getUserArray($_SESSION['username'],0); $check_quest=$database->getUserField($_SESSION['username'],'quest','username'); if($message->unread && !$message->nunread) { $messagelol = "i2"; } else if(!$message->unread && $message->nunread) { $messagelol = "i3"; } else if($message->unread && $message->nunread) { $messagelol = "i1"; } else { $messagelol = "i4"; } //set $skipp_time. Use the SPEED. standard (1x) = 10 hours. if(SPEED == '1'){ $skipp_time="43200"; } else if(SPEED == '2'){ $skipp_time="21600"; } else if(SPEED == '3'){ $skipp_time="11988"; } else if(SPEED <= '5'){ $skipp_time="7200"; } else if(SPEED > '5'){ $skipp_time="3600"; } $_SESSION['qst_time'] = $uArray['quest_time']; if (isset($qact)){ if ($check_quest==$qact) { //avoid hacking gold, resources or reward -- added by Ronix }else { switch($qact) { case 'enter': $database->updateUserField($_SESSION['username'],'quest','1',0); $_SESSION['qst']= 1; break; //user does not follow the quest. //Get reward: Resources: Every 24 hours (1 speed) 24/speed=hours //Gold: 25 gold case 'skip': $database->updateUserField($_SESSION['username'],'quest','90',0); $_SESSION['qst']= 90; break; case '2': $database->updateUserField($_SESSION['username'],'quest','2',0); $_SESSION['qst']= 2; //Give Reward $database->FinishWoodcutter($session->villages[0]); break; case '3': $database->updateUserField($_SESSION['username'],'quest','3',0); $_SESSION['qst']= 3; //Give Reward if(!$session->plus){ mysql_query("UPDATE ".TB_PREFIX."users set plus = ('".mktime(date("H"),date("i"), date("s"),date("m") , date("d"), date("Y"))."')+86400 where `username`='".$_SESSION['username']."'") or die(mysql_error()); } else { $plus=$database->getUserField($_SESSION['username'],'plus','username'); $plus+=86400; $database->updateUserField($_SESSION['username'],'plus',$plus,0); } break; case '4': $database->updateUserField($_SESSION['username'],'quest','4',0); $_SESSION['qst']= 4; //Give Reward $database->modifyResource($session->villages[0],30,60,30,20,1); break; case 'rank': $rSubmited=$qact2; break; case '5': $database->updateUserField($_SESSION['username'],'quest','5',0); $_SESSION['qst']= 5; //Give Reward $database->modifyResource($session->villages[0],40,30,20,30,1); break; case '6': $database->updateUserField($_SESSION['username'],'quest','6',0); $_SESSION['qst']= 6; $Subject="Message From The Taskmaster"; $Subject=Q6_SUBJECT; $Message=Q6_MESSAGE; $RB=true; //Give Reward $database->modifyResource($session->villages[0],50,60,30,30,1); break; case '7': $database->updateUserField($_SESSION['username'],'quest','7',0); $_SESSION['qst']= 7; //Give Reward $gold=$database->getUserField($_SESSION['username'],'gold','username'); $gold+=20; $database->updateUserField($_SESSION['username'],'gold',$gold,0); break; case '8': $database->updateUserField($_SESSION['username'],'quest','8',0); $_SESSION['qst']= 8; //Give Reward $database->modifyResource($session->villages[0],75,80,30,50,1); break; case '9': $crop = round($village->acrop); if ($crop>=200){ $database->updateUserField($_SESSION['username'],'quest','9',0); //Get 200 Crop $database->modifyResource($session->villages[0],0,0,0,-200,1); //Give Reward $attack = $database->addAttack(0,1,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0); $database->addMovement(3,0,$session->villages[0],$attack,time(),time()+43200/INCREASE_SPEED); } else{ $NoCrop=Q8_NOCROP; } $_SESSION['qst']= 9; break; case '10': $database->updateUserField($_SESSION['username'],'quest','10',0); $_SESSION['qst']= 10; //Give Reward $database->modifyResource($session->villages[0],75,90,30,50,1); break; case '11': $database->updateUserField($_SESSION['username'],'quest','11',0); $_SESSION['qst']= 11; //Give Reward if(!$session->plus){ mysql_query("UPDATE ".TB_PREFIX."users set plus = ('".mktime(date("H"),date("i"), date("s"),date("m") , date("d"), date("Y"))."')+172800 where `username`='".$_SESSION['username']."'") or die(mysql_error()); } else { $plus=$database->getUserField($_SESSION['username'],'plus','username'); $plus+=172800; $database->updateUserField($_SESSION['username'],'plus',$plus,0); } break; case 'coor': $x=$qact2; $y=$qact3; break; case '12': $database->updateUserField($_SESSION['username'],'quest','12',0); $_SESSION['qst']= 12; //Give Reward $database->modifyResource($session->villages[0],60,30,40,90,1); break; case '13': $database->updateUserField($_SESSION['username'],'quest','13',0); $_SESSION['qst']= 13; //Give Reward $database->modifyResource($session->villages[0],150,180,30,130,1); break; case '14': $database->updateUserField($_SESSION['username'],'quest','14',0); $_SESSION['qst']= 14; //Give Reward $database->modifyResource($session->villages[0],60,50,40,30,1); break; case 'lumber': $lSubmited=$qact2; break; case '15': $database->updateUserField($_SESSION['username'],'quest','15',0); $_SESSION['qst']= 15; //Give Reward $database->modifyResource($session->villages[0],50,30,60,20,1); break; case '16': $database->updateUserField($_SESSION['username'],'quest','16',0); $_SESSION['qst']= 16; //Give Reward $database->modifyResource($session->villages[0],75,75,40,40,1); break; case '17': $database->updateUserField($_SESSION['username'],'quest','17',0); $_SESSION['qst']= 17; //Give Reward $database->modifyResource($session->villages[0],100,90,100,60,1); break; case '18': $database->updateUserField($_SESSION['username'],'quest','18',0); $_SESSION['qst']= 18; break; case '19': $database->updateUserField($_SESSION['username'],'quest','19',0); $_SESSION['qst']= 19; //Give Reward $database->modifyResource($session->villages[0],80,90,60,40,1); break; case '20': $database->updateUserField($_SESSION['username'],'quest','20',0); $_SESSION['qst']= 20; //Give Reward $database->modifyResource($session->villages[0],70,120,90,50,1); break; case '21': $database->updateUserField($_SESSION['username'],'quest','21',0); $_SESSION['qst']= 21; break; case '22': $database->updateUserField($_SESSION['username'],'quest','22',0); $_SESSION['qst']= 22; //Give Reward $database->modifyResource($session->villages[0],200,200,700,450,1); break; case '23': $database->updateUserField($_SESSION['username'],'quest','23',0); $_SESSION['qst']= 23; break; case '24': $database->updateUserField($_SESSION['username'],'quest','24',0); $_SESSION['qst']= 24; //Give Reward $database->modifyResource($session->villages[0],300,320,360,570,1); break; case '28': $dataarray[3] = 1; $database->updateUserField($_SESSION['username'],'quest','28',0); $_SESSION['qst']= 28; //Give Reward $gold=$database->getUserField($_SESSION['username'],'gold','username'); $gold+=15; $database->updateUserField($_SESSION['username'],'gold',$gold,0); break; case '29': $dataarray[4] = 1; $database->updateUserField($_SESSION['username'],'quest','29',0); $_SESSION['qst']= 29; //Give Reward $database->modifyResource($session->villages[0],240,280,180,100,1); break; case '30': $dataarray[5] = 1; $database->updateUserField($_SESSION['username'],'quest','30',0); $_SESSION['qst']= 30; //Give Reward $database->modifyResource($session->villages[0],600,750,600,300,1); break; case '31': $dataarray[6] = 1; $database->updateUserField($_SESSION['username'],'quest','31',0); $_SESSION['qst']= 31; //Give Reward $database->modifyResource($session->villages[0],900,850,600,300,1); break; case '32': $dataarray[7] = 1; $database->updateUserField($_SESSION['username'],'quest','32',0); $_SESSION['qst']= 32; //Give Reward $database->modifyResource($session->villages[0],1800,2000,1650,800,1); break; case '33': $dataarray[8] = 1; $database->updateUserField($_SESSION['username'],'quest','33',0); $_SESSION['qst']= 33; //Give Reward $database->modifyResource($session->villages[0],1600,1800,1950,1200,1); break; case '34': $dataarray[9] = 1; $database->updateUserField($_SESSION['username'],'quest','34',0); $_SESSION['qst']= 34; //Give Reward $database->modifyResource($session->villages[0],3400,2800,3600,2200,1); break; case '35': $dataarray[10] = 1; $database->updateUserField($_SESSION['username'],'quest','35',0); $_SESSION['qst']= 35; //Give Reward $database->modifyResource($session->villages[0],1050,800,900,750,1); break; case '36': $database->updateUserField($_SESSION['username'],'quest','36',0); $_SESSION['qst']= 36; //Give Reward $database->modifyResource($session->villages[0],1600,2000,1800,1300,1); break; case '37': $database->updateUserField($_SESSION['username'],'quest','37',0); $_SESSION['qst']= 37; break; case '91': $database->updateUserField($_SESSION['username'],'quest','91',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); $_SESSION['qst']= 91; $_SESSION['qst_time'] = time()+$skipp_time; //Give Reward if(!$session->plus){ mysql_query("UPDATE ".TB_PREFIX."users set plus = ('".mktime(date("H"),date("i"), date("s"),date("m") , date("d"), date("Y"))."')+86400 where `username`='".$_SESSION['username']."'") or die(mysql_error()); } else { $plus=$database->getUserField($_SESSION['username'],'plus','username'); $plus+=86400; $database->updateUserField($_SESSION['username'],'plus',$plus,0); } $gold=$database->getUserField($_SESSION['username'],'gold','username'); $gold+=15; $database->updateUserField($_SESSION['username'],'gold',$gold,0); break; case '92': $database->updateUserField($_SESSION['username'],'quest','92',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); $_SESSION['qst']= 92; $_SESSION['qst_time'] = time()+$skipp_time; //Give Reward $database->modifyResource($session->villages[0],217,247,177,207,1); break; case '93': $database->updateUserField($_SESSION['username'],'quest','93',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); $_SESSION['qst']= 93; $_SESSION['qst_time'] = time()+$skipp_time; //Give Reward $database->modifyResource($session->villages[0],217,247,177,207,1); break; case '94': $database->updateUserField($_SESSION['username'],'quest','94',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); $_SESSION['qst']= 94; $_SESSION['qst_time'] = time()+$skipp_time; //Give Reward $database->modifyResource($session->villages[0],217,247,177,207,1); break; case '95': $database->updateUserField($_SESSION['username'],'quest','95',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); $_SESSION['qst']= 95; $_SESSION['qst_time'] = time()+$skipp_time; //Give Reward $database->modifyResource($session->villages[0],217,247,177,207,1); break; case '96': $database->updateUserField($_SESSION['username'],'quest','96',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()+$skipp_time).'',0); $_SESSION['qst']= 96; $_SESSION['qst_time'] = time()+$skipp_time; //Give Reward $database->modifyResource($session->villages[0],217,247,177,207,1); break; case '97': $database->updateUserField($_SESSION['username'],'quest','97',0); $database->updateUserField($_SESSION['username'],'quest_time',''.(time()).'',0); $_SESSION['qst_time'] = time(); $_SESSION['qst']= 97; //Give Reward 20 gold + 2 days plus if(!$session->plus){ mysql_query("UPDATE ".TB_PREFIX."users set plus = ('".mktime(date("H"),date("i"), date("s"),date("m") , date("d"), date("Y"))."')+172800 where `username`='".$_SESSION['username']."'") or die(mysql_error()); } else { $plus=$database->getUserField($_SESSION['username'],'plus','username'); $plus+=172800; $database->updateUserField($_SESSION['username'],'plus',$plus,0); } $gold=$database->getUserField($_SESSION['username'],'gold','username'); $gold+=20; $database->updateUserField($_SESSION['username'],'gold',$gold,0); break; } } } header("Content-Type: application/json;"); if($session->access!=BANNED){ if($_SESSION['qst']== 0){ ?> {"markup":"\n\t\t

