grabAcademyRes(); for($i=22;$i<=29;$i++) { if($technology->meetRRequirement($i) && !$technology->getTech($i) && !$technology->isResearch($i,1)) { echo ""; echo ""; } else if(${'r'.$i}['crop'] > $village->maxcrop) { echo "
Expand granary"; echo ""; } else if(${'r'.$i}['wood'] > $village->awood || ${'r'.$i}['clay'] > $village->aclay || ${'r'.$i}['iron'] > $village->airon || ${'r'.$i}['crop'] > $village->acrop) { if($village->getProd("crop")>0){ $time = $technology->calculateAvaliable(22,${'r'.$i}); echo "
Enough resources ".$time[0]." at ".$time[1].""; } else { echo "
Crop production is negative so you will never reach the required resources"; } echo ""; } else if ( count($acares) > 0 ) { echo ""; echo ""; } else if($session->access != BANNED){ echo ""; echo ""; }else{ echo ""; echo ""; } $success +=1; } else { $fail += 1; } } if($success == 0) { echo ""; } ?>
Academy Action
\"".$technology-getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" /> ".$technology->getUnitName($i)."
\"Lumber\"".${'r'.$i}['wood']."|\"Clay\"".${'r'.$i}['clay']."|\"Iron\"".${'r'.$i}['iron']."|\"Crop\"".${'r'.$i}['crop']."|\"duration\""; echo $generator->getTimeFormat(round(${'r'.$i}['time'] * ($bid22[$village->resarray['f'.$id]]['attri'] / 100)/SPEED)); if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) > 1) { echo "|\"NPC"; } if(${'r'.$i}['wood'] > $village->maxstore || ${'r'.$i}['clay'] > $village->maxstore || ${'r'.$i}['iron'] > $village->maxstore) { echo "
Expand warehouse
Expand
warehouse
Expand
granary
Too few
resources
Research in progress
mchecker."\">Research
Research
There are no researches avaliable
0) { echo "

show more

"; if(!$technology->meetRRequirement(22) && !$technology->getTech(22)) { echo""; } if(!$technology->meetRRequirement(23) && !$technology->getTech(23)) { echo""; } if(!$technology->meetRRequirement(24) && !$technology->getTech(24)) { echo ""; } if(!$technology->meetRRequirement(25) && !$technology->getTech(25)) { echo ""; } if(!$technology->meetRRequirement(26) && !$technology->getTech(26)) { echo ""; } if(!$technology->meetRRequirement(27) && !$technology->getTech(27)) { echo " "; } if(!$technology->meetRRequirement(28) && !$technology->getTech(28)) { echo ""; } if(!$technology->meetRRequirement(29) && !$technology->getTech(29)) { echo " "; } echo " "; echo "
Prerequisites
Academy  Level 3
Blacksmith  Level 1
Academy  Level 5
Stable  Level 1
Academy Level 5
Stable  Level 3
Academy Level 5
Stable  Level 5
Academy Level 15
Stable Level 10
Academy  Level 10
Workshop Level 1
Workshop  Level 10
Academy Level 15
Rally Point Level 10
Academy Level 20
"; } $acares = $technology->grabAcademyRes(); if(count($acares) > 0) { echo ""; $timer = 1; foreach($acares as $aca) { $unit = substr($aca['tech'],1,2); echo ""; echo ""; $date = $generator->procMtime($aca['timestamp']); echo ""; echo ""; $timer +=1; } echo "
ResearchingDurationComplete
\"".$technology-getUnitName($unit)."\" title=\"".$technology->getUnitName($unit)."\" />".$technology->getUnitName($unit)."".$generator->getTimeFormat($aca['timestamp']-time())."".$date[1]." hrs
"; } ?>