra cine sunt aceștia.'); +define('TZ_THE_REGISTRATION_WAS_SUCCESSFUL_IN', 'Înregistrarea a reușit. În următoarele minute vei primi un e-mail cu informațiile de acces.'); +define('TZ_THE_SUPPORT_IS_A_GROUP_OF_EXPERIEN', 'Suportul este un grup de jucători experimentați care vor răspunde cu plăcere la întrebările tale.'); +define('TZ_THE_TRAVIAN_TEAM_RESERVES_THE_RIGH', 'Echipa Travian își rezervă dreptul de a modifica regulile în orice moment.'); +define('TZ_TO_BRING_IN_NEW_PLAYERS_INVITE_THE', 'Pentru a aduce jucători noi, invită-i prin e-mail sau distribuie link-ul tău de recomandare.'); +define('TZ_VACATION_MODE_CANNOT_BE_ACTIVATED', 'Modul vacanță nu poate fi activat – cerințele nu sunt îndeplinite'); +define('TZ_WE_WILL_SHOW_YOU_HOW_TO_EXPAND_YOU', 'Îți vom arăta pe pagina următoare cum să-ți extinzi satul astfel încât să devină un oraș puternic și prosper.'); +define('TZ_YOU_CAN_DELETE_YOUR_ACCOUNT_HERE_A', 'Îți poți șterge contul aici. După începerea anulării, finalizarea ștergerii contului va dura trei zile. Poți anula acest proces în primele 24 de ore.'); +define('TZ_YOU_DON_T_HAVE_ENOUGH_GOLD_YOU_NEE', 'Nu ai suficient aur. Ai nevoie de 10 aur pentru demolare instantanee.'); +define('TZ_YOU_HAVE_BEEN_ENTERED_AS_SITTER_ON', 'Ai fost adăugat ca înlocuitor pe următoarele conturi. Poți anula acest lucru dând click pe X-ul roșu.'); + +// ===== i18n composites (Simulateur) ===== +define('TZ_NUMBER', 'Număr'); +define('TZ_LVL', 'Niv.'); + +// ===== i18n reliquat multi-lignes ===== +define('TZ_ML_LEADER_DEMOLITION_EMBASSY', 'Deoarece ești liderul alianței tale, demolarea ambasadei actuale nu poate fi începută, deoarece încă deține toate'); +define('TZ_ML_CHANGELOG_120BUGS', 'Peste 120 de bug-uri reparate, artefacte complet reparate, catapulte și berbeci complet reparați, Natari/Artefacte/sate MdL/planuri de construcție MdL automatizate, nouă formulă de luptă (mai precisă decât cea veche), activare automată a artefactelor, mult cod rescris. Mai multe în fișierul readme!'); +define('TZ_ML_CHANGELOG_NEWFORUM', 'Sistem nou de forum, formulă a capcanelor în stil Travian, maistru constructor reparat, coadă dublă de cercetare în fierărie și armurărie cu Plus'); +define('TZ_ML_GOLD_RESERVE', 'În principiu, rezervăm cantitatea de aur comandată imediat după plată. Dacă există probleme, te rugăm să trimiți un e-mail la'); +define('TZ_ML_GPACK_NOTFOUND', 'Pachetul grafic nu a putut fi găsit. Acest lucru se poate datora următoarelor motive:'); +define('TZ_ML_GPACK_ALLOWED_SAVE', 'afișează un pachet grafic permis. Salvează alegerea pentru a-l activa.'); +define('TZ_ML_GPACK_ALTER_APPEARANCE', 'Cu un pachet grafic poți schimba aspectul Travian. Poți alege unul din listă sau furniza o cale personalizată.'); +define('TZ_ML_QUESTIONS_MULTIHUNTER', '. Dacă ai întrebări sau vrei să raportezi o încălcare, poți trimite un mesaj unui Multihunter.'); +define('TZ_ML_AWAY_NO_SITTER', 'Dacă plănuiești să lipsești o perioadă mai lungă și nu vrei să setezi un înlocuitor, poți activa'); +define('TZ_ML_ACCOUNT_FROZEN', '. În acest timp contul tău este practic înghețat. Nu vor progresa resurse, trupe sau cercetări, iar satele tale nu pot fi atacate. Amintește-ți, asta îți îngheață doar Travianul, nu timpul.'); +define('TZ_ML_ACTIVATION_RESENT', '. Apoi codul de activare va fi trimis din nou'); +define('TZ_ML_TWO_SITTERS_RIGHT', 'Fiecare jucător are dreptul de a numi doi înlocuitori care pot juca contul în absența proprietarului. Înlocuitorii trebuie să joace contul pe care îl supraveghează în beneficiul deplin al acestuia. Abuzul acestei funcții este pedepsibil.'); +define('TZ_ML_SAME_COMPUTER_SITTER', 'Jucătorii care folosesc același computer și doresc să acceseze contul celuilalt trebuie să folosească funcția de înlocuitor.'); +define('TZ_ML_POLITE_TONE', 'Toată lumea trebuie să comunice pe un ton politicos și civilizat. Multihunterii pot modifica fără avertisment profilurile și numele de sate nepotrivite.'); +define('TZ_ML_MATERIAL_UNDERAGE', 'Postarea sau transmiterea oricărui material nepotrivit pentru minori.'); + +// ===== i18n reliquat final ===== +define('TZ_NO_BEGINNER_PROT2', 'Fără protecție pentru începători'); +define('TZ_SERVER_RUNNING_ON', '▶ Server activ pe'); + +// ===== task A: re-wired reverted templates ===== +define('TZ_HERO', "Erou"); +define('TZ_SEND_UNITS_BACK_TO', "Trimite trupele înapoi la"); +define('TZ_CONFIRM_DEMOLISH_COMPLETE_1', "Sigur vrei să demolezi COMPLET "); +define('TZ_CONFIRM_DEMOLISH_COMPLETE_2', " pentru 10 AUR?\nClădirea va dispărea instantaneu, acțiunea nu poate fi anulată."); +define('TZ_CONFIRM_LAST_EMBASSY_L3', "ATENȚIE!\n\nEști pe cale să demolezi ultima Ambasadă de nivel 3!\n\nDeoarece ești liderul alianței și nu mai există alți membri, alianța va fi desființată după finalizarea demolării."); +define('TZ_CONFIRM_LAST_EMBASSY_L1', "ATENȚIE!\n\nEști pe cale să demolezi ultima ta Ambasadă!\n\nDeoarece faci parte dintr-o alianță, vei părăsi automat acea alianță după finalizarea demolării."); +define('TZ_TRADE', "Comerț"); + +// ===== reports section (noticeClass tooltips) ===== +define('TZ_RPT_SCOUT', "Raport de cercetare"); +define('TZ_RPT_WON_ATK_NOLOSS', "Câștigat ca atacator fără pierderi"); +define('TZ_RPT_WON_ATK_LOSS', "Câștigat ca atacator cu pierderi"); +define('TZ_RPT_LOST_ATK_LOSS', "Pierdut ca atacator cu pierderi"); +define('TZ_RPT_WON_DEF_NOLOSS', "Câștigat ca apărător fără pierderi"); +define('TZ_RPT_WON_DEF_LOSS', "Câștigat ca apărător cu pierderi"); +define('TZ_RPT_LOST_DEF_LOSS', "Pierdut ca apărător cu pierderi"); +define('TZ_RPT_LOST_DEF_NOLOSS', "Pierdut ca apărător fără pierderi"); +define('TZ_RPT_REINF_ARRIVED', "Întăriri sosite"); +define('TZ_RPT_WOOD_DELIVERED', "Lemn livrat"); +define('TZ_RPT_CLAY_DELIVERED', "Lut livrat"); +define('TZ_RPT_IRON_DELIVERED', "Fier livrat"); +define('TZ_RPT_CROP_DELIVERED', "Grâne livrate"); +define('TZ_RPT_WON_SCOUT_ATK', "Spionaj reușit ca atacator"); +define('TZ_RPT_LOST_SCOUT_ATK', "Spionaj eșuat ca atacator"); +define('TZ_RPT_WON_SCOUT_DEF', "Spionaj reușit ca apărător"); +define('TZ_RPT_LOST_SCOUT_DEF', "Spionaj eșuat ca apărător"); + +// ===== report topic connectors (display-time localization) ===== +define('TZ_RT_ATTACKS', "atacă"); +define('TZ_RT_REINFORCEMENT', "întărește"); +define('TZ_RT_SCOUTS', "cercetează"); +define('TZ_RT_SEND_RES_TO', "trimite resurse