\"\" !<\/h1>
”<\/i>

<\/a><\/a>


<\/a><\/span><\/div>\n\t\t
<\/div>\n\t\t","number":null,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":1} getResourceLevel($session->villages[0]); $woodL=$tRes['f1']+$tRes['f3']+$tRes['f14']+$tRes['f17']; //check if you are building a woodcutter to level 1 foreach($building->buildArray as $jobs) { if($jobs['type']==1){ $woodL="99"; } } if ($woodL<1){?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>


<\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} getResourceLevel($session->villages[0]); $cropL=$tRes['f2']+$tRes['f8']+$tRes['f9']+$tRes['f12']+$tRes['f13']+$tRes['f15']; if ($cropL<1){?> {"markup":"\n\t\t

\"\" <\/h1>
.”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-2","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

Plus<\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":2,"reward":{"plus":1},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} vname; if ($vName==$session->userinfo['username']."'s village"){?> {"markup":"\n\t\t

\"\"<\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-3","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\"<\/h1>
”<\/i>

<\/p>\"Lumber\"30  \"Clay\"60  \"Iron\"30  \"Crop\"20  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":3,"reward":{"wood":30,"clay":60,"iron":30,"crop":20},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} userinfo['id']; $ranking->procRankReq($temp); $displayarray = $database->getUserArray($temp['uid'],1); $rRes=$ranking->searchRank($displayarray['username'],"username"); if ($rRes!=$rSubmited){?> {"markup":"\n\t\t

\"\"<\/h1>
”<\/i>

<\/div>
\"\/>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-4,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\"<\/h1>
”<\/i>

