Hero($id,1); // find a hero who's alive $heroAliveIndex = -1; if ($hero !== false) { foreach ($hero as $hid => $h) { if (!$h['dead']) { $heroAliveIndex = $hid; break; } } } ?>
| Player Heroes | |||||
None Add Hero
getUnitName($utribe+1)."\" title=\"".$technology->getUnitName($utribe+1)."\" />";
echo " getUnitName($utribe+2)."\" title=\"".$technology->getUnitName($utribe+2)."\" />";
if ($utribe!=20) {
echo " getUnitName($utribe+3)."\" title=\"".$technology->getUnitName($utribe+3)."\" />";
}else{
echo " getUnitName($utribe+4)."\" title=\"".$technology->getUnitName($utribe+4)."\" />";
}
echo " getUnitName($utribe+5)."\" title=\"".$technology->getUnitName($utribe+5)."\" />";
echo " getUnitName($utribe+6)."\" title=\"".$technology->getUnitName($utribe+6)."\" />";
?>
| |||||
| Hero # | |||||
| Hero Name | |||||
| Hero Level | |||||
| Hero Unit | getUnitName($h['unit'])."\" title=\"".$technology->getUnitName($h['unit'])."\" /> (".$technology->getUnitName($h['unit']); ?>) | ||||
| Status | >
Alive
'>
![]() |
Dead
(cannot revive, kill living hero first)';
}
?>
||||
| Details | Point | Level | |||
| Offence | |||||
| Defence | |||||
| Off-Bonus | % | ||||
| Def-Bonus | % | ||||
| Regeneration | /Day | ||||
| Experience: % | Experience: 100% | ||||
| Health | % | ||||