From ad66a632e2796eeb55ad3e4cb4308b61a2e5fbe2 Mon Sep 17 00:00:00 2001 From: Shadowss Date: Wed, 24 Jul 2013 14:06:04 +0300 Subject: [PATCH] New quests --- Templates/Ajax/quest_core.tpl | 314 +++++++++++++++++++++++++++++++++- 1 file changed, 309 insertions(+), 5 deletions(-) diff --git a/Templates/Ajax/quest_core.tpl b/Templates/Ajax/quest_core.tpl index 30269777..2fd1679c 100644 --- a/Templates/Ajax/quest_core.tpl +++ b/Templates/Ajax/quest_core.tpl @@ -1,4 +1,4 @@ -getUserArray($_SESSION['username'],0); @@ -83,7 +84,8 @@ if (isset($qact)){ case '5': $database->updateUserField($_SESSION['username'],'quest','5',0); $_SESSION['qst']= 5; - + + //Give Reward $database->modifyResource($session->villages[0],40,30,20,30,1); break; @@ -248,6 +250,95 @@ if (isset($qact)){ $gold+=15; $database->updateUserField($_SESSION['username'],'gold',$gold,0); break; + + + case '28': + $dataarray[3] = 1; + $database->updateUserField($_SESSION['username'],'quest','28',0); + + $_SESSION['qst']= 28; + + //Give Reward + $database->modifyResource($session->villages[0],240,280,180,100,1); + break; + + case '29': + $dataarray[4] = 1; + $database->updateUserField($_SESSION['username'],'quest','29',0); + + $_SESSION['qst']= 29; + + //Give Reward + $database->modifyResource($session->villages[0],600,750,600,300,1); + break; + + case '30': + $dataarray[5] = 1; + $database->updateUserField($_SESSION['username'],'quest','30',0); + + $_SESSION['qst']= 30; + + //Give Reward + $database->modifyResource($session->villages[0],900,850,600,300,1); + break; + + case '31': + $dataarray[6] = 1; + $database->updateUserField($_SESSION['username'],'quest','31',0); + + $_SESSION['qst']= 31; + + //Give Reward + $database->modifyResource($session->villages[0],1800,2000,1650,800,1); + break; + + case '32': + $dataarray[7] = 1; + $database->updateUserField($_SESSION['username'],'quest','32',0); + + $_SESSION['qst']= 32; + + //Give Reward + $database->modifyResource($session->villages[0],1600,1800,1950,1200,1); + break; + + case '33': + $dataarray[8] = 1; + $database->updateUserField($_SESSION['username'],'quest','33',0); + + $_SESSION['qst']= 33; + + //Give Reward + $database->modifyResource($session->villages[0],3400,2800,3600,2200,1); + break; + + case '34': + $dataarray[9] = 1; + $database->updateUserField($_SESSION['username'],'quest','34',0); + + $_SESSION['qst']= 34; + + //Give Reward + $database->modifyResource($session->villages[0],1050,800,900,750,1); + break; + + case '35': + $dataarray[10] = 1; + $database->updateUserField($_SESSION['username'],'quest','35',0); + + $_SESSION['qst']= 35; + + //Give Reward + $database->modifyResource($session->villages[0],1600,2000,1800,1300,1); + break; + + case '36': + $database->updateUserField($_SESSION['username'],'quest','36',0); + $_SESSION['qst']= 36; + + //Give Reward + $database->modifyResource($session->villages[0],1700,2100,1900,1400,1); + break; case '91': @@ -568,7 +659,6 @@ if ($market==0){ ?> {"markup":"\n\t\t

\"\" Task 18: Marketplace.<\/h1>
”The Marketplace has been completed. Now you can make offers of your own and accept foreign offers! When creating your own offers, you should think about offering what other players need most to get more profit.”<\/i>

Your reward:<\/p>\"Lumber\"200  \"Clay\"200  \"Iron\"700  \"Crop\"450  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":21,"reward":{"wood":300,"clay":320,"iron":360,"crop":570},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} - 1){$cropL++;};if($tRes['f8']>1){$cropL++;};if($tRes['f9']>1){$cro if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?> {"markup":"\n\t\t