către"); +define('TZ_RT_WAS_ATTACKED', "a fost atacat"); +define('TZ_RT_REINF_IN', "Întărire în"); +define('TZ_RT_ELDERS_REINF', "întărire a satului bătrânilor"); +define('TZ_RT_UNOCC_OASIS', "Oază neocupată"); diff --git a/GameEngine/Lang/zh.php b/GameEngine/Lang/zh.php index 4a80458d..5ecc5d2d 100644 --- a/GameEngine/Lang/zh.php +++ b/GameEngine/Lang/zh.php @@ -142,7 +142,7 @@ define('SERVER_TIME', '服务器时间:'); define('REMAINING_GOLD', 'Remaining gold'); // HEADER && MENU && Messages && Reports -define('REPORTS', 'Reports'); +define('REPORTS', "战报"); define('MESSAGES', 'Messages'); define('PLUS_MENU', 'Plus menu'); define('LINKS', 'Links'); @@ -152,9 +152,9 @@ define('INBOX', 'Inbox'); define('WRITE', 'Write'); define('SENT', 'Sent'); define('SEND', 'Send'); -define('ARCHIVE', 'Archive'); +define('ARCHIVE', "存档"); define('NOTES', 'Notes'); -define('SUBJECT', 'Subject'); +define('SUBJECT', "主题"); define('SENDER', 'Sender'); define('RECIPIENT', 'Recipient'); define('BACK', 'Back'); @@ -180,10 +180,10 @@ define('ONLINE_S5', 'Inactive'); define('WAIT_FOR_CONFIRM', 'Wait for confirm'); define('CONFIRM', 'Confirm'); define('WRITE_MESS_WARN', 'Warning: you can't use the values [message] or [/message] in your message because it can cause problem with bbcode system'); -define('NO_REPORTS', 'There are no reports available'); +define('NO_REPORTS', "暂无可用战报"); define('ATTACKER', 'Attacker'); define('NATAR_COUNTERFORCE', 'Natar Counterforce'); -define('FROM_THE_VILL', 'from the village'); +define('FROM_THE_VILL', "来自村庄"); define('CASUALTIES', 'Casualties'); define('INFORMATION', 'Information'); define('CARRY', 'carry'); @@ -1745,3 +1745,577 @@ $lang['screenshots']['title6'] = '统计'; $lang['screenshots']['desc6'] = '在统计中查看你的排名'; $lang['screenshots']['title7'] = '狼或羊'; $lang['screenshots']['desc7'] = '你可以选择发展军事或是发展经济、或是两者齐头并进'; + +// ===== i18n nouvelles constantes (etape 2) ===== +define('TZ_ACTIVATION_AVAILBLE_IN', '可激活时间:'); +define('TZ_ACTIVATION_CODE', '激活码:'); +define('TZ_ADD', '添加'); +define('TZ_ADD_2', '添加'); +define('TZ_ALLIANCE_ID', '联盟 ID'); +define('TZ_ARRIVED', '到达:'); +define('TZ_ASSIGN_TO_POSITION', '分配到职位'); +define('TZ_AS_SOON_AS_A_PLAYER_YOU_INVITED_FO', '您邀请的玩家一旦建立其'); +define('TZ_ATTACKS', '攻击'); +define('TZ_BOLD', '粗体'); +define('TZ_BUILDING', '建筑'); +define('TZ_CATAPULT_TARGET', '投石车目标'); +define('TZ_CLICK_TO_COPY', '点击复制'); +define('TZ_CLIMBERS_OF_THE_WEEK', '本周上升榜'); +define('TZ_CLOCK', '时钟'); +define('TZ_CONTINUE_WITH_THE_NEXT_TASK', '继续下一个任务。'); +define('TZ_CREATE', '创建'); +define('TZ_CREATE_A_NEW_LIST', '创建新列表'); +define('TZ_DESTINATION', '目的地:'); +define('TZ_DOES_NOT_EXIST', '不存在。'); +define('TZ_DOWNLOAD', '下载'); +define('TZ_EVENT', '事件'); +define('TZ_FEATURES_OF_TRAVIAN', 'Travian 的功能'); +define('TZ_FORUM_NAME', '论坛名称'); +define('TZ_FORWARD', '下一页'); +define('TZ_GOLD', '金币。'); +define('TZ_HERO_DEF_BONUS', '英雄(防御加成)'); +define('TZ_HERO_FIGHTING_STRENGTH', '英雄(战斗力)'); +define('TZ_HERO_OFF_BONUS', '英雄(进攻加成)'); +define('TZ_HOUR', '小时'); +define('TZ_HOW_IS_IT_DONE', '如何操作?'); +define('TZ_HRS', '小时'); +define('TZ_HRS_2', '小时'); +define('TZ_IF_YOU_GET_NEW_PLAYERS_TO_OPEN_AN', '如果您带来的新玩家开设账户并建立第二个村庄,您将获得'); +define('TZ_IN_YOUR_POST_BECAUSE_IT_CAN_CAUSE', '因为它可能导致 BBCode 系统出现问题。'); +define('TZ_ITALIC', '斜体'); +define('TZ_LAST_TARGETS', '最近的目标:'); +define('TZ_LIST_NAME', '列表名称:'); +define('TZ_LOOK_FOR_YOUR_RANK_IN_THE_STATISTI', '在统计中查找您的排名并在此输入。'); +define('TZ_MACEMAN', '棍棒兵'); +define('TZ_MEMBERS', '成员'); +define('TZ_MEMBER_SINCE', '加入时间'); +define('TZ_NAME', '名称:'); +define('TZ_NO', '编号'); +define('TZ_NOT_CODED_YET', '(尚未实现)'); +define('TZ_NO_EMAIL_RECEIVED', '没有收到电子邮件?'); +define('TZ_N_15_GOLD', '15 金币'); +define('TZ_N_1_INVITE_YOUR_FRIENDS_VIA_EMAIL', '1) 通过电子邮件邀请好友'); +define('TZ_N_20_GOLD', '20 金币'); +define('TZ_N_2_COPY_YOUR_PERSONAL_REF_LINK_AN', '2) 复制您的个人推荐链接并分享!'); +define('TZ_N_50_GOLD', '50 金币'); +define('TZ_OK_2', '确定'); +define('TZ_OPEN_FORUM_FOR_THE_FOLLOWING_PLAYE', '向以下玩家开放论坛'); +define('TZ_OPEN_FOR_MORE_ALLIANCES', '向更多联盟开放'); +define('TZ_ORDER', '顺序:'); +define('TZ_OTHER', '其他'); +define('TZ_OWNER', '拥有者:'); +define('TZ_PAY_SECURELY_WITH_PAYPAL', '使用 PayPal 安全付款。'); +define('TZ_PLAYERS_BROUGHT_IN', '已带来的玩家'); +define('TZ_POST_NEW_THREAD', '发布新主题'); +define('TZ_PREVIEW', '预览'); +define('TZ_PREVIEW_2', '预览'); +define('TZ_PROGRESS_OF_YOUR_INVITED_FRIENDS', '您邀请的好友的进度'); +define('TZ_QUIT_ALLIANCE', '退出联盟'); +define('TZ_REGISTER_FOR_THE_GAME', '注册游戏'); +define('TZ_REGISTRATION', '注册'); +define('TZ_SENT', '已发送:'); +define('TZ_SMILIES', '表情'); +define('TZ_SMILIES_2', '表情'); +define('TZ_STONEMASON_S_LODGE', '石匠铺'); +define('TZ_TAG', '标签:'); +define('TZ_TARGET_VILLAGE', '目标村庄:'); +define('TZ_TASK_10_CRANNY', '任务 10:藏匿处'); +define('TZ_TASK_11_TO_TWO', '任务 11:升至二级。'); +define('TZ_TASK_12_INSTRUCTIONS', '任务 12:说明'); +define('TZ_TASK_13_MAIN_BUILDING', '任务 13:主建筑'); +define('TZ_TASK_14_ADVANCED', '任务 14:进阶!'); +define('TZ_TASK_16_ECONOMY', '任务 16:经济'); +define('TZ_TASK_16_MILITARY', '任务 16:军事'); +define('TZ_TASK_17_BARRACKS', '任务 17:兵营'); +define('TZ_TASK_17_WAREHOUSE', '任务 17:仓库'); +define('TZ_TASK_18_MARKETPLACE', '任务 18:市场。'); +define('TZ_TASK_18_TRAIN', '任务 18:训练。'); +define('TZ_TASK_19_EVERYTHING_TO_2', '任务 19:全部升至 2 级。'); +define('TZ_TASK_20_ALLIANCE', '任务 20:联盟。'); +define('TZ_TASK_21_MAIN_BUILDING_TO_LEVEL_5', '任务 21:主建筑升至 5 级'); +define('TZ_TASK_22_GRANARY_TO_LEVEL_3', '任务 22:粮仓升至 3 级。'); +define('TZ_TASK_23_WAREHOUSE_TO_LEVEL_7', '任务 23:仓库升至 7 级。'); +define('TZ_TASK_24_ALL_TO_FIVE', '任务 24:全部升至五级!'); +define('TZ_TASK_25_PALACE_OR_RESIDENCE', '任务 25:宫殿还是官邸?'); +define('TZ_TASK_26_3_SETTLERS', '任务 26:3 个殖民者。'); +define('TZ_TASK_27_NEW_VILLAGE', '任务 27:新村庄。'); +define('TZ_TASK_3_YOUR_VILLAGE_S_NAME', '任务 3:您的村庄名称'); +define('TZ_TASK_9_DOVE_OF_PEACE', '任务 9:和平鸽'); +define('TZ_TERMS', '条款'); +define('TZ_THE_ALLIANCE', '该联盟'); +define('TZ_THE_LARGEST_ALLIANCES', '最大的联盟'); +define('TZ_THE_USER', '该用户'); +define('TZ_THREAD', '主题'); +define('TZ_TOP_10', '前 10 名'); +define('TZ_TOTAL', '总计'); +define('TZ_TOWNHALL', '市政厅'); +define('TZ_TRAVIAN', 'Travian'); +define('TZ_TRAVIANX', 'TravianX'); +define('TZ_TRAVIANZ', 'TravianZ'); +define('TZ_TRAVIAN_GAMES', 'Travian Games'); +define('TZ_UNDERLINE', '下划线'); +define('TZ_UNDERLINED', '下划线'); +define('TZ_UNKNOWN', '未知'); +define('TZ_UNTIL_THE_NEXT_LEVEL', '直到下一级'); +define('TZ_USER_ID', '用户 