| Blacksmith | Action |
getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" />
".$technology->getUnitName($i)." (Level ".$abdata['b'.$j].")
".${'ab'.$i}[$abdata['b'.$j]+1]['wood']."| ".${'ab'.$i}[$abdata['b'.$j]+1]['clay']."| ".${'ab'.$i}[$abdata['b'.$j]+1]['iron']."| ".${'ab'.$i}[$abdata['b'.$j]+1]['crop']."| ";
echo $generator->getTimeFormat(round(${'ab'.$i}[$abdata['b'.$j]+1]['time']*($bid12[$building->getTypeLevel(12)]['attri'] / 100)/SPEED));
if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) {
echo "| ";
}
}
if($abdata['b'.$j] == 20) {
echo "Maximum level | Expand warehouse | ";
}
else if (${'ab'.$i}[$abdata['b'.$j]+1]['crop'] > $village->maxcrop) {
echo "Expand granary | ";
}
else if (${'ab'.$i}[$abdata['b'.$j]+1]['wood'] > $village->awood || ${'ab'.$i}[$abdata['b'.$j]+1]['clay'] > $village->aclay || ${'ab'.$i}[$abdata['b'.$j]+1]['iron'] > $village->airon || ${'ab'.$i}[$abdata['b'.$j]+1]['crop'] > $village->acrop) {
if($village->getProd("crop")>0 || $village->acrop > ${'ab'.$i}[$abdata['b'.$j]+1]['crop']){
$time = $technology->calculateAvaliable(12,${'ab'.$i}[$abdata['b'.$j]+1]);
echo "Too few resources | ";
}
else if ($building->getTypeLevel(12) <= $abdata['b'.$j]) {
echo "Upgrade blacksmith | ";
}
else if (count($ABups) > 0) {
echo "Upgrade in progress | ";
}
else if($session->access != BANNED){
echo "mchecker."\">Upgrade | "; }else{ echo "Upgrade | "; } } } ?>
| Upgrading | Duration | Complete |
getUnitName($unit)."\" title=\"".$technology->getUnitName($unit)."\" />".$technology->getUnitName($unit)." | ";
echo "".$generator->getTimeFormat($black['timestamp']-time())." | "; $date = $generator->procMtime($black['timestamp']); echo "".$date[1]." hrs | "; echo "