From c7695517a9151f3c1608f8943d4e4ecba3b2acf5 Mon Sep 17 00:00:00 2001 From: Vladyslav Date: Tue, 5 Dec 2017 11:16:18 +0200 Subject: [PATCH] Add files via upload --- Templates/Manual/0.tpl | 37 ++++++++++++++--------------- Templates/Manual/00.tpl | 29 ++++++++++++----------- Templates/Manual/11.tpl | 26 +++++++++++--------- Templates/Manual/110.tpl | 29 +++++++++++++---------- Templates/Manual/111.tpl | 26 +++++++++++--------- Templates/Manual/112.tpl | 27 +++++++++++---------- Templates/Manual/113.tpl | 31 ++++++++++++++---------- Templates/Manual/114.tpl | 29 +++++++++++++---------- Templates/Manual/115.tpl | 27 +++++++++++---------- Templates/Manual/116.tpl | 27 +++++++++++---------- Templates/Manual/117.tpl | 27 +++++++++++---------- Templates/Manual/118.tpl | 27 +++++++++++---------- Templates/Manual/119.tpl | 27 +++++++++++---------- Templates/Manual/12.tpl | 27 +++++++++++---------- Templates/Manual/120.tpl | 27 +++++++++++---------- Templates/Manual/121.tpl | 27 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Templates/Manual/142.tpl create mode 100644 Templates/Manual/143.tpl create mode 100644 Templates/Manual/145.tpl create mode 100644 Templates/Manual/146.tpl create mode 100644 Templates/Manual/147.tpl create mode 100644 Templates/Manual/148.tpl create mode 100644 Templates/Manual/149.tpl create mode 100644 Templates/Manual/150.tpl create mode 100644 Templates/Manual/151.tpl create mode 100644 Templates/Manual/152.tpl create mode 100644 Templates/Manual/153.tpl create mode 100644 Templates/Manual/154.tpl create mode 100644 Templates/Manual/155.tpl create mode 100644 Templates/Manual/156.tpl create mode 100644 Templates/Manual/157.tpl create mode 100644 Templates/Manual/158.tpl create mode 100644 Templates/Manual/159.tpl create mode 100644 Templates/Manual/160.tpl create mode 100644 Templates/Manual/24.tpl create mode 100644 Templates/Manual/25.tpl diff --git a/Templates/Manual/0.tpl b/Templates/Manual/0.tpl index d15e5e2b..2084d562 100644 --- a/Templates/Manual/0.tpl +++ b/Templates/Manual/0.tpl @@ -1,37 +1,34 @@ -

Overview

-

This ingame help offers you the chance to look up important information at any time.

Troops -Buildings + + + + \ No newline at end of file diff --git a/Templates/Manual/00.tpl b/Templates/Manual/00.tpl index 1693176f..5ee61adc 100644 --- a/Templates/Manual/00.tpl +++ b/Templates/Manual/00.tpl @@ -1,15 +1,16 @@ -

Overview

-

This ingame help offers you the chance to look up important information at any time.

Troops -Buildings + + + + \ No newline at end of file diff --git a/Templates/Manual/11.tpl b/Templates/Manual/11.tpl index a26a0a4a..bc652e9a 100644 --- a/Templates/Manual/11.tpl +++ b/Templates/Manual/11.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 40 35 @@ -19,14 +24,12 @@ - - @@ -35,13 +38,14 @@ + +
Velocity 6 fields/hour
Can carry 50 resources
Upkeep
Duration of training duration 0:26:40
- - - -Legionnaire
The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops.
Prerequisites
Barracks Level 1
- - - +Legionnaire
The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops.
+
Prerequisites
Barracks Level 1
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/110.tpl b/Templates/Manual/110.tpl index d69030e4..6d0776f8 100644 --- a/Templates/Manual/110.tpl +++ b/Templates/Manual/110.tpl @@ -4,9 +4,14 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + - 0 + — 80 80 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 5 fields/hour
Can carry 3000 resources
Upkeep
Duration of training duration 7:28:20
+ + Settler
Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.

-As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.
Prerequisites
Palace Level 10 or Residence Level 10
- - - - +As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource. +
Prerequisites
Palace Level 10 or Residence Level 10
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/111.tpl b/Templates/Manual/111.tpl index e37cf898..21c8c3ba 100644 --- a/Templates/Manual/111.tpl +++ b/Templates/Manual/111.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 40 20 @@ -19,14 +24,12 @@ - - @@ -35,13 +38,14 @@ + +
Velocity 7 fields/hour
Can carry 60 resources
Upkeep
Duration of training duration 0:12:00
- - - -Clubswinger
Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isn’t the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.
Prerequisites
Barracks Level 1
- - - +Clubswinger
Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isn’t the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.
+
Prerequisites
Barracks Level 1
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/112.tpl b/Templates/Manual/112.tpl index 8e5c4e46..7378cc8a 100644 --- a/Templates/Manual/112.tpl +++ b/Templates/Manual/112.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 10 35 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 7 fields/hour
Can carry 40 resources
Upkeep
Duration of training duration 0:18:40
+ + Spearman
In the Teuton army the Spearman’s task is defence. He is especially good against cavalry thanks to his weapons length.

-However, don't use him as an attacking unit because his offensive capabilities are very low.
Prerequisites
Academy Level 1, Barracks Level 3
- - - - +However, don't use him as an attacking unit because his offensive capabilities are very low. +
Prerequisites
Academy Level 1, Barracks Level 3
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/113.tpl b/Templates/Manual/113.tpl index 22d8e674..3d07225d 100644 --- a/Templates/Manual/113.tpl +++ b/Templates/Manual/113.tpl @@ -1,8 +1,15 @@ -

Axeman Axeman (Teutons)

+

Axeman Axeman (Teutons)

+ +
- + + + + + + @@ -17,14 +24,12 @@
attack value defence against infantrydefence against cavalryLumberClayIronCrop
defence against cavalryLumberClayIronCrop
60 30
- - @@ -33,14 +38,14 @@ + +
Velocity 6 fields/hour
Can carry 50 resources
Upkeep
Duration of training duration 0:20:00
- - - -Axeman
This is the Teuton's strongest infantry unit. He is strong at both offence and defence but he is slower and more expensive than other units.
Prerequisites
Academy Level 3, Blacksmith Level 1
- - - - +Axeman
This is the Teuton's strongest infantry unit. He is strong at both offence and defence but he is slower and more expensive than other units.
+
Prerequisites
Academy Level 3, Blacksmith Level 1
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/114.tpl b/Templates/Manual/114.tpl index 1dad6f98..07659358 100644 --- a/Templates/Manual/114.tpl +++ b/Templates/Manual/114.tpl @@ -4,9 +4,14 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + - 0 + — 10 5 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 9 fields/hour
Can carry 0 resources
Upkeep
Duration of training duration 0:18:40
+ + Scout
The Scout moves far ahead of the Teuton troops in order to get an impression of the enemy's strength and his villages. He moves on foot, which makes him slower than his Roman or Gaul counterparts. He scouts the enemy units, resources and fortifications.

-If there are no enemy Scouts, Pathfinders or Equites Legati in the scouted village then the scouting remains unnoticed.
Prerequisites
Academy Level 1, Main Building Level 5
- - - - +If there are no enemy Scouts, Pathfinders or Equites Legati in the scouted village then the scouting remains unnoticed. +
Prerequisites
Academy Level 1, Main Building Level 5
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/115.tpl b/Templates/Manual/115.tpl index 5fec3c6c..9a95cc63 100644 --- a/Templates/Manual/115.tpl +++ b/Templates/Manual/115.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 55 100 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 10 fields/hour
Can carry 110 resources
Upkeep
Duration of training duration 0:40:00
+ + Paladin
As they are equipped with heavy armour Paladins are a great defensive unit. Infantry will find it especially hard to get through his shield.

