getArtefactDetails($_GET['show']);
if($artefact['size'] == 1 && $artefact['type'] != 11){
$reqlvl = 10;
$effect = "village";
}else{
if($artefact['type'] != 11){
$reqlvl = 20;
}else{
$reqlvl = 10;
}
$effect = "account";
}
if ($artefact['conquered'] >= (time()-86400)){
$active = date("Y-m-d H:i:s",$artefact['conquered']+86400);
}else{
$active = "Active";
}
//// Added by brainiac - thank you
if ($artefact['type'] == 8){$kind=$artefact['kind']; $effecty=$artefact['effect2'];}else{$kind=$artefact['type']; $effecty=$artefact['effect'];}
switch($kind){
case 1:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="building weaker with";}else{$betterorbadder="building stronger with";}
break;
case 2:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="makes troops slowest with";}else{$betterorbadder="makes troops faster with";}
break;
case 3:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="spies decrese ability with";}else{$betterorbadder="spies increase ability with";}
break;
case 4:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="all troops consume high with";}else{$betterorbadder="all troops consume less with";}
break;
case 5:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="troops make slowest with";}else{$betterorbadder="troops make faster with";}
break;
case 6:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="you can construct ";}else{$betterorbadder="you can construct ";}
break;
case 7:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="cranny capacity is decrese by";}else{$betterorbadder="cranny capacity is increased by";}
break;
case 8:
if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="spies increase ability with";}else{$betterorbadder="spies decrease ability with";}
break;
}
$bonus=$betterorbadder." ".$effecty."";
?>