From 0c040477331a9ae245dbc8973985019f19bb8ceb Mon Sep 17 00:00:00 2001
From: DracoMilesX Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites Prerequisites This ingame help offers you the chance to look up important information at any time.
+
\ No newline at end of file
diff --git a/Templates/Manual/113.tpl b/Templates/Manual/113.tpl
index 22d8e674..3d07225d 100644
--- a/Templates/Manual/113.tpl
+++ b/Templates/Manual/113.tpl
@@ -1,8 +1,15 @@
-
Axeman (Teutons)
+
+
+
Axeman (Teutons)
-
-
+ 
- 





+ 
+ 
+ 
+ 
+

-60
30
@@ -17,14 +24,12 @@
-
-
Velocity
6 fields/hour
Can carry
50 resources
-
Upkeep
@@ -33,14 +38,14 @@
+Duration of training
+
0:20:00

+
\ No newline at end of file
diff --git a/Templates/Manual/114.tpl b/Templates/Manual/114.tpl
index 1dad6f98..07659358 100644
--- a/Templates/Manual/114.tpl
+++ b/Templates/Manual/114.tpl
@@ -4,9 +4,14 @@
+ 
- 





+ 
+ 
+ 
+ 
+

-
+0
+ —
10
5
@@ -19,14 +24,12 @@
+
-
Velocity
9 fields/hour
Can carry
0 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
0:18:40
-If there are no enemy Scouts, Pathfinders or Equites Legati in the scouted village then the scouting remains unnoticed.
+
\ No newline at end of file
diff --git a/Templates/Manual/115.tpl b/Templates/Manual/115.tpl
index 5fec3c6c..9a95cc63 100644
--- a/Templates/Manual/115.tpl
+++ b/Templates/Manual/115.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

+
55
100
@@ -19,14 +24,12 @@
+
-
Velocity
10 fields/hour
Can carry
110 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
0:40:00
-Unfortunately their attacking capabilities are rather low and their speed, compared to other cavalry units, is below the average. Their training takes very long and is rather expensive..
+
\ No newline at end of file
diff --git a/Templates/Manual/116.tpl b/Templates/Manual/116.tpl
index 31cbb399..0644ca12 100644
--- a/Templates/Manual/116.tpl
+++ b/Templates/Manual/116.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

-
-
-150
50
@@ -19,14 +24,12 @@
-
-
Velocity
9 fields/hour
Can carry
80 resources
-
Upkeep
@@ -35,14 +38,14 @@
+Duration of training
+
0:49:20

+
\ No newline at end of file
diff --git a/Templates/Manual/117.tpl b/Templates/Manual/117.tpl
index d4ed6592..85551182 100644
--- a/Templates/Manual/117.tpl
+++ b/Templates/Manual/117.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

-
-
-65
30
@@ -19,14 +24,12 @@
-
-
Velocity
4 fields/hour
Can carry
0 resources
-
Upkeep
@@ -35,14 +38,14 @@
+Duration of training
+
1:10:00

+
\ No newline at end of file
diff --git a/Templates/Manual/118.tpl b/Templates/Manual/118.tpl
index f3f9dc27..1035bac2 100644
--- a/Templates/Manual/118.tpl
+++ b/Templates/Manual/118.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

+
50
60
@@ -19,14 +24,12 @@
+
-
Velocity
3 fields/hour
Can carry
0 resources
-
Upkeep
@@ -35,18 +38,18 @@
-Duration of training
-
-
2:30:00
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
-HINT: Catapults CAN hit the cranny, trappers or stonemason's lodges when they target randomly.
+
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diff --git a/Templates/Manual/119.tpl b/Templates/Manual/119.tpl
index 2775b661..0a2aef31 100644
--- a/Templates/Manual/119.tpl
+++ b/Templates/Manual/119.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

+
40
60
@@ -19,14 +24,12 @@
+
-
Velocity
4 fields/hour
Can carry
0 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
19:35:00
-The more often the Chief speaks to the population of a village the more the loyalty of the village sinks until it finally joins the chief's tribe.
+
\ No newline at end of file
diff --git a/Templates/Manual/12.tpl b/Templates/Manual/12.tpl
index 1be38d40..e4444634 100644
--- a/Templates/Manual/12.tpl
+++ b/Templates/Manual/12.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

-
-
-30
65
@@ -19,14 +24,12 @@
-
-
Velocity
5 fields/hour
Can carry
20 resources
-
Upkeep
@@ -35,14 +38,14 @@
+Duration of training
+
0:29:20

+
\ No newline at end of file
diff --git a/Templates/Manual/120.tpl b/Templates/Manual/120.tpl
index d72a05fc..0edc17e8 100644
--- a/Templates/Manual/120.tpl
+++ b/Templates/Manual/120.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

+
10
80
@@ -19,14 +24,12 @@
+
-
Velocity
5 fields/hour
Can carry
3000 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
8:36:40
-As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.
+
\ No newline at end of file
diff --git a/Templates/Manual/121.tpl b/Templates/Manual/121.tpl
index 665d9dac..c49fa1a1 100644
--- a/Templates/Manual/121.tpl
+++ b/Templates/Manual/121.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

+
15
40
@@ -19,14 +24,12 @@
+
-
Velocity
7 fields/hour
Can carry
35 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
0:17:20
-Though their attack power is low, in defence they are quite strong against both infantry and cavalry.
Barracks Level 1
Barracks Level 1
+
\ No newline at end of file
diff --git a/Templates/Manual/122.tpl b/Templates/Manual/122.tpl
index e77302ac..198fadfd 100644
--- a/Templates/Manual/122.tpl
+++ b/Templates/Manual/122.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

+
65
35
@@ -19,14 +24,12 @@
+
-
Velocity
6 fields/hour
Can carry
45 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
0:24:00
-Defensively they are quite weak, especially against cavalry.
+
\ No newline at end of file
diff --git a/Templates/Manual/123.tpl b/Templates/Manual/123.tpl
index 6bd68872..0230e958 100644
--- a/Templates/Manual/123.tpl
+++ b/Templates/Manual/123.tpl
@@ -4,9 +4,14 @@
+ 
- 





+ 
+ 
+ 
+ 
+

-
+
0
+ —
20
10
@@ -19,14 +24,12 @@
+
-
Velocity
17 fields/hour
Can carry
0 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
0:22:40
-If there aren't any Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.
+
\ No newline at end of file
diff --git a/Templates/Manual/124.tpl b/Templates/Manual/124.tpl
index 9b98ea25..7c924795 100644
--- a/Templates/Manual/124.tpl
+++ b/Templates/Manual/124.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

+
90
25
@@ -19,14 +24,12 @@
+
-
Velocity
19 fields/hour
Can carry
75 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
0:41:20
-In defence their abilities are average at best.
+
\ No newline at end of file
diff --git a/Templates/Manual/125.tpl b/Templates/Manual/125.tpl
index e98960c1..8514892b 100644
--- a/Templates/Manual/125.tpl
+++ b/Templates/Manual/125.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

-
-
-45
115
@@ -19,14 +24,12 @@
-
-
Velocity
16 fields/hour
Can carry
35 resources
-
Upkeep
@@ -35,14 +38,14 @@
+Duration of training
+
0:42:40