\"\" Task 19: Everything to 2.<\/h1>
”Now it's time again to extend the cornerstones of might and wealth! This time level 1 is not enough... it will take a while but in the end it will be worth it. Extend all your resource tiles to level 2!”<\/i>

Order:<\/p>Extend all resource tiles to level 2.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-22","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} -{"markup":"\n\t\t

\"\" Task 19: Everything to 2.<\/h1>
”Congratulations! Your village grows and thrives...”<\/i>

Your reward:<\/p>15 Gold
<\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":22,"reward":{"gold":15},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} +{"markup":"\n\t\t

\"\" Task 19: Everything to 2.<\/h1>
”Congratulations! Your village grows and thrives...”<\/i>

Your reward:<\/p>15 Gold
<\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":22,"reward":{"gold":15},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + +////////////////// DE AICI INCEPE TOT \\\\\\\\\\\\\\\\\\\\\\\ + +alliance; +$allianceinfo = $database->getAlliance($aid); +if ($aid['alliance'] == 0){?> +{"markup":"\n\t\t

\"\" Task 20: Alliance.<\/h1>
”Teamwork is important in Travian. Players who work together organise themselves in alliances. Get an invitation from an alliance in your region and join this alliance. Alternatively, you can found your own alliance. To do this, you need a level 3 embassy.”<\/i>

Order:<\/p>Join an alliance or found one on your own.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-28","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} + +{"markup":"\n\t\t

\"\" Task 20: Alliance.<\/h1>
”Is good! Now you're in a union called <\/b>, and you're a member of their alliance with the faster you'll progress...”<\/i>

Your reward:<\/p>\"Lumber\"240  \"Clay\"280  \"Iron\"180  \"Crop\"100  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":28,"reward":{"wood":240,"clay":280,"iron":180,"crop":100},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +getTypeLevel(15); +if ($mainbuilding < 5){?> +{"markup":"\n\t\t

\"\" Task 21: Main Building to Level 5<\/h1>
”To be able to build a palace or residence, you will need a main building at level 5.”<\/i>

Order:<\/p>Upgrade your main building to level 5.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-29","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 21: Main Building to Level 5<\/h1>
”The main building is level 5 now and you can build palace or residence...”<\/i>

Your reward:<\/p>\"Lumber\"600  \"Clay\"750  \"Iron\"600  \"Crop\"300  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":29,"reward":{"wood":600,"clay":750,"iron":600,"crop":300},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +getTypeLevel(11); +if ($granary < 3){?> +{"markup":"\n\t\t

\"\" Task 22: Granary to Level 3.<\/h1>
”That you do not lose crop, you should upgrade your granary.”<\/i>

Order:<\/p>Upgrade your granary to level 3.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-30","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 22: Granary to Level 3.<\/h1>
”Granary is level 3 now...”<\/i>

Your reward:<\/p>\"Lumber\"900  \"Clay\"850  \"Iron\"600  \"Crop\"300  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":30,"reward":{"wood":900,"clay":850,"iron":600,"crop":300},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +getTypeLevel(10); +if ($warehouse < 7){?> +{"markup":"\n\t\t

\"\" Task 23: Warehouse to Level 7.<\/h1>
”To make sure your resources won't overflow, you should upgrade your warehouse.”<\/i>

Order:<\/p>Upgrade your warehouse to level 7.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-31","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 23: Warehouse to Level 7.<\/h1>
”Warehouse has upgraded to level 7...”<\/i>

