getArtefactDetails($_GET['show']); if($artefact['size'] == 1 && $artefact['type'] != 11){ $reqlvl = 10; $effect = "village"; }else{ if($artefact['type'] != 11){ $reqlvl = 20; }else{ $reqlvl = 10; } $effect = "account"; } if ($artefact['conquered'] >= (time()-86400)){ $active = date("Y-m-d H:i:s",$artefact['conquered']+86400); }else{ $active = "Active"; } //// Added by brainiac - thank you if ($artefact['type'] == 8){$kind=$artefact['kind']; $effecty=$artefact['effect2'];}else{$kind=$artefact['type']; $effecty=$artefact['effect'];} switch($kind){ case 1: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="building weaker with";}else{$betterorbadder="building stronger with";} break; case 2: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="makes troops slowest with";}else{$betterorbadder="makes troops faster with";} break; case 3: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="spies decrese ability with";}else{$betterorbadder="spies increase ability with";} break; case 4: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="all troops consume high with";}else{$betterorbadder="all troops consume less with";} break; case 5: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="troops make slowest with";}else{$betterorbadder="troops make faster with";} break; case 6: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="you can construct ";}else{$betterorbadder="you can construct ";} break; case 7: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="cranny capacity is decrese by";}else{$betterorbadder="cranny capacity is increased by";} break; case 8: if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="spies increase ability with";}else{$betterorbadder="spies decrease ability with";} break; } $bonus=$betterorbadder." ".$effecty.""; ?>
Owner getUserField($artefact['owner'],"username",0);?>
Village getVillageField($artefact['vref'], "name");?>
Alliance ">getAllianceName($database->getUserField($artefact['owner'],"alliance",0)); ?>
Area of effect
Bonus
Required level Treasury level
Time of conquer
Time of activation
Former owner(s)
Player Village conquered
getUserField($artefact['owner'],"username",0);?> getVillageField($artefact['vref'], "name");?>