-Unfortunately their attacking capabilities are rather low and their speed, compared to other cavalry units, is below the average. Their training takes very long and is rather expensive..
Prerequisites
Academy Level 5, Stable Level 3
- - - - +Unfortunately their attacking capabilities are rather low and their speed, compared to other cavalry units, is below the average. Their training takes very long and is rather expensive.. +
Prerequisites
Academy Level 5, Stable Level 3
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/116.tpl b/Templates/Manual/116.tpl index 31cbb399..0644ca12 100644 --- a/Templates/Manual/116.tpl +++ b/Templates/Manual/116.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 150 50 @@ -19,14 +24,12 @@ - - @@ -35,14 +38,14 @@ + +
Velocity 9 fields/hour
Can carry 80 resources
Upkeep
Duration of training duration 0:49:20
- - - -Teutonic Knight
The Teutonic Knight is a formidable warrior and brings fear and despair over his foes. In defence he stands out against enemy cavalry. However, the cost of training and feeding him is extraordinary.
Prerequisites
Academy Level 15, Stable Level 10
- - - - +Teutonic Knight
The Teutonic Knight is a formidable warrior and brings fear and despair over his foes. In defence he stands out against enemy cavalry. However, the cost of training and feeding him is extraordinary.
+
Prerequisites
Academy Level 15, Stable Level 10
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/117.tpl b/Templates/Manual/117.tpl index d4ed6592..85551182 100644 --- a/Templates/Manual/117.tpl +++ b/Templates/Manual/117.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 65 30 @@ -19,14 +24,12 @@ - - @@ -35,14 +38,14 @@ + +
Velocity 4 fields/hour
Can carry 0 resources
Upkeep
Duration of training duration 1:10:00
- - - -Ram
The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.
Prerequisites
Academy Level 10, Workshop Level 1
- - - - +Ram
The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.
+
Prerequisites
Academy Level 10, Workshop Level 1
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/118.tpl b/Templates/Manual/118.tpl index f3f9dc27..1035bac2 100644 --- a/Templates/Manual/118.tpl +++ b/Templates/Manual/118.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 50 60 @@ -19,14 +24,12 @@ - - @@ -35,18 +38,18 @@ - - -
Velocity 3 fields/hour
Can carry 0 resources
Upkeep
Duration of training duration 2:30:00
+ + Catapult
The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.

Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
-HINT: Catapults CAN hit the cranny, trappers or stonemason's lodges when they target randomly.
Prerequisites
Workshop Level 10, Academy Level 15
- - - - +HINT: Catapults CAN hit the cranny, trappers or stonemason's lodges when they target randomly. +
Prerequisites
Workshop Level 10, Academy Level 15
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/119.tpl b/Templates/Manual/119.tpl index 2775b661..0a2aef31 100644 --- a/Templates/Manual/119.tpl +++ b/Templates/Manual/119.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 40 60 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 4 fields/hour
Can carry 0 resources
Upkeep
Duration of training duration 19:35:00
+ + Chief
Out of their midst the Teutons choose their Chief. To be chosen, bravery and strategy aren't enough; you also have to be a formidable speaker as it is the Chief's primary objective to convince the population of foreign villages to join the Chief's tribe.

-The more often the Chief speaks to the population of a village the more the loyalty of the village sinks until it finally joins the chief's tribe.
Prerequisites
Rally Point Level 5, Academy Level 20
- - - - +The more often the Chief speaks to the population of a village the more the loyalty of the village sinks until it finally joins the chief's tribe. +
Prerequisites
Rally Point Level 5, Academy Level 20
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/12.tpl b/Templates/Manual/12.tpl index 1be38d40..e4444634 100644 --- a/Templates/Manual/12.tpl +++ b/Templates/Manual/12.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 30 65 @@ -19,14 +24,12 @@ - - @@ -35,14 +38,14 @@ + +
Velocity 5 fields/hour
Can carry 20 resources
Upkeep
Duration of training duration 0:29:20
- - - -Praetorian
The Praetorians are the emperor's guard and they defend him with their life. Because their training is specialized for defence, they are very weak attackers.
Prerequisites
Academy Level 1, Armoury Level 1
- - - - +Praetorian
The Praetorians are the emperor's guard and they defend him with their life. Because their training is specialized for defence, they are very weak attackers.
+
Prerequisites
Academy Level 1, Armoury Level 1
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/120.tpl b/Templates/Manual/120.tpl index d72a05fc..0edc17e8 100644 --- a/Templates/Manual/120.tpl +++ b/Templates/Manual/120.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 10 80 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 5 fields/hour
Can carry 3000 resources
Upkeep
Duration of training duration 8:36:40
+ + Settler
Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.

-As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.
Prerequisites
Palace Level 10 or Residence Level 10
- - - - +As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource. +
Prerequisites
Palace Level 10 or Residence Level 10
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/121.tpl b/Templates/Manual/121.tpl index 665d9dac..c49fa1a1 100644 --- a/Templates/Manual/121.tpl +++ b/Templates/Manual/121.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 15 40 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 7 fields/hour
Can carry 35 resources
Upkeep
Duration of training duration 0:17:20
+ + Phalanx
As they are infantry, the Phalanx is cheap and fast to produce.

-Though their attack power is low, in defence they are quite strong against both infantry and cavalry.
Prerequisites
Barracks Level 1
- - - - +Though their attack power is low, in defence they are quite strong against both infantry and cavalry. +
Prerequisites
Barracks Level 1
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/122.tpl b/Templates/Manual/122.tpl index e77302ac..198fadfd 100644 --- a/Templates/Manual/122.tpl +++ b/Templates/Manual/122.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 65 35 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 6 fields/hour
Can carry 45 resources
Upkeep
Duration of training duration 0:24:00
+ + Swordsman
The Swordsmen are more expensive than the Phalanx, but they are an attacking unit.

-Defensively they are quite weak, especially against cavalry.
Prerequisites
Academy Level 3, Blacksmith Level 1
- - - - +Defensively they are quite weak, especially against cavalry. +
Prerequisites
Academy Level 3, Blacksmith Level 1
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/123.tpl b/Templates/Manual/123.tpl index 6bd68872..0230e958 100644 --- a/Templates/Manual/123.tpl +++ b/Templates/Manual/123.tpl @@ -4,9 +4,14 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + - 0 + — 20 10 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 17 fields/hour
Can carry 0 resources
Upkeep
Duration of training duration 0:22:40
+ + Pathfinder
The Pathfinder is the Gaul's reconnaissance unit. They are very fast and they can carefully advance on the enemy units, resources or buildings to spy on them.

-If there aren't any Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.
Prerequisites
Academy Level 5, Stable Level 1
- - - - +If there aren't any Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed. +
Prerequisites
Academy Level 5, Stable Level 1
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/124.tpl b/Templates/Manual/124.tpl index 9b98ea25..7c924795 100644 --- a/Templates/Manual/124.tpl +++ b/Templates/Manual/124.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 90 25 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 19 fields/hour
Can carry 75 resources
Upkeep
Duration of training duration 0:41:20
+ + Theutates Thunder
Theutates Thunders are very fast and powerful cavalry units. They can carry a large amount of resources which makes them excellent raiders too.