ID'); +define('TZ_VILLAGE', '村庄:'); +define('TZ_VILLAGE_OVERVIEW', '村庄概览'); +define('TZ_WAIT_INSTANT', '等待:即时'); +define('TZ_WARNING', '警告:'); +define('TZ_WOOD', '木材'); +define('TZ_YOUR_PERSONAL_REF_LINK', '您的个人推荐链接:'); +define('TZ_YOU_CAN_T_USE_THE_VALUES', '您不能使用这些值'); +define('TZ_YOU_HAVE_NOT_BROUGHT_IN_ANY_NEW_PL', '您还没有带来任何新玩家。'); + +// ===== i18n etape 2 (lot suivant) ===== +define('TZ_ACCOUNT_IS_ADMIN_OR_MH', '账户为管理员或多猎手'); +define('TZ_ACCOUNT_IS_NOT_SCHEDULED_FOR_DELET', '账户未安排删除'); +define('TZ_ACCOUNT_STATEMENT', '账户对账单'); +define('TZ_ACTIVATE_VACATION_MODE', '启用度假模式'); +define('TZ_ADD_RAID', '添加掠夺'); +define('TZ_ADD_SLOT', '添加槽位'); +define('TZ_ADVANTAGES', '优势'); +define('TZ_AFTER_PAYMENT_YOU_WILL_BE_CREDITED', '付款后将自动到账。'); +define('TZ_AGRESOR', '进攻方'); +define('TZ_ALLIANCE_DIPLOMACY', '联盟外交'); +define('TZ_ALLIANCE_EVENTS', '联盟事件'); +define('TZ_ALLIANCE_FORUM', '联盟论坛'); +define('TZ_ALLIANCE_MEMBERS', '联盟成员。'); +define('TZ_ALLY_CHAT', '联盟聊天'); +define('TZ_AM', '上午'); +define('TZ_AND_LATER_YOUR_VILLAGE_COULD_LOOK', '……稍后您的村庄可能会变成那样。'); +define('TZ_AND_QUIT_THE_ALLIANCE_AFTERWARDS', '之后退出联盟。'); +define('TZ_ASSIGN_RIGHTS', '分配权限'); +define('TZ_ATTENTION_USE_ONLY_TRUSTWORTHY_GRA', '注意!只使用可信的图形包'); +define('TZ_AUTHOR', '作者'); +define('TZ_BEGINNERS_PROT', '新手保护'); +define('TZ_BEST_PLAYER', '最佳玩家'); +define('TZ_BUILDING_SITE', '建筑空地'); +define('TZ_BUILD_A_PALACE_OR_RESIDENCE_TO_LEV', '将宫殿或官邸建至 10 级。'); +define('TZ_BUILD_CROPPER', '建造高产粮村'); +define('TZ_BUY_IT_IN_THE_GOLD_SHOP', '在金币商店购买'); +define('TZ_CELEBRATION_STILL_NEEDS', '庆典还需要:'); +define('TZ_CENTRE', '中心:'); +define('TZ_CHANGE_NAME', '更改名称'); +define('TZ_CHANGE_YOUR_VILLAGE_S_NAME_TO_SOME', '给您的村庄起个好听的名字。'); +define('TZ_CHINESE', '中文'); +define('TZ_CLAY_25_5_GOLD', '黏土 +25%(5 金币)'); +define('TZ_CLOSED_FORUM', '封闭论坛'); +define('TZ_CLOSE_ADRESSBOOK', '关闭通讯录'); +define('TZ_COMBAT_SIMULATOR', '战斗模拟器'); +define('TZ_COMPLETE_DEMOLITION_10', '完全拆除(10'); +define('TZ_CONFEDERATION_FORUM', '联邦论坛'); +define('TZ_CONFIRM_WITH_PASSWORD', '用密码确认:'); +define('TZ_CONSTRUCT_A_CRANNY', '建造藏匿处。'); +define('TZ_CONSTRUCT_A_GRANARY', '建造粮仓。'); +define('TZ_CONSTRUCT_A_RALLY_POINT', '建造集结点。'); +define('TZ_CONSTRUCT_A_WOODCUTTER', '建造伐木场。'); +define('TZ_CONSTRUCT_BARRACKS', '建造兵营。'); +define('TZ_CONSTRUCT_WAREHOUSE', '建造仓库。'); +define('TZ_CP_DAY', '文化点/天'); +define('TZ_CROP_25_5_GOLD', '粮食 +25%(5 金币)'); +define('TZ_DATE_AND_TIME', '日期和时间'); +define('TZ_DECLARE_WAR', '宣战'); +define('TZ_DEFAULT', '默认:'); +define('TZ_DELETE_ACCOUNT', '删除账户?'); +define('TZ_DIFFERENT_EMAIL_ADDRESS', '其他电子邮件地址'); +define('TZ_DOWNLOAD_FROM', '下载自'); +define('TZ_DO_I_NEED_PLUS_TO_USE_OTHER_FEATUR', '我需要 Plus 才能使用其他功能吗?'); +define('TZ_EARN_GOLD', '赚取金币'); +define('TZ_EDIT_ANSWER', '编辑回答'); +define('TZ_EDIT_ANSWER_2', '编辑回答'); +define('TZ_EDIT_FORUM', '编辑论坛'); +define('TZ_EDIT_SLOT', '编辑槽位'); +define('TZ_EDIT_TOPIC', '编辑主题'); +define('TZ_ENDS_ON', '结束于'); +define('TZ_ENGLISH', '英语'); +define('TZ_ENTER_HOW_MUCH_LUMBER_THE_BARRACKS', '输入兵营消耗的木材数量'); +define('TZ_EU_DD_MM_YY_24H', '欧盟 (dd.mm.yy 24h)'); +define('TZ_EXAMPLE', '示例:'); +define('TZ_EXISTING_RELATIONSHIPS', '现有关系'); +define('TZ_EXTEND_ALL_RESOURCE_TILES_TO_LEVEL', '将所有资源田升至 1 级。'); +define('TZ_EXTEND_ALL_RESOURCE_TILES_TO_LEVEL_2', '将所有资源田升至 2 级。'); +define('TZ_EXTEND_ONE_CLAY_PIT', '升级一块黏土坑。'); +define('TZ_EXTEND_ONE_CROPLAND', '升级一块农田。'); +define('TZ_EXTEND_ONE_IRON_MINE', '升级一座铁矿。'); +define('TZ_EXTEND_ONE_OF_EACH_RESOURCE_TILE_T', '将每种资源田各一块升至 2 级。'); +define('TZ_EXTEND_YOUR_MAIN_BUILDING_TO_LEVEL', '将主建筑升至 3 级。'); +define('TZ_FINISH', '完成'); +define('TZ_FOLLOWING_CAUSES_ARE_POSSIBLE', '可能的原因如下:'); +define('TZ_FOLLOW_THIS_LINK_TO', '点击此链接以'); +define('TZ_FOREIGN_OFFERS', '外部报价'); +define('TZ_FORUM_TYPE', '论坛类型'); +define('TZ_FOUND_A_NEW_VILLAGE', '建立一个新村庄。'); +define('TZ_FREE', '免费!'); +define('TZ_FRENCH', '法语'); +define('TZ_FRIEND_EMAIL_COM', 'friend@email.com'); +define('TZ_GAME_LANGUAGE', '游戏语言'); +define('TZ_GITHUB', 'Github'); +define('TZ_GRAPHIC_PACK_FOUND', '已找到图形包。'); +define('TZ_GRAPHIC_PACK_SETTINGS', '图形包设置'); +define('TZ_GREAT_STABLES', '大马厩'); +define('TZ_HERE', '这里'); +define('TZ_HERE_YOU_CAN_KICK_THE_PLAYERS_FROM', '您可以在此踢出联盟中的玩家。'); +define('TZ_HERE_YOU_FIND_YOUR_RESOURCE_FIELDS', '您可以在此找到您的资源田'); +define('TZ_HINT', '提示'); +define('TZ_HOW_DO_I_GET_GOLD', '如何获得金币?'); +define('TZ_INACTIVE_DURING_VACATION', '度假期间不活跃'); +define('TZ_INFORMATION_ON_HAPPENINGS_IN_YOUR', '您村庄中发生事件的信息'); +define('TZ_INITIATE_PAYMENT_BY_PAYPAL', '通过 PayPal 发起付款'); +define('TZ_INVITATIONS', '邀请:'); +define('TZ_INVITE_A_PLAYER_INTO_THE_ALLIANCE', '邀请玩家加入联盟'); +define('TZ_INVITE_BY_E_MAIL_OR_SHARE_YOUR_REF', '通过电子邮件邀请或分享您的推荐链接。'); +define('TZ_IN_DESCRIPTION', '在描述中。'); +define('TZ_IN_THE_VILLAGE_YOU_CAN_BUILD_BUILD', '在村庄中您可以建造建筑'); +define('TZ_IRON_25_5_GOLD', '铁 +25%(5 金币)'); +define('TZ_ISO_YY_MM_DD_24H', 'ISO (yy/mm/dd 24h)'); +define('TZ_ITALIAN', '意大利语'); +define('TZ_I_ACTIVATED_PLUS_BUT_PRODUCTION_DI', '我激活了 Plus,但产量没有增加。'); +define('TZ_JOIN_AN_ALLIANCE', '加入联盟'); +define('TZ_JOIN_AN_ALLIANCE_OR_FOUND_ONE_ON_Y', '加入联盟或自己创建一个。'); +define('TZ_JUL', '7月'); +define('TZ_JUN', '6月'); +define('TZ_KICK_ALL_MEMBERS', '踢出所有成员'); +define('TZ_KICK_PLAYER', '踢出玩家:'); +define('TZ_LANGUAGE_SETTINGS', '语言设置'); +define('TZ_LAST_POST', '最新帖子'); +define('TZ_LAST_RAID', '最近掠夺'); +define('TZ_LINKS', '链接:'); +define('TZ_LINK_TO_THE_FORUM', '论坛链接'); +define('TZ_LOG_IN', '登录'); +define('TZ_LUMBER_25_5_GOLD', '木材 +25%(5 金币)'); +define('TZ_MAINTENANCE_OFF', '维护已关闭'); +define('TZ_MAINTENANCE_ON', '维护已开启'); +define('TZ_MAJOR_CHANGES', '主要更改:'); +define('TZ_MAP_2', '地图:'); +define('TZ_MAXIMUM_VACATION', '最长度假:'); +define('TZ_MESSAGES', '消息:'); +define('TZ_MESSAGE_3', '消息'); +define('TZ_MILITARY_EVENTS', '军事事件'); +define('TZ_MINIMUM_VACATION', '最短度假:'); +define('TZ_MINOR_CHANGES', '次要更改:'); +define('TZ_MISCELLANEOUS', '杂项'); +define('TZ_MORE_GRAPHIC_PACKS', '更多图形包'); +define('TZ_MORE_INFO', '更多信息:'); +define('TZ_MOVE_TOPIC', '移动主题'); +define('TZ_MULTIHUNTER', '多猎手:'); +define('TZ_NEW_FORUM', '新论坛'); +define('TZ_NONE_OF_THE_PACKAGES_ARE_REFUNDABL', '所有套餐均不可退款!'); +define('TZ_NOT_ENOUGH_RESOURCE', '资源不足'); +define('TZ_NO_MARKETPLACE_ACTIVITY', '无市场活动'); +define('TZ_NO_OWNERSHIP_OF_AN_ARTIFACT_VILLAG', '未拥有神器村庄'); +define('TZ_NO_OWNERSHIP_OF_A_WONDER_OF_THE_WO', '未拥有世界奇迹村庄'); +define('TZ_NO_REINFORCING_TROOPS_SENT_RECEIVE', '无增援部队派出/接收'); +define('TZ_NO_REPORTS_FOR_TRANSFERS_FROM_FORE', '无来自外部村庄转移的报告。'); +define('TZ_NO_REPORTS_FOR_TRANSFERS_TO_FOREIG', '无发往外部村庄转移的报告。'); +define('TZ_NO_REPORTS_FOR_TRANSFERS_TO_OWN_VI', '无发往自己村庄转移的报告。'); +define('TZ_N_14_DAYS', '14 天'); +define('TZ_N_1_1_TRADE_WITH_THE_NPC_MERCHANT', '与 NPC 商人 1:1 交易'); +define('TZ_N_1_5_YOUR_VILLAGE', '(1/5) 您的村庄'); +define('TZ_N_1_CHOOSE_A_RESOURCE_FIELD', '1. 