unitarray['u'.$session->tribe.'0']) < 3 || !isset($_GET['id']) || ($newvillage = $database->getMInfo($_GET['id']))['id'] == 0 || $newvillage['occupied'] > 0 || $newvillage['oasistype'] > 0){ header("location: dorf1.php"); exit; } //-- $wood = round($village->awood); $clay = round($village->aclay); $iron = round($village->airon); $crop = round($village->acrop); $troopsTime = $units->getWalkingTroopsTime($village->wid, $newvillage['id'], 0, 0, [300], 0); $time = $database->getArtifactsValueInfluence($session->uid, $village->wid, 2, $troopsTime); echo '
';
echo '
'; ?>

Found new village

tribe-1) * 10 + 1; $i <= $session->tribe * 10; $i++) { echo ""; } ?> 0"; } if($settlers >= 3){ echo ""; }else{ echo ""; } ?>
username; ?>Found new village (|)
  getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />
Troops 30
Duration Duration getTimeFormat($time); ?>
Resources Lumber750 | Clay750 | Iron750 | Crop750

= 750 && $clay >= 750 && $iron >= 750 && $crop >= 750) { ?> Not enough resource"; } ?>