getMovement(3,$village->wid,0); $total_for = count($units); for($y=0;$y<$total_for;$y++){ $timer += 1; if($units[$y]['attack_type'] == 2){ $attack_type = "Reinforcing"; } if($units[$y]['attack_type'] == 1){ $attack_type = "Scouting"; } if($units[$y]['attack_type'] == 3){ $attack_type = "Attack to"; } if($units[$y]['attack_type'] == 4){ $attack_type = "Raid to"; } $isoasis = $database->isVillageOases($units[$y]['to']); if ($isoasis ==0){ $to = $database->getMInfo($units[$y]['to']); } else { $to = $database->getOMInfo($units[$y]['to']);} ?> "; for($i=($session->tribe-1)*10+1;$i<=$session->tribe*10;$i++) { echo ""; } if($units[$y]['t11'] != 0) { echo ""; } ?> "; } else { echo ""; } ?>
vname; ?> ">
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />\"Hero\"
Troops "; } echo $units[$y]['t'.$i]."
Arrival "> ".$generator->getTimeFormat($units[$y]['endtime']-time())." h"; $datetime = $generator->procMtime($units[$y]['endtime']); echo "
"; if($datetime[0] != "today") { echo "on ".$datetime[0]." "; } echo "at ".$datetime[1]."
"; if (($units[$y]['starttime']+90)>time()){ ?>
getMovement(5,$village->wid,0); if($settlers){ $total_for = count($settlers); for($y=0;$y<$total_for;$y++){ $timer += 1; ?> tribe; $start = ($tribe-1)*10+1; $end = ($tribe*10); echo ""; for($i=$start;$i<=($end);$i++) { echo ""; } ?> 0"; } else { echo ""; } } ?>
vname; ?> Found new village
 getUnitName($i)."\" alt=\"".$technology->getUnitName($i)."\" />
Troops "; echo $units[$y]['t'.$i]."
Arrival "> ".$generator->getTimeFormat($settlers[$y]['endtime']-time())." h"; $datetime = $generator->procMtime($settlers[$y]['endtime']); echo "
"; if($datetime[0] != "today") { echo "on ".$datetime[0]." "; } echo "at ".$datetime[1]."
"; if (($settlers[$y]['starttime']+90)>time()){ ?>