选择一块资源田'); +define('TZ_N_1_CHOOSE_BUILDING_SITE', '1. 选择建筑空地'); +define('TZ_N_2_5_RESOURCES', '(2/5) 资源'); +define('TZ_N_2_CONSTRUCT_A_BUILDING', '2. 建造一座建筑'); +define('TZ_N_2_DAYS', '2 天'); +define('TZ_N_2_EXTEND_THE_RESOURCE_FIELD', '2. 升级资源田'); +define('TZ_N_3_5_BUILDINGS', '(3/5) 建筑'); +define('TZ_N_4_5_NEIGHBOURS', '(4/5) 邻居'); +define('TZ_N_5_5_NAVIGATION', '(5/5) 导航'); +define('TZ_OFFER_A_CONFEDERATION', '提议结成联邦'); +define('TZ_OFFER_NON_AGGRESSION_PACT', '提议互不侵犯条约'); +define('TZ_OK_3', '确定'); +define('TZ_ONLINE_USERS', '在线用户'); +define('TZ_OPTION_1', '选项 1:'); +define('TZ_OPTION_2', '选项 2:'); +define('TZ_OPTION_3', '选项 3:'); +define('TZ_OPTION_4', '选项 4:'); +define('TZ_OPTION_5', '选项 5:'); +define('TZ_OPTION_6', '选项 6:'); +define('TZ_OPTION_7', '选项 7:'); +define('TZ_OPTION_8', '选项 8:'); +define('TZ_ORDERED_PACKAGE', '已订购套餐'); +define('TZ_OR_ASK_THE_SERVER_OWNER', '或询问服务器所有者。'); +define('TZ_OVERVIEW', '概览:'); +define('TZ_OWN_TEXT', '自定义文本:'); +define('TZ_PALACE_RESIDENCE', '宫殿/官邸'); +define('TZ_PASSWORD', '密码:'); +define('TZ_PAYMENT_ACCOUNT', '付款账户'); +define('TZ_PAYPAL', 'PayPal'); +define('TZ_PAYPAL_PACKAGE_A', 'PayPal – 套餐 A'); +define('TZ_PAYPAL_PACKAGE_B', 'PayPal – 套餐 B'); +define('TZ_PAYPAL_PACKAGE_C', 'PayPal – 套餐 C'); +define('TZ_PAYPAL_PACKAGE_D', 'PayPal – 套餐 D'); +define('TZ_PAYPAL_PACKAGE_E', 'PayPal – 套餐 E'); +define('TZ_PLAY_NO_TASKS', '不进行任务。'); +define('TZ_PLEASE_BUILD_A_MARKETPLACE', '请建造一座市场。'); +define('TZ_PLUS_FUNCTIONS', 'Plus 功能'); +define('TZ_PM', '下午'); +define('TZ_POP', '人口'); +define('TZ_POSITION', '职位:'); +define('TZ_PRODUCTION_CLAY', '产量:黏土'); +define('TZ_PRODUCTION_CROP', '产量:粮食'); +define('TZ_PRODUCTION_IRON', '产量:铁'); +define('TZ_PRODUCTION_LUMBER', '产量:木材'); +define('TZ_PUBLIC_FORUM', '公开论坛'); +define('TZ_RAGEZONE_COM', 'RageZone.com'); +define('TZ_RANKING_OF_ALL_PLAYERS', '所有玩家排名'); +define('TZ_RATIO', '比率'); +define('TZ_READ_YOUR_NEW_MESSAGE', '阅读您的新消息。'); +define('TZ_REGISTERED', '已注册'); +define('TZ_REGISTERED_PLAYERS', '已注册玩家'); +define('TZ_RELEASED_BY_TRAVIANZ_TEAM', '发布者:TravianZ 团队'); +define('TZ_RELEASE_BY_TRAVIANZ', '[发布者:TravianZ]'); +define('TZ_REPLIES', '回复'); +define('TZ_REPORTS', '报告:'); +define('TZ_REQUIREMENTS', '要求'); +define('TZ_ROMANIAN', '罗马尼亚语'); +define('TZ_SCOUT_DEFENCES_AND_TROOPS', '侦察防御和部队'); +define('TZ_SCOUT_RESOURCES_AND_TROOPS', '侦察资源和部队'); +define('TZ_SCRIPT_PRICE', '脚本价格:'); +define('TZ_SELECT_ALL', '全选'); +define('TZ_SELECT_REWARD', '选择奖励……'); +define('TZ_SELECT_REWARD_2', '选择奖励:'); +define('TZ_SEND_200_CROP_TO_THE_TASKMASTER', '向任务主管发送 200 粮食。'); +define('TZ_SEND_AND_RECEIVE_MESSAGES', '发送和接收消息'); +define('TZ_SEND_UNITS_BACK', '撤回部队'); +define('TZ_SERVER_START', '服务器开始'); +define('TZ_SHOW_THE_LARGE_MAP_IN_AN_EXTRA_WIN', '在额外窗口中显示大地图。'); +define('TZ_SIZE_IN_MB', '大小(MB)'); +define('TZ_SLOTS', '槽位'); +define('TZ_START_RAID', '开始掠夺'); +define('TZ_STATISTICS', '统计:'); +define('TZ_SUPPORT', '支持:'); +define('TZ_SUPPORT_AND_MULTIHUNTER', '支持与多猎手'); +define('TZ_SURVEY', '调查'); +define('TZ_TARIFFS', '资费'); +define('TZ_TASK_7_HUGE_ARMY', '任务 7:庞大军队!'); +define('TZ_TASK_8_EVERYTHING_TO_1', '任务 8:全部升至 1 级。'); +define('TZ_THANK_YOU_FOR_USING_OUR_VERSION', '感谢您使用我们的版本!'); +define('TZ_THERE_ARE_NO_INCOMING_TROOPS', '没有正在到达的部队'); +define('TZ_THERE_ARE_NO_OUTGOING_TROOPS', '没有正在派出的部队'); +define('TZ_THE_BEST_ALLIANCES_DEF', '最佳联盟(防御)'); +define('TZ_THE_BEST_ALLIANCES_OFF', '最佳联盟(进攻)'); +define('TZ_THE_BUILDING_WAS_COMPLETELY_DEMOLI', '该建筑已花费 10 金币完全拆除!'); +define('TZ_THE_EMAIL_ACCOUNT_S_STORAGE_LIMIT', '电子邮件账户的存储上限已满'); +define('TZ_THE_EMAIL_HAS_BEEN_MOVED_TO_THE_SP', '电子邮件已被移至垃圾邮件文件夹'); +define('TZ_THE_EMAIL_WILL_BE_SENT_TO_FOLLOWIN', '电子邮件将发送至以下地址:'); +define('TZ_THE_E_MAIL_ADDRESS_OF_THE_NEW_OWNE', '新所有者的电子邮件地址。'); +define('TZ_THE_GAME_WORLD_ON_WHICH_THE_ACCOUN', '账户所在的游戏世界'); +define('TZ_THE_HERO', '英雄'); +define('TZ_THE_LARGEST_GAULS', '最强高卢人'); +define('TZ_THE_LARGEST_PLAYERS', '最强玩家'); +define('TZ_THE_LARGEST_ROMANS', '最强罗马人'); +define('TZ_THE_LARGEST_TEUTONS', '最强条顿人'); +define('TZ_THE_LARGEST_VILLAGES', '最大的村庄'); +define('TZ_THE_MOST_EXPERIENCED_HEROES', '最有经验的英雄'); +define('TZ_THE_MOST_SUCCESSFUL_ATTACKERS', '最成功的进攻者'); +define('TZ_THE_MOST_SUCCESSFUL_DEFENDERS', '最成功的防御者'); +define('TZ_THE_MULTIHUNTERS_ARE_RESPONSIBLE_F', '多猎手负责监督遵守'); +define('TZ_THE_NAVIGATION_BAR', '导航栏'); +define('TZ_THE_NICKNAME_OF_THE_ACCOUNT', '账户的昵称'); +define('TZ_THE_PATH', '路径'); +define('TZ_THE_VILLAGE', '村庄'); +define('TZ_THIS_FEATURE_IS_NOT_INCLUDED_IN_TH', '此功能不包含在金币俱乐部中!'); +define('TZ_THIS_IS_HOW_YOU_START', '您可以这样开始……'); +define('TZ_THREADS', '主题'); +define('TZ_TIME_PREFERENCE', '时间偏好'); +define('TZ_TIME_ZONES', '时区'); +define('TZ_TIP', '提示'); +define('TZ_TOP_10_ALLIANCES', '联盟前 10 名'); +define('TZ_TOP_10_PLAYERS', '玩家前 10 名'); +define('TZ_TOTAL_POPULATION', '总人口'); +define('TZ_TOTAL_VILLAGES', '村庄总数'); +define('TZ_TO_THE_FIRST_TASK', '前往第一个任务。'); +define('TZ_TO_THE_REGISTRATION', '前往注册'); +define('TZ_TRAIN_3_SETTLERS', '训练 3 个殖民者。'); +define('TZ_TRAVIAN_DEFAULT', 'Travian Default'); +define('TZ_TRAVIAN_GOLD_CLUB', 'Travian Gold Club'); +define('TZ_TRAVIAN_T4_STYLE', 'Travian T4 Style'); +define('TZ_TRIBES', '部族'); +define('TZ_TYPOS_IN_THE_EMAIL_ADDRESS', '电子邮件地址有拼写错误'); +define('TZ_UK_DD_MM_YY_12H', '英国 (dd/mm/yy 12h)'); +define('TZ_UPGRADE_ALL_RESOURCES_TILES_TO_LEV', '将所有资源田升至 5 级。'); +define('TZ_UPGRADE_YOUR_GRANARY_TO_LEVEL_3', '将粮仓升至 3 级。'); +define('TZ_UPGRADE_YOUR_MAIN_BUILDING_TO_LEVE', '将主建筑升至 5 级。'); +define('TZ_UPGRADE_YOUR_WAREHOUSE_TO_LEVEL_7', '将仓库升至 7 级。'); +define('TZ_USE', '使用'); +define('TZ_USED_FOR_RALLY_POINT_AND_MARKETPLA', '用于集结点和市场:'); +define('TZ_USERNAME', '用户名'); +define('TZ_USER_DEFINED_GRAPHIC_PACK', '自定义图形包'); +define('TZ_USE_IT_FOR_PLUS_OR_ANY_ADVANTAGE', '。