diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php index cf6eb8ac..e42de21c 100755 --- a/GameEngine/Automation.php +++ b/GameEngine/Automation.php @@ -3339,12 +3339,12 @@ class Automation { } if($data['from']==0){ $DefenderID = $database->getVillageField($data['to'],"owner"); - if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true; + if (isset($AttackerID) && $session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true; $database->addEnforce($data); $reinf = $database->getEnforce($data['to'],$data['from']); $database->modifyEnforce($reinf['id'],31,1,1); $data_fail = '0,0,4,1,0,0,0,0,0,0,0,0,0,0'; - $database->addNotice($to['owner'],$to['wref'],$targetally,8,'village of the elders reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime); + $database->addNotice($to['owner'],$to['wref'],(isset($targetally) ? $targetally : 0),8,'village of the elders reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime); $database->setMovementProc($data['moveid']); if ($session->uid==$DefenderID) $reload=true; }else{