resarray['f'.$id]; $canTrain = $building->getTypeLevel(21) > 0; $trainlist = $technology->getTrainingList(3); ?>

tribe; if ($tribe!== 4) { $starts = [1=>7, 2=>17, 3=>27, 5=>47]; $start = $starts[$tribe]?? 7; for ($i = $start; $i <= $start+1; $i++) { if (!$technology->getTech($i)) continue; $unitData = ${'u'.$i}; $name = $technology->getUnitName($i); $maxTrain = $technology->maxUnit($i); $maxPlus = $technology->maxUnitPlus($i); $available = (int)($village->unitarray['u'.$i]?? 0); $dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round($unitData['time'] * ($bid21[$level]['attri']/100) / SPEED)); $timeFormatted = $generator->getTimeFormat($dur); $total_required = (int)($unitData['wood']+$unitData['clay']+$unitData['iron']+$unitData['crop']); $showNpc = $session->userinfo['gold']>=3 && $building->getTypeLevel(17)>=1 && $village->atotal >= $total_required; $success++; ?>
<?php echo htmlspecialchars($name);?> (: )
| | | | | |<?php echo NPC_TRADE; ?>
()


0): $NextFinished = ''; ?>
<?php echo $name;?> getTimeFormat($train['timestamp2']-time());?> getTimeFormat($train['timestamp']-time());?> getTimeFormat($train['eachtime']*$amt); endif;?> procMTime($train['timestamp']); if($time[0]!=="today") echo "on ".$time[0]." at "; echo $time[1];?>