可用于 Plus 或任何优势。'); +define('TZ_US_MM_DD_YY_12H', '美国 (mm/dd/yy 12h)'); +define('TZ_UTC_1', 'UTC+1'); +define('TZ_UTC_10', 'UTC+10'); +define('TZ_UTC_10_2', 'UTC-10'); +define('TZ_UTC_11', 'UTC+11'); +define('TZ_UTC_11_2', 'UTC-11'); +define('TZ_UTC_12', 'UTC+12'); +define('TZ_UTC_1_2', 'UTC-1'); +define('TZ_UTC_2', 'UTC+2'); +define('TZ_UTC_2_2', 'UTC-2'); +define('TZ_UTC_3', 'UTC+3'); +define('TZ_UTC_3_2', 'UTC-3'); +define('TZ_UTC_4', 'UTC+4'); +define('TZ_UTC_4_2', 'UTC-4'); +define('TZ_UTC_5', 'UTC+5'); +define('TZ_UTC_5_2', 'UTC-5'); +define('TZ_UTC_6', 'UTC+6'); +define('TZ_UTC_6_2', 'UTC-6'); +define('TZ_UTC_7', 'UTC+7'); +define('TZ_UTC_7_2', 'UTC-7'); +define('TZ_UTC_8', 'UTC+8'); +define('TZ_UTC_8_2', 'UTC-8'); +define('TZ_UTC_9', 'UTC+9'); +define('TZ_UTC_9_2', 'UTC-9'); +define('TZ_VERSION', '版本:'); +define('TZ_VILLAGE_EXP', '村庄扩张'); +define('TZ_VILLAGE_YOU_GET', '村庄,您将获得'); +define('TZ_VILLAGE_YOU_WILL_BE_CREDITED_WITH', '村庄,您将获得'); +define('TZ_VIP_ACCOUNT_10_GOLD_7_DAYS', 'VIP 账户(10 金币 – 7 天)'); +define('TZ_VISIT', '访问:'); +define('TZ_VOTE', '投票'); +define('TZ_WAIT_24H', '等待:24 小时'); +define('TZ_WAIT_INSTANT_AFTER_IPN', '等待:IPN 后即时'); +define('TZ_WARNING_CATAPULT_WILL', '警告:投石车将'); +define('TZ_WE_STRIVE_TO_ENSURE_SPEEDY_PROCESS', '我们力求快速处理!'); +define('TZ_WHY_CAN_T_I_FINISH_SOME_BUILDINGS', '为什么有些建筑不能用金币完成?'); +define('TZ_WILL_BE_ATTACKED_BY_CATAPULT_S', '(将被投石车攻击)'); +define('TZ_WILL_SPAWN_IN', '将出现于:'); +define('TZ_WOODCUTTER_INSTANTLY_COMPLETED', '伐木场已立即完成。'); +define('TZ_WORLD_STATS', '世界统计'); +define('TZ_WRITE_THE_CODE', '输入代码'); +define('TZ_WRONG_DOMAIN_THERE_IS_E_G_NO_AOL_D', '域名错误:例如没有 @aol.de,只有 @aol.com'); +define('TZ_YOUR_ACCOUNT_HAS_BEEN_SUCCESSFULLY', '您的账户已成功激活。'); +define('TZ_YOUR_VILLAGE_AND_YOUR_NEIGHBOURS', '您的村庄和邻居'); +define('TZ_YOU_CAN_UNDO_THE_REGISTRATION_AND', '您可以撤销注册并使用以下方式重新注册'); +define('TZ_YOU_CAN_USE_THIS_GOLD_FOR_PLUS_OR', '。您可以将此金币用于 Plus 或任何金币优势。'); + +// ===== i18n etape 2 (lot suivant) ===== +define('TZ_ACCOUNT_OR_INCREASE_YOUR_RESOURCE', '-账户或提高您的资源产量。为此请点击'); +define('TZ_ADDITIONALLY_THE_TRAVIAN_TEAM_WILL', '此外,Travian 团队不会向账户所有者以外的任何人提供有关封禁的信息。'); +define('TZ_ADVERTISEMENT_OF_ANY_KIND_THAT_HAS', '未经 Travian 团队许可的任何形式广告均不允许。'); +define('TZ_AFTERWARDS_BOTH_PARTIES_MUST_REQUE', '之后,双方必须通过密码找回功能申请其新账户的密码。'); +define('TZ_AFTER_TAKING_CARE_OF_YOUR_RESOURCE', '在保证资源供应后,您可以开始扩张您的村庄。'); +define('TZ_ANY_SALES_OR_PURCHASES_CONCERNING', '任何涉及真实货币、关于账户、单位、村庄、资源、服务或 Travian 任何其他方面的买卖均不允许。出售 Travian 账户以及与拍卖网站或其他金钱交易相关的任何间接转让(即使作为礼物)均不允许。'); +define('TZ_AS_A_LEADER_YOU_CAN_ONLY_CHANGE_YO', '作为领袖,您只能更改您的头衔。您的权限保持最高。'); +define('TZ_A_SITTER_CAN_LOG_INTO_YOUR_ACCOUNT', '代理人可以使用您的名字和他/她的密码登录您的账户。您最多可以有两名代理人。'); +define('TZ_A_WAREHOUSE_AND_A_GRANARY_ENABLE_Y', '仓库和粮仓让您能储存更多资源。藏匿处可保护您的资源不被敌方掠夺者偷走。'); +define('TZ_BECAUSE_YOU_ARE_THE_ALLIANCE_FOUND', '由于您是联盟创始人,离开前需要选择一位接替的创始人。'); +define('TZ_BEFORE_YOU_EXPAND_YOUR_VILLAGE_S_B', '在扩建村庄建筑之前,您应该开发一些资源田以增加资源供应。'); +define('TZ_BLACKMAILING_PLAYERS_IN_A_WAY_THAT', '以违反 Travian 任何规则(依据一般条款与条件)的方式勒索玩家。'); +define('TZ_COMPLETE_CONSTRUCTION_ORDERS_AND_R', '立即完成此村庄的建造订单和研究'); +define('TZ_DISPLAYING_BATTLE_REPORTS_OR_MESSA', '未经双方同意公开展示战报或消息。'); +define('TZ_EACH_PLAYER_MAY_ONLY_OWN_AND_PLAY', '每位玩家每个服务器只能拥有并使用一个账户。'); +define('TZ_ENGLISH_IS_THE_ONLY_LANGUAGE_TOLER', '消息和描述中只允许使用英语。'); +define('TZ_FOLLOWING_BEHAVIOR_IS_PUNISHABLE_A', '以下行为将受到处罚,适用于所有描述、账户名、联盟名、村庄名和消息:'); +define('TZ_HERE_YOU_CAN_CHANGE_TRAVIAN_S_DISP', '您可以在此更改 Travian 显示的时间以符合您的时区。'); +define('TZ_HERE_YOU_CAN_HAVE_A_LOOK_AT_YOUR_V', '您可以在此查看您村庄的周边区域和邻居'); +define('TZ_HOWEVER_IT_IS_PERMISSIBLE_TO_TRANS', '但是,允许将账户密码转交给在不同游戏世界游玩(或完全不游玩)的一人或多人,以便共同使用一个账户。'); +define('TZ_IF_INDIVIDUAL_REGULATIONS_OF_THIS', '如果本规则中的个别条款被证明在任何方面无效,不影响本规则其余条款的有效性。管理员承诺尽快用新条款替换无效条款。'); +define('TZ_IF_THERE_IS_AN_OFFENCE_AGAINST_THE', '如果违反这些游戏规则,多猎手以及必要时管理员将封禁相关账户并决定适当的处罚。处罚总是会超过违反规则所得的收益。'); +define('TZ_IF_YOUR_ALLIANCE_WANTS_TO_USE_AN_E', '如果您的联盟想使用外部论坛,可以在此输入网址。'); +define('TZ_IMPERSONATING_OFFICIALS_OR_OFFICIA', '以任何方式假冒官方人员或官方职位均属违法。'); +define('TZ_INCITING_MANIPULATING_ENCOURAGING', '煽动、操纵、鼓励、协助或与他人串通违反任何 Travian 规则均不允许。这些规则无一例外地适用于将要删除或正在删除账户的玩家。'); +define('TZ_INTO_YOUR_PROFILE_BY_ADDING_IT_TO', '添加到两个描述栏之一,即可加入您的个人资料。'); +define('TZ_IN_ORDER_TO_ACTIVATE_YOUR_ACCOUNT', '要激活您的账户,请输入代码或点击电子邮件中的链接。'); +define('TZ_IN_ORDER_TO_PLAY_TRAVIAN_YOU_NEED', '要游玩 Travian,您需要一个有效的电子邮件地址以接收激活码。在特殊情况下,此邮件可能无法送达。'); +define('TZ_IN_ORDER_TO_QUIT_THE_ALLIANCE_YOU', '出于安全原因,退出联盟时您必须再次输入密码。'); +define('TZ_IN_ORDER_TO_SWITCH_AN_ACCOUNT_WITH', '若要在同一游戏世界与他人互换账户,双方必须从该账户当前注册的电子邮件地址向 admin@travian.com 发送电子邮件。邮件须包含以下信息:'); +define('TZ_IN_THE_BEGINNING_YOUR_SMALL_VILLAG', '一开始,您的小村庄只有一座建筑。'); +define('TZ_IN_TRAVIAN_YOU_ARE_NOT_ALONE_YOU_I', '在 Travian 中您并不孤单;您会与 Travian 世界中成千上万的其他玩家互动。'); +define('TZ_IT_S_PART_OF_DIPLOMATIC_ETIQUETTE', '在发送提议之前先与另一个联盟沟通是外交礼节的一部分。'); +define('TZ_MULTIACCOUNTS_ON_THE_SPEED_SERVER', '极速服务器上的多账户以及人口少于 100 的多账户可被立即删除,恕不预先警告。'); +define('TZ_NOW_YOU_HAVE_FULFILLED_ALL_PREREQU', '现在您已满足建造市场所需的所有前置条件。'); +define('TZ_NOW_YOU_KNOW_EVERYTHING_IMPORTANT', '现在您已了解关于 Travian 的所有重要内容。注册后即可开始游戏!'); +define('TZ_NO_EVERY_GOLD_FEATURE_WORKS_STANDA', '不需要。只要您有足够的金币,每项金币功能都可独立使用。'); +define('TZ_NO_REAL_WORLD_POLITICS_ARE_ALLOWED', '名称、消息和描述中不允许出现现实世界政治内容。'); +define('TZ_PARTICIPATION_IN_ABUSIVE_DEFAMATOR', '参与辱骂、诽谤、性别歧视、种族主义或亵渎性言语;贬低任何宗教、种族、国家、性别、年龄群体或性取向;以现实生活中的行为威胁他人。'); +define('TZ_PLAYERS_MAY_TALK_TO_THE_MULTIHUNTE', '玩家可通过游戏内消息(IGM)或电子邮件与封禁他们的多猎手或管理员沟通。封禁、处罚或删除不得在公开场合(如聊天或论坛)讨论。申诉必须用英语书写。'); +define('TZ_PLEASE_ENTER_YOUR_OLD_AND_YOUR_NEW', '请输入您的旧电子邮件地址和新电子邮件地址。然后您将在两个地址收到一段代码,需在此处输入。'); +define('TZ_PLUS_DOES_NOT_INCLUDE_PRODUCTION_B', 'Plus 不包含产量加成。您必须分别为每种资源购买 +25%,在'); +define('TZ_PROGRAM_ERRORS_ALSO_CALLED_BUGS_MA', '程序错误(也称 bug)不得用于谋取私利。滥用可能导致账户受罚。'); +define('TZ_RESIDENCE_PALACE_AND_WORLD_WONDER', '出于游戏性原因,官邸、宫殿和世界奇迹村庄被排除在外。'); +define('TZ_RESOURCES_BUILDINGS_VILLAGES_OR_TR', '暂停期间损失的资源、建筑、村庄或部队不计为处罚,且不会由 Travian 团队补偿。任何玩家无权就因暂停而损失的 Plus/金币时间索要赔付或补偿。'); +define('TZ_SHOOT_WITH_A_NORMAL_ATTACK_THEY_DO', '在普通攻击时射击(掠夺时不射击!)'); +define('TZ_SOMETIMES_THE_EMAIL_IS_MOVED_TO_TH', '有时电子邮件会被移至垃圾邮件文件夹。如需进一步帮助请点击'); +define('TZ_THERE_ARE_FOUR_DIFFERENT_TYPES_OF', 'Travian 中有四种不同的资源:木材、黏土、铁和粮食。'); +define('TZ_THERE_IS_NO_COMPENSATION_FOR_DAMAG', '对于代理人造成的损害不予补偿。账户所有者对其账户所选代理人的行为负全部责任。如果账户代理人不遵守这些规则及 Travian 的一般条款与条件,账户所有者和代理人均可能被追责并受罚。'); +define('TZ_THERE_IS_NO_COMPENSATION_FOR_DAMAG_2', '对于知晓账户密码者造成的损害不予补偿。获得密码的人须遵守 Travian 规则及一般条款与条件。'); +define('TZ_THERE_IS_NO_SPECIAL_TREATMENT_FOR', '在游戏规则方面,对 Travian Plus/金币用户没有特殊待遇,无论是处理案件所需时间还是处罚。'); +define('TZ_THE_E_MAIL_ADDRESS_USED_FOR_THE_RE', '用于注册账户的电子邮件地址必须由注册该账户的人员个人独占控制。