diff --git a/Templates/Manual/419.tpl b/Templates/Manual/419.tpl index 86042025..9957b4eb 100644 --- a/Templates/Manual/419.tpl +++ b/Templates/Manual/419.tpl @@ -1,7 +1,8 @@

Barracks

BarracksInfantry can be trained in the barracks. The higher its level the faster the troops are trained.

Costs and construction time for level 1:
Lumber210 | Clay140 | Iron260 | Crop120 | Crop consumption4 | duration0:33:20

-

Prerequisites
Rally Point Level 1, Main Building Level 3

- - - +

Prerequisites
Rally Point Level 1, Main Building Level 3

+ + + + \ No newline at end of file diff --git a/Templates/Manual/420.tpl b/Templates/Manual/420.tpl index 247d6106..afb7a87d 100644 --- a/Templates/Manual/420.tpl +++ b/Templates/Manual/420.tpl @@ -1,7 +1,8 @@

Stable

StableCavalry can be trained in the stable. The higher its level the faster the troops are trained.

Costs and construction time for level 1:
Lumber260 | Clay140 | Iron220 | Crop100 | Crop consumption5 | duration0:36:40

-

Prerequisites
Blacksmith Level 3, Academy Level 5

- - - +

Prerequisites
Blacksmith Level 3, Academy Level 5

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/421.tpl b/Templates/Manual/421.tpl index 20ac2dd8..22e2b234 100644 --- a/Templates/Manual/421.tpl +++ b/Templates/Manual/421.tpl @@ -1,7 +1,8 @@

Workshop

WorkshopSiege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced.

Costs and construction time for level 1:
Lumber460 | Clay510 | Iron600 | Crop320 | Crop consumption3 | duration0:50:00

-

Prerequisites
Academy Level 10, Main Building Level 5

- - - +

Prerequisites
Academy Level 10, Main Building Level 5

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/422.tpl b/Templates/Manual/422.tpl index bf87a821..98f68834 100644 --- a/Templates/Manual/422.tpl +++ b/Templates/Manual/422.tpl @@ -1,7 +1,8 @@

Academy

AcademyNew unit types can be developed in the academy. By increasing its level you can order the research of better units.

Costs and construction time for level 1:
Lumber220 | Clay160 | Iron90 | Crop40 | Crop consumption4 | duration0:33:20

-

Prerequisites
Barracks Level 3, Main Building Level 3

+

Prerequisites
Barracks Level 3, Main Building Level 3

+ - + \ No newline at end of file diff --git a/Templates/Manual/423.tpl b/Templates/Manual/423.tpl index 0032d76f..f460cd41 100644 --- a/Templates/Manual/423.tpl +++ b/Templates/Manual/423.tpl @@ -1,16 +1,8 @@ -

Cranny

CrannyThe cranny is used to hide at least some of your resources when the village is attacked. These resources cannot be stolen. -

-At level 1 the cranny holds 100 units of each resource. Gaulic crannies are twice as big as the others. -

-HINTS -
-In T3 the cranny is 66% as effective against Teutons. -
-In T3.5 the cranny is 80% as effective against Teutons.

Costs and construction time for level 1:
Lumber40 | Clay50 | Iron30 | Crop10 | Crop consumption0 | duration0:12:30

-

Prerequisites
none

- - - +

Cranny

CrannyThe cranny is used to hide at least some of your resources when the village is attacked. These resources cannot be stolen.

At level 1 the cranny holds 100 units of each resource. Gaulic crannies are twice as big as the others.

HINTS
In T3 the cranny is 66% as effective against Teutons.
In T3.5 the cranny is 80% as effective against Teutons.

Costs and construction time for level 1:
Lumber40 | Clay50 | Iron30 | Crop10 | Crop consumption0 | duration0:12:30

+

Prerequisites
none

+ + + + - - + \ No newline at end of file diff --git a/Templates/Manual/424.tpl b/Templates/Manual/424.tpl index d48e2e9b..f95fd8ec 100644 --- a/Templates/Manual/424.tpl +++ b/Templates/Manual/424.tpl @@ -1,10 +1,8 @@ -

Town Hall

Town HallIn the town hall you can hold pompous celebrations. Such a celebration increases your culture points. -

-Culture points are necessary to found or conquer new villages. Each building produces culture points and the higher its level the more it produces. With celebrations you can increase this production for a short while.

