diff --git a/README b/README index 2964f3f1..f408794c 100644 --- a/README +++ b/README @@ -1,4 +1,4 @@ -TravianZ Version v.8.3.0 BETA +TravianZ Version v.8.3.1 BETA Download and updates : https://github.com/Shadowss/TravianZ @@ -63,6 +63,30 @@ martinambrus changes: 51. fixed farms generation via Admin - these will be created all over map, not only where new players are currently being placed (players are positioned like this: middle section for first 20 days, then corners, then in between) 52. fixed logged-in check (no longer redirects to login.php from admin when not logged-in to the game itself) 53. horse drinking trough now decreases crop usage by real the amounts of how much crop Roman horse units really consume +54. fixed ability to build Great Warehouse and Great Granary in non-Natar villages +55. fixed ability to build buildings not belonging to player's tribe (trapper, brewery, horse drinking trough) +56. fixed admin help for editing village not showing IDs for all buildings +57. new feature: access log (only in config.php file to be used by advanced users to log game traffic and reveal URL hacks) +58. fixed ability to go back in quests and gain gold and resources all over again when using default quests set +59. fix for "finish immediatelly" PLUS button to decrease gold amount even when demolition alone has been insta-completed +60. fix: building a Palace in another village makes that village capital +61. new feature: Embassy mechanics overhaul (sorry, this sounds like a contract but it's actually how it all works) + a) quitting an alliance as its founder will require the player to pass the lead position to someone else + a1) if there is nobody in the alliance with Embassy level 3, the first resolution would be to ask someone to build it up to level 3 + a2) if nobody wants to build an Embassy to level 3, the second resolution is to kick everyone out of the alliance and then quit it + b) demolition of an Embassy now follows these rules + b1) if the level of Embassy is 3 and the player is not the founder, demolition will be allowed + b2) if the level of Embassy is 3 and the player IS the founder, demolition will only be allowed: + b21) if another Embassy at level 3 exists in another village of this player + b22) if there are no more players in the alliance (in which case the alliance will be deleted once the demolition is complete) + b3) if the level of Embassy is 1 and the player don't have any more Embassies, they will auto-quit the alliance once the demolition is complete + c) upon successful attack on an Embassy (by another player): + c1) if your Embassy was destroyed and you are not the founder of your alliance, and if there are no more Embassies in your villages, + you will auto-quit the alliance + c2) if your Embassy was brought down from level 3+ to level 2, 1 or 0 (destroyed), and you ARE the founder of your alliance, + and there are no more level 3+ Embassies in your villages: + c21) the lead position will be auto-reassigned to the first applicable alliance member (with Embassy at level 3+) + c22) if no new leader (with Embassy at level 3+) can be found, the alliance will be disbanded Shadowss changes: diff --git a/Templates/footer.tpl b/Templates/footer.tpl index b8216645..4ab6bfd2 100644 --- a/Templates/footer.tpl +++ b/Templates/footer.tpl @@ -22,7 +22,7 @@