Your reward:<\/p>\"Lumber\"1800  \"Clay\"2000  \"Iron\"1650  \"Crop\"800  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":31,"reward":{"wood":1800,"clay":2000,"iron":1650,"crop":800},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +getResourceLevel($session->villages[0]); +$ironL=0;$clayL=0;$woodL=0;$cropL=0; +if($tRes['f4']>4){$ironL++;};if($tRes['f7']>4){$ironL++;};if($tRes['f10']>4){$ironL++;};if($tRes['f11']>4){$ironL++;} +if($tRes['f5']>4){$clayL++;};if($tRes['f6']>4){$clayL++;};if($tRes['f16']>4){$clayL++;};if($tRes['f18']>4){$clayL++;} +if($tRes['f1']>4){$woodL++;};if($tRes['f3']>4){$woodL++;};if($tRes['f14']>4){$woodL++;};if($tRes['f17']>4){$woodL++;} +if($tRes['f2']>4){$cropL++;};if($tRes['f8']>4){$cropL++;};if($tRes['f9']>4){$cropL++;};if($tRes['f12']>4){$cropL++;};if($tRes['f13']>4){$cropL++;};if($tRes['f15']>4){$cropL++;} +if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?> +{"markup":"\n\t\t

\"\" Task 24: All to five!<\/h1>
”You will always need more resources. Resource tiles are quite expensive but will always pay out in the long term.”<\/i>

Order:<\/p>Upgrade all resources tiles to level 5.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-32","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 24: All to five!<\/h1>
”All resources were to level 5, the village's products have gone up and take a step forward...”<\/i>

Your reward:<\/p>\"Lumber\"1600  \"Clay\"1800  \"Iron\"1950  \"Crop\"1200  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":32,"reward":{"wood":1600,"clay":1800,"iron":1950,"crop":1200},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +getTypeLevel(25); +$palace = $building->getTypeLevel(26); +if($palace >= 10){ +$text = "Palace "; +}else if($residence >= 10){ +$text = "Residence "; +} +if ($residence<10 && $palace<10){?> +{"markup":"\n\t\t

\"\" Task 25: Palace or Residence?<\/h1>
”To found a new village, you will need settlers. Those you can train in either a palace or a residence.”<\/i>

Order:<\/p>Build a palace or residence to level 10.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-33","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 25: Palace or Residence?<\/h1>
had reached to level 10, you can now train settlers and found your second village. Notice the cultural points...”<\/i>

Your reward:<\/p>\"Lumber\"3400  \"Clay\"2800  \"Iron\"3600  \"Crop\"2200  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":33,"reward":{"wood":3400,"clay":2800,"iron":3600,"crop":2200},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +unitall; +$unarray2=array("","u10", "u20","u30"); +if ($units[$unarray2[$session->userinfo['tribe']]]<3){ $cp = CP;?> + +{"markup":"\n\t\t

\"\" Task 26: 3 settlers.<\/h1>
”To found a new village, you will need settlers. You can train them in the palace or residence.”<\/i>

Order:<\/p>Train 3 settlers.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-34","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 26: 3 settlers.<\/h1>
”3 settlers were trained. To found new village you need at least culture points...”<\/i>

Your reward:<\/p>\"Lumber\"1050  \"Clay\"800  \"Iron\"900  \"Crop\"750  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":34,"reward":{"wood":1050,"clay":800,"iron":900,"crop":750},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +getProfileVillages($session->uid); +if (count($vil)<2){ ?> + +{"markup":"\n\t\t

\"\" Task 27: New Village.<\/h1>
”There are a lot of empty tiles on the map. Find one that suits you and found a new village.”<\/i>

Order:<\/p>Found a new village.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-35","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 27: New Village.<\/h1>
”I am proud of you! Now you have two villages and have all the possibilities to build a mighty empire. I wish you luck with this.”<\/i>

Your reward:<\/p>\"Lumber\"1600  \"Clay\"2000  \"Iron\"1800  \"Crop\"1300  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":35,"reward":{"wood":1600,"clay":2000,"iron":1800,"crop":1300},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +resarray['f40']; +if ($wall==0){?> +{"markup":"\n\t\t

\"\" Task 28: Build a userinfo['tribe']];?><\/h1>
”Now that you have trained some soldiers, you should build a userinfo['tribe']];?> too. It increases the base defence and your soldiers will receive a defensive bonus.”<\/i>