Costs and construction time for level 1:
Lumber1250 | Clay1110 | Iron1260 | Crop600 | Crop consumption4 | duration3:28:20

-

Prerequisites
Main Building Level 10, Academy Level 10

- - - +

Town Hall

Town HallIn the town hall you can hold pompous celebrations. Such a celebration increases your culture points.

Culture points are necessary to found or conquer new villages. Each building produces culture points and the higher its level the more it produces. With celebrations you can increase this production for a short while.

Costs and construction time for level 1:
Lumber1250 | Clay1110 | Iron1260 | Crop600 | Crop consumption4 | duration3:28:20

+

Prerequisites
Main Building Level 10, Academy Level 10

+ + + + - - + \ No newline at end of file diff --git a/Templates/Manual/425.tpl b/Templates/Manual/425.tpl index 82f2ad82..42a6cd11 100644 --- a/Templates/Manual/425.tpl +++ b/Templates/Manual/425.tpl @@ -1,7 +1,8 @@

Residence

ResidenceThe residence is a small palace where the King or Queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it.

Costs and construction time for level 1:
Lumber580 | Clay460 | Iron350 | Crop180 | Crop consumption1 | duration0:33:20

-

Prerequisites
Main Building Level 5, Palace

- - - +

Prerequisites
Main Building Level 5, Palace

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/426.tpl b/Templates/Manual/426.tpl index 93fbf1fa..33b3bb1b 100644 --- a/Templates/Manual/426.tpl +++ b/Templates/Manual/426.tpl @@ -1,10 +1,8 @@ -

Palace

PalaceThe King or Queen of the empire lives in the palace. Only one palace can exist in your realm at a time. You need a palace in order to proclaim a village to be your capital. -

-The capital can not be conquered. Additionally, the capital is the only place where resource fields can only be extended beyond level 10 and the only place where the stonemason's lodge can be built.

Costs and construction time for level 1:
Lumber550 | Clay800 | Iron750 | Crop250 | Crop consumption1 | duration1:23:20

-

Prerequisites
Embassy Level 1, Main Building Level 5, Residence

- - - +

Palace

PalaceThe King or Queen of the empire lives in the palace. Only one palace can exist in your realm at a time. You need a palace in order to proclaim a village to be your capital.

The capital can not be conquered. Additionally, the capital is the only place where resource fields can only be extended beyond level 10 and the only place where the stonemason's lodge can be built.

Costs and construction time for level 1:
Lumber550 | Clay800 | Iron750 | Crop250 | Crop consumption1 | duration1:23:20

+

Prerequisites
Embassy Level 1, Main Building Level 5, Residence

+ + + + - - + \ No newline at end of file diff --git a/Templates/Manual/427.tpl b/Templates/Manual/427.tpl index 90a68682..14f34b4d 100644 --- a/Templates/Manual/427.tpl +++ b/Templates/Manual/427.tpl @@ -1,11 +1,8 @@ -

Treasury

TreasuryThe riches of your empire are kept in the treasury. A treasury can only store one artefact. -

-You need a treasury level 10 for a small artefact, or level 20 for a great one.

Costs and construction time for level 1:
Lumber2880 | Clay2740 | Iron2580 | Crop990 | Crop consumption4 | duration2:13:20

-

Prerequisites
Main Building Level 10, Wonder Of The World

- - - +

Treasury

TreasuryThe riches of your empire are kept in the treasury. A treasury can only store one artefact.

You need a treasury level 10 for a small artefact, or level 20 for a great one.

Costs and construction time for level 1:
Lumber2880 | Clay2740 | Iron2580 | Crop990 | Crop consumption4 | duration2:13:20

+

Prerequisites
Main Building Level 10, Wonder Of The World

+ + + + - - - + \ No newline at end of file diff --git a/Templates/Manual/428.tpl b/Templates/Manual/428.tpl index 7693a076..5039d09d 100644 --- a/Templates/Manual/428.tpl +++ b/Templates/Manual/428.tpl @@ -1,7 +1,8 @@

Trade Office

Trade OfficeIn the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.