-In defence their abilities are average at best.
Prerequisites
Academy Level 5, Stable Level 3
- - - - +In defence their abilities are average at best. +
Prerequisites
Academy Level 5, Stable Level 3
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/125.tpl b/Templates/Manual/125.tpl index e98960c1..8514892b 100644 --- a/Templates/Manual/125.tpl +++ b/Templates/Manual/125.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 45 115 @@ -19,14 +24,12 @@ - - @@ -35,14 +38,14 @@ + +
Velocity 16 fields/hour
Can carry 35 resources
Upkeep
Duration of training duration 0:42:40
- - - -Druidrider
This medium cavalry unit is brilliant at defence. The main purpose of the Druidrider is to defend against enemy infantry. Its costs and supply are relatively expensive.
Prerequisites
Academy Level 5, Stable Level 5
- - - - +Druidrider
This medium cavalry unit is brilliant at defence. The main purpose of the Druidrider is to defend against enemy infantry. Its costs and supply are relatively expensive.
+
Prerequisites
Academy Level 5, Stable Level 5
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/126.tpl b/Templates/Manual/126.tpl index b73699ba..2de7b1d7 100644 --- a/Templates/Manual/126.tpl +++ b/Templates/Manual/126.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 140 50 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 13 fields/hour
Can carry 65 resources
Upkeep
Duration of training duration 0:52:00
+ + Haeduan
The Haeduans are the Gaul's ultimate weapon for attacking and defending against cavalry. Few can match them in these points.

-However, their training and equipment is also very expensive. They eat 3 units of crop per hour so you should think very carefully if they will be worth it.
Prerequisites
Academy Level 15, Stable Level 10
- - - - +However, their training and equipment is also very expensive. They eat 3 units of crop per hour so you should think very carefully if they will be worth it. +
Prerequisites
Academy Level 15, Stable Level 10
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/127.tpl b/Templates/Manual/127.tpl index b7d93f27..58881e28 100644 --- a/Templates/Manual/127.tpl +++ b/Templates/Manual/127.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 50 30 @@ -19,14 +24,12 @@ - - @@ -35,14 +38,14 @@ + +
Velocity 4 fields/hour
Can carry 0 resources
Upkeep
Duration of training duration 1:23:20
- - - -Ram
The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.
Prerequisites
Academy Level 10, Workshop Level 1
- - - - +Ram
The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.
+
Prerequisites
Academy Level 10, Workshop Level 1
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/128.tpl b/Templates/Manual/128.tpl index 793aa48e..7295d3fa 100644 --- a/Templates/Manual/128.tpl +++ b/Templates/Manual/128.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 70 45 @@ -19,14 +24,12 @@ - - @@ -35,18 +38,18 @@ - - -
Velocity 3 fields/hour
Can carry 0 resources
Upkeep
Duration of training duration 2:30:00
+ + Trebuchet
The Trebuchet is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.

Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodges and trapper can be targeted.
-HINT: The Trebuchet CAN hit the cranny, trappers or stonemason's lodges when it targets randomly.
Prerequisites
Workshop Level 10, Academy Level 15
- - - - +HINT: The Trebuchet CAN hit the cranny, trappers or stonemason's lodges when it targets randomly. +
Prerequisites
Workshop Level 10, Academy Level 15
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/129.tpl b/Templates/Manual/129.tpl index f88607a1..a1b92e81 100644 --- a/Templates/Manual/129.tpl +++ b/Templates/Manual/129.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 40 50 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 5 fields/hour
Can carry 0 resources
Upkeep
Duration of training duration 25:11:40
+ + Chieftain
Each tribe has an ancient and experienced fighter whose presence and speeches are able to convince the population of enemy villages to join his tribe.

-The more often the Chieftain speaks in front of the walls of an enemy village the more its loyalty sinks until it joins the Chieftain's tribe.
Prerequisites
Rally Point Level 10, Academy Level 20
- - - - +The more often the Chieftain speaks in front of the walls of an enemy village the more its loyalty sinks until it joins the Chieftain's tribe. +
Prerequisites
Rally Point Level 10, Academy Level 20
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/13.tpl b/Templates/Manual/13.tpl index 55615cca..50f23c71 100644 --- a/Templates/Manual/13.tpl +++ b/Templates/Manual/13.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 70 40 @@ -19,14 +24,12 @@ - - @@ -35,14 +38,14 @@ + +
Velocity 7 fields/hour
Can carry 50 resources
Upkeep
Duration of training duration 0:32:00
- - - -Imperian
The Imperian is the ultimate attacker of the Roman Empire. He is quick, strong, and the nightmare of all defenders. However, his training is expensive and time-intensive.
Prerequisites
Academy Level 5, Blacksmith Level 1
- - - - +Imperian
The Imperian is the ultimate attacker of the Roman Empire. He is quick, strong, and the nightmare of all defenders. However, his training is expensive and time-intensive.
+
Prerequisites
Academy Level 5, Blacksmith Level 1
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/130.tpl b/Templates/Manual/130.tpl index da6776fa..303d5ebf 100644 --- a/Templates/Manual/130.tpl +++ b/Templates/Manual/130.tpl @@ -4,9 +4,14 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + - 0 + — 80 80 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 5 fields/hour
Can carry 3000 resources
Upkeep
Duration of training duration 6:18:20
+ + Settler
Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.

-As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.
Prerequisites
Palace Level 10 or Residence Level 10
- - - - +As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource. +
Prerequisites
Palace Level 10 or Residence Level 10
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/131.tpl b/Templates/Manual/131.tpl index 5436043a..7264eae7 100644 --- a/Templates/Manual/131.tpl +++ b/Templates/Manual/131.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 10 25 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 7 fields/hour
Can carry 45 resources
Upkeep
Duration of training duration 0:16:20
+ + <?php echo U31; ?>
's are cheap and breed real fast but cant carry much.

-This is proberly the cheaps of the nature units and most ugly.
Prerequisites
Baracks Level 1
- - - - +This is proberly the cheaps of the nature units and most ugly. +
Prerequisites
Baracks Level 1
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/134.tpl b/Templates/Manual/134.tpl new file mode 100644 index 00000000..2d95f772 --- /dev/null +++ b/Templates/Manual/134.tpl @@ -0,0 +1,51 @@ +

Birds Of Prey Birds Of Prey (Natars)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
100000
+ + + + + + + + + + + + + + + + + + +
Velocity25 fields/hour
Can carry0 resources
UpkeepCrop consumption 1
Duration of trainingduration 0
+ +Birds Of Prey
The Natars use flocks of birds to gather intelligence about their enemies. Thanks to the advantage of scouting from the air, it is almost impossible to stop the Natarian scouting squads; on the other hand, even a simple-minded villager can easily notice the screeching and feathered flocks.
+

Prerequisites
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/14.tpl b/Templates/Manual/14.tpl index c2694e89..821b422e 100644 --- a/Templates/Manual/14.tpl +++ b/Templates/Manual/14.tpl @@ -4,9 +4,14 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + - 0 + — 20 10 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 16 fields/hour
Can carry 0 resources
Upkeep
Duration of training duration 0:22:40
+ + Equites Legati
The Equites Legati are the roman reconnaissance troops. They are pretty fast and can spy on enemy villages in order to see resources and troops.