Order:<\/p>Build a userinfo['tribe']];?>.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-36","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 28: Build a userinfo['tribe']];?><\/h1>
”That's what I'm talking about. A userinfo['tribe']];?> Very useful. It increases the defence of the troops in the village.”<\/i>

Your reward:<\/p>\"Lumber\"1700  \"Clay\"2100  \"Iron\"1900  \"Crop\"1400  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":36,"reward":{"wood":1700,"clay":2100,"iron":1900,"crop":1400},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + + +/////////////////////// AICI SE TERMINA TOTUL \\\\\\\\\\\\\\\\\\\\\\\ + // End tasks message updateUserField($_SESSION['username'],'quest','24',0); @@ -677,6 +874,7 @@ $_SESSION['qst']= 24; ?> {"markup":"\n\t\t

\"\" Welcome to !<\/h1>
”As I see you have been made chieftain of this little village. I will be your counselor for the first few days and never leave your (right hand) side.”<\/i>

To the first task.<\/a>Look\u00a0around\u00a0on\u00a0your\u00a0own.<\/a>


Play no tasks.<\/a><\/span><\/div>\n\t\t
<\/div>\n\t\t","number":null,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":1} + {"markup":"\n\t\t

\"\" Task 19: Everything to 2.<\/h1>
”Congratulations! Your village grows and thrives...”<\/i>

Your reward:<\/p>15 Gold
<\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":22,"reward":{"gold":15},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} +////////////////// DE AICI INCEPE TOT \\\\\\\\\\\\\\\\\\\\\\\ + +alliance; +$allianceinfo = $database->getAlliance($aid); +if ($aid['alliance'] == 0){?> +{"markup":"\n\t\t

\"\" Task 20: Alliance.<\/h1>
”Teamwork is important in Travian. Players who work together organise themselves in alliances. Get an invitation from an alliance in your region and join this alliance. Alternatively, you can found your own alliance. To do this, you need a level 3 embassy.”<\/i>

Order:<\/p>Join an alliance or found one on your own.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-28","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} + +{"markup":"\n\t\t

\"\" Task 20: Alliance.<\/h1>
”Is good! Now you're in a union called <\/b>, and you're a member of their alliance with the faster you'll progress...”<\/i>

Your reward:<\/p>\"Lumber\"240  \"Clay\"280  \"Iron\"180  \"Crop\"100  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":28,"reward":{"wood":240,"clay":280,"iron":180,"crop":100},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +getTypeLevel(15); +if ($mainbuilding < 5){?> +{"markup":"\n\t\t

\"\" Task 21: Main Building to Level 5<\/h1>
”To be able to build a palace or residence, you will need a main building at level 5.”<\/i>

Order:<\/p>Upgrade your main building to level 5.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-29","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 21: Main Building to Level 5<\/h1>
”The main building is level 5 now and you can build palace or residence...”<\/i>

Your reward:<\/p>\"Lumber\"600  \"Clay\"750  \"Iron\"600  \"Crop\"300  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":29,"reward":{"wood":600,"clay":750,"iron":600,"crop":300},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +getTypeLevel(11); +if ($granary < 3){?> +{"markup":"\n\t\t

\"\" Task 22: Granary to Level 3.<\/h1>
”That you do not lose crop, you should upgrade your granary.”<\/i>

Order:<\/p>Upgrade your granary to level 3.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-30","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 22: Granary to Level 3.<\/h1>
”Granary is level 3 now...”<\/i>

Your reward:<\/p>\"Lumber\"900  \"Clay\"850  \"Iron\"600  \"Crop\"300  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":30,"reward":{"wood":900,"clay":850,"iron":600,"crop":300},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +getTypeLevel(10); +if ($warehouse < 7){?> +{"markup":"\n\t\t

\"\" Task 23: Warehouse to Level 7.<\/h1>
”To make sure your resources won't overflow, you should upgrade your warehouse.”<\/i>