+
\ No newline at end of file
diff --git a/Templates/Manual/126.tpl b/Templates/Manual/126.tpl
index b73699ba..2de7b1d7 100644
--- a/Templates/Manual/126.tpl
+++ b/Templates/Manual/126.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

+
140
50
@@ -19,14 +24,12 @@
+
-
Velocity
13 fields/hour
Can carry
65 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
0:52:00
-However, their training and equipment is also very expensive. They eat 3 units of crop per hour so you should think very carefully if they will be worth it.
+
\ No newline at end of file
diff --git a/Templates/Manual/127.tpl b/Templates/Manual/127.tpl
index b7d93f27..58881e28 100644
--- a/Templates/Manual/127.tpl
+++ b/Templates/Manual/127.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

-
-
-50
30
@@ -19,14 +24,12 @@
-
-
Velocity
4 fields/hour
Can carry
0 resources
-
Upkeep
@@ -35,14 +38,14 @@
+Duration of training
+
1:23:20

+
\ No newline at end of file
diff --git a/Templates/Manual/128.tpl b/Templates/Manual/128.tpl
index 793aa48e..7295d3fa 100644
--- a/Templates/Manual/128.tpl
+++ b/Templates/Manual/128.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

+
70
45
@@ -19,14 +24,12 @@
+
-
Velocity
3 fields/hour
Can carry
0 resources
-
Upkeep
@@ -35,18 +38,18 @@
-Duration of training
-
-
2:30:00
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodges and trapper can be targeted.
-HINT: The Trebuchet CAN hit the cranny, trappers or stonemason's lodges when it targets randomly.
+
\ No newline at end of file
diff --git a/Templates/Manual/129.tpl b/Templates/Manual/129.tpl
index f88607a1..a1b92e81 100644
--- a/Templates/Manual/129.tpl
+++ b/Templates/Manual/129.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

+
40
50
@@ -19,14 +24,12 @@
+
-
Velocity
5 fields/hour
Can carry
0 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
25:11:40
-The more often the Chieftain speaks in front of the walls of an enemy village the more its loyalty sinks until it joins the Chieftain's tribe.
+
\ No newline at end of file
diff --git a/Templates/Manual/13.tpl b/Templates/Manual/13.tpl
index 55615cca..50f23c71 100644
--- a/Templates/Manual/13.tpl
+++ b/Templates/Manual/13.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

-
-
-70
40
@@ -19,14 +24,12 @@
-
-
Velocity
7 fields/hour
Can carry
50 resources
-
Upkeep
@@ -35,14 +38,14 @@
+Duration of training
+
0:32:00

+
\ No newline at end of file
diff --git a/Templates/Manual/130.tpl b/Templates/Manual/130.tpl
index da6776fa..303d5ebf 100644
--- a/Templates/Manual/130.tpl
+++ b/Templates/Manual/130.tpl
@@ -4,9 +4,14 @@
+ 
- 





+ 
+ 
+ 
+ 
+

-
+
0
+ —
80
80
@@ -19,14 +24,12 @@
+
-
Velocity
5 fields/hour
Can carry
3000 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
6:18:20
-As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.
+
\ No newline at end of file
diff --git a/Templates/Manual/131.tpl b/Templates/Manual/131.tpl
index 5436043a..7264eae7 100644
--- a/Templates/Manual/131.tpl
+++ b/Templates/Manual/131.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

+
10
25
@@ -19,14 +24,12 @@
+
-
Velocity
7 fields/hour
Can carry
45 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
0:16:20
-This is proberly the cheaps of the nature units and most ugly.
Baracks Level 1
Baracks Level 1
+
\ No newline at end of file
diff --git a/Templates/Manual/134.tpl b/Templates/Manual/134.tpl
new file mode 100644
index 00000000..2d95f772
--- /dev/null
+++ b/Templates/Manual/134.tpl
@@ -0,0 +1,51 @@
+
+
+
Birds Of Prey (Natars)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+—
+ 10
+ —
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 25 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
1
+
+Duration of training
+
+
0
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/14.tpl b/Templates/Manual/14.tpl
index c2694e89..821b422e 100644
--- a/Templates/Manual/14.tpl
+++ b/Templates/Manual/14.tpl
@@ -4,9 +4,14 @@
+ 
- 





+ 
+ 
+ 
+ 
+

-
+
0
+ —
20
10
@@ -19,14 +24,12 @@
+
-
Velocity
16 fields/hour
Can carry
0 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
0:22:40
-If there are no Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.
+
\ No newline at end of file
diff --git a/Templates/Manual/141.tpl b/Templates/Manual/141.tpl
new file mode 100644
index 00000000..fbd8b3a2
--- /dev/null
+++ b/Templates/Manual/141.tpl
@@ -0,0 +1,51 @@
+
+
+
Pikeman (Natars)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+20
+ 35
+ 50
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 6 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
1
+
+Duration of training
+
+
0
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/142.tpl b/Templates/Manual/142.tpl
new file mode 100644
index 00000000..0b948d18
--- /dev/null
+++ b/Templates/Manual/142.tpl
@@ -0,0 +1,51 @@
+
+
+
Thorned Warrior (Natars)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+65
+ 30
+ 10
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 7 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
1
+
+Duration of training
+
+
0
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/143.tpl b/Templates/Manual/143.tpl
new file mode 100644
index 00000000..ab92c0b8
--- /dev/null
+++ b/Templates/Manual/143.tpl
@@ -0,0 +1,51 @@
+
+
+
Guardsman (Natars)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+100
+ 90
+ 75
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 6 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
1
+
+Duration of training
+
+
0
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/145.tpl b/Templates/Manual/145.tpl
new file mode 100644
index 00000000..2854017a
--- /dev/null
+++ b/Templates/Manual/145.tpl
@@ -0,0 +1,51 @@
+
+
+
Axerider (Natars)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+155
+ 80
+ 50
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 14 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
2
+
+Duration of training
+
+
0
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/146.tpl b/Templates/Manual/146.tpl
new file mode 100644
index 00000000..3ed4a900
--- /dev/null
+++ b/Templates/Manual/146.tpl
@@ -0,0 +1,51 @@
+
+
+
Natarian Knight (Natars)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+170
+ 140
+ 80
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 12 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
3
+
+Duration of training
+
+
0
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/147.tpl b/Templates/Manual/147.tpl
new file mode 100644
index 00000000..36e21822
--- /dev/null
+++ b/Templates/Manual/147.tpl
@@ -0,0 +1,51 @@
+
+
+
War Elephant (Natars)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+250
+ 120
+ 150
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 5 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
4
+
+Duration of training
+
+
0
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/148.tpl b/Templates/Manual/148.tpl
new file mode 100644
index 00000000..061a466b
--- /dev/null
+++ b/Templates/Manual/148.tpl
@@ -0,0 +1,51 @@
+
+
+
Ballista (Natars)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+60
+ 45
+ 10
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 3 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
5
+
+Duration of training
+
+
0
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/149.tpl b/Templates/Manual/149.tpl
new file mode 100644
index 00000000..762c68ba
--- /dev/null
+++ b/Templates/Manual/149.tpl
@@ -0,0 +1,51 @@
+
+
+
Natarian Emperor (Natars)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+80
+ 50
+ 50
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 5 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
1
+
+Duration of training
+
+
0
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/15.tpl b/Templates/Manual/15.tpl
index e7e8aaa7..d5e610e5 100644
--- a/Templates/Manual/15.tpl
+++ b/Templates/Manual/15.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