Costs and construction time for level 1:
Lumber1400 | Clay1330 | Iron1200 | Crop400 | Crop consumption3 | duration0:50:00

-

Prerequisites
Marketplace Level 20, Stable Level 10

- - - +

Prerequisites
Marketplace Level 20, Stable Level 10

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/429.tpl b/Templates/Manual/429.tpl index 89603bd4..b023ca20 100644 --- a/Templates/Manual/429.tpl +++ b/Templates/Manual/429.tpl @@ -1,10 +1,8 @@ -

Great Barracks

Great BarracksThe great barracks allows you to build more units at the same time but they cost thrice the original amount. -

-It cannot be built in the capital.

Costs and construction time for level 1:
Lumber630 | Clay420 | Iron780 | Crop360 | Crop consumption4 | duration0:33:20

-

Prerequisites
Barracks Level 20

- - - +

Great Barracks

Great BarracksThe great barracks allows you to build more units at the same time but they cost thrice the original amount.

It cannot be built in the capital.

Costs and construction time for level 1:
Lumber630 | Clay420 | Iron780 | Crop360 | Crop consumption4 | duration0:33:20

+

Prerequisites
Barracks Level 20

+ + + + - - + \ No newline at end of file diff --git a/Templates/Manual/430.tpl b/Templates/Manual/430.tpl index eafc9b0a..653e09c7 100644 --- a/Templates/Manual/430.tpl +++ b/Templates/Manual/430.tpl @@ -1,9 +1,8 @@ -

Great Stable

Great StableThe great stable allows you to build more units at the same time but they cost thrice the original amount. -

-It cannot be built in the capital.

Costs and construction time for level 1:
Lumber780 | Clay420 | Iron660 | Crop300 | Crop consumption5 | duration0:36:40

-

Prerequisites
Stable Level 20

- - - +

Great Stable

Great StableThe great stable allows you to build more units at the same time but they cost thrice the original amount.

It cannot be built in the capital.

Costs and construction time for level 1:
Lumber780 | Clay420 | Iron660 | Crop300 | Crop consumption5 | duration0:36:40

+

Prerequisites
Stable Level 20

+ + + + \ No newline at end of file diff --git a/Templates/Manual/431.tpl b/Templates/Manual/431.tpl index 01411b04..64b9010d 100644 --- a/Templates/Manual/431.tpl +++ b/Templates/Manual/431.tpl @@ -1,7 +1,8 @@

Trade Office

Trade OfficeIn the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.

Costs and construction time for level 1:
Lumber1400 | Clay1330 | Iron1200 | Crop400 | Crop consumption3 | duration0:50:00

-

Prerequisites
Marketplace Level 20, Stable Level 10

- - - +

Prerequisites
Marketplace Level 20, Stable Level 10

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/432.tpl b/Templates/Manual/432.tpl index af306025..6ee83774 100644 --- a/Templates/Manual/432.tpl +++ b/Templates/Manual/432.tpl @@ -1,9 +1,8 @@ -

Stonemason's Lodge

Stonemason's LodgeThe stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings. -

-It can only be built in the capital

Costs and construction time for level 1:
Lumber155 | Clay130 | Iron125 | Crop70 | Crop consumption2 | duration0:36:40

-

Prerequisites
Main Building Level 5, Palace Level 3

- - - +

Stonemason's Lodge

Stonemason's LodgeThe stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.

It can only be built in the capital

Costs and construction time for level 1:
Lumber155 | Clay130 | Iron125 | Crop70 | Crop consumption2 | duration0:36:40

+

Prerequisites
Main Building Level 5, Palace Level 3

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/433.tpl b/Templates/Manual/433.tpl index 8542071e..454690f2 100644 --- a/Templates/Manual/433.tpl +++ b/Templates/Manual/433.tpl @@ -1,11 +1,8 @@ -

Brewery

BreweryTasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations. -

-These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs' power of persuasion is decreased and catapults can only do random hits. -

-It can only be built by Teutons and only in their capital. It affects the whole empire.

