»
|
' . $count . ' ' . $short . '
in
' . $generator->getTimeFormat($arrivalTime - time()) . '
' . HOURS . '
|
';
}
}
/**
* ---------------------------------------------------------
* Preload oasis data
* ---------------------------------------------------------
*/
$oases = 0;
$oasisMovements = array();
$oasisArray = $database->getOasis($village->wid);
foreach ($oasisArray as $conqured) {
$oasisData = $database->getMovement(6, $conqured['wref'], 0);
$oases += count($oasisData);
if (!empty($oasisData)) {
$oasisMovements = array_merge($oasisMovements, $oasisData);
}
}
/**
* ---------------------------------------------------------
* Cache movement queries
* Reduces duplicated SQL/database calls
* ---------------------------------------------------------
*/
$movement4_1 = $database->getMovement(4, $village->wid, 1);
$movement7_1 = $database->getMovement(7, $village->wid, 1);
$movement3_1 = $database->getMovement(3, $village->wid, 1);
$movement3_0 = $database->getMovement(3, $village->wid, 0);
$movement5_0 = $database->getMovement(5, $village->wid, 0);
$movement8_1 = $database->getMovement(8, $village->wid, 1);
$movement9_0 = $database->getMovement(9, $village->wid, 0);
/**
* ---------------------------------------------------------
* Total movement count
* ---------------------------------------------------------
*/
$totalMovements =
count($movement4_1) +
count($movement3_1) +
count($movement3_0) +
count($movement7_1) +
count($movement5_0) +
$oases -
count($movement8_1) -
count($movement9_0);
/**
* ---------------------------------------------------------
* Table header
* ---------------------------------------------------------
*/
if ($totalMovements > 0) {
echo '
| ' . TROOP_MOVEMENTS . ' |
';
}
/**
* =========================================================
* ARRIVING REINFORCEMENTS
* =========================================================
*/
$reinforcementCount = 0;
$reinforcementArrival = array();
/**
* Returning reinforcement
*/
foreach ($movement4_1 as $receive) {
$reinforcementCount++;
$reinforcementArrival[] = $receive['endtime'];
}
/**
* Evasion / special reinforcement
*/
foreach ($movement7_1 as $receive) {
$reinforcementCount++;
$reinforcementArrival[] = $receive['endtime'];
}
/**
* Incoming support from movement type 3
*/
foreach ($movement3_1 as $receive) {
if ($receive['attack_type'] == 2) {
$reinforcementCount++;
$reinforcementArrival[] = $receive['endtime'];
}
}
renderMovementRow(
'def1',
'd1',
ARRIVING_REINF_TROOPS,
ARRIVING_REINF_TROOPS_SHORT,
$reinforcementCount,
!empty($reinforcementArrival) ? min($reinforcementArrival) : 0,
$generator,
$session
);
/**
* =========================================================
* INCOMING ATTACKS / RAIDS
* =========================================================
*/
$attackCount = 0;
$attackArrival = array();
foreach ($movement3_1 as $receive) {
if (
$receive['attack_type'] != 2 &&
$receive['attack_type'] != 1
) {
$attackCount++;
$attackArrival[] = $receive['endtime'];
}
}
renderMovementRow(
'att1',
'a1',
UNDERATTACK,
ATTACK,
$attackCount,
!empty($attackArrival) ? min($attackArrival) : 0,
$generator,
$session
);
/**
* =========================================================
* OWN ATTACKING TROOPS
* =========================================================
*/
$ownAttackCount = 0;
$ownAttackArrival = array();
foreach ($movement3_0 as $receive) {
if ($receive['attack_type'] != 2) {
$ownAttackCount++;
$ownAttackArrival[] = $receive['endtime'];
}
}
renderMovementRow(
'att2',
'a2',
OWN_ATTACKING_TROOPS,
ATTACK,
$ownAttackCount,
!empty($ownAttackArrival) ? min($ownAttackArrival) : 0,
$generator,
$session
);
/**
* =========================================================
* OWN REINFORCING TROOPS
* =========================================================
*/
$ownReinfCount = 0;
$ownReinfArrival = array();
foreach ($movement3_0 as $receive) {
if ($receive['attack_type'] == 2) {
$ownReinfCount++;
$ownReinfArrival[] = $receive['endtime'];
}
}
renderMovementRow(
'def2',
'd2',
OWN_REINFORCING_TROOPS,
ARRIVING_REINF_TROOPS_SHORT,
$ownReinfCount,
!empty($ownReinfArrival) ? min($ownReinfArrival) : 0,
$generator,
$session
);
/**
* =========================================================
* FOUNDING NEW VILLAGE
* =========================================================
*/
$newVillageCount = count($movement5_0);
$newVillageArrival = array();
foreach ($movement5_0 as $receive) {
$newVillageArrival[] = $receive['endtime'];
}
renderMovementRow(
'att3',
'a3',
FOUNDNEWVILLAGE,
NEWVILLAGE,
$newVillageCount,
!empty($newVillageArrival) ? min($newVillageArrival) : 0,
$generator,
$session
);
/**
* =========================================================
* OASIS ATTACKS / REINFORCEMENTS
* =========================================================
*/
$oasisCount = count($oasisMovements);
$oasisArrival = array();
$oasisAction = 'att3';
$oasisClass = 'a3';
$oasisTitle = OASISATTACK;
$oasisShort = OASISATTACKS;
foreach ($oasisMovements as $receive) {
/**
* Reinforcement to oasis
*/
if ($receive['attack_type'] == 2) {
$oasisAction = 'def3';
$oasisClass = 'd3';
$oasisTitle = ARRIVING_REINF_TROOPS;
$oasisShort = ARRIVING_REINF_TROOPS_SHORT;
}
$oasisArrival[] = $receive['endtime'];
}
renderMovementRow(
$oasisAction,
$oasisClass,
$oasisTitle,
$oasisShort,
$oasisCount,
!empty($oasisArrival) ? min($oasisArrival) : 0,
$generator,
$session
);
/**
* ---------------------------------------------------------
* Close table
* ---------------------------------------------------------
*/
if ($totalMovements > 0) {
echo '
';
}
?>