unitarray = $database->getUnit($village->wid, false); } ?>

resarray['f'.$id]; ?>

resarray['f39'] > 0){ include_once ("16_menu.tpl"); $units_type = $database->getMovement(34, $village->wid, 1); $settlers = $database->getMovement(7, $village->wid, 1); $oasis_incoming = 0; $array = $database->getOasis($village->wid); foreach($array as $conqured) $oasis_incoming += count($database->getMovement(6, $conqured['wref'], 0)); $units_incoming = count($units_type); $settlers_incoming = count($settlers); for($i = 0; $i < $units_incoming; $i++){ if($units_type[$i]['attack_type'] == 1 && $units_type[$i]['sort_type'] == 3) $units_incoming -= 1; } if($units_incoming > 0 || $settlers_incoming > 0 || $oasis_incoming > 0){ ?>

()

vname; ?>
enforcetome) > 0){ foreach($village->enforcetome as $enforce){ $colspan = 10 + $enforce['hero']; if($enforce['from'] != 0){ echo ""; $tribe = $database->getUserField($database->getVillageField($enforce['from'], "owner"), "tribe", 0); $start = ($tribe - 1) * 10 + 1; $end = ($tribe * 10); echo ""; for($i = $start; $i <= ($end); $i++){ echo ""; } if($enforce['hero'] != 0){ echo ""; } echo ""; for($i = $start; $i <= ($start + 9); $i++){ if($enforce['u'.$i] == 0){ echo ""; } if($enforce['hero'] != 0){ echo ""; } echo ""; echo "
getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'], "name")." "; if(LANG == "es"){ echo "getVillageField($enforce['from'], "owner")."\">".TROOPS." ".$database->getUserField($database->getVillageField($enforce['from'], "owner"), "username", 0)." "; }else{ echo "getVillageField($enforce['from'], "owner")."\">".$database->getUserField($database->getVillageField($enforce['from'], "owner"), "username", 0)." ".TROOPS.""; } echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
".TROOPS.""; }else{ echo ""; } echo $enforce['u'.$i]."".$enforce['hero']."
".UPKEEP."
".$technology->getUpkeep($enforce, $tribe)."\"Crop\"".PER_HR."
"; }else{ echo ""; $tribe = 4; $start = ($tribe - 1) * 10 + 1; $end = ($tribe * 10); echo ""; for($i = $start; $i <= ($end); $i++){ echo ""; } if($enforce['hero'] != 0){ echo ""; } echo ""; for($i = $start; $i <= ($start + 9); $i++){ if($enforce['u'.$i] == 0){ echo ""; } if($enforce['hero'] != 0){ echo ""; } echo ""; echo "
".TASKMASTER." "; echo " ".VILLAGE_OF_THE_ELDERS_TROOPS.""; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
".TROOPS.""; }else{ echo ""; } echo $enforce['u'.$i]."".$enforce['hero']."
".UPKEEP."
".$technology->getUpkeep($enforce, $tribe)."\"Crop\"".PER_HR."
".SEND_BACK."
"; } } } $enforcevill = array(); $enforceoasis = array(); $allenforce = $village->enforcetoyou; $enforcemeoasis = $village->enforceoasis; if(count($allenforce) > 0){ foreach($allenforce as $enforce){ $conquredvid = $database->getOasisField($enforce['vref'], "conqured"); if($conquredvid > 0){ $enforce['conqured'] = $conquredvid; array_push($enforceoasis, $enforce); }else{ array_push($enforcevill, $enforce); } } } if(count($enforcemeoasis) > 0){ foreach($enforcemeoasis as $enforce){ array_push($enforceoasis, $enforce); } } if(count($enforcevill) > 0){ echo "

".TROOPS_IN_OTHER_VILLAGE."

"; foreach($enforcevill as $enforce){ $colspan = 10 + $enforce['hero']; echo ""; $tribe = $database->getUserField($database->getVillageField($enforce['from'], "owner"), "tribe", 0); $start = ($tribe - 1) * 10 + 1; $end = ($tribe * 10); echo ""; for($i = $start; $i <= ($end); $i++){ echo ""; } if($enforce['hero'] != 0){ echo ""; } echo ""; for($i = $start; $i <= ($start + 9); $i++){ if($enforce['u'.$i] == 0){ echo ""; } if($enforce['hero'] != 0){ echo ""; } echo ""; echo "
getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'], "name")." "; echo "getMapCheck($enforce['vref'])."\">".REINFORCEMENTFOR." ".$database->getVillageField($enforce['vref'], "name")." "; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
".TROOPS.""; }else{ echo ""; } echo $enforce['u'.$i]."".$enforce['hero']."
".UPKEEP."
".$technology->getUpkeep($enforce, $tribe)."\"Crop\"".PER_HR."
"; } } if(count($enforceoasis) > 0){ echo "

".TROOPS_IN_OASIS."

