diff --git a/GameEngine/Artifacts.php b/GameEngine/Artifacts.php index a4415ffa..ee2a7671 100644 --- a/GameEngine/Artifacts.php +++ b/GameEngine/Artifacts.php @@ -91,7 +91,7 @@ class Artifacts * @var array WW building plans Natars' artifacts */ - NATARS_WW_BUILDING_PLANS = [PLAN_DESC => [["type" => 11, "size" => 1, "name" => PLAN,"vname" => PLANVILLAGE, "effect" => "", "quantity" => 13, "img" => 1]]], + NATARS_WW_BUILDING_PLANS = [PLAN_DESC => [["type" => 11, "size" => 1, "name" => PLAN, "vname" => PLANVILLAGE, "effect" => "", "quantity" => 13, "img" => 1]]], /** * @var array Natars' normal artifacts buildings @@ -411,10 +411,11 @@ class Artifacts global $database; //Set the village arrays + $artifactArrays = array_merge(self::NATARS_ARTIFACTS, self::NATARS_WW_BUILDING_PLANS); $villageArrays = [['wid' => 0, 'mode' => $artifactArray['size'] + 1, 'type' => 3, 'kid' => rand(1, 4), 'capital' => 0, 'pop' => 163, - 'name' => self::NATARS_ARTIFACTS[$artifactArray['desc']][$artifactArray['size'] - 1]['vname'], - 'natar' => $artifactArray['type'] != 11 ? 0 : 1]]; + 'name' => $artifactArrays[$artifactArray['desc']][$artifactArray['size'] - 1]['vname'], + 'natar' => 0]]; //Set the unit arrays $multiplier = $artifactArray['size'] == 3 ? 4 : $artifactArray['size']; @@ -427,7 +428,7 @@ class Artifacts //Set the buildings array $artifactBuildings[1][] = array_values(self::NATARS_ARTIFACTS_BUILDINGS); $artifactBuildings[0] = array_keys(self::NATARS_ARTIFACTS_BUILDINGS); - + //Generate the village $wid = $database->generateVillages($villageArrays, self::NATARS_UID, TRIBE5, $artifactTroops, $artifactBuildings);