-If there are no Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.
Prerequisites
Stable Level 1, Academy Level 5
- - - - +If there are no Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed. +
Prerequisites
Stable Level 1, Academy Level 5
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/141.tpl b/Templates/Manual/141.tpl new file mode 100644 index 00000000..fbd8b3a2 --- /dev/null +++ b/Templates/Manual/141.tpl @@ -0,0 +1,51 @@ +

Pikeman Pikeman (Natars)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
2035500000
+ + + + + + + + + + + + + + + + + + +
Velocity6 fields/hour
Can carry0 resources
UpkeepCrop consumption 1
Duration of trainingduration 0
+ +Pikeman
Their long and pointed pikes are used as the main line of defence in any battle. The Natarian Pikemen are bold and daring warriors who use their dexterity to quickly down enemy horsemen and finish them off.
+

Prerequisites
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/142.tpl b/Templates/Manual/142.tpl new file mode 100644 index 00000000..0b948d18 --- /dev/null +++ b/Templates/Manual/142.tpl @@ -0,0 +1,51 @@ +

Thorned Warrior Thorned Warrior (Natars)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
6530100000
+ + + + + + + + + + + + + + + + + + +
Velocity7 fields/hour
Can carry0 resources
UpkeepCrop consumption 1
Duration of trainingduration 0
+ +Thorned Warrior
The thorn-like extensions on their helmets, bracers and shoulder-parts of their armour give the Thorned Warriors their name. The men who fight for the Natars as Thorned Warriors are persistent and well trained, offering a bloody battle to anyone who is foolish enough to attack them.
+

Prerequisites
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/143.tpl b/Templates/Manual/143.tpl new file mode 100644 index 00000000..ab92c0b8 --- /dev/null +++ b/Templates/Manual/143.tpl @@ -0,0 +1,51 @@ +

Guardsman Guardsman (Natars)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
10090750000
+ + + + + + + + + + + + + + + + + + +
Velocity6 fields/hour
Can carry0 resources
UpkeepCrop consumption 1
Duration of trainingduration 0
+ +Guardsman
Adored by their people and feared by their enemies, a Guardsman fights without a mount but is nevertheless one of the most valuable soldiers in the Natarian army, thanks to his versatility. They are deemed as well trained fighters, leaving their enemies with almost no chances to win. Due to their heavy armour, they can be used as strong and reliable defence troops too.
+

Prerequisites
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/145.tpl b/Templates/Manual/145.tpl new file mode 100644 index 00000000..2854017a --- /dev/null +++ b/Templates/Manual/145.tpl @@ -0,0 +1,51 @@ +

Axerider Axerider (Natars)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
15580500000
+ + + + + + + + + + + + + + + + + + +
Velocity14 fields/hour
Can carry0 resources
UpkeepCrop consumption 2
Duration of trainingduration 0
+ +Axerider
It smells only of death and decay when the Axeriders saddle up and prepare to go to war. As skillfully as a farmer uses his scythe to reap, an Axerider swings his mighty blade. A single blow is normally sufficient to behead an opponent and make the bystanders cry out in anguish.
+

Prerequisites
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/146.tpl b/Templates/Manual/146.tpl new file mode 100644 index 00000000..3ed4a900 --- /dev/null +++ b/Templates/Manual/146.tpl @@ -0,0 +1,51 @@ +

Natarian Knight Natarian Knight (Natars)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
170140800000
+ + + + + + + + + + + + + + + + + + +
Velocity12 fields/hour
Can carry0 resources
UpkeepCrop consumption 3
Duration of trainingduration 0
+ +Natarian Knight
Only the most skilful and strongest warriors of the Natars survive the training to become a Natarian Knight. Seeing them fight fills one with awe and shows what true warfare is. They wield their blades as if they were one with their arms and hands and use their shields seemingly as a natural extension of their bodies. Even the horses they ride are specially bred and trained - no normal horse would be able to wear the armour the knights' horses wear, let alone the knight himself, and still be able to go to war. Whispers of their glory have even reached the most distant kingdoms, spreading fear and horror.
+

Prerequisites
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/147.tpl b/Templates/Manual/147.tpl new file mode 100644 index 00000000..36e21822 --- /dev/null +++ b/Templates/Manual/147.tpl @@ -0,0 +1,51 @@ +

War Elephant War Elephant (Natars)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
2501201500000
+ + + + + + + + + + + + + + + + + + +
Velocity5 fields/hour
Can carry0 resources
UpkeepCrop consumption 4
Duration of trainingduration 0
+ +War Elephant
No other tribe but the Natars knows how to use these impressive creatures for their purposes. Neither a wall nor a palisade can withstand the War elephant’s attacks. A walking killing machine, trampling down anything that tries to oppose it or tries to come its way.
+

Prerequisites
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/148.tpl b/Templates/Manual/148.tpl new file mode 100644 index 00000000..061a466b --- /dev/null +++ b/Templates/Manual/148.tpl @@ -0,0 +1,51 @@ +

Ballista Ballista (Natars)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
6045100000
+ + + + + + + + + + + + + + + + + + +
Velocity3 fields/hour
Can carry0 resources
UpkeepCrop consumption 5
Duration of trainingduration 0
+ +Ballista
Even as engineers, the Natars were very successful. They created machinery of war long before anyone else and have since then perfected it in every way. The Ballista, a huge crossbow-like weapon, fires its projectiles with such a force that no wall or shield can deflect them. When the engineers dismantle it to move it to the next battlefield, here is usually nothing but ruins left where the projectiles hit.
+

Prerequisites
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/149.tpl b/Templates/Manual/149.tpl new file mode 100644 index 00000000..762c68ba --- /dev/null +++ b/Templates/Manual/149.tpl @@ -0,0 +1,51 @@ +

Natarian Emperor Natarian Emperor (Natars)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
8050500000
+ + + + + + + + + + + + + + + + + + +
Velocity5 fields/hour
Can carry0 resources
UpkeepCrop consumption 1
Duration of trainingduration 0
+ +Natarian Emperor
A mixture of pure fear, admiration and awe moves the villagers when the Natarian Emperor speaks to them. This commanding and well outfitted figure is fully aware of his effect on others and knows how to subjugate an entire village with a single harangue.
+

Prerequisites
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/15.tpl b/Templates/Manual/15.tpl index e7e8aaa7..d5e610e5 100644 --- a/Templates/Manual/15.tpl +++ b/Templates/Manual/15.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 120 65 @@ -19,14 +24,12 @@ - - @@ -35,14 +38,14 @@ + +
Velocity 14 fields/hour
Can carry 100 resources
Upkeep
Duration of training duration 0:44:00
- - - -Equites Imperatoris
The Equites Imperatoris are the standard cavalry of the roman army and are very well armed. They are not the fastest troops, but are a horror for unprepared enemies. You should, however, always keep in mind that catering for horse and rider isn't cheap.
Prerequisites
Stable Level 5, Academy Level 5
- - - - +Equites Imperatoris
The Equites Imperatoris are the standard cavalry of the roman army and are very well armed. They are not the fastest troops, but are a horror for unprepared enemies. You should, however, always keep in mind that catering for horse and rider isn't cheap.
+
Prerequisites
Stable Level 5, Academy Level 5
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/150.tpl b/Templates/Manual/150.tpl new file mode 100644 index 00000000..f9a40089 --- /dev/null +++ b/Templates/Manual/150.tpl @@ -0,0 +1,51 @@ +

Natarian Settler Natarian Settler (Natars)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
3040400000
+ + + + + + + + + + + + + + + + + + +
Velocity5 fields/hour
Can carry0 resources
UpkeepCrop consumption 1
Duration of trainingduration 0
+ +Natarian Settler
Daring journeymen and master builders, driven by zest for action and knowing every little secret about cultivating land, building Palaces and fortifying villages, the Natarian Settlers go out in parties of three to claim land in the name of their Natarian lords.
+

