From 833cc2f7443cf4c555a0da22fd56768e821c6442 Mon Sep 17 00:00:00 2001
From: lietuvis10 <50807912+lietuvis10@users.noreply.github.com>
Date: Tue, 4 Nov 2025 10:30:25 +0200
Subject: [PATCH] Update en.php
Cranny description update, scale with cranny capacity.
---
GameEngine/Lang/en.php | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/GameEngine/Lang/en.php b/GameEngine/Lang/en.php
index b006d0d0..147d9dae 100755
--- a/GameEngine/Lang/en.php
+++ b/GameEngine/Lang/en.php
@@ -1031,7 +1031,7 @@ define('CRANNY', 'Cranny');
define('CURRENT_HIDDEN_UNITS', 'Currently hidden units per resource:');
define('HIDDEN_UNITS_LEVEL', 'Hidden units per resource at level');
define('UNITS', 'units');
-define('CRANNY_DESC', 'The cranny hides some of your resources in case the village gets attacked. These resources cannot get stolen.
At level 1 the cranny can hold 200 of each resource. The capacity of Gallic crannies is 1.5 times larger.
If a Teutonic hero attacks a village, crannies can hide only 80% of their normal capacity');
+define('CRANNY_DESC', 'The cranny hides some of your resources in case the village gets attacked. These resources cannot get stolen.
At level 1 the cranny can hold '.(100*((int)CRANNY_CAPACITY)).' of each resource. The capacity of Gallic crannies is 1.5 times larger.
If a Teutonic hero attacks a village, crannies can hide only 80% of their normal capacity');
define('TOWNHALL', 'Town Hall');
define('CELEBRATIONS_COMMENCE_TOWNHALL', 'Celebrations can commence when the town hall is completed.');