From 5f9186bd71420f6fcd309017d252abcd37e9c1f5 Mon Sep 17 00:00:00 2001 From: Pietro Date: Fri, 6 Apr 2018 18:06:08 +0200 Subject: [PATCH] Fixed some bugs In the simulator: Fixed some error that could have shown during scountings. All types of attack: Changed "int" into "float" to gain precision in the attack formula. Fixed spies formula, it's more precise now. Fixed the Blacksmith/Armoury calculation formula for spies. --- GameEngine/Battle.php | 51 +++++++++++++++++++++++-------------------- 1 file changed, 27 insertions(+), 24 deletions(-) diff --git a/GameEngine/Battle.php b/GameEngine/Battle.php index aec5dde8..a96b6bee 100755 --- a/GameEngine/Battle.php +++ b/GameEngine/Battle.php @@ -123,34 +123,37 @@ class Battle { //set the arrays with attacking and defending units $attacker = array('u1'=>0,'u2'=>0,'u3'=>0,'u4'=>0,'u5'=>0,'u6'=>0,'u7'=>0,'u8'=>0,'u9'=>0,'u10'=>0,'u11'=>0,'u12'=>0,'u13'=>0,'u14'=>0,'u15'=>0,'u16'=>0,'u17'=>0,'u18'=>0,'u19'=>0,'u20'=>0,'u21'=>0,'u22'=>0,'u23'=>0,'u24'=>0,'u25'=>0,'u26'=>0,'u27'=>0,'u28'=>0,'u29'=>0,'u30'=>0,'u31'=>0,'u32'=>0,'u33'=>0,'u34'=>0,'u35'=>0,'u36'=>0,'u37'=>0,'u38'=>0,'u39'=>0,'u40'=>0,'u41'=>0,'u42'=>0,'u43'=>0,'u44'=>0,'u45'=>0,'u46'=>0,'u47'=>0,'u48'=>0,'u49'=>0,'u50'=>0); $start = ($post['a1_v']-1)*10+1; - $index = 1; $offhero=intval($post['h_off_bonus']); $hero_strenght=intval($post['h_off']); $deffhero=intval($post['h_def_bonus']); - for($i=$start;$i<=($start+9);$i++) { - $attacker['u'.$i] = $post['a1_'.$index]; - if($index <=8) { - ${'att_ab'.$index} = $post['f1_'.$index]; - } - $index += 1; + for($i=$start, $index = 1;$i<=($start+9);$i++, $index++) { + if(isset($post['a1_'.$index]) && !empty($post['a1_'.$index])) { + $attacker['u'.$i] = $post['a1_'.$index]; + }else{ + $attacker['u'.$i] = 0; + } + + if($index <=8) { + ${'att_ab'.$index} = $post['f1_'.$index]; + } } $defender = array(); $defscout=0; //fix by ronix for($i=1;$i<=50;$i++) { - if(isset($post['a2_'.$i]) && $post['a2_'.$i] != "") { - $defender['u'.$i] = $post['a2_'.$i]; - $def_ab[$i]=$post['f2_'.$i]; - if($i == 4 || $i == 14 || $i == 23 || $i == 44){ - $defscout+=$defender['u'.$i]; - } - - } - else { - $defender['u'.$i] = 0; - $def_ab[$i]=0; - } + if(isset($post['a2_'.$i]) && !empty($post['a2_'.$i])) { + $defender['u'.$i] = $post['a2_'.$i]; + $def_ab[$i]=$post['f2_'.$i]; + if($i == 4 || $i == 14 || $i == 23 || $i == 44){ + $defscout+=$defender['u'.$i]; + } + + } + else { + $defender['u'.$i] = 0; + $def_ab[$i]=0; + } } $deftribe = $post['tribe']; $wall = 0; @@ -375,7 +378,7 @@ class Battle { $j = $i-$start+1; if($Attacker['u'.$i]>0 && ($i == 4 || $i == 14 || $i == 23 || $i == 44)){ if(${'att_ab'.$abcount} > 0) { - $ap += (35 + (35 + 300 * ${'u'.$i}['pop'] / 7) * (pow(1.00697, ${'att_ab'.$abcount}) - 1)) * $Attacker['u'.$i];// ^ ($Attacker['u'.$i]/100); + $ap += (35 + (35 + 300 * ${'u'.$i}['pop'] / 7) * (pow(1.007, ${'att_ab'.$abcount}) - 1)) * $Attacker['u'.$i];// ^ ($Attacker['u'.$i]/100); }else{ $ap += $Attacker['u'.$i]*35; } @@ -403,9 +406,9 @@ class Battle { $j = $i-$start+1; if($abcount <= 8 && ${'att_ab'.$abcount} > 0) { if(in_array($i,$calvary)) { - $cap += (int) (${'u'.$i}['atk'] + (${'u'.$i}['atk'] + 300 * ${'u'.$i}['pop'] / 7) * (pow(1.007, ${'att_ab'.$abcount}) - 1)) * (int) $Attacker['u'.$i]; + $cap += (float) (${'u'.$i}['atk'] + (${'u'.$i}['atk'] + 300 * ${'u'.$i}['pop'] / 7) * (pow(1.007, ${'att_ab'.$abcount}) - 1)) * (int) $Attacker['u'.$i]; }else{ - $ap += (int) (${'u'.$i}['atk'] + (${'u'.$i}['atk'] + 300 * ${'u'.$i}['pop'] / 7) * (pow(1.007, ${'att_ab'.$abcount}) - 1)) * (int) $Attacker['u'.$i]; + $ap += (float) (${'u'.$i}['atk'] + (${'u'.$i}['atk'] + 300 * ${'u'.$i}['pop'] / 7) * (pow(1.007, ${'att_ab'.$abcount}) - 1)) * (int) $Attacker['u'.$i]; } }else{ if(in_array($i,$calvary)) { @@ -520,7 +523,7 @@ class Battle { $moralbonus = 1.0; } - if($involve >= 1000) { + if($involve >= 1000 && $type != 1) { $Mfactor = round(2*(1.8592-pow($involve,0.015)),4); }else{ $Mfactor = 1.5; @@ -772,7 +775,7 @@ class Battle { global ${'u'.$y}; if($defenders['u'.$y]>0 && $def_ab[$y] > 0) { - $dp += (20 + (20 + 300 * ${'u'.$y}['pop'] / 7) * (pow(1.00696, $def_ab[$y]) - 1)) * $defenders['u'.$y] * $defender_artefact; + $dp += (20 + (20 + 300 * ${'u'.$y}['pop'] / 7) * (pow(1.007, $def_ab[$y]) - 1)) * $defenders['u'.$y] * $defender_artefact; $def_foolartefact = $database->getFoolArtefactInfo(3,$AttackerWref,$AttackerID); if(count($def_foolartefact) > 0){