Prerequisites
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/151.tpl b/Templates/Manual/151.tpl new file mode 100644 index 00000000..5ce4b7c6 --- /dev/null +++ b/Templates/Manual/151.tpl @@ -0,0 +1,51 @@ +

Rat Rat (Nature)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
1025200000
+ + + + + + + + + + + + + + + + + + +
Velocity20 fields/hour
Can carry0 resources
UpkeepCrop consumption 1
Duration of trainingduration 0
+ +Rat
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Rat will give just 1 experience point.
+

Prerequisites
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/152.tpl b/Templates/Manual/152.tpl new file mode 100644 index 00000000..ddad896c --- /dev/null +++ b/Templates/Manual/152.tpl @@ -0,0 +1,51 @@ +

Spider Spider (Nature)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
2035400000
+ + + + + + + + + + + + + + + + + + +
Velocity20 fields/hour
Can carry0 resources
UpkeepCrop consumption 1
Duration of trainingduration 0
+ +Spider
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Spider will give just 1 experience point.
+

Prerequisites
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/153.tpl b/Templates/Manual/153.tpl new file mode 100644 index 00000000..359e62db --- /dev/null +++ b/Templates/Manual/153.tpl @@ -0,0 +1,51 @@ +

Snake Snake (Nature)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
6040600000
+ + + + + + + + + + + + + + + + + + +
Velocity20 fields/hour
Can carry0 resources
UpkeepCrop consumption 1
Duration of trainingduration 0
+ +Snake
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Snake will give just 1 experience point.
+

Prerequisites
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/154.tpl b/Templates/Manual/154.tpl new file mode 100644 index 00000000..072e6862 --- /dev/null +++ b/Templates/Manual/154.tpl @@ -0,0 +1,51 @@ +

Bat Bat (Nature)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
8066500000
+ + + + + + + + + + + + + + + + + + +
Velocity20 fields/hour
Can carry0 resources
UpkeepCrop consumption 1
Duration of trainingduration 0
+ +Bat
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bat will give just 1 experience point.
+

Prerequisites
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/155.tpl b/Templates/Manual/155.tpl new file mode 100644 index 00000000..687c30bd --- /dev/null +++ b/Templates/Manual/155.tpl @@ -0,0 +1,51 @@ +

Wild Boar Wild Boar (Nature)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
5070330000
+ + + + + + + + + + + + + + + + + + +
Velocity20 fields/hour
Can carry0 resources
UpkeepCrop consumption 2
Duration of trainingduration 0
+ +Wild Boar
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Wild Boar will give just 2 experience point.
+

Prerequisites
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/156.tpl b/Templates/Manual/156.tpl new file mode 100644 index 00000000..b9cd5642 --- /dev/null +++ b/Templates/Manual/156.tpl @@ -0,0 +1,51 @@ +

Wolf Wolf (Nature)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
10080700000
+ + + + + + + + + + + + + + + + + + +
Velocity20 fields/hour
Can carry0 resources
UpkeepCrop consumption 2
Duration of trainingduration 0
+ +Wolf
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Wolf will give just 2 experience point.
+

Prerequisites
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/157.tpl b/Templates/Manual/157.tpl new file mode 100644 index 00000000..74827416 --- /dev/null +++ b/Templates/Manual/157.tpl @@ -0,0 +1,51 @@ +

Bear Bear (Nature)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
2501402000000
+ + + + + + + + + + + + + + + + + + +
Velocity20 fields/hour
Can carry0 resources
UpkeepCrop consumption 3
Duration of trainingduration 0
+ +Bear
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bear will give just 3 experience point.
+

Prerequisites
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/158.tpl b/Templates/Manual/158.tpl new file mode 100644 index 00000000..c14330fc --- /dev/null +++ b/Templates/Manual/158.tpl @@ -0,0 +1,51 @@ +

Crocodile Crocodile (Nature)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
4503802400000
+ + + + + + + + + + + + + + + + + + +
Velocity20 fields/hour
Can carry0 resources
UpkeepCrop consumption 3
Duration of trainingduration 0
+ +Crocodile
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Crocodile will give just 3 experience point.
+

Prerequisites
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/159.tpl b/Templates/Manual/159.tpl new file mode 100644 index 00000000..dc321d0a --- /dev/null +++ b/Templates/Manual/159.tpl @@ -0,0 +1,51 @@ +

Tiger Tiger (Nature)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
2001702500000
+ + + + + + + + + + + + + + + + + + +
Velocity20 fields/hour
Can carry0 resources
UpkeepCrop consumption 3
Duration of trainingduration 0
+ +Tiger
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Tiger will give just 3 experience point.
+

Prerequisites
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/16.tpl b/Templates/Manual/16.tpl index 000f987b..64edeed8 100644 --- a/Templates/Manual/16.tpl +++ b/Templates/Manual/16.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 180 80 @@ -19,14 +24,12 @@ - - @@ -35,14 +38,14 @@ + +
Velocity 10 fields/hour
Can carry 70 resources
Upkeep
Duration of training duration 0:58:40
- - - -Equites Caesaris
The Equites Caesaris are the heavy cavalry of Rome. They are very well armoured and deal great amounts of damage, but all that armour and weaponry comes with a price. They are slow, carry less resources and feeding them is expensive.
Prerequisites
Stable Level 10, Academy Level 5
- - - - +Equites Caesaris
The Equites Caesaris are the heavy cavalry of Rome. They are very well armoured and deal great amounts of damage, but all that armour and weaponry comes with a price. They are slow, carry less resources and feeding them is expensive.
+
Prerequisites
Stable Level 10, Academy Level 5
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/160.tpl b/Templates/Manual/160.tpl new file mode 100644 index 00000000..c6506d33 --- /dev/null +++ b/Templates/Manual/160.tpl @@ -0,0 +1,51 @@ +

Elephant Elephant (Nature)

+ + + + + + + + + + + + + + + + + + + + + +
attack valuedefence against infantrydefence against cavalryLumberClayIronCrop
6004405200000
+ + + + + + + + + + + + + + + + + + +
Velocity20 fields/hour
Can carry0 resources
UpkeepCrop consumption 5
Duration of trainingduration 0
+ +Elephant
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Elephant will give just 5 experience point.
+

Prerequisites
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.

+ + + + + + \ No newline at end of file diff --git a/Templates/Manual/17.tpl b/Templates/Manual/17.tpl index fea6fb7f..74d7f517 100644 --- a/Templates/Manual/17.tpl +++ b/Templates/Manual/17.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 60 30 @@ -19,14 +24,12 @@ - - @@ -35,14 +38,14 @@ + +
Velocity 4 fields/hour
Can carry 0 resources
Upkeep
Duration of training duration 1:16:40
- - - -Battering Ram
The Battering Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.
Prerequisites
Academy Level 10, Workshop Level 1
- - - - +Battering Ram
The Battering Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.
+
Prerequisites
Academy Level 10, Workshop Level 1
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/18.tpl b/Templates/Manual/18.tpl index 260e1e37..3a8a2e0d 100644 --- a/Templates/Manual/18.tpl +++ b/Templates/Manual/18.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 75 60 @@ -19,14 +24,12 @@ - - @@ -35,18 +38,18 @@ - - -
Velocity 3 fields/hour
Can carry 0 resources
Upkeep
Duration of training duration 2:30:00
+ + Fire Catapult
The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.

Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
-HINT: Fire catapults CAN hit the cranny, trappers or stonemason's lodge when they target randomly.
Prerequisites
Workshop Level 10, Academy Level 15
- - - - +HINT: Fire catapults CAN hit the cranny, trappers or stonemason's lodge when they target randomly. +
Prerequisites
Workshop Level 10, Academy Level 15
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/19.tpl b/Templates/Manual/19.tpl index b7cf3ea7..56d51c37 100644 --- a/Templates/Manual/19.tpl +++ b/Templates/Manual/19.tpl @@ -4,7 +4,12 @@ attack value defence against infantry - defence against cavalryLumberClayIronCrop + defence against cavalry + Lumber + Clay + Iron + Crop + 50 40 @@ -19,14 +24,12 @@ - - @@ -35,16 +38,16 @@ - - -
Velocity 4 fields/hour
Can carry 0 resources
Upkeep
Duration of training duration 25:11:40
+ + Senator
The Senator is the tribe's chosen leader. He's a good speaker and knows how to convince others. He is able to persuade other villages to fight with the empire.

-Every time the Senator speaks to the inhabitants of a village the enemy's loyalty value decreases until the village is yours.
Prerequisites
Rally Point Level 10, Academy Level 20
- - - - +Every time the Senator speaks to the inhabitants of a village the enemy's loyalty value decreases until the village is yours. +
Prerequisites
Rally Point Level 10, Academy Level 20
+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/21.tpl b/Templates/Manual/21.tpl index 1529e4bb..2bf67ef4 100644 --- a/Templates/Manual/21.tpl +++ b/Templates/Manual/21.tpl @@ -1,7 +1,19 @@ -

Troops (Romans)

- - - - +

Troops (Romans)

+ + + + + - + \ No newline at end of file diff --git a/Templates/Manual/22.tpl b/Templates/Manual/22.tpl index cbd40f15..5cd0b043 100644 --- a/Templates/Manual/22.tpl +++ b/Templates/Manual/22.tpl @@ -1,7 +1,19 @@ -

Troops (Teutons)

- - - - +

Troops (Teutons)

+ + + + + - + \ No newline at end of file diff --git a/Templates/Manual/23.tpl b/Templates/Manual/23.tpl index 2b4cb250..bb0a7818 100644 --- a/Templates/Manual/23.tpl +++ b/Templates/Manual/23.tpl @@ -1,7 +1,19 @@ -

Troops (Gauls)

- - - - +

Troops (Gauls)

+ + + + + - + \ No newline at end of file diff --git a/Templates/Manual/24.tpl b/Templates/Manual/24.tpl new file mode 100644 index 00000000..75736fa1 --- /dev/null +++ b/Templates/Manual/24.tpl @@ -0,0 +1,19 @@ +

Troops (Nature)

+ + + + + + + \ No newline at end of file diff --git a/Templates/Manual/25.tpl b/Templates/Manual/25.tpl new file mode 100644 index 00000000..7457063a --- /dev/null +++ b/Templates/Manual/25.tpl @@ -0,0 +1,19 @@ +

Troops (Natars)

+ + + + + + + \ No newline at end of file diff --git a/Templates/Manual/31.tpl b/Templates/Manual/31.tpl index 76222b94..30f703d7 100644 --- a/Templates/Manual/31.tpl +++ b/Templates/Manual/31.tpl @@ -1,7 +1,20 @@ -

Buildings (Resources)

- - - - +

Buildings (Resources)

+ + + + + - + \ No newline at end of file diff --git a/Templates/Manual/32.tpl b/Templates/Manual/32.tpl index 45d36cfb..9dfa4f3a 100644 --- a/Templates/Manual/32.tpl +++ b/Templates/Manual/32.tpl @@ -1,7 +1,22 @@ -

Buildings (Military)

- - - - +

Buildings (Military)

+ + + + + - + \ No newline at end of file diff --git a/Templates/Manual/33.tpl b/Templates/Manual/33.tpl index 8c2ce600..28fcfb6d 100644 --- a/Templates/Manual/33.tpl +++ b/Templates/Manual/33.tpl @@ -1,7 +1,24 @@ -

Buildings (Infrastructure)

- - - - +

Buildings (Infrastructure)

+ + + + + - + \ No newline at end of file diff --git a/Templates/Manual/4.tpl b/Templates/Manual/4.tpl index d15e5e2b..1bb640bc 100644 --- a/Templates/Manual/4.tpl +++ b/Templates/Manual/4.tpl @@ -1,37 +1,34 @@ -

Overview

-

This ingame help offers you the chance to look up important information at any time.

Troops -Buildings + + + + \ No newline at end of file diff --git a/Templates/Manual/41.tpl b/Templates/Manual/41.tpl index e28d94f4..6344a719 100644 --- a/Templates/Manual/41.tpl +++ b/Templates/Manual/41.tpl @@ -1,11 +1,8 @@ -

Woodcutter

WoodcutterThe woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by it. - -

-By constructing a Sawmill you can increase the production further.

Costs and construction time for level 1:
Lumber40 | Clay100 | Iron50 | Crop60 | Crop consumption2 | duration0:04:20

-

Prerequisites
none

- - - - +

Woodcutter

WoodcutterThe woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by it.

By constructing a Sawmill you can increase the production further.

Costs and construction time for level 1:
Lumber40 | Clay100 | Iron50 | Crop60 | Crop consumption2 | duration0:04:20

+

Prerequisites
none

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/410.tpl b/Templates/Manual/410.tpl index 1388ef3e..9672b5f9 100644 --- a/Templates/Manual/410.tpl +++ b/Templates/Manual/410.tpl @@ -1,7 +1,8 @@

Warehouse

WarehouseThe resources lumber, clay and iron are stored in the warehouse. By increasing its level you increase your warehouse's capacity.

Costs and construction time for level 1:
Lumber130 | Clay160 | Iron90 | Crop40 | Crop consumption1 | duration0:33:20

-

Prerequisites
Main Building Level 1

- - - +

Prerequisites
Main Building Level 1

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/411.tpl b/Templates/Manual/411.tpl index 9f447d24..122c94de 100644 --- a/Templates/Manual/411.tpl +++ b/Templates/Manual/411.tpl @@ -1,7 +1,8 @@

Granary

GranaryThe crop produced in your farms is stored in the granary. By increasing its level you increase the granary�s capacity.

Costs and construction time for level 1:
Lumber80 | Clay100 | Iron70 | Crop20 | Crop consumption1 | duration0:26:40

-

Prerequisites
Main Building Level 1

- - - +

Prerequisites
Main Building Level 1

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/412.tpl b/Templates/Manual/412.tpl index 26e5c3d9..7e88a4a5 100644 --- a/Templates/Manual/412.tpl +++ b/Templates/Manual/412.tpl @@ -1,7 +1,8 @@

Blacksmith

BlacksmithYour warriors' weapons are enhanced in the blacksmith�s melting furnaces. By increasing its level you can order the fabrication of even better weapons.

Costs and construction time for level 1:
Lumber170 | Clay200 | Iron380 | Crop130 | Crop consumption4 | duration0:33:20

-

Prerequisites
Main Building Level 3, Academy Level 3

- - - +

Prerequisites
Main Building Level 3, Academy Level 3

+ + + + \ No newline at end of file diff --git a/Templates/Manual/413.tpl b/Templates/Manual/413.tpl index 5829780d..8f75dafb 100644 --- a/Templates/Manual/413.tpl +++ b/Templates/Manual/413.tpl @@ -1,8 +1,8 @@

Armoury

ArmouryYour warriors' armour is enhanced in the armoury's melting furnaces. By increasing its level you can order the fabrication of even better armour.

