getMovement("34",$village->wid,1); $total_for = count($units); $send = $database->getMovement("1",$village->wid,1); $total_for2 = count($send); for($y=0;$y < $total_for;$y++){ for($i=0;$i < $total_for2;$i++){ if($units[$y]['ref'] == $send[$i]['ref2']){ $res1 = mysql_query("SELECT * FROM " . TB_PREFIX . "send where id = ".$send[$i]['ref'].""); $res = mysql_fetch_array($res1); } } $timer = $y+1; if ($units[$y]['sort_type']==3){ if ($units[$y]['attack_type']==3){ $actionType = "Attack on "; } else if ($units[$y]['attack_type']==4){ $actionType = "Raid on "; } $reinfowner = $database->getVillageField($units[$y]['from'],"owner"); if($units[$y]['attack_type'] != 1){ if($units[$y]['from'] != 0){ if($units[$y]['t11'] != 0 && $reinfowner == $session->uid) { $colspan = 11; }else{ $colspan = 10; } echo ""; $tribe = $database->getUserField($database->getVillageField($units[$y]['from'],"owner"),"tribe",0); $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { echo ""; } if($units[$y]['t11'] != 0 && $reinfowner == $session->uid) { echo ""; } echo ""; for($i=1;$i<=$colspan;$i++) { $totalunits = $units[$y]['t1']+$units[$y]['t2']+$units[$y]['t3']+$units[$y]['t4']+$units[$y]['t5']+$units[$y]['t6']+$units[$y]['t7']+$units[$y]['t8']+$units[$y]['t9']+$units[$y]['t10']+$units[$y]['t11']; if($units[$y]['attack_type'] == 2){ if($reinfowner != $session->uid){ echo ""; }else{ if($units[$y]['t'.$i] == 0) { echo ""; } else { echo ""; } }}else{ $artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,3,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,3,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,3,2,0)); $total_artefact = $artefact + $artefact1 + $artefact2; if($totalunits > $building->getTypeLevel(16) && $total_artefact == 0){ echo ""; }else{ if($units[$y]['t'.$i] == 0) { echo ""; }else{ echo ""; } } } } echo ""; echo ' "; echo "
getMapCheck($units[$y]['from'])."\">".$database->getVillageField($units[$y]['from'],"name")." "; echo "getVillageField($units[$y]['from'],"owner")."\">".$database->getUserField($database->getVillageField($units[$y]['from'],"owner"),"username",0)."'s troops"; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops?0"; echo $units[$y]['t'.$i]."?0?
Arrival
'.$generator->getTimeFormat($units[$y]['endtime']-time()).' h
'; $datetime = $generator->procMtime($units[$y]['endtime']); echo "
"; if($datetime[0] != "today") { echo "on ".$datetime[0]." "; } echo "at ".$datetime[1]." hours
"; }else{ echo ""; $tribe = $session->tribe; $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { echo ""; } echo ""; for($i=1;$i<=10;$i++) { echo ""; } echo ""; echo ' "; echo "
village of the elders "; echo "Taskmaster's troops"; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />
Troops?
Arrival
'.$generator->getTimeFormat($units[$y]['endtime']-time()).' h
'; $datetime = $generator->procMtime($units[$y]['endtime']); echo "
"; if($datetime[0] != "today") { echo "on ".$datetime[0]." "; } echo "at ".$datetime[1]."
"; } } }else if ($units[$y]['sort_type']==4){ if ($units[$y]['attack_type']==1){ $actionType = "Return from "; } else if ($units[$y]['attack_type']==2){ $actionType = "Reinforcement for "; } else if ($units[$y]['attack_type']==3){ $actionType = "Return from "; } else if ($units[$y]['attack_type']==4){ $actionType = "Return from "; } $to = $database->getMInfo($units[$y]['vref']); ?> tribe; $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { echo ""; } if($units[$y]['t11'] != 0) { echo ""; } ?> 0"; } else { echo ""; } } ?>
vname; ?> ">
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops "; echo $units[$y]['t'.$i]."