-
-
-120
65
@@ -19,14 +24,12 @@
-
-
Velocity
14 fields/hour
Can carry
100 resources
-
Upkeep
@@ -35,14 +38,14 @@
+Duration of training
+
0:44:00

+
\ No newline at end of file
diff --git a/Templates/Manual/150.tpl b/Templates/Manual/150.tpl
new file mode 100644
index 00000000..f9a40089
--- /dev/null
+++ b/Templates/Manual/150.tpl
@@ -0,0 +1,51 @@
+
+
+
Natarian Settler (Natars)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+30
+ 40
+ 40
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 5 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
1
+
+Duration of training
+
+
0
Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/151.tpl b/Templates/Manual/151.tpl
new file mode 100644
index 00000000..5ce4b7c6
--- /dev/null
+++ b/Templates/Manual/151.tpl
@@ -0,0 +1,51 @@
+
+
+
Rat (Nature)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+10
+ 25
+ 20
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 20 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
1
+
+Duration of training
+
+
0
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/152.tpl b/Templates/Manual/152.tpl
new file mode 100644
index 00000000..ddad896c
--- /dev/null
+++ b/Templates/Manual/152.tpl
@@ -0,0 +1,51 @@
+
+
+
Spider (Nature)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+20
+ 35
+ 40
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 20 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
1
+
+Duration of training
+
+
0
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/153.tpl b/Templates/Manual/153.tpl
new file mode 100644
index 00000000..359e62db
--- /dev/null
+++ b/Templates/Manual/153.tpl
@@ -0,0 +1,51 @@
+
+
+
Snake (Nature)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+60
+ 40
+ 60
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 20 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
1
+
+Duration of training
+
+
0
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/154.tpl b/Templates/Manual/154.tpl
new file mode 100644
index 00000000..072e6862
--- /dev/null
+++ b/Templates/Manual/154.tpl
@@ -0,0 +1,51 @@
+
+
+
Bat (Nature)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+80
+ 66
+ 50
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 20 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
1
+
+Duration of training
+
+
0
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/155.tpl b/Templates/Manual/155.tpl
new file mode 100644
index 00000000..687c30bd
--- /dev/null
+++ b/Templates/Manual/155.tpl
@@ -0,0 +1,51 @@
+
+
+
Wild Boar (Nature)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+50
+ 70
+ 33
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 20 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
2
+
+Duration of training
+
+
0
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/156.tpl b/Templates/Manual/156.tpl
new file mode 100644
index 00000000..b9cd5642
--- /dev/null
+++ b/Templates/Manual/156.tpl
@@ -0,0 +1,51 @@
+
+
+
Wolf (Nature)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+100
+ 80
+ 70
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 20 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
2
+
+Duration of training
+
+
0
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/157.tpl b/Templates/Manual/157.tpl
new file mode 100644
index 00000000..74827416
--- /dev/null
+++ b/Templates/Manual/157.tpl
@@ -0,0 +1,51 @@
+
+
+
Bear (Nature)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+250
+ 140
+ 200
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 20 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
3
+
+Duration of training
+
+
0
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/158.tpl b/Templates/Manual/158.tpl
new file mode 100644
index 00000000..c14330fc
--- /dev/null
+++ b/Templates/Manual/158.tpl
@@ -0,0 +1,51 @@
+
+
+
Crocodile (Nature)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+450
+ 380
+ 240
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 20 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
3
+
+Duration of training
+
+
0
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/159.tpl b/Templates/Manual/159.tpl
new file mode 100644
index 00000000..dc321d0a
--- /dev/null
+++ b/Templates/Manual/159.tpl
@@ -0,0 +1,51 @@
+
+
+
Tiger (Nature)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+200
+ 170
+ 250
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 20 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
3
+
+Duration of training
+
+
0
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/16.tpl b/Templates/Manual/16.tpl
index 000f987b..64edeed8 100644
--- a/Templates/Manual/16.tpl
+++ b/Templates/Manual/16.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

-
-
-180
80
@@ -19,14 +24,12 @@
-
-
Velocity
10 fields/hour
Can carry
70 resources
-
Upkeep
@@ -35,14 +38,14 @@
+Duration of training
+
0:58:40

+
\ No newline at end of file
diff --git a/Templates/Manual/160.tpl b/Templates/Manual/160.tpl
new file mode 100644
index 00000000..c6506d33
--- /dev/null
+++ b/Templates/Manual/160.tpl
@@ -0,0 +1,51 @@
+
+
+
Elephant (Nature)
+
+
+
+
+
+ 
+ 
+ 
+ 
+ 
+ 
+
+
+600
+ 440
+ 520
+
+ 0
+ 0
+ 0
+ 0
+
+
+
+
+
+Velocity
+ 20 fields/hour
+
+
+Can carry
+ 0 resources
+
+
+Upkeep
+
+
5
+
+Duration of training
+
+
0
Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.
\ No newline at end of file
diff --git a/Templates/Manual/17.tpl b/Templates/Manual/17.tpl
index fea6fb7f..74d7f517 100644
--- a/Templates/Manual/17.tpl
+++ b/Templates/Manual/17.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

-
-
-60
30
@@ -19,14 +24,12 @@
-
-
Velocity
4 fields/hour
Can carry
0 resources
-
Upkeep
@@ -35,14 +38,14 @@
+Duration of training
+
1:16:40

+
\ No newline at end of file
diff --git a/Templates/Manual/18.tpl b/Templates/Manual/18.tpl
index 260e1e37..3a8a2e0d 100644
--- a/Templates/Manual/18.tpl
+++ b/Templates/Manual/18.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

+
75
60
@@ -19,14 +24,12 @@
+
-
Velocity
3 fields/hour
Can carry
0 resources
-
Upkeep
@@ -35,18 +38,18 @@
-Duration of training
-
-
2:30:00
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
-HINT: Fire catapults CAN hit the cranny, trappers or stonemason's lodge when they target randomly.
+
\ No newline at end of file
diff --git a/Templates/Manual/19.tpl b/Templates/Manual/19.tpl
index b7cf3ea7..56d51c37 100644
--- a/Templates/Manual/19.tpl
+++ b/Templates/Manual/19.tpl
@@ -4,7 +4,12 @@
+ 
- 





