From 9669b47dc0af76d4f164986ed98b6b6f30fc45dc Mon Sep 17 00:00:00 2001 From: iopietro Date: Sun, 8 Apr 2018 20:38:29 +0200 Subject: [PATCH] Fixed the "Reloading issue" -Removed some useless redirects --- GameEngine/Automation.php | 14 -------------- 1 file changed, 14 deletions(-) diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php index ab47a39c..962639ad 100755 --- a/GameEngine/Automation.php +++ b/GameEngine/Automation.php @@ -1239,7 +1239,6 @@ class Automation { unlink($autoprefix."GameEngine/Prevention/sendunits.txt"); } - $reload=false; $ourFileHandle = fopen($autoprefix."GameEngine/Prevention/sendunits.txt", 'w'); fclose($ourFileHandle); $time = time(); @@ -1300,7 +1299,6 @@ class Automation { $DefenderUserData = $database->getUserArray($database->getVillageField($data['to'],"owner"), 1); $Defender['id'] = $DefenderUserData["id"]; $DefenderID = $Defender['id']; - if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true; $targettribe = $DefenderUserData["tribe"]; $targetally = $DefenderUserData["alliance"]; $to = $database->getMInfo($data['to']); @@ -1499,7 +1497,6 @@ class Automation { $DefenderUserData = $database->getUserArray($database->getOasisField($data['to'],"owner"), 1); $Defender['id'] = $DefenderUserData["id"]; $DefenderID = $Defender['id']; - if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true; $targettribe = $DefenderUserData["tribe"]; $targetally = $DefenderUserData["alliance"]; $to = $database->getOMInfo($data['to']); @@ -3238,7 +3235,6 @@ class Automation { if(file_exists($autoprefix."GameEngine/Prevention/sendunits.txt")) { unlink($autoprefix."GameEngine/Prevention/sendunits.txt"); } - if ($reload) header("Location: ".$_SERVER['REQUEST_URI']); } function DelVillage($wref, $mode=0){ @@ -3349,7 +3345,6 @@ class Automation { if(file_exists($autoprefix."GameEngine/Prevention/sendreinfunits.txt")) { unlink($autoprefix."GameEngine/Prevention/sendreinfunits.txt"); } - $reload=false; $time = time(); $ourFileHandle = fopen($autoprefix."GameEngine/Prevention/sendreinfunits.txt", 'w'); fclose($ourFileHandle); @@ -3409,14 +3404,12 @@ class Automation { if($data['from']==0){ $DefenderID = $database->getVillageField($data['to'],"owner"); - if (isset($AttackerID) && $session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true; $database->addEnforce($data); $reinf = $database->getEnforce($data['from'],$data['to']); $database->modifyEnforce($reinf['id'],31,1,1); $data_fail = '0,0,4,1,0,0,0,0,0,0,0,0,0,0'; $database->addNotice($to['owner'],$to['wref'],(isset($targetally) ? $targetally : 0),8,'village of the elders reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime); $movementProcIDs[] = $data['moveid']; - if ($session->uid==$DefenderID) $reload=true; }else{ //set base things $from = $database->getMInfo($data['from']); @@ -3424,9 +3417,6 @@ class Automation { $AttackerID = $from['owner']; $owntribe = $database->getUserField($AttackerID,"tribe",0); - - if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true; - //check to see if we're sending a hero between own villages and there's a Mansion at target village $HeroTransfer=0; $troopsPresent=0; @@ -3533,7 +3523,6 @@ class Automation { if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) { unlink("GameEngine/Prevention/sendreinfunits.txt"); } - if($reload) header("Location: ".$_SERVER['PHP_SELF']); } private function returnunitsComplete() { @@ -3543,7 +3532,6 @@ class Automation { } $ourFileHandle = fopen($autoprefix."GameEngine/Prevention/returnunits.txt", 'w'); fclose($ourFileHandle); - $reload=false; $time = time(); $q = " SELECT @@ -3712,7 +3700,6 @@ class Automation { foreach($dataarray as $data) { $ownerID = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0); - if ($session->uid==$ownerID) $reload=true; $to = $database->getMInfo($data['from']); $user = addslashes($database->getUserField($to['owner'],'username',0)); $taken = $database->getVillageState($data['to']); @@ -3765,7 +3752,6 @@ class Automation { if(file_exists("GameEngine/Prevention/settlers.txt")) { unlink("GameEngine/Prevention/settlers.txt"); } - //if ($reload) header("Location: ".$_SERVER['PHP_SELF']); } private function researchComplete() {