Rally point level resarray['f'.$id]; ?>

Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.

Overview | Send troops | Combat Simulator goldclub==1){ ?>| Gold Club
getMovement("34",$village->wid,1); $settlers = $database->getMovement("7",$village->wid,1); $oasis_incoming = 0; $array = $database->getOasis($village->wid); foreach($array as $conqured){ $oasis_incoming += count($database->getMovement(6,$conqured['wref'],0)); } $units_incoming = count($units_type); $settlers_incoming = count($settlers); for($i=0;$i<$units_incoming;$i++){ if($units_type[$i]['attack_type'] == 1 && $units_type[$i]['sort_type'] == 3) $units_incoming -= 1; } if($units_incoming > 0 or $settlers_incoming > 0 or $oasis_incoming > 0){ ?>

Incoming troops ()

Troops in the village

vname; ?>"> Own troops
enforcetome) > 0) { foreach($village->enforcetome as $enforce) { $colspan = 10+$enforce['hero']; if($enforce['from']!=0){ echo ""; $tribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0); $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { echo ""; } if($enforce['hero']!=0){ echo ""; } echo ""; for($i=$start;$i<=($start+9);$i++) { if($enforce['u'.$i] == 0) { echo ""; } if($enforce['hero']!=0){ echo ""; } echo ""; echo "
getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'],"name")." "; echo "getVillageField($enforce['from'],"owner")."\">".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." troops"; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops"; } else { echo ""; } echo $enforce['u'.$i]."".$enforce['hero']."
Upkeep
".$technology->getUpkeep($enforce,$tribe)."\"Crop\"per hour
"; }else{ echo ""; $tribe = 4; $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { echo ""; } if($enforce['hero']!=0){ echo ""; } echo ""; for($i=$start;$i<=($start+9);$i++) { if($enforce['u'.$i] == 0) { echo ""; } if($enforce['hero']!=0){ echo ""; } echo ""; echo "
Taskmaster "; echo " village of the elders troops"; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops"; } else { echo ""; } echo $enforce['u'.$i]."".$enforce['hero']."
Upkeep
".$technology->getUpkeep($enforce,$tribe)."\"Crop\"per hour
Send back
"; } } } $enforcevill = array(); $enforceoasis = array(); $allenforce=$village->enforcetoyou; $enforcemeoasis=$village->enforceoasis; if(count($allenforce) > 0) { foreach($allenforce as $enforce) { $conquredvid=$database->getOasisField($enforce['vref'], "conqured"); if ($conquredvid>0) { $enforce['conqured']=$conquredvid; array_push($enforceoasis,$enforce); } else { array_push($enforcevill,$enforce); } } } if(count($enforcemeoasis) > 0) { foreach($enforcemeoasis as $enforce) { array_push($enforceoasis,$enforce); } } if (count($enforcevill)>0) { echo "

Troops in other village

"; foreach($enforcevill as $enforce) { $colspan = 10+$enforce['hero']; echo ""; $tribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0); $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { echo ""; } if($enforce['hero']!=0){ echo ""; } echo ""; for($i=$start;$i<=($start+9);$i++) { if($enforce['u'.$i] == 0) { echo ""; } if($enforce['hero']!=0){ echo ""; } echo ""; echo "
getMapCheck($enforce['vref'])."\">".$database->getVillageField($enforce['vref'],"name")." "; echo "getVillageField($enforce['from'],"owner")."\">".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." troops"; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops"; } else { echo ""; } echo $enforce['u'.$i]."".$enforce['hero']."
Upkeep
".$technology->getUpkeep($enforce,$tribe)."\"Crop\"per hour
"; } } if(count($enforceoasis) > 0) { echo "

Troops in oasis

"; foreach($enforceoasis as $enforce) { $colspan = 10+$enforce['hero']; echo ""; $tribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0); $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { echo ""; } if($enforce['hero']!=0){ echo ""; } echo ""; for($i=$start;$i<=($start+9);$i++) { if($enforce['u'.$i] == 0) { echo ""; } if($enforce['hero']!=0){ echo ""; } echo ""; echo "
getMapCheck($enforce['vref'])."\">".$database->getVillageField($enforce['conqured'],"name")." "; echo "getVillageField($enforce['from'],"owner")."\">".$database->getUserField($database->getVillageField($enforce['from'],"owner"),"username",0)." troops from getMapCheck($enforce['from'])."\">".$database->getVillageField($enforce['from'],"name").""; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops"; } else { echo ""; } echo $enforce['u'.$i]."".$enforce['hero']."
Upkeep
".$technology->getUpkeep($enforce,$tribe)."\"Crop\"per hour
"; } } if(count($database->getPrisoners3($village->wid)) > 0) { echo "

Prisoners

"; foreach($database->getPrisoners3($village->wid) as $prisoners) { $colspan = 10+$prisoners['t11']; echo ""; $tribe = $database->getUserField($database->getVillageField($prisoners['from'],"owner"),"tribe",0); $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { echo ""; } if($prisoners['t11']!=0){ echo ""; } echo ""; for($i=1;$i<=10;$i++) { if($prisoners['t'.$i] == 0) { echo ""; } if($prisoners['t11']!=0){ echo ""; } echo ""; echo "
getMapCheck($prisoners['wref'])."\">".$database->getVillageField($prisoners['wref'],"name")." "; echo "getMapCheck($prisoners['wref'])."\">prisoners in ".$database->getVillageField($prisoners['wref'],"name").""; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops"; } else { echo ""; } echo $prisoners['t'.$i]."".$prisoners['t11']."
Upkeep
".$technology->getUpkeep($prisoners,$tribe,0,1)."\"Crop\"per hour
"; } } if(count($database->getPrisoners($village->wid)) > 0) { echo "

Prisoners

"; foreach($database->getPrisoners($village->wid) as $prisoners) { $colspan = 10+$prisoners['t11']; $colspan2 = 11+$prisoners['t11']; echo ""; $tribe = $database->getUserField($database->getVillageField($prisoners['from'],"owner"),"tribe",0); $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { echo ""; } if($prisoners['t11']!=0){ echo ""; } echo ""; for($i=1;$i<=10;$i++) { if($prisoners['t'.$i] == 0) { echo ""; } if($prisoners['t11']!=0){ echo ""; } echo ""; echo "
getMapCheck($prisoners['from'])."\">".$database->getVillageField($prisoners['from'],"name")." "; echo "getMapCheck($prisoners['from'])."\">prisoners from ".$database->getVillageField($prisoners['from'],"name").""; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops"; } else { echo ""; } echo $prisoners['t'.$i]."".$prisoners['t11']."
\"Crop\"
"; } } ?> getMovement("3",$village->wid,0); $settlers = $database->getMovement("5",$village->wid,0); $units_incoming = count($units_type); for($i=0;$i<$units_incoming;$i++){ if($units_type[$i]['vref'] != $village->wid) $units_incoming -= 1; } $units_incoming += count($settlers); if($units_incoming >= 1){ echo "

Troops on their way

"; include("16_walking.tpl"); } include("upgrade.tpl"); ?>