+ 
+ 
+ 
+ 
+

+
50
40
@@ -19,14 +24,12 @@
+
-
Velocity
4 fields/hour
Can carry
0 resources
-
Upkeep
@@ -35,16 +38,16 @@
-Duration of training
-
-
25:11:40
-Every time the Senator speaks to the inhabitants of a village the enemy's loyalty value decreases until the village is yours.
+
\ No newline at end of file
diff --git a/Templates/Manual/21.tpl b/Templates/Manual/21.tpl
index 1529e4bb..2bf67ef4 100644
--- a/Templates/Manual/21.tpl
+++ b/Templates/Manual/21.tpl
@@ -1,7 +1,19 @@
-
Troops (Romans)
+
Troops (Romans)
+
+
+
\ No newline at end of file
diff --git a/Templates/Manual/22.tpl b/Templates/Manual/22.tpl
index cbd40f15..5cd0b043 100644
--- a/Templates/Manual/22.tpl
+++ b/Templates/Manual/22.tpl
@@ -1,7 +1,19 @@
-
Troops (Teutons)
+
Troops (Teutons)
+
+
+
\ No newline at end of file
diff --git a/Templates/Manual/23.tpl b/Templates/Manual/23.tpl
index 2b4cb250..bb0a7818 100644
--- a/Templates/Manual/23.tpl
+++ b/Templates/Manual/23.tpl
@@ -1,7 +1,19 @@
-
Troops (Gauls)
+
Troops (Gauls)
+
+
+
\ No newline at end of file
diff --git a/Templates/Manual/24.tpl b/Templates/Manual/24.tpl
new file mode 100644
index 00000000..75736fa1
--- /dev/null
+++ b/Templates/Manual/24.tpl
@@ -0,0 +1,19 @@
+
+
+
Troops (Nature)
\ No newline at end of file
diff --git a/Templates/Manual/25.tpl b/Templates/Manual/25.tpl
new file mode 100644
index 00000000..7457063a
--- /dev/null
+++ b/Templates/Manual/25.tpl
@@ -0,0 +1,19 @@
+
+
Troops (Natars)
+
+
\ No newline at end of file
diff --git a/Templates/Manual/31.tpl b/Templates/Manual/31.tpl
index 76222b94..30f703d7 100644
--- a/Templates/Manual/31.tpl
+++ b/Templates/Manual/31.tpl
@@ -1,7 +1,20 @@
-
Buildings (Resources)
+
Buildings (Resources)
+
+
+
\ No newline at end of file
diff --git a/Templates/Manual/32.tpl b/Templates/Manual/32.tpl
index 45d36cfb..9dfa4f3a 100644
--- a/Templates/Manual/32.tpl
+++ b/Templates/Manual/32.tpl
@@ -1,7 +1,22 @@
-
Buildings (Military)
+
Buildings (Military)
+
+
+
\ No newline at end of file
diff --git a/Templates/Manual/33.tpl b/Templates/Manual/33.tpl
index 8c2ce600..28fcfb6d 100644
--- a/Templates/Manual/33.tpl
+++ b/Templates/Manual/33.tpl
@@ -1,7 +1,24 @@
-
Buildings (Infrastructure)
+
Buildings (Infrastructure)
+
+
+
\ No newline at end of file
diff --git a/Templates/Manual/4.tpl b/Templates/Manual/4.tpl
index d15e5e2b..1bb640bc 100644
--- a/Templates/Manual/4.tpl
+++ b/Templates/Manual/4.tpl
@@ -1,37 +1,34 @@
-
-
Overview
-
-
+
+
-
-
This ingame help just gives you brief information. More information is available at the Travian FAQ.
-
-
-
Very detailed documentation on Travian
-

