From 3ff3641ef1b53c03613b855ecd002720a0fb4110 Mon Sep 17 00:00:00 2001 From: armando1980 Date: Sun, 16 Feb 2014 18:45:10 -0500 Subject: [PATCH] fix lang rally point ok by: Armando --- Templates/Build/16.tpl | 360 ++++++++++++++++++++--------------------- 1 file changed, 179 insertions(+), 181 deletions(-) diff --git a/Templates/Build/16.tpl b/Templates/Build/16.tpl index 7125c377..91197e6f 100644 --- a/Templates/Build/16.tpl +++ b/Templates/Build/16.tpl @@ -1,16 +1,16 @@
-

Rally point level resarray['f'.$id]; ?>

-

Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.

+

resarray['f'.$id]; ?>

+

- Overview | - Send troops | - Combat Simulator goldclub==1){ ?>| - Gold Club - -
+ | + | + goldclub==1){ ?>| + Gold Club + +
getMovement("34",$village->wid,1); $settlers = $database->getMovement("7",$village->wid,1); @@ -22,108 +22,106 @@ $oasis_incoming += count($database->getMovement(6,$conqured['wref'],0)); $units_incoming = count($units_type); $settlers_incoming = count($settlers); for($i=0;$i<$units_incoming;$i++){ - if($units_type[$i]['attack_type'] == 1 && $units_type[$i]['sort_type'] == 3) - $units_incoming -= 1; + if($units_type[$i]['attack_type'] == 1 && $units_type[$i]['sort_type'] == 3) + $units_incoming -= 1; } if($units_incoming > 0 or $settlers_incoming > 0 or $oasis_incoming > 0){ ?> -

Incoming troops ()

- () + - -

Troops in the village

- - - - - - -
vname; ?>"> - Own troops
- - enforcetome) > 0) { + +

+ + + + + + +
vname; ?>"> +
+enforcetome) > 0) { foreach($village->enforcetome as $enforce) { - $colspan = 10+$enforce['hero']; - if($enforce['from']!=0){ + $colspan = 10+$enforce['hero']; + if($enforce['from']!=0){ echo " - "; +getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'],"name")." +"; $tribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0); $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { - echo ""; + echo ""; } - if($enforce['hero']!=0){ - echo ""; - } - echo ""; - for($i=$start;$i<=($start+9);$i++) { + if($enforce['hero']!=0){ + echo ""; + } +echo ""; +for($i=$start;$i<=($start+9);$i++) { if($enforce['u'.$i] == 0) { - echo ""; - } - if($enforce['hero']!=0){ - echo ""; - } - echo " - "; - - echo "
- getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'],"name").""; - echo "getVillageField($enforce['from'],"owner")."\">".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." troops"; - echo "
"; +if (LANG == "es") { + echo "getVillageField($enforce['from'],"owner")."\">".TROOPSFROM." ".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." "; + }else{ echo "getVillageField($enforce['from'],"owner")."\">".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." ".TROOPSFROM.""; + +} + echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops\"Hero\"
".TROOPS.""; + echo ""; } - else { +else { echo ""; } - echo $enforce['u'.$i]."".$enforce['hero']."
Upkeep
".$technology->getUpkeep($enforce,$tribe)."\"Crop\"per hour
"; - }else{ +echo $enforce['u'.$i].""; +} + if($enforce['hero']!=0){ + echo "".$enforce['hero'].""; + } +echo " +".UPKEEP."
".$technology->getUpkeep($enforce,$tribe)."\"Crop\"".PER_HR."
".SEND_BACK."
"; +echo ""; + }else{ echo " - +"; $tribe = 4; $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { - echo ""; + echo ""; } - if($enforce['hero']!=0){ - echo ""; - } - echo ""; - for($i=$start;$i<=($start+9);$i++) { + if($enforce['hero']!=0){ + echo ""; + } +echo ""; +for($i=$start;$i<=($start+9);$i++) { if($enforce['u'.$i] == 0) { - echo ""; - } - if($enforce['hero']!=0){ - echo ""; - } - echo " - "; - - echo "
- Taskmaster"; - echo " village of the elders troops"; +".TASKMASTER.""; + echo " ".VILLAGE_OF_THE_ELDERS_TROOPS.""; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops\"Hero\"
".TROOPS.""; + echo ""; } - else { +else { echo ""; } - echo $enforce['u'.$i]."".$enforce['hero']."
Upkeep
".$technology->getUpkeep($enforce,$tribe)."\"Crop\"per hour
Send back
"; - } - } - } - $enforcevill = array(); - $enforceoasis = array(); - - $allenforce=$village->enforcetoyou; - $enforcemeoasis=$village->enforceoasis; - - if(count($allenforce) > 0) { +echo $enforce['u'.$i].""; +} + if($enforce['hero']!=0){ + echo "".$enforce['hero'].""; + } +echo " +".UPKEEP."
".$technology->getUpkeep($enforce,$tribe)."\"Crop\"".PER_HR."
".SEND_BACK."
"; +echo ""; + } +} +} +$enforcevill = array(); +$enforceoasis = array(); +$allenforce=$village->enforcetoyou; +$enforcemeoasis=$village->enforceoasis; +if(count($allenforce) > 0) { foreach($allenforce as $enforce) { $conquredvid=$database->getOasisField($enforce['vref'], "conqured"); if ($conquredvid>0) { @@ -132,180 +130,180 @@ if($units_incoming > 0 or $settlers_incoming > 0 or $oasis_incoming > 0){ } else { array_push($enforcevill,$enforce); } - } - } - if(count($enforcemeoasis) > 0) { +} +} +if(count($enforcemeoasis) > 0) { foreach($enforcemeoasis as $enforce) { array_push($enforceoasis,$enforce); - } - } - - if (count($enforcevill)>0) { - echo "

