tribe-1)*10+3;$i<=($session->tribe-1)*10+6;$i++) { if ($i <> 3 && $i <> 13 && $i <> 14 && $technology->getTech($i)) { $success ++; echo "
\"".$technology-getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" /> ".$technology->getUnitName($i)." (".AVAILABLE.": ".$village->unitarray['u'.$i].")
\"Wood\"".(${'u'.$i}['wood']*3)."|\"Clay\"".(${'u'.$i}['clay']*3)."|\"Iron\"".(${'u'.$i}['iron']*3)."|\"Crop\"".(${'u'.$i}['crop']*3)."|\"Crop".(${'u'.$i}['pop']-($building->getTypeLevel(41)>=1?1:0))."|\"Duration\""; $dur = $database->getArtifactsValueInfluence($session->uid, $village->wid, 5, round(${'u'.$i}['time'] * ($bid30[$village->resarray['f'.$id]]['attri'] * ($building->getTypeLevel(41)>=1?(1/$bid41[$building->getTypeLevel(41)]['attri']):1) / 100) / SPEED)); echo $generator->getTimeFormat($dur); //-- If available resources combined are not enough, remove NPC button $total_required = (int)(${'u'.$i}['wood'] + ${'u'.$i}['clay'] + ${'u'.$i}['iron'] + ${'u'.$i}['crop']); if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1 && $village->atotal >= $total_required) { echo "|maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\">\"NPC"; } echo "
maxUnit($i,true)."; return false;\">(".$technology->maxUnit($i,true).")"; } } if($success == 0) { echo "
".AVAILABLE_ACADEMY."
"; } ?>