Costs and construction time for level 1:
Lumber1460 | Clay930 | Iron1250 | Crop1740 | Crop consumption6 | duration2:13:20

-

Prerequisites
Granary Level 20, Rally Point Level 10

- - - +

Brewery

BreweryTasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.

These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs' power of persuasion is decreased and catapults can only do random hits.

It can only be built by Teutons and only in their capital. It affects the whole empire.

Costs and construction time for level 1:
Lumber1460 | Clay930 | Iron1250 | Crop1740 | Crop consumption6 | duration2:13:20

+

Prerequisites
Granary Level 20, Rally Point Level 10

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/434.tpl b/Templates/Manual/434.tpl index b9784c35..b6bb9b87 100644 --- a/Templates/Manual/434.tpl +++ b/Templates/Manual/434.tpl @@ -1,9 +1,8 @@ -

Stonemason's Lodge

Stonemason's LodgeThe stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings. -

-It can only be built in the capital

Costs and construction time for level 1:
Lumber155 | Clay130 | Iron125 | Crop70 | Crop consumption2 | duration0:36:40

-

Prerequisites
Main Building Level 5, Palace Level 3

- - - +

Stonemason's Lodge

Stonemason's LodgeThe stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.

It can only be built in the capital

Costs and construction time for level 1:
Lumber155 | Clay130 | Iron125 | Crop70 | Crop consumption2 | duration0:36:40

+

Prerequisites
Main Building Level 5, Palace Level 3

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/435.tpl b/Templates/Manual/435.tpl index 4c78f60c..ffc70499 100644 --- a/Templates/Manual/435.tpl +++ b/Templates/Manual/435.tpl @@ -1,11 +1,8 @@ -

Brewery

BreweryTasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations. -

-These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs� power of persuasion is decreased and catapults can only do random hits. -

-It can only be built by Teutons and only in their capital. It affects the whole empire.

Costs and construction time for level 1:
Lumber1460 | Clay930 | Iron1250 | Crop1740 | Crop consumption6 | duration2:13:20

-

Prerequisites
Granary Level 20, Rally Point Level 10

- - - +

Brewery

BreweryTasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.

These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs� power of persuasion is decreased and catapults can only do random hits.

It can only be built by Teutons and only in their capital. It affects the whole empire.

Costs and construction time for level 1:
Lumber1460 | Clay930 | Iron1250 | Crop1740 | Crop consumption6 | duration2:13:20

+

Prerequisites
Granary Level 20, Rally Point Level 10

+ + + + \ No newline at end of file diff --git a/Templates/Manual/436.tpl b/Templates/Manual/436.tpl index 0d913cd2..b6aa4f11 100644 --- a/Templates/Manual/436.tpl +++ b/Templates/Manual/436.tpl @@ -1,19 +1,14 @@

Trapper

TrapperThe trapper protects your village with well hidden traps. This means that unwary enemies can be imprisoned and won't be able to harm your village anymore.

-One trap costs -20| -30| -10| -20 -0 +One trap costs 20 | 30 | 10 | 20 | 0

Troops cannot be freed with a raid. When the troops get freed with a successful normal attack, 1/3 of the traps are automatically repaired. If the owner of the traps release the captives all of the traps can be repaired.

Note that this building can only be constructed by Gauls.

Costs and construction time for level 1:
Lumber100 | Clay100 | Iron100 | Crop100 | Crop consumption4 | duration0:33:20

-

Prerequisites
Rally Point Level 1

- - - +

Prerequisites
Rally Point Level 1

+ + + + - - + \ No newline at end of file diff --git a/Templates/Manual/437.tpl b/Templates/Manual/437.tpl index ebe42c19..1d72fa10 100644 --- a/Templates/Manual/437.tpl +++ b/Templates/Manual/437.tpl @@ -1,11 +1,8 @@ -

Hero's Mansion

Hero's MansionIn the hero's mansion you can train a hero. For this you need a normal soldier who will become the hero and therefore you need a barracks or a stable. -

-When the building reaches levels 10, 15 and 20 you can annex 1, 2 and 3 unoccupied oases with your hero. Depending on the oasis you will get an increase in production for a certain resource (or even two resources for some oases).