无论存在任何其他个人或联盟协议,拥有该账户当前注册电子邮件地址的人被视为账户所有者。账户所有者对该账户的所有行为负全部责任。'); +define('TZ_THE_FOLLOWING_SET_OF_RULES_ARE_IN', '以下规则与 Travian 的一般条款与条件相结合。您应熟悉一般条款与条件,以确认哪些被允许、哪些被禁止,尤其是在账户因违反规则被封禁的情况下。'); +define('TZ_THE_GAME_MUST_BE_PLAYED_WITH_AN_UN', '游戏必须使用未经修改的网络浏览器游玩。使用使账户操作自动化的脚本或机器人违反规则。'); +define('TZ_THE_OWNER_OF_AN_ACCOUNT_MAY_NOT_TR', '账户所有者不得将账户密码转交给在同一游戏世界(服务器)游玩的任何人。此外,故意在同一游戏世界选择与他人相同的密码属违法;任何此类行为均被视为多账户,如本规则所定义。'); +define('TZ_THE_PLAYERS_IN_YOUR_SURROUNDING_AR', '您周边区域的玩家对您最为重要。借助地图,您可以很好地了解他们是谁。'); +define('TZ_THE_REGISTRATION_WAS_SUCCESSFUL_IN', '注册成功。接下来几分钟内您将收到一封含访问信息的电子邮件。'); +define('TZ_THE_SUPPORT_IS_A_GROUP_OF_EXPERIEN', '客服是一群经验丰富的玩家,他们将乐意回答您的问题。'); +define('TZ_THE_TRAVIAN_TEAM_RESERVES_THE_RIGH', 'Travian 团队保留随时更改规则的权利。'); +define('TZ_TO_BRING_IN_NEW_PLAYERS_INVITE_THE', '要带来新玩家,请通过电子邮件邀请他们或分享您的推荐链接。'); +define('TZ_VACATION_MODE_CANNOT_BE_ACTIVATED', '无法启用度假模式 – 未满足条件'); +define('TZ_WE_WILL_SHOW_YOU_HOW_TO_EXPAND_YOU', '我们将在下一页向您展示如何扩张您的村庄,使其成为一座强大而繁荣的城市。'); +define('TZ_YOU_CAN_DELETE_YOUR_ACCOUNT_HERE_A', '您可以在此删除您的账户。开始注销后,需三天才能完成账户注销。您可在最初 24 小时内取消此流程。'); +define('TZ_YOU_DON_T_HAVE_ENOUGH_GOLD_YOU_NEE', '您的金币不足。即时拆除需要 10 金币。'); +define('TZ_YOU_HAVE_BEEN_ENTERED_AS_SITTER_ON', '您已被设为以下账户的代理人。您可以点击红色 X 取消。'); + +// ===== i18n composites (Simulateur) ===== +define('TZ_NUMBER', '数量'); +define('TZ_LVL', '等级'); + +// ===== i18n reliquat multi-lignes ===== +define('TZ_ML_LEADER_DEMOLITION_EMBASSY', '由于您是联盟的领袖,您当前大使馆的拆除无法开始,因为它仍保有您所有的'); +define('TZ_ML_CHANGELOG_120BUGS', '修复超过 120 个 bug,神器完全修复,投石车和冲车完全修复,自动化纳塔/神器/世界奇迹村庄/世界奇迹建筑图纸,新战斗公式(比旧的更精确),神器自动激活,重写了大量代码。详见 readme 文件!'); +define('TZ_ML_CHANGELOG_NEWFORUM', '全新论坛系统,Travian 式陷阱公式,修复总管,使用 Plus 时铁匠铺和兵工厂双研究队列'); +define('TZ_ML_GOLD_RESERVE', '基本上,我们会在付款后立即预留所订购的金币数量。如有任何问题,请发送电子邮件至我们的'); +define('TZ_ML_GPACK_NOTFOUND', '未找到图形包。可能由以下原因导致:'); +define('TZ_ML_GPACK_ALLOWED_SAVE', '显示允许的图形包。保存您的选择以激活它。'); +define('TZ_ML_GPACK_ALTER_APPEARANCE', '使用图形包,您可以改变 Travian 的外观。您可以从列表中选择一个,或提供自定义路径。'); +define('TZ_ML_QUESTIONS_MULTIHUNTER', '。如果您有疑问或想举报违规行为,可以给多猎手发消息。'); +define('TZ_ML_AWAY_NO_SITTER', '如果您打算长时间离开且不想设置代理人,可以启用'); +define('TZ_ML_ACCOUNT_FROZEN', '。在此期间,您的账户基本处于冻结状态。资源、部队或研究都不会推进,您的村庄也不会被攻击。请记住,这只冻结您的 Travian,而非时间。'); +define('TZ_ML_ACTIVATION_RESENT', '。然后将重新发送激活码'); +define('TZ_ML_TWO_SITTERS_RIGHT', '每位玩家有权指定两名代理人,在所有者不在时代为操作账户。代理人必须以账户的最大利益操作其所代管的账户。滥用此功能将受到处罚。'); +define('TZ_ML_SAME_COMPUTER_SITTER', '使用同一台电脑并希望访问彼此账户的玩家必须使用代理人功能。'); +define('TZ_ML_POLITE_TONE', '所有人都必须以礼貌、友好的语气交流。多猎手可不经警告更改不当的个人资料和村庄名称。'); +define('TZ_ML_MATERIAL_UNDERAGE', '发布或传播任何不适合未成年人的内容。'); + +// ===== i18n reliquat final ===== +define('TZ_NO_BEGINNER_PROT2', '无新手保护'); +define('TZ_SERVER_RUNNING_ON', '▶ 服务器运行于'); + +// ===== task A: re-wired reverted templates ===== +define('TZ_HERO', "英雄"); +define('TZ_SEND_UNITS_BACK_TO', "将部队遣返至"); +define('TZ_CONFIRM_DEMOLISH_COMPLETE_1', "你确定要彻底拆除 "); +define('TZ_CONFIRM_DEMOLISH_COMPLETE_2', " 吗?需花费 10 金币。\n该建筑将瞬间消失,且无法撤销。"); +define('TZ_CONFIRM_LAST_EMBASSY_L3', "警告!\n\n你即将拆除最后一座 3 级大使馆!\n\n由于你是联盟领袖且没有其他成员,拆除完成后联盟将被解散。"); +define('TZ_CONFIRM_LAST_EMBASSY_L1', "警告!\n\n你即将拆除你最后一座大使馆!\n\n由于你身处联盟中,拆除完成后你将自动退出该联盟。"); +define('TZ_TRADE', "贸易"); + +// ===== reports section (noticeClass tooltips) ===== +define('TZ_RPT_SCOUT', "侦察报告"); +define('TZ_RPT_WON_ATK_NOLOSS', "作为攻击方获胜且无损失"); +define('TZ_RPT_WON_ATK_LOSS', "作为攻击方获胜但有损失"); +define('TZ_RPT_LOST_ATK_LOSS', "作为攻击方失败且有损失"); +define('TZ_RPT_WON_DEF_NOLOSS', "作为防御方获胜且无损失"); +define('TZ_RPT_WON_DEF_LOSS', "作为防御方获胜但有损失"); +define('TZ_RPT_LOST_DEF_LOSS', "作为防御方失败且有损失"); +define('TZ_RPT_LOST_DEF_NOLOSS', "作为防御方失败且无损失"); +define('TZ_RPT_REINF_ARRIVED', "增援已抵达"); +define('TZ_RPT_WOOD_DELIVERED', "木材已送达"); +define('TZ_RPT_CLAY_DELIVERED', "黏土已送达"); +define('TZ_RPT_IRON_DELIVERED', "铁矿已送达"); +define('TZ_RPT_CROP_DELIVERED', "粮食已送达"); +define('TZ_RPT_WON_SCOUT_ATK', "作为攻击方侦察成功"); +define('TZ_RPT_LOST_SCOUT_ATK', "作为攻击方侦察失败"); +define('TZ_RPT_WON_SCOUT_DEF', "作为防御方侦察成功"); +define('TZ_RPT_LOST_SCOUT_DEF', "作为防御方侦察失败"); + +// ===== report topic connectors (display-time localization) ===== +define('TZ_RT_ATTACKS', "攻击"); +define('TZ_RT_REINFORCEMENT', "增援"); +define('TZ_RT_SCOUTS', "侦察"); +define('TZ_RT_SEND_RES_TO', "运送资源至"); +define('TZ_RT_WAS_ATTACKED', "遭到攻击"); +define('TZ_RT_REINF_IN', "增援于"); +define('TZ_RT_ELDERS_REINF', "长老村增援"); +define('TZ_RT_UNOCC_OASIS', "无人占领的绿洲"); diff --git a/GameEngine/Profile.php b/GameEngine/Profile.php index e99b2792..cd7e5783 100755 --- a/GameEngine/Profile.php +++ b/GameEngine/Profile.php @@ -39,6 +39,10 @@ class Profile { $this->updateProfile($post); break; + case "p2": + $this->updatePreferences($post); + break; + case "p3": $this->updateAccount($post); break; @@ -54,6 +58,27 @@ class Profile { } } + /** + * Preferences form (ft=p2): persist the per-user game language. + * Writes the existing `lang` column (matches struct.sql + Session seeding). + */ + private function updatePreferences($post) { + global $database, $session; + + $allowed = ['en', 'fr', 'it', 'ro', 'zh']; + if (!empty($post['lang'])) { + $lang = strtolower(trim($post['lang'])); + if (in_array($lang, $allowed, true)) { + $database->updateUserField($session->uid, "lang", $lang, 1); + $_SESSION['lang'] = $lang; + $session->userinfo['lang'] = $lang; + } + } + + header("Location: spieler.php?s=2"); + exit; + } + public function procSpecial($get) { if (isset($get['e'])) { switch ($get['e']) { @@ -219,21 +244,6 @@ class Profile { $form->addError("email", EMAIL_ERROR); } } - - // Language change - if (!empty($post['sprache'])) { - // whitelist – pune aici limbile pe care le ai în /lang/ - $allowed = ['en','fr','it','ro','zh']; - $lang = strtolower(trim($post['sprache'])); - - if (in_array($lang, $allowed, true)) { - $database->updateUserField($session->uid, "language", $lang, 1); - - // update sesiunea ca să se vadă imediat, fără relog - $_SESSION['lang'] = $lang; - $session->userinfo['language'] = $lang; - } - } // Delete request cancel if (!empty($post['del_pw']) && !empty($post['del'])) { diff --git a/Templates/Ajax/quest_core.tpl b/Templates/Ajax/quest_core.tpl index e8510fe6..9d5b34e3 100644 --- a/Templates/Ajax/quest_core.tpl +++ b/Templates/Ajax/quest_core.tpl @@ -519,7 +519,7 @@ if (!isset($RB)) { if ($message->unread || $RB==true){?> {"markup":"\n\t\t