Troops in other village

"; + } +} +if (count($enforcevill)>0) { + echo "

".TROOPS_IN_OTHER_VILLAGE."

"; foreach($enforcevill as $enforce) { $colspan = 10+$enforce['hero']; echo " - +"; $tribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0); $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { - echo ""; + echo ""; } - if($enforce['hero']!=0){ +if($enforce['hero']!=0){ echo ""; } - echo ""; - for($i=$start;$i<=($start+9);$i++) { +echo ""; +for($i=$start;$i<=($start+9);$i++) { if($enforce['u'.$i] == 0) { echo ""; - } - if($enforce['hero']!=0){ +echo $enforce['u'.$i].""; +} +if($enforce['hero']!=0){ echo ""; } - echo " - "; - echo "
- getMapCheck($enforce['vref'])."\">".$database->getVillageField($enforce['vref'],"name").""; - echo "getVillageField($enforce['from'],"owner")."\">".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." troops"; +getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'],"name").""; + echo "getMapCheck($enforce['vref'])."\">".REINFORCEMENTFOR." ".$database->getVillageField($enforce['vref'],"name")." "; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops
".TROOPS.""; } - else { +else { echo ""; } - echo $enforce['u'.$i]."".$enforce['hero']."
Upkeep
".$technology->getUpkeep($enforce,$tribe)."\"Crop\"per hour
"; - } - } - if(count($enforceoasis) > 0) { - echo "

Troops in oasis

"; +echo " +".UPKEEP."
".$technology->getUpkeep($enforce,$tribe)."\"Crop\"".PER_HR."
".SEND_BACK."
"; +echo ""; +} +} +if(count($enforceoasis) > 0) { + echo "

".TROOPS_IN_OASIS."

"; foreach($enforceoasis as $enforce) { $colspan = 10+$enforce['hero']; echo " - +"; $tribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0); $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { - echo ""; + echo ""; } - if($enforce['hero']!=0){ +if($enforce['hero']!=0){ echo ""; } - echo ""; - for($i=$start;$i<=($start+9);$i++) { +echo ""; +for($i=$start;$i<=($start+9);$i++) { if($enforce['u'.$i] == 0) { echo ""; - } - if($enforce['hero']!=0){ +echo $enforce['u'.$i].""; +} +if($enforce['hero']!=0){ echo ""; } - echo " - "; - echo "
- getMapCheck($enforce['vref'])."\">".$database->getVillageField($enforce['conqured'],"name").""; - echo "getVillageField($enforce['from'],"owner")."\">".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." troops from getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'],"name").""; +getMapCheck($enforce['vref'])."\">".$database->getVillageField($enforce['conqured'],"name").""; +if (LANG == "es") { + echo "getVillageField($enforce['from'],"owner")."\">".TROOPSFROM." ".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." ".FROM." getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'],"name").""; +}else{ echo "getVillageField($enforce['from'],"owner")."\">".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." ".TROOPSFROM." ".FROM." getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'],"name").""; +} echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops
".TROOPS.""; } - else { +else { echo ""; } - echo $enforce['u'.$i]."".$enforce['hero']."
Upkeep
".$technology->getUpkeep($enforce,$tribe)."\"Crop\"per hour
"; - } - } - if(count($database->getPrisoners3($village->wid)) > 0) { - echo "

Prisoners

"; +echo " +".UPKEEP."
".$technology->getUpkeep($enforce,$tribe)."\"Crop\"".PER_HR."
".SEND_BACK."
"; +echo ""; +} +} +if(count($database->getPrisoners3($village->wid)) > 0) { + echo "

".PRISONERS."

