From 98e8d3a666d9a25722554a68cb4f4f38be26741d Mon Sep 17 00:00:00 2001 From: 221V <221v92@gmail.com> Date: Wed, 11 Dec 2024 16:42:57 +0200 Subject: [PATCH] tr - rm doublings + fix desc keys --- GameEngine/Lang/en.php | 14 ++++---------- GameEngine/Lang/zh_tw.php | 14 ++++---------- Templates/Build/1.tpl | 6 +++--- Templates/Build/2.tpl | 6 +++--- Templates/Build/3.tpl | 6 +++--- Templates/Build/4.tpl | 6 +++--- 6 files changed, 20 insertions(+), 32 deletions(-) diff --git a/GameEngine/Lang/en.php b/GameEngine/Lang/en.php index 06e861d6..7a549e7e 100755 --- a/GameEngine/Lang/en.php +++ b/GameEngine/Lang/en.php @@ -112,16 +112,6 @@ define("CUR_PROD","Current production"); define("NEXT_PROD","Production at level "); define("CONSTRUCT_BUILD","Construct Building"); -//BUILDINGS -define("B1","Woodcutter"); -define("B1_DESC","The Woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by him."); -define("B2","Clay Pit"); -define("B2_DESC","Clay is produced here. By increasing its level you increase its clay production."); -define("B3","Iron Mine"); -define("B3_DESC","Here miners produce the precious resource iron. By increasing the mine`s level you increase its iron production."); -define("B4","Cropland"); -define("B4_DESC","Your population`s food is produced here. By increasing the farm`s level you increase its crop production."); - //DORF1 define("LUMBER","Lumber"); define("CLAY","Clay"); @@ -814,9 +804,13 @@ define("MASS_SENT","Mass IGM was sent"); //BUILDINGS define("WOODCUTTER","Woodcutter"); +define("WOODCUTTER_DESC","The Woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by him"); define("CLAYPIT","Clay Pit"); +define("CLAYPIT_DESC","Clay is produced here. By increasing its level you increase its clay production."); define("IRONMINE","Iron Mine"); +define("IRONMINE_DESC","Here miners produce the precious resource iron. By increasing the mine`s level you increase its iron production."); define("CROPLAND","Cropland"); +define("CROPLAND_DESC","Your population`s food is produced here. By increasing the farm`s level you increase its crop production."); define("SAWMILL","Sawmill"); define("SAWMILL_DESC","Here wood delivered by your Woodcutters is processed. Based on its level your sawmill can increase your wood production by up to 25 percent."); diff --git a/GameEngine/Lang/zh_tw.php b/GameEngine/Lang/zh_tw.php index 94ac9087..7f42d459 100644 --- a/GameEngine/Lang/zh_tw.php +++ b/GameEngine/Lang/zh_tw.php @@ -112,16 +112,6 @@ define("CUR_PROD","当前产量"); define("NEXT_PROD","产量,等级 "); define("CONSTRUCT_BUILD","建造建筑"); -//BUILDINGS -define("B1","伐木场"); -define("B1_DESC","伐木场的工人们砍倒树木,生产木材。伐木场的等级越高,木材的产能越高。"); -define("B2","黏土坑"); -define("B2_DESC","黏土坑生产黏土。黏土坑的等级越高,黏土的产能越高。"); -define("B3","铁矿场"); -define("B3_DESC","在这里,矿工们挖出宝贵的金属。铁矿场的等级越高,铁矿的产能越高。"); -define("B4","农田"); -define("B4_DESC","你的人民和士兵的食物在这里产出。农田的等级越高,粮食的产能越高。"); - //DORF1 define("LUMBER","木材"); define("CLAY","黏土"); @@ -814,9 +804,13 @@ define("MASS_SENT","全体 IGM 已送出"); //BUILDINGS define("WOODCUTTER","伐木场"); +define("WOODCUTTER_DESC","伐木场的工人们砍倒树木,生产木材。伐木场的等级越高,木材的产能越高。"); define("CLAYPIT","黏土坑"); +define("CLAYPIT_DESC","黏土坑生产黏土。黏土坑的等级越高,黏土的产能越高。"); define("IRONMINE","铁矿场"); +define("IRONMINE_DESC","在这里,矿工们挖出宝贵的金属。铁矿场的等级越高,铁矿的产能越高。"); define("CROPLAND","农田"); +define("CROPLAND_DESC","你的人民和士兵的食物在这里产出。农田的等级越高,粮食的产能越高。"); define("SAWMILL","锯木厂"); define("SAWMILL_DESC","木材被送到这里进一步处理。根据锯木厂的等级,木材产量可以提升至多 25% 。"); diff --git a/Templates/Build/1.tpl b/Templates/Build/1.tpl index 535619a7..1da5c52a 100644 --- a/Templates/Build/1.tpl +++ b/Templates/Build/1.tpl @@ -2,10 +2,10 @@ include("next.tpl"); ?>
+
-| : | diff --git a/Templates/Build/2.tpl b/Templates/Build/2.tpl index 755674b3..f3909efd 100644 --- a/Templates/Build/2.tpl +++ b/Templates/Build/2.tpl @@ -2,10 +2,10 @@ include("next.tpl"); ?>
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