Costs and construction time for level 1:
Lumber130 | Clay210 | Iron410 | Crop130 | Crop consumption4 | duration0:33:20

-

Prerequisites
Main Building Level 3, Academy Level 1

- - - +

Prerequisites
Main Building Level 3, Academy Level 1

+ + + + - - + \ No newline at end of file diff --git a/Templates/Manual/414.tpl b/Templates/Manual/414.tpl index 80264ef6..5ff7bc31 100644 --- a/Templates/Manual/414.tpl +++ b/Templates/Manual/414.tpl @@ -1,8 +1,8 @@

Tournament Square

Tournament SquareYour troops can increase their stamina at the tournament square. The further the building is upgraded the faster your troops are beyond a minimum distance of squares.

Costs and construction time for level 1:
Lumber1750 | Clay2250 | Iron1530 | Crop240 | Crop consumption1 | duration0:58:20

-

Prerequisites
Rally Point Level 15

- - - +

Prerequisites
Rally Point Level 15

+ + + + - - + \ No newline at end of file diff --git a/Templates/Manual/415.tpl b/Templates/Manual/415.tpl index e2eb5892..178d991e 100644 --- a/Templates/Manual/415.tpl +++ b/Templates/Manual/415.tpl @@ -1,10 +1,8 @@

Main Building

Main BuildingThe village's master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.

Costs and construction time for level 1:
Lumber70 | Clay40 | Iron60 | Crop20 | Crop consumption2 | duration0:33:20

- -

Prerequisites
none

- - - +

Prerequisites
none

+ + + + - - - + \ No newline at end of file diff --git a/Templates/Manual/416.tpl b/Templates/Manual/416.tpl index e2307359..f8ca5326 100644 --- a/Templates/Manual/416.tpl +++ b/Templates/Manual/416.tpl @@ -1,9 +1,8 @@ -

Rally Point

Rally PointYour village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages. -

-The rally point can only be built on the green grassland below your main building and to the right.

Costs and construction time for level 1:
Lumber110 | Clay160 | Iron90 | Crop70 | Crop consumption1 | duration0:33:20

-

Prerequisites
none

- - - +

Rally Point

Rally PointYour village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.

The rally point can only be built on the green grassland below your main building and to the right.

Costs and construction time for level 1:
Lumber110 | Clay160 | Iron90 | Crop70 | Crop consumption1 | duration0:33:20

+

Prerequisites
none

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/417.tpl b/Templates/Manual/417.tpl index c343c72a..e7ac3ecc 100644 --- a/Templates/Manual/417.tpl +++ b/Templates/Manual/417.tpl @@ -1,8 +1,8 @@

Marketplace

MarketplaceAt the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.

Costs and construction time for level 1:
Lumber80 | Clay70 | Iron120 | Crop70 | Crop consumption4 | duration0:30:00

-

Prerequisites
Main Building Level 3, Warehouse Level 1, Granary Level 1

- - - +

Prerequisites
Main Building Level 3, Warehouse Level 1, Granary Level 1

+ + + + - - + \ No newline at end of file diff --git a/Templates/Manual/418.tpl b/Templates/Manual/418.tpl index 5b17f0d1..49d511c9 100644 --- a/Templates/Manual/418.tpl +++ b/Templates/Manual/418.tpl @@ -1,9 +1,8 @@ -

Embassy

EmbassyThe embassy is a place for diplomats. At level 1 you can join an alliance, after extending it to level 3 you may even found one yourself. -

-The maximum number of possible members in an alliance is equal to 3 times the level of the highest level embassy within that alliance. Therefore with a level 20 embassy up to 60 players can be in the alliance.

Costs and construction time for level 1:
Lumber180 | Clay130 | Iron150 | Crop80 | Crop consumption3 | duration0:33:20

-

Prerequisites
Main Building Level 1

- - - +

Embassy

EmbassyThe embassy is a place for diplomats. At level 1 you can join an alliance, after extending it to level 3 you may even found one yourself.

The maximum number of possible members in an alliance is equal to 3 times the level of the highest level embassy within that alliance. Therefore with a level 20 embassy up to 60 players can be in the alliance.

Costs and construction time for level 1:
Lumber180 | Clay130 | Iron150 | Crop80 | Crop consumption3 | duration0:33:20

+

Prerequisites
Main Building Level 1

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/42.tpl b/Templates/Manual/42.tpl index a7b213d0..7408f75b 100644 --- a/Templates/Manual/42.tpl +++ b/Templates/Manual/42.tpl @@ -1,7 +1,8 @@

Clay Pit

Clay PitClay is collected from clay pits. The higher the clay pit's level, the more clay is produced.

Costs and construction times at level 1:
Wood80 | Clay40 | Iron80 | Wheat50 | Wheat consumption2 | duration0:03:40

-

Prerequisites:
none

- - - +

Prerequisites
none

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/43.tpl b/Templates/Manual/43.tpl index ed5b41b1..669c9ea7 100644 --- a/Templates/Manual/43.tpl +++ b/Templates/Manual/43.tpl @@ -1,10 +1,8 @@ -

Iron Mine

Iron MineHere miners gather the precious resource iron. By increasing the mine's level you increase its iron production. - -By constructing an Iron Foundry you can increase the production further. -

Costs and construction time for level 1:
Lumber100 | Clay80 | Iron30 | Crop60 | Crop consumption3 | duration0:07:30

-

Prerequisites
none

- - - +

Iron Mine

Iron MineHere miners gather the precious resource iron. By increasing the mine's level you increase its iron production. By constructing an Iron Foundry you can increase the production further.

Costs and construction time for level 1:
Lumber100 | Clay80 | Iron30 | Crop60 | Crop consumption3 | duration0:07:30

+

Prerequisites
none

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/44.tpl b/Templates/Manual/44.tpl index a9501b67..98889be9 100644 --- a/Templates/Manual/44.tpl +++ b/Templates/Manual/44.tpl @@ -1,9 +1,8 @@ -

Cropland

CroplandYour population's food is produced here. By increasing the cropland's level you increase its crop production. -

-By constructing a grain mill and a bakery you can increase the production further.

Costs and construction time for level 1:
Lumber70 | Clay90 | Iron70 | Crop20 | Crop consumption0 | duration0:02:30

-

Prerequisites
none

- - - +

Cropland

CroplandYour population's food is produced here. By increasing the cropland's level you increase its crop production.

By constructing a grain mill and a bakery you can increase the production further.

Costs and construction time for level 1:
Lumber70 | Clay90 | Iron70 | Crop20 | Crop consumption0 | duration0:02:30

+

Prerequisites
none

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/45.tpl b/Templates/Manual/45.tpl index ca46b55a..8666d302 100644 --- a/Templates/Manual/45.tpl +++ b/Templates/Manual/45.tpl @@ -1,7 +1,8 @@

Sawmill

SawmillLumber cut by your woodcutters is processed here. Based on its level your sawmill can increase your wood production by up to 25 percent.

Costs and construction time for level 1:
Lumber520 | Clay380 | Iron290 | Crop90 | Crop consumption4 | duration0:50:00

-

Prerequisites
Woodcutter Level 10, Main Building Level 5

- - - +

Prerequisites
Woodcutter Level 10, Main Building Level 5

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/46.tpl b/Templates/Manual/46.tpl index aace1c62..bba3f651 100644 --- a/Templates/Manual/46.tpl +++ b/Templates/Manual/46.tpl @@ -1,7 +1,8 @@

Brickyard

BrickyardThe brickyard converts clay into bricks. Based on its level your brickyard can increase your clay production by up to 25 percent.