"; foreach($database->getPrisoners3($village->wid) as $prisoners) { - $colspan = 10+$prisoners['t11']; + $colspan = 10+$prisoners['t11']; echo " - +"; $tribe = $database->getUserField($database->getVillageField($prisoners['from'],"owner"),"tribe",0); $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { - echo ""; + echo ""; } - if($prisoners['t11']!=0){ - echo ""; - } - echo ""; - for($i=1;$i<=10;$i++) { + if($prisoners['t11']!=0){ + echo ""; + } +echo ""; +for($i=1;$i<=10;$i++) { if($prisoners['t'.$i] == 0) { - echo ""; - } - if($prisoners['t11']!=0){ - echo ""; - } - echo " - "; - - echo "
- getMapCheck($prisoners['wref'])."\">".$database->getVillageField($prisoners['wref'],"name").""; - echo "getMapCheck($prisoners['wref'])."\">prisoners in ".$database->getVillageField($prisoners['wref'],"name").""; +getMapCheck($prisoners['wref'])."\">".$database->getVillageField($prisoners['wref'],"name").""; + echo "getMapCheck($prisoners['wref'])."\">".PRISONERSIN." ".$database->getVillageField($prisoners['wref'],"name").""; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops\"Hero\"
".TROOPS.""; + echo ""; } - else { +else { echo ""; } - echo $prisoners['t'.$i]."".$prisoners['t11']."
Upkeep
".$technology->getUpkeep($prisoners,$tribe,0,1)."\"Crop\"per hour
"; - } - } - if(count($database->getPrisoners($village->wid)) > 0) { - echo "

Prisoners

"; +echo $prisoners['t'.$i].""; +} + if($prisoners['t11']!=0){ + echo "".$prisoners['t11'].""; + } +echo " +".UPKEEP."
".$technology->getUpkeep($prisoners,$tribe,0,1)."\"Crop\"".PER_HR."
".KILL."
"; +echo ""; +} +} +if(count($database->getPrisoners($village->wid)) > 0) { + echo "

".PRISONERS."

"; foreach($database->getPrisoners($village->wid) as $prisoners) { - $colspan = 10+$prisoners['t11']; - $colspan2 = 11+$prisoners['t11']; + $colspan = 10+$prisoners['t11']; + $colspan2 = 11+$prisoners['t11']; echo " - +"; $tribe = $database->getUserField($database->getVillageField($prisoners['from'],"owner"),"tribe",0); $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { - echo ""; + echo ""; } - if($prisoners['t11']!=0){ - echo ""; - } - echo ""; - for($i=1;$i<=10;$i++) { + if($prisoners['t11']!=0){ + echo ""; + } +echo ""; +for($i=1;$i<=10;$i++) { if($prisoners['t'.$i] == 0) { - echo ""; - } - if($prisoners['t11']!=0){ - echo ""; - } - echo " - "; - - echo "
- getMapCheck($prisoners['from'])."\">".$database->getVillageField($prisoners['from'],"name").""; - echo "getMapCheck($prisoners['from'])."\">prisoners from ".$database->getVillageField($prisoners['from'],"name").""; +getMapCheck($prisoners['from'])."\">".$database->getVillageField($prisoners['from'],"name").""; + echo "getMapCheck($prisoners['from'])."\">".PRISONERSFROM." ".$database->getVillageField($prisoners['from'],"name").""; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops\"Hero\"
".TROOPS.""; + echo ""; } - else { +else { echo ""; } - echo $prisoners['t'.$i]."".$prisoners['t11']."
\"Crop\"
"; - } - } - ?> +echo $prisoners['t'.$i].""; +} + if($prisoners['t11']!=0){ + echo "".$prisoners['t11'].""; + } +echo " +
\"Crop\"
".SEND_BACK."
"; +echo ""; +} +} +?> getMovement("3",$village->wid,0); $settlers = $database->getMovement("5",$village->wid,0); $units_incoming = count($units_type); for($i=0;$i<$units_incoming;$i++){ - if($units_type[$i]['vref'] != $village->wid) - $units_incoming -= 1; + if($units_type[$i]['vref'] != $village->wid) + $units_incoming -= 1; } $units_incoming += count($settlers); if($units_incoming >= 1){ - echo "

Troops on their way

"; - include("16_walking.tpl"); + echo "

".TROOPS_ON_THEIR_WAY."

"; + include("16_walking.tpl"); } include("upgrade.tpl");