Order:<\/p>Upgrade your warehouse to level 7.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-31","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 23: Warehouse to Level 7.<\/h1>
”Warehouse has upgraded to level 7...”<\/i>

Your reward:<\/p>\"Lumber\"1800  \"Clay\"2000  \"Iron\"1650  \"Crop\"800  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":31,"reward":{"wood":1800,"clay":2000,"iron":1650,"crop":800},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +getResourceLevel($session->villages[0]); +$ironL=0;$clayL=0;$woodL=0;$cropL=0; +if($tRes['f4']>4){$ironL++;};if($tRes['f7']>4){$ironL++;};if($tRes['f10']>4){$ironL++;};if($tRes['f11']>4){$ironL++;} +if($tRes['f5']>4){$clayL++;};if($tRes['f6']>4){$clayL++;};if($tRes['f16']>4){$clayL++;};if($tRes['f18']>4){$clayL++;} +if($tRes['f1']>4){$woodL++;};if($tRes['f3']>4){$woodL++;};if($tRes['f14']>4){$woodL++;};if($tRes['f17']>4){$woodL++;} +if($tRes['f2']>4){$cropL++;};if($tRes['f8']>4){$cropL++;};if($tRes['f9']>4){$cropL++;};if($tRes['f12']>4){$cropL++;};if($tRes['f13']>4){$cropL++;};if($tRes['f15']>4){$cropL++;} +if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?> +{"markup":"\n\t\t

\"\" Task 24: All to five!<\/h1>
”You will always need more resources. Resource tiles are quite expensive but will always pay out in the long term.”<\/i>

Order:<\/p>Upgrade all resources tiles to level 5.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-32","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 24: All to five!<\/h1>
”All resources were to level 5, the village's products have gone up and take a step forward...”<\/i>

Your reward:<\/p>\"Lumber\"1600  \"Clay\"1800  \"Iron\"1950  \"Crop\"1200  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":32,"reward":{"wood":1600,"clay":1800,"iron":1950,"crop":1200},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +getTypeLevel(25); +$palace = $building->getTypeLevel(26); +if($palace >= 10){ +$text = "Palace "; +}else if($residence >= 10){ +$text = "Residence "; +} +if ($residence<10 && $palace<10){?> +{"markup":"\n\t\t

\"\" Task 25: Palace or Residence?<\/h1>
”To found a new village, you will need settlers. Those you can train in either a palace or a residence.”<\/i>

Order:<\/p>Build a palace or residence to level 10.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-33","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 25: Palace or Residence?<\/h1>
had reached to level 10, you can now train settlers and found your second village. Notice the cultural points...”<\/i>

Your reward:<\/p>\"Lumber\"3400  \"Clay\"2800  \"Iron\"3600  \"Crop\"2200  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":33,"reward":{"wood":3400,"clay":2800,"iron":3600,"crop":2200},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +unitall; +$unarray2=array("","u10", "u20","u30"); +if ($units[$unarray2[$session->userinfo['tribe']]]<3){ $cp = CP;?> + +{"markup":"\n\t\t

\"\" Task 26: 3 settlers.<\/h1>
”To found a new village, you will need settlers. You can train them in the palace or residence.”<\/i>

Order:<\/p>Train 3 settlers.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-34","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 26: 3 settlers.<\/h1>
”3 settlers were trained. To found new village you need at least culture points...”<\/i>

Your reward:<\/p>\"Lumber\"1050  \"Clay\"800  \"Iron\"900  \"Crop\"750  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":34,"reward":{"wood":1050,"clay":800,"iron":900,"crop":750},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} + + +getProfileVillages($session->uid); +if (count($vil)<2){ ?> + +{"markup":"\n\t\t

\"\" Task 27: New Village.<\/h1>
”There are a lot of empty tiles on the map. Find one that suits you and found a new village.”<\/i>

Order:<\/p>Found a new village.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-35","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} + +{"markup":"\n\t\t

\"\" Task 27: New Village.<\/h1>
”I am proud of you! Now you have two villages and have all the possibilities to build a mighty empire. I wish you luck with this.”<\/i>