\ No newline at end of file
diff --git a/Templates/Manual/41.tpl b/Templates/Manual/41.tpl
index e28d94f4..6344a719 100644
--- a/Templates/Manual/41.tpl
+++ b/Templates/Manual/41.tpl
@@ -1,11 +1,8 @@
-
Woodcutter
The woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by it.
-
-Costs and construction time for level 1:
40 |
100 |
50 |
60 |
2 |
0:04:20
Prerequisites
none
Woodcutter
The woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by it.Costs and construction time for level 1:
40 |
100 |
50 |
60 |
2 |
0:04:20
Prerequisites
none
+
\ No newline at end of file
diff --git a/Templates/Manual/410.tpl b/Templates/Manual/410.tpl
index 1388ef3e..9672b5f9 100644
--- a/Templates/Manual/410.tpl
+++ b/Templates/Manual/410.tpl
@@ -1,7 +1,8 @@
Warehouse
The resources lumber, clay and iron are stored in the warehouse. By increasing its level you increase your warehouse's capacity.Costs and construction time for level 1:
130 |
160 |
90 |
40 |
1 |
0:33:20
Prerequisites
Main Building Level 1
Prerequisites
Main Building Level 1
+
\ No newline at end of file
diff --git a/Templates/Manual/411.tpl b/Templates/Manual/411.tpl
index 9f447d24..122c94de 100644
--- a/Templates/Manual/411.tpl
+++ b/Templates/Manual/411.tpl
@@ -1,7 +1,8 @@
Granary
The crop produced in your farms is stored in the granary. By increasing its level you increase the granary�s capacity.Costs and construction time for level 1:
80 |
100 |
70 |
20 |
1 |
0:26:40
Prerequisites
Main Building Level 1
Prerequisites
Main Building Level 1
+
\ No newline at end of file
diff --git a/Templates/Manual/412.tpl b/Templates/Manual/412.tpl
index 26e5c3d9..7e88a4a5 100644
--- a/Templates/Manual/412.tpl
+++ b/Templates/Manual/412.tpl
@@ -1,7 +1,8 @@
Blacksmith
Your warriors' weapons are enhanced in the blacksmith�s melting furnaces. By increasing its level you can order the fabrication of even better weapons.Costs and construction time for level 1:
170 |
200 |
380 |
130 |
4 |
0:33:20
Prerequisites
Main Building Level 3, Academy Level 3
Prerequisites
Main Building Level 3, Academy Level 3
\ No newline at end of file
diff --git a/Templates/Manual/413.tpl b/Templates/Manual/413.tpl
index 5829780d..8f75dafb 100644
--- a/Templates/Manual/413.tpl
+++ b/Templates/Manual/413.tpl
@@ -1,8 +1,8 @@
Armoury
Your warriors' armour is enhanced in the armoury's melting furnaces. By increasing its level you can order the fabrication of even better armour.Costs and construction time for level 1:
130 |
210 |
410 |
130 |
4 |
0:33:20
Prerequisites
Main Building Level 3, Academy Level 1
Prerequisites
Main Building Level 3, Academy Level 1
-
+
\ No newline at end of file
diff --git a/Templates/Manual/414.tpl b/Templates/Manual/414.tpl
index 80264ef6..5ff7bc31 100644
--- a/Templates/Manual/414.tpl
+++ b/Templates/Manual/414.tpl
@@ -1,8 +1,8 @@
Tournament Square
Your troops can increase their stamina at the tournament square. The further the building is upgraded the faster your troops are beyond a minimum distance of squares.Costs and construction time for level 1:
1750 |
2250 |
1530 |
240 |
1 |
0:58:20
Prerequisites
Rally Point Level 15
Prerequisites
Rally Point Level 15
-
+
\ No newline at end of file
diff --git a/Templates/Manual/415.tpl b/Templates/Manual/415.tpl
index e2eb5892..178d991e 100644
--- a/Templates/Manual/415.tpl
+++ b/Templates/Manual/415.tpl
@@ -1,10 +1,8 @@
Main Building
The village's master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.Costs and construction time for level 1:
70 |
40 |
60 |
20 |
2 |
0:33:20
Prerequisites
none
Prerequisites
none
-
-
+
\ No newline at end of file
diff --git a/Templates/Manual/416.tpl b/Templates/Manual/416.tpl
index e2307359..f8ca5326 100644
--- a/Templates/Manual/416.tpl
+++ b/Templates/Manual/416.tpl
@@ -1,9 +1,8 @@
-
Rally Point
Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.
-Costs and construction time for level 1:
110 |
160 |
90 |
70 |
1 |
0:33:20
Prerequisites
none
Rally Point
Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.Costs and construction time for level 1:
110 |
160 |
90 |
70 |
1 |
0:33:20
Prerequisites
none
+
\ No newline at end of file
diff --git a/Templates/Manual/417.tpl b/Templates/Manual/417.tpl
index c343c72a..e7ac3ecc 100644
--- a/Templates/Manual/417.tpl
+++ b/Templates/Manual/417.tpl
@@ -1,8 +1,8 @@
Marketplace
At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.Costs and construction time for level 1:
80 |
70 |
120 |
70 |
4 |
0:30:00
Prerequisites
Main Building Level 3, Warehouse Level 1, Granary Level 1
Prerequisites
Main Building Level 3, Warehouse Level 1, Granary Level 1
-
+
\ No newline at end of file
diff --git a/Templates/Manual/418.tpl b/Templates/Manual/418.tpl
index 5b17f0d1..49d511c9 100644
--- a/Templates/Manual/418.tpl
+++ b/Templates/Manual/418.tpl
@@ -1,9 +1,8 @@
-
Embassy
The embassy is a place for diplomats. At level 1 you can join an alliance, after extending it to level 3 you may even found one yourself.
-Costs and construction time for level 1:
180 |
130 |
150 |
80 |
3 |
0:33:20
Prerequisites
Main Building Level 1
Embassy
The embassy is a place for diplomats. At level 1 you can join an alliance, after extending it to level 3 you may even found one yourself.Costs and construction time for level 1:
180 |
130 |
150 |
80 |
3 |
0:33:20
Prerequisites
Main Building Level 1
+
\ No newline at end of file
diff --git a/Templates/Manual/42.tpl b/Templates/Manual/42.tpl
index a7b213d0..7408f75b 100644
--- a/Templates/Manual/42.tpl
+++ b/Templates/Manual/42.tpl
@@ -1,7 +1,8 @@
Clay Pit
Clay is collected from clay pits. The higher the clay pit's level, the more clay is produced.Costs and construction times at level 1:
80 |
40 |
80 |
50 |
2 |
0:03:40
Prerequisites:
none
Prerequisites
none
+
\ No newline at end of file
diff --git a/Templates/Manual/43.tpl b/Templates/Manual/43.tpl
index ed5b41b1..669c9ea7 100644
--- a/Templates/Manual/43.tpl
+++ b/Templates/Manual/43.tpl
@@ -1,10 +1,8 @@
-
Iron Mine
Here miners gather the precious resource iron. By increasing the mine's level you increase its iron production.
-
-By constructing an Iron Foundry you can increase the production further.
-Costs and construction time for level 1:
100 |
80 |
30 |
60 |
3 |
0:07:30
Prerequisites
none
Iron Mine
Here miners gather the precious resource iron. By increasing the mine's level you increase its iron production. By constructing an Iron Foundry you can increase the production further.Costs and construction time for level 1:
100 |
80 |
30 |
60 |
3 |
0:07:30
Prerequisites
none
+
\ No newline at end of file
diff --git a/Templates/Manual/44.tpl b/Templates/Manual/44.tpl
index a9501b67..98889be9 100644
--- a/Templates/Manual/44.tpl
+++ b/Templates/Manual/44.tpl
@@ -1,9 +1,8 @@
-
Cropland
Your population's food is produced here. By increasing the cropland's level you increase its crop production.
-Costs and construction time for level 1:
70 |
90 |
70 |
20 |
0 |
0:02:30
Prerequisites
none
Cropland
Your population's food is produced here. By increasing the cropland's level you increase its crop production.Costs and construction time for level 1:
70 |
90 |
70 |
20 |
0 |
0:02:30
Prerequisites
none
+
\ No newline at end of file
diff --git a/Templates/Manual/45.tpl b/Templates/Manual/45.tpl
index ca46b55a..8666d302 100644
--- a/Templates/Manual/45.tpl
+++ b/Templates/Manual/45.tpl
@@ -1,7 +1,8 @@
Sawmill
Lumber cut by your woodcutters is processed here. Based on its level your sawmill can increase your wood production by up to 25 percent.Costs and construction time for level 1:
520 |
380 |
290 |
90 |
4 |
0:50:00
Prerequisites
Woodcutter Level 10, Main Building Level 5
Prerequisites
Woodcutter Level 10, Main Building Level 5
+
\ No newline at end of file
diff --git a/Templates/Manual/46.tpl b/Templates/Manual/46.tpl
index aace1c62..bba3f651 100644
--- a/Templates/Manual/46.tpl
+++ b/Templates/Manual/46.tpl
@@ -1,7 +1,8 @@
Brickyard
The brickyard converts clay into bricks. Based on its level your brickyard can increase your clay production by up to 25 percent.Costs and construction time for level 1:
440 |
480 |
320 |
50 |
3 |
0:37:20
Prerequisites
Clay Pit Level 10, Main Building Level 5
Prerequisites
Clay Pit Level 10, Main Building Level 5
+
\ No newline at end of file
diff --git a/Templates/Manual/47.tpl b/Templates/Manual/47.tpl
index 8016a064..9503b046 100644
--- a/Templates/Manual/47.tpl
+++ b/Templates/Manual/47.tpl
@@ -1,7 +1,8 @@
Iron Foundry
The iron foundry melts iron. Based on its level your iron foundry can increase your iron production by up to 25 percent.Costs and construction time for level 1:
200 |
450 |
510 |
120 |
6 |
1:08:00
Prerequisites
Iron Mine Level 10, Main Building Level 5
Prerequisites
Iron Mine Level 10, Main Building Level 5
+
\ No newline at end of file
diff --git a/Templates/Manual/48.tpl b/Templates/Manual/48.tpl
index afb35e49..8545895b 100644
--- a/Templates/Manual/48.tpl
+++ b/Templates/Manual/48.tpl
@@ -1,7 +1,8 @@
Grain Mill