Costs and construction time for level 1:
Lumber440 | Clay480 | Iron320 | Crop50 | Crop consumption3 | duration0:37:20

-

Prerequisites
Clay Pit Level 10, Main Building Level 5

- - - +

Prerequisites
Clay Pit Level 10, Main Building Level 5

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/47.tpl b/Templates/Manual/47.tpl index 8016a064..9503b046 100644 --- a/Templates/Manual/47.tpl +++ b/Templates/Manual/47.tpl @@ -1,7 +1,8 @@

Iron Foundry

Iron FoundryThe iron foundry melts iron. Based on its level your iron foundry can increase your iron production by up to 25 percent.

Costs and construction time for level 1:
Lumber200 | Clay450 | Iron510 | Crop120 | Crop consumption6 | duration1:08:00

-

Prerequisites
Iron Mine Level 10, Main Building Level 5

- - - +

Prerequisites
Iron Mine Level 10, Main Building Level 5

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/48.tpl b/Templates/Manual/48.tpl index afb35e49..8545895b 100644 --- a/Templates/Manual/48.tpl +++ b/Templates/Manual/48.tpl @@ -1,7 +1,8 @@

Grain Mill

Grain MillThe grain mill changes grain into flour. Based on its level your grain mill can increase your crop production by up to 25 percent.

Costs and construction time for level 1:
Lumber500 | Clay440 | Iron380 | Crop1240 | Crop consumption3 | duration0:30:40

-

Prerequisites
Cropland Level 5

- - - +

Prerequisites
Cropland Level 5

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/49.tpl b/Templates/Manual/49.tpl index d99539ba..7383f596 100644 --- a/Templates/Manual/49.tpl +++ b/Templates/Manual/49.tpl @@ -1,7 +1,8 @@

Bakery

BakeryThe bakery changes flour into bread. In conjunction to the grain mill the increase in crop production can go up to 50 percent in total.

Costs and construction time for level 1:
Lumber1200 | Clay1480 | Iron870 | Crop1600 | Crop consumption4 | duration1:01:20

-

Prerequisites
Cropland Level 10, Main Building Level 5, Grain Mill Level 5

- - - +

Prerequisites
Cropland Level 10, Main Building Level 5, Grain Mill Level 5

+ + + + - + \ No newline at end of file diff --git a/Templates/Manual/52.tpl b/Templates/Manual/52.tpl index d2226a44..772517a7 100644 --- a/Templates/Manual/52.tpl +++ b/Templates/Manual/52.tpl @@ -29,12 +29,11 @@ As soon as more events are received per second than can be calculated per second
The chronological order of troop movements stays the same, even in an event jam, so troops that would normally arrive somewhere first would still arrive there first.
- -As player, nothing can be done against an event jam except waiting. Normally these problems get resolved after a few minutes automatically. At the moment events await

- +As player, nothing can be done against an event jam except waiting. Normally these problems get resolved after a few minutes automatically. At the moment events await +

- - - + + + \ No newline at end of file diff --git a/Templates/Manual/60.tpl b/Templates/Manual/60.tpl index b7df6009..87cf91a4 100644 --- a/Templates/Manual/60.tpl +++ b/Templates/Manual/60.tpl @@ -2,15 +2,15 @@ The plus account offers you the following improvements:

    -
  • Waiting loop for constructions
  • -
  • Larger map
  • -
  • Archive function for reports and messages
  • -
  • Sorting function for reports and messages
  • -
  • Sorting function for the marketplace
  • -
  • Auto-completion
  • -
  • Report filter
  • -
  • Freely definable direct links
  • -
  • Graphical statistics
  • -
  • Central account overview
  • -
  • Notepad
  • -
+
  • Waiting loop for constructions
  • +
  • Larger map
  • +
  • Archive function for reports and messages
  • +
  • Sorting function for reports and messages
  • +
  • Sorting function for the marketplace
  • +
  • Auto-completion
  • +
  • Report filter
  • +
  • Freely definable direct links
  • +
  • Graphical statistics
  • +
  • Central account overview
  • +
  • Notepad
  • + \ No newline at end of file diff --git a/Templates/Manual/62.tpl b/Templates/Manual/62.tpl index 04af9780..17064838 100644 --- a/Templates/Manual/62.tpl +++ b/Templates/Manual/62.tpl @@ -4,8 +4,8 @@ }

    Production bonus for clay

    -With this Gold advantage all your villages' clay production will be increased by 25%.
    -
    +With this Gold advantage all your villages' clay production will be increased by 25%.
    +
    The bonus will not be added to the single resource fields but to the sum of the production.

    This feature is NOT included in the gold club! \ No newline at end of file diff --git a/Templates/Manual/63.tpl b/Templates/Manual/63.tpl index bfb0b28c..fe4c3eea 100644 --- a/Templates/Manual/63.tpl +++ b/Templates/Manual/63.tpl @@ -4,8 +4,8 @@ }

    Production bonus for iron

    -With this Gold advantage all your villages' iron production will be increased by 25%.
    -
    +With this Gold advantage all your villages' iron production will be increased by 25%.
    +
    The bonus will not be added to the single resource fields but to the sum of the production.

    This feature is NOT included in the gold club! \ No newline at end of file diff --git a/Templates/Manual/64.tpl b/Templates/Manual/64.tpl index 8ebf33a7..81c0e5d3 100644 --- a/Templates/Manual/64.tpl +++ b/Templates/Manual/64.tpl @@ -4,8 +4,8 @@ }

    Production bonus for crop

    -With this Gold advantage all your villages' crop production will be increased by 25%.
    -
    +With this Gold advantage all your villages' crop production will be increased by 25%.
    +
    The bonus will not be added to the single resource fields but to the sum of the production.

    This feature is NOT included in the gold club! \ No newline at end of file diff --git a/Templates/Manual/67.tpl b/Templates/Manual/67.tpl index 41740273..d5beb2ae 100644 --- a/Templates/Manual/67.tpl +++ b/Templates/Manual/67.tpl @@ -4,8 +4,8 @@ }

    Complete construction orders & research immediately.

    -In the current village all construction orders and research in the academy as well as the blacksmith and armoury will be completed immediately.
    -
    +In the current village all construction orders and research in the academy as well as the blacksmith and armoury will be completed immediately.
    +
    However, the buildings Residence and Palace and villages with a wonder of the world inside them are excluded.

    This feature is NOT included in the gold club! \ No newline at end of file diff --git a/Templates/Manual/69.tpl b/Templates/Manual/69.tpl index 0606abe1..c7a6ef9e 100644 --- a/Templates/Manual/69.tpl +++ b/Templates/Manual/69.tpl @@ -4,19 +4,18 @@ }

    Gold club

    -You will only be charged once for entry into Gold club. Afterwards you have access to various exclusive features. Some of the exclusive features are free, others cost a defined amount of gold per use.
    -
    +You will only be charged once for entry into Gold club. Afterwards you have access to various exclusive features. Some of the exclusive features are free, others cost a defined amount of gold per use.
    +
    Free Gold club features:
      -
    • Raid list
    • -
    • Raid statistics
    • -
    • Let merchants go thrice
    • -
    • Search for 9 and 15 croppers including oases
    • +
    • Raid list
    • +
    • Raid statistics
    • +
    • Let merchants go thrice
    • +
    • Search for 9 and 15 croppers including oases
    Priced Gold club features:
      -
    • Assign master builder up to 3 construction orders
    • -
    • Automated trade routes between your own villages
    • -
    • Hide troops from attacks in the forest
      - (only possible if in the last 10 seconds no troops came home)
    • -
    +
  • Assign master builder up to 3 construction orders
  • +
  • Automated trade routes between your own villages
  • +
  • Hide troops from attacks in the forest
    (only possible if in the last 10 seconds no troops came home)
  • + \ No newline at end of file