diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php
index b5742f7f..d3595ec4 100755
--- a/GameEngine/Automation.php
+++ b/GameEngine/Automation.php
@@ -2767,22 +2767,21 @@ class Automation {
";
}else if($data['spy'] == 2){
if ($isoasis == 0){
- $crannylevel = $database->getFieldLevelInVillage($data['to'], 23);
- $walllevel = $database->getFieldLevelInVillage($data['to'], '31, 32, 33');
- $rplevel = $database->getFieldLevelInVillage($data['to'], '25, 26');
- } else {
- $crannylevel =0;
- $walllevel =0;
- $rplevel =0;
- }
-
- $palaceimg = "
";
- $crannyimg = "
";
- $wallimg = "
";
- $info_spy = "".$spy_pic.",".$palaceimg." Residance/Palace Level : ".$rplevel."
+ $walllevel = $database->getFieldLevelInVillage($data['to'], 31);
+ $residencelevel = $database->getFieldLevelInVillage($data['to'], 25);
+ $palacelevel = $database->getFieldLevelInVillage($data['to'], 26);
+ $residenceimg = "
";
+ $palaceimg = "
";
+ $crannyimg = "
";
+ $wallimg = "
";
+ $info_spy = "".$spy_pic.",";
+ if($residencelevel > 0) $info_spy .= $residenceimg." Residence level:".$residencelevel."
";
+ elseif($palacelevel > 0) $info_spy .= $palaceimg." Palace level: ".$palacelevel."
";
-
".$crannyimg." Cranny level: ".$crannylevel."
".$wallimg." Wall level : ".$walllevel."";
-
+ if($walllevel > 0) $info_spy .= $wallimg." Wall level: ".$walllevel."
";
+ $info_spy .= $crannyimg." Total crannies capacity: ".$cranny."";
+ }
+ else $info_spy = "".$spy_pic.", There are no informations to show";
}
$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.',0,0,0,0,0,'.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy.',,'.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero.','.$unitstraped_att;
diff --git a/GameEngine/Battle.php b/GameEngine/Battle.php
index 2382ec83..8f37bd02 100755
--- a/GameEngine/Battle.php
+++ b/GameEngine/Battle.php
@@ -524,7 +524,7 @@ class Battle {
// Formula for calculating the Moral
if($attpop > $defpop) {
- $moralbonus = 1 / round(max(0.667, pow($defpop / $attpop, 0.2 * min(1, $rap / $rdp))), 3);
+ $moralbonus = 1 / round(max(0.667, pow($defpop / $attpop, 0.2 * min(1, $rap / ($rdp > 0 ? $rdp : 1)))), 3);
}else{
$moralbonus = 1.0;
}
diff --git a/GameEngine/Database.php b/GameEngine/Database.php
index c8628adf..101b632e 100755
--- a/GameEngine/Database.php
+++ b/GameEngine/Database.php
@@ -3560,7 +3560,7 @@ class MYSQLi_DB implements IDbConnection {
)
) as level
FROM
- ".TB_PREFIX."fdata`
+ ".TB_PREFIX."fdata
WHERE
vref = $vid
AND
diff --git a/GameEngine/Units.php b/GameEngine/Units.php
index 4bc5c006..680b4c3f 100755
--- a/GameEngine/Units.php
+++ b/GameEngine/Units.php
@@ -367,8 +367,6 @@ class Units {
if ( $data['u11'] < 0 ) {
$form->addError( "error", "You can't send negative units." );
}
-
- if($data['type'] < 1 || $data['type'] > 4) $form->addError("error", "Invalid attack type.");
if($data['type'] != 1 && $post['spy'] != 0) $post['spy'] = 0;
diff --git a/Templates/a2b/attack.tpl b/Templates/a2b/attack.tpl
index 7d08d8a8..b6e0268b 100644
--- a/Templates/a2b/attack.tpl
+++ b/Templates/a2b/attack.tpl
@@ -333,14 +333,14 @@ $end = ($tribe*10);
?>