The grain mill changes grain into flour. Based on its level your grain mill can increase your crop production by up to 25 percent.Costs and construction time for level 1:
500 |
440 |
380 |
1240 |
3 |
0:30:40
Prerequisites
Cropland Level 5
Prerequisites
Cropland Level 5
+
\ No newline at end of file
diff --git a/Templates/Manual/49.tpl b/Templates/Manual/49.tpl
index d99539ba..7383f596 100644
--- a/Templates/Manual/49.tpl
+++ b/Templates/Manual/49.tpl
@@ -1,7 +1,8 @@
Bakery
The bakery changes flour into bread. In conjunction to the grain mill the increase in crop production can go up to 50 percent in total.Costs and construction time for level 1:
1200 |
1480 |
870 |
1600 |
4 |
1:01:20
Prerequisites
Cropland Level 10, Main Building Level 5, Grain Mill Level 5
Prerequisites
Cropland Level 10, Main Building Level 5, Grain Mill Level 5
+
\ No newline at end of file
diff --git a/Templates/Manual/52.tpl b/Templates/Manual/52.tpl
index d2226a44..772517a7 100644
--- a/Templates/Manual/52.tpl
+++ b/Templates/Manual/52.tpl
@@ -29,12 +29,11 @@ As soon as more events are received per second than can be calculated per second
\ No newline at end of file
diff --git a/Templates/Manual/60.tpl b/Templates/Manual/60.tpl
index b7df6009..87cf91a4 100644
--- a/Templates/Manual/60.tpl
+++ b/Templates/Manual/60.tpl
@@ -2,15 +2,15 @@
The plus account offers you the following improvements:
Barracks
Infantry can be trained in the barracks. The higher its level the faster the troops are trained.Costs and construction time for level 1:
210 |
140 |
260 |
120 |
4 |
0:33:20
Prerequisites
Rally Point Level 1, Main Building Level 3
Prerequisites
Rally Point Level 1, Main Building Level 3
\ No newline at end of file
diff --git a/Templates/Manual/420.tpl b/Templates/Manual/420.tpl
index 247d6106..afb7a87d 100644
--- a/Templates/Manual/420.tpl
+++ b/Templates/Manual/420.tpl
@@ -1,7 +1,8 @@
Stable
Cavalry can be trained in the stable. The higher its level the faster the troops are trained.Costs and construction time for level 1:
260 |
140 |
220 |
100 |
5 |
0:36:40
Prerequisites
Blacksmith Level 3, Academy Level 5
Prerequisites
Blacksmith Level 3, Academy Level 5
+
\ No newline at end of file
diff --git a/Templates/Manual/421.tpl b/Templates/Manual/421.tpl
index 20ac2dd8..22e2b234 100644
--- a/Templates/Manual/421.tpl
+++ b/Templates/Manual/421.tpl
@@ -1,7 +1,8 @@
Workshop
Siege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced.Costs and construction time for level 1:
460 |
510 |
600 |
320 |
3 |
0:50:00
Prerequisites
Academy Level 10, Main Building Level 5
Prerequisites
Academy Level 10, Main Building Level 5
+
\ No newline at end of file
diff --git a/Templates/Manual/422.tpl b/Templates/Manual/422.tpl
index bf87a821..98f68834 100644
--- a/Templates/Manual/422.tpl
+++ b/Templates/Manual/422.tpl
@@ -1,7 +1,8 @@
Academy
New unit types can be developed in the academy. By increasing its level you can order the research of better units.Costs and construction time for level 1:
220 |
160 |
90 |
40 |
4 |
0:33:20
Prerequisites
Barracks Level 3, Main Building Level 3
Prerequisites
Barracks Level 3, Main Building Level 3
+
\ No newline at end of file
diff --git a/Templates/Manual/423.tpl b/Templates/Manual/423.tpl
index 0032d76f..f460cd41 100644
--- a/Templates/Manual/423.tpl
+++ b/Templates/Manual/423.tpl
@@ -1,16 +1,8 @@
-
Cranny
The cranny is used to hide at least some of your resources when the village is attacked. These resources cannot be stolen.
-Costs and construction time for level 1:
40 |
50 |
30 |
10 |
0 |
0:12:30
Prerequisites
none
Cranny
The cranny is used to hide at least some of your resources when the village is attacked. These resources cannot be stolen.Costs and construction time for level 1:
40 |
50 |
30 |
10 |
0 |
0:12:30
Prerequisites
none
-
+
\ No newline at end of file
diff --git a/Templates/Manual/424.tpl b/Templates/Manual/424.tpl
index d48e2e9b..f95fd8ec 100644
--- a/Templates/Manual/424.tpl
+++ b/Templates/Manual/424.tpl
@@ -1,10 +1,8 @@
-
Town Hall
In the town hall you can hold pompous celebrations. Such a celebration increases your culture points.
-Costs and construction time for level 1:
1250 |
1110 |
1260 |
600 |
4 |
3:28:20
Prerequisites
Main Building Level 10, Academy Level 10
Town Hall
In the town hall you can hold pompous celebrations. Such a celebration increases your culture points.Costs and construction time for level 1:
1250 |
1110 |
1260 |
600 |
4 |
3:28:20
Prerequisites
Main Building Level 10, Academy Level 10
-
+
\ No newline at end of file
diff --git a/Templates/Manual/425.tpl b/Templates/Manual/425.tpl
index 82f2ad82..42a6cd11 100644
--- a/Templates/Manual/425.tpl
+++ b/Templates/Manual/425.tpl
@@ -1,7 +1,8 @@
Residence
The residence is a small palace where the King or Queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it.Costs and construction time for level 1:
580 |
460 |
350 |
180 |
1 |
0:33:20
Prerequisites
Main Building Level 5, Palace
Prerequisites
Main Building Level 5, Palace
+
\ No newline at end of file
diff --git a/Templates/Manual/426.tpl b/Templates/Manual/426.tpl
index 93fbf1fa..33b3bb1b 100644
--- a/Templates/Manual/426.tpl
+++ b/Templates/Manual/426.tpl
@@ -1,10 +1,8 @@
-
Palace
The King or Queen of the empire lives in the palace. Only one palace can exist in your realm at a time. You need a palace in order to proclaim a village to be your capital.
-Costs and construction time for level 1:
550 |
800 |
750 |
250 |
1 |
1:23:20
Prerequisites
Embassy Level 1, Main Building Level 5, Residence
Palace
The King or Queen of the empire lives in the palace. Only one palace can exist in your realm at a time. You need a palace in order to proclaim a village to be your capital.Costs and construction time for level 1:
550 |
800 |
750 |
250 |
1 |
1:23:20
Prerequisites
Embassy Level 1, Main Building Level 5, Residence
-
+
\ No newline at end of file
diff --git a/Templates/Manual/427.tpl b/Templates/Manual/427.tpl
index 90a68682..14f34b4d 100644
--- a/Templates/Manual/427.tpl
+++ b/Templates/Manual/427.tpl
@@ -1,11 +1,8 @@
-
Treasury
The riches of your empire are kept in the treasury. A treasury can only store one artefact.
-Costs and construction time for level 1:
2880 |
2740 |
2580 |
990 |
4 |
2:13:20
Prerequisites
Main Building Level 10, Wonder Of The World
Treasury
The riches of your empire are kept in the treasury. A treasury can only store one artefact.Costs and construction time for level 1:
2880 |
2740 |
2580 |
990 |
4 |
2:13:20
Prerequisites
Main Building Level 10, Wonder Of The World
-
-
+
\ No newline at end of file
diff --git a/Templates/Manual/428.tpl b/Templates/Manual/428.tpl
index 7693a076..5039d09d 100644
--- a/Templates/Manual/428.tpl
+++ b/Templates/Manual/428.tpl
@@ -1,7 +1,8 @@
Trade Office
In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.Costs and construction time for level 1:
1400 |
1330 |
1200 |
400 |
3 |
0:50:00
Prerequisites
Marketplace Level 20, Stable Level 10
Prerequisites
Marketplace Level 20, Stable Level 10
+
\ No newline at end of file
diff --git a/Templates/Manual/429.tpl b/Templates/Manual/429.tpl
index 89603bd4..b023ca20 100644
--- a/Templates/Manual/429.tpl
+++ b/Templates/Manual/429.tpl
@@ -1,10 +1,8 @@
-
Great Barracks
The great barracks allows you to build more units at the same time but they cost thrice the original amount.
-Costs and construction time for level 1:
630 |
420 |
780 |
360 |
4 |
0:33:20
Prerequisites
Barracks Level 20
Great Barracks
The great barracks allows you to build more units at the same time but they cost thrice the original amount.Costs and construction time for level 1:
630 |
420 |
780 |
360 |
4 |
0:33:20
Prerequisites
Barracks Level 20
-
+
\ No newline at end of file
diff --git a/Templates/Manual/430.tpl b/Templates/Manual/430.tpl
index eafc9b0a..653e09c7 100644
--- a/Templates/Manual/430.tpl
+++ b/Templates/Manual/430.tpl
@@ -1,9 +1,8 @@
-
Great Stable
The great stable allows you to build more units at the same time but they cost thrice the original amount.
-Costs and construction time for level 1:
780 |
420 |
660 |
300 |
5 |
0:36:40
Prerequisites
Stable Level 20
Great Stable
The great stable allows you to build more units at the same time but they cost thrice the original amount.Costs and construction time for level 1:
780 |
420 |
660 |
300 |
5 |
0:36:40
Prerequisites
Stable Level 20
\ No newline at end of file
diff --git a/Templates/Manual/431.tpl b/Templates/Manual/431.tpl
index 01411b04..64b9010d 100644
--- a/Templates/Manual/431.tpl
+++ b/Templates/Manual/431.tpl
@@ -1,7 +1,8 @@
Trade Office
In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.Costs and construction time for level 1:
1400 |
1330 |
1200 |
400 |
3 |
0:50:00
Prerequisites
Marketplace Level 20, Stable Level 10
Prerequisites
Marketplace Level 20, Stable Level 10
+
\ No newline at end of file
diff --git a/Templates/Manual/432.tpl b/Templates/Manual/432.tpl
index af306025..6ee83774 100644
--- a/Templates/Manual/432.tpl
