getAvailableExpansionTraining(); if ($slots['settlers'] + $slots['chiefs'] > 0) { ?>
tribe - 1) * 10 + 9; $i <= $session->tribe * 10; $i++) { if ($slots['settlers'] > 0 && $i % 10 == 0 || $slots['chiefs'] > 0 && $i % 10 == 9 && $session->tribe != 4) { $maxunit = MIN($technology->maxUnit($i), ($i % 10 == 0 ? $slots['settlers'] : $slots['chiefs'])); echo ""; } } ?>
\"".$technology-getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" /> ".$technology->getUnitName($i)." (".AVAILABLE.": ".$village->unitarray['u'.$i].")
\"Lumber\"".${'u'.$i}['wood']."|\"Clay\"".${'u'.$i}['clay']."|\"Iron\"".${'u'.$i}['iron']."|\"Crop\"".${'u'.$i}['crop']."|\"duration\""; $dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid26[$village->resarray['f'.$id]]['attri'] / 100) / SPEED)); echo $generator->getTimeFormat($dur); //-- If available resources combined are not enough, remove NPC button $total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']); if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) { echo "|\"NPC"; } echo "
(".$maxunit.")

'.PALACE_TRAIN_DESC.''; include ("26_progress.tpl"); ?>