"; foreach($enforceoasis as $enforce){ $colspan = 10 + $enforce['hero']; echo ""; $tribe = $database->getUserField($database->getVillageField($enforce['from'], "owner"), "tribe", 0); $start = ($tribe - 1) * 10 + 1; $end = ($tribe * 10); echo ""; for($i = $start; $i <= ($end); $i++){ echo ""; } if($enforce['hero'] != 0){ echo ""; } echo ""; for($i = $start; $i <= ($start + 9); $i++){ if($enforce['u'.$i] == 0){ echo ""; } if($enforce['hero'] != 0){ echo ""; } echo ""; echo "
getMapCheck($enforce['vref'])."\">".$database->getVillageField($enforce['conqured'], "name")." "; if(LANG == "es"){ echo "getVillageField($enforce['from'], "owner")."\">".TROOPS." ".$database->getUserField($database->getVillageField($enforce['from'], "owner"), "username", 0)." ".FROM." getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'], "name").""; }else{ echo "getVillageField($enforce['from'], "owner")."\">".$database->getUserField($database->getVillageField($enforce['from'], "owner"), "username", 0)." ".TROOPS." ".FROM." getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'], "name").""; } echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
".TROOPS.""; }else{ echo ""; } echo $enforce['u'.$i]."".$enforce['hero']."
".UPKEEP."
".$technology->getUpkeep($enforce, $tribe)."\"Crop\"".PER_HR."
"; } } if(count($database->getPrisoners3($village->wid)) > 0){ echo "

".PRISONERS."

"; foreach($database->getPrisoners3($village->wid) as $prisoners){ $colspan = 10 + $prisoners['t11']; $colspan2 = $colspan + 1; echo ""; $tribe = $database->getUserField($database->getVillageField($prisoners['from'], "owner"), "tribe", 0); $start = ($tribe - 1) * 10 + 1; $end = ($tribe * 10); echo ""; for($i = $start; $i <= ($end); $i++){ echo ""; } if($prisoners['t11'] != 0){ echo ""; } echo ""; for($i = 1; $i <= 10; $i++){ if($prisoners['t'.$i] == 0){ echo ""; } if($prisoners['t11'] > 0) echo ""; echo ""; echo "
getMapCheck($prisoners['wref'])."\">".$database->getVillageField($prisoners['wref'], "name")." "; echo "getMapCheck($prisoners['wref'])."\">".PRISONERSIN." ".$database->getVillageField($prisoners['wref'], "name").""; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
".TROOPS.""; }else echo ""; echo $prisoners['t'.$i]."".$prisoners['t11']."
".UPKEEP."
".$technology->getUpkeep($prisoners, $tribe, 0, 1)."\"Crop\"".PER_HR."
"; } } if(count($database->getPrisoners($village->wid)) > 0){ echo "

".PRISONERS."

"; foreach($database->getPrisoners($village->wid) as $prisoners){ $colspan = 10 + $prisoners['t11']; $colspan2 = $colspan + 1; echo ""; $tribe = $database->getUserField($database->getVillageField($prisoners['from'], "owner"), "tribe", 0); $start = ($tribe - 1) * 10 + 1; $end = ($tribe * 10); echo ""; for($i = $start; $i <= ($end); $i++){ echo ""; } if($prisoners['t11'] != 0){ echo ""; } echo ""; for($i = 1; $i <= 10; $i++){ if($prisoners['t'.$i] == 0){ echo ""; } if($prisoners['t11'] > 0) echo ""; echo ""; echo "
getMapCheck($prisoners['from'])."\">".$database->getVillageField($prisoners['from'], "name")." "; echo "getMapCheck($prisoners['from'])."\">".PRISONERSFROM." ".$database->getVillageField($prisoners['from'], "name").""; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
".TROOPS.""; }else echo ""; echo $prisoners['t'.$i]."".$prisoners['t11']."
\"Crop\"
"; } } ?> getMovement(3, $village->wid, 0); $settlers = $database->getMovement(5, $village->wid, 0); $units_incoming = count($units_type); for($i = 0; $i < $units_incoming; $i++){ if($units_type[$i]['vref'] != $village->wid) $units_incoming -= 1; } $units_incoming += count($settlers); if($units_incoming >= 1){ echo "

".TROOPS_ON_THEIR_WAY."

"; include ("16_walking.tpl"); } } else echo ''.RALLYPOINT_COMMENCE.'
'; include ("upgrade.tpl"); ?>