+++ b/Templates/Manual/432.tpl
@@ -1,9 +1,8 @@
-
Stonemason's Lodge
The stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.
-Costs and construction time for level 1:
155 |
130 |
125 |
70 |
2 |
0:36:40
Prerequisites
Main Building Level 5, Palace Level 3
Stonemason's Lodge
The stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.Costs and construction time for level 1:
155 |
130 |
125 |
70 |
2 |
0:36:40
Prerequisites
Main Building Level 5, Palace Level 3
+
\ No newline at end of file
diff --git a/Templates/Manual/433.tpl b/Templates/Manual/433.tpl
index 8542071e..454690f2 100644
--- a/Templates/Manual/433.tpl
+++ b/Templates/Manual/433.tpl
@@ -1,11 +1,8 @@
-
Brewery
Tasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.
-Costs and construction time for level 1:
1460 |
930 |
1250 |
1740 |
6 |
2:13:20
Prerequisites
Granary Level 20, Rally Point Level 10
Brewery
Tasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.Costs and construction time for level 1:
1460 |
930 |
1250 |
1740 |
6 |
2:13:20
Prerequisites
Granary Level 20, Rally Point Level 10
+
\ No newline at end of file
diff --git a/Templates/Manual/434.tpl b/Templates/Manual/434.tpl
index b9784c35..b6bb9b87 100644
--- a/Templates/Manual/434.tpl
+++ b/Templates/Manual/434.tpl
@@ -1,9 +1,8 @@
-
Stonemason's Lodge
The stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.
-Costs and construction time for level 1:
155 |
130 |
125 |
70 |
2 |
0:36:40
Prerequisites
Main Building Level 5, Palace Level 3
Stonemason's Lodge
The stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.Costs and construction time for level 1:
155 |
130 |
125 |
70 |
2 |
0:36:40
Prerequisites
Main Building Level 5, Palace Level 3
+
\ No newline at end of file
diff --git a/Templates/Manual/435.tpl b/Templates/Manual/435.tpl
index 4c78f60c..ffc70499 100644
--- a/Templates/Manual/435.tpl
+++ b/Templates/Manual/435.tpl
@@ -1,11 +1,8 @@
-
Brewery
Tasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.
-Costs and construction time for level 1:
1460 |
930 |
1250 |
1740 |
6 |
2:13:20
Prerequisites
Granary Level 20, Rally Point Level 10
Brewery
Tasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.Costs and construction time for level 1:
1460 |
930 |
1250 |
1740 |
6 |
2:13:20
Prerequisites
Granary Level 20, Rally Point Level 10
\ No newline at end of file
diff --git a/Templates/Manual/436.tpl b/Templates/Manual/436.tpl
index 0d913cd2..b6aa4f11 100644
--- a/Templates/Manual/436.tpl
+++ b/Templates/Manual/436.tpl
@@ -1,19 +1,14 @@
Trapper
The trapper protects your village with well hidden traps. This means that unwary enemies can be imprisoned and won't be able to harm your village anymore.
Costs and construction time for level 1:
100 |
100 |
100 |
100 |
4 |
0:33:20
Prerequisites
Rally Point Level 1
Prerequisites
Rally Point Level 1
-
+
\ No newline at end of file
diff --git a/Templates/Manual/437.tpl b/Templates/Manual/437.tpl
index ebe42c19..1d72fa10 100644
--- a/Templates/Manual/437.tpl
+++ b/Templates/Manual/437.tpl
@@ -1,11 +1,8 @@
-
Hero's Mansion
In the hero's mansion you can train a hero. For this you need a normal soldier who will become the hero and therefore you need a barracks or a stable.
-Costs and construction time for level 1:
700 |
670 |
700 |
240 |
2 |
0:38:20
Prerequisites
Main Building Level 3, Rally Point Level 1
Hero's Mansion
In the hero's mansion you can train a hero. For this you need a normal soldier who will become the hero and therefore you need a barracks or a stable.Costs and construction time for level 1:
700 |
670 |
700 |
240 |
2 |
0:38:20
Prerequisites
Main Building Level 3, Rally Point Level 1
-
-
+
\ No newline at end of file
diff --git a/Templates/Manual/438.tpl b/Templates/Manual/438.tpl
index b0a32cef..37a92e6f 100644
--- a/Templates/Manual/438.tpl
+++ b/Templates/Manual/438.tpl
@@ -1,8 +1,8 @@
-
Great Warehouse
The resources lumber, clay and iron are stored in your warehouse. The great warehouse offers you more space to and keeps your resources drier and safer than the normal warehouse..Costs and construction time for level 1:
650 |
800 |
450 |
200 |
1 |
2:30:00
Prerequisites
Main Building Level 10, Wonder Of The World Level 0
Great Warehouse
The resources lumber, clay and iron are stored in your warehouse. The great warehouse offers you more space to and keeps your resources drier and safer than the normal warehouse..Costs and construction time for level 1:
650 |
800 |
450 |
200 |
1 |
2:30:00
Prerequisites
Main Building Level 10, Wonder Of The World Level 0
+
\ No newline at end of file
diff --git a/Templates/Manual/439.tpl b/Templates/Manual/439.tpl
index 1338e7b7..a631c339 100644
--- a/Templates/Manual/439.tpl
+++ b/Templates/Manual/439.tpl
@@ -1,8 +1,8 @@
-
Great Granary
The crop produced by your farms is stored in the granary. The great granary offers you more space and keeps your crops drier and safer than the normal one.Costs and construction time for level 1:
400 |
500 |
350 |
100 |
1 |
1:56:40
Prerequisites
Main Building Level 10, Wonder Of The World Level 0
Great Granary
The crop produced by your farms is stored in the granary. The great granary offers you more space and keeps your crops drier and safer than the normal one.Costs and construction time for level 1:
400 |
500 |
350 |
100 |
1 |
1:56:40
Prerequisites
Main Building Level 10, Wonder Of The World Level 0
+
\ No newline at end of file
diff --git a/Templates/Manual/440.tpl b/Templates/Manual/440.tpl
index a3291155..044416ef 100644
--- a/Templates/Manual/440.tpl
+++ b/Templates/Manual/440.tpl
@@ -1,9 +1,8 @@
-
Wonder Of The World
The wonder of the world represents the pride of creation. Only the mightiest and richest are able to build such a masterwork and defend it against envious enemies.
-Costs and construction time for level 1:
66700 |
69050 |
72200 |
13200 |
1 |
2:30:00
Prerequisites
ancient construction plan
Wonder Of The World
The wonder of the world represents the pride of creation. Only the mightiest and richest are able to build such a masterwork and defend it against envious enemies.Costs and construction time for level 1:
66700 |
69050 |
72200 |
13200 |
1 |
2:30:00
Prerequisites
ancient construction plan
\ No newline at end of file
diff --git a/Templates/Manual/441.tpl b/Templates/Manual/441.tpl
index 410793bc..b271ad0f 100644
--- a/Templates/Manual/441.tpl
+++ b/Templates/Manual/441.tpl
@@ -1,9 +1,8 @@
-
Horse Drinking Trough
The horse drinking trough cares for the wellbeing of your horses and therefore also increases the speed of their training.Costs and construction time for level 1:
780 |
420 |
660 |
540 |
5 |
0:36:40
Prerequisites
Stable Level 20, Rally Point Level 10
Horse Drinking Trough
The horse drinking trough cares for the wellbeing of your horses and therefore also increases the speed of their training.Costs and construction time for level 1:
780 |
420 |
660 |
540 |
5 |
0:36:40
Prerequisites
Stable Level 20, Rally Point Level 10
+
\ No newline at end of file
diff --git a/Templates/Manual/442.tpl b/Templates/Manual/442.tpl
index 93e91ac0..2c9fdb81 100644
--- a/Templates/Manual/442.tpl
+++ b/Templates/Manual/442.tpl
@@ -1,9 +1,8 @@
-
Great Workshop
In the great workshop siege engines like catapults and rams can be built, albeit at triple the cost of a standard unit. The higher its level the faster units are produced.
-Costs and construction time for level 1:
1380 |
1530 |
1800 |
960 |
3 |
0:24:55
Prerequisites
Workshop Level 20
Great Workshop
In the great workshop siege engines like catapults and rams can be built, albeit at triple the cost of a standard unit. The higher its level the faster units are produced.Costs and construction time for level 1:
1380 |
1530 |
1800 |
960 |
3 |
0:24:55
Prerequisites
Workshop Level 20
\ No newline at end of file
diff --git a/Templates/Manual/direct.tpl b/Templates/Manual/direct.tpl
index 1a68b4b5..b791eb99 100644
--- a/Templates/Manual/direct.tpl
+++ b/Templates/Manual/direct.tpl
@@ -1,5 +1,5 @@
direct linksWith the direct links one can set links to any target and speed up the navigation.
| nachrichten.php?t=4* |
Adding an * to the URL will cause the direct link to open in a new window.
Adding an * to the URL will cause the direct link to open in a new window.
+
+
\ No newline at end of file
diff --git a/Templates/Manual/medal.tpl b/Templates/Manual/medal.tpl
index f80be24d..2e56f832 100644
--- a/Templates/Manual/medal.tpl
+++ b/Templates/Manual/medal.tpl
@@ -1,5 +1,6 @@
Top 10 statisticsThe Top 10 statistics are recreated each week and are valid from Monday 00:00 until Sunday 24:00 GMT+1.
+ +The Top 10 statistics are recreated each week and are valid from Monday 00:00 until Sunday 24:00 GMT+1.
| categories | @@ -19,15 +20,13 @@|
|---|---|
| robber | stolen resources | -
At the end of each week the top ten players are awarded a decoration. When you edit your profile a code (e.g. [#123]) is displayed at "medals" which can be inserted where desired. Examples:
-