<\/p>\"Lumber\"40  \"Clay\"30  \"Iron\"20  \"Crop\"30  <\/div>
<\/a><\/span><\/div>\n\t\t","number":4,"reward":{"wood":40,"clay":30,"iron":20,"crop":30},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} getResourceLevel($session->villages[0]); $ironL=$tRes['f4']+$tRes['f7']+$tRes['f10']+$tRes['f11']; $clayL=$tRes['f5']+$tRes['f6']+$tRes['f16']+$tRes['f18']; if ($ironL<1 || $clayL<1){?> {"markup":"\n\t\t

\"\"<\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-5,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\"<\/h1>
”<\/i>

<\/p>\"Lumber\"50  \"Clay\"60  \"Iron\"30  \"Crop\"30  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":5,"reward":{"wood":50,"clay":60,"iron":30,"crop":30},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} unread || $RB==true){?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-6","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"i2","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
P<\/font>l<\/font>u<\/font>s<\/font><\/b>
<\/font> P<\/font>l<\/font>u<\/font>s<\/font><\/b><\/a> ”<\/i>

<\/p>20 Gold
<\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":6,"reward":{"gold":20},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getResourceLevel($session->villages[0]); $ironL=0;$clayL=0;$woodL=0;$cropL=0; if($tRes['f4']>0){$ironL++;};if($tRes['f7']>0){$ironL++;};if($tRes['f10']>0){$ironL++;};if($tRes['f11']>0){$ironL++;} if($tRes['f5']>0){$clayL++;};if($tRes['f6']>0){$clayL++;};if($tRes['f16']>0){$clayL++;};if($tRes['f18']>0){$clayL++;} if($tRes['f1']>0){$woodL++;};if($tRes['f3']>0){$woodL++;};if($tRes['f14']>0){$woodL++;};if($tRes['f17']>0){$woodL++;} if($tRes['f2']>0){$cropL++;};if($tRes['f8']>0){$cropL++;};if($tRes['f9']>0){$cropL++;};if($tRes['f12']>0){$cropL++;};if($tRes['f13']>0){$cropL++;};if($tRes['f15']>0){$cropL++;} if ($ironL<2 || $clayL<2 || $woodL<2 || $cropL<2){?> {"markup":"\n\t\t

\"\"q;?><\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-7,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”\r\n

\r\n<\/i>

<\/p>\"Lumber\"75  \"Clay\"80  \"Iron\"30  \"Crop\"50  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":7,"reward":{"wood":75,"clay":80,"iron":30,"crop":50},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
\"Crop\"200 \" \/>

<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-8,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} getResourceLevel($session->villages[0]); $ironL=0;$clayL=0;$woodL=0;$cropL=0; if($tRes['f4']>0){$ironL++;};if($tRes['f7']>0){$ironL++;};if($tRes['f10']>0){$ironL++;};if($tRes['f11']>0){$ironL++;} if($tRes['f5']>0){$clayL++;};if($tRes['f6']>0){$clayL++;};if($tRes['f16']>0){$clayL++;};if($tRes['f18']>0){$clayL++;} if($tRes['f1']>0){$woodL++;};if($tRes['f3']>0){$woodL++;};if($tRes['f14']>0){$woodL++;};if($tRes['f17']>0){$woodL++;} if($tRes['f2']>0){$cropL++;};if($tRes['f8']>0){$cropL++;};if($tRes['f9']>0){$cropL++;};if($tRes['f12']>0){$cropL++;};if($tRes['f13']>0){$cropL++;};if($tRes['f15']>0){$cropL++;} if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?> {"markup":"\n\t\t

\"\"q;?> <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-9,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
.”<\/i>

<\/p>\"Lumber\"75  \"Clay\"80  \"Iron\"30  \"Crop\"50  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":9,"reward":{"wood":75,"clay":80,"iron":30,"crop":50},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-10","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

Plus<\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":10,"reward":{"plus":2},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getVillageID($session->uid); $nvillage = $database->getFieldDistance($getvID); $ncoor = $database->getCoor($nvillage); $nvillagename = $database->getVillageField($nvillage,"name"); if ($x!=$ncoor['x'] or $y!=$ncoor['y']){?> {"markup":"\n\t\t

\"\"


.