Bounty "> \"Lumber\"".$res['wood']."\"Clay\"".$res['clay']."\"Iron\"".$res['iron']."\"Crop\"".$res['crop'].""; echo "
\"carry\"".$totalres."/".$totalcarry."
"; ?>
Arrival "> ".$generator->getTimeFormat($units[$y]['endtime']-time())." h"; $datetime = $generator->procMtime($units[$y]['endtime']); echo "
"; if($datetime[0] != "today") { echo "on ".$datetime[0]." "; } echo "at ".$datetime[1]."
"; ?>
getOasis($village->wid); foreach($array as $conqured){ $oasis = $database->getMovement("6",$conqured['wref'],0); $total_for = count($oasis); for($y=0;$y < $total_for;$y++){ $timer = $y+1; if ($oasis[$y]['attack_type']==2){ $actionType = "Reinforcement for "; } else if ($oasis[$y]['attack_type']==3){ $actionType = "Attack on "; } else if ($oasis[$y]['attack_type']==4){ $actionType = "Raid on "; } $reinfowner = $database->getVillageField($oasis[$y]['from'],"owner"); if($oasis[$y]['t11'] != 0 && $reinfowner == $session->uid) { $colspan = 11; }else{ $colspan = 10; } echo ""; $tribe = $database->getUserField($database->getVillageField($oasis[$y]['from'],"owner"),"tribe",0); $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { echo ""; } if($oasis[$y]['t11'] != 0 && $reinfowner == $session->uid) { echo ""; } echo ""; for($i=1;$i<=$colspan;$i++) { $totalunits = $oasis[$y]['t1']+$oasis[$y]['t2']+$oasis[$y]['t3']+$oasis[$y]['t4']+$oasis[$y]['t5']+$oasis[$y]['t6']+$oasis[$y]['t7']+$oasis[$y]['t8']+$oasis[$y]['t9']+$oasis[$y]['t10']+$oasis[$y]['t11']; if($oasis[$y]['attack_type'] == 2){ if($reinfowner != $session->uid){ echo ""; }else{ if($oasis[$y]['t'.$i] == 0) { echo ""; } else { echo ""; } }}else{ $artefact = count($database->getOwnUniqueArtefactInfo2($session->uid,3,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,3,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,3,2,0)); $total_artefact = $artefact + $artefact1 + $artefact2; if($totalunits > $building->getTypeLevel(16) && $total_artefact == 0){ echo ""; }else{ if($oasis[$y]['t'.$i] == 0) { echo ""; }else{ echo ""; } } } } echo ""; echo ' "; echo "
getMapCheck($oasis[$y]['from'])."\">".$database->getVillageField($oasis[$y]['from'],"name")." "; echo "getVillageField($oasis[$y]['from'],"owner")."\">".$database->getUserField($database->getVillageField($oasis[$y]['from'],"owner"),"username",0)."'s troops"; echo "
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops?0"; echo $oasis[$y]['t'.$i]."?0?
Arrival
'.$generator->getTimeFormat($oasis[$y]['endtime']-time()).' h
'; $datetime = $generator->procMtime($oasis[$y]['endtime']); echo "
"; if($datetime[0] != "today") { echo "on ".$datetime[0]." "; } echo "at ".$datetime[1]." hours
"; } } $settlers = $database->getMovement("7",$village->wid,1); $total_for3 = count($settlers); for($x=0;$x < $total_for3;$x++){ $timer = $x+1; $to = $database->getMInfo($settlers[$x]['to']); ?> tribe; $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { echo ""; } ?> 0"; } else { echo ""; } } ?>
vname; ?>
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />
Troops "; echo $settlers[$x]['t'.$i]."
Arrival ".$generator->getTimeFormat($settlers[$x]['endtime']-time())." h"; $datetime = $generator->procMtime($settlers[$x]['endtime']); echo "
"; if($datetime[0] != "today") { echo "on ".$datetime[0]." "; } echo "at ".$datetime[1]."
"; ?>