diff --git a/GameEngine/Automation.php b/GameEngine/Automation.php
index 1c0d5f39..49bc148e 100644
--- a/GameEngine/Automation.php
+++ b/GameEngine/Automation.php
@@ -3119,65 +3119,72 @@ $wallimg = "
query_return($q);
- foreach($dataarray as $data) {
- $isoasis = $database->isVillageOases($data['to']);
- if($isoasis == 0){
- $to = $database->getMInfo($data['to']);
- $toF = $database->getVillage($data['to']);
- $DefenderID = $database->getVillageField($data['to'],"owner");
- $targettribe = $database->getUserField($DefenderID,"tribe",0);
- $conqureby=0;
- }else{
- $to = $database->getOMInfo($data['to']);
- $toF = $database->getOasisV($data['to']);
- $DefenderID = $to['owner'];
- $targettribe = $database->getUserField($DefenderID,"tribe",0);
- $conqureby=$toF['conqured'];
- }
- if($data['from']==0){
- $DefenderID = $database->getVillageField($data['to'],"owner");
- if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true;
- $database->addEnforce($data);
- $reinf = $database->getEnforce($data['to'],$data['from']);
- $database->modifyEnforce($reinf['id'],31,1,1);
- $data_fail = '0,0,4,1,0,0,0,0,0,0,0,0,0,0';
- $database->addNotice($to['owner'],$to['wref'],$targetally,8,'village of the elders reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
- $database->setMovementProc($data['moveid']);
- }else{
- //set base things
- $AttackerID = $database->getVillageField($data['from'],"owner");
- $owntribe = $database->getUserField($AttackerID,"tribe",0);
- $from = $database->getMInfo($data['from']);
- $fromF = $database->getVillage($data['from']);
- if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true;
+ private function sendreinfunitsComplete() {
+ if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) {
+ unlink("GameEngine/Prevention/sendreinfunits.txt");
+ }
+ global $bid23,$database,$battle,$session;
+ $reload=false;
+ $time = time();
+ $ourFileHandle = fopen("GameEngine/Prevention/sendreinfunits.txt", 'w');
+ fclose($ourFileHandle);
+ $q = "SELECT * FROM ".TB_PREFIX."movement, ".TB_PREFIX."attacks where ".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id and ".TB_PREFIX."movement.proc = '0' and ".TB_PREFIX."movement.sort_type = '3' and ".TB_PREFIX."attacks.attack_type = '2' and endtime < $time";
+ $dataarray = $database->query_return($q);
+ foreach($dataarray as $data) {
+ $isoasis = $database->isVillageOases($data['to']);
+ if($isoasis == 0){
+ $to = $database->getMInfo($data['to']);
+ $toF = $database->getVillage($data['to']);
+ $DefenderID = $to['owner'];
+ $targettribe = $database->getUserField($DefenderID,"tribe",0);
+ $conqureby=0;
+ }else{
+ $to = $database->getOMInfo($data['to']);
+ $toF = $database->getOasisV($data['to']);
+ $DefenderID = $to['owner'];
+ $targettribe = $database->getUserField($DefenderID,"tribe",0);
+ $conqureby=$toF['conqured'];
+ }
+ if($data['from']==0){
+ $DefenderID = $database->getVillageField($data['to'],"owner");
+ if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true;
+ $database->addEnforce($data);
+ $reinf = $database->getEnforce($data['to'],$data['from']);
+ $database->modifyEnforce($reinf['id'],31,1,1);
+ $data_fail = '0,0,4,1,0,0,0,0,0,0,0,0,0,0';
+ $database->addNotice($to['owner'],$to['wref'],$targetally,8,'village of the elders reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
+ $database->setMovementProc($data['moveid']);
+ if ($session->uid==$DefenderID) $reload=true;
+ }else{
+ //set base things
+ $from = $database->getMInfo($data['from']);
+ $fromF = $database->getVillage($data['from']);
+ $AttackerID = $from['owner'];
+ $owntribe = $database->getUserField($AttackerID,"tribe",0);
+
+
+ if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true;
- //check to see if we're only sending a hero between own villages and there's a Mansion at target village
- $HeroTransfer=0;
- $NonHeroPresent=0;
- if($data['t11'] != 0) {
- if($database->getVillageField($data['from'],"owner") == $database->getVillageField($data['to'],"owner")) {
- for($i=1;$i<=10;$i++) { if($data['t'.$i]>0) { $NonHeroPresent = 1; break; } }
- if($NonHeroPresent == 0 && $this->getTypeLevel(37,$data['to']) > 0) {