X Y \" onclick=\"qst_next2('1','coor',document.getElementById('qst_val_x').value,document.getElementById('qst_val_y').value)\">
<\/span><\/div><\/div>\n\t\t
<\/div>\n\t\t","number":-11,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} {"markup":"\n\t\t

\"\" <\/h1>
<\/b> ”<\/i>

<\/p>\"Lumber\"60  \"Clay\"30  \"Iron\"40  \"Crop\"90  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":11,"reward":{"wood":60,"clay":30,"iron":40,"crop":90},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getTypeLevel(23); if ($cranny == 0){?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-12,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"150  \"Clay\"180  \"Iron\"30  \"Crop\"130  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":12,"reward":{"wood":150,"clay":180,"iron":30,"crop":130},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getResourceLevel($session->villages[0]); $ironL=0;$clayL=0;$woodL=0;$cropL=0; if($tRes['f4']>1){$ironL++;};if($tRes['f7']>1){$ironL++;};if($tRes['f10']>1){$ironL++;};if($tRes['f11']>1){$ironL++;} if($tRes['f5']>1){$clayL++;};if($tRes['f6']>1){$clayL++;};if($tRes['f16']>1){$clayL++;};if($tRes['f18']>1){$clayL++;} if($tRes['f1']>1){$woodL++;};if($tRes['f3']>1){$woodL++;};if($tRes['f14']>1){$woodL++;};if($tRes['f17']>1){$woodL++;} if($tRes['f2']>1){$cropL++;};if($tRes['f8']>1){$cropL++;};if($tRes['f9']>1){$cropL++;};if($tRes['f12']>1){$cropL++;};if($tRes['f13']>1){$cropL++;};if($tRes['f15']>1){$cropL++;} if ($ironL<1 || $clayL<1 || $woodL<1 || $cropL<1){?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-13","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"60  \"Clay\"50  \"Iron\"40  \"Crop\"30  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":13,"reward":{"wood":60,"clay":50,"iron":40,"crop":30},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
\"\/>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-14","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"50  \"Clay\"30  \"Iron\"60  \"Crop\"20  <\/div>
<\/a><\/span><\/div>\n\t\t","number":14,"reward":{"wood":50,"clay":30,"iron":60,"crop":20},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} getTypeLevel(15); if ($mainbuilding<3){?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-15,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"75  \"Clay\"75  \"Iron\"40  \"Crop\"40  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":15,"reward":{"wood":75,"clay":75,"iron":40,"crop":40},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} userinfo['id']; $ranking->procRankReq($temp); $displayarray = $database->getUserArray($temp['uid'],1); $rRes=$ranking->searchRank($displayarray['username'],"username"); if ($rRes!=$rSubmited){ ?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
\"\/>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-16","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"100  \"Clay\"90  \"Iron\"100  \"Crop\"60  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":16,"reward":{"wood":100,"clay":90,"iron":100,"crop":60},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

\" class=\"qb1\"\/>\" class=\"qb2\" \/><\/span><\/div>\n\t\t
<\/div>\n\t\t","number":"-17","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} getTypeLevel(16); if ($rallypoint==0){ ?> {"markup":"\n\t\t

\"\" <\/h1>
<\/a> ”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-18","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"80  \"Clay\"90  \"Iron\"60  \"Crop\"40  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":18,"reward":{"wood":80,"clay":90,"iron":60,"crop":40},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getTypeLevel(19); if ($barrack==0){ ?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-19","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"70  \"Clay\"100  \"Iron\"90  \"Crop\"100  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":19,"reward":{"wood":70,"clay":100,"iron":90,"crop":100},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} unitall; $unarray=array("",U1,U11,U21); $unarray2=array("","u1", "u11","u21"); if ($units[$unarray2[$session->userinfo['tribe']]]<2){ ?> {"markup":"\n\t\t

\"\" <\/h1>
userinfo['tribe']];?>.”<\/i>

userinfo['tribe']];?>.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-20","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
<\/a> ”<\/i>

<\/p>\"Lumber\"300  \"Clay\"320  \"Iron\"360  \"Crop\"570  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":20,"reward":{"wood":300,"clay":320,"iron":360,"crop":570},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getTypeLevel(11); if ($granary ==0){ ?> {"markup":"\n\t\t

\"\" <\/h1>


<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-21","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"80  \"Clay\"90  \"Iron\"60  \"Crop\"40  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":21,"reward":{"wood":80,"clay":90,"iron":60,"crop":40},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getTypeLevel(10); if ($warehouse==0){ ?> {"markup":"\n\t\t

\"\" <\/h1>
”\r\n

\r\n<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-22","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>


