generateRandStr(6); if (!isset($process['t1']) || $process['t1'] == ''){ $t1 = 0; }else{ $t1 = $process['t1']; } if (!isset($process['t2']) || $process['t2'] == ''){ $t2 = 0; }else{ $t2 = $process['t2']; } if (!isset($process['t3']) || $process['t3'] == ''){ $t3 = 0; }else{ $t3 = $process['t3']; if ($session->tribe == 3) $scout=1; } if (!isset($process['t4']) || $process['t4'] == ''){ $t4 = 0; }else{ $t4 = $process['t4']; if ($session->tribe == 1 || $session->tribe == 2 || $session->tribe == 4 || $session->tribe == 5) $scout=1; } if (!isset($process['t5']) || $process['t5'] == ''){ $t5 = 0; }else{ $t5 = $process['t5']; } if (!isset($process['t6']) || $process['t6'] == ''){ $t6 = 0; }else{ $t6 = $process['t6']; } if (!isset($process['t7']) || $process['t7'] == ''){ $t7 = 0; }else{ $t7 = $process['t7']; } if (!isset($process['t8']) || $process['t8'] == ''){ $t8 = 0; }else{ $t8 = $process['t8']; } if (!isset($process['t9']) || $process['t9'] == ''){ $t9 = 0; }else{ $t9 = $process['t9']; } if (!isset($process['t10']) || $process['t10'] == ''){ $t10 = 0; }else{ $t10 = $process['t10']; } if (!isset($process['t11']) || $process['t11'] == ''){ $t11 = 0; }else{ $t11 = $process['t11']; $showhero=1; } for($i = 1; $i <= 11; $i++){ $totalunits += (($i != 3 && $session->tribe == 3) || ($i != 4 && $session->tribe != 3)) ? (!empty($process['t'.$i]) ? $process['t'.$i] : 0) : 0; } if (isset($scout) && $scout == 1 && isset($totalunits) && $totalunits == 0 && $process['c'] != 2) { $process['c'] = 1; } $id = $database->addA2b($ckey, time(), $process['0'], $t1, $t2, $t3, $t4, $t5, $t6, $t7, $t8, $t9, $t10, $t11, $process['c']); $actionType = (["Scout", "Reinforcement", "Normal attack", "Raid"])[$process['c'] - 1]; $uid = $session->uid; $tribe = $session->tribe; $start = ($tribe - 1) * 10 + 1; $end = $tribe * 10; ?>

Destination: (|)
Owner: getUserField($process['2'],'username',0); ?>
getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />"; } if (!empty($process['t11'])){ echo ""; }?> ".$process['t11']."";} ?> getWalkingTroopsTime($village->wid, $process[0], $session->uid, $session->tribe, $process, 1, 't'); $time = $database->getArtifactsValueInfluence($session->uid, $village->wid, 2, $troopsTime); ?>
">
\"Hero\"
Troops 0"; }else{ echo ">".$process['t1'];} ?> 0"; }else{ echo ">".$process['t2'];} ?> 0"; }else{ echo ">".$process['t3'];} ?> 0"; }else{ echo ">".$process['t4'];} ?> 0"; }else{ echo ">".$process['t5'];} ?> 0"; }else{ echo ">".$process['t6'];} ?> 0"; }else{ echo ">".$process['t7'];} ?> 0"; }else{ $kata='1'; echo ">".$process['t8'];} ?> 0"; }else{ echo ">".$process['t9'];} ?> 0"; }else{ echo ">".$process['t10'];} ?>
Options ">Scout resources and troops
Scout defences and troops
Destination: getTypeLevel(16) == 20 && $process['t8'] >= 20) { ?> (will be attacked by catapult(s))
Destination: ONLY shoot with a normal attack (they dont shoot with raids!)"; ?>
Arrived:
in getTimeFormat($time); ?>
at procMtime(date('U') + $time, 9)?> hours
hasBeginnerProtection($village->wid) == 1 && $database->hasBeginnerProtection($process['0']) == 0){ echo"Caution: Attacking a player will lose the protection!"; } if($database->hasBeginnerProtection($process['0']) == 1) { echo"User presently has beginners protection"; } else { ?>