getCoor($village['wref']); $varray = $database->getProfileVillages($village['owner']); $type = $database->getVillageType($village['wref']); $fdata = $database->getResourceLevel($village['wref']); $units = $database->getUnit($village['wref']); $abtech = $database->getABTech($id); // Armory/blacksmith level switch($type){ case 1: $typ = [3, 3, 3, 9]; break; case 2: $typ = [3, 4, 5, 6]; break; case 3: $typ = [4, 4, 4, 6]; break; case 4: $typ = [4, 5, 3, 6]; break; case 5: $typ = [5, 3, 4, 6]; break; case 6: $typ = [1, 1, 1, 15]; break; case 7: $typ = [4, 4, 3, 7]; break; case 8: $typ = [3, 4, 4, 7]; break; case 9: $typ = [4, 3, 4, 7]; break; case 10: $typ = [3, 5, 4, 6]; break; case 11: $typ = [4, 5, 3, 6]; break; case 12: $typ = [5, 4, 3, 6]; break; } $ocounter = []; $wood = $clay = $iron =$crop = 0; $q = "SELECT o.*, w.x, w.y FROM ".TB_PREFIX."odata AS o LEFT JOIN ".TB_PREFIX."wdata AS w ON o.wref=w.id WHERE conqured = ".(int) $village['wref']; $result = $database->query_return($q); if(!empty($result)){ $newResult = []; foreach($result as $row){ $type = $row['type']; if ( $type == 1 ) { $row['type'] = ' + 25%'; $wood += 1; } elseif ( $type == 2 ) { $row['type'] = ' + 25%'; $wood += 1; } elseif ( $type == 3 ) { $row['type'] = ' + 25%
+ 25%'; $wood += 1; $crop += 1; } elseif ( $type == 4 ) { $row['type'] = ' + 25%'; $clay += 1; } elseif ( $type == 5 ) { $row['type'] = ' + 25%'; $clay += 1; } elseif ( $type == 6 ) { $row['type'] = ' + 25%
+ 25%'; $clay += 1; $crop += 1; } elseif ( $type == 7 ) { $row['type'] = ' + 25%'; $iron += 1; } elseif ( $type == 8 ) { $row['type'] = ' + 25%'; $iron += 1; } elseif ( $type == 9 ) { $row['type'] = ' + 25%
+ 25%'; $iron += 1; $crop += 1; } elseif ( $type == 10 ) { $row['type'] = ' + 25%'; $crop += 1; } elseif ( $type == 11 ) { $row['type'] = ' + 25%'; $crop += 1; } elseif ( $type == 12 ) { $row['type'] = ' + 50%'; $crop += 2; } $newResult[] = $row; } } $ocounter = array($wood,$clay,$iron,$crop); $production=$admin->calculateProduction($id,$user['id'],$user['b1'],$user['b2'],$user['b3'],$user['b4'],$fdata, $ocounter, $village['pop']); $refreshiconfrm = "../img/admin/refresh.png"; $refreshicon = ""; if($village && $user){ include("search2.tpl"); ?>
Village Information
Village owner:
Owner(uid):
Village name:
Population
Coordinates: ()
Village ID
Field type | '; else echo $typ[$i].'x '; } ?>
Resources
Resource Warehouse Production
Lumber
Clay
Iron
Crop
'; }else{ $vill = $database->getVillage($exp); $link = ''.$vill['name'].''; echo ' '; } } ?>
Village Expansion
Village Inhabitants CP Production
-
-
-
'.$link.'
'.$vill['pop'].'
'.$vill['cp'].'
"; } } else echo ''; ?>
Oasis
Name Coordinates Loyalty Resources
".$row['name']." getMapCheck($row['wref'])."\" target=\"blank\">(".$row['x']."|".$row['y'].") ".round($row['loyalty'])."% ".$row['type']."
This village has no oases
"; } ?>

0) echo ""; elseif($gid == 0) echo ""; } $rplevel = $fdata['f39t']; if($rplevel > 0) echo ""; elseif($rplevel == 0) echo ""; $resourcearray = $database->getResourceLevel($village['wref']); if($resourcearray['f99t'] == 40){ if($resourcearray['f99'] >= 0 && $resourcearray['f99'] <= 19) { echo 'Worldwonder'; }elseif($resourcearray['f99'] >= 20 && $resourcearray['f99'] <= 39) { echo 'Worldwonder'; }elseif($resourcearray['f99'] >= 40 && $resourcearray['f99'] <= 59) { echo 'Worldwonder'; }elseif($resourcearray['f99'] >= 60 && $resourcearray['f99'] <= 79) { echo 'Worldwonder'; }elseif($resourcearray['f99'] >= 80 && $resourcearray['f99'] <= 99) { echo 'Worldwonder'; }elseif($resourcearray['f99'] == 100) { echo 'Worldwonder'; } } ?>
0) echo "
$level
"; } if($rplevel > 0) echo "
".$fdata['f39']."
"; if($wallLevel > 0) echo "
".$fdata['f40']."
"; if($WWLevel > 0) echo "
".$fdata['f99']."
"; ?>
procResType($fdata['f'.$i.'t']); echo ' '; } ?>
Buildings
ID GID Name Level Edit
'.$i.' '.$fdata['f'.$i.'t'].' '.$bu.' '.$fdata['f'.$i].'


Village Build Log