<\/p>\"Lumber\"70  \"Clay\"120  \"Iron\"90  \"Crop\"50  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":22,"reward":{"wood":70,"clay":120,"iron":90,"crop":50},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getTypeLevel(17); if ($market==0){ ?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-23","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"200  \"Clay\"200  \"Iron\"700  \"Crop\"450  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":23,"reward":{"wood":200,"clay":200,"iron":700,"crop":450},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getResourceLevel($session->villages[0]); $ironL=0;$clayL=0;$woodL=0;$cropL=0; if($tRes['f4']>1){$ironL++;};if($tRes['f7']>1){$ironL++;};if($tRes['f10']>1){$ironL++;};if($tRes['f11']>1){$ironL++;} if($tRes['f5']>1){$clayL++;};if($tRes['f6']>1){$clayL++;};if($tRes['f16']>1){$clayL++;};if($tRes['f18']>1){$clayL++;} if($tRes['f1']>1){$woodL++;};if($tRes['f3']>1){$woodL++;};if($tRes['f14']>1){$woodL++;};if($tRes['f17']>1){$woodL++;} if($tRes['f2']>1){$cropL++;};if($tRes['f8']>1){$cropL++;};if($tRes['f9']>1){$cropL++;};if($tRes['f12']>1){$cropL++;};if($tRes['f13']>1){$cropL++;};if($tRes['f15']>1){$cropL++;} if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-24","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>15 Gold
<\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":24,"reward":{"gold":15},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} ////////////////// DE AICI INCEPE TOT \\\\\\\\\\\\\\\\\\\\\\\ //////////////////// Added by Shadow \\\\\\\\\\\\\\\\\\\\\\\\\ alliance; $allianceinfo = $database->getAlliance($aid); if ($aid==0){?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-28","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} {"markup":"\n\t\t

\"\" <\/h1>
<\/b>”<\/i>

<\/p>\"Lumber\"240  \"Clay\"280  \"Iron\"180  \"Crop\"100  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":28,"reward":{"wood":240,"clay":280,"iron":180,"crop":100},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getTypeLevel(15); if ($mainbuilding < 5){?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-29","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"600  \"Clay\"750  \"Iron\"600  \"Crop\"300  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":29,"reward":{"wood":600,"clay":750,"iron":600,"crop":300},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getTypeLevel(11); if ($granary < 3){?> {"markup":"\n\t\t

\"\" <\/h1>
.”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-30","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"900  \"Clay\"850  \"Iron\"600  \"Crop\"300  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":30,"reward":{"wood":900,"clay":850,"iron":600,"crop":300},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getTypeLevel(10); if ($warehouse < 7){?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-31","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"1800  \"Clay\"2000  \"Iron\"1650  \"Crop\"800  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":31,"reward":{"wood":1800,"clay":2000,"iron":1650,"crop":800},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getResourceLevel($session->villages[0]); $ironL=0;$clayL=0;$woodL=0;$cropL=0; if($tRes['f4']>4){$ironL++;};if($tRes['f7']>4){$ironL++;};if($tRes['f10']>4){$ironL++;};if($tRes['f11']>4){$ironL++;} if($tRes['f5']>4){$clayL++;};if($tRes['f6']>4){$clayL++;};if($tRes['f16']>4){$clayL++;};if($tRes['f18']>4){$clayL++;} if($tRes['f1']>4){$woodL++;};if($tRes['f3']>4){$woodL++;};if($tRes['f14']>4){$woodL++;};if($tRes['f17']>4){$woodL++;} if($tRes['f2']>4){$cropL++;};if($tRes['f8']>4){$cropL++;};if($tRes['f9']>4){$cropL++;};if($tRes['f12']>4){$cropL++;};if($tRes['f13']>4){$cropL++;};if($tRes['f15']>4){$cropL++;} if ($ironL<4 || $clayL<4 || $woodL<4 || $cropL<6){?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-32","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"1600  \"Clay\"1800  \"Iron\"1950  \"Crop\"1200  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":32,"reward":{"wood":1600,"clay":1800,"iron":1950,"crop":1200},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getTypeLevel(25); $palace = $building->getTypeLevel(26); if($palace >= 10){ $text =PALACE; }else if($residence >= 10){ $text =RESIDENCE; } if ($residence<10 && $palace<10){?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-33","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"3400  \"Clay\"2800  \"Iron\"3600  \"Crop\"2200  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":33,"reward":{"wood":3400,"clay":2800,"iron":3600,"crop":2200},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} unitall; $unarray2=array("","u10", "u20","u30"); if ($units[$unarray2[$session->userinfo['tribe']]]<3){ $cp = CP;?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-34","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
getProfileVillages($session->uid)); echo ${'cp'.$mode}[$total+1]; ?><\/b> ”<\/i>

<\/p>\"Lumber\"1050  \"Clay\"800  \"Iron\"900  \"Crop\"750  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":34,"reward":{"wood":1050,"clay":800,"iron":900,"crop":750},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} getProfileVillages($session->uid); if (count($vil)<2){ ?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-35","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>