    \"\" <\/h1>
    ”<\/i>

    <\/div>
    <\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":"-6","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"i2","altstep":99} -{"markup":"\n\t\t

    \"\" <\/h1>
    P<\/font>l<\/font>u<\/font>s<\/font><\/b><\/font> P<\/font>l<\/font>u<\/font>s<\/font><\/b><\/a> ”<\/i>

    <\/p>20 Gold
    <\/div>
    <\/a><\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":6,"reward":{"gold":20},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\" <\/h1>
    P<\/font>l<\/font>u<\/font>s<\/font><\/b>
    <\/font> P<\/font>l<\/font>u<\/font>s<\/font><\/b><\/a> ”<\/i>

    <\/p>
    <\/div>
    <\/a><\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":6,"reward":{"gold":20},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} 1){$cropL++;};if($tRes['f8']>1){$cropL++;};if($tRes['f9']>1){$cro if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?> {"markup":"\n\t\t

    \"\" <\/h1>
    ”<\/i>

    <\/div>
    <\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":"-24","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} -{"markup":"\n\t\t

    \"\" <\/h1>
    ”<\/i>

    <\/p>15 Gold
    <\/div>
    <\/a><\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":24,"reward":{"gold":15},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\" <\/h1>
    ”<\/i>

    <\/p>
    <\/div>
    <\/a><\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":24,"reward":{"gold":15},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -834,7 +834,7 @@ $_SESSION['qst']= 38; ?> } elseif($_SESSION['qst']==90){ $time=time();?> -{"markup":"\n\t\t

    \"\"


    1 Plus
    15 Gold
    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus
    20 Gold
    getTimeFormat($skipp_time); ?>
    \n\t\t","number":91,"reward":{"gold":15,"plus":1},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\"


    1 Plus

    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus

    getTimeFormat($skipp_time); ?>
    \n\t\t","number":91,"reward":{"gold":15,"plus":1},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} } elseif($_SESSION['qst']==91){ $time=time(); if ($_SESSION['qst_time']>= $time ){ ?> -{"markup":"\n\t\t

    \"\"


    1 Plus
    15 Gold
    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    getTimeFormat($uArray['quest_time']-time());?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus
    20 Gold
    getTimeFormat($skipp_time); ?>
    \n\t\t","number":-92,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\"


    1 Plus

    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    getTimeFormat($uArray['quest_time']-time());?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus

    getTimeFormat($skipp_time); ?>
    \n\t\t","number":-92,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} -{"markup":"\n\t\t

    \"\"


    1 Plus
    15 Gold
    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus
    20 Gold
    getTimeFormat($skipp_time); ?>
    \n\t\t","number":92,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\"


    1 Plus

    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus

    getTimeFormat($skipp_time); ?>
    \n\t\t","number":92,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -853,9 +853,9 @@ if ($_SESSION['qst_time']>= $time ){ ?> } else if($_SESSION['qst']==92){ $time=time(); if ($_SESSION['qst_time']>= $time ){ ?> -{"markup":"\n\t\t

    \"\"


    1 Plus
    15 Gold
    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    getTimeFormat($uArray['quest_time']-time());?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus
    20 Gold
    getTimeFormat($skipp_time); ?>
    \n\t\t","number":-93,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\"


    1 Plus

    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    getTimeFormat($uArray['quest_time']-time());?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus

    getTimeFormat($skipp_time); ?>
    \n\t\t","number":-93,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} -{"markup":"\n\t\t

    \"\"


    1 Plus
    15 Gold
    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus
    20 Gold
    getTimeFormat($skipp_time); ?>
    \n\t\t","number":93,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\"


    1 Plus

    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus

    getTimeFormat($skipp_time); ?>
    \n\t\t","number":93,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} = $time ){ ?> } else if($_SESSION['qst']==93){ $time=time(); if ($_SESSION['qst_time']>= $time ){ ?> -{"markup":"\n\t\t

    \"\"


    1 Plus
    15 Gold
    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    getTimeFormat($uArray['quest_time']-time());?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus
    20 Gold
    getTimeFormat($skipp_time); ?>
    \n\t\t","number":-95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\"


    1 Plus

    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    getTimeFormat($uArray['quest_time']-time());?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus

    getTimeFormat($skipp_time); ?>
    \n\t\t","number":-95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} -{"markup":"\n\t\t

    \"\"


    1 Plus
    15 Gold
    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus
    20 Gold
    getTimeFormat($skipp_time); ?>
    \n\t\t","number":95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\"


    1 Plus

    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus

    getTimeFormat($skipp_time); ?>
    \n\t\t","number":95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -875,9 +875,9 @@ if ($_SESSION['qst_time']>= $time ){ ?> } else if($_SESSION['qst']==94){ $time=time(); if ($_SESSION['qst_time']>= $time ){ ?> -{"markup":"\n\t\t

    \"\"