Costs and construction time for level 1:
Lumber700 | Clay670 | Iron700 | Crop240 | Crop consumption2 | duration0:38:20

-

Prerequisites
Main Building Level 3, Rally Point Level 1

- - - +

Hero's Mansion

Hero's MansionIn the hero's mansion you can train a hero. For this you need a normal soldier who will become the hero and therefore you need a barracks or a stable.

When the building reaches levels 10, 15 and 20 you can annex 1, 2 and 3 unoccupied oases with your hero. Depending on the oasis you will get an increase in production for a certain resource (or even two resources for some oases).

Costs and construction time for level 1:
Lumber700 | Clay670 | Iron700 | Crop240 | Crop consumption2 | duration0:38:20

+

Prerequisites
Main Building Level 3, Rally Point Level 1

+ + + + - - - + \ No newline at end of file diff --git a/Templates/Manual/438.tpl b/Templates/Manual/438.tpl index b0a32cef..37a92e6f 100644 --- a/Templates/Manual/438.tpl +++ b/Templates/Manual/438.tpl @@ -1,8 +1,8 @@ -

Great Warehouse

Great WarehouseThe resources lumber, clay and iron are stored in your warehouse. The great warehouse offers you more space to and keeps your resources drier and safer than the normal warehouse..

-This building can only be built in the old natarian villages or with special natarian artefacts.

Costs and construction time for level 1:
Lumber650 | Clay800 | Iron450 | Crop200 | Crop consumption1 | duration2:30:00

-

Prerequisites
Main Building Level 10, Wonder Of The World Level 0

- - - +

Great Warehouse

Great WarehouseThe resources lumber, clay and iron are stored in your warehouse. The great warehouse offers you more space to and keeps your resources drier and safer than the normal warehouse..

This building can only be built in the old natarian villages or with special natarian artefacts.

Costs and construction time for level 1:
Lumber650 | Clay800 | Iron450 | Crop200 | Crop consumption1 | duration2:30:00

+

Prerequisites
Main Building Level 10, Wonder Of The World Level 0

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/439.tpl b/Templates/Manual/439.tpl index 1338e7b7..a631c339 100644 --- a/Templates/Manual/439.tpl +++ b/Templates/Manual/439.tpl @@ -1,8 +1,8 @@ -

Great Granary

Great GranaryThe crop produced by your farms is stored in the granary. The great granary offers you more space and keeps your crops drier and safer than the normal one.

-This building can only be built in the old natarian villages or with special natarian artefacts.

Costs and construction time for level 1:
Lumber400 | Clay500 | Iron350 | Crop100 | Crop consumption1 | duration1:56:40

-

Prerequisites
Main Building Level 10, Wonder Of The World Level 0

- - - +

Great Granary

Great GranaryThe crop produced by your farms is stored in the granary. The great granary offers you more space and keeps your crops drier and safer than the normal one.

This building can only be built in the old natarian villages or with special natarian artefacts.

Costs and construction time for level 1:
Lumber400 | Clay500 | Iron350 | Crop100 | Crop consumption1 | duration1:56:40

+

Prerequisites
Main Building Level 10, Wonder Of The World Level 0

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/440.tpl b/Templates/Manual/440.tpl index a3291155..044416ef 100644 --- a/Templates/Manual/440.tpl +++ b/Templates/Manual/440.tpl @@ -1,9 +1,8 @@ -

Wonder Of The World

Wonder Of The WorldThe wonder of the world represents the pride of creation. Only the mightiest and richest are able to build such a masterwork and defend it against envious enemies. -

-Wonders of the world can only be erected in the old natarian villages. Also a construction plan is necessary. Starting with level 50 an additional plan is needed. This one has to be owned by another player in the same alliance.

Costs and construction time for level 1:
Lumber66700 | Clay69050 | Iron72200 | Crop13200 | Crop consumption1 | duration2:30:00

-

Prerequisites
ancient construction plan

- - - +

Wonder Of The World

Wonder Of The WorldThe wonder of the world represents the pride of creation. Only the mightiest and richest are able to build such a masterwork and defend it against envious enemies.

Wonders of the world can only be erected in the old natarian villages. Also a construction plan is necessary. Starting with level 50 an additional plan is needed. This one has to be owned by another player in the same alliance.