<\/p>\"Lumber\"1600  \"Clay\"2000  \"Iron\"1800  \"Crop\"1300  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":35,"reward":{"wood":1600,"clay":2000,"iron":1800,"crop":1300},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} resarray['f40']; if ($wall==0){?> {"markup":"\n\t\t

\"\" *userinfo['tribe']];?>*<\/h1>
userinfo['tribe']];?><\/b> ”<\/i>

userinfo['tribe']];?><\/b>.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-36","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\" *userinfo['tribe']];?>*<\/h1>
userinfo['tribe']];?> <\/b> ”<\/i>

<\/p>\"Lumber\"1700  \"Clay\"2100  \"Iron\"1900  \"Crop\"1400  <\/div>
<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":36,"reward":{"wood":1700,"clay":2100,"iron":1900,"crop":1400},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} //////////////////// Added by Shadow \\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////// AICI SE TERMINA TOTUL \\\\\\\\\\\\\\\\\\\\\\\ // End tasks message updateUserField($_SESSION['username'],'quest','38',0); $_SESSION['qst']= 38; ?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>


<\/div>\n\t\t
<\/div>\n\t\t","number":37,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} {"markup":"\n\t\t

\"\"


1 Plus
15 Gold
0:00:00
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
7 Plus
20 Gold
getTimeFormat($skipp_time); ?>
\n\t\t","number":91,"reward":{"gold":15,"plus":1},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} = $time ){ ?> {"markup":"\n\t\t

\"\"


1 Plus
15 Gold
0:00:00
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
getTimeFormat($uArray['quest_time']-time());?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
7 Plus
20 Gold
getTimeFormat($skipp_time); ?>
\n\t\t","number":-92,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\"


1 Plus
15 Gold
0:00:00
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
7 Plus
20 Gold
getTimeFormat($skipp_time); ?>
\n\t\t","number":92,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} = $time ){ ?> {"markup":"\n\t\t

\"\"


1 Plus
15 Gold
0:00:00
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
getTimeFormat($uArray['quest_time']-time());?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
7 Plus
20 Gold
getTimeFormat($skipp_time); ?>
\n\t\t","number":-93,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\"


1 Plus
15 Gold
0:00:00
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
7 Plus
20 Gold
getTimeFormat($skipp_time); ?>
\n\t\t","number":93,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} = $time ){ ?> {"markup":"\n\t\t

\"\"


1 Plus
15 Gold
0:00:00
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
getTimeFormat($uArray['quest_time']-time());?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
7 Plus
20 Gold
getTimeFormat($skipp_time); ?>
\n\t\t","number":-95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\"


1 Plus
15 Gold
0:00:00
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
7 Plus
20 Gold
getTimeFormat($skipp_time); ?>
\n\t\t","number":95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} = $time ){ ?> {"markup":"\n\t\t

\"\"


1 Plus
15 Gold
0:00:00
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
getTimeFormat($uArray['quest_time']-time());?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
7 Plus
20 Gold
getTimeFormat($skipp_time); ?>
\n\t\t","number":-95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\"


1 Plus
15 Gold
0:00:00
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
7 Plus
20 Gold
getTimeFormat($skipp_time); ?>
\n\t\t","number":95,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} = $time ){ ?> {"markup":"\n\t\t

\"\"


1 Plus
15 Gold
0:00:00
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
getTimeFormat($uArray['quest_time']-time());?>
7 Plus
20 Gold
getTimeFormat($skipp_time); ?>
\n\t\t","number":-96,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\"


1 Plus
15 Gold
0:00:00
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
7 Plus
20 Gold
getTimeFormat($skipp_time); ?>
\n\t\t","number":96,"reward":{"wood":217,"clay":247,"iron":177,"crop":207},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} = $time ){ ?> {"markup":"\n\t\t

\"\"


1 Plus
15 Gold
0:00:00
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
7 Plus
20 Gold
getTimeFormat($skipp_time); ?>
getTimeFormat($uArray['quest_time']-time());?>
\n\t\t","number":-24,"reward":{"gold":20,"plus":2},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":99} {"markup":"\n\t\t

\"\"


1 Plus
15 Gold
0:00:00
2\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
3\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
4\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
5\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
6\"Lumber\"217  \"Clay\"247  \"Iron\"177  \"Crop\"207  getTimeFormat($skipp_time); ?>
7 Plus
20 Gold
getTimeFormat($skipp_time); ?>
\n\t\t","number":24,"reward":{"gold":20,"plus":2},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":99} // End tasks message updateUserField($_SESSION['username'],'quest','38',0); $_SESSION['qst']= 38; ?> {"markup":"\n\t\t

