getOwnUniqueArtefactInfo2($session->uid,5,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0)); if($artefact > 0){ $artefact_bonus = 2; $artefact_bonus2 = 1; }else if($artefact1 > 0){ $artefact_bonus = 2; $artefact_bonus2 = 1; }else if($artefact2 > 0){ $artefact_bonus = 4; $artefact_bonus2 = 3; }else{ $artefact_bonus = 1; $artefact_bonus2 = 1; } $success = 0; for($i=15;$i<=16;$i++) { if($technology->getTech($i)) { echo "
\"".$technology-getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" /> ".$technology->getUnitName($i)." (Avaliable: ".$village->unitarray['u'.$i].")
"; echo "
\"Wood\"".${'u'.$i}['wood']."|\"Clay\"".${'u'.$i}['clay']."|\"Iron\"".${'u'.$i}['iron']."|\"Crop\"".${'u'.$i}['crop']."|\"Crop".${'u'.$i}['pop']."|\"Duration\""; $dur=round(${'u'.$i}['time'] * ($bid20[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus); $foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid); if(count($foolartefact) > 0){ foreach($foolartefact as $arte){ if($arte['bad_effect'] == 1){ $dur *= $arte['effect2']; }else{ $dur /= $arte['effect2']; $dur = round($dur); } } } $dur=$generator->getTimeFormat($dur); echo ($dur=="0:00:00")? "0:00:01":$dur; if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) >= 1) { echo "|maxUnitPlus($i))."&r2=".((${'u'.$i}['clay'])*$technology->maxUnitPlus($i))."&r3=".((${'u'.$i}['iron'])*$technology->maxUnitPlus($i))."&r4=".((${'u'.$i}['crop'])*$technology->maxUnitPlus($i))."\" title=\"NPC trade\">\"NPC"; } echo "
maxUnit($i)."; return false;\">(".$technology->maxUnit($i).") "; $success += 1; } } if($success == 0) { echo "No units avaliable. Research at academy"; } ?>