At the end of each week the top ten players are awarded a decoration. When you edit your profile a code (e.g. [#123]) is displayed at "medals" which can be inserted where desired. Examples:
+



+
\ No newline at end of file
From 90e8bf3a3a00dd189af6f35a6c238e06777d2c6e Mon Sep 17 00:00:00 2001
From: Shadow <1140613+Shadowss@users.noreply.github.com>
Date: Tue, 5 Dec 2017 14:24:05 +0200
Subject: [PATCH 06/16] Update version
---
Templates/Tutorial/1.tpl | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/Templates/Tutorial/1.tpl b/Templates/Tutorial/1.tpl
index 68cd07a2..0a426db8 100644
--- a/Templates/Tutorial/1.tpl
+++ b/Templates/Tutorial/1.tpl
@@ -62,8 +62,8 @@
-
-
-
-
', $profiel, 1);
}
//Gauls image
// Added by Shadow - cata7007@gmail.com / Skype : cata7007
-if($displayarray['tribe'] == "2" && $displayarray['username'] == "Shadow"){
+if($displayarray['tribe'] == "2"){
$profiel = preg_replace("/\[#teuton]/is",'
', $profiel, 1);
}
//Teutons image
// Added by Shadow - cata7007@gmail.com / Skype : cata7007
-if($displayarray['tribe'] == "3" && $displayarray['username'] == "Shadow"){
+if($displayarray['tribe'] == "3"){
$profiel = preg_replace("/\[#gaul]/is",'
', $profiel, 1);
}
diff --git a/Templates/Profile/profile.tpl b/Templates/Profile/profile.tpl
index b8e4f5a4..4bba145c 100644
--- a/Templates/Profile/profile.tpl
+++ b/Templates/Profile/profile.tpl
@@ -157,11 +157,11 @@ INDELING CATEGORIEEN:
userinfo['tribe'] == 1 && $session->userinfo['username'] == "Shadow") {
+ if($session->userinfo['tribe'] == 1) {
echo"