tribe - 1) * 10 + 4 - (($session->tribe == 3) ? 1 : 0) + (($session->tribe == 2) ? 1 : 0); $end = $session->tribe * 10 - 4; for($i = $start; $i <= $end; $i++) { if($technology->getTech($i)) { echo "
\"".$technology-getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" /> ".$technology->getUnitName($i)." (".AVAILABLE.": ".$village->unitarray['u'.$i].")
"; if(${'u'.$i}['drinking'] <= $building->getTypeLevel(41)) { echo "
\"Wood\"".${'u'.$i}['wood']."|\"Clay\"".${'u'.$i}['clay']."|\"Iron\"".${'u'.$i}['iron']."|\"Crop\"".${'u'.$i}['crop']."|\"Crop".(${'u'.$i}['pop']-1)."|\"Duration\""; }else{ echo "
\"Wood\"".${'u'.$i}['wood']."|\"Clay\"".${'u'.$i}['clay']."|\"Iron\"".${'u'.$i}['iron']."|\"Crop\"".${'u'.$i}['crop']."|\"Crop".(${'u'.$i}['pop'])."|\"Duration\""; } $dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / SPEED)); echo $generator->getTimeFormat($dur); //-- If available resources combined are not enough, remove NPC button $total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']); if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) { echo "|maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\">\"NPC"; } echo "
maxUnit($i)."; return false;\">(".$technology->maxUnit($i).") "; $success += 1; } } if($success == 0) { echo "
".AVAILABLE_ACADEMY."
"; } ?>