diff --git a/GameEngine/Technology.php b/GameEngine/Technology.php index ce50236a..7d0d4f09 100755 --- a/GameEngine/Technology.php +++ b/GameEngine/Technology.php @@ -375,7 +375,7 @@ class Technology { return (isset($village->techarray['t'.$tech]) && $village->techarray['t'.$tech] == 1); } - private function procTrain($post,$great=false) { + private function procTrain($post, $great = false) { global $session; if($session->access != BANNED){ // first of all, check if we're not trying to train chieftain @@ -391,28 +391,25 @@ class Technology { (!empty($post['t49']) && !empty($post['t50'])) ) ) { - $start = ( $session->tribe - 1 ) * 10 + 1; - $end = ( $session->tribe * 10 ); - for ( $i = $start; $i <= ( $end ); $i ++ ) { - if ( isset( $post[ 't' . $i ] ) && $post[ 't' . $i ] != 0 ) { - $amt = $post[ 't' . $i ]; - $amt = intval( $amt ); - if ( $amt < 0 ) { - $amt = 1; - } - $this->trainUnit( $i, $amt, $great ); + $start = ($session->tribe - 1) * 10 + 1; + $end = ($session->tribe * 10); + for ($i = $start; $i <= $end; $i ++ ) { + if (isset($post['t'.$i]) && $post['t'.$i] != 0) { + $amt = intval($post['t'.$i]); + if ($amt < 0) $amt = 1; + $this->trainUnit($i, $amt, $great); } } - if ( $session->tribe == 3 ) { - if ( isset( $post['t99'] ) && $post['t99'] != 0 ) { - $amt = $post['t99']; - $amt = intval( $amt ); - if ( $amt < 0 ) { - $amt = 1; - } - $this->trainUnit( 99, $amt, $great ); + + if($session->tribe == 3) + { + if (isset($post['t99']) && $post['t99'] != 0) { + $amt = intval($post['t99']); + if ($amt < 0) $amt = 1; + $this->trainUnit(99, $amt, $great); } } + header( "Location: build.php?id=" . $post['id'] ); exit; } @@ -551,45 +548,55 @@ class Technology { } private function trainUnit($unit,$amt,$great=false) { - global $session,$database,${'u'.$unit},$building,$village,$bid19,$bid20,$bid21,$bid25,$bid26,$bid29,$bid30,$bid36,$bid41,$bid42; + global $session, $database, ${'u'.$unit}, $building, $village, $bid19, $bid20, $bid21, $bid25, $bid26, $bid29, $bid30, $bid36, $bid41, $bid42; - if($this->getTech($unit) || $unit%10 <= 1 || $unit == 99) { - $footies = array(1,2,3,11,12,13,14,21,22,31,32,33,34,41,42,43,44); - $calvary = array(4,5,6,15,16,23,24,25,26,35,36,45,46); - $workshop = array(7,8,17,18,27,28,37,38,47,48); - $special = array(9,10,19,20,29,30,39,40,49,50); - $trapper = array(99); - if(in_array($unit,$footies)) { + if($this->getTech($unit) || $unit % 10 <= 1 || $unit == 99) { + $footies = [1, 2, 3, 11, 12, 13, 14, 21, 22, 31, 32, 33, 34, 41, 42, 43, 44]; + $calvary = [4, 5, 6, 15, 16, 23, 24, 25, 26, 35, 36, 45, 46]; + $workshop = [7, 8, 17, 18, 27, 28, 37, 38, 47, 48]; + $special = [9, 10, 19, 20, 29, 30, 39, 40, 49, 50]; + $trapper = [99]; + + //Check if the player is trying to train troops without the needed buildings + if((in_array($unit, $footies) && ($building->getTypeLevel(19) == 0 && $building->getTypeLevel(29) == 0)) || + (in_array($unit, $calvary) && ($building->getTypeLevel(20) == 0 && $building->getTypeLevel(30) == 0)) || + (in_array($unit, $workshop) && ($building->getTypeLevel(21) == 0 && $building->getTypeLevel(42) == 0)) || + (in_array($unit, $special) && ($building->getTypeLevel(25) < 10 && $building->getTypeLevel(26) < 10)) || + (in_array($unit, $trapper) && $building->getTypeLevel(36) == 0)) return; + + + if(in_array($unit, $footies)) { if($great) { $each = round(($bid29[$building->getTypeLevel(29)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED); } else { $each = round(($bid19[$building->getTypeLevel(19)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED); } } - if(in_array($unit,$calvary)) { + if(in_array($unit, $calvary)) { if($great) { $each = round(($bid30[$building->getTypeLevel(30)]['attri'] * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / 100) * ${'u'.$unit}['time'] / SPEED); } else { $each = round(($bid20[$building->getTypeLevel(20)]['attri'] * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / 100) * ${'u'.$unit}['time'] / SPEED); } } - if(in_array($unit,$workshop)) { + if(in_array($unit, $workshop)) { if($great) { $each = round(($bid42[$building->getTypeLevel(42)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED); } else { $each = round(($bid21[$building->getTypeLevel(21)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED); } } - if(in_array($unit,$special)) { + if(in_array($unit, $special)) { if($building->getTypeLevel(25) > 0){ $each = round(($bid25[$building->getTypeLevel(25)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED); } else { $each = round(($bid26[$building->getTypeLevel(26)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED); } } - if(in_array($unit,$trapper)) { + if(in_array($unit, $trapper)) { + $each = round(($bid19[$building->getTypeLevel(36)]['attri'] / 100) * ${'u'.$unit}['time'] / SPEED); - } + } if($unit%10 == 0 || $unit%10 == 9 && $unit != 99) { $slots = $database->getAvailableExpansionTraining(); if($unit%10 == 0 && $slots['settlers'] <= $amt) { $amt = $slots['settlers']; } diff --git a/winner.php b/winner.php index 5991015a..c7ae8aa4 100644 --- a/winner.php +++ b/winner.php @@ -232,7 +232,7 @@ else {

Best Regards,
Team



- (By: Shadow v7.0.0)

+ (By: Shadow v8.3.3)



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