getOwnUniqueArtefactInfo2($session->uid,5,3,0)); $artefact1 = count($database->getOwnUniqueArtefactInfo2($village->wid,5,1,1)); $artefact2 = count($database->getOwnUniqueArtefactInfo2($session->uid,5,2,0)); if($artefact > 0){ $artefact_bonus = 2; $artefact_bonus2 = 1; }else if($artefact1 > 0){ $artefact_bonus = 2; $artefact_bonus2 = 1; }else if($artefact2 > 0){ $artefact_bonus = 4; $artefact_bonus2 = 3; }else{ $artefact_bonus = 1; $artefact_bonus2 = 1; } ################################################################################# ## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ## ## --------------------------------------------------------------------------- ## ## Filename 26_train.tpl ## ## Made by: Dzoki ## ## License: TravianX Project ## ## Copyright: TravianX (c) 2010-2011. All rights reserved. ## ## ## ################################################################################# $slots = $database->getAvailableExpansionTraining(); if ($slots['settlers']+$slots['chiefs']>0) { ?>
tribe-1)*10+9;$i<=($session->tribe*10);$i++) { if ($slots['settlers']>0 && $i%10==0 || $slots['chiefs']>0 && $i%10==9 && $session->tribe != 4) { $maxunit = MIN($technology->maxUnit($i),($i%10==0?$slots['settlers']:$slots['chiefs'])); echo ""; } } ?>
Name Quantity Max
\"".$technology-getUnitName($i)."\" title=\"".$technology->getUnitName($i)."\" /> ".$technology->getUnitName($i)." (Available: ".$village->unitarray['u'.$i].")
\"Lumber\"".${'u'.$i}['wood']."|\"Clay\"".${'u'.$i}['clay']."|\"Iron\"".${'u'.$i}['iron']."|\"Crop\"".${'u'.$i}['crop']."|\"duration\""; $dur=round(${'u'.$i}['time'] * ($bid26[$village->resarray['f'.$id]]['attri'] / 100) / SPEED * $artefact_bonus2 / $artefact_bonus); $foolartefact = $database->getFoolArtefactInfo(5,$village->wid,$session->uid); if(count($foolartefact) > 0){ foreach($foolartefact as $arte){ if($arte['bad_effect'] == 1){ $dur *= $arte['effect2']; }else{ $dur /= $arte['effect2']; $dur = round($dur); } } } $dur=$generator->getTimeFormat($dur); echo ($dur=="0:00:00")? "0:00:01":$dur; if($session->userinfo['gold'] >= 3 && $building->getTypeLevel(17) > 1) { echo "|\"NPC"; } echo "
(".$maxunit.")

In order to found a new village you need a level 10, 15 or 20 palace and 3 settlers. In order to conquer a new village you need a level 10, 15 or 20 palace and a senator, chief or chieftain.'; } include ("26_progress.tpl"); ?>