Costs and construction time for level 1:
Lumber66700 | Clay69050 | Iron72200 | Crop13200 | Crop consumption1 | duration2:30:00

+

Prerequisites
ancient construction plan

+ + + + \ No newline at end of file diff --git a/Templates/Manual/441.tpl b/Templates/Manual/441.tpl index 410793bc..b271ad0f 100644 --- a/Templates/Manual/441.tpl +++ b/Templates/Manual/441.tpl @@ -1,9 +1,8 @@ -

Horse Drinking Trough

Horse Drinking TroughThe horse drinking trough cares for the wellbeing of your horses and therefore also increases the speed of their training.

-The horse drinking trough reduces the crop usage by one for the following soldiers: Equites Legati from level 10, Equites Imperatoris from level 15 and Equites Caesaris from level 20.

-The horse drinking trough can only be built by Romans.

Costs and construction time for level 1:
Lumber780 | Clay420 | Iron660 | Crop540 | Crop consumption5 | duration0:36:40

-

Prerequisites
Stable Level 20, Rally Point Level 10

- - - +

Horse Drinking Trough

Horse Drinking TroughThe horse drinking trough cares for the wellbeing of your horses and therefore also increases the speed of their training.

The horse drinking trough reduces the crop usage by one for the following soldiers: Equites Legati from level 10, Equites Imperatoris from level 15 and Equites Caesaris from level 20.

The horse drinking trough can only be built by Romans.

Costs and construction time for level 1:
Lumber780 | Clay420 | Iron660 | Crop540 | Crop consumption5 | duration0:36:40

+

Prerequisites
Stable Level 20, Rally Point Level 10

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/442.tpl b/Templates/Manual/442.tpl index 93e91ac0..2c9fdb81 100644 --- a/Templates/Manual/442.tpl +++ b/Templates/Manual/442.tpl @@ -1,9 +1,8 @@ -

Great Workshop

Great WorkshopIn the great workshop siege engines like catapults and rams can be built, albeit at triple the cost of a standard unit. The higher its level the faster units are produced. -

-It cannot be built in the capital.

Costs and construction time for level 1:
Lumber1380 | Clay1530 | Iron1800 | Crop960 | Crop consumption3 | duration0:24:55

-

Prerequisites
Workshop Level 20

- - - +

Great Workshop

Great WorkshopIn the great workshop siege engines like catapults and rams can be built, albeit at triple the cost of a standard unit. The higher its level the faster units are produced.

It cannot be built in the capital.

Costs and construction time for level 1:
Lumber1380 | Clay1530 | Iron1800 | Crop960 | Crop consumption3 | duration0:24:55

+

Prerequisites
Workshop Level 20

+ + + + \ No newline at end of file diff --git a/Templates/Manual/direct.tpl b/Templates/Manual/direct.tpl index 1a68b4b5..b791eb99 100644 --- a/Templates/Manual/direct.tpl +++ b/Templates/Manual/direct.tpl @@ -1,5 +1,5 @@

direct links

- +

With the direct links one can set links to any target and speed up the navigation.

@@ -26,9 +26,10 @@
nachrichten.php?t=4*
-

Adding an * to the URL will cause the direct link to open in a new window.

- - - +

Adding an * to the URL will cause the direct link to open in a new window.

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/medal.tpl b/Templates/Manual/medal.tpl index f80be24d..2e56f832 100644 --- a/Templates/Manual/medal.tpl +++ b/Templates/Manual/medal.tpl @@ -1,5 +1,6 @@

Top 10 statistics

-

The Top 10 statistics are recreated each week and are valid from Monday 00:00 until Sunday 24:00 GMT+1.

+ +

The Top 10 statistics are recreated each week and are valid from Monday 00:00 until Sunday 24:00 GMT+1.

@@ -19,15 +20,13 @@ - +
categories
robber stolen resources
-

At the end of each week the top ten players are awarded a decoration. When you edit your profile a code (e.g. [#123]) is displayed at "medals" which can be inserted where desired. Examples:

-

- - - +

At the end of each week the top ten players are awarded a decoration. When you edit your profile a code (e.g. [#123]) is displayed at "medals" which can be inserted where desired. Examples:

+

+ + + + - + \ No newline at end of file