\"\" <\/h1>
”<\/i>


<\/div>\n\t\t
<\/div>\n\t\t","number":23,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} {"markup":"\n\t\t

\"\" Tasks<\/h1>
”Not loaded!”<\/i>
<\/span><\/div>\n\t\t
<\/div>\n\t\t","number":-25,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} {"markup":"\n\t\t

\"\" Welcome to !<\/h1>
”As I see you have been made chieftain of this little village. I will be your counselor for the first few days and never leave your (right hand) side.”<\/i>

To the first task.<\/a>Look\u00a0around\u00a0on\u00a0your\u00a0own.<\/a>


Play no tasks.<\/a><\/span><\/div>\n\t\t
<\/div>\n\t\t","number":null,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":1} getResourceLevel($session->villages[0]); $woodL=$tRes['f1']+$tRes['f3']+$tRes['f14']+$tRes['f17']; if ($woodL<1){?> {"markup":"\n\t\t

\"\" Task 1: Woodcutter<\/h1>
”There are four green forests around your village. Construct a woodcutter on one of them. Lumber is an important resource for our new settlement.”<\/i>

Order:<\/p>Construct a woodcutter.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} {"markup":"\n\t\t

\"\" Task 1: Woodcutter<\/h1>
”Yes, that way you gain more lumber.I helped a bit and completed the order instantly.”<\/i>

Your reward:<\/p>Woodcutter instantly completed.
<\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-1","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} getResourceLevel($session->villages[0]); $cropL=$tRes['f2']+$tRes['f8']+$tRes['f9']+$tRes['f12']+$tRes['f13']+$tRes['f15']; if ($cropL<1){?> {"markup":"\n\t\t

\"\" Task 2: Crop<\/h1>
”Now your subjects are hungry from working all day. Extend a cropland to improve your subjects' supply. Come back here once the building is complete.”<\/i>

Order:<\/p>Extend one cropland.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-2","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} {"markup":"\n\t\t

\"\" Task 2: Crop<\/h1>
”Very good. Now your subjects have enough to eat again...”<\/i>

Your reward:<\/p>\"Lumber\"50  \"Clay\"60  \"Iron\"30  \"Crop\"10  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":2,"reward":{"plus":1},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} vname; if ($vName==$session->userinfo['username']."'s village"){?> {"markup":"\n\t\t

\"\"Task 3: Your Village's Name<\/h1>
”Creative as you are you can grant your village the ultimate name.\r\n

\r\nClick on 'profile' in the left hand menu and then select 'change profile'...”<\/i>

Order:<\/p>Change your village's name to something nice.<\/div>
<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":"-3","reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} {"markup":"\n\t\t

\"\"Task 3: Your Village's Name<\/h1>
”Wow, a great name for their village. It could have been the name of my village!...”<\/i>

Your reward:<\/p>\"Lumber\"30  \"Clay\"60  \"Iron\"30  \"Crop\"20  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t

<\/div>\n\t\t","number":3,"reward":{"wood":30,"clay":60,"iron":30,"crop":20},"qgsrc":"q_luserinfo['tribe'];?>g","msrc":"","altstep":0} userinfo['id']; $ranking->procRankReq($temp); $displayarray = $database->getUserArray($temp['uid'],1); $rRes=$ranking->searchRank($displayarray['username'],"username"); if ($rRes!=$rSubmited){?> {"markup":"\n\t\t

\"\" Task 4: Other Players<\/h1>
”In you play along with billions of other players. Click 'statistics' in the top menu to look up your rank and enter it here.”<\/i>

Order:<\/p>Look for your rank in the statistics and enter it here.<\/div>

<\/span><\/div>\n\t\t

<\/div>\n\t\t","number":-4,"reward":false,"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} {"markup":"\n\t\t

\"\" Task 4: Other Players<\/h1>
”Exactly! That's your rank.”<\/i>

Your reward:<\/p>\"Lumber\"40  \"Clay\"30  \"Iron\"20  \"Crop\"30  <\/div>
Continue with the next task.<\/a><\/span><\/div>\n\t\t","number":4,"reward":{"wood":40,"clay":30,"iron":20,"crop":30},"qgsrc":"q_luserinfo['tribe'];?>","msrc":"","altstep":0} getResourceLevel($session->villages[0]); $ironL=$tRes['f4']+$tRes['f7']+$tRes['f10']+$tRes['f11']; $clayL=$tRes['f5']+$tRes['f6']+$tRes['f16']+$tRes['f18']; if ($ironL<1 || $clayL<1){?> {"markup":"\n\t\t

\"\" Task 5: Two Building Orders<\/h1>
”Build an iron mine and a clay pit. Of iron and clay one can never have enough.”<\/i>

Order:<\/p>