    1 Plus
    15 Gold
    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    getTimeFormat($uArray['quest_time']-time());?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus
    20 Gold
    getTimeFormat($skipp_time); ?>
    \n\t\t","number":-95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\"


    1 Plus

    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    getTimeFormat($uArray['quest_time']-time());?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus

    getTimeFormat($skipp_time); ?>
    \n\t\t","number":-95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} -{"markup":"\n\t\t

    \"\"


    1 Plus
    15 Gold
    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus
    20 Gold
    getTimeFormat($skipp_time); ?>
    \n\t\t","number":95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\"


    1 Plus

    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus

    getTimeFormat($skipp_time); ?>
    \n\t\t","number":95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} @@ -886,9 +886,9 @@ if ($_SESSION['qst_time']>= $time ){ ?> } else if($_SESSION['qst']==95){ $time=time(); if ($_SESSION['qst_time']>= $time ){ ?> -{"markup":"\n\t\t

    \"\"


    1 Plus
    15 Gold
    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    getTimeFormat($uArray['quest_time']-time());?>
    7 Plus
    20 Gold
    getTimeFormat($skipp_time); ?>
    \n\t\t","number":-96,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\"


    1 Plus

    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    getTimeFormat($uArray['quest_time']-time());?>
    7 Plus

    getTimeFormat($skipp_time); ?>
    \n\t\t","number":-96,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} -{"markup":"\n\t\t

    \"\"


    1 Plus
    15 Gold
    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus
    20 Gold
    getTimeFormat($skipp_time); ?>
    \n\t\t","number":96,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\"


    1 Plus

    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus

    getTimeFormat($skipp_time); ?>
    \n\t\t","number":96,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} = $time ){ ?> } else if($_SESSION['qst']==96){ $time=time(); if ($_SESSION['qst_time']>= $time ){ ?> -{"markup":"\n\t\t

    \"\"


    1 Plus
    15 Gold
    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus
    20 Gold
    getTimeFormat($skipp_time); ?>
    getTimeFormat($uArray['quest_time']-time());?>
    \n\t\t","number":-24,"reward":{"gold":20,"plus":2},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\"


    1 Plus

    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus

    getTimeFormat($skipp_time); ?>
    getTimeFormat($uArray['quest_time']-time());?>
    \n\t\t","number":-24,"reward":{"gold":20,"plus":2},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} -{"markup":"\n\t\t

    \"\"


    1 Plus
    15 Gold
    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus
    20 Gold
    getTimeFormat($skipp_time); ?>
    \n\t\t","number":24,"reward":{"gold":20,"plus":2},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} +{"markup":"\n\t\t

    \"\"


    1 Plus

    0:00:00
    2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
    7 Plus

    getTimeFormat($skipp_time); ?>
    \n\t\t","number":24,"reward":{"gold":20,"plus":2},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} // End tasks message @@ -917,7 +917,7 @@ $_SESSION['qst']= 38; ?> if($_SESSION['qst']== 0){ ?> -{"markup":"\n\t\t

    \"\" Welcome to !<\/h1>
    ”As I see you have been made chieftain of this little village. I will be your counselor for the first few days and never leave your (right hand) side.”<\/i>

    To the first task.<\/a>Look\u00a0around\u00a0on\u00a0your\u00a0own.<\/a>


    Play no tasks.<\/a><\/span><\/div>\n\t\t
    <\/div>\n\t\t","number":null,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":1} +{"markup":"\n\t\t

    \"\" Welcome to !<\/h1>
    ”As I see you have been made chieftain of this little village. I will be your counselor for the first few days and never leave your (right hand) side.”<\/i>

    <\/a>Look\u00a0around\u00a0on\u00a0your\u00a0own.<\/a>


    <\/a><\/span><\/div>\n\t\t
    <\/div>\n\t\t","number":null,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":1} $tRes = $database->getResourceLevel($session->villages[0]); $woodL=$tRes['f1']+$tRes['f3']+$tRes['f14']+$tRes['f17']; if ($woodL<1){?> -{"markup":"\n\t\t

    \"\" Task 1: Woodcutter<\/h1>
    ”There are four green forests around your village. Construct a woodcutter on one of them. Lumber is an important resource for our new settlement.”<\/i>

    Order:<\/p>Construct a woodcutter.<\/div>
    <\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} +{"markup":"\n\t\t

    \"\" Task 1: Woodcutter<\/h1>
    ”There are four green forests around your village. Construct a woodcutter on one of them. Lumber is an important resource for our new settlement.”<\/i>

    <\/p><\/div>
    <\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} -{"markup":"\n\t\t

    \"\" Task 1: Woodcutter<\/h1>
    ”Yes, that way you gain more lumber.I helped a bit and completed the order instantly.”<\/i>

    Your reward:<\/p>Woodcutter instantly completed.
    <\/div>
    Continue with the next task.<\/a><\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} +{"markup":"\n\t\t

    \"\" Task 1: Woodcutter<\/h1>
    ”Yes, that way you gain more lumber.I helped a bit and completed the order instantly.”<\/i>

    Your reward:<\/p>
    <\/div>
    <\/a><\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} $tRes = $database->getResourceLevel($session->villages[0]); $cropL=$tRes['f2']+$tRes['f8']+$tRes['f9']+$tRes['f12']+$tRes['f13']+$tRes['f15']; if ($cropL<1){?> -{"markup":"\n\t\t

    \"\" Task 2: Crop<\/h1>
    ”Now your subjects are hungry from working all day. Extend a cropland to improve your subjects' supply. Come back here once the building is complete.”<\/i>

    Order:<\/p>Extend one cropland.<\/div>
    <\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":"-2","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} +{"markup":"\n\t\t

    \"\" Task 2: Crop<\/h1>
    ”Now your subjects are hungry from working all day. Extend a cropland to improve your subjects' supply. Come back here once the building is complete.”<\/i>

    <\/p><\/div>
    <\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":"-2","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} -{"markup":"\n\t\t

    \"\" Task 2: Crop<\/h1>
    ”Very good. Now your subjects have enough to eat again...”<\/i>

    Your reward:<\/p>\"Lumber\"50  \"Clay\"60  \"Iron\"30  \"Crop\"10  <\/div>
    Continue with the next task.<\/a><\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":2,"reward":{"plus":1},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} +{"markup":"\n\t\t

    \"\" Task 2: Crop<\/h1>
    ”Very good. Now your subjects have enough to eat again...”<\/i>

    Your reward:<\/p>\"Lumber\"50  \"Clay\"60  \"Iron\"30  \"Crop\"10  <\/div>
    <\/a><\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":2,"reward":{"plus":1},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} $vName=str_replace(''', "'", $village->vname); if ($vName==$session->userinfo['username']."'s village"){?> -{"markup":"\n\t\t

    \"\"Task 3: Your Village's Name<\/h1>
    ”Creative as you are you can grant your village the ultimate name.\r\n

    \r\nClick on 'profile' in the left hand menu and then select 'change profile'...”<\/i>

    Order:<\/p>Change your village's name to something nice.<\/div>
    <\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":"-3","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} +{"markup":"\n\t\t

    \"\"<\/h1>
    ”Creative as you are you can grant your village the ultimate name.\r\n

    \r\nClick on 'profile' in the left hand menu and then select 'change profile'...”<\/i>

    <\/p><\/div>
    <\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":"-3","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} -{"markup":"\n\t\t

    \"\"Task 3: Your Village's Name<\/h1>
    ”Wow, a great name for their village. It could have been the name of my village!...”<\/i>

    Your reward:<\/p>\"Lumber\"30  \"Clay\"60  \"Iron\"30  \"Crop\"20  <\/div>
    Continue with the next task.<\/a><\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":3,"reward":{"wood":30,"clay":60,"iron":30,"crop":20},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} +{"markup":"\n\t\t

    \"\"<\/h1>
    ”Wow, a great name for their village. It could have been the name of my village!...”<\/i>

    Your reward:<\/p>\"Lumber\"30  \"Clay\"60  \"Iron\"30  \"Crop\"20  <\/div>
    <\/a><\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":3,"reward":{"wood":30,"clay":60,"iron":30,"crop":20},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} procRankReq($temp); $displayarray = $database->getUserArray($temp['uid'],1,false); $rRes=$ranking->searchRank($displayarray['username'],"username"); if (!isset($rSubmited) || $rRes!=$rSubmited){ ?> -{"markup":"\n\t\t

    \"\" Task 4: Other Players<\/h1>
    ”In you play along with billions of other players. Click 'statistics' in the top menu to look up your rank and enter it here.”<\/i>

    Order:<\/p>Look for your rank in the statistics and enter it here.<\/div>

    <\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":-4,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} +{"markup":"\n\t\t

    \"\" Task 4: Other Players<\/h1>
    ”In you play along with billions of other players. Click 'statistics' in the top menu to look up your rank and enter it here.”<\/i>

    <\/p><\/div>

    <\/span><\/div>\n\t\t

    <\/div>\n\t\t","number":-4,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} -{"markup":"\n\t\t

    \"\" Task 4: Other Players<\/h1>
    ”Exactly! That's your rank.”<\/i>

    Your reward:<\/p>\"Lumber\"40  \"Clay\"30  \"Iron\"20  \"Crop\"30  <\/div>
    Continue with the next task.<\/a><\/span><\/div>\n\t\t","number":4,"reward":{"wood":40,"clay":30,"iron":20,"crop":30},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} +{"markup":"\n\t\t

    \"\" Task 4: Other Players<\/h1>
    ”Exactly! That's your rank.”<\/i>

    Your reward:<\/p>\"Lumber\"40  \"Clay\"30  \"Iron\"20  \"Crop\"30  <\/div>
    <\/a><\/span><\/div>\n\t\t","number":4,"reward":{"wood":40,"clay":30,"iron":20,"crop":30},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} getResourceLevel($session->villages[0]); $ironL=$tRes['f4']+$tRes['f7']+$tRes['f10']+$tRes['f11']; $clayL=$tRes['f5']+$tRes['f6']+$tRes['f16']+$tRes['f18']; if ($ironL<1 || $clayL<1){?> -{"markup":"\n\t\t

    \"\" Task 5: Two Building Orders<\/h1>
    ”Build an iron mine and a clay pit. Of iron and clay one can never have enough.”<\/i>

    Order:<\/p>