- //don't reinforce, addunit instead
- $database->modifyUnit($data['to'],array("hero"),array(1),array(1));
- $heroid = $database->getHero($database->getVillageField($data['from'],"owner"),1);
- $database->modifyHero("wref",$data['to'],$heroid,0);
- $HeroTransfer = 1;
- }
- }
- }
- if(!$HeroTransfer){
+ //check to see if we're only sending a hero between own villages and there's a Mansion at target village
+ $HeroTransfer=0;
+ $NonHeroPresent=0;
+ if($data['t11'] != 0) {
+ if($AttackerID == $DefenderID) {
+ for($i=1;$i<=10;$i++) {
+ if($data['t'.$i]>0) {
+ $NonHeroPresent = 1; break;
+ }
+ }
+ if($NonHeroPresent == 0 && $this->getTypeLevel(37,$data['to']) > 0) {
+ //don't reinforce, addunit instead
+ $database->modifyUnit($data['to'],array("hero"),array(1),array(1));
+ $heroid = $database->getHero($DefenderID,1);
+ $database->modifyHero("wref",$data['to'],$heroid,0);
+ $HeroTransfer = 1;
+ }
+ }
+ }
+ if(!$HeroTransfer){
//check if there is defence from town in to town
$check=$database->getEnforce($data['to'],$data['from']);
if (!isset($check['id'])){
@@ -3193,42 +3200,43 @@ $wallimg = "
modifyEnforce($check['id'],$i,$data['t'.$j.''],1); $j++;
}
$database->modifyEnforce($check['id'],'hero',$data['t11'],1);
- }
- }
- //send rapport
- $unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].','.$data['t11'].'';
- $data_fail = ''.$from['wref'].','.$from['owner'].','.$owntribe.','.$unitssend_att.'';
-
- if($isoasis == 0){
- $to_name=$to['name'];
- }else{
- $to_name="Oasis ".$database->getVillageField($to['conqured'],"name");
+ }
+ }
+ //send rapport
+ $unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].','.$data['t11'].'';
+ $data_fail = ''.$from['wref'].','.$from['owner'].','.$owntribe.','.$unitssend_att.'';
+
+
+ if($isoasis == 0){
+ $to_name=$to['name'];
+ }else{
+ $to_name="Oasis ".$database->getVillageField($to['conqured'],"name");
+ }
+ $database->addNotice($from['owner'],$from['wref'],$ownally,8,''.addslashes($from['name']).' reinforcement '.addslashes($to_name).'',$data_fail,$AttackArrivalTime);
+ if($from['owner'] != $to['owner']) {
+ $database->addNotice($to['owner'],$to['wref'],$targetally,8,''.addslashes($from['name']).' reinforcement '.addslashes($to_name).'',$data_fail,$AttackArrivalTime);
+ }
+ //update status
+ $database->setMovementProc($data['moveid']);
+ }
+ $crop = $database->getCropProdstarv($data['to']);
+ $unitarrays = $this->getAllUnits($data['to']);
+ $village = $database->getVillage($data['to']);
+ $upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
+ $starv = $database->getVillageField($data['to'],"starv");
+ if ($crop < $upkeep){
+ // add starv data
+ $database->setVillageField($data['to'], 'starv', $upkeep);
+ if($starv==0){
+ $database->setVillageField($data['to'], 'starvupdate', $time);
+ }
+ }
}
- $database->addNotice($from['owner'],$from['wref'],$ownally,8,''.addslashes($from['name']).' reinforcement '.addslashes($to_name).'',$data_fail,$AttackArrivalTime);
- if($from['owner'] != $to['owner']) {
- $database->addNotice($to['owner'],$to['wref'],$targetally,8,''.addslashes($from['name']).' reinforcement '.addslashes($to_name).'',$data_fail,$AttackArrivalTime);
+ if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) {
+ unlink("GameEngine/Prevention/sendreinfunits.txt");
}
- //update status
- $database->setMovementProc($data['moveid']);
- }
- $crop = $database->getCropProdstarv($data['to']);
- $unitarrays = $this->getAllUnits($data['to']);
- $village = $database->getVillage($data['to']);
- $upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
- $starv = $database->getVillageField($data['to'],"starv");
- if ($crop < $upkeep){
- // add starv data
- $database->setVillageField($data['to'], 'starv', $upkeep);
- if($starv==0){
- $database->setVillageField($data['to'], 'starvupdate', $time);
- }
- }
- }
- if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) {
- unlink("GameEngine/Prevention/sendreinfunits.txt");
- }
- if($reload) header("Location: ".$_SERVER['PHP_SELF']);
- }
+ if($reload) header("Location: ".$_SERVER['PHP_SELF']);
+ }
private function returnunitsComplete() {
if(file_exists("